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Samurai Sanders
Nov 4, 2003

Pillbug
Oh...that's even more scripted than I thought. If a large part of the game is like that count me out absolutely.

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Dr. Video Games 0031
Jul 17, 2004

I don't care if there are lots of scripted events, or if the game is totally linear. In fact, I kind of don't want it to be non-linear. The game looks pretty amazing as it is. It seems like they're giving you lots of choice where it really matters, in the gameplay. And the gameplay looks super manic and fun as hell.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
Yeah the game looks sweet. The OP's awesome array of media has definitely boosted my interest in this game.

Jetfire
Apr 29, 2008

Shimrra Jamaane posted:

What's the deal with tons of developers jumping ship over the past few months?

It's possible they just finished the work they were contracted to the game for and left after their contracts wound up. I'm not sure what the workflow is for art and design people when it's in the final stages of what I'm going to assume are mostly polish and glitch catching.

YOURFRIEND
Feb 3, 2009

You're an asshole, Mr. Grinch
You really are a cunt
You're as cuddly as a cockring
and charming being a shitheel

FUCK YOURFRIEND!
Seriously I like open world choose your own adventure FPS games as much as the next guy, but a tightly controlled cinematic experience with novel combat? Seems like there's plenty of room for that in the FPS market. I also feel like Bioshock is one of the best FPS games every made.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"

YOURFRIEND posted:

Seriously I like open world choose your own adventure FPS games as much as the next guy, but a tightly controlled cinematic experience with novel combat? Seems like there's plenty of room for that in the FPS market. I also feel like Bioshock is one of the best FPS games every made.

I'm currently replaying Bioshock 2 on hard and it's much better than I gave it credited for the first time around.

CelestialScribe
Jan 16, 2008
It's pretty obvious this game is a trainwreck. Irrational has had about five or six high profile departures in the past 12 months. Not a good sign.

Massive_Idiot
Jun 21, 2007

Receiving data bursts, everything to do with it.
Game looks exciting, only thing I'm afraid of is it's just going to be another "we're going to make a game just like System Shock but we'll never have any of the rights to System Shock so we'll just try are damnedest not to make it 'look' like System Shock. We really wish we could just make a System Shock game truly honest by the way here's another Bioshock hope the art direction makes it not feel like you're playing another System Shock"

Samurai Sanders
Nov 4, 2003

Pillbug

Kraustofski posted:

Game looks exciting, only thing I'm afraid of is it's just going to be another "we're going to make a game just like System Shock but we'll never have any of the rights to System Shock so we'll just try are damnedest not to make it 'look' like System Shock. We really wish we could just make a System Shock game truly honest by the way here's another Bioshock hope the art direction makes it not feel like you're playing another System Shock"
So, is EA going to sit on the System Shock license forever and never allow another one to be made by anyone?

Dr. Video Games 0031
Jul 17, 2004

Samurai Sanders posted:

So, is EA going to sit on the System Shock license forever and never allow another one to be made by anyone?

EA doesn't have the system shock license, I don't think. An insurance company does.

Spalec
Apr 16, 2010

Monster w21 Faces posted:

I'm currently replaying Bioshock 2 on hard and it's much better than I gave it credited for the first time around.

The story was mostly terrible and pointless but the gameplay changes were excellent, like having plasmids and weapons both useable at once and upgrading plasmid levels actually did something then just increase damage (like the incinerate, level 2 gave you a charge up firebomb and level 3 made the firebomb standard and gave you a continuous flamethrower attack for holding down the button.

The section when you control a little sister was cool too.

Massive_Idiot
Jun 21, 2007

Receiving data bursts, everything to do with it.
Last I heard EA 'tried' to make a System Shock game, then it turned out the rights of it were actually owned by some law firm of some sort that had been sold in some emergency fire sale by the previous owners. Also turns out they wanted millions of dollars for EA to even consider using the rights to it, they'd be used on loan I think and half the profits would go to said firm.

EA said no loving way and made Dead Space instead. That firm still owns the rights to it and plan to sit on it until a knight in billion dollar armor comes along and takes them up on their ridiculous offer.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"

CelestialScribe posted:

It's pretty obvious this game is a trainwreck. Irrational has had about five or six high profile departures in the past 12 months. Not a good sign.

Please provide links to these stories unless they're the positions that were already discussed.

