Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«32 »
  • Post
  • Reply
ZombieIsland
Jan 21, 2011

The name is Sherlock Holmes and the address is 221B Baker Street

Don't Starve!


Don’t Starve is an upcoming survival / exploration game. You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.

Don't Starve is by the guys who made Shank, Klei Entertainment. As well as the just recently released game on XBLA, Mark of the Ninja. Basically this game is a 3rd person Minecraft but without the crafting, Instead you find the materials you need and use the premade recipes and try to survive for as long as you can. It is unbeliebably addicting and it is only in beta right now! So try and survive and beat your friends and get some bragging rights.

Don't Starve is now released on steam! When you buy one copy you get
  • The Early-Access Beta includes 2 copies!
  • Get the full game for free when it releases
  • Regular updates with new content
  • As well as getting the game on Steam for free when it launches.
If you buy the early beta and don't have someone to give the second key to and your an awesome dude, why not throw it out here in this thread and let some cool people try it out.

Early access right now is only $11.99 and once the game releases it is going to cost $15. It is a steal for all the content you will get as well as having a great experience. If you don't want to pay for this awesome deal, there is a demo which you can install in chrome and you can play 15 minutes worth to try it out. You can keep playing the 15 minutes for as long as you like, but your data doesn't save and you don't get the any updates.

There are sevral different characters and different environments to play in.The art style is similar to Tim Burton's Nightmare before Christmas as well as some of his other works. So why not give it a shot and try it out?

Here is the trailer!

Here are some links:
The Don't Starve Website/Blog
The Don't Starve Forums

ZombieIsland fucked around with this message at Dec 1, 2012 around 02:11

Adbot
ADBOT LOVES YOU

GruntyThrst
Oct 9, 2007

*clang*


I might have to give this a look because I loving loved Mark of the Ninja, so these guys have a good track record with me so far.

The Vampirate
Apr 12, 2011

by T. Finninho


I'll give it a go if someone tries it and has a spare key. PM me.

This seems like a nice single player survival sim, I am waiting for Salem, enjoy Neo Scavenger, and in general love survival games.

Edit: also I am playing right now without a key, I am guessing there'll be some limites. I'll update my post when I discover them.

So far limited to one character. The camera thing is kind of bothersome with the tint, but that is something I won't even notice later.

Fifteen minute max time. Welp, quit that.

The Vampirate fucked around with this message at Sep 19, 2012 around 05:04

Lavender Philtrum
May 16, 2011


The Vampirate posted:

I am waiting for Salem

Maybe this isn't the place to have this discussion, but.. Salem.. last I saw of it, it was basically a trainwreck that the developers refused to change at all even as it spiraled towards horrible unfun bullshit. Or, rather, they wanted it to go that way.

This looks interesting, and surprisingly similar to the way Salem looks, but a fifteen minute time limit and the only video I've ever seen of it crashing within moments of starting it up, as well as having to play it in Chrome, aren't really interesting me that much.

The Vampirate
Apr 12, 2011

by T. Finninho


Lavender Philtrum posted:

Maybe this isn't the place to have this discussion, but.. Salem.. last I saw of it, it was basically a trainwreck that the developers refused to change at all even as it spiraled towards horrible unfun bullshit. Or, rather, they wanted it to go that way.

This looks interesting, and surprisingly similar to the way Salem looks, but a fifteen minute time limit and the only video I've ever seen of it crashing within moments of starting it up, as well as having to play it in Chrome, aren't really interesting me that much.

Well Salem is basically a lot like Haven and Hearth so you want a good group to play with, or a massive amount of time to super hermit.

The Vampirate
Apr 12, 2011

by T. Finninho


Went back and played this a bit more today, I think that for a browser game it's actually coming along quite nicely. I also think they might want to consider an open beta for now with full features.

GruntyThrst
Oct 9, 2007

*clang*


The Vampirate posted:

Well Salem is basically a lot like Haven and Hearth so you want a good group to play with, or a massive amount of time to super hermit.

