Are you getting the Wii U? This poll is closed. |
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Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
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Note to Angry Catterpillar: The OP indicates that the Wii IR sensor bar doesn't come included in the Wii U Basic box. Nintendo's official website says that it is.
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# ¿ Sep 17, 2012 01:52 |
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# ¿ Apr 26, 2024 05:34 |
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For launch, assuming I can afford it, I'd like to get ZombiU and either Mario or Rayman depending on the buzz. backtracking a bit, I don't want to start another argument about whether the Wii U is a stupid console for babies or whatever, but something bears repeating for the new thread: The Wii's dearth of certain big budget titles of particular genres aren't so much a matter of graphics as they are of feasibility. Games like Assassin's Creed and Dead Rising and HD Call of Duty explosion fests could not be made on the Wii, either because it wasn't powerful enough, didn't have enough storage space, or the control options weren't adequate. The Wii U can run these sorts of games, and it can run them, judging by the specs, better than the 360. It has an abundance of control options out of the gate, and it has plenty of storage for the average user and easy expandability. Unless and until the next console cycle popularizes a new style of game that can't be done, then the Wii U can still get ports of those big games, maybe with some graphical bells and whistles turned off, but not a paltry imitation like Dead Rising: Chop Till You Drop.
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# ¿ Sep 17, 2012 01:57 |
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Neo Rasa posted:One thing they really need to do is make that new pro controller a standard with all SKUs some time next year.
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# ¿ Sep 17, 2012 02:13 |
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MUFFlNS posted:Nintendo has had an abysmal history in regards to third party support for their consoles that goes back three console generations. Having delusions that it will be different this time is foolish. It's like people trying to insist that the next Sony/Microsoft consoles won't be more powerful than the Wii U, these will be the same people who insisted the difference between the Wii and the PS3/360 wouldn't be much either and look at how that turned out. With the Wii, the issue isn't just computing power, but data storage, control options, and no firmware support for serious online play. Storage and control options are covered. Online details aren't fully known, but there's definitely a greater focus on it. The only issue the Wii U will have once the other two launch is computing power, and the deficit likely won't be as great compared to the one between the Wii and 360 because making another huge leap like that would be prohibitively expensive. Hell, for the PS3 it was for the first several years.
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# ¿ Sep 17, 2012 02:44 |
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kater posted:I don't know. Having only 1 gb of useable RAM could possibly leave it worse off than the Wii was, depending on the rumors and the tide.
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# ¿ Sep 17, 2012 03:21 |
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drat, the Ayane segments look like they could have come from an Xbox game. She looks like she's made of plastic and the environments are really sparse.
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# ¿ Sep 17, 2012 07:18 |
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Sony and MS would be fools not to set their Next Gen specs at a level that makes it an immediately noticeable upgrade from the Wii U. The big question is how will developers respond. Using the gorgeous lighting and particle effects possible on UE4 and Fox Engine is one thing, but utilizing the extra power for gameplay impossible in the current gen isn't a given. There will absolutely be the Assassins Creed 7s and the GTA6s that simply won't function on the Wii U, but by that time the Wii U should be cheap enough that it's an 'and' rather than 'or' console like the Wii is now. Plus there are some genres that are prohibitively expensive to develop with cutting edge graphics, at least early in a console's life cycle. Final Fantasy 10, for example, was extremely linear and it wasn't until Final Fantasy XII that Square really had the PS2 going at full throttle. I'm not exactly optimistic that developers won't abandon the Wii U once the next generation is at full swing, but there are still too many variables to make the call.
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# ¿ Sep 17, 2012 18:40 |
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zenintrude posted:...For all intents and purposes a 3DS is equivalent to a Dreamcast... Handheld development is different in general. Developers on Sony's handhelds tend to be sub AAA studios trying to make pared down ports/sequels of AAA games without the level of talent the original developers had, whereas Nintendo's handhelds have generally gotten more unique games due to being significantly less powerful. Of course the 3DS sort of breaks the trend, at least until this Novemeber, by being comparable enough to the Wii to get Wii ports and Gamecube sequels.
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# ¿ Sep 17, 2012 19:09 |
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Louisgod posted:I think there's a difference between architecture and engines, though, even though they go hand in hand in a way. I know it seems like I'm trying to twist the narrative to fit my points, but do you or others honestly not see the WiiU being the home to dumbed down ports or at least home to ports from the current generation like it's already becoming (ME3, Batman, etc.)? If the trend continues well into next year, then there may be cause to worry.
