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Space-Pope
Aug 13, 2003

Action Squirrel!

It feels like a large portion of the game's difficulty is the fact that you can slide down hills. I died multiple times last night simply by not paying attention and failing to notice that I was on an incline. It kind of throws you for a loop, I feel, since it's just not expected out of an NES platformer.

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Hit or miss Clitoris
Apr 19, 2003
I HAVE BEEN A VERY NAUGHTY BOY

I feel like a horrible gamer because I can't drat beat stage 2's boss. He just keeps blocking with his sword and it is really hard to bounce a shot onto his head. And I can never tell if he is going to charge, jump or back up. I got the same thing Mikl did, but didn't get the extra lives for it.

Any advice on this guy or do I just gotta keep lobbing them at him?

Frunk
Apr 21, 2008

Our organization offers ample room for advancement and recognizes employees for outstanding performance and loyalty.




This room. This loving room. The mirror taunts me with its golden shine. This is the last one; then I can finally end this nightmare.

EDIT:



OBJECTIVES UPDATED. Oh, it's on now.



Two of three bosses down. Feeling the adrenaline. The real Dark Souls starts here.



Welp. Maybe tomorrow.

Frunk fucked around with this message at Oct 18, 2012 around 23:08

Harlock
Jan 15, 2006

Tap "A" to drink!!!



And finished (with bad ending):



That final boss, I needed all my star bouncing abilities.

Andronian
Feb 16, 2012


Well, I sat down and played it for a little while, got kind of used to the star-slinging mechanic, and managed to make it to level 3 before deciding I'd had enough for the moment. I think I missed the secret in level 2 though, I was under the impression that beating the boss would give me the secret (so naturally when I tried to collect his sword at the end, that didn't work out too well).

Guess I got a lot more Gimmick to go!

Hit or miss Clitoris
Apr 19, 2003
I HAVE BEEN A VERY NAUGHTY BOY

Well I'm through to Level 4. This game is drat brutal, but the more I play it the more I like it. It's getting more fun, but the difficulty curve is intense. It takes e 3-4 game overs each stage just to make it to the boss, each of which usually kills me on the first attack after reaching them. I got the special items in the first two worlds and I think I know where they are in 3 and 4, but I don't think I have it in me to get the good ending to this game if you really have to beat it without continuing once.

Also, I'm finding that using a gamepad instead of the keyboard makes this game go from impossible to playable. I really wish this came out in the states, I would have eaten this poo poo up back then. Its like a weird mix of Kirby and Mega Man, graphically, and as frustrating as possible. This would have been one of those games I'd buy and sell a dozen times over my life, like Kiwi Kraze or Adventure Island.

Frunk
Apr 21, 2008

Our organization offers ample room for advancement and recognizes employees for outstanding performance and loyalty.


Started streaming my next attempt at the good ending (at stage 6 now):

http://www.twitch.tv/thefrunk

EDIT:



IT IS DONE!

"Solid copy; we can confirm that the gimmick has recovered the VIP."

(Whole run can be watched here: http://www.twitch.tv/thefrunk/b/336054116)

Good ending, stockpiled like 50-something lives using the trick on stage 5 to get to the end boss, who I managed to cheese into a corner. GOOD TIMES.

Frunk fucked around with this message at Oct 19, 2012 around 02:17

Shlapintogan
Jul 15, 2011

HAW


That makes the first good ending on the spreadsheet. If you're streaming the challenge, post it here and I'll come watch your repeated failures.

ryden
Oct 9, 2011


Woooo, just finished, got the bad ending. http://imgur.com/a/M0AKA

This game is pretty drat fun, I'm glad I was able to participate in this. I'm determined to get the good ending, but it'll have to wait till tomorrow.

I'm already looking forward to the next challenge, whatever that will be!

Color Printer
May 9, 2011

You get used to it. I don't even see the code. All I see is Ipecac, Scapular, Polyphemus...


