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![]() (Are you a newbie? Visit the Newbie Thread!) Quick Links: Official Site · Client Download · Wikipedia Article · New User Guide lolpro.com guides and news · Previous thread lolking.net Stat Tracking · quickfind.kassad.in - a useful account information source! Use this program to create replays! What is League of Legends? LoL is a FREE fast paced, session-based action RPG where up to 5 players per team battle each other to destroy the other team's base. Based off the popular Warcraft 3 mod Defense of the Ancients, it introduces new elements such as a persistent summoner leveling system to aid you in future games, rune system to effectively customize your champion for your playstyle, summoner spells for tactical use, multiple mastery pages for a talent tree-style additional power boost. Gameplay For those not familiar with DotA, you start at level 1 with a small amount of gold, gain experience, and over the course of the game you complete objectives, gain bounty, and kill enemy players on the other team in a race to destroy your opponents' base. At the end of each session, players will gain persistent experience and influence points, used to level up their summoners and to use as currency to purchase runes or champions. The magic of the game resides in wisely combining the diverse champions available and their unique abilities with a myriad of items for sale on the battlefield in order to gain leverage against your opponents. Of course being the best isn't necessarily enough, even professional players will need to coordinate with their team to control the map and strategize effectively to emerge victorious. Summoner System A player in League of Legends takes on the role of a summoner - a gifted spell caster who has the power to bring forth a champion to fight as their avatar in Valoran's Fields of Justice. As the summoner controls the champion in combat, the summoner also influences the outcome of the match through the use of spells, masteries, and runes. Once a match is over, the summoner gains experience and influence points. Experience points allow the summoner to gain increased powers, while influence points allow the summoner to gain access to new champions and power ups for use in future fights. Summoners may also spend influence points to change the aesthetics of the champions they summon. ![]() Summoner Spells Summoners are allowed the use of two summoner spells during any fight in the Fields of Justice. These spells have a direct impact on the action in the battle arena. Summoners, for example, can heal their champion, damage opposing minions directly, teleport their champion anywhere in the Field of Justice they are in, fortify their team's turret defenses, and a slew of other game-impacting results. Summoner spells don't drain a champion's mana on use, but rather are usable again only after a period of cooling down. As a summoner gains experience and increases their power by fighting in multiple battle arenas, new summoner spells will become available for use. ![]() Runes Before a battle arena match begins, a summoner will make use of runes to augment their champion's fighting abilities. There are four kinds of runes a summoner will use: glyphs (magical ability runes), marks (offensive runes), seals (defensive runes), quintessence (powerful all-purpose runes). Before a match begins, a summoner will be able to choose from at least two different rune configurations they have previously set in their runebook, with a maximum of eleven configurations. This allows the summoner maximum flexibility in choosing a runebook configuration best suited for whatever champion they might use in any of Valoran's Fields of Justice. ![]() Masteries A summoner is able to focus their intense magical training into three specific categories - offense, defense, and utility - which collectively are known as masteries. Some of the more advanced masteries require not only a working knowledge of previous masteries within a single category, but also the knowledge of a specific mastery. As a summoner gains levels of power within the League, they are able to select which specific areas of interest to focus on. Summoner masteries are not set in stone; based on the type of champion you wish to control in a battle arena, masteries may be changed to better suit a summoner's needs. ![]() Store The League of Legends Store allows summoners to purchase additional options through Riot Points (RP) and Influence Points (IP). Riot Points must be bought using real money, while Influence Points are earned by playing the game or judging other players in the Tribunal. ![]() Come chat with us! #leagueoflegends @ irc.synirc.net (Mibbit) Come talk with us! Mumble info! TiredDaemon posted:I found two newbie friendly videos that I highly recommend new players watch. I need some help/I'm new! Where do I go? While the thread is a good source for information, requests for help and advice