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# ¿ Sep 17, 2012 19:18 |
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Bobnumerotres posted:His point was that it wouldn't matter if UE4 wasn't on the U. But it does matter, a lot, unreal engine is kind of a big loving deal.
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# ¿ Sep 17, 2012 20:23 |
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Hamburglar posted:I am not sure why some people want a power switch though because the drive will only run when the Wii is out of standby mode. They do not get power when the WiiU is off or in sleep mode. If anything, I'd think hard drives that plug into a wall would use more electricity, since it's not being powered by the WiiU; a device that's already plugged in and on.
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# ¿ Sep 17, 2012 23:47 |
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Bombadilillo posted:I didnt know this was a complaint. Isnt that what all the match adjustments are for? Turn of items and its more skill based? Whats the specific complaints? There are several pretty decent mods that try and make the game more balanced. And there are also mods that seem to exist entirely to make it Melee 2. For actual Wii U content: the biggest thing they need to get right is netcode. Online Smash Brothers has seemed like a no brainer since they announced the Gamecube had a network adapter, but that had no online, and even when Brawl did it was laggy as hell. Chaltab fucked around with this message at 19:25 on Sep 18, 2012 |
# ¿ Sep 18, 2012 19:21 |
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FFS, if I were to see someone doing that I'd probably tackle them. If you're not going to use the machine there are a billion charities that could use that $300.
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# ¿ Sep 18, 2012 19:50 |
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I think Pikmin is one of those things where, as Miyamoto once said, they'll forgive that the game was late, but not that it was bad.
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# ¿ Sep 18, 2012 21:28 |
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fivegears4reverse posted:Playstation All-Stars (which is nothing like Melee or Brawl)
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# ¿ Sep 19, 2012 02:01 |
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Launching the system at $500 for the cheaper version didn't help. Granted that was, mindbogglingly, a decent price for something that had all the functions of a game console AND could play BluRay in 2006. But then the economy completely broke down and I'm not sure they can do that again. I don't think any mass market TVs display at resolutions above 1080p do they?
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# ¿ Sep 19, 2012 03:25 |
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MacGyvers_Mullet posted:Performance and nice visuals have never really been Nintendo's main selling point, much less so in the current generation systems.
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# ¿ Sep 19, 2012 21:33 |
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To return to the Wii U Smash Brothers thing for a minute, but not the 'Melee was better/Brawl is too casual' stuff: what other possibilities do you think an HD console and/or the Gamepad bring to the series? I could see, especially considering the Namco-Bandai collaboration, something like TTT2: using the Gamepad to edit and customize your brawler. Something I've wished they'd implemented years ago is a different way of handling clones. Instead of giving them huge stat adjustments and different movesets, they're essentially another form of alternate costume. You pick Mario, switch him to Doctor Mario, so he's re-textured and has slightly different stats, but isn't a stand alone character. Also, allow reskins to change the name. Instead of making a Peach texture that looks exactly like Daisy, make the game actually call her Daisy.
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# ¿ Sep 19, 2012 22:36 |
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We know the OS can do video calls, so there's certainly software present for voice chat. All Nintendo really needs to do is make it Friends Only or With Strangers depending on the ESRB rating of the game in question.
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# ¿ Sep 20, 2012 19:53 |
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It's Brian Ashcraft. Take anything he says with a few barrels of salt.
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# ¿ Sep 20, 2012 20:27 |
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Liku posted:I'm in the same boat as you; I love when a controller has some heft to it. Hell, I like the added weight my Power Pak+ put on my 3DS. Don't like how light the Classic Controller or SixAxis controllers are, they feel so cheap.
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# ¿ Sep 20, 2012 23:14 |
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The CCPro feels a bit sturdier just because the grips make holding it more natural. It makes using the sticks feel better. And the Z button placement is vastly better. I don't think it weighs enough more to be noticeable, though I haven't used a straight non-bootleg (don't ask) version in several years.
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# ¿ Sep 20, 2012 23:22 |
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Sega should really bring back Pocket Kingdom for 3DS or Vita. More games need to get all meta like that.