Samurai Sanders
Nov 4, 2003

Pillbug

Kraustofski posted:

EA said no loving way and made Dead Space instead. That firm still owns the rights to it and plan to sit on it until a knight in billion dollar armor comes along and takes them up on their ridiculous offer.
IP squatting is the business of the future, seriously.

throw to first DAMN IT
Apr 10, 2007
This whole thread has been raging at the people who don't want Saracen invasion to their homes

Perhaps you too should be more accepting of their cultures
Couple of things that sort of concern me, if anyone would know more about them and could shed some light

quote:

Unlike BioShock in which the player was able to use special Gene Banks to alter the loadout of plasmids and tonics they had, the choice to imbibe a certain vigor or nostrum is permanent and cannot be changed later in the game, placing emphasis on the consequences of the player's choices throughout the game.

Infinite does not use EVE, the equivalent of magic points, for powering abilities gained by vigors or nostrums. Each container of vigor has a limited number of charges in it, and while more can be found around the game's environment, the player can only carry a limited number of vigors into battle, with more powerful vigors containing fewer charges.
So how exact do you recover your charges? Can you drink gatorade to get your Vigors back up or do you need to find another exactly same Vigor and reuse that to restore charges? The idea that because I decided at the start of the game that I wanted some Vigor means that I have to keep lugging it around way past the time it has lost it's usefulness, hopefully you can at least upgrade them? And how are they going to ensure that you have enough Vigors to keep the ones you use charged?

quote:

Once reunited with Elizabeth, who also has a set of such powers, the player must work together with her to escape Columbia. For example, Elizabeth can create a localized rainstorm on foes, which the player, as Booker, can then fire upon with an electricity-based attack, electrocuting the foes. The player will not be directly in control of Elizabeth, but instead she will react to the player and the current situation in a manner similar to the AI Director in Left 4 Dead, according to Levine. However, using Elizabeth's powers also harms her, an action compared to the choice of killing or saving the Little Sisters from the previous games.
Using her powers harms her how? Can you give her canned ham to heal her or is it just "make her use powers x times and it's bad ending for you". That trailer also had her using her powers couple times, is it that she can use them sometimes but if you force her to do it too often, it damages her or that she only gets harmed from using them in certain spots where you can made decision to take a hard route/not get loot or make her take damage. Because giving the player toys and then telling him that yeah, if you actually use those you're hosed kinda sucks.

quote:

Levine has stated about working with Elizabeth in the game that "in no way, shape, or form is this an escort mission"
Good, gently caress escort missions. They are without fail really loving awful. I hope she is literally immortal except in those Rift spots where she's at least immobile.

Didn't really care about this before but reading the OP and watching those trailers actually made me pretty interested about this.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"

Puistokemisti posted:


So how exact do you recover your charges? Can you drink gatorade to get your Vigors back up or do you need to find another exactly same Vigor and reuse that to restore charges? The idea that because I decided at the start of the game that I wanted some Vigor means that I have to keep lugging it around way past the time it has lost it's usefulness, hopefully you can at least upgrade them? And how are they going to ensure that you have enough Vigors to keep the ones you use charged?


We really don't know. I would think it's like choosing a class in an rpg.

Puistokemisti posted:

Using her powers harms her how? Can you give her canned ham to heal her or is it just "make her use powers x times and it's bad ending for you". That trailer also had her using her powers couple times, is it that she can use them sometimes but if you force her to do it too often, it damages her or that she only gets harmed from using them in certain spots where you can made decision to take a hard route/not get loot or make her take damage. Because giving the player toys and then telling him that yeah, if you actually use those you're hosed kinda sucks.
Good, gently caress escort missions. They are without fail really loving awful. I hope she is literally immortal except in those Rift spots where she's at least immobile.


Unknown at this time. It's probably story related like saving or killing little sisters. When she first showed off her powers on the bridge trailer she got a nose bleed straight after.

So to answer all of your questions...there's a lot of mystery still surrounding the game which is probably for the better.

Sure you go into your purchase a little blind but the pay off, should it pay off, will be all the sweeter.

Farbtoner
May 17, 2011

by Y Kant Ozma Post
Has Ken Levine ever acknowledged that the effects for the rifts are almost completely lifted from Fringe? I'm not accusing him of plagiarism or anything, it just tickles me that in earlier media there was zero sight nor sound of them and then once Fringe started it's plotlines about crossing between worlds suddenly an identical effect shows up in the game :allears:

YOURFRIEND posted:

Seriously I like open world choose your own adventure FPS games as much as the next guy, but a tightly controlled cinematic experience with novel combat? Seems like there's plenty of room for that in the FPS market. I also feel like Bioshock is one of the best FPS games every made.

For real. As much as people hurf and durf about brown military shooters we've had some utterly fantastic and creative shooters like Deus Ex and Dishonored in the past year and Bioshock Infinite looks like it will join that canon pretty comfortably just for the art direction.