can be easily missed. The best way to get quick and useful help is in the IRC channel, listed above (in the "Come chat with us!" link). The channel is active at almost all times of the day and there are many helpful people who are willing to give you a hand. How do I play with goons? Most games are started either on IRC or TeamSpeak. Hop on either and introduce yourself and see if any games are forming soon. Vent is the easiest way to get a game; if a channel is not full ask if you can join when they are done. Add people to your friends list after the game and soon you'll have a regular group to play with any time. Common courtesy is to let people know your summoner level before you start, so you don't get put against players who will eat you alive, and to never play a character for the first time in a premade game. I recommend you check the easily vandalized and awkward LoLnames spreadsheet! to see which guy prefers what! Someone was a huge jerk in-game! What do I do? At the post-game score screen, you can right click that player and use the "Report Player" function. Alternatively, you can email harassment@riotgames.com. Who's this "Brackhar" guy everyone's asking favours of? Brackhar is a developer at Riot Games. A Rabid Llama, TiredDaemon, and Catagorical are also developers. I do not work for Riot! Violently Car fucked around with this message at Apr 20, 2013 around 22:17 |
| # ? Oct 15, 2012 02:12 |
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| # ? May 25, 2013 23:38 |
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Champions: Please refer to this page. Important Information * Don't die. Not dying is more important than getting kills, so if you're in a 50/50 situation, go the safe route. * Towers are not a guarantee against being killed, especially later in the game. Sufficiently tanky characters can take many tower hits while his teammates beat on you. * Pay attention to the minimap. If an enemy is missing from your lane, tell your team. If you notice enemies missing from their lane, play safer. * Learn the basics of every champion by playing them at least once. There are ten champions that are free to play at any time, and they rotate weekly. * Get on TeamSpeak. Information in the OP. * Buy wards and place them at various intersections throughout the map. A single 75 gold ward intelligently placed can swing the momentum of an entire game. * G is the keyboard shortcut for pinging. You can ping the minimap, ping the real map, or tag an enemy. This is extremely useful for designating targets in the heat of the moment. Alt+clicking will also ping. * Typing /laugh, /taunt, /joke, or /dance will cause your character to emote. You can also type /l, /t, /j, /d, or press shift+1 through 4. * While laning, try to keep lanes closer to your tower than their tower. Avoid autoattacking mindlessly, as this will make it harder to last hit, as well as push your lane up. However, if your opponent is pushing the lane very hard, you should start pushing back, as it is harder to last hit a large group if they are under attack from your tower. * Your first item should usually be related to either HP or mana regen, depending on your champion. Doran's items are extremely gold-efficient items to start with, but have no upgrade paths, and buying one at the start will not leave you enough gold for potions. If you want potions, a mana crystal or cloth armour are good starting lane items, depending on the champion. Junglers usually grab Cloth Armor + Potions and build it into Madred's Razor as their first item. On casters, some people like to rush a Catalyst (gives hp/mana on level-up) so they can get their Rod of Ages done as quickly as possible, while others like to rush for a Rabadon's Deathcap for pure damage. Play around with your builds and see what works best for you! * The middle lane is usually reserved for champions that benefit from leveling quickly, require a lot of gold, and are good at handling a lane solo. * Learn to zone. Zoning is when you deny the enemy XP and gold by pushing them away from their own creeps with lane dominance. Think about strong lane partner combinations that can do this. * Control the jungle. This means wards, this means getting dragon, golem, and lizard. * If the enemy has stealth champions, buy vision wards and oracles if you need to. * Have a plan to push towers and win the game. Waiting just ramps up the enemy's power level. Chip away at towers whenever possible, but be mindful of your positioning. Team Fights * If there is a character that is extremely out of position, such as taking a different path or is simply too far from their team, focus that character down as fast as possible. Otherwise, focus the character that's dealing the most damage. While a common adage is "don't focus the tank", if their carry is extremely underfarmed, while a tanky character is well farmed and dealing the most damage, it might be pertinent to focus that character over the squishier