Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
  • Post
  • Reply
64bitrobot
Apr 20, 2009

Likes to Lurk


I am aware there is another thread for this on page...7. But that is on page 7, also the OP is a bit out of date.


You can find more information about the game at http://www.gunsoficarus.com
The website information isn't perfect, but it does have a decent summary of the basics.

Steampunk and Airships?
That is correct, Steampunk and Airships. To be perfectly honest, little else needs to be said, but for the sake of a good OP, I will continue to talk about the game.

What Exactly -is- Guns of Icarus Online?
While not a total Genre Buster, it is pretty hard to define what exactly Guns of Icarus Online falls under. Currently, the only mode of gameplay is skirmish, head on PVP battles. Two teams, each team has two to four ships. Each ship has four total crew, a Captain and 3 others. The crew has to work together to keep their ship afloat and to blow up the enemy ships. You have to coordinate with the other ships on your team and utilize teamwork is you really want to succeed.

Basically it's an Airship Combat Simulator...at least that's the most accurate description I've come up with.



Classes!

There are three classes in the game. Pilot, Engineer, and Gunner.

Your choice of class only determines one thing, how many of a certain type of item you get to bring with you into combat. I'll discuss the items you can bring with you briefly when I talk about the classes!

Every class can bring three of the items for their class, and one item from each of the other classes. So an Engineer can bring 3 engineer items in addition to 1 pilot and 1 gunner item.


Pilot
If you're a pilot, you'd better be piloting the ship, if you're a pilot on a ship with another pilot, then one of you is going to be mildly loving useless. Alright, you get to bring three helm items to the fray! This could be useful...if you're piloting the ship.

I can't play the game right now so I can't give exact descriptions or numbers like I really would like to. I will fix this when the game is live.
Pilot Items
Spyglass: The spyglass is used for spotting enemies far away. You can look through it and 'tag' enemies with it. A tagged enemy has a white box around it, making it easier for the gunners to shoot at, and helping the pilot be aware of it's location at all times. If you are a pilot, you shouldn't bring this, your crew should. If you are not a pilot, then you are a loving idiot if you don't take this. To repeat, if you are not a pilot, take this!

Tar Barrel: Throws tar in your engines! Your engines will take damage over time! Why would you possibly want to do this you ask? Well, because it creates smog clouds behind you. Not only does this make you really really hard to see, any enemy behind you that's in the cloud will take damage to their systems!

Kerosene: Throws kerosene in your engines! They're working overtime! This increases your speed, but reduces your turning ability. Like the tar barrel, your engines will take damage while this item is active. Still, the speed boost is impressive, and it might just keep you out of range of some guns, which could do a whole lot -more- damage.

Moonshine: For the insane Captain in us all. Throwing moonshine in your engine does the same as kerosene, but more-so. The speed boost is twice as big, but the damage is almost four times greater. Any engineer can out-repair the kerosene damage to your engines. No engineer can out-repair the moonshine damage. It also makes it almost impossible to turn. Still, I'm sure it has a use and some captains will probably swear by it.

Pheonix Claw: This is probably by far one of my favorite items and a staple on my load-out as a pilot. The Pheonix Claw increases your turning speed. It might not seem like much, but this is absolutely massive. Turning your close range guns on an enemy just a second faster could be the difference between killing them, or dying in a massive fireball. Like Kerosene, it does damage to your engines, but that's a small price to pay for the absolutely massive turning boost this thing gives.

Emergency Drag Chute: Oh poo poo the balloon is down! Oh poo poo we're gonna hit something! The drag chute is your answer to these problems. It's basically the emergency brakes on the airship. It'll stop your plummet to the ground or let you stop before you hit that mountain. The downside is of course, you are now a sitting target for a bunch of guns. I'm sure it has it's uses.

Emergency Vent: Vent the air from the balloon! Gives you a massive boost to your descent rate, at the cost of damage over time to the balloon. Considering you can use this to possible avoid a volley of missiles from an enemy, I think it's a very acceptable trade off. Gives you a lot of vertical maneuvering...at least, downwards, anyways.