There's a thread for Salem in the MMO HMO. Long story short: It's really, really bad.

micnato
May 3, 2006


I just got this because I saw it got greenlighted on steam. So far, I am loving it. There is a lot of stuff I don't understand, but I think that's half the fun, just trying new things. My last death was from eating cooked monster meat. I was low on health from fighting monsters and I forgot that hurts you.

Really neat little game and I recommend it to people who like neat little games.

Zoe
Jan 19, 2007

Never ending parties of sunshine and rainbows can wear a little thin on an intellectual pony's nerves at times.

I remember seeing a video of someone playing this, it looked interesting as a sort of puzzle game but I don't know if it would really scratch my 'survival' itch. Love the art style though.

DrManiac
Feb 29, 2012


The price went up to $12.



According to the steam you get two copies of the full game for the pre-order price so I would be up for a share if both parties got to play the beta.




Sure, invite sent.
VV

DrManiac fucked around with this message at Nov 10, 2012 around 21:15

micnato
May 3, 2006


DrManiac posted:

The price went up to $12.



According to the steam you get two copies of the full game for the pre-order price so I would be up for a share if both parties got to play the beta.

You do get to play the beta (alpha?) and I have an extra copy if you have 6 bux.

http://steamcommunity.com/id/micnato/

edit: Transacted!

micnato fucked around with this message at Nov 10, 2012 around 21:33

Underwhelmed
Mar 7, 2004

He took his vorpal sword in hand,
Long time the manxome foe he sought—
So rested he by the Tumtum tree
And stood awhile in thou

All over this like entrails on a pointy stick.

I wasn't a fan of Shank, but their recent work has come so far, that I think these guys deserve a shot on this. Also I am a stupid idiot sucker for games that take rogue-like ideas and run with it.

the black husserl
Feb 25, 2005



Is this worth buying into at the moment? I'm right on the fence but I don't want to buy it now if it still has a long ways to go, like Towns or Prison Architect.

StarkRavingMad
Sep 27, 2001


the black husserl posted:

Is this worth buying into at the moment? I'm right on the fence but I don't want to buy it now if it still has a long ways to go, like Towns or Prison Architect.

I picked it up about 3 hours ago wondering the same thing and I'm really having a ton of fun with it so far. It's a nice sort of simple survival game, seems a little less obtuse than Minecraft or Terraria although there's less structure building. You build stuff (it tells you what the components are so you don't have to guess or look up FAQs), collect resources during the day, make sure you have a fire at night or you'll straight up die.

I'm slowly figuring out some things. I guess I'll spoil this stuff, in case people want to figure poo poo out for themselves. Some of it may be obvious:

Re: stuff like grass, saplings, berry bushes - you can dig up the plants themselves with a shovel and replant them elsewhere. This lets you create a "base camp" by having an area with your science machine, chest, farm plots, and all the necessities like grass and saplings and berries and trees

Science machine unlocks a whole slew of other stuff to build. Gain light bulbs to unlock stuff by feeding things into the machine. Gold is good. Stuff you dig up in graveyards is good. It seems like unlocks persist across games? Although maybe not if you make a new world.

Traps need to be baited - so far it looks like carrots for rabbits, seeds for the bird traps, not sure what else works.

Campfire You can cook most things on it, even berries, to make them more nutritious.

Fire Pit This doesn't disappear after it burns out! You just need to fuel it at night to restart it. Very useful.

Farm plots - you can fertilize the growing crop by dropping manure on it to make it grow

StarkRavingMad fucked around with this message at Nov 10, 2012 around 22:53

DrManiac
Feb 29, 2012


StarkRavingMad posted:



Traps need to be baited - so far it looks like carrots for rabbits, seeds for the bird traps, not sure what else works.







Berries can also be used as bait.

Arson
Dec 9, 2003

SPF 45 a day keeps the oncologist away.

I played the demo enough to see that I'm willing to pay the 12bux for whatever else is behind the curtain. The artwork is pretty neato, and I don't normally care about that sorta thing.