carries. Support characters are also almost always good targets if they've put themselves in a bad position. Be prepared to switch targets at any time, and don't get tunnel vision. * Do not chase unless your team can handle whomever they are fighting. Most chasing just gets your delicate teammates killed by whichever enemy you left behind. * When retreating, make sure you cover your team. If you retreat in a staggered, split up formation, the enemy will pick you off. Retreat evenly in formation and they will rarely follow you. * Your initiator needs to be good at picking times to fight. You need to be good at following your initiator upon initiation. Some Commonly Used Terms: Map Related "Lane": The pathways which both yours and enemy minions will follow. Depending on how you and your minions are fighting the lane will either gradually progress toward the enemy's base or yours. Typically referred to as "top, middle, bottom" lanes. "mia": This means that an enemy champion is not where he/she usually is and could be going somewhere to kill one of your teammates. European players will often say, "ss" instead of "mia." "Dragon": Dragon is represented by the yellow skull in the river. Dragon is an important team objective, as he grants the entire team 190 gold (plus 25 to the slayer) upon being killed. Early on in the game, however, Dragon is extremely difficult and dangerous to solo, making dragon control a full team effort. "Baron": Baron is the red skull in the river. He is very hard to kill, requiring your whole team, and can only be soloed by a handful of champions, and only when they are extremely well-farmed. Killing Baron grants each player on the team 300 gold, 900 experience, and a powerful buff that grants bonus AD, AP, and considerable HP and MP regeneration. This buff lasts for four minutes. "jungle": Jungles are the areas inbetween the lanes on each side of the river. They have neutral creeps and are useful for ambushing enemies. Tactics Related "b" : Means "back," which is a request to retreat as the player feels the position is immediately unsafe and the players should not stay there. "care" : Means "be careful." Typically used when one or more or your teammates is deep in enemy territory. "gank" : This usually refers to as having multiple team members come and catch an unaware enemy champion off-guard and kill him/her. This is what happens if you don't heed "care" warnings. "push" : Help your minions and press forward into enemy territory, usually to kill one of their towers or inhibitor. "backdoor" : Means to go attack enemy structures while your minions are nowhere near the base, and the enemy champions are not near the base. While legal, a lot of people think it's an honorless, jerk tactic and don't like it. "poke" : Using long-range attacks (such as a skillshot) to try and weaken the enemy before you actually break into a full fight.." Thanks to Vier for the original OP and thanks to Dragongem for the original list of terms.
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| # ? Oct 15, 2012 02:12 |
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I'd just like to pop in and say Jayce is still complete horseshit wherever he is played. I'd just like confirmation, but I heard someone said he was definitely getting a nerf... is it true? Also, the dominion thread in the OP now requires archives, so perhaps that should be removed in favour of simply asking dominion questions here? And I like the new tag for the thread.
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| # ? Oct 15, 2012 02:15 |
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A jargogle posted:I'd just like to pop in and say Jayce is still complete horseshit wherever he is played. Not in the jungle, there he's only a mildly racist quasi-homophone.
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| # ? Oct 15, 2012 02:16 |
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A jargogle posted:I'd just like to pop in and say Jayce is still complete horseshit wherever he is played. I'd just like confirmation, but I heard someone said he was definitely getting a nerf... is it true? Jayce is pretty overpowered right now, along with Graves/Taric botlanes. It's not gamebreaking but it's annoying seeing that same combo every single ranked game.
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| # ? Oct 15, 2012 02:17 |
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My guess is they're going to hit his E pretty hard; the mana cost didn't really hurt him at all, and probably kick the Q's acceleration damage and maybe the projectile speed/range in the teeth too. As much as I hate to admit it, he deserved it, much like Riven when I complained then.
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| # ? Oct 15, 2012 02:19 |
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Jayce is pretty fun to play, so hopefully he doesn't get shot out of the air or something, but he does need to get pulled back a bit.