Hydrogen Canister: This is the inverse of the emergency vent. It allows you to rapidly ascend, instead of rapidly descend. This is good because of the same reason of avoiding a possible volley of missiles, or a ship that's about to ram you. The downside is that it again does damage to your balloon, and also it makes the balloon easier to set on fire! Still, skillful use of this item will save you a whole lot of pain.

I believe there were more items but since I can't get on the game right now to check it out, I will update this when I can.


Engineer
If you are an engineer, you are playing this game correctly. You are very important for making sure the ship doesn't fall apart! It's very likely you'll want to take a repair tool, the buff tool, and a fire fighting tool. However, that's not to say you have to! I find myself the most productive when I take the spanner and the mallet, leaving the buff tool at home. You will want to take the spyglass! And whichever gunner round you personally favor.

Engineer Items
Spanner: The first repair item, the spanner will repair 40 HP a whack, activating a 2 second cooldown on the item before it can be repaired again. For the math savvy, this is a rate of 20 HP/s. The spanner is the worst item for repairing damaged components, however it is the best item for rebuilding destroyed components.

Wrench: The second repair item, the wrench will repair 96 HP a whack, and it activates a 4 second cooldown. It works out to 24 HP/s. It rebuilds faster than the next item, the mallet, but not as well as the above item, the spanner. (My numbers might be off here for the HP repaired)

Rubbert Mallet: The last repair item, the mallet will repair a whooping 225 HP in one go. It however, activates a 9 second cooldown. This works out to 25 HP/s, but this just means you can go whack the other damaged things while you're waiting. It rebuilds really slowly though, taking three times as long as the spanner, at least.

Fire Extinguisher: Puts out all the fires on a component! This is good, but it does activate a 6 second cooldown on the object, so you can't repair it after the fire is out for six seconds.

Chemical Spray: Puts out fires, but depending on how big the fire is, it might take multiple uses! It also makes the component less likely to catch fire. It doesn't have a cooldown, but sometimes a fire might be so massive that the extinguisher could be better. It's probably up to personal taste.

Dynasomethi...Buff Tool: The buff tool buffs things. You can buff the hull, balloon, engines, or guns of a ship. There's a lot of numbers with this one, and I don't remember all of them.


Gunner
If you are a gunner, you are loving useless and should switch your class to engineer. The reason for this is that a gunner gets three special rounds, and one engineer item. An engineer gets three engineer items and one special round. You can only ever have one special round loaded into a weapon at a time, and on a good ship with a smart captain you will very probably only need one time of round.

Basically, an engineer can gun as well as a gunner. A gunner cannot engineer as well as an engineer. There is no benefit to playing a gunner over an engineer. Hopefully this will be fixed someday.

I really don't know these as well as I should...I will get better information when the game is playable.
Gunner Items
Burst Rounds: Burst rounds increase the clip size and explosion radius of the gun it's used on. It decreases...something, I forgot.

Experimental Round: Does damage to the gun it's fired from. Single shot, does crazy extra amount of damage.

Heatsink Rounds: Prevents the gun from catching on fire. Loses out on damage and muzzle velocity thought.

There are more rounds, but I really need to check the game to remember them, unfortunately.

Alright, so where do I get this?
Guns of Icarus Online is available exclusively on steam for both PC and Mac.

Oh wait, can I board enemy ships?
No. Boarding will not be added to the game. So sayeth the FAQ on the website.

So only online battles?
Yes, currently online skirmish mode. The devs have mentioned wanting to add an adventure mode, with a persistent world, trading, and such things. It would be MMO like, but still not an MMO. I'll try to put together better information about this when I can.

Is there a subscription fee?
No! And the devs have said there never will be. Content for the game will be released primarily in free updates, though adventure mode will cost a one time fee to unlock when it's ready. There is an in game stock, but that is purely for cosmetic stuff. The devs say they hate pay-to-win, so all ships/guns/items are unlocked for everyone right from the get go. They want to encourage competitive play, not grinding.

