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Munin
Nov 14, 2004



Call Now posted:

Paladins suck and all of them are literally the same character.

Not true, I've seen some very well realised Paladins. That said, like several other archetypes (the evil dude) that is more the exception than the rule.

That said it would be nice if it that kind of thing were tied in with the faction system instead. You shouldn't need to be a plate wearing fighter to be very devoted to your deity and/or hold to a strict code.

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Sober
Nov 19, 2011


Eonwe posted:

I really hate that this post didn't get more attention because I really love this idea. The Tropico personality traits weren't gamebreaking, they were just a bit of fun customization that occasionally came up in game. It always felt fun even when something negative like 'Alcoholic' came into play, because you chose it.
A dozen of them are not enough, unless they meant a dozen general ones and then another dozen or so specific for your class/culture/race/subclass (who doesn't want to sit for an hour or more in character creation, pondering their choices?)

Pwnstar
Dec 9, 2007

Who wants some waffles?



Call Now posted:

Paladins suck and all of them are literally the same character.

Finn from Adventure Time is a Paladin, checkmate.

One Legged Cat
Aug 31, 2004

DAY I GOT COOKIE

Ravenfood posted:

That's a pretty fun looking group, but what has me interested is the buff old dude with flaming fists.

"I SERRRRVE tha flamin' FIST."

Singing Sunflower
Sep 5, 2011

Hi! Is it ok if I devour your soul?


Call Now posted:

Paladins suck and all of them are literally the same character.

Warcraft's Blood Knights were quite interesting take on paladins while their powers were still stolen from a being of Light kept imprisoned by the elves.
(Unfortunately they have since been redeemed, due to Blizzard's lore department dying in a tragic car accident and getting replaced with interns.)

Overminty
Mar 16, 2010

You may wonder what I am doing while reading your posts..


Along the lines of personality traits, I'd love to see traits that you can gain through your actions or events that take place around you. Most prominent example of this I can think of is NWN2 (mostly cause I'm replaying it at the moment). Even if they are just visible event flags of your decisions it's a nice way of giving your character a tangible history. Of course reactivity from the environment to these and/or minor stat bonuses don't hurt either.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.


FauxGateau posted:

You can find different grimoires in the world, but you have to painstakingly copy down every single spell you know every single time you find a new one. It never occurred to the wizards that they should probably use magic to accomplish this task.
Tomes/grimoires are enchanted objects. Even if there were magic to copy text (there is not), it's not a matter of just having a photocopy of the spell in front of you. The tome essentially acts as a linked spell battery.

sassassin
Apr 3, 2010
Bench press was, is and will never be a great chest builder.

rope kid posted:

Tomes/grimoires are enchanted objects. Even if there were magic to copy text (there is not), it's not a matter of just having a photocopy of the spell in front of you. The tome essentially acts as a linked spell battery.

Who did the enchanting? Is there a spellbook that helps wizards make spellbooks?

What did they use to make that spellbook?

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.


The root source of power in a tome is the soul of the person who enchanted it, though the initial enchanter is not intrinsically linked to the tome after he or she enchants it.

Not all spells that wizards cast require a tome. Tomes just make the process of casting spells much easier.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.


So they are more like totems then?

SNARF SNARF SNARF
Apr 23, 2012
i don't understand what you're talking about, but it makes me mad as hell! Listen to me, as I spout gibberish, and know that I. I am MAD.


rope kid, as an amateur writer (not for videogames), I have to ask you this: is this all subjected to change or have you pretty much made up your mind about all the things you're telling us about? I just find it interesting that this soon in the project, you already have a good idea of character designs, the way the world works, etc.

As a further question, do you already have specific ideas for specific plot events in the game and the way they relate to the overall story?

coffeetable
Feb 5, 2006


rope kid posted:

Tomes/grimoires are enchanted objects. Even if there were magic to copy text (there is not), it's not a matter of just having a photocopy of the spell in front of you. The tome essentially acts as a linked spell battery.

