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GANDHITRON posted:Thanks for the reply. I'm pretty sure my Immobile Infantry account name is GANDHITRON. If not, then I guess it would be my character name, Anyin Lau-Zhai. Here's hoping I can find some time to play this summer. All sorted, you're back on the forums now. You can't link your EVE/Dust accounts for the guy asking either. Sorry.
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| # ? Apr 27, 2013 12:49 |
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| # ? May 21, 2013 20:10 |
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Herr Tog posted:So can I link my Eve account to my future Dust account? How would I do that? What do I get for it? You can't link them. In the future, though, you'll be able to transfer isk and potentially items between the two.
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| # ? Apr 27, 2013 15:01 |
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Ah okay, thank you.
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| # ? Apr 27, 2013 16:43 |
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sleeptalker posted:Is there any functional difference between the Scrambler Rifle and the ARs we have now? There's nothing too obvious in that video, but I guess there might be some more subtle stat changes or something. There is a full auto variant and a semi-auto variant that you can charge up. I really hope scrambler rifles retain the scrambler pistol's brain-scrambling headshot multiplier. I'm torn between the flaylock and my trusty assault scrambler pistol. I want to be scrambler-man. e: I wonder if they are expanding armor skills. Armor seems to be a lovely choice right now, considering the HP plates slow your rear end down, and reppers don't seem super effective, whereas shields have all sorts of modules and support skills armor just has... More armor while slowing you down, and a very slightly faster rep cycle skill. I think I need to dive into the stats because it seems like I'm missing something. Better for vehicles maybe? Better fitting? Mr. Buchstansangur fucked around with this message at Apr 27, 2013 around 18:06 |
| # ? Apr 27, 2013 18:01 |
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They are changing Armour tanking apparently, they did mention a whole bunch of new modules in the Keynotes etc where they said there will be some armour modules that don't give a speed penalty and some that even repair themselves.
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| # ? Apr 27, 2013 20:01 |
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Cerebral Wolf posted:They are changing Armour tanking apparently, they did mention a whole bunch of new modules in the Keynotes etc where they said there will be some armour modules that don't give a speed penalty and some that even repair themselves. But there are already modules that repair armor.
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| # ? Apr 27, 2013 20:33 |
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IronSaber posted:But there are already modules that repair armor. Yes, but the ones that give armour and rep it will probably give less and rep less but do both.
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| # ? Apr 27, 2013 20:54 |
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Vadun posted:That's not how this works. Make a character in game and apply to the corp through the Neocom menu. Then post the characters name here for authorization, and also apply to the offsite forums at http://immobileinfantry.net/forums Character is Aesir Omegas. Applied to Immobile Infantry via Neocom and applied to offsite forums yesterday
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| # ? Apr 27, 2013 20:55 |
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Specced into shotgun scout and HMG heavy to try them out. Played one instance of skim junction regular ambush for each suit. Shotgun scout - was running Type A/B suits with breach and standard tier 2 shotguns. If I could sum up my experience, it would be that scout are a lot of fun when everything comes together, but at the same time really lovely when it doesn't. Watching a red dot on the radar and popping out from a corner at the last second to blast him in the face to OHK feels awesome. But there's so little HP on the suit that it can all go to poo poo at the drop of a hat. Thinking back to the whole round, I could have done so much more damage with an AR assault while being in less danger. Round K/D: 15/4. Verdict - Not worth it unless you're bored with ARs, have ISK to burn, and are looking for a challenge. HMG Heavy - Tier 1 suit, tier 1 HMG. I can see why people play heavies. The damage output and massive HP really make you feel like an invincible juggernaut. Coming around a corner to bump into an enemy assault is delicious, and you can almost feel their desperation as you mow them down. I did not have any logi support, but if i did I can imagine I'd have kicked even more rear end. Round K/D: 15/0 Verdict - A lot of fun, and very effective as long as you stay the hell away from wide open spaces. In the end, assault suits with ARs are still where it's at.
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| # ? Apr 27, 2013 21:49 |
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Aesir_ posted:Character is Aesir Omegas. You forgot to make an introduction thread. Traditionally new posters make a thread introducing themselves in the FYAD subforum. Your thread should cover things such as your hobbies and the reason you want to join. This helps to break the ice between posters new and old.
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| # ? Apr 27, 2013 21:54 |
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Is there a way to make the keyboard/mouse easier to deal with? So many of the controls seem to not be mapped, and others don't do what you think they'd do. I checked the mapping under the settings, and it gives some slight insight, but the majority leave me wondering. Mainly menu navigation gives me problems.