Please let me know if you think anything needs to be added to the OP!

64bitrobot fucked around with this message at Oct 29, 2012 around 18:06

Adbot
ADBOT LOVES YOU

64bitrobot
Apr 20, 2009

Likes to Lurk


Ships!
There are a handful of ships in the game. They all have a lot of little detailed stats in game, but I'll give a good summary of each ship here.

Goldfish
The Goldfish is a fairly middle of the road ship. It has decent health, speed, turning, etc. It has one light weapon mount on each of the right and left sides, and one heavy weapon mount on the front.

Squid
The Squid is the fastest ship in the game. By law of balance, this also makes it the lowest health ship in the game. At the moment a lot of people think the squid is bad, but I suspect it could be good with a good load out and pilot. It has three small weapon mounts. One on the front, one on the right side, and one on the rear. It is toothless on the left.

Galleon
The Galleon is the largest, slowest, best armed ship in the game. It has a grand total of six weapons. Four heavy, and two light. This is impeded by there being a lack of real variety in heavy weapons. The left side has one light gun and two heavy. The right side has the two heavy guns, and the rear has one light. It's very slow, but if it gets a chance to broadside you, you'll be in very bad shape. Despite the imposing number of weapons, remember that all airships only have a crew of four! And also it doesn't have anything on the front.

Spire
The Spire is like...a mobile weapons platform turret. It has one heavy and three light weapons. The heavy and a light are positioned forward, and there is one light on each of the right and left sides. The rear is vulnerable.

Junker
The Junker is a middle of the road ship. It has five total weapons, all light. Two on the left, two in the right, and one in front. One of the engines is on a lower deck, making it very hard to repair at the same time as the upper engines. With a good crew, that doesn't matter, but it can matter in pick up games!

Pyramidon
The Pyramidon has two forward light guns, and two light guns on it's left side. It's a fairly fast ship and can take a reasonable amount of damage. The engines for this ship are all in the same spot. This is both good and bad. It's bad because that makes them easier to all blow up in a single shot. It's good because the engineer can repair everything without running from one end of the ship to the other.

Weapons
Forthcoming.

64bitrobot fucked around with this message at Oct 29, 2012 around 16:56

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


64bitrobot posted:

Please let me know if you think anything needs to be added to the OP!

Screenshots. They're important in general, and vital in a game where you can't/won't define the genre, so people can get an idea of what to expect.

EDIT: Also do a little research instead of leaving chunks of your OP full of "I don't actually know how X works." I don't think anyone's rushing to beat you to make a thread for this.

Nevermind, apparently the game is upcoming.

Tuxedo Catfish fucked around with this message at Oct 29, 2012 around 16:46

Necroneocon
May 12, 2009


Yeah I was really looking for screenshots but oh well.

Bionic
May 6, 2007

I beg to remain, Sir, your most humble and obedient servant, A Ridiculous Beard.

Tuxedo Catfish posted:

Screenshots. They're important in general, and vital in a game where you can't/won't define the genre, so people can get an idea of what to expect.

EDIT: Also do a little research instead of leaving chunks of your OP full of "I don't actually know how X works." I don't think anyone's rushing to beat you to make a thread for this.

Nevermind, apparently the game is upcoming.

Nope, it's out. Top entry on Steam's New Release section right now.

The OP's little intro wasn't half-bad. GoI is a first-person, class-based game where four players man a blimp/rigid airship/whatever and try to blow up other ships. The class-based aspect is both for players' role on an individual ship, and for the captain's choice of ship for your team. Gunners use turrets to blow up enemy ships, Captains man the wheel of the ship to do the throttle/altitude/turning, and Engineers use wrenches and fire extinguishers to fix stuff and put out fires, or hammers to buff ship components.

