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CLAM DOWN
Feb 13, 2007



#starcitizen on irc.synirc.net




Official Website - Video Overview








Chris Roberts, the legendary creator of Wing Commander, Privateer, and Freelancer, is back from the dead. His return to PC gaming is coming in the form of a massively ambitious undertaking: a space sim called Star Citizen.

Taking place in 2942, humanity of the future is modeled after Ancient Rome. Citizenship must be earned, through service or other deeds, and this is where we come in. Lore and nerdy updates of the like can be found here.

Star Citizen is going to be an singleplayer AND online persistent universe space combat sim. Its offline component, known as Squadron 42, will tie directly into the online component or can be played entirely on its own. This part is also optional, you can skip it and hop directly online to raid space highways.

This game will be directly published from Robert's company. EA tried to court him but was shot down. Star Citizen uses CryEngine 3, and will scale to multiple cores and GPUs. There is no release date, other than a nebulous "Nov. 2014" estimate on the preorder packages. See below!










These can be found in much more detail here, but I wanted to briefly summarize the planned features and stuff in this OP.

    "My God, it's full of stars..."
  • A huge universe to explore, trade and adventure in
  • Constantly expanding and evolving universe
  • Micro updates rule!

    "Navy Wings are made of Gold"
  • Wing Commander style single player mode, playable OFFLINE if you want
  • Life during wartime
  • The conflict never ends

    "We the people..."
  • Actions of the players impact the universe and become part of its history and lore
  • Allowing user generated content is a key design goal
  • It's about the gameplay and your interactions with others

    "It's the Economy, Stupid"
  • Fully dynamic economy driven by player actions
  • The cost of society
  • Money isn't everything

    "With a little help from my friends"
  • Strong support for you and your friends to play together.
  • Space is empty but you're never really alone
  • Bigger ships offer bigger multi-player action

    "I feel the need... the need for speed!"
    Real Physics, but fun to fly!
  • Full rigid body simulation of all spaceships
  • Intelligent Flight Control System (IFCS)
  • Dynamic Ship Maneuverability
  • Ship Components matter!

    Reach out and touch someone (or blast them!)
  • 10X the detail of current AAA games
  • Everything you would imagine would move or articulate on a spaceship or a device does!

    "That's no Moon, it's a Space Station!"
  • Range of scale never seen before in a game
  • Really feel the scale of ships and space battles

    "Can you fly that thing?"
  • Fly the way YOU want
  • Advanced peripheral support
  • Virtual Reality is here!

    The Technology Will Push Your PC To It's Limits
  • Next generation, TODAY
  • A PC gaming enthusiast's friend!








So because Chris Roberts told EA to gently caress off, he needs a lot of money to make this level of game independently. He claims to have some private investors waiting in the wings, but is needing to make a lot of money via crowdfunding. Instead of Kickstarter, he has his own crowdfunding system in place. You can buy any of the preset levels, and anything $30 and above includes the actual game as a pre-purchase.

Star Citizen's revenue model will be styled after Guild Wars 2. There is no subscription fee. It will have an up-front box cost, then microtransactions for time savers, cosmetic stuff, and fluff. As usual, with the golden rule, there is no pay-to-win.

Go here to read over the available pledges.

THF13 posted:

To play the game you need a package that actually contains it. Here are the all the ships that are associated with a game package and the price. Make sure you have at least 1 actual copy of the game and not just standalone ships! Some packages are not currently available (Super Hornet, 350r, Aurora LX) But they should be on sale sometime before November 26th. Original backers can get it for cheaper and with Lifetime insurance, so have one of them launder it for you!


Aurora ($35-45)
Cheapest option, the default starter ship. Great if you want to work your way up or plan to crew on another goon's ship. Will be swappable with a higher performance but less reliable ship later on. Look at the variants if you think you might want to fly this ship more than an hour.

300i ($60-$120)
Currently the most popular ship in the goon fleet. Low starting price but looks like a solid improvement over the Aurora. Explorer, Fighter and Racer variants available.

Avenger ($75)
Comparable to the 300i series, recently got it's specs improved and included in its own package. It has a bigger engine and can mount a bigger gun than the 300i, but will probably be less maneuverable and will require more skill to line up shots.

Hornet ($110-$165)
The premiere fighter. You'll be flying this a lot in the single player campaign. Only the civilian version is for sale but it still packs a punch. Significantly more heavily armed than other fighters, but probably slower as a result. Stealth, Tracker, a 2-man variants available.

