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Play on NS2GOONS! http://steamcommunity.com/groups/ns2goons What is Natural Selection 2? Natural Selection 2 is an award winning multiplayer RTS FPS hybrid, and the commercial sequel to arguably one of the best Half-Life 1 mods of all time. The founders of Natural Selection have since formed their own company called "Unknown Worlds Entertainment". Natural Selection 2 is not using the source engine, and instead runs on UWE's very own properiety engine known as Spark. The game lets you select from two teams, either Alien (Kharaa) or Human (Marines). These are two unique sides, and both will offer a different gameplay experience over the other. Marines mostly rely on long to mid range weaponry and technology, and aliens favouring close range melee styled attacks. What makes it so special? The majority of players in a round will play the game from a traditional first person shooter perspective. However at the start of each round, one player from each team can designate themselves to become the commander, and for them the game shifts from the FPS perspective to a traditional Real-time Strategy view of the map from above. As in all RTS games, as the commander it is your role to lead your team to victory, only your grunts aren't mindless npc drones. They are real players! To keep them happy and/or busy, you can give orders and waypoints to the players on your team, build structures, collect resources and research upgrades. Marines can buy weapons at an Armory, or build sentry turrets and siege cannons to assault the enemy. Aliens build upgrade chambers, evolve special abilities and plant traps. Both teams start at the lowest end of their tech tree, Aliens begin with one Hive (how they spawn) and Marines begin with one Commander station and a spawn (infantry) portal. The teams have to gain resources and tech points to further their advantage over the other and unlock upgrades (from damage point/armor upgrades to actual skill/weapon/armor unlocks). Win conditions: If the marines do not have any infantry portals and are all dead, or all the alien hives are dead and so are the aliens; the game is over. Both teams must fight over resources and tech nodes in order to get the upper hand. Marines: The marine team is pretty straight-forward. One player will oversee the team from his command chair, researching tech and handing out waypoints. The rest of the marines will follow his orders and capture territory on the map. Use your guns to shoot the aliens, watch each others backs and keep expanding. Your commander can research and upgrade your tech, helping you to achieve all these goals and ensure victory. Tier 2 tech allows you to blast your way across the map with shotguns and grenade launchers. Tier 3 tech? Exosuits, flamethrowers and Jetpacks. That's right, EXOSUITS! Kharaa: The Alien team kicks rear end. You have 5 classes, Skulk, Gorge, Lerk, Fade and Onos. The Skulk is the pure offensive base type, you start as a Skulk, you have the ability to be obnoxiously fast, leap dramatic distances, climb walls and ceiling, mark enemy players with a tracking 'parasite' that shows your team where the victim is at all times. You will be jumping around and turning corners at breakneck speeds all while biting people's ankles like an obnoxiously huge dog on amphetamines. The Gorge is the support class, and takes more of a back role in NS2 than in the original game. In NS1 he could drop buildings, resource nodes, and tech nodes. Currently in NS2, he is only able to place hydras (which fire spikes at marines on sight). He can heal other alien players. Gorge Hydra video The Lerk fills the gap between the Skulk and the Gorge, you can fly around, poison biting enemy marines, shoot clouds of umbra to shield your team from enemy fire, or poisonous spore clouds that damage marines over time. You will spend your time as a lerk defensively and offensively sporing and shooting spikes from vents while your team dies. Lerk Reveal video The Fade is a purely offensive mid/late game Alien type who is bipedal and human like in some ways, you have the ability to 'blink' which instantly teleports you in the direction you are looking, you have a regenerative ability that you can quickly make up lost health and armor with, and you can shoot medium damage acid water balloons from a shoulder mounted biological rocket launcher of sorts (likely will not be in NS2). Fade Reveal video The Onos is your ace in the hole, your killing machine. The Onos is a late game class. It has tons of health, a 'stun' ability where upon he stomps the ground, the ability to gore Marines or simply charge through them. It can also break through welded doors. Did I mention it's huge? The Commander The Commander takes on an RTS view of the battlefield and must coordinate the team, drop medpacks/ammo, and further research upgrades while also being