I need to share my pain. Watch me suck at this game. Streaming here: http://twitch.tv/color_printer

EDIT: Got to level 4 boss, ran out of steam, blehhhhhhhhhhhhhhhh

Color Printer fucked around with this message at Oct 19, 2012 around 04:52

Goggle Fox
Jul 9, 2011



Hit a small wall in Level 3, will be reattempting it tomorrow. The man with the fan mocks my every move.

I've found all three treasures in the first three levels. And yes, I'm shooting for the good ending. Send help.

PotatoManJack
Nov 9, 2009


Has this thread done Rygar for the NES? That game was pretty dman difficult, and as far as I can tell, the final boss is nearly impossible to beat. I had the game as a kid and was never able to defeat the final boss. As an adult I finally did it using rampant abuse of save states, and even then it was extremely difficult.

That being said, it is a pretty fun platformer with some minor RPG elements to it, and is not overly long.

Space-Pope
Aug 13, 2003

Action Squirrel!

Going to start streaming again tonight. I've got commentary with me, so let's hope I actually succeed this time!

http://www.twitch.tv/spacepopelive

orochi
Oct 9, 2012

/usr/bin/orochi

I have a few suggestions for NES games to challenge. I have yet to beat any of these, but I would like to.

Panic Restaurant

Little Sampson (seems very difficult, but also quite fun.)

Zelda 2

Metal Gear

Adventures of Dino Riki (I figure the continue code should probably be allowed for this one. Perhaps people could note whether or not they used it.)

Shatterhand (seems really challenging from the few levels I've played.)



I'll leave it at that for now. Don't want to get too carried away listing titles. Especially when everyone else is listing their own suggestions left and right.

Edit: The original Castlevania might also be a good one. Probably no harder than Gimmick (bad ending) really. I've already beaten it though so I wouldn't be able to participate.

Or the 3rd Castlevania (haven't beaten that one), of which I get stuck on the drat level with the falling blocks and what not.

orochi fucked around with this message at Oct 19, 2012 around 06:36

Chows
Apr 13, 2002

What is this, ice?


Bad ending achieved!



I might have a go at getting the good ending, but I'm in the middle of Super Metroid at the moment so it might not get done by the deadline.


I don't know if it was done previously, but I found beating Adventure Island legitimately on hardware to be immensely satisfying. Though I had to do it over the course of several days, with the system paused for work and sleep.

Andronian
Feb 16, 2012


Wow okay, so I got to Stage 5's boss and uh

what

Anyone got any tips for phase two of this boss? I had a hard enough time getting past phase one but I just don't even know what to do to hurt him, let alone reliably dodge those dang homing missiles.

Shlapintogan
Jul 15, 2011

HAW


There's a cannon beforehand that can give you a bunch of bombs. Use bombs on the second form to demolish it relatively easy.

Shlapintogan fucked around with this message at Oct 19, 2012 around 05:09

Chows
Apr 13, 2002

What is this, ice?


Andronian posted:

Anyone got any tips for phase two of this boss? I had a hard enough time getting past phase one but I just don't even know what to do to hurt him, let alone reliably dodge those dang homing missiles.

The most helpful thing for me was getting cleanly past the first stage. Since you need to be on top of the conveyer to the left in order to land hits, just hang out there instead of trying to dodge on the floor. When the trolly is over to the right side you can send stars over, and when he comes over to the left you can land a direct hit from in close.

To get hits in on the second form, you need to bounce them in onto the gun on top. A small hop to get some arc should do the job.

Try to save a health potion from the start of the stage. One can be had reliably if you start the level with an empty inventory.

Frunk
Apr 21, 2008

Our organization offers ample room for advancement and recognizes employees for outstanding performance and loyalty.


If you have full health you can tank it, too. Just keep jumping and chucking stars from point blank. This game is very lenient on the amount of time you remain invincible after getting hit.

Bovineicide
May 2, 2005

Eating your face since 1991.