Coolguye
Jul 6, 2011

For I am your incredibly strong elf chapter master!

Yeah, unlocks appear to persist across games, which honestly I don't like. Getting bulbs for inventions is a tradeoff, especially early on when you have so many things you need. The way this is standing, it really makes more sense just to gently caress off for a few games and then not even bother building a Science Machine after you have the basics down.

ISUCHARESLOLO
Dec 10, 2005

The verb "to google" has come to mean "to perform a Web search", usually with the Google search engine.

How the hell do I get lightbulbs?

Underwhelmed
Mar 7, 2004

He took his vorpal sword in hand,
Long time the manxome foe he sought—
So rested he by the Tumtum tree
And stood awhile in thou

ISUCHARESLOLO posted:

How the hell do I get lightbulbs?

Build the science machine, feed it stuff, it will then poo poo out light bulbs.


Coolguye posted:

Yeah, unlocks appear to persist across games, which honestly I don't like. Getting bulbs for inventions is a tradeoff, especially early on when you have so many things you need. The way this is standing, it really makes more sense just to gently caress off for a few games and then not even bother building a Science Machine after you have the basics down.

Yeah this seems like a really weird way to do things given the whole game is about striking a balance between burning the resources and using them for other things. Maybe this is just an alpha thing? Have you tried generating a new world?

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....


Where do I get poop?

uber_stoat
Jan 21, 2001


Clever Spambot posted:

Where do I get poop?

There are cattle-ish creatures roaming around the map somewhere. They poo poo constantly, so you just have to wander around until you find them.

Coolguye
Jul 6, 2011

For I am your incredibly strong elf chapter master!

Underwhelmed posted:

Maybe this is just an alpha thing? Have you tried generating a new world?
Multiple times. Everything's carrying over.

Has anyone figured out any sort of sustainable setup for stone? By digging up plants it's simple to get a setup that produces surplus food, twigs, logs, and grass easily, but I still haven't figured out anything better for stone than wandering around hoping to find boulders and flint.

Sendo
Jul 26, 2011



Clever Spambot posted:

Where do I get poop?

Well I'm sold.

Orfeo
Nov 27, 2007

Ectobiology sure does involve a lot of button pushing.

If anyone would be interested in splitting a copy, hit me up on steam.

http://steamcommunity.com/id/drunkenorfeo/

Brillo_Pad
Aug 4, 2004

the rain was there to wash away my tears
i wanted to be them but instead i destroyed myself

I died the first night because I didn't figure out how to build a campfire until it was too late to get all the ingredients. My torch was almost out of juice, so I put it away and started running blindly through the dark. I heard a growl, my character said "what was that?" and I suddenly lost half my life. I fumbled to pull out my torch again, and when I did I saw that I was standing right on top of a large tentacle sticking out of the ground that instantly killed me. This game kicks rear end.

Renzuko
Oct 10, 2012


Pig's are kinda awesome if you can get enough of them with you, they'll fight for you AND if you give them flowers they'll give you poop.

Renzuko fucked around with this message at Nov 11, 2012 around 09:24

TorakFade
Oct 3, 2006

Every healthy young boy likes grandma's undies.

I love well-made survival games, but I can't bring myself to pay 15 bucks for a browser game (I know, Chrome games and all, but I've been disappointed a lot in the past by those), much less to pay for beta access.

Could this game make me change my mind?

Renzuko
Oct 10, 2012


It has it's own client now, and what your buying is basically two copies of the game and when it does get it's full, non beta release you get the full game.

The people who made primal carnage did the same thing, 15 buck's for access to the beta, and the game itself when it come's out.

Geokinesis
Jan 22, 2012

The Creation of Wealth


Are there any good youtube videos demonstrating the gameplay?

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Is there any sort of end condition beyond death at the moment? It's fairly easy to become self-sufficient in short order.