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| # ? Oct 15, 2012 02:20 |
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I've noticed that "ss" is catching on as the default in games that I play now. I'm not sure if this is because I use it (and notice it), but a while ago I would have gotten "what is ss" frequently - I haven't had someone ask me or argue about not typing mia correctly since maybe April.A jargogle posted:I'd just like to pop in and say Jayce is still complete horseshit wherever he is played. I'd just like confirmation, but I heard someone said he was definitely getting a nerf... is it true? He's really not that bad. He's a frustrating lane and a good poker, but it's shockingly difficult to be consistently impactful with him. He could probably stand to have his E on a longer cooldown, though - the frequency of his main, nearly indefensible harass is too much.
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| # ? Oct 15, 2012 02:20 |
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Servaetes posted:My guess is they're going to hit his E pretty hard; the mana cost didn't really hurt him at all, and probably kick the Q's acceleration damage and maybe the projectile speed/range in the teeth too. As much as I hate to admit it, he deserved it, much like Riven when I complained then. Doing this would just ruin him as a character. Oh no, watch out for his ticklefield!
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| # ? Oct 15, 2012 02:20 |
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I was kind of hoping for malzahar rolls up in his voidwagon. I really hope they nerf Jayce by a decent margin. Ezreal I'm not so sure about. He's a great duelist and he's good in lane but there are a lot of ADC's with better mid-late games that are a lot more useful in a fight. It sounds like they're gonna nerf his skilshot effects/dueling strength and keep the arcane shift, so people are gonna pick him anyway.
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| # ? Oct 15, 2012 02:21 |
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Verviticus posted:He's really not that bad. He's a frustrating lane and a good poker, but it's shockingly difficult to be consistently impactful with him. He could probably stand to have his E on a longer cooldown, though - the frequency of his main, nearly indefensible harass is too much. People at the S2 championship regarded Irelia as a counter because of a gapclose and slow/stun, but not quite seeing it. If Irelia did spectacularly well against Jayce, why shouldn't Riven? She can catch up with him and should be able to wail on him as well but I've always had a great deal of trouble with it. Hell, Renekton is a prototype Riven in a few ways, why not him either? Verviticus posted:Doing this would just ruin him as a character. Oh no, watch out for his ticklefield! Hey hey, his ranged W is pretty cool at least. Probably a cooldown nerf on E, both gate and hammersmack would be super necessary. They'll hit Q's numbers for certain, I'd bet. Servaetes fucked around with this message at Oct 15, 2012 around 02:26 |
| # ? Oct 15, 2012 02:23 |
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You're crazy he needs to be buried into a ditch.
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| # ? Oct 15, 2012 02:24 |
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Bo Berry posted:I was kind of hoping for malzahar rolls up in his voidwagon. Ezreal is so clearly the best ADC overall that he does need a bit of a nerf. They've stated that they want his design to be about rapid spells and mobility but he's too good at 1v1ing so it's quite likely one of the attack speed buffs/debuffs in his kit will be taking the hit.
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| # ? Oct 15, 2012 02:25 |
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How viable is jungling on a character pre-level 30 summoner? Ie. no runes?
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| # ? Oct 15, 2012 02:25 |
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Verviticus posted:He's really not that bad. He's a frustrating lane and a good poker, but it's shockingly difficult to be consistently impactful with him. He could probably stand to have his E on a longer cooldown, though - the frequency of his main, nearly indefensible harass is too much. I think some champs are more game-changing but he's just so safe. You can't really hope to catch him if he wants to get away and you can't get away if he wants you. Other good top laners like Jax, Darius, and Riven have some kind of tradeoff. Riven is pretty similiar in escape ability but she doesn't have a crazy-range poke.
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| # ? Oct 15, 2012 02:26 |
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I'm going to enjoy the Jayce nerf because it means I can go play other tops.