I guess the upside of being unable to sleep tonight is that I finished Gimmick. Now to try and get the good ending So glad this game has infinite continues, too.

Bovineicide fucked around with this message at Oct 19, 2012 around 07:21

Shlapintogan
Jul 15, 2011

HAW


Since we're entering the third day of the challenge, I'd like to pose some questions to you all:

First and foremost, where do you think the difficulty of the challenges should go from here? Do we need games that are harder or easier than Gimmick!, and do we need longer or shorter timeframes for completion?

Secondly, what era of gaming do you feel the cutoff should be for challenges considered? I was thinking about going as late as PS1/N64 games, but I'd like to get input on it before making a concrete decision.

Finally, would anyone be adverse to "lightning round" challenges where the game being challenged is pretty short (like an arcade game), but the deadline is also very close to when the challenge is issued? These challenges would usually be put forward in between normal challenges, or for people who are waiting on another normal challenge to hit. Whether or not you complete these challenges would be recorded on the spreadsheet like normal.

Myriad
Apr 26, 2010


I have way too much time on my hands so I am all for lightning rounds

Doom Goon
Sep 18, 2008


Bovineicide posted:

I guess the upside of being unable to sleep tonight is that I finished Gimmick. Now to try and get the good ending So glad this game has infinite continues, too.

Me too, I wasn't even going to try but... thanks insomnia? I've been wanting to try it out for awhile, anyway. Kind of weird it wasn't brought anywhere b/c there's like no dialog in it at all (if there was Japanese, which was the version I played, I missed it). Just got the bad ending, but I forgot I don't have a camera around right now. Honestly, except for the lobster boss I didn't think the game was too bad; even then it is much less difficult if you have a potion or stop it from advancing, I think. If I had more time and could figure out where the special item was on the stage I didn't find it on I'd do it, I figure. Heck, maybe I'll do it some other time anyway. Oh yeah, Bovineicide, remember if you continue it gets rid of all your collected special items, so you can't get a good ending that way (otherwise it'd be cake).

I don't have much of an opinion on where to go. I prefer difficult games over games where you get screwed because of a bad save system or game design, though, which I kind of think this one does for the good ending. And I wouldn't mind even some difficult-challenge PC games (Deus Ex!) or special challenges, though, again, I don't know if I can make this a regular thing.


Whuh~!? Next, Mr. Gimmick faces his own personal MECHA-LOBSTER HELL!

Doom Goon fucked around with this message at Oct 19, 2012 around 09:22

Katana Gomai
Jan 14, 2007


Shlapintogan posted:

Secondly, what era of gaming do you feel the cutoff should be for challenges considered? I was thinking about going as late as PS1/N64 games, but I'd like to get input on it before making a concrete decision.

Stay within the generation before that, if only for ease of emulation. Not every PS1/N64 game runs 100% yet, and not everyone is willing to fetch an ISO compared to a SNES rom.

Novasol
Jul 27, 2006

Diversification is for pussies.

Well, this will be a fun thread to watch. Not play in though, because

quote:

6. You may participate in a challenge so long as you have not beaten the game being presented.

is going to preclude me from a lot of stuff

Jibo
May 22, 2007



Shlapintogan posted:

Since we're entering the third day of the challenge, I'd like to pose some questions to you all:

First and foremost, where do you think the difficulty of the challenges should go from here? Do we need games that are harder or easier than Gimmick!, and do we need longer or shorter timeframes for completion?

Secondly, what era of gaming do you feel the cutoff should be for challenges considered? I was thinking about going as late as PS1/N64 games, but I'd like to get input on it before making a concrete decision.

Finally, would anyone be adverse to "lightning round" challenges where the game being challenged is pretty short (like an arcade game), but the deadline is also very close to when the challenge is issued? These challenges would usually be put forward in between normal challenges, or for people who are waiting on another normal challenge to hit. Whether or not you complete these challenges would be recorded on the spreadsheet like normal.