Renzuko
Oct 10, 2012


Geokinesis posted:

Are there any good youtube videos demonstrating the gameplay?

Totalbiscuit did one of his WTF is video's about it.

THE PWNER
Sep 7, 2006

Come daddy, I'll show you the end-game!


Brackhar posted:

Is there any sort of end condition beyond death at the moment? It's fairly easy to become self-sufficient in short order.

Yeah I spent an hour and a half on a game so far and I feel like I can't die unless there's some sort of super enemy I havn't encountered yet. Game feels like it needs more stuff happening, though it seems decent enough for a beta. I didn't feel the need to google how to do something like I end up having to do with just about every other niche indie game, it's very accessible and easy to get into.

raditts
Feb 21, 2001

The Kwanzaa Bot is here to protect me.

How does this compare gameplay-wise to games like Survival Kids / Lost in Blue?

Underwhelmed
Mar 7, 2004

He took his vorpal sword in hand,
Long time the manxome foe he sought—
So rested he by the Tumtum tree
And stood awhile in thou

Brillo_Pad posted:

I died the first night because I didn't figure out how to build a campfire until it was too late to get all the ingredients. My torch was almost out of juice, so I put it away and started running blindly through the dark. I heard a growl, my character said "what was that?" and I suddenly lost half my life. I fumbled to pull out my torch again, and when I did I saw that I was standing right on top of a large tentacle sticking out of the ground that instantly killed me. This game kicks rear end.

I was 3 nights in and just starting to get self-sufficent, when both my torch and campfire went out, and my hand decided at that instant to turn into a writhing mass of thumbs as I tried to build a new torch. Yeah I gotten eaten by a grue/whatever.


THE PWNER posted:

Yeah I spent an hour and a half on a game so far and I feel like I can't die unless there's some sort of super enemy I havn't encountered yet. Game feels like it needs more stuff happening, though it seems decent enough for a beta. I didn't feel the need to google how to do something like I end up having to do with just about every other niche indie game, it's very accessible and easy to get into.

According to the forums/dev notes, there is supposed to be at least one big rear end monster added on the next update. I think the plan is that the range of monsters that appear around the map at night and during the day, is going to escalate as days pass, so while that first couple of days will be devoted to getting set up, eventually you will need to be ready to defend yourself as nastier creatures get more aggressive and numerous.

I have no idea if this is the case right now. After making it to the third night as described above on my first try, my two subsequent efforts were met with a swift demise before the first night fall. I think I fell into my own campfire once, and the other time I think it was a rotten piece of meat that killed me.



raditts posted:

How does this compare gameplay-wise to games like Survival Kids / Lost in Blue?

Unless my recollection of those games is way off, they were more story based with an almost harvest moon quality right? This is more like Minecraft in so much as you are dropped in a randomly generated field, and make your own way from nothing. I don't think there is currently any way "to win" You just survive as long as possible.

etalian
Mar 20, 2006



GruntyThrst posted:

I might have to give this a look because I loving loved Mark of the Ninja, so these guys have a good track record with me so far.

Mark of the Ninja Rocks, sort of 2D version of the fun Batman games especially making guards weep loudly before you horribly kill them.

Zoe
Jan 19, 2007

Never ending parties of sunshine and rainbows can wear a little thin on an intellectual pony's nerves at times.

raditts posted:

How does this compare gameplay-wise to games like Survival Kids / Lost in Blue?

Really nothing like them at all.

Here, I know goons all hate him for some reason but TotalBiscuit did a video awhile back that should give anyone wondering a good sense of the game.

StarkRavingMad
Sep 27, 2001


Hey, I just noticed that you get two copies of this when you buy, so I'll give my spare to whoever requests it (edit): CLAIMED

I'm on the fence about the unlocks carrying over. I guess the idea is to give you some feeling of persistent progress even between lives? And maybe create a path to ease the player in a little at first instead of having a million things on the menu right off the bat. I don't necessarily mind it, I suppose, since the whole unlocking thing doesn't really feel like it would be a draw for me to do multiple times, it'd just be a pain in the rear end. Especially since the later stuff costs so much to unlock.