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| # ? Oct 15, 2012 02:26 |
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Kha talk from last thread- In toplane I typically always evolve my W first if the enemy is turtling behind his minions. People VASTLY underestimate how much damage that poke can pull and the range on it as well. Though if you do go this route expect to have mana problems so getting a manamune might actually be advantageous, or even a frozen heart for extra survivability. I typically only worry about evolving Q if I'm jungling or roaming after taking down top tower. Jungling kha- every Kha game I've entered I've gone for a level 2 gank, and it works more times than not, especially with an exhaust handy. This is where kha's malleability comes in hand though; depending on who you're jungling against you can level up your q and counter jungle effectively whilst being able to gank their jungler. Leveling up your W while in jungle gives you extra slow for ganking lanes and a long poke at that, though I typically don't use it and aim for speed to catch them off or get them to burn their flash. I've even upgraded my R for tower diving. I feel that Kha, at the moment, is under utilized and is a strong champ. Definitely not the strongest but he has the ability to adapt to the situation based on what your enemy is doing. Although he can be a good pubstomp against a group of pubs he has potential at a well coordinated game as long as someone really gets into his workings.
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| # ? Oct 15, 2012 02:29 |
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Naan Bread posted:How viable is jungling on a character pre-level 30 summoner? Ie. no runes? Other than that until you hit level 20 you probably won't have the defense via runes to do any route clearing because you'll be taking way too much damage from camps and have to B two or three times just making your route. Flameingblack fucked around with this message at Oct 15, 2012 around 02:36 |
| # ? Oct 15, 2012 02:30 |
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Naan Bread posted:How viable is jungling on a character pre-level 30 summoner? Ie. no runes? Play Nunu.
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| # ? Oct 15, 2012 02:31 |
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Flameingblack posted:A couple of champions can get away with it, like Maokai, Shaco, or Nunu who have either sustain or a mechanic that lets you kill camps without being hit that much. But you're also playing against <30s so it won't matter all that much.
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| # ? Oct 15, 2012 02:31 |
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What really needs to happen is that all carries need to be turned into what Ez is right now and then they need to nerf (PD or TF)/IE/BT. Ez is legitimately good enough to handle any lane but it makes the most sense to put him bot because he needs farm over levels, like pretty much every carry.
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| # ? Oct 15, 2012 02:32 |
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TrampolineTales posted:But you're also playing against <30s so it won't matter all that much.
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| # ? Oct 15, 2012 02:33 |
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Servaetes posted:People at the S2 championship regarded Irelia as a counter because of a gapclose and slow/stun, but not quite seeing it. If Irelia did spectacularly well against Jayce, why shouldn't Riven? She can catch up with him and should be able to wail on him as well but I've always had a great deal of trouble with it. Hell, Renekton is a prototype Riven in a few ways, why not him either? Irelia effectively has a double gap closer because Q resets on last hits. This makes her much more able to actually engage than many other champs. Riven's mobility is good but you have to expend your cooldowns just getting to him the first time and then what do you do after he knocks you back? Renekton's not as solid a champ as Irelia overall so that's a different issue.
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| # ? Oct 15, 2012 02:33 |
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Naan Bread posted:How viable is jungling on a character pre-level 30 summoner? Ie. no runes? Just pick a really survivable jugnler. Anyone that has near death clears even with runes would be a bad idea. Just look up some guides for a specific champ and they should tell you if you're likely to get murdered on your first clear. Nunu and Warwick are good examples of high sustain champs and they're not a lot of IP either.