Throw my vote in for longer rounds, I'm a boring grown-up with no damned free time.

I've barely gotten to spend any time with the game, my internet took a crap yesterday and by the time it was working it was late and I had trouble getting the game to work. We'll see if I can get a big enough push to finish this tomorrow morning.

Harlock
Jan 15, 2006

Tap "A" to drink!!!



Shlapintogan posted:

Since we're entering the third day of the challenge, I'd like to pose some questions to you all:

First and foremost, where do you think the difficulty of the challenges should go from here? Do we need games that are harder or easier than Gimmick!, and do we need longer or shorter timeframes for completion?
I think the difficulty level of Gimmick is where it should stay. Gimmick is a hard game, but not because of poor controls or design - the game actually is satisfying in that it's difficult without stacking the deck against you. So it feels rewarding when you can finish it on your own merit instead of constantly being screwed over by bad controls. Also, I think the timeframe depends on the game. Gimmick really shouldn't take you any more than a couple of hours going for the bad ending. Doing it over a weekend should be enough time to complete it.

Shlapintogan posted:

Secondly, what era of gaming do you feel the cutoff should be for challenges considered? I was thinking about going as late as PS1/N64 games, but I'd like to get input on it before making a concrete decision.
I'd like to stay in the NES/SNES/Genesis era, but I wouldn't totally mind if a later game is thrown in. The problem being like someone said with emulation issues and people actually having said game if you want the most amount of people to participate.

Shlapintogan posted:

Finally, would anyone be adverse to "lightning round" challenges where the game being challenged is pretty short (like an arcade game), but the deadline is also very close to when the challenge is issued? These challenges would usually be put forward in between normal challenges, or for people who are waiting on another normal challenge to hit. Whether or not you complete these challenges would be recorded on the spreadsheet like normal.
I think 'lightning round' challenges would be great. Ever since finishing Gimmick I've been wanting to move on to other games to give a try within the context of the thread since I have some free time in the immediate future. I realize though that it might get too unwieldly or out of control the more games we introduce at once. A couple shorter challenges along side the main challenge would be pretty neat, imo.

Goggle Fox
Jul 9, 2011



I'm in the "boring adult with a full schedule" section too. This week's a bit of an exception. I wouldn't mind longer time spans, though I'm pretty much set for this one unless something horrible happens. Possibly involving lasers.

Lightning rounds could be good on weekends, as long as they're really short games. Gimmick's at about the right challenge level, and the era of games probably shouldn't go past the SNES/Genesis era, at least not often. For one thing, PSX and N64 games tend to be a lot longer.

skull wall
Jul 29, 2012


I think PS1 era games would be fine as long as they are arcade-like and don't take 15+ hours to complete.

Jibo
May 22, 2007



skull wall posted:

I think PS1 era games would be fine as long as they are arcade-like and don't take 15+ hours to complete.

You also tend to have to get physical copies of them, unless they are on Playstation Classics. Five days to a week may not be a long enough time to get some PSX games, let alone finish them.

g0lbez
Dec 25, 2004

and then you'll beg

Shlapintogan posted:

Since we're entering the third day of the challenge, I'd like to pose some questions to you all:

First and foremost, where do you think the difficulty of the challenges should go from here? Do we need games that are harder or easier than Gimmick!, and do we need longer or shorter timeframes for completion?

Honestly I'd be cool with totally randomized challenges. Just pick a whole bunch of good quality games that range from piss easy to balls hard and pick them out of a hat or something, that way everyone's happy!

Also count me in for the current challenge.

FighterKnuckles
Apr 17, 2010

The truth is in sight!

I agree with the idea of not going beyond the Genesis/SNES era of games, but I think we can still do things like TurboGrafx-16/PC engine games too, or even stuff like the MSX or the Sega Master System. Not just the main popular consoles of that era.