able to place structures. The Commander can place an array of structures, which must be completed by either normal players on the ground or A.I. builder bots before they can function. The alien commander works in a similar way, but no manual building is required for structures. What else is interesting about this game? - Two Asymmetrical sides - Dynamic Infestation (Think alien creep) that dynamically grows across the map when aliens take territory. - Power Grid system. Marines need to keep power going to run their structures, but aliens can destroy the power to any room, giving them an advantage in the darkness. This game looks HARRRDDD. There's a tutorial right? The game comes with rookie mode and some tutorial videos, ingame tips etc. All toggled so you can turn them on/off at will. If you have three hours to kill, here's a more detailed look into the game mechanics: http://www.twitch.tv/garfu/b/337623861 The launch trailer That was awesome, where can I hang out with goons and talk about NS2? Come join us in #ns2goons on irc.synirc.net ! Or join us on steam: http://steamcommunity.com/groups/ns2goons Look for NS2goons in the server browser (Non Modded). Kernel Monsoon fucked around with this message at 02:34 on Apr 5, 2013 |
# ¿ Oct 31, 2012 01:04 |
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# ¿ Apr 26, 2024 01:49 |
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JollyPubJerk posted:So I have 3 marine skins where did I get these all from? All I remember is I gave these guys 40 bucks 2 years ago and all I got was a picture of them holding my money like they stole it. You get everything precisely because you pre-ordered 2 years ago.
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# ¿ Oct 31, 2012 01:57 |
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assfro posted:really pumped about this game, fun memories of playing the original. Steam went down briefly, and took the servers down with it.
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# ¿ Oct 31, 2012 19:43 |
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By the way, come join us in #ns2goons on irc.synirc.net !
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# ¿ Nov 1, 2012 00:47 |
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It'd be pretty amusing (terrible) to have iron-sights in a game where everything runs at you super fast.
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# ¿ Nov 1, 2012 12:16 |
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Okay I'm drawing the line on the skill based movement controversy as its the quickest way to run a thread into the ground. Shut up or take it to the official forums (where it'll get locked because its played out and tedious as gently caress).
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# ¿ Nov 1, 2012 23:05 |
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No such thing as skill based movement in NS2, guys http://www.youtube.com/watch?feature=player_embedded&v=KNLHGSzXySU
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# ¿ Nov 3, 2012 14:58 |
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colonp posted:It was you and the OP who brought it up again. I agree, you're both loving stupid. of this thread with this bullshit. I posted the video because it was interesting and I hadn't seen that used before. I wasn't posting loving walls of text about a mechanic that isn't even in the game. Kernel Monsoon fucked around with this message at 22:50 on Nov 3, 2012 |
# ¿ Nov 3, 2012 22:47 |
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This guy is clueless. http://uk.gamespot.com/natural-selection-2/reviews/natural-selection-2-review-6399575/
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# ¿ Nov 7, 2012 23:09 |
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turn off the ATI Catalyst Control Center poo poo and you'll get your textures back. It's the Anti-Aliasing setting I think?
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# ¿ Nov 13, 2012 03:55 |
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I didn't realise metacritic was so worthless that its scores don't even reflect reviews http://t.co/8tYbMGtU
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# ¿ Nov 15, 2012 16:39 |
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the Gaffe posted:This seems like a good reason to me, despite the very provocative article title. Not really when third parties are hurt by the negligence of publications by gamespot. The original review was as lazy as they come and full of factual errors. Shame really!
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# ¿ Nov 15, 2012 17:20 |
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I've also got a free copy to hand out, but I want to know you really really want it before i hand it out. The last two goons I gave keys to have played maybe a few hours between them, which is pretty irritating.
