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fermun
Nov 4, 2009


Another Person posted:

So, what do you guys reckon the chances are that they will introduce a couple more stretch goals for us to shoot for?

I think it is pretty unlikely for them to NOT break 3 million, so they probably have more stretch goals in the works. Remember that, in terms of funding, the last 2-5 days are usually almost as big as the first few days and they got about $1.2M in the first 48 hours. They are likely to get at least $600k in the last few days. I'm predicting somewhere around $3.1M to $3.2M as the final funding level if they don't do anything more than they have been doing. I still think they could possibly try to carpet bomb social networks and get more funding than DFA too.

They are probably going to have these bigger every $100k stretch goals for up to somewhere in the $2.8M to $3M range then will drop their stretch goal frequency to $50k or so to squeeze all the funding they can out of anyone still on the fence or who has been considering upping their funding level. This is where things like even more extra languages and small extra features would probably appear.

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John McCain
Jan 28, 2009


Mordaedil posted:

Christ, if you're not a big-rear end troll, you must be the president of 2k Games, saying turn-based games are not contemporary or some poo poo.

I seriously suggest you check out the new XCOM thread for how people feel about a D&D-like game with turn-based combat with randomized results.

They even bought this thing, to commemorate those misses of a 90% chance

Add me to the list of people who love BG/IWD/PS:T but cannot loving stand Fallout (at least, early-game Fallout - I've never been able to tolerate the combat system long enough to get out of the starting areas) because of the strict turn-based combat.

Rinkles
Oct 24, 2010


What I'm getting at is...
Do you feel the same way?


Utgardaloki posted:

Am I the only one who loves Fallout combat?

Ever since I first critically failed and broke my arm I can't get enough of it. Turn up combat animation speed all the way and it's fast enough even. I love every time Ian shoots me.

I loved that aspect of Fallout's combat. There just wasn't much tactical depth to the fighting in general.

Smol
Jun 1, 2011

Yeah, yeah, yeah
Village...

Rinkles posted:

I loved that aspect of Fallout's combat. There just wasn't much tactical depth to the fighting in general.

My fallout combat flowchart:

pre:
  +----------------------+   No   +-------------------------------------------------+
  |Do I have fast shot?  |+------>|Do I feel like shooting it in the balls?         |
  +----------------------+        +-------------------------------------------------+
             +                                +                         +
             | Yes                            | Yes                     | No
             v                                v                         v
  +----------------------+        +----------------------+   +----------------------+
  |Shoot it.             |        |Shoot it in the balls.|   |Shoot it in the eyes. |
  +----------------------+        +----------------------+   +----------------------+

Heti
May 22, 2007

I like Video Games


Is it bad that I'm kind of annoyed they made it to the crafting goal? I kind of hate having to keep up with ingredients and recipes and crap to proceed in a game. I hope the game is playable with just looted/bought equipment.

Xachariah
Jul 26, 2004



I hope there is a class/setup akin to the Wild Mage kit in Baldur's Gate 2. It's just so entertaining with random spell surges. I've attempted to cast magic missiles at a wolf and was polymorphed into a wolf. I tried to make an Ogre sleep and dropped a cow on him. I attempted to blind a quest NPC I was fighting in town and a fireball took out her and 4 people standing near her.

I lost 80% of my gold when a magic missile against a hobgoblin became four spell surges in a row, creating some kind of spell holocaust and I didn't even understand what was going on. My screen just flared up with a few massive spell animations I couldn't recognise and the hobgoblins were rendered into dust.

There are a hundred randomised spell surges, both good and bad, but all are very, very funny.

Node
May 20, 2001



Another Person posted:

So, what do you guys reckon the chances are that they will introduce a couple more stretch goals for us to shoot for?

$3m stretch goal - first town sells a Sword of Wrathraven.

Space Pussy
Feb 19, 2011

fan favorite

John McCain posted:

Add me to the list of people who love BG/IWD/PS:T but cannot loving stand Fallout (at least, early-game Fallout - I've never been able to tolerate the combat system long enough to get out of the starting areas) because of the strict turn-based combat.

You can't stand Fallout because of its combat but love PS:T?

The rat tutorial in Fallout is universally hated even by people that adore the game. Doesn't mean the rest of the game is like that though. But you wouldn't know that, would ya?

Another Person
Oct 20, 2010

"Maybe one day you make a good general."


Xachariah posted:

I hope there is a class/setup akin to the Wild Mage kit in Baldur's Gate 2. It's just so entertaining with random spell surges. I've attempted to cast magic missiles at a wolf and was polymorphed into a wolf. I tried to make an Ogre sleep and dropped a cow on him. I attempted to blind a quest NPC I was fighting in town and a fireball took out her and 4 people standing near her.