Have you read Harry Connelly's Child of Fire series? It's good urban fantasy as urban fantasy goes - take from that what you will - but one of the more interesting bits is his interpretation of spell books.

See, the idea is that there are only three 'primary' spellbooks, and the people who use them are frighteningly powerful. Those books can be copied though, and what you get is a secondary - a book in which the spells aren't -quite- as effective. Protective spells that are invisible for someone working off a primary spellbook are visible if you're casting from a secondary, etc. Similarly, secondary books can be copied to make tertiaries, and so on and so forth with the juice getting weaker each time.

Anyway the upshot of this is that it provides a neat backstory to levelling up: to become more powerful, you find someone with a lower-generation book and you nick it.

It's unlikely there's any relevance to P:E, but I thought it was neat and wanted to share.

coffeetable fucked around with this message at Oct 4, 2012 around 14:39

DeepQantas
Jan 13, 2008

Ah, to be a Hero... Keeping such company...


Using a magic spell to copy a magic spell sounds like the fantasy equivalent of crossing the streams.


...so there must be a way to try it!

DeepQantas fucked around with this message at Oct 4, 2012 around 14:44

Megazver
Jan 13, 2006


coffeetable posted:

Have you read Harry Connelly's Child of Fire series? It's good urban fantasy as urban fantasy goes - take from that what you will - but one of the more interesting bits is his interpretation of spell books.

Those books are great. So grea-

Wait. You should hire some people to write a few tie-in novels for your game. This guy, for example, just wrote a pulp novel about genius gorilla for the Spirit of the Century Kickstarter for (as far as I can tell) a mere 5k. You could get some quality, but currently under-paid writers add crazy value to your Kickstarter and setting for mere hours of your Kickstarter's output and maybe bump up the donation rate yet again! I know I'd throw you some more money for a few novels by Connelly.

Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.

sassassin posted:

Who did the enchanting? Is there a spellbook that helps wizards make spellbooks?

What did they use to make that spellbook?

Tomes all the way down.

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.


Less than 1000$ till Ironman mode and off-brand Tieflings!

sassassin
Apr 3, 2010
Bench press was, is and will never be a great chest builder.

Couldn't they just enchant, like, keys or coins or something instead. Something that'll fit in your pocket.

Carrying a lot of books around is a hassle, and it sounds like the 'power of souls' is more important than the text in the thing.

Puistokemisti
Apr 10, 2007

If my team doesn't want to support my carrying power, then they deserve my substandard laning phase, simple as that.


Kinda sounds like the tome is just a ready-made mold for you to pour power into. Sure, you could take could minutes/hours/days/weeks tracing the patterns yourself or you could just pour your soul into the tome that molds it into correct form that causes things around you to catch fire.

Reason for tomes instead of something smaller would probably be simply that you need space to write it all down, other cultures could probably use bones, parchment or possibly even tattoos.

CommissarMega
Nov 18, 2008

Imagine this ice fairy spinning through the sky - the STRONGEST divine omen.

NOW STOP TELLING US ABOUT THE PORNOGRAPHY YOU DID OR DID NOT INTENTIONALLY WATCH.


WE HAVE REACHED $2.3 MILLION AND WE ARE STILL GOING!

Unlocked: Ironman mode and Godlike races! Onwards and upwards to $2.6 million! We can do this!

EDIT: Seriously, between the time I posted this and my editing the post with the latest count, it jumped like $488! Seems like a whole bunch of $25 pledges came in at the last minute- maybe they won't pan out, but that's a problem for 12 days from now. At the moment, I can finally get to sleep!

CommissarMega fucked around with this message at Oct 4, 2012 around 16:04

Tzarnal
Dec 26, 2011



sassassin posted:

Couldn't they just enchant, like, keys or coins or something instead. Something that'll fit in your pocket.

Carrying a lot of books around is a hassle, and it sounds like the 'power of souls' is more important than the text in the thing.