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# ¿ Sep 21, 2012 03:56 |
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Vaerai Archon posted:No the character models are all a much higher polygonal count and the textures are a higher resolution. While DQ8 had cell shading, the models were not that smooth and refined.
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# ¿ Sep 21, 2012 07:48 |
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Iacen posted:This is pretty interesting. Eurogamer has talked about the CPU with Akihiro Suzuki who's producer on Warriors Orochi 3 Hyper:
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# ¿ Sep 21, 2012 19:23 |
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Agrias120 posted:...The environmental sound wasn't very good so you couldn't use it as a reliable clue for gauging how far away something was...
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# ¿ Sep 23, 2012 16:30 |
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raito posted:Ugh, now I'm reminded that GCN controller compatibility isn't there. Guess that's a reason to keep my Wii.
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# ¿ Sep 23, 2012 22:31 |
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If I can make it through Skyward Sword I doubt anything on the Wii U will stop me. I just hope the charging cable is long enough that I can play with the Gamepad plugged in, incase of long sessions.
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# ¿ Sep 24, 2012 04:57 |
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Some of the puzzles, tightropes, and other stuff sent some sharp pains through my wrist. Seriously, those boss key puzzles can go to hell.
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# ¿ Sep 24, 2012 05:29 |
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I think digital prices will eventually have to come down, though that doesn't necessarily mean with the Wii U, or Sony and MS next consoles either. Game developers have a hard enough time convincing me to pay $60+ for a retail copy of a game: there's no way in hell I'm paying that for a version I can't even resell, lend, or give away.
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# ¿ Sep 24, 2012 22:57 |
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I really hope COD:BlopsII is a better indicator of Activision's level of confidence in the Wii U market than that.
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# ¿ Sep 26, 2012 14:33 |
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Monster w21 Faces posted:I don't think it was a lack of confidence. I think it was a case of the Wii not being up to much hardware wise and them not being willing to dedicate enough peoplepower to craft a unique Wii experience. What I'm saying is, I hope shovelware isn't Activision's main line of Wii U support. They had some success with the Wii versions of the Call of Duty games, but if they don't do well this cycle, Activision may as well decide not to waste money optimizing for the Wii U's extra RAM/slower processor set up. So I've not really cared to check out the Infinity Ward Call of Duty games since Activision pissed off the founders and they quit, but I've heard Treyarch's efforts have been pretty good, particularly Blops and World at War.
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# ¿ Sep 26, 2012 19:05 |
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I got the sense that once Activision pissed off Infinity Ward and they left, that's when the series sort of tanked and started seeming like 'warporn'. Granted, I can't confirm this since I haven't played a Call of Duty since CoD3. (I also was under the impression that since then, Treyarch's iterations have been better than IW's)
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# ¿ Sep 28, 2012 19:39 |
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There was a mission in COD:Blops1 that let you blow up the Earth so I'm sure there will be plenty of other craziness in the sequel.
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# ¿ Sep 29, 2012 00:53 |
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Babylon Astronaut posted:Zach Parson's article: (Not to excuse the hiring of Oliver North, which is indeed really hosed up.)
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# ¿ Sep 30, 2012 00:21 |
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Liku posted:Man that thing looks really loving chintsy, is it basically just a Classic Controller unteathered?
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# ¿ Oct 1, 2012 03:23 |
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just a butt posted:30 FPS, based off of someone on 2ch who got to play it.
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# ¿ Oct 4, 2012 19:11 |
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Well there are clearly improvements... It's in 1080p and everything has shadows now like in 3G. But if Call of Duty can run at 60FPS then surely so can an upscaled Wii game.
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# ¿ Oct 4, 2012 19:44 |
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AngryBooch posted:Call of Duty isn't even 720p. It's 600p or something. The only 1080p 60 fps game I can think of off the top of my head is Perfect Dark Zero. So that's what games on this level of hardware look like running 60 frames at that resolution. Or developed by one of those teams that seem to laugh in the face of console limitations. Of course it's kind of irrelevant to my original point: Capcom makes lazy HD ports Chaltab fucked around with this message at 20:19 on Oct 4, 2012 |
# ¿ Oct 4, 2012 20:17 |
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# ¿ Apr 26, 2024 05:34 |
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Bobnumerotres posted:It's not as simple as optimizing they'd have to re-animate every single thing in the game.
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# ¿ Oct 4, 2012 21:56 |