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Sensuki
Dec 29, 2012


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Tezzeract
Dec 25, 2007

How am I going to explain this to my wife?


Zurai posted:

True. Asian MMOs tend to do really poorly in the West and most Western MMOs tend to do pretty poorly in Asia; even WoW isn't as popular overseas as it is in the US and Europe. Asian, especially Korean, MMOs tend to be really, really, really grindy (1/11,000 drop chances, etc), while the Western market really has no tolerance for extended grinding, at least of that nature.

Yeah, WoW's still grindy, but it takes pains to mask its grind in quests, factions, dungeons, and the like. In Lineage 2, you literally sit in a single room of a non-instanced dungeon for hours on end killing the exact same enemies as they respawn. 8 hours of grinding will get you 5% of a level if you're lucky and getting an actual piece of equipment to drop is a once a week experience at the absolute most frequent. Sometimes someone else will try to trick or provoke you into PvPing them to steal your room; that's probably the only thing that will break up the monotony.

I know that Asian MMOs took a lot from Ultima Online, where training abilities was a grind. That said, it was never a forced grind and when it comes to sandboxy games, it actually leads to a specialized economy. You're never expected to grind skills to be the master of all.

I've recently tried WoW again recently and I have to say that Blizzard did a good job making the game actually fun. It feels like an action RPG now and killing dudes doesn't take a million years. The phasing technology makes it so that your actions actually reflect on the environment.

As a guy who hated vanilla WoW, I'm kind of impressed. Obsidian can do a lot with what MMOs have become nowadays.

Oasx
Oct 11, 2006

Greetings from Asbury Park

WoW is a really good, solid MMO. But it is also horrible old-fashioned. I think a game like Rift is a great example on how you can move beyond some of the gameplay mechanics that date back to Everquest.

hangedman1984
Jul 25, 2012




Reminds me of Hommlet from ToEE

Lotish
Dec 10, 2008

I pick up my Devil Axe...
...and DEVIL!


Sawyer posted:

Out of combat, they have inherent class bonuses to Stealth and Mechanics skills, so playing them "the traditional way" with scouting, lock-picking, and trap-finding is a natural fit. Classes like rangers also receive Stealth bonuses and even non-Stealth characters don't receive inherent penalties, so rogues don't need to be solo operators if you want to sneak around. However, they are the only class to have built in bonuses to both Stealth and Mechanics, so that level of proficiency (assuming the rogue focuses on it) can't be duplicated with a character of another class.

Do we know yet what a full skill list is, and how you improve your skills? Class bonuses are one thing, but is it a skill points system like Fallout or DnD 3e, a "tagged" system more like in DnD 4e, or something else?

Prokhor Zakharov
Dec 31, 2008
Good luck with your depression!



How many moniters does any one man need?

In all seriousness though is this some sort of town or map screen?

Drifter
Oct 22, 2000


The top one was a concept sketch of a town, I think I recall.

SO I guess it's just a shot of it being actually put together in engine?

Also, I would kill all manner of small animals for a second monitor. Although I could easily buy a second one, and it would be useful, it still feels like an extravagance I shouldn't splurge on...unless I can sacrifice something to assuage my guilt

Drifter fucked around with this message at May 22, 2013 around 00:29

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.


Prokhor Zakharov posted:

How many moniters does any one man need?

In all seriousness though is this some sort of town or map screen?

That's the map for their second prototype running in Unity I believe. I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then).

Also 3 monitors is dope, I like to have my two side ones mounted in portrait mode though.

Drifter
Oct 22, 2000


Scorchy posted:

That's the map for their second prototype running in Unity I believe. I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then).

Also 3 monitors is dope, I like to have my two side ones mounted in portrait mode though.

Nah, dude. Maybe they have access to groundwater AND a river, so they can use the river for washing and industrial waste and have the other for drinking. Safety first.

Stroth
Mar 31, 2007

All Problems Solved


Scorchy posted:

I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then).

There's probably less people emptying chamber pots into the well.

Drifter
Oct 22, 2000


Stroth posted:

There's probably less people emptying chamber pots into the well.

...and a villain is born.

Gyshall
Feb 24, 2009

PS - This is what part of the alphabet would look like if Q and R were eliminated.


I'm all about those icons on the right screen, brah.

pun pundit
Nov 11, 2008


Scorchy posted:

That's the map for their second prototype running in Unity I believe. I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then).

Also 3 monitors is dope, I like to have my two side ones mounted in portrait mode though.

It's like you haven't played Dwarf Fortress. Everyone knows the river ices over in winter!

Lord Lambeth
Dec 7, 2011

Yo dawg
I herd you like tea


I hope the in game map is hand drawn like that concept art.

Phlegmish
Jul 2, 2011



Perhaps the village is downstream from a big city and they want to avoid using tainted water. Of course, wells can also become contaminated due to fecal matter seeping into the ground and such, but with them having an Early Modern understanding of science they wouldn't know that. The germ theory of disease wasn't widely accepted until the late nineteenth century.

It's an acceptable location for a well. I think we're all just trying too hard, jealous as we are of that guy who pointed out that the map featured unrealistic rivers, back during the Kickstarter.