Great game, I love being a captain and engineer. I don't find much fun in being a gunner, but that may just be me. My own favorite ship is a Junker with flare, sniper turrets, and a rocket launcher. I would recommend captains use a spanner as their engy item, because the only time I ever really go off the wheel is when our balloon is gone and needs to be fixed before we crash.

Voice chat is really great, it's push-to-talk on X by default. Talk with your crew, coordinate with other ships on your team, and try to convince one of your engineers to get a buff hammer as one of their items.

WARNING: Currently, the game is in sort-of-launch-day mode, which means hundreds of people are trying to log in simultaneously. You may not be able to log in today. The server was fine at 180 simultaneous and started to majorly hiccup around 250. You can hit tilde on your keyboard to see whether you're connected (meaning you likely have a local issue preventing you from accessing the lobby) or whether the server is slammed.

Bionic fucked around with this message at Oct 29, 2012 around 17:53

Ted Theodore Logan
May 10, 2007
If we hit that bull’s-eye, the rest of the dominoes will fall like a house of cards. Checkmate.

They seemed to have fixed problems with logging in but there is still lag problems while actually playing.

This game seems to be very enjoyable if you get a boat with a good crew. If you don't you will hate it.

If you want to play add me on steam. http://steamcommunity.com/profiles/76561197963240966

Make sure you tell me why you are adding me as I get a ton of people adding me to trade for tf2 hats and have been ignoring a bunch of them.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!

Bit of a thread revival but I was wondering if there were any goons that picked this up during the steam sale. I did and am looking for people to play with.

Completely unrelated: Don't gently caress with some guy named Dr. Spaceman because he is The Best Player in the Game.

Dimo ArKacho
Sep 12, 2008


This just went on sale on Steam, and will stay that way until tomorrow at 10pm PST. Go buy it and then add (click that--->) me (<---click that) so I can yell and die horribly with other goons, as opposed to random 12-year-olds and Russians.

Also, the servers are pretty drat populated now, so if that's your worry, shut the gently caress up and play.

(I swear I didn't just copy this post from the other thread)

Adbot
ADBOT LOVES YOU

Dahn
Sep 4, 2004


Patch notes out for current patch.

Also, there is a rumor floating around that "Adventure Mode" is going up on Kickstarter this week. (maybe some more details on what that mode is going to look like will be revealed)

Message Dahn here or in game for "Goon on Goon" or "Goon vs the world" action.


quote:

Version 1.1.5 Release Notes
19:02

Features

- Added support for most character sets in chat, including Cyrillic alphabet
- Added AI name tags with class indicator
- Announce part destructions and kills from the Tar Barrel skill (as with ramming, destructions are credited to the player on the helm)
- Spectators: new UI providing detailed information on ships and crew.
- Spectators: always show crewmembers on a ship you’re orbiting

Balance

- Rebalanced rebuild game so that engines are slightly easier to repair than before.

Fixes and Optimization

- Fixed excessive lens distortion on high-zoom scoped weapons (e.g. Mercury)
- Fixed gun rotation bug that led to shots not going where expected when the gun was rotated partially in both axes
- Enabled new packet CRC functionality; this should fix router-specific disconnection errors (WRT54G and others)
- Made a number of server fixes to improve performance and reduce/eliminate slow-time:

> Eliminated the (completely pointless) physics cost for spectators
> Improved physics performance in general
> AI crewmembers raycast for line-of-sight less frequently
> Improved networking performance; in particular, the amount of load per-user-per-object has been reduced.

- Fixed a number of bugs related to asset loading
- Fixed a bug where map name would not update after a vote
- Fixed a number of Explicit AFK bugs, particularly related to respawn
- Made several changes to graphics options (will be reset to default values):

> Excessive/redundant entries in graphics options removed
> Fixed a bug with initial resolution detection
> Fixed several bugs related to resolution settings

- Fixed an issue where AI gunners would not perform the correct line-of-sight check under 300 meters
- Fixed shader issue that could cause aliasing around objects silhouetted against smoke particles
- Fixed trails so they properly fade out.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply