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bef posted:ropekid what are you up to
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| # ¿ Sep 11, 2012 22:44 |
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| # ¿ May 24, 2013 15:05 |
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Reason posted:Hell yeah, where do I get that messenger bag? http://www.tombihn.com/travel_bags/TB0202.html
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| # ¿ Sep 12, 2012 17:24 |
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JebanyPedal posted:Pretty much my feelings, spontaneous announcements are always more exciting
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| # ¿ Sep 12, 2012 18:08 |
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Stroth posted:Wait, week long? It's counting down from 4. Oh god this is gonna be an even worse wait than I thought isn't it.
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| # ¿ Sep 12, 2012 18:31 |
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NihilVerumNisiMors posted:But when people immediately start going "meh, it's gonna suck"... that isn't exactly the kind of discussion you want to build.
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| # ¿ Sep 12, 2012 19:00 |
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HotCanadianChick posted:You're doing a terrible job at being an oldschool PC games fan if you didn't rush out and get Legend of Grimrock the moment it came out. It's even Chris Avellone-approved: http://twitter.com/ChrisAvellone/st...781951840493568
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| # ¿ Sep 12, 2012 23:15 |
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Peaceful Anarchy posted:You missed the last line where he says "It should be a hoot." So you need to work owls in there as well.
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| # ¿ Sep 13, 2012 01:01 |
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Owls/Roosters was some damned fine TV.
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| # ¿ Sep 13, 2012 01:09 |
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Basic Chunnel posted:When does the countdown update? Man wouldn't it be embarrassing if it glitched out (we do it manually)
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| # ¿ Sep 13, 2012 16:42 |
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5er posted:PS:T is the gateway drug for Michel Foucalt. ![]() hope u guys liek our discipline & punish rpg ^________________^ edit: prestige class: panopticonjurer
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| # ¿ Sep 13, 2012 17:52 |
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Magic and elves are cool btw.
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| # ¿ Sep 14, 2012 17:15 |
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Hakkesshu posted:I'm going to pledge to this game, because I trust Obsidian to make something really cool, but they totally should have more information about the story and the world of this game upfront, because it really does just sound like generic fantasy crap. I mean, at least have something interesting to show or tell. http://forums.obsidian.net/blog/3/e...-better-worlds/ http://twofoldsilence.diogenes-lamp...s-deal-was.html
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| # ¿ Sep 14, 2012 17:48 |
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Leinadi posted:If I remember correctly, the arcade machine is actually an old-school Rogue like where you can play as the creators of Obsidian.
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| # ¿ Sep 14, 2012 17:53 |
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reflir posted:By the pseudo-Gaelic and "godhammer" being a literal name of something in the game. It's the only flavor out there so far, and it's flavored like generic. I have faith that Obsidian would choose Mieville fantasy over Tolkien fantasy but the naming scheme doesn't bode well. Godhammer is on-the-nose and Eír Glanfath is pseudo-Irish, but they do communicate ideas and feelings more clearly than some other options I've considered. I know not everyone likes that. It's a difficult balance.
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| # ¿ Sep 14, 2012 18:13 |
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My favorite romance in any game is still Ben and Mo in Full Throttle.
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| # ¿ Sep 14, 2012 21:08 |
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the black husserl posted:Hey rope kid, Christina's World is my favorite painting, I gave you $100 cause of this
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| # ¿ Sep 14, 2012 21:14 |
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doomfunk posted:rope kid, is "Project: Eternity" an arbitrary name, or is it indicative of an exploration of a theme?
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| # ¿ Sep 14, 2012 21:26 |
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Megazver posted:rope kid, I do have a few question I hope you guys will eventually answer in your updates. I think it's important to genuinely capture the feeling of the games we're referencing back to, but that doesn't mean we should ape all of their mechanics directly. I put it this way to Tim a few weeks ago: I want to capture the feeling an experienced A/D&D player when he or she sets out to make a character and can use interesting combinations of choices to produce something unique, but I want to avoid the feeling a n00blord gets when he or she gets 10 hours into the game and realizes he or she has made a hopelessly "bad" character because the characters have stocked up on ten Skill Focus: Lockpicking feats.
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| # ¿ Sep 14, 2012 22:15 |
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SomeChump posted:But yeah, rope kid, for what my $35 is worth, reign in the lame gender stuff Obsidian still shows up occasionally, you read LF so you know this stuff and make the most LGBT friendly and authentically diverse grognard RPG on the market, then you folks'll be legit awesome.
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| # ¿ Sep 14, 2012 22:23 |
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Megazver posted:Yeah, but I am specifically referring to the then-controversial merge of the Guns skills (as well as the others). As I recall, that's his doing.
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| # ¿ Sep 14, 2012 22:29 |
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Megazver posted:Also, I see "Drow" on that map? Have you actually checked that the word's not trademarked by WotC?