I lost 80% of my gold when a magic missile against a hobgoblin became four spell surges in a row, creating some kind of spell holocaust and I didn't even understand what was going on. My screen just flared up with a few massive spell animations I couldn't recognise and the hobgoblins were rendered into dust.

There are a hundred randomised spell surges, both good and bad, but all are very, very funny.

It would actually be very easy to implement a class like this with the priests, just make a faith based around apparent the randomness of life.

the black husserl
Feb 25, 2005



Bob NewSCART posted:

I don't think that many people enjoy getting their arms broken and being crippled, then shot to death in games, no.

Right those are the "failure states" we have to make sure we avoid.

Mymla
Aug 12, 2010


Another Person posted:

It would actually be very easy to implement a class like this with the priests, just make a faith based around apparent the randomness of life.

Feat: "God works in mysterious ways."

Xachariah
Jul 26, 2004



Space Pussy posted:

You can't stand Fallout because of its combat but love PS:T?

The rat tutorial in Fallout is universally hated even by people that adore the game. Doesn't mean the rest of the game is like that though. But you wouldn't know that, would ya?

PS:T's combat was poo poo, but it's also optional. You can go through the entire game and kill maybe 3 enemies minimum. Only about 3-5 fights are mandatory, the zombie with the key, Ravel, and maybe a couple of others I'm forgetting. You can talk or skill check yourself out of almost every fight in the game.

First impressions matter, the rat tutorial probably turned off a lot of people who would have liked the game.

CommissarMega
Nov 18, 2008

Imagine this ice fairy spinning through the sky - the STRONGEST divine omen.

NOW STOP TELLING US ABOUT THE PORNOGRAPHY YOU DID OR DID NOT INTENTIONALLY WATCH.


Space Pussy posted:

You can't stand Fallout because of its combat but love PS:T?

To be fair,it can get pretty annoying if you start a fight in the Den, for example, or decide to go crazy on one of the New Reno families, and then accidentally hit a civilian. It can really limit peoples' roleplaying opportunities, especially if you're not willing to savescum. Don't get me wrong, I still finished the game, and replayed it quite a few times, but it's not a perfect system. For all its faults, PS:T was a RTwP game, which places the pauses in your sphere of control, not the game's.

Heti posted:

Is it bad that I'm kind of annoyed they made it to the crafting goal? I kind of hate having to keep up with ingredients and recipes and crap to proceed in a game. I hope the game is playable with just looted/bought equipment.

From what I'm seeing on the forums, it's entirely possible, don't worry.

Leinadi
Sep 14, 2009


Xachariah posted:

PS:T's combat was poo poo, but it's also optional. You can go through the entire game and kill maybe 3 enemies minimum. Only about 3-5 fights are mandatory, the zombie with the key, Ravel, and maybe a couple of others I'm forgetting. You can talk or skill check yourself out of almost every fight in the game.

First impressions matter, the rat tutorial probably turned off a lot of people who would have liked the game.

But in Fallout you can complete the game without killing anyone/anything in actual combat (there will be casualties based on your actions in the world though).

That said, I will never understand people who file away a game after just playing the tutorial anyway. Yes, a tutorial should of course always strive to be interesting. No, this is often not the case and is no reason to dismiss the entirety of a game based on 5 minutes of playtime. People should realize this.

It will never make sense to me.

Eddain
May 6, 2007


Heti posted:

Is it bad that I'm kind of annoyed they made it to the crafting goal? I kind of hate having to keep up with ingredients and recipes and crap to proceed in a game. I hope the game is playable with just looted/bought equipment.

They could do what Guild Wars 2 does and have an entirely separate container for all basic crafting materials. I know in NWN2 it was a pain keeping track of what gems and essences you had.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.


Yeah, we haven't designed the crafting system at all, but we're almost certainly going to partition crafting ingredients from other items.

Liesmith
Jan 29, 2006

by Y Kant Ozma Post


Bob NewSCART posted:

I don't think that many people enjoy getting their arms broken and being crippled, then shot to death in games, no.

You're wrong, actually those things own in games and are just one of the many reasons why Deus Ex is the best game of all time.

Xachariah
Jul 26, 2004



Leinadi posted:

But in Fallout you can complete the game without killing anyone/anything in actual combat (there will be casualties based on your actions in the world though).

That said, I will never understand people who file away a game after just playing the tutorial anyway. Yes, a tutorial should of course always strive to be interesting. No, this is often not the case and is no reason to dismiss the entirety of a game based on 5 minutes of playtime. People should realize this.

It will never make sense to me.

If it was a new game I'd power on. As an old game you're only vaguely interested in you can write it off faster, you just assume that everyone who recommended it is wearing rose tinted nostalgia glasses and it's not for you.

The interface and the fact you had to select a tile on the ground to move to also turned me off the game. Taken as a whole it just seemed very unappealing when I literally have over a hundred games on steam; a list which includes Fallout: New Vegas.