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| # ? Oct 15, 2012 02:34 |
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Servaetes posted:People at the S2 championship regarded Irelia as a counter because of a gapclose and slow/stun, but not quite seeing it. If Irelia did spectacularly well against Jayce, why shouldn't Riven? She can catch up with him and should be able to wail on him as well but I've always had a great deal of trouble with it. Hell, Renekton is a prototype Riven in a few ways, why not him either? Irelia is a skill-match up against Jayce; she can sustain through his harass and as long as she dodges the odd accelerated Q she won't have too much trouble. Duelling with Jayce is pretty much off limits until she hits lv9 and even then Jayce can just disengage whenever he wants. His E needs two significant changes: 1) Change it to physical damage so top laners can at least itemise effectively against it. 2) Drop the Max HP% damage a bit. At max rank (which every Jayce either maxes first or second) it does 20% and is only capped when used against monsters! Poppy's signature move Q on the other hand does 8% and has a threshold. It's bad enough that it knocks you back, which Jayce will either do to disengage or use it after his hammer Q to send you away from your turret, but it will chunk you something fierce, especially if you're building armour to mitigate his ranged harass. I like Jayce's design and it's incredibly fun, but his numbers are broken to hell and back. I understand that his lack of ultimate means that he needs assistance in other areas but for a jack of all trades he's pretty loving good across the board. At ~1300 he's a pick or ban because if the player behind him is even slightly competent you've lost top lane (unless your jungler camps the lane, at which point you have to hope the rest of the team is competent enough to hold their lanes until the mid-game roam). Those are a lot of words about Jayce but he has made top lane and even worse place to be. Fake edit: Also drop the AD ratio on his Q. 120% bonus AD without acceleration > 168% with acceleration?!
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| # ? Oct 15, 2012 02:35 |
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^ I agree with making his E physical but there's uh, a bit of a functional difference between his E and Poppy's Q (not to mention that they are very very different champions) Irelia is faster than Riven and has sustain, so while Jayce can harass Riven down really easily and bat her away when she gets aggressive, Irelia can mitigate it to the point where he needs to use his E to get serious damage on her. Since this is his most effective disengage, she can jump on him. Riven can't aggro on Jayce until he wastes his E on something. If he just saves it, it just becomes a ranged vs melee situation where he shoots her and she shields and hopes for the best. edit: do you people proposing like 5 changes not understand that if more than one of those go through he'll just be a worthless trash champion? Like, the entire package now is very strong but not permaban worthy and we're looking at a dude with three good skills and no ult. Verviticus fucked around with this message at Oct 15, 2012 around 02:41 |
| # ? Oct 15, 2012 02:37 |
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Naan Bread posted:How viable is jungling on a character pre-level 30 summoner? Ie. no runes? Level one runes are dirt cheap. Even their small bonuses make a difference for the total cost of maybe 1k IP for 2 pages of stuff. Grab a handful of AS, Armor and MR per level stuff and go for it.
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| # ? Oct 15, 2012 02:38 |
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Flameingblack posted:No, the problem is double golems kicking your rear end because you don't have defense runes I was referring to the part about having to recall frequently, although the other jungler probably doesn't have any runes either, making it an even playing field.
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| # ? Oct 15, 2012 02:40 |
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TrampolineTales posted:I was referring to the part about having to recall frequently, although the other jungler probably doesn't have any runes either, making it an even playing field.
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| # ? Oct 15, 2012 02:42 |
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Flameingblack posted:Depending on your summoner level, you probably won't even see many other junglers until you get closer to level 20 or even much higher than that. If you toplane is bad and can't deal with 2v1 then it can turn ugly quick. That's true, I just remembered that most of my pre-30 games were duo-top anyway. Jungle monsters are scary, bro.
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| # ? Oct 15, 2012 02:44 |
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I've recently got 6.3k IP. So I've been kind of wavering on some new champions. Anyone have any suggestions? I mean there is plenty of champions I don't own, and it doesn't have to be a 6.3k champ either.