Perhaps they could if they did not define themselves and identify so closely with books, libraries, study and academics.

This is of course purely me making things up, but a mage is in many ways nothing but someone who hones their soul and the magic they can derive from it through study, books, experimentation, etc. Through that very same process they end up binding themselves conceptually to those themes.

If they instead achieved power by meditating in a process of fine gold- and silver-smithing, conceptualized their spells as delicate engravings of reality. They could create "tomes" in jewelry. But they don't, at least so far as we know right now.

The point is, you achieve magical power not by study, not really, you achieve it by honing yourself and thus your soul. In doing so your power is "trapped" in the themes that define you. This is why mages make tomes, this is why mages can use tomes of other mages. The themes of the power invested in them resonate with their own. This is also why the rogue can't cast spells from tomes even though if you look at their souls they are just as "strong". His themes, his trappings are just not similar enough.

Maybe,the rogue could learn, study, bend and change himself enough for his themes and trappings to fit with that tome. He's now somewhere between the two. Not just a rogue, not only a mage. A multiclass if you will. It could be the developers will decide thats not a viable thing mechanically or technically and multiclasses will not exist for us to play with, or at all.

Or perhaps I'm completely wrong on how it works

Edit: Maybe I should use the word maybe less.

Tzarnal fucked around with this message at Oct 4, 2012 around 16:12

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.


Whelp I totally just backed the marshmellow lady Kickstarter too.

Munin
Nov 14, 2004



Scorchy posted:

Whelp I totally just backed the marshmellow lady Kickstarter too.

Marshmellow Lady? What kickstarter is that?

CharlieFoxtrot
Mar 26, 2007




Offkorn posted:

Those are fairly generic classes that exist independent of D&D. And while I'm not 100% on Ranger, the other three predate D&D by quite a bit.

I think what makes people think about D&D is that the monk class is in the list. I know there hasn't been a detailed description beyond "they're mobile", but it definitely gives the D&D feeling of "Hey, everything here is based in conceptions of Western European folklore and legend, except there are a bunch of wandering robed martial artists around, and yes, in all our concept art they look Asian, why do you ask?"

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.


Munin posted:

Marshmellow Lady? What kickstarter is that?

Feargus has been backing other projects from the Obsidian account to give them more profile, I was browsing through them while hungry and saw this: http://www.kickstarter.com/projects...-yumm?ref=users and whelp.

Munin
Nov 14, 2004



And there we go. Looks like another merc company pushes us over the mark.

Btw, any data on the PayPal takeup?

[e] heh: "plus a note on the importance of protein in a balanced diet"

evilmiera
Dec 14, 2009

Status:Perpetually fearful

Scorchy posted:

Feargus has been backing other projects from the Obsidian account to give them more profile, I was browsing through them while hungry and saw this: http://www.kickstarter.com/projects...-yumm?ref=users and whelp.

It's too bad their euro variant was all out of stock last time I checked. Or I would add my money to the massively overstuffed pile already at their feet. Over 90 thousand dollars above their initial goal is quite an ok thing.

Merry Magpie
Jan 8, 2012

A superstitious cowardly lot.


Scorchy posted:

Feargus has been backing other projects from the Obsidian account to give them more profile, I was browsing through them while hungry and saw this: http://www.kickstarter.com/projects...-yumm?ref=users and whelp.

Her blog has some really nice recipes. Although I am curious how she intends to cook $90,000 worth of marshmallows.

FidgetyRat
Feb 1, 2005

Contemplating the suckiness of people since 1982


Merry Magpie posted:

Her blog has some really nice recipes. Although I am curious how she intends to cook $90,000 worth of marshmallows.

Soon: "Made in China"

Midrena
May 2, 2009


evilmiera posted:

It's too bad their euro variant was all out of stock last time I checked.
There's an international backer tier that costs $75.