As for my progress on this challenge, I've made it to Stage 4 so far. I don't see myself getting the true ending this time.

draks
Apr 29, 2009

here he comes


http://www.twitch.tv/fancydrak

ALRIGHT. I'm starting my Gimmick stream now. Starting from the beginning, gonna go for a good ending. Be prepared for lots of... pain, maybe. Probably.

Mikl
Nov 8, 2009

The trick is building a gravity-manipulation bubble into your bed to lower the local G.


Shlapintogan posted:

Since we're entering the third day of the challenge, I'd like to pose some questions to you all:

First and foremost, where do you think the difficulty of the challenges should go from here? Do we need games that are harder or easier than Gimmick!, and do we need longer or shorter timeframes for completion?

More or less the same difficulty as Gimmick. I'm having a hell of a time beating it (STILL can't get past the stage 3 boss ) but I'm loving it.

As for timeframe, I'm OK with any timeframe that is at least five days long or includes at least a weekend (Saturday and Sunday), just to have enough time to seriously attempt beating it.

quote:

Secondly, what era of gaming do you feel the cutoff should be for challenges considered? I was thinking about going as late as PS1/N64 games, but I'd like to get input on it before making a concrete decision.

I'm fine with anything as long as the game can be completed in a reasonably short timespan and can be properly emulated even on somewhat-older or not-so-much powerful computers (when I travel for work I don't have access to a proper gaming computer and have to make do with a netbook).

quote:

Finally, would anyone be adverse to "lightning round" challenges where the game being challenged is pretty short (like an arcade game), but the deadline is also very close to when the challenge is issued? These challenges would usually be put forward in between normal challenges, or for people who are waiting on another normal challenge to hit. Whether or not you complete these challenges would be recorded on the spreadsheet like normal.

Bring it I look forward to the sweat and tears (on my part, of course).

Frunk
Apr 21, 2008

Our organization offers ample room for advancement and recognizes employees for outstanding performance and loyalty.


Fist Punch posted:

http://www.twitch.tv/fancydrak

ALRIGHT. I'm starting my Gimmick stream now. Starting from the beginning, gonna go for a good ending. Be prepared for lots of... pain, maybe. Probably.

Draks murdered them. He murdered them all.

Frunk fucked around with this message at Oct 19, 2012 around 22:22

draks
Apr 29, 2009

here he comes


ALRIGHT. With goons as my witness, I have done it.



Good End get!! Sorry, spooky castle mansion.

I also ran into some weird glitch in Stage 5 while I was life-farming where the camera started flippin' out and flying all over the stage and eventually it dropped me in some water. IT WAS EXTREMELY TERRIFYING.

EDIT: also i hate to be confusing but i changed my forum name now that i actually have something to post about!! I used to be Fist Punch so if you could change my name to "draks" on the spreadsheet that'd be awesome, thanks :'D

draks fucked around with this message at Oct 19, 2012 around 21:05

Jibo
May 22, 2007



Fist Punch posted:

ALRIGHT. With goons as my witness, I have done it.



Good End get!! Sorry, spooky castle mansion.

I also ran into some weird glitch in Stage 5 while I was life-farming where the camera started flippin' out and flying all over the stage and eventually it dropped me in some water. IT WAS EXTREMELY TERRIFYING.

You made that poo poo look really easy. I am looking forward to taking a crack at it this weekend.

draks
Apr 29, 2009

here he comes


For those interested in the Stage 5 glitch, I snipped that section of my playthrough video and put it here.

http://www.twitch.tv/fancydrak/c/1703351

I guess you can fall into the crack between the conveyor belt and the ground here?? Mind the gap, I guess.

Dragonatrix
Aug 16, 2009

You have offended STRINGIE! You must be punished!




Managed to get the bad end for now. I'll try for the better/good/true one either later tonight or tomorrow, I guess.

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nene.
Aug 27, 2009

power


http://www.livestream.com/nenestream I am goinna try

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