Freelancer ($110)
Billed as a exploration and mercantile ship. It's got a lot cargo space and will probably be one of the faster transport ships. It can mount large front guns that are usually only seen on bigger ships that swivel to give it an improved firing radius. To cover the ships stern the freelancer has a rear-facing turret, so it will have some bite as well. Variants TBA

Cutlass ($110)
The cheapest pirate ship. A goon favorite, it's maneuverable, customizable, and comes in a sweet asteroid hangar. Be sure to get an original backer to launder this for you or it won't include the game.

Constellation ($250)
The do everything ship. It's fast, maneuverable, heavily armed, can carry a snub fighter and some cargo besides. You can fly it yourself but a crew is recommended. Variants TBA



Or just pick whatever one you think looks cool.

quote:

All packages include LTI, Alpha Access, Beta Access, Squadron 42 Download, and the Star Citizen Download.

Digital Scout $35
Aurora, 1,000 Credits

Mercenary $40
Aurora, 1,000 Credits

Digital Bounty Hunter $60
300i, 2,000 Credits, Digital Soundtrack, Digital Star Map, Digital Manual

Pathfinder $75
315p, 2,000 Credits, Digital Soundtrack, Digital Star Map, Digital Manual

Arbiter $80
325a, 2,000 Credits, Digital Soundtrack, Digital Star Map, Digital Manual

Digital Colonel $110
Hornet, 5,000 Credits, Digital Soundtrack, Digital Star Map, Digital Manual

Digital Freelancer $110
Freelancer, 5,000 Credits, Digital Soundtrack, Digital Star Map, Digital Manual

Digital Pirate $110
Cutlass, 2,000 Credits, Tractor Beam, Docking Collar, Skull & Crossbones Skin, Digital Soundtrack, Digital Star Map, Digital Manual

Colonel $125
Hornet, 5,000 Credits, Deluxe Green Collector's Box, Spaceship-shaped USB Drive, Soundtrack CD, Glossy Fold-up Star Map, Hardback Manual, Digital Manual

Freelancer $125
Freelancer, 5,000 Credits, Deluxe Green Collector's Box, Spaceship-shaped USB Drive, Soundtrack CD, Glossy Fold-up Star Map, Hardback Manual, Digital Manual

Rear Admiral $250
Constellation, 10,000 Credits, Lots of Physical Rewards

Vice Admiral $500
Constellation, 15,000 Credits, Even More Physical Rewards









5-minutes Trailer: http://www.youtube.com/watch?v=bN8MZHT74sE
Full GDC Online Announcement & Talk: http://www.youtube.com/watch?v=7vhRQPhL1YU







Official FAQ: https://robertsspaceindustries.com/...825-Updated-FAQ
Insurance FAQ: https://robertsspaceindustries.com/...-FAQ-And-Update
Reddit AMA for Chris Roberts: http://www.reddit.com/r/IAmA/commen..._commander_and/
Galactic Map: http://starcitizen.mojoworld.com/GalacticMap/

Q: Will there be Newtonian physics?

A: While not confirmed, it's very doubtful the game will have real true Newtonian physics. From what we've seen in the trailer and website, we can expect semi-realistic space movement, with some limitations on things like acceleration. The trailer describes movement "like an F-35", and the thruster system described makes it seem more like Freelancer than Independence War.

Q: Is it an MMO?

A: Sort of. It will have an entirely offline singleplayer component that you can play or not play, as well as an MMO-style persistent online component, which you can play or not play. Hope that doesn't confuse you more!

Q: Will there be mods and private servers?

A: Yup! Just like Freelancer, you will be able to host your own universe, with whatever mods and addons you want. So you will all get to fly your X-Winged Viper against a Battlestar Destroyer if you so choose!

Q: What is permanent insurance? (found on pledge ships)

It means that the ship is free to replace. However, it doesn't cover equipment on the ship beyond the basic things that come with it.

Q: Is there permadeath? How will that work?

A: https://robertsspaceindustries.com/...h-Of-A-Spaceman




Special thanks to Swiss Knight for the header images and other stuff.