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# ¿ Dec 21, 2012 12:10 |
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This is amazing http://steamcommunity.com/sharedfiles/filedetails/?id=120855757
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# ¿ Jan 18, 2013 20:51 |
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xzzy posted:You can see babblers briefly in this video: Also loving finally they implemented proper decals Bullets bouncing off walls and making absolutely no marks annoyed me to no end. This will also be good for hit registration with the blood decals going.
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# ¿ Feb 6, 2013 19:35 |
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New Destructoid article has a write-up about the new update. Shows off some new shots of ns2_descent, the gorge tunnels and the railgun. http://www.destructoid.com/the-first-dlc-for-natural-selection-ii-is-gorgeous-245927.phtml quote:[The Gorge's] major new ability is that it can create underground tunnels when placed on infested areas. This fan-demanded feature now gives the alien side something akin to the phase gates that the human teams can build and use to teleport around. quote:The other main new feature for the Gorge is the Babblers ability. Babblers are these little minions that the Gorge can summon and were a feature in the original Natural Selection that have been revived for the DLC. After Babblers are spawned by the Gorge, players can order them around similarly to the Antlions from Half-Life 2. You can have up to nine of the little guys around at a time, and they can either attack players and structures, or you can place them on other aliens as an extra layer of shielding. quote:[The Exo] unit is getting a new weapon in the form of a rail gun. You can simply shoot off small bolts, and holding the trigger for a charge will obliterate smaller enemies. Like, literally. Unknown Worlds has added a new disintegration effect and you'll see enemies like the Gorge just explode like a watermelon getting hit with a hammer. Just a note that the bit about the onos and exos being able to enter gorge tunnels is incorrect... Kernel Monsoon fucked around with this message at 20:21 on Feb 19, 2013 |
# ¿ Feb 19, 2013 20:10 |
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Xenoborg posted:I'm looking for a way out of game to bring up the server browser or server information page without going through the friends list. Not sure about the steam browser but there's a web based version that lists all the Ns2 servers. http://hypernovadesign.co.uk/nanogrid/ Kernel Monsoon fucked around with this message at 09:24 on Feb 24, 2013 |
# ¿ Feb 24, 2013 09:22 |
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Limastock posted:Excited! How many new maps will we be getting? Just the one map for this update, but as it's got an entirely new art set it's at least a refreshing change from grime soaked rusted hallways. Its certainly the best looking map UWE have created so far. The update also has hundreds of bug fixes so that commentator can gently caress right off. Its a free content patch not some nickle and dime DLC.
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# ¿ Feb 26, 2013 15:55 |
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Updated op a bit.
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# ¿ Feb 28, 2013 12:26 |
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wolfman101 posted:Also, I just wanted to say I am excited for this patch. I actually think the rail gun is a great idea. Hopefully it will be able to one shot gorges. Something that hasn't been really highlighted is that the railgun can shoot through and kill multiple targets at once, even through your own team-mates (but no harm will come to them). I don't think any other weapon has this function at the moment.
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# ¿ Mar 1, 2013 00:23 |
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poo poo is out!quote:
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# ¿ Mar 1, 2013 00:56 |
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TheSpiritFox posted:Anyone else having weird texture issues? When I load into a map certain things have no texture like infestation and the actual map. It takes anywhere from 30 seconds to two minutes and then everything starts working normally, no idea whats causing it. Do you have texture streaming on? when I join the ready room textures will be blurry for a few seconds as they are 'loaded in' so try turning it off and see if that changes things.
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# ¿ Mar 1, 2013 12:32 |
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Its not one stolen card, it's cards as in multiple..Where are you getting that from? You wouldn't be able to spend that much on a single card at once without it raising a giant red flag.
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# ¿ Mar 8, 2013 23:19 |
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TheSpiritFox posted:I'm not saying you're wrong I'm just showing you where I got that from. They didn't say owners of cards they said owner of the stolen card. They said singular so I assumed it was just one card (and yeah I would have thought that would raise massive red flags). You lack basic reading comprehension When they say the owner of the card disputed the charge they are talking from the perspective of the card owners on an individual level.
