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| # ? May 19, 2013 11:35 |
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| # ? May 23, 2013 10:38 |
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Zurai posted:True. Asian MMOs tend to do really poorly in the West and most Western MMOs tend to do pretty poorly in Asia; even WoW isn't as popular overseas as it is in the US and Europe. Asian, especially Korean, MMOs tend to be really, really, really grindy (1/11,000 drop chances, etc), while the Western market really has no tolerance for extended grinding, at least of that nature. I know that Asian MMOs took a lot from Ultima Online, where training abilities was a grind. That said, it was never a forced grind and when it comes to sandboxy games, it actually leads to a specialized economy. You're never expected to grind skills to be the master of all. I've recently tried WoW again recently and I have to say that Blizzard did a good job making the game actually fun. It feels like an action RPG now and killing dudes doesn't take a million years. The phasing technology makes it so that your actions actually reflect on the environment. As a guy who hated vanilla WoW, I'm kind of impressed. Obsidian can do a lot with what MMOs have become nowadays.
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| # ? May 19, 2013 12:03 |
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WoW is a really good, solid MMO. But it is also horrible old-fashioned. I think a game like Rift is a great example on how you can move beyond some of the gameplay mechanics that date back to Everquest.
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| # ? May 19, 2013 12:21 |
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Reminds me of Hommlet from ToEE
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| # ? May 19, 2013 15:03 |
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Sawyer posted:Out of combat, they have inherent class bonuses to Stealth and Mechanics skills, so playing them "the traditional way" with scouting, lock-picking, and trap-finding is a natural fit. Classes like rangers also receive Stealth bonuses and even non-Stealth characters don't receive inherent penalties, so rogues don't need to be solo operators if you want to sneak around. However, they are the only class to have built in bonuses to both Stealth and Mechanics, so that level of proficiency (assuming the rogue focuses on it) can't be duplicated with a character of another class. Do we know yet what a full skill list is, and how you improve your skills? Class bonuses are one thing, but is it a skill points system like Fallout or DnD 3e, a "tagged" system more like in DnD 4e, or something else?
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| # ? May 19, 2013 15:14 |
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How many moniters does any one man need? In all seriousness though is this some sort of town or map screen?
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| # ? May 22, 2013 00:12 |
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The top one was a concept sketch of a town, I think I recall. SO I guess it's just a shot of it being actually put together in engine? Also, I would kill all manner of small animals for a second monitor. Although I could easily buy a second one, and it would be useful, it still feels like an extravagance I shouldn't splurge on...unless I can sacrifice something to assuage my guilt Drifter fucked around with this message at May 22, 2013 around 00:29 |
| # ? May 22, 2013 00:25 |
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Prokhor Zakharov posted:How many moniters does any one man need? That's the map for their second prototype running in Unity I believe. I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then). Also 3 monitors is dope, I like to have my two side ones mounted in portrait mode though.
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| # ? May 22, 2013 00:26 |
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Scorchy posted:That's the map for their second prototype running in Unity I believe. I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then). Nah, dude. Maybe they have access to groundwater AND a river, so they can use the river for washing and industrial waste and have the other for drinking. Safety first.
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| # ? May 22, 2013 00:30 |
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Scorchy posted:I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then). There's probably less people emptying chamber pots into the well.
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| # ? May 22, 2013 00:32 |
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Stroth posted:There's probably less people emptying chamber pots into the well. ...and a villain is born.
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| # ? May 22, 2013 00:35 |
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I'm all about those icons on the right screen, brah.
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| # ? May 22, 2013 00:45 |
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Scorchy posted:That's the map for their second prototype running in Unity I believe. I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then). It's like you haven't played Dwarf Fortress. Everyone knows the river ices over in winter!
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| # ? May 22, 2013 03:31 |
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I hope the in game map is hand drawn like that concept art.
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| # ? May 22, 2013 03:33 |
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Perhaps the village is downstream from a big city and they want to avoid using tainted water. Of course, wells can also become contaminated due to fecal matter seeping into the ground and such, but with them having an Early Modern understanding of science they wouldn't know that. The germ theory of disease wasn't widely accepted until the late nineteenth century. It's an acceptable location for a well. I think we're all just trying too hard, jealous as we are of that guy who pointed out that the map featured unrealistic rivers, back during the Kickstarter.
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| # ? May 22, 2013 04:04 |
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Phlegmish posted:I think we're all just trying too hard, jealous as we are of that guy who pointed out that the map featured unrealistic rivers, back during the Kickstarter. Reminded me of REAMDE, a fairly okay book by Neal Stephenson. Some ideas for the best MMORPG ever created were in that book (which also features terrorists and survivalists, for some reasons).
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| # ? May 22, 2013 05:58 |
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Phlegmish posted:Of course, wells can also become contaminated due to fecal matter seeping into the ground and such, I thought there were a couple of kinds of rock that acted as natural filters if dug into?
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| # ? May 22, 2013 07:02 |
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Furism posted:Reminded me of REAMDE, a fairly okay book by Neal Stephenson. Some ideas for the best MMORPG ever created were in that book (which also features terrorists and survivalists, for some reasons). That book went places 200, 400, and 600 pages in that I did not expect the book to go. It does have a lot of great ideas. The dev team hired a geological savant to create an entire world according to exact geological processes, but had to ship halfway through and tied all differences into the reason behind magic existing in the MMO. So it's not "a wizard did it," it's "that's why wizards can do it." Parts of the game would be contracted out as mechanical turks (replacing people with dwarves or orcs), and chinese gold farmers would literally farm as an intended part of the game's economy.
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| # ? May 22, 2013 07:25 |
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Scorchy posted:That's the map for their second prototype running in Unity I believe. I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then). I see you've never had giardia.
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| # ? May 22, 2013 07:40 |
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That sounds delicious, but I don't see what foreign cuisine has to do with Obsidian doing a thing.
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| # ? May 22, 2013 08:18 |
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NihilCredo posted:Did anyone from Obsidian ever say whether "whole souls rule fragmented souls drool" will be an actual game mechanic or just fluff? And if the latter, whether it's an actually observed phenomenon or just a phlegiston sort of thing i.e. speculation that may well be completely wrong? Were this a Bioware production I would fully expect the Big Bad to be a soul muggle who came to immense power despite a weak soul and is looking to get back on big soul folk for perceived transgressions (perhaps he destroyed his own soul to gain power, idk) And yes, I consider Avatar to be about on-par with Bioware narrative standards. Take that as you will. I assume we didn't get an update this week? Basic Chunnel fucked around with this message at May 22, 2013 around 09:03 |
| # ? May 22, 2013 08:59 |
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Yeah they're taking this week off, next week is an art update with Nesler.Prokhor Zakharov posted:I see you've never had giardia. We like to call it beaver fever, it sounds funnier. Scorchy fucked around with this message at May 22, 2013 around 09:10 |
| # ? May 22, 2013 09:06 |
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Scorchy posted:That's the map for their second prototype running in Unity I believe. I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then). It's actually a pretty bad idea to take your drinking water from Rivers because you don't know if there is a rotting sheep carcass just out of sight upstream. For example the Roman's, when designing their forts in Britain, would have their bath-houses / latrines draining into the river and have either wells are large cisterns to collect rain for use as drinking water.
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| # ? May 22, 2013 09:38 |
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Scorchy posted:We like to call it beaver fever, it sounds funnier. I suppose you have to do something to keep your spirits up while you're making GBS threads out your intestines.
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| # ? May 22, 2013 13:21 |
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The town is built on the ruins of an old fortification. The fort had a well as a safeguard during sieges. Also yeah, river water can be pretty gross. My "third monitor" is an iMac for running Mac builds of the game.
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| # ? May 22, 2013 22:57 |
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rope kid posted:The town is built on the ruins of an old fortification. The fort had a well as a safeguard during sieges. Also yeah, river water can be pretty gross. Please accurately model the effects of not properly sterilizing your water or my immersion will be forever destroyed.
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| # ? May 23, 2013 03:19 |
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Will the game have any of those neat little simulationist-esque activities in Darklands like studying with tutors, working as a blacksmith for spare money, or generating starting skills by picking a background step by step? I know none of that was promised or anything, but since you guys had those little skill check screens before that resembled Darklands I was wondering if there were any other touches that might come up, such maybe roaming towns/going shopping with CYOA text screens. Man I want to see that game updated. Just improve the combat and graphics a bit and basically keep everything else and I'd buy it again in heartbeat. A stronger, Obsidian style narrative would also be nice.
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| # ? May 23, 2013 03:33 |
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| # ? May 23, 2013 10:38 |
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How about a 'magical' river that has affected each towns it passed to over the span of millenia. It could be a quest to reach the Holy Mountain!
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| # ? May 23, 2013 03:35 |