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| # ? Apr 28, 2013 02:29 |
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Alright goons, please read. When applying, post in the SA or GF thread, fill out the application COMPLETELY , or gently caress off and use the same god drat username on the forums as you do in game or you'll be rejected. and... Whats your Dust 514 Character name? IF ITS NOT THE SAME AS YOUR NAME FOR THIS APPLICATION YOU WILL BE REJECTED I love you guys but man it would make things easier for us all if you do this.
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| # ? Apr 28, 2013 03:08 |
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Shoren posted:Now if ZHamburglar would ever log in again we can start an ex-Parmos squad with you, me, and Philipp Achtel I'm super busy this week so my schedule is pretty crazy. After my finals though......
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| # ? Apr 28, 2013 03:08 |
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Floppychop posted:Is there a way to make the keyboard/mouse easier to deal with? Space bar = Start triangle = left control R = square X = enter.. I think Circle = E Grenade = X middle mouse button = brings up the weapon selection screen (use shift to bring up the defend attack orders etc) Q = melee
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| # ? Apr 28, 2013 03:11 |
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Equate posted:Space bar = Start Awesome, thanks man. That should help a bit. Though I try to use E as circle for back/cancel in menus, but it doesn't work, right click ends up doing that. A direct port of the controls was probably too easy for CCP.
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| # ? Apr 28, 2013 04:17 |
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Floppychop posted:Awesome, thanks man. That should help a bit. Though I try to use E as circle for back/cancel in menus, but it doesn't work, right click ends up doing that. A direct port of the controls was probably too easy for CCP. The problem is that some menus use like E as circle to interact with stuff, but other uses backspace to exit menus. Enter works to select things, backspace closes, t brings up chat, esc closes everything. E is used as circle when interacting, and backspace is used as circle when cancelling. I know, i know. loving CCP. Use a controller in the menus if it gives you grief and just use the kb to type messages
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| # ? Apr 28, 2013 05:11 |
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Hey Hundredx Nails in Dust. application is pending.
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| # ? Apr 28, 2013 09:32 |
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ZHamburglar posted:I'm super busy this week so my schedule is pretty crazy. After my finals though...... I meant to go back and edit my post because immediately after saying that I got online and lo and behold there you were! After the new build drops we'll have to recruit a couple more Parmos goons because squads are going up to 6 members.
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| # ? Apr 28, 2013 11:24 |
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Who wants to join me and a couple of others on a dumb skill experiment for the last week before respec? (it'll cost you around 622,000 sp)
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| # ? Apr 28, 2013 12:40 |
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Xaerael posted:Who wants to join me and a couple of others on a dumb skill experiment for the last week before respec? (it'll cost you around 622,000 sp) I would like to know more. E: I have no idea how many sp's I have though. SpookyLizard fucked around with this message at Apr 28, 2013 around 16:14 |
| # ? Apr 28, 2013 16:00 |
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Dammit, just yesterday I would've had enough SP, but I went on a bit of a spree. I might possibly be able work up enough in the next couple of days, but I dunno.
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| # ? Apr 28, 2013 16:04 |
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OK, I'll elaborate more. Nova knives suck. Hand to hand combat possibly doesn't. If my calculations are correct, and headshots work in melee attacks (pretty sure headshots always count), it's theoretically possible to dish out well over 700hp per strike. Even without the headshot, you should be able to pump out around 360hp damage per strike, killing most scrub pubbies in one hit, and almost everyone else in two. I want to try and put a squad of comedy sniper hunters together, who trundle up behind non redline enemy snipers and kosh them over the back of the head, for glorious killfeed embarrassment. We've kinda been doing it already with shotguns, but melee is just... well... funnier.
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| # ? Apr 28, 2013 17:26 |
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Xaerael posted:OK, I'll elaborate more. One of the scout suits has insane melee damage. I wish i could remember which one specifically.