Liesmith
Jan 29, 2006

by Y Kant Ozma Post


Yo ropekid, I got a feature request: please make it so that when your dudes get beat up, their portrait gets all beat up too. Like DOOM. Tia

Gyshall
Feb 24, 2009

PS - This is what part of the alphabet would look like if Q and R were eliminated.


Liesmith posted:

Yo ropekid, I got a feature request: please make it so that when your dudes get beat up, their portrait gets all beat up too. Like DOOM. Tia

This is A Good Idea.

Xachariah
Jul 26, 2004



Liesmith posted:

Yo ropekid, I got a feature request: please make it so that when your dudes get beat up, their portrait gets all beat up too. Like DOOM. Tia

That happened in Planescape: Torment too unless I'm wildly misremembering. It was cool.

Liesmith
Jan 29, 2006

by Y Kant Ozma Post


Xachariah posted:

That happened in Planescape: Torment too unless I'm wildly misremembering. It was cool.

Yeah and it was cool there too. Also Might and Magic and Lands of Lore, I'm told. DOOM is manifestly better than all those games though

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!


Hey, Lands of Lore had immortal, hypersensitive sentient mud people. It's got that going for it.

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.

Re:healing

Significant, relatively unconstrained healing in battle is a dumb mechanic that can easily reduce fights to "heal damage faster than you are receiving damage, then win through attrition" (see: MMO raids). There's a reason pretty much no fantasy novels have a whole class of adventurer-types who can instantly heal people from grievous wounds non-stop in the middle of a fight. It doesn't make any sense even in the context of a fantasy world and it trivializes fights, which is generally bad game design.

I mean, it CAN work ok if you balance it properly. Like, with TF2, it works ok to have a healer because you have to maintain a constant, short-range link in order to heal, and dps relative to health in FPS games is so high that the medic can be killed almost instantly by a variety of attacks. But in RPGs it's usually really dumb, and it's awesome that GW2 got rid of it.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Liesmith posted:

Yo ropekid, I got a feature request: please make it so that when your dudes get beat up, their portrait gets all beat up too. Like DOOM. Tia

I'd like to see emotion sub-portraits. So when you piss Cadegund off, her dialogue portrait changes to angry_cadegund.jpg, and when you talk to her about how the Dark Lord kidnapped her kitten, Whiskers, you see sad_cadegund.jpg.

Obviously you'd probably only have the time to do these for companions and few major plot figures, but I think that would be really cool.

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!


One of the goofiest/coolest things a psion can do in D&D to 'be a healer' is to serve as an injury conduit. Take a wound from an ally onto yourself, then shunt your injury onto an enemy.

I hope that all heals operate in a similarly active context, and are never simply "I click this to heal". Healing as a side-effect of something else feels more interesting to me in every way than simply quaffing a potion or punching your "heal my dudes" button.

Except for regeneration effects, heals-over-time are great. If muscle wizards have a regen aura I'd be totally okay with that.

voltron lion force
Sep 15, 2010



doomfunk posted:

Hey, Lands of Lore had immortal, hypersensitive sentient mud people. It's got that going for it.

You best not be talking about Baccata's race because Thomgogs are clearly plant people

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!


What? I thought it said in the manual that they were made of psychic mud.

Just because they become a 'seed' when they reincarnate doesn't mean that they're plants, seed could be a metaphor.

e: For the record, I'm pro-thomgog, Baccata never left my team because I can't not love that face. Lands of Lore was overall a pretty good game, too.

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Sniper Party
Feb 17, 2011

Vom Tag


CommissarMega posted:

How long is a 'semester' for you crazy white folks? Because speaking from experience, while you don't want to live purely on noodles for a year, you can comfortably survive on the stuff for a few months if you supplement your noodles with vegetables, egg, and maybe a little garlic*.

Dammit, now I'm hungry.

*I'm totally not saying this because we're only $7,026 away from $2.3 million.
You know what, gently caress it. That better be a really cool cloth map.

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