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# ¿ Mar 9, 2013 07:23 |
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Free weekend and 50% off during PAX. 21st - 24th March! It'd be nice if someone could update the thread title as I'm sure loads of people would otherwise miss out on this entirely! http://unknownworlds.com/ns2/natural-selection-2-free-weekend/
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# ¿ Mar 21, 2013 16:26 |
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Limastock posted:Yeah its modded. it has an unstuck script and some admin tools. This would've been good to know right off the bat. I was wondering why i could never find it. Also just joined a server. Now is a good time to get some practice in because everyone appears to be terrible Kernel Monsoon fucked around with this message at 17:06 on Mar 23, 2013 |
# ¿ Mar 23, 2013 16:38 |
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Divine Disclaimer posted:The only reason more people don't play this game is that it doesn't run well on reasonably-specced computers. I feel like I've been saying this since the alpha (because i have) but performance is still improving and will get better. The problem is big noticeable results take a long time to achieve. The low hanging fruit is gone and now to get performance boosts you have to start digging. The LUA code (which is what basically the whole game is written in) isnt as fast as it could be, and a lot of the bottleneck stuff is in the cpu end.. But there's some good progress being made internally that I'm hoping will give a big boost.
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# ¿ Mar 24, 2013 03:45 |
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Genderfluid posted:Just downloaded this for the free weekend, anything i should know before trying it out? C brings up the map. Use it as much as possible to see where you are, where your team is, and what's currently flashing red from being attacked.
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# ¿ Mar 24, 2013 03:57 |
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NS2 stats draws from such a small pool that the results are usually irrelevant anyway, In comparison to the stats tracking UWE does across all games played.
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# ¿ Mar 28, 2013 16:54 |
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Cowcatcher posted:Where are all the NS2Goons at? I updated the OP with some more links to NS2Goons. Hopefully people will see it!
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# ¿ Apr 5, 2013 02:34 |
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A state of the game update blog was posted on the official site, as the game approaches six months post launch. As well as a whole bunch of stats that i'm not going to post here, it has quite a few interesting announcements regarding upcoming features:quote:Work on new content for Natural Selection 2 continues unabated. The biggest, juiciest piece of coming content is Biodome.. This map is a huge departure from previous art-styles, featuring greenery and environments unlike anything NS has ever seen. quote:Apart from Biodome, there are some other cool pieces of kit in development. We’re keeping them under-wraps for now, but suffice to say they will arrive with a… bang. We are currently targeting August/September as a likely release time-frame for all these goodies! Slightly unsubtle there :P quote:Steve in particular has been working closely with mappers to improve the tools and workflow of the Spark Editor. Meanwhile. Max has been improving Spark at the lowest levels: He is working to get it running on OpenGL as well as Direct3D11. This effort is quite involved and time consuming, but an important one for the long term growth of games on Spark. Both OpenGL and Direct3D11 offer improvements over Direct3D9 (Spark’s current implementation) that will benefit Natural Selection 2 players. Such work also ties in to ongoing development of a Linux server for NS2, on which progress is now far advanced. So upcoming Directx11 compatibility, and setting the framework for a possible linux/mac port in future. Great stuff!