Furism
Feb 21, 2006

Live long and headbang


Phlegmish posted:

I think we're all just trying too hard, jealous as we are of that guy who pointed out that the map featured unrealistic rivers, back during the Kickstarter.

Reminded me of REAMDE, a fairly okay book by Neal Stephenson. Some ideas for the best MMORPG ever created were in that book (which also features terrorists and survivalists, for some reasons).

The Sharmat
Sep 5, 2011

Older than music.


Phlegmish posted:

Of course, wells can also become contaminated due to fecal matter seeping into the ground and such,

I thought there were a couple of kinds of rock that acted as natural filters if dug into?

Cheston
Jul 17, 2012



Furism posted:

Reminded me of REAMDE, a fairly okay book by Neal Stephenson. Some ideas for the best MMORPG ever created were in that book (which also features terrorists and survivalists, for some reasons).

That book went places 200, 400, and 600 pages in that I did not expect the book to go.

It does have a lot of great ideas. The dev team hired a geological savant to create an entire world according to exact geological processes, but had to ship halfway through and tied all differences into the reason behind magic existing in the MMO. So it's not "a wizard did it," it's "that's why wizards can do it." Parts of the game would be contracted out as mechanical turks (replacing people with dwarves or orcs), and chinese gold farmers would literally farm as an intended part of the game's economy.

Prokhor Zakharov
Dec 31, 2008
Good luck with your depression!


Scorchy posted:

That's the map for their second prototype running in Unity I believe. I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then).

I see you've never had giardia.

The Sharmat
Sep 5, 2011

Older than music.


That sounds delicious, but I don't see what foreign cuisine has to do with Obsidian doing a thing.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!



NihilCredo posted:

Did anyone from Obsidian ever say whether "whole souls rule fragmented souls drool" will be an actual game mechanic or just fluff? And if the latter, whether it's an actually observed phenomenon or just a phlegiston sort of thing i.e. speculation that may well be completely wrong?
All I recall is that a strong soul is not required to do extraordinary things per se only that it makes doing those things and cultivating skills much easier. I'm assuming that the entire party will be made up strong souls but if that's not true it will be interesting to see the delineation in mechanics. And it seems like the existence of souls is more or less proven, or at least their existence is evident through strange cases at the margins (past life recall, composite soul identity problems, etc.)

Were this a Bioware production I would fully expect the Big Bad to be a soul muggle who came to immense power despite a weak soul and is looking to get back on big soul folk for perceived transgressions (perhaps he destroyed his own soul to gain power, idk) And yes, I consider Avatar to be about on-par with Bioware narrative standards. Take that as you will.

I assume we didn't get an update this week?

Basic Chunnel fucked around with this message at May 22, 2013 around 09:03

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.


Yeah they're taking this week off, next week is an art update with Nesler.

Prokhor Zakharov posted:

I see you've never had giardia.

We like to call it beaver fever, it sounds funnier.

Scorchy fucked around with this message at May 22, 2013 around 09:10

BigFatFlyingBloke
Oct 15, 2012

I'm not putting my lips on that!


Scorchy posted:

That's the map for their second prototype running in Unity I believe. I like how townsfolk are so lazy that they have a well in the center instead of walking a couple of steps over to the river for water (I guess you can argue the river dries up now and then).

Also 3 monitors is dope, I like to have my two side ones mounted in portrait mode though.

It's actually a pretty bad idea to take your drinking water from Rivers because you don't know if there is a rotting sheep carcass just out of sight upstream. For example the Roman's, when designing their forts in Britain, would have their bath-houses / latrines draining into the river and have either wells are large cisterns to collect rain for use as drinking water.

Keeshhound
Jan 14, 2010

Mad Duck Swagger


Scorchy posted:

We like to call it beaver fever, it sounds funnier.

I suppose you have to do something to keep your spirits up while you're making GBS threads out your intestines.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.


The town is built on the ruins of an old fortification. The fort had a well as a safeguard during sieges. Also yeah, river water can be pretty gross.

My "third monitor" is an iMac for running Mac builds of the game.

Prokhor Zakharov
Dec 31, 2008
Good luck with your depression!


rope kid posted:

The town is built on the ruins of an old fortification. The fort had a well as a safeguard during sieges. Also yeah, river water can be pretty gross.

My "third monitor" is an iMac for running Mac builds of the game.

Please accurately model the effects of not properly sterilizing your water or my immersion will be forever destroyed.

Lotish
Dec 10, 2008

I pick up my Devil Axe...
...and DEVIL!


Will the game have any of those neat little simulationist-esque activities in Darklands like studying with tutors, working as a blacksmith for spare money, or generating starting skills by picking a background step by step? I know none of that was promised or anything, but since you guys had those little skill check screens before that resembled Darklands I was wondering if there were any other touches that might come up, such maybe roaming towns/going shopping with CYOA text screens.

Man I want to see that game updated. Just improve the combat and graphics a bit and basically keep everything else and I'd buy it again in heartbeat. A stronger, Obsidian style narrative would also be nice.

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turboraton
Aug 27, 2011


How about a 'magical' river that has affected each towns it passed to over the span of millenia. It could be a quest to reach the Holy Mountain!

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