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Cyks posted:Just tested it on a private server in the current build; there is no default cap. I suppose servers may be able to put their own player spawn limit. # of marines-1 IP strategy is go. Now I know where to put excess resources! ...I just had a fun thought. If you set that up at a CC near a hive, you could have your guys do a suicide push in one direction, beacon after they're all dead, then go murder the hive. Then again that's a stupidly large amount of resources tied up in IPs.
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| # ? May 19, 2013 18:44 |
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| # ? May 21, 2013 20:17 |
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I have commanded a decent amount of times now, and I can say that its getting stale. I am certainly not the best, but I find that being adequate is all that a team usually needs. Run the upgrades in the right order and hold onto 5 res nodes until you get better guns or lifeforms. Congrats you are a good commander. Standard patterns have emerged. There is never a reason to drop an early second hive, or rush a strange upgrade as a hail mary, or get really anything but shift first. Maybe crag in a small but skilled team but I digress. The worst part of it is when I see my team losing there isn't much I can do about it. Any fun flexibility comes when you have already clearly won the game, before trying something offbeat can cost your team the game because you did that instead of carapace. I wish that NS was more about two commanders battling each other by taking risks that may not work, using the ground troops to carry out their will. Instead you end up playing upgrade administrator. Also descent is annoying to traverse and has really weird res placement. Hydro is a lynch pin. Odds are if you hold hydro, like double in veil, you will win. Addict fucked around with this message at May 19, 2013 around 22:27 |
| # ? May 19, 2013 22:16 |
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Addict posted:I have commanded a decent amount of times now, and I can say that its getting stale. I am certainly not the best, but I find that being adequate is all that a team usually needs. Run the upgrades in the right order and hold onto 5 res nodes until you get better guns or lifeforms. Congrats you are a good commander. I feel the same way. I find myself trying what are considered 'radical' strategies because im bored of the standard tech tree path you allude to above. If you deviate even a tiny bit from the standard PG tech rush and hold two tech points while you upgrade jet packs people are screaming mad. HORRIBLE COMMANDER they yell and try to eject you simply because you tried rushing ARCs or something. The marine tech tree is really not dynamic at all. There isnt much wiggle room for experiment and every choice you make seems pre-determined. "Should I upgrade shotguns or mines first?" is not even a question anymore. Alien teams have figured out bile bomb and all alien teams will get a second hive, so sure you could upgrade mines, maybe your team will buy them but probably not, but even if they do, the result is you end up with marines poor in pres and alot of lerks mopping the floor with your team while gorges just blow them up with one bile bomb later. So you go shotguns first. And dont even think about upgrading grenade launchers. Armor 1 comes before Weapons 1, because it gives you an extra bite that vastly outweighs the slightly extra fire power. Exos before jet packs? Unthinkable. Jet packs>exo>dual exo. That is the only order. Aliens of course arent any better. Shade first is fun, but will get you ejected unless your team votes for it, and with good reason. That being said, it still has the most depth at commander/khammander than any other FPS/RTS hybrid ive ever played so V
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| # ? May 19, 2013 22:45 |
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apostateCourier posted:# of marines-1 IP strategy is go. Now I know where to put excess resources! I took a pic the last time I did it: ![]() also:
Limastock fucked around with this message at May 19, 2013 around 22:51 |
| # ? May 19, 2013 22:48 |
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I think part of the problem is that commanding on a server with more than 7 people on each side (so every server) means that your job as commander is crowd flow. The lone ranger is pointless in the face of 14+ other players. If you cant shovel people into the bottleneck you will lose. You are practically forced to PG and Shift rush. That and the alien egg spawn is tuned to 7 players so you need the eggs anyway. If enough people played this game anymore it would be worth it to write a mod to tune the balance of larger servers. Speaking of larger servers, the 32p ones are cool, but the game is STILL decided in the same amount of time, it just takes 30 extra minutes of fighting to conclude it. The alien players are always like "Its making them waste res" but not really. Oh no the 1 res risk that you took. Addict fucked around with this message at May 20, 2013 around 01:27 |
| # ? May 20, 2013 01:19 |
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I agree, games are usually decided in the first few minutes. It is a real problem and the built in concede voting doesnt help things since it effectively eliminates the come back.
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| # ? May 20, 2013 04:50 |
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I am going to take a few month break from the game, and if it still has life then I would be interested in playing it again. If its dead I will be sad, but I got my moneys worth a while ago. I think what it needs is NS 2.5, which would be a bold rethinking of how the game plays and how abilities work. They have the engine, most of the art assets, and hopefully the funding left to do so. The maps would probably need some refactoring but the current game, as fun and unique as it is, seems to get shallow once you have a good grip on it. Past that point its just how annoying of a lerk or fade can you be. I can only speak from the casual perspective though. I have seen garfu and company go at it, few can be that good. Every few pro games you can see the game playing exactly like it should. It just can't happen in pub games though. Addict fucked around with this message at May 20, 2013 around 08:09 |
| # ? May 20, 2013 08:05 |
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Limastock posted:I agree, games are usually decided in the first few minutes. It is a real problem and the built in concede voting doesnt help things since it effectively eliminates the come back. I really dislike the concede voting. People start conceding at the slightest hint of a loss. Before you could come back from some pretty grim situations. I understand conceding if you've been stuck 15 minutes in your last marine base fighting several onos, less so when you lost your second base a few minutes in and have resources to rebuild it.