CLAM DOWN fucked around with this message at Nov 13, 2013 around 17:21

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CLAM DOWN
Feb 13, 2007



Goon Information

Spreadsheet/Roster:

https://docs.google.com/spreadsheet...hJYmhFSVE#gid=0

Add yourself and make changes using this form here:

http://bit.ly/12h0gP0



Original Backers available for LTI laundering
You send one of these a non-LTI package we send back the version with Lifetime Insurance:
Beer4TheBeerGod
Bursk (PM or email at the_bursk at hotmail)
Filthy Monkey
Wookie Bouquet
Illectro
Zeike
Canuck-Errant
Megabound
Mustache Ride
ThePotatoMasher
3!
Shalhavet
Rivensteel
radd
Anticheese
KillHour
Nalin
macnbc
DigitalAdhesive

Goon Info Post about LTI Laundering: http://forums.somethingawful.com/sh...0#post419054645

Do this entirely at your own risk, and I the OP do not accept any responsibility if you get scammed or ripped off. This is not *officially* endorsed by CIG but they also don't give a poo poo, so it's up to you if you want to take advantage of these kind goons.



Anticipated Release Date Info

Hangar Module
Approximate date: August 2013

Dogfighting Module
Approximate date: December 2013

Social / Planetside Module
Approximate date: March-April 2014

Squadron 42 / Singleplayer Alpha
Approximate date: August 2014

Persistent Universe Module / Beta
Approximate date: End of 2014

Star Citizen & Squadron 42
Approximate date: Early 2015



:siren: Want to keep up with the devs on the official forums? :siren::siren::siren:

Use this wonderful goon-made Dev Tracker, by forums user Octopode:
http://partedveil.com/
Note: If you have any problems with this, post about it so he's aware and can take a look!

For a more fine-grained look at each dev:

Ben, Community Manager
https://forums.robertsspaceindustri...comments/wcloaf
The Boss
https://forums.robertsspaceindustri...ents/croberts68
Jeff, Gameplay
https://forums.robertsspaceindustri...mments/lastcall
Rob, Lead Designer
https://forums.robertsspaceindustri...ments/RobIrving
Nate, Senior Designer
https://forums.robertsspaceindustri...omments/devoinc
Ron, Production Manager
https://forums.robertsspaceindustri...omments/Ronnies
Pete, Designer
https://forums.robertsspaceindustri...ents/holoKitten
Jeff, Vehicle Artist
https://forums.robertsspaceindustri...nts/Medicineman
Martin, Audio Director
https://forums.robertsspaceindustri...s/Martin_Galway
Paul, Lead Engine Programmer
https://forums.robertsspaceindustri...omments/PaulCIG
Dave, Writer
https://forums.robertsspaceindustri...mments/L_Writer

hopterque
Mar 9, 2007

IM NOT A HORSES ASS.... IM A HORSES VAGINA!


I already gave Chris Roberts all my money, now all that's left is the waiting.

OrangeSoda
Oct 8, 2007

OrangeSoda digivolved into Monzaemon!

OrangeSoda has unlocked BEAR POWERS!


Regardless, this seems promising! I learned about Squadron 42 yesterday and was all hyped for that, but I never knew it was part of what sounds like an awesome space MMO in the making.

Since you seem to know more about this than I do, I have a question. Is what you can pilot limited to "fighters" and such, or will eventually be able to work our way up to massive space battleships?

Zoolooman
Mar 30, 2003


This title was always in this condition. Carry on.

Naughty McGee
Mar 31, 2010


This looks great, but can someone who has followed the announcement more closely tell me about the MMO aspect? I think it could be great but I'm worried that there might be "pay-to-win" aspects. I don't mind micro-transactions that just give cosmetic items la Team Fortress 2, but games that give an unfair advantage because you shell out money I avoid like the plague.

Edit: Nevermind, I looked at the website more closely and answered my own question. This looks great!

Jackie D
May 27, 2009

Democracy is like a tambourine - not everyone can be trusted with it.

It's been way too long since I had a good space shooter; I really, really hope this comes through.

I take it this is a crowdsourcing that isn't through Kickstarter?

CLAM DOWN
Feb 13, 2007



^^^ Yup.

Naughty McGee posted:

This looks great, but can someone who has followed the announcement more closely tell me about the MMO aspect? I think it could be great but I'm worried that there might be "pay-to-win" aspects. I don't mind micro-transactions that just give cosmetic items la Team Fortress 2, but games that give an unfair advantage because you shell out money I avoid like the plague.

Right from the official site's FAQ:

quote:

Not a subscription but not free-to-play; rather a hybrid of these two business models. Much like ArenaNet's Guild Wars 2, you will purchase the PC game and pay no recurring subscription charges. Your purchase of the game will allow you to play in the universe for free, forever! The game will offer a variety of virtual items for purchase with in-game credits allowing you to spend money on items that offer more ways to express yourself, provide convenience, and customize your experience. But the cardinal rule regarding "in-game purchases" is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!