Bob NewSCART
Feb 1, 2012
Probation
Can't post for 4 days!


Liesmith posted:

You're wrong, actually those things own in games and are just one of the many reasons why Deus Ex is the best game of all time.

Cool dude.

Anyways, is this going to be set in an any existing setting or is it going to be original?

Node
May 20, 2001



Every game that makes a tutorial should take hints from Myth: TFL and Myth 2's tutorials. They were hilarious. I play them every time I play through the game again even though I fully know how the game works.

coffeetable
Feb 5, 2006


Eddain posted:

They could do what Guild Wars 2 does and have an entirely separate container for all basic crafting materials. I know in NWN2 it was a pain keeping track of what gems and essences you had.

In my mind there're a couple of common reasons for crafting being a chore:
  • If I have to go out of my way to do a boring thing to collect ingredients - say prancing around the countryside or having to choose between loot and extra roots - it sucks.
  • If I have to craft useless things early in the game in order to make good things later in the game, it sucks.
  • If the UI was low down on the to-fix list or it's been designed for a controller, crafting it sucks.
Basically, design a system entirely unlike Skyrim's and you're golden.

Space Pussy
Feb 19, 2011

fan favorite

Xachariah posted:


First impressions matter, the rat tutorial probably turned off a lot of people who would have liked the game.

That's not really a turnbased combat problem. More like lazy design.

Fallout Tactics had a real-time switch that was great for rolling over trash. But there is no way I would want to play through the entire game like that.

Leinadi posted:


That said, I will never understand people who file away a game after just playing the tutorial anyway. Yes, a tutorial should of course always strive to be interesting. No, this is often not the case and is no reason to dismiss the entirety of a game based on 5 minutes of playtime. People should realize this.

It will never make sense to me.

Forced tutorials disguised as gameplay suck in general, Betheseda's specifically are the worst. Hell, I can't even replay BG2 without dungeon-be-goneing the opening despite it being pretty interesting. In general, I guess would just prefer being thrown into a world without a clue. At the very least make it player optional.

Xachariah
Jul 26, 2004



Space Pussy posted:

Forced tutorials disguised as gameplay suck in general, Betheseda's specifically are the worst. Hell, I can't even replay BG2 without dungeon-be-goneing the opening despite it being pretty interesting. In general, I guess would just prefer being thrown into a world without a clue. At the very least make it player optional.

I think you mean Bioware instead of Bethesda. Bethesda pretty much did what you said with Morrowind.

EDIT: Of course, Oblivion had that onerous trek with Patrick Stewart and Skyrim that cart journey so they've backslid.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN


Utgardaloki posted:

Though were I to remake it I'd just have everyone that isn't the PC go at once.
On that note, do any RPGs have simultaneous / we-go turn based combat? The mechanic fascinates me for some reason although I haven't actually played many games that feature it.

Another Person posted:

It would actually be very easy to implement a class like this with the priests, just make a faith based around apparent the randomness of life.
There are all sorts of great potential variants on this theme. Another example would be a magical weapon inspired by Iain M Banks' Lazy Gun, extremely powerful weapons with a morbid sense of humour. Of course to make things interesting said magical weapon wont be above making its' user the butt of the joke. I'd hesitate to make it anything like lilarcor with silent randomness probably being better but still the weapon being able to talk back might be interesting.

Another Person
Oct 20, 2010

"Maybe one day you make a good general."


Xachariah posted:

I think you mean Bioware instead of Bethesda. Bethesda pretty much did what you said with Morrowind.

EDIT: Of course, Oblivion had that onerous trek with Patrick Stewart and Skyrim that cart journey so they've backslid.

Fallout 3 had the vault.

Eddain
May 6, 2007


Space Pussy posted:

Forced tutorials disguised as gameplay suck in general, Betheseda's specifically are the worst. Hell, I can't even replay BG2 without dungeon-be-goneing the opening despite it being pretty interesting. In general, I guess would just prefer being thrown into a world without a clue. At the very least make it player optional.

I think it's because RPGs encourage you to create new characters to try out the different races/classes or to remake them since you hosed up their build somehow. I liked Candlekeep and Irenicus's dungeon the first time around but after the 5th or 6th I just wished there was an instant skip button.

NWN2 on the other hand had the Harvest Festival tutorial that allowed you to skip it and gave you the XP/items automatically.

Xachariah
Jul 26, 2004



Another Person posted:

Fallout 3 had the vault.

poo poo, Bethesda do suck with tutorials. Morrowind was cool though.

Pau
Jun 7, 2004



Eddain posted:

I think it's because RPGs encourage you to create new characters to try out the different races/classes or to remake them since you hosed up their build somehow. I liked Candlekeep and Irenicus's dungeon the first time around but after the 5th or 6th I just wished there was an instant skip button.