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| # ? May 20, 2013 14:20 |
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If I feel that there is no teamwork and we are in a position for a long, drawn-out loss I'll concede. I'd rather have the scramble than waste 45 minutes. NS2 matches take a long time and there should be a system that keeps things moving in casual play when the enemy team is too disorganized to push in and your team is too disorganized to push out. When you have actual teamwork I think any situation can still result in at least a fun time for your teammates, so I'll always stick it out.
Incredulous Dylan fucked around with this message at May 20, 2013 around 15:38 |
| # ? May 20, 2013 15:27 |
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When you're aliens with 1 hive, 1-2 RT, and the marines control the rest of the map, and are clearly just dicking around until everyone can go Exo, it's time to concede. Attention marines: Just kill the goddamned hive.
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| # ? May 20, 2013 18:05 |
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mysteryberto posted:I really dislike the concede voting. People start conceding at the slightest hint of a loss. Before you could come back from some pretty grim situations. I understand conceding if you've been stuck 15 minutes in your last marine base fighting several onos, less so when you lost your second base a few minutes in and have resources to rebuild it. I had a concede two days ago because we lost our third tech point. Jetpacks were up, exos finished when the vote passed and we held 3-5 RTS throughout the whole game. It was so drat stupid. Did have a match the same day where the marines lost despite owning the majority of the map on Veil. We knocked out the power in control which had all of their IPs and the only marines alive were all exos (like six of them) so nobody was able to build. It was so drat hilarious.
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| # ? May 20, 2013 20:16 |
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Volmarias posted:Attention marines: Just kill the goddamned hive. Attention Aliens: Stop eating me when I try.
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| # ? May 20, 2013 21:44 |
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Build 247 just went live.
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| # ? May 20, 2013 22:03 |
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Mega Comrade posted:Build 247 just went live. I swear they push patches out at the worst times possible. chocolateTHUNDER fucked around with this message at May 20, 2013 around 22:18 |
| # ? May 20, 2013 22:04 |
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Ha yeah its just killed all the servers as no ones version matches what the servers are running. Guess i'll be playing something else tonight.
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| # ? May 20, 2013 22:13 |
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Guesticles posted:Attention Aliens: Stop eating me when I try. I hate this complaint as well. Sometimes you have to get more men and tech up a bit before taking the last hive down. It's difficult finishing off an entrenched enemy.
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| # ? May 20, 2013 22:21 |
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Mega Comrade posted:Ha yeah its just killed all the servers as no ones version matches what the servers are running. Every time they release a patch it's timed just right so that I don't get to play Natural Selection 2 at all that day. I wouldn't complain if they just waited another day and put it out at 0600 PST or something.
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| # ? May 20, 2013 22:56 |
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Console is giving errors about loading pulse, nerve, and cluster grenade resources. Is that new?
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| # ? May 21, 2013 02:02 |
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quote:Features: Patch notes for the lazy. I highlighted the ones I thought were most interesting. Goodby pistol script kiddies! Also looks like they're tweaking Descent a bit.
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| # ? May 21, 2013 18:09 |
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GenericOverusedName posted:Patch notes for the lazy. I highlighted the ones I thought were most interesting. Goodby pistol script kiddies! Also looks like they're tweaking Descent a bit. e: So is it limited to one shot per .1 seconds, or can you still unload your entire 250 damage clip immediately? Splicer fucked around with this message at May 21, 2013 around 18:41 |
| # ? May 21, 2013 18:37 |
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So it seems the latest patch makes alt-tabbing result in a crash 100% of the time. Guess I'll finally have to remap the default Push-to-talk key to something that won't inadvertently kick me out of the game if I'm communicating with my team and checking the scores / team balance at the same time.
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| # ? May 21, 2013 18:43 |
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The pistol thing still lets you poo poo out a lot of bullets in a short amount of time. I think what it actually did was enable a .1 sec fire delay. It'll be interesting to see if this actually impacts anything, I think the delay needs to be increased more, personally. Still no basic usability enhancements that are sorely needed, like an auto-evolve to last selected upgrades. I'm sensing this isn't going to happen, if it hasn't happened by now.
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| # ? May 21, 2013 18:48 |
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Bhodi posted:The pistol thing still lets you poo poo out a lot of bullets in a short amount of time. Seriously, wow I would have figured they would have figured that out after NS1.
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| # ? May 21, 2013 19:52 |
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| # ? May 21, 2013 20:17 |
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Stick100 posted:Seriously, wow I would have figured they would have figured that out after NS1. Gotta listen to those ***pro*** players though you know the ones that don't even make up 1/3 of the playerbase.
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| # ? May 21, 2013 19:54 |











P.S. STILL COMPLETELY DEVOID OF MERIT