Everything is bought with in-game credits. These purchases won't offer any advantage over someone who puts in the "game-time" to earn the same amount of credits. You might ask, why have "in-game" purchases at all? This allows us the resources to support the game on an ongoing basis as well as continually add content.

I think every game maker/publisher knows the danger of making their game pay-to-win so I'm not too worried.

Argable
Aug 18, 2012



OrangeSoda posted:

Regardless, this seems promising! I learned about Squadron 42 yesterday and was all hyped for that, but I never knew it was part of what sounds like an awesome space MMO in the making.

Since you seem to know more about this than I do, I have a question. Is what you can pilot limited to "fighters" and such, or will eventually be able to work our way up to massive space battleships?

The site is still pretty sparse on information, but there is a bit that says "On larger ships, friends can join you to man turrets, repair systems, or switch with you on the pilot's chair." So there's definitely going to be ships large enough for multiple players, and some are already specified as trade ships or explorations ships rather than fighters. As for carriers/capitol ships? Fingers crossed.

This thing's so early in development that anything's possible, but Roberts' entire thing is immersion and scale so I'd hope that players can control just about anything they can afford/build.

BexGu
Jan 9, 2004

This fucking day....

Naughty McGee posted:

This looks great, but can someone who has followed the announcement more closely tell me about the MMO aspect? I think it could be great but I'm worried that there might be "pay-to-win" aspects. I don't mind micro-transactions that just give cosmetic items la Team Fortress 2, but games that give an unfair advantage because you shell out money I avoid like the plague.

Edit: Nevermind, I looked at the website more closely and answered my own question. This looks great!

All my fears where put to rest about this when they basically said they are using the same model as Guild Wars 2.

CLAM DOWN
Feb 13, 2007



Header images added to the OP from Swiss Knight, they are awesome and I committed a crime accidentally posting this thread without them. Thanks Swiss! And thanks Zooloo for fixing me!


VVVV There is, but it looks like it's currently down Probably from hundreds of thousands of nerds slamming the site.

CLAM DOWN fucked around with this message at Oct 11, 2012 around 20:14

Rinkles
Oct 24, 2010


What I'm getting at is...
Do you feel the same way?


Is there a live tally of funds raised?

VVVV thanks

Argable
Aug 18, 2012



Rinkles posted:

Is there a live tally of funds raised?

The site got so thoroughly buggered by the people contributing when it opened that the tally is down at the moment. Site says it'll be back shortly: http://starcitizen.robertsspaceindustries.com/

MadJackMcJack
Jun 10, 2009


Welp, time to slam that site, because this looks damned awesome!

Also, any word on if there will be good mouse controls? Because I haven't owned a joystick in years!

Argable
Aug 18, 2012



MadJackMcJack posted:

Welp, time to slam that site, because this looks damned awesome!

Also, any word on if there will be good mouse controls? Because I haven't owned a joystick in years!

It's supposed to support everything from mouse/keyboard to joystick to gamepad to foot pedals to a sandwich with buttons stapled to it, but as for performance, there's no way to know yet. :/

Yodzilla
Apr 29, 2005

Now who looks even dumber?


I kind of wonder why they're even bothering to ship physical disks for everyone who spends $30 or more. That just seems like an unnecessary waste.

Un-l337-Pork
Sep 9, 2001

Oooh yeah...



Sounds great, but the stuff in the OP sounds completely unrealistic for any game, especially a crowd-funded one. Almost everything in that list of bullet points screams "pipe dream", or at least "meaningless marketing hype".

Compare this with, say, Wasteland 2 or Project: Eternity. Completely different games, to be sure, but they laid out clear, level-headed goals.

To be honest, this reminds me of the bullshit Chris Roberts spewed about Freelancer. That was a fun game, but a lot of that ended up being due to the community supporting it and in spite of the product that he actually released.

quote:

10X the detail of current AAA games - That's an awfully big promise for a $2-$4 million dollar game

Everything you would imagine would move or articulate on a spaceship or a device does! - Literally just setting themselves up to disappoint people with this statement.

Range of scale never seen before in a game - Again, this is an awfully lofty goal

Meaingless Marking crap...
Fly the way YOU want
Advanced peripheral support
Virtual Reality is here!

Sammich
Sep 30, 2012


Argable posted:

It's supposed to support everything from mouse/keyboard to joystick to gamepad to foot pedals to a sandwich with buttons stapled to it, but as for performance, there's no way to know yet. :/

Button Sandwich. Coming soon from Razer.

andyf
May 18, 2008

happy car is happy


Pretty stoked on the timing of this. Was relying on the Nexus 2 kickstarter to get my space jollies but it doesn't look like they are gonna make their target.