NWN2 on the other hand had the Harvest Festival tutorial that allowed you to skip it and gave you the XP/items automatically.

The first thing I do when I reinstall BG2 is installing a mod to skip Irenicus dungeon and give me the xp and loot in there. Gamers feel your pain.

Space Pussy
Feb 19, 2011

fan favorite

Xachariah posted:

Morrowind was cool though.

Also their best game.

Bob NewSCART
Feb 1, 2012
Probation
Can't post for 4 days!


Morrowind's tutorial/intro/start was the best ever, period

Node
May 20, 2001



Bob NewSCART posted:

Morrowind's tutorial/intro/start was the best ever, period

Wake Up. We're Here. Why are you shaking? Are you ok? Wake up. Stand up. There you go. You were dreaming. What's your name?

Liesmith
Jan 29, 2006

by Y Kant Ozma Post


Node posted:

Every game that makes a tutorial should take hints from Myth: TFL and Myth 2's tutorials. They were hilarious. I play them every time I play through the game again even though I fully know how the game works.

Please, don't kill the pigs.

AbsolutelySane
Jul 1, 2012



ReV VAdAUL posted:

On that note, do any RPGs have simultaneous / we-go turn based combat? The mechanic fascinates me for some reason although I haven't actually played many games that feature it.

Knights of Legend, a little known Origin game. The combat system was unwieldy as hell, but had some interesting ideas. You chose all of your character's actions before combat, then everyone moved. There was a stat, Foresight, that let a character ascertain an opponent's moves so you could set your moves to react accordingly. Combat took forever. Still, it was interesting enough for me to sink a lot of time into the game. My grandfather got it for me one Christmas along with The Hobbit text/graphic adventure. I had an awesome grandfather. It runs in windows without Dosbox with no problems that I recall. Its worth checking out, but it is painfully slow.

KOL also had Size as an attribute. Big characters had more health, but their armor cost more and weighed more. It was all stuff that could probably be done right with today's technology. Games have moved in a very different direction.

My biggest complaint with BG/IWD/Torment was the speed that everything executed. I'd really like to see a slower pace to combat with Project Eternity, even though there's going to be pause. I think DA:Origins did a decent job with movement/execution speeds and would like to see a similar pace. The other thing the Infinity games did horribly was combat options for non-spellcasters, but it seems like that's being addressed. As long as Obsidian brings the storytelling/game narrative talent, which is something they have in spades, I think this will be a great game.

SurrealityCheck
Sep 15, 2012


Frozen Synapse: the RPG?

Woebin
Feb 6, 2006



Bob NewSCART posted:

Cool dude.

Anyways, is this going to be set in an any existing setting or is it going to be original?
Have you considered at least reading the OP before asking a million questions?

Brainamp
Sep 4, 2011



Bob NewSCART posted:

Anyways, is this going to be set in an any existing setting or is it going to be original?

How did you miss the entire thread?

Wheeee
Mar 11, 2001


Brainamp posted:

How did you miss the entire thread?

You only just realized he hasn't been paying attention?

Xachariah
Jul 26, 2004



Woebin posted:

Have you considered at least reading the OP before asking a million questions?

The OP is a little bit light on details if I'm honest, its reference to the setting is just a vague "something about soul-casting, sea monsters, trickster gods, elves, and guns" which is just a series of words nerds like. So reading the OP wouldn't help much.

Brainamp posted:

How did you miss the entire thread?

The entire thread is 180 pages and 7000+ posts of nerds arguing about roleplaying game mechanics (I know because I've read and participated), it's not a good way to find details.


Seriously guys stop knee-jerking about everything, I've been defending this guy for 2 pages because a few people have been jumping on him for nothing. Just chill out and answer new peoples questions, otherwise you're going to drive them away.

Edit: It's to its.

CharlieFoxtrot
Mar 26, 2007




Bob NewSCART posted:

I don't think that many people enjoy getting their arms broken and being crippled, then shot to death in games, no.

Half of my "Cool Fallout Stories" involved the first two things, with an option on the third.

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Bemis
Jan 5, 2010


Xachariah posted:

The OP is a little bit light on details if I'm honest, its reference to the setting is just a vague "something about soul-casting, sea monsters, trickster gods, elves, and guns" which is just a series of words nerds like. So reading the OP wouldn't help much.


The entire thread is 180 pages and 7000+ posts of nerds arguing about roleplaying game mechanics (I know because I've read and participated), it's not a good way to find details.


Seriously guys stop knee-jerking about everything, I've been defending this guy for 2 pages because a few people have been jumping on him for nothing. Just chill out and answer new peoples questions, otherwise you're going to drive them away.

Edit: It's to its.

All you have to read is the first post dude

quote:

What is this?

- Original fantasy IP

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