Coolguye posted:

Has anyone figured out any sort of sustainable setup for stone? By digging up plants it's simple to get a setup that produces surplus food, twigs, logs, and grass easily, but I still haven't figured out anything better for stone than wandering around hoping to find boulders and flint.

As far as I know, there isn't one. I believe stone/flint are the only non-sustainable resources. Although you should be able to find enough to get your science machine/alchemy lab/firepit going, and after that you can tech up to the luxury tools which only need gold. Gold is a sustainable resource since you can get it from the pig king.


Underwhelmed posted:

According to the forums/dev notes, there is supposed to be at least one big rear end monster added on the next update. I think the plan is that the range of monsters that appear around the map at night and during the day, is going to escalate as days pass, so while that first couple of days will be devoted to getting set up, eventually you will need to be ready to defend yourself as nastier creatures get more aggressive and numerous.

I have no idea if this is the case right now. After making it to the third night as described above on my first try, my two subsequent efforts were met with a swift demise before the first night fall. I think I fell into my own campfire once, and the other time I think it was a rotten piece of meat that killed me.

I kind of feel like this is happening now, although I'm not 100% sure. My last run was 15 days in and there were spiders running around in the open during the day (although that could have been a bug). And it seems like I was running into more walking trees. Highly recommend that people prioritize making the logsuit once you have your food in order, that thing is literally a lifesaver.

StarkRavingMad fucked around with this message at Nov 11, 2012 around 16:59

Ruggan
Feb 20, 2007

WHAT THAT SMELL LIKE?!

StarkRavingMad posted:

Hey, I just noticed that you get two copies of this when you buy, so I'll give my spare to whoever requests it, just post your steam name in here or whatever. Only condition is that you come back and tell the thread what you think after you play it a bit.

I'll give it a go, if you're offering: http://steamcommunity.com/id/Ruggan/

StarkRavingMad
Sep 27, 2001


Ruggan posted:

I'll give it a go, if you're offering: http://steamcommunity.com/id/Ruggan/

Sent, enjoy!

Adbot
ADBOT LOVES YOU

StarkRavingMad
Sep 27, 2001


Also, on the current unlocking system, the devs aren't really happy with the way it works right now either:

Kevin on the beta forums posted:

The more I think on it, the less I like the whole concept of research points. They are intended to do three things:

a) gradually introduce recipes to new players, so they don't get overwhelmed.
b) give you something to do
c) allow you to burn off surplus resources

Of these goals they're really only accomplishing A.

B is a fool's bargain - people see numbers and ways to increase them and they instantly switch into grind mode. I call this 'optimizing for boredom' - people will find the one thing that they think is the optimal strategy (ie - mining rocks for gold), and then do it until they hate the game. This is obviously not a good thing.

C doesn't work either - people don't put their surplus in there - they optimize. Worse - having some things be relatively worthless (like grass or poop or whatever), makes the process even MORE boring. Be assured that someone out there is shoving rocks into the machine and hating every minute of it. I find that if there is an action that you don't want people to do in a game it is best to not reward it, rather than give it a crappy reward. With a crappy reward, players will do it anyway and then complain about both the boringness of a task, and the crappiness of the reward.

So... yeah. I don't think the current mechanism is working at all, and I think it might be time to think outside of the box on it. One idea that we've been passing around in the office is keep the research tiers as they are now, but make it so that you need to be close to an appropriate machine to make / place an object of that tier. So any grinding is done in the form of building and placing structures in your camp - not on a per-profile basis. If would also make it harder to parachute high-level structures into new areas.

It's would be kind of like base-buliding in an RTS - you can only build magic items when you are close enough to a magic hub, etc. This would preserve the gradual introduction feature (which is really important for new players), but it would also not incentivize all of the current weird researching behaviours.

So at least the current set up is just kind of a placeholder and they know it isn't great.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«32 »