Besides, it's not like this mythical choose-your-own-adventure style of FPS storytelling ever really existed. Even System Shock 2 was linear and had a lovely ending.

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up

Monster w21 Faces posted:

Levine has stated about working with Elizabeth in the game that "in no way, shape, or form is this an escort mission"

And Fable: The Journey isn't on rails.

Samurai Sanders
Nov 4, 2003

Pillbug
It's not the scripted events themselves that are the problem, its that they are usually associated with a linear game as far as environments go, i.e. as soon as you walk past that environment and see that event, that means that you won't ever need to walk through there again, and there's no reason to examine the environment because the game is written so you will see everything you need to see in it the first time. It makes the environments seem disposable, like they are only for looks while you walk from point A to B. That's what I love about games like Metroid, you'll go searching through an environment a second time and see things you missed or were impassible at the time, that you can now take advantage of because of your new power or whatever. It feels much more like the environments are really there. Bioshock 1 did this ok, Bioshock 2 less so, since as soon as you leave a zone it is gone forever. I'm worried Infinite will be more like 2 is this regard.

There's no reason that one HAS to imply the other, it's just the way things usually turn out.


edit: vvv they just had to have a damsel in distress for the sake of their storytelling I guess. They'll play up the idea that she doesn't really need your help or whatever but we all know what's really behind her being included.

Samurai Sanders fucked around with this message at 21:31 on Oct 21, 2012

FedEx Mercury
Jan 7, 2004

Me bad posting? That's unpossible!
Lipstick Apathy
The game really does look like fun (although to be honest I got kind of bored of Bioshock at around the 3rd or 4th area.) The shameless pandering with the female character is really overboard though, with the ridiculous doe-eyes and giant exposed cleavage.

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
Hey everyone, remember to https://www.preordernow.com

ImpAtom
May 24, 2007

notZaar posted:

The game really does look like fun (although to be honest I got kind of bored of Bioshock at around the 3rd or 4th area.) The shameless pandering with the female character is really overboard though, with the ridiculous doe-eyes and giant exposed cleavage.

This is the thing I find weirdest about the game to be honest. Everything they show of the character she acts like a literal child, a young teenager at best. Even her face basically makes her look 12. Then they gave her a bizarre cheesecake dress with uber-cleavage. It's really bizarre art design.

Admittedly I'm coming off Dishonored which had both a protect-the-child plotline with an actual child and clothing which didn't radiate cheesecake so I may be biased.

TychoCelchuuu
Jan 2, 2012

This space for Rent.
Haha wow that's a trip. What did that point to before Bioshock Infinite?

Farbtoner
May 17, 2011

by Y Kant Ozma Post

ImpAtom posted:

This is the thing I find weirdest about the game to be honest. Everything they show of the character she acts like a literal child, a young teenager at best. Even her face basically makes her look 12. Then they gave her a bizarre cheesecake dress with uber-cleavage. It's really bizarre art design.

Admittedly I'm coming off Dishonored which had both a protect-the-child plotline with an actual child and clothing which didn't radiate cheesecake so I may be biased.

It took me awhile to realize it, but in Dishonored there are no dresses. All the women wear pants, but they're still tailored in a way that looks feminine and appropriately fancy (or not, for the poors), it does a great job making things feel subtly different from our world while at the same time not being as insulting as most female character designs.

Elizabeth does reek of being ~waifu~ bait, which really stands out considering how they're trying to make everything else look like a cool sci-fi twist on actual period clothing and technology. I guess marketing decided that unique and interesting period clothes don't sell games as much as boobs :sigh:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

ImpAtom posted:

This is the thing I find weirdest about the game to be honest. Everything they show of the character she acts like a literal child, a young teenager at best. Even her face basically makes her look 12. Then they gave her a bizarre cheesecake dress with uber-cleavage. It's really bizarre art design.

The worst part is they keep making her look younger and younger and her chest kept getting bigger and it's pretty creepy now!

I just replayed Bioshock 2 and I still love it (I'm the one guy who thought the multiplayer was really fun), but I'll probably wait on Infinity until it goes on sale or I hear first impressions, it's not really doing anything for me just yet.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
I love that they thought the Little Sister Choice was in any way well designed, either as a moral choice (play some loving Pathologic Levine if you wanna see what moral choice means) or a piece of gameplay (press X to get less reward now and more reward 10 minutes later). So obviously they're bringing it back in a different paintcoat.

Samurai Sanders
Nov 4, 2003

Pillbug
The thing is, you KNOW the game is never going to completely screw you, even if you make the choice that has no immediate reward, so there's no real sensible choice to be made.