Chris talked a little about the physics of having a gunfight with other players. I'm wondering how this will scale to allowing for big fleet battles and if so, how it will avoiding turning into anything resembling EVE.

Argable
Aug 18, 2012



Sammich posted:

Button Sandwich. Coming soon from Razer.

I will be playing this exclusively with a button sandwich and maybe hoagie foot-pedals.

CLAM DOWN
Feb 13, 2007



Un-l337-Pork posted:

Sounds great, but the stuff in the OP sounds completely unrealistic for any game, especially a crowd-funded one. Almost everything in that list of bullet points screams "pipe dream", or at least "meaningless marketing hype".

Yeah agreed, but I'm willing to give him a solid chance (and my money) as this is basically the only chance for an excellent classic space sim of this scope to return to the PC. Plus I LOVED Freelancer despite what it was and what it lacked, and Wing Commander was the definition of a classic for me.

Un-l337-Pork
Sep 9, 2001

Oooh yeah...



CLAM DOWN posted:

Yeah agreed, but I'm willing to give him a solid chance (and my money) as this is basically the only chance for an excellent classic space sim of this scope to return to the PC. Plus I LOVED Freelancer despite what it was and what it lacked, and Wing Commander was the definition of a classic for me.

Wing Commander was cool and I loved the ship designs. The whole concept was great. After going back and playing it, though, the gameplay isn't all that hot. Mark Hamill, Biff, and Gimli are the main reasons to revisit this. Sign them back on and I'm all over this new project

I'd be way more excited for a single-player game in the same vein as Wing Commander. This just seems like they are shooting too high.

Sammich
Sep 30, 2012


andyf posted:

Pretty stoked on the timing of this. Was relying on the Nexus 2 kickstarter to get my space jollies but it doesn't look like they are gonna make their target.

Chris talked a little about the physics of having a gunfight with other players. I'm wondering how this will scale to allowing for big fleet battles and if so, how it will avoiding turning into anything resembling EVE.

Anything where a joystick could even possibly become involved is already light years ahead of EVE, although I wouldn't doubt there will end up being a numbers game griefers can exploit

37th Chamber
Jun 5, 2007


Un-l337-Pork posted:

Sounds great, but the stuff in the OP sounds completely unrealistic for any game, especially a crowd-funded one. Almost everything in that list of bullet points screams "pipe dream", or at least "meaningless marketing hype".

There are a bunch of angel investors lined up, the crowd-funding is basically proving to them that there is a desire for this type of game before they drop the money on it.

And not to get too white knight Chris Roberts, but a lot of Freelancers shortcomings come down to Microsoft forcing a release, and one of the main reasons he left the industry.

CLAM DOWN
Feb 13, 2007



Un-l337-Pork posted:

I'd be way more excited for a single-player game in the same vein as Wing Commander. This just seems like they are shooting too high.

Remember that there IS a Wing Commander-style singleplayer component to this! You can do that part and ignore the multiplayer/online part if you so choose.

sholin posted:

And not to get too white knight Chris Roberts, but a lot of Freelancers shortcomings come down to Microsoft forcing a release, and one of the main reasons he left the industry.

Despite that, Freelancer still owns and I'm thinking of reinstalling it actually.

Moridin920
Nov 15, 2007
OXYGEN
THIEF


Un-l337-Pork posted:

Sounds great, but the stuff in the OP sounds completely unrealistic for any game, especially a crowd-funded one. Almost everything in that list of bullet points screams "pipe dream", or at least "meaningless marketing hype".

Yeah and I'm really skeptical especially when it comes to space games. Because I love them and I always get the biggest blue balls from their amazing sounding promises.

I'll throw it on the list I have of space games that will come out in the next two years I'm interested in but I'm going to ignore it for a long time until there is some sort of Beta or something. I learned my lesson from Fable real well

Also MMOs goddamnit.

hopterque
Mar 9, 2007

IM NOT A HORSES ASS.... IM A HORSES VAGINA!


I just reinstalled freelancer a couple days ago actually, time to play.


So yeah, the 2-4 million is essentially the gateway for a bunch of mystery investors to fund it.


AND obviously a lot of money has already been spent on it, considering how the presentation looked.

Sammich
Sep 30, 2012


Moridin920 posted:

Yeah and I'm really skeptical especially when it comes to space games. Because I love them and I always get the biggest blue balls from their amazing sounding promises.