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# ¿ Apr 26, 2013 13:52 |
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chocolateTHUNDER posted:Gotta listen to those ***pro*** players though you know the ones that don't even make up 1/3 of the playerbase. UWE wants this to be a competitive game so hard, regardless of how obtainable that goal is at this point, they think this will somehow increase the games longetivity. Naturally this only gets more frustrating as the playerbase continues to decline. But hey, when the last pubbie leaves the server at least you'll have bot support to keep you company! Kernel Monsoon fucked around with this message at 02:46 on May 23, 2013 |
# ¿ May 23, 2013 02:41 |
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octoroon posted:So they finally integrated LuaJIT into NS2, like they've been talking about since the dawn of time. I wonder if this is going to be as big of a deal as they've played it up to be. Its been in progress for quite some time. I tested it out recently and did get a performance boost. Of course with a lot of these things the boost is going to differ from person to person, depending on their hardware, but profiling shows the gains can be pretty significant. Kernel Monsoon fucked around with this message at 21:21 on Jun 6, 2013 |
# ¿ Jun 6, 2013 21:18 |
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Harry Joe posted:This game is just brutal as gently caress for new players, without even thinking about the actual playerbase and their attitudes, everyone I know who I tried to get to play this quit within a couple days to a few weeks at most because no matter what they played as they were getting completely annihilated time after time after time and there was just absolutely no fun to be had for them. This is a problem obviously, and it's not limited to public play either. Something I noticed when I jumped into a playtest after not being available for a few weeks/maybe a month or two was that a lot of them were at this level, simply because they had tons of free time and were playing the game constantly. Getting destroyed in less than a second by a lerk that can turn on a dime and poison bite you in rapid succession is not how most people can play that class, and I would hope they aren't balancing around these high level players (they are). I handed in my tester badge after being with the game since NS2 was a prototype on the source engine, as I don't feel like I can contribute anything or keep track with the constant changes to the core principles of the game. Everything they are doing has good intentions but I'm not sure what they can do to keep people that don't play competitively interested, or if that is even a priority to them. Kernel Monsoon fucked around with this message at 18:01 on Jun 14, 2013 |
# ¿ Jun 14, 2013 17:55 |
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"Armouries no longer heal armour" is enough to negate a lot of the positive changes to Marines. It was tried before and made playing a marine painfully boring because you either died instantly (from having little to no armour after taking a hit earlier) or were constantly having to weld each other in a big welding circle jerk. No idea why its back.
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# ¿ Jun 16, 2013 11:21 |
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Kerpal posted:I noticed the same thing on an i7 3770k, 660 GTX ti, 8gb RAM. Or at least the performance increase is subtle for me. Obviously you're not going to see a big improvement to performance when you already have a killer rig. People that were previously bottle-necked by their CPU or GPU would see the biggest jump. quote:Yep. The thing they have to tackle now is the map load time. That thing is brutal. The initial load is so bad it makes me want to lose the will to live. I think it's literally 5 minutes long on my rig? You can tell they just made the game front load everything possible to stop the on-the-fly hitching problems. Granted after that the loads are a lot quicker but talk about a bad first impression.
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# ¿ Jun 18, 2013 00:45 |
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There was a lot of reinventing the wheel early on, mostly for the sake of not wanting to cover the same ground with NS1. I remember some of the earlier builds, marines were completely incapable of building structures. It was an intentional gameplay decision and it felt like the devs didn't understand why people enjoyed the first game. I agree that the Alien Commander is one of the bigger culprits of this, it was a pretty unnecessary addition that wasn't any good for the majority of development, and even now it's not particularly engaging. Unlike the Marine Commander being vital to the success of your team, you can hop in and research a few things and then jump back out. I have the suspicion it was only added to balance out the generally asymmetrical gameplay of both teams.
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# ¿ Jun 18, 2013 10:15 |
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Female marine is on the way at last: No boob armour or embarassing bikini armour. It's nice that there are special edition versions of her too.
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# ¿ Jul 3, 2013 20:11 |
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Yeah, wait till Friday. There's going to be a bunch more content coming. Always frustrating when they don't post patch notes, here's an unofficial list compiled by comparing the Lua files: quote:#General
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# ¿ Aug 28, 2013 10:25 |
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# ¿ Apr 26, 2024 01:49 |
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Limastock posted:Wow, where does he get off? I like the part where he says this threatens their ability to continue supporting ns2. Ridiculous. I don't agree that he should have gone over there huffing and puffing, but it's up to UWE to decide whether or not a leak hurts them, not people spreading the leak against their wishes. AusNS2 basically ripped him a new rear end in a top hat in that thread, and if they thought they were being excluded before - they certainly did themselves no favours whatsoever. Also, 253 (Reinforced) is out early! for some reason! the new biodome map is beautiful.
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# ¿ Aug 29, 2013 10:44 |