Now, if it was like a PROPER choose your own adventure story where some of the choices led to horrible defeat or death that would be something else entirely, but there are so few of those these days. No matter what you do, you'll still get to the end of the game, and get at least a halfway decent ending.

Cryohazard
Feb 5, 2010
To me this just looks like Bioshock again, but in the sky. I'm not sure how I feel about that, but I'm not exactly quivering with anticipation- it just seems like a cop-out to make a game with near identical mechanics in a new locale.

MMF Freeway
Sep 15, 2010

Later!
I always chose to save the Lil' Sisters for the sole reason that I liked the music that played when you cleansed them.
https://www.youtube.com/watch?v=jW8QHOp9dpg

TychoCelchuuu
Jan 2, 2012

This space for Rent.

Samurai Sanders posted:

The thing is, you KNOW the game is never going to completely screw you, even if you make the choice that has no immediate reward, so there's no real sensible choice to be made.

Now, if it was like a PROPER choose your own adventure story where some of the choices led to horrible defeat or death that would be something else entirely, but there are so few of those these days. No matter what you do, you'll still get to the end of the game, and get at least a halfway decent ending.
This is a problem for mainstream games. With the exception of XCOM, I don't think we've seen any big budget games sold in a long time where losing is a distinct possibility. Some games do have "bad" endings, but it's usually painfully obvious when you're heading in that direction. You basically have to try to get squad members killed in Mass Effect 2, for instance.

MMF Freeway
Sep 15, 2010

Later!

Cryohazard posted:

To me this just looks like Bioshock again, but in the sky. I'm not sure how I feel about that, but I'm not exactly quivering with anticipation- it just seems like a cop-out to make a game with near identical mechanics in a new locale.

This is what I thought when I saw the first trailer. Seemed too much like "Opposite Rapture :effort:" kinda thing. I think they've done a lot to develop the world though and I'm excited now.

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry
Meh. I'm torn. On one hand, it looks like it'll be a fun single player FPS to just blast through, and the environment is fairly unique to boot so I'll still end up playing it yet I'm not really excited about it.

But from the trailers so far, it seems they've really taken away a lot of the elements that really helped define *Shock games. I recall in an interview along time ago, Ken Levine said that one thing that shaped System Shock was the feeling of isolation (i.e. you never actually come in contact with a living normal person), claustrophobia and vulnerability; which they did successfully carry over to BioShock 1.

Yet, we see the protagonist jumping around on crack with a Captain Hook-hand swinging around on roller-coasters and run-n-gunning everything which pretty much breaks any feeling of vulnerability. Nor does the setting of being outdoors in broad daylight doesn't really invoke any sense impending doom/fear. You also seem to interact with normal (ish) sentient people almost everywhere so there's no feeling of being alone (and this was a problem with BioShock 2 for me as well). So I'm kind of surprised to see them go this route, I guess we'll just have to see.

And yeah, the cleavage is creeeepy. I suppose that's one way to add horror

Xaris fucked around with this message at 22:09 on Oct 21, 2012

Nilbop
Jun 5, 2004

Looks like someone forgot his hardhat...

DatonKallandor posted:

I love that they thought the Little Sister Choice was in any way well designed, either as a moral choice (play some loving Pathologic Levine if you wanna see what moral choice means) or a piece of gameplay (press X to get less reward now and more reward 10 minutes later). So obviously they're bringing it back in a different paintcoat.

I don't think you're right at all. Here's what I understand about Infinite from what I see:

a) Elizabeth is the MacGuffin we'll be chasing, not a mechanism providing a morality choice.
b) Elizabeth is essentially an invincible menu icon that you use to select what rift-item you want. At no point does she seem to be in danger, although enemies will interact with her.
c) The "Little Sister Choice" if it exists in this game will be between either siding with the Foundation or Vox Populi, or rescuing Elizabeth/ allowing her to stay in Columbia for some reason. Perhaps she is the cause of the rifts, and thus a danger to the world at large.

AceOfFlames
Oct 9, 2012

Puistokemisti posted:

Couple of things that sort of concern me, if anyone would know more about them and could shed some light

So how exact do you recover your charges? Can you drink gatorade to get your Vigors back up or do you need to find another exactly same Vigor and reuse that to restore charges? The idea that because I decided at the start of the game that I wanted some Vigor means that I have to keep lugging it around way past the time it has lost it's usefulness, hopefully you can at least upgrade them? And how are they going to ensure that you have enough Vigors to keep the ones you use charged?