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| # ¿ Sep 14, 2012 22:49 |
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Our base KS budget was intentionally "modest" (hard to really call $1.1 million modest, but...) because we weren't sure what the community response was going to be. Needless to say, we're thrilled with the response so far.
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| # ¿ Sep 14, 2012 23:05 |
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Megazver posted:Oh, right. You're ditching D&D five minute workday, right? No more camping out after every fight?
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| # ¿ Sep 14, 2012 23:13 |
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Leinadi posted:This is sort of unrelated but for the love of god, have the manual include some new delicious recipe from Tim Cain. This is what cRPGs have been missing. (Tim brings baked goods to the SP team every week)
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| # ¿ Sep 14, 2012 23:24 |
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TomWaitsForNoMan posted:I know you have a lot of people throwing all sorts of suggestions at you Rope Kid, but honestly if you have a black/non-white character who is neither a savage warlord nor a mysterious traveller from an exotic land I will be over the moon
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| # ¿ Sep 14, 2012 23:35 |
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ten dollar bitcoin posted:You know what would be cool and is almost never done? Having elves/dwarves/etc come in skintones other than white.
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| # ¿ Sep 15, 2012 00:01 |
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physeter posted:Sorry if this got asked already, but are we going to get a real spellcasting magic system where mages play like mages
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| # ¿ Sep 15, 2012 17:04 |
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Stroth posted:So, rope kid, any hints on when we'll start seeing stretch goals listed? Since it looks like it will hit full funding by this evening. Thanks to everyone who has contributed ideas, criticisms, and !
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| # ¿ Sep 15, 2012 17:13 |
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We're working on an update + stretch goals right now. BTW this is the definitive Impossible Dream recording IMO. http://youtu.be/-gIztqPlJ3w
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| # ¿ Sep 15, 2012 23:56 |
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Giggily posted:I dunno, I think it's just kind of weird that they didn't really expect the project to be successful. Poor Obsidian, they didn't know that anyone liked them until now.
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| # ¿ Sep 16, 2012 01:12 |
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TheWorldIsSquare posted:I can understand that, actually. It has the same shape as a lot of generic European medieval fantasy game worlds, Albion for example. quote:Speaking of which, I hope this game doesn't go the Fable route and try to disguise shock value as maturity. Mature themes, to us, means exploring concepts in a frank manner from many angles through the story and the characters in it. Dead Money explored obsession. Honest Hearts explored religion. Even when dealing with alien (or elven[?!?!]) cultures and magic/technology, themes should relate back to what players would understand as part of the human condition. E.g. a film like District 9 is good at triggering sensitivities to (real world) racism and dehumanization in the audience even though the aliens are fictional.
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| # ¿ Sep 16, 2012 01:19 |
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Merry Magpie posted:I am curious about Godhammer Citadel though. Okay, that's all until I have time to do a proper update.
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| # ¿ Sep 16, 2012 02:07 |
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Megazver posted:Also, to be honest, "We have ideas for these, but we want to hear your opinions on what you'd like to see," doesn't really inspire confidence. It's giving the impression that you're stalling
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| # ¿ Sep 16, 2012 02:17 |
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Rascyc posted:Sounds good but don't do racism. It's been done to death.
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| # ¿ Sep 16, 2012 02:18 |
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Eiba posted:Well, for one thing, Sorry for those of you who didn't like it. I was actually trying to capture the feeling of the Dragon Reach/Dalelands, which is an area of the Realms that I always liked. TychoCelchuuu posted:This is fantastic if you're pedantic about geographic features but I think most people who are looking forward to this are looking forward to the mature, complex, interesting story and character interactions. rope kid fucked around with this message at Sep 16, 2012 around 02:50 |
| # ¿ Sep 16, 2012 02:48 |
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Fintilgin posted:I sort of got the impression from the scale that the map is encompassing a smaller region, like something closer to the size of Spain then all of Europe.
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| # ¿ Sep 16, 2012 03:08 |
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Don't ask me for numbers, but I'd love to work with George again. I was really bummed when our last project together didn't work out.
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| # ¿ Sep 17, 2012 01:27 |
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Giggily posted:EDIT: rope kid please post your blog this thread is going to implode. BTW, I'd be interested to hear more thoughts on resting mechanics. I think overall pacing is really important in RPGs and often handled poorly.
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| # ¿ Sep 17, 2012 02:29 |
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Even in IWD1, regular resting and hyper-buffing were required for some of the later fights in Lower Dorn's Deep. One of the QA testers went berserk trying to get through the area without doing so and ultimately failed.
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| # ¿ Sep 17, 2012 04:19 |
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| # ¿ May 24, 2013 15:05 |
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Hank Morgan posted:I just blacked out and now I own an NPC. I'll call him Goku.
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| # ¿ Sep 17, 2012 15:17 |






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