I'll throw it on the list I have of space games that will come out in the next two years I'm interested in but I'm going to ignore it for a long time until there is some sort of Beta or something. I learned my lesson from Fable real well

Is there anything of remotely comparable scope coming out? I could have sworn that the spaceflight sim genre was a desert as of late.

You hear me, Carrier Command?! A DESERT.

Dipes
Oct 24, 2003


This poo poo is just years and years away. It's a pitch only and that's kind of lovely. The piece on PA report summed it up nicely - that this is bait for investors.

I want this game to be made but you can just promise anything at this stage and show nothing and there is no recourse. All they have right now is a cool looking trailer.

SALT CURES HAM
Jan 3, 2011




I can't spare the dosh for this at the moment but holy gently caress I want it to happen so badly

Dipes posted:

This poo poo is just years and years away. It's a pitch only and that's kind of lovely. The piece on PA report summed it up nicely - that this is bait for investors.

I want this game to be made but you can just promise anything at this stage and show nothing and there is no recourse. All they have right now is a cool looking trailer.

Except the guy behind this has a really long and storied history in the games industry and genuinely is likely to produce a product. This is less Ouya and more Wasteland 2.

Fewd
Mar 22, 2007

let me tell you about lack of vats in ~my~ wasteland

Sammich posted:

Is there anything of remotely comparable scope coming out? I could have sworn that the spaceflight sim genre was a desert as of late.

You hear me, Carrier Command?! A DESERT.

Yeah, X4: Rebirth is supposed to come out this year. I'm a bit out of the loop with it though. Could be some crappy crewmate romance simulator where you only get to fly one ship for all I know.

CLAM DOWN
Feb 13, 2007



Dipes posted:

This poo poo is just years and years away. It's a pitch only and that's kind of lovely. The piece on PA report summed it up nicely - that this is bait for investors.

I want this game to be made but you can just promise anything at this stage and show nothing and there is no recourse. All they have right now is a cool looking trailer.

Sure it's bait for investors, but there is a significant amount of groundwork done and this isn't some random, this is Chris fuckin' Roberts. It's not a pre-rendered trailer either, it's actual engine footage.

I'm also choosing to be optimistic rather than pessimistic about this game, hah

Sammich
Sep 30, 2012


Fewd posted:

Yeah, X4: Rebirth is supposed to come out this year. I'm a bit out of the loop with it though. Could be some crappy crewmate romance simulator where you only get to fly one ship for all I know.

Bowling with Cousin Spaceroman.

ZackHoagie
Dec 25, 2007

now eat him.

Is it me or does that PC GAME IM A PC GAME PC PC PC gently caress CONSOLES stuff in the reveal trailer seem really desperate? Like, you're Chris Roberts working on erstatz Wing Commander, only people who install their own RAM know what the gently caress any of those things are dude.

oogs
Dec 6, 2011


Have they said if they're including some sort of clan/guild/company/group system? I assume it'll be there, but I'd rather be backed up by a quote other than ones calling this an MMO like GW.

CLAM DOWN
Feb 13, 2007



oogs posted:

Have they said if they're including some sort of clan/guild/company/group system? I assume it'll be there, but I'd rather be backed up by a quote other than ones calling this an MMO like GW.

Nothing yet but I think it's safe to assume there will be.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

Oh god no, I didn't need to see this. It looks so much like Freelancer and X2-3 combined, which is the stuff of wildest dreams.

Some of the features do seem way too overhyped, but I'll still end up tossing money at him on the chance we can get this game out.

Cloud Potato
Jan 8, 2011

"I'm... happy!"


Yay, one of my thread title suggestions got chosen! Time to start saving for the stupidly-powerful PC I'll need to buy in 2-3 years so I can actually play the game.

Adventure Pigeon
Nov 8, 2005

I am a master storyteller.

A lot of the features do look overhyped, but I want to believe.

This also looks like a genuine labor of love, and he does have the name recognition to get the talent behind it to make this happen.

Mostly, though, I just want to believe. A MMO Wing Commander or Privateer is the game I've been dreaming of for years.

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n0manarmy
Mar 18, 2003



I honestly couldn't figure out whether this game would play like Guild Wars 2 as well. The way he described the game, it felt like you could walk around a space station with other people but once you took off, there was going to be a bunch of instanced servers that would make an effort to have limited amounts of people run in to each other...unless you actually have friends that is. If you have friends they will be able to ride along in their space panzers too!

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