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| # ? Oct 15, 2012 02:44 |
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Verviticus posted:What really needs to happen is that all carries need to be turned into what Ez is right now and then they need to nerf (PD or TF)/IE/BT. Ez is legitimately good enough to handle any lane but it makes the most sense to put him bot because he needs farm over levels, like pretty much every carry. Yes on nerfing IE/PD (really they should just remove crit from the game), gently caress no on turning every carry into Ezreal. The majority of the AD carries are well balanced have their particular niches. The problem is that Ezreal, Corki, and Graves aren't paying enough for their advantages. They're super safe, have strong early games, strong mid games, and strong late games, coupled with good poking on all three. If you wanted to put the other carries on their level you'd be giving everyone an escape and doubling or more their utility. People need to accept that sometimes some things are just too good and need to be nerfed. "Buff everything else" is usually a terrible solution. Also Jayce was basically designed to counter the top lane as it exists now, so there is no question that he'll eat nerfs once the top lane gets changed, if not before. chumbler fucked around with this message at Oct 15, 2012 around 02:47 |
| # ? Oct 15, 2012 02:45 |
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I feel like Jayce is a case of having too big a toolkit, particularly when it's not needed. Hammer E is a great example of this: it's an incredible nuke that scales with his damage, the target's health, and is a great disengage on a character who already can leap to an enemy and has two different ways of increasing his speed. If you take away the knockback or take away the % burst no matter what the skill is still a good skill. Same with his accelerated Q. If you make it so that the gate doesn't increase its damage, the fact that it still has its width and range and speed increased continues to make that combo good.
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| # ? Oct 15, 2012 02:47 |
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chumbler posted:Yes on nerfing IE/PD (really they should just remove crit from the game), gently caress no on turning every carry into Ezreal. The majority of the AD carries are well balanced have their particular niches. The problem is that Ezreal, Corki, and Graves aren't paying enough for their advantages. They're super safe, have strong early games, strong mid games, and strong late games, coupled with good poking on all three. If you wanted to put the other carries on their level you'd be giving everyone an escape and doubling or more their utility. If you're seriously fixing the big three/four carry items, then yes, most carries are going to need serious buffs. Symphonie posted:If you take away the knockback or take away the % burst no matter what the skill is still a good skill. Same with his accelerated Q. If you make it so that the gate doesn't increase its damage, the fact that it still has its width and range and speed increased continues to make that combo good. It's a good skill on a champion with an ult. It would be disappointing on Jayce. Verviticus fucked around with this message at Oct 15, 2012 around 02:50 |
| # ? Oct 15, 2012 02:47 |
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Zain posted:I've recently got 6.3k IP. So I've been kind of wavering on some new champions. Anyone have any suggestions? I mean there is plenty of champions I don't own, and it doesn't have to be a 6.3k champ either. Well, what kind of role are you looking for in the champ you want to buy?
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| # ? Oct 15, 2012 02:47 |
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Zain posted:I've recently got 6.3k IP. So I've been kind of wavering on some new champions. Anyone have any suggestions? I mean there is plenty of champions I don't own, and it doesn't have to be a 6.3k champ either.
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| # ? Oct 15, 2012 02:47 |
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Here's hoping for more items in Season 3. Every time in recent memory that they've come out with a new item (Maw, Athene's, Zeke's Herald) they've filled a niche that was lacking before, something that is always appreciated.Zain posted:I've recently got 6.3k IP. So I've been kind of wavering on some new champions. Anyone have any suggestions? I mean there is plenty of champions I don't own, and it doesn't have to be a 6.3k champ either.
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| # ? Oct 15, 2012 02:48 |
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Flameingblack posted:If you're looking for someone fun, welcome to the League of Draven. Playing the mini-game with his axes is a lot of fun. I second this. Draven is really fun, and while not necessarily the most powerful ADC, he's a blast to play and one of the more fun carries for me at the moment.
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| # ? Oct 15, 2012 02:49 |
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If you want a fun new champ then get singed. He really needs a Pied Piper skin that makes his smoke into bars of music and plays a spritely tune while toggled
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| # ? Oct 15, 2012 02:56 |
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| # ? May 25, 2013 23:38 |
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Is there a particular date that season 3 is going to start? Kinda wondering when my ElO is going to reset.
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| # ? Oct 15, 2012 02:59 |


