I'm afraid the OP is wrong in this regard. Only Nostrums are permanent. Allow me to explain: Vigors are this game's equivalent of plasmids and Nostrums are the Gene Tonic equivalent. Unlike the original Bioshock, you cannot buy a power that can get recharged: rather you find Vigors on the ground or vending machines which have a set number of charges depending on how powerful they are (for example, weak Vigors like the Electrobolt equivalent might have dozens of charges while really powerful ones like the huge lightning storm might only have one or two). Meanwhile Nostrums from what little we have seen mostly grant passive bonuses like extra speed or life. There are also two kinds of Nostrums: unstable and stable. Unstable Nostrums force you to pick between three different randomized bonuses and are the most common. Stable Nostrums provide a specific bonus but are rarer/more expensive.

Apparently he decided to use this system in order to have a wider variety of powers without focusing too much on balance (though I remember reading somewhere that this was also to avoid what happened in Bioshock where you could beat the entire game with Electrobolt + Wrench)

http://www.vg247.com/2011/06/06/bioshock-infinites-vigors-and-nostrums-detailed/
http://multiplayerblog.mtv.com/2011/06/01/ken-levine-talks-vigors-nostrums-and-major-gameplay-changes-for-bioshock-infinite/

AceOfFlames fucked around with this message at 21:59 on Oct 21, 2012

minus world
Sep 23, 2009

"good poster"
game is looking rad as hell. its probably the best looking console game i have seen to date.

Farbtoner
May 17, 2011

by Y Kant Ozma Post

Nilbop posted:

I don't think you're right at all. Here's what I understand about Infinite from what I see:

a) Elizabeth is the MacGuffin we'll be chasing, not a mechanism providing a morality choice.
b) Elizabeth is essentially an invincible menu icon that you use to select what rift-item you want. At no point does she seem to be in danger, although enemies will interact with her.
c) The "Little Sister Choice" if it exists in this game will be between either siding with the Foundation or Vox Populi, or rescuing Elizabeth/ allowing her to stay in Columbia for some reason. Perhaps she is the cause of the rifts, and thus a danger to the world at large.

In interviews they mentioned that using the rift powers has a physical toll on Elizabeth, so I imagine there will be a moral choice in whether you take advantage of her powers for an advantage in combat while harming her or abstaining from those advantages for her sake.

I have to admit, considering how just about every NPC encounter in SS2 and Bioshock was behind glass it's going to be interesting seeing them try an NPC with such an active role.

Bolverkur
Aug 9, 2012

Infinite looks like it's going to be a fun ride, but I'd not expect more from it than that. If I'm wrong then it will be a pleasant surprise, similar to when I played Bioshock. It's quite funny that the OP describes this game as a survival horror, is that how Irrational is marketing it? Even though this game might have scary moments (doesn't really look much like it will, but that's maybe just because we've basically only been shown action scenes in brightly lit, cheery outdoors environments) like Bioshock it's not survival horror by a long shot.

I really can't take this game seriously, especially with that pandering Elizabeth character. They're not taking the character seriously, obviously, and that reflects on the game as a whole. They're trying too hard it seems, stuffing this game with controversial topics that are probably not going to be handled very well.

Samurai Sanders
Nov 4, 2003

Pillbug

Cryohazard posted:

To me this just looks like Bioshock again, but in the sky. I'm not sure how I feel about that, but I'm not exactly quivering with anticipation- it just seems like a cop-out to make a game with near identical mechanics in a new locale.
I dunno, the fact that there seem to be a LOT of NPCs around might make it a lot different. Well, depending on what they actually do, they may really be no more interactive than the animatronic robots in the amusement park in Bioshock 2.

Farbtoner posted:

In interviews they mentioned that using the rift powers has a physical toll on Elizabeth, so I imagine there will be a moral choice in whether you take advantage of her powers for an advantage in combat while harming her or abstaining from those advantages for her sake.
But like I said, if it's anything like Bioshock 1 and 2, you won't really need those powers, the game will be perfectly fine without them, and furthermore not using them will get you an even bigger gameplay reward just maybe an hour later, so it's doubly pointless. Therefore, the only reason you would do that is if you are deliberately trying to make bad choices.

Samurai Sanders fucked around with this message at 22:06 on Oct 21, 2012

AceOfFlames
Oct 9, 2012

Oh, and sorry to nitpick but the Vox Populi were NOT based on Occupy Wall Street. The first Infinite trailer was released in August 2010 and the first inklings of OWS were in March 2011. Levine has claimed he used OWS as inspiration once the latter came into prominence but the original inspiration were 20th Century groups like the Baader-Meinhof group. :spergin:

http://www.industrygamers.com/news/bioshock-infinite--occupy-wall-street-the-themes-behind-the-game/

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the black husserl
Feb 25, 2005

I find it really tiresome that both 'factions' are such laughable cliches.

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