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| # ? Apr 28, 2013 17:34 |
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All of the dropsuits currently do the same base melee damage: 135 I was actually experimenting with this on Friday on an alternate account and was able to take down a heavy in 3 hits from full health. I wasn't going for headshots and can't confirm if those work or not. Here's the math: proto nova knives (assuming we're trying to get the most damage) do 185 damage per hit. As handheld weapons they are subject to the 10% damage bonus you'll get from weaponry level 5. They can also be boosted by sidearm weapon mods. Assuming a nova knife proficiency of level 5 and 4 complex sidearm damage mods with no stacking penalty you can get a maximum 296 damage per hit. Melee attacks on the other hand, benefit much better from their skills. Hand to hand combat gives you 25% bonus damage per level, and each complex myofibril stimulant is worth a whopping 50% bonus damage. Finding the product of all that spits out 438 damage per hit, meaning you could two shot most low-level heavies. Naturally stacking bonuses do apply, and getting nova knife proficiency to level 5 let alone using 4 damage mods or myofibril stims is not reasonable, meleeing is still the better option as it benefits much more from its passive skills and lets you build dropsuits as you want instead of focusing on getting the most out of your melee attacks. If you're still interested in screwing around more with all this, let me know as I'd gladly throw my alt into the mix to get results.
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| # ? Apr 28, 2013 17:55 |
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Headshot melee exists, but it feels like the back is more vulnerable also. Like it should be.
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| # ? Apr 28, 2013 18:25 |
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MrLonghair posted:Headshot melee exists, but it feels like the back is more vulnerable also. Halo invented back melee. Microsoft is gonna sue the poo poo out of CCP.
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| # ? Apr 28, 2013 18:52 |
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Shoren posted:All of the dropsuits currently do the same base melee damage: 135 I'm in the game now and the Scout Type B has 285 HP listed as its melee damage.
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| # ? Apr 28, 2013 19:59 |
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If you haven't seen this thread you are missing out: https://forums.dust514.com/default.aspx?g=posts&t=70818 Delicious AR nerd tears.
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| # ? Apr 28, 2013 20:49 |
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Present posted:I'm in the game now and the Scout Type B has 285 HP listed as its melee damage. Well I stand corrected. I made the assumption that all suits had the same melee damage based on all the standard suits having 135 and most of the prototype suits having 135. I wonder why the B-series is so high then.
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| # ? Apr 28, 2013 20:54 |
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Finally picked up a PS3 again and grabbed this game. Character is Varr Sorgens.
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| # ? Apr 28, 2013 21:31 |
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Man I can't stand the dust forums, I know there's fun sperg threads to be mocked but I can't bring myself to spend time reading a forum where the word "bacon" is the funniest joke in the world. Most of what I say isn't funny either but at least I try.
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| # ? Apr 28, 2013 22:15 |
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So I have a grenade in my inventory that isn't sold in the marketplace and explodes on impact instead of a timed fuse. Does anyone know the deal with this? I would love to have more variety of grenades and the 5 second fuse seems like forever and I hate having to cook grenades.
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| # ? Apr 29, 2013 00:03 |
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rodbeard posted:So I have a grenade in my inventory that isn't sold in the marketplace and explodes on impact instead of a timed fuse. Does anyone know the deal with this? I would love to have more variety of grenades and the 5 second fuse seems like forever and I hate having to cook grenades. The mercenary pack comes with those grenades.
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| # ? Apr 29, 2013 00:12 |
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rodbeard posted:So I have a grenade in my inventory that isn't sold in the marketplace and explodes on impact instead of a timed fuse. Does anyone know the deal with this? I would love to have more variety of grenades and the 5 second fuse seems like forever and I hate having to cook grenades. Yeah, the Fused Locus grenades are a hot commodity. As I have observed it, they come from one of three places: the Mercenary Pack, promotional dropsuits (e.g. like the kind earned in the Human Endurance promotion), or Featured Fits (I bought a couple just for the hell of it, and the featured Assault fits had Fused grenades). Most of them require real moneys or Aurum, sadly. And those that do not are pretty rare.
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| # ? Apr 29, 2013 00:38 |
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There should be an ISK version back on the market come next month.
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| # ? Apr 29, 2013 01:34 |
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So, who was at Fanfest and knows how the suit progression actually works with Uprising? It's all very confusing to me.
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| # ? Apr 29, 2013 12:19 |
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I put my Eve Character name in the last field of the Application by mistake. Do I need to contact anyone to fix that?
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| # ? Apr 29, 2013 14:55 |
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Because this threads been around for 6 months and there is a MAJOR expansion on the way, i've made a new thread for all the awesome new stuff we're getting and so there's less poo poo for newbies to trawl through as we'll be getting a new influx very shortly. Here's the new thread: http://forums.somethingawful.com/sh...hreadid=3546778 Can a Mod lock this thread please.
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| # ? Apr 29, 2013 17:56 |
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| # ? May 21, 2013 20:10 |
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edit - I'll put what I said originally in the new thread
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| # ? Apr 29, 2013 18:03 |















