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Hell yes.
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# ¿ Oct 31, 2012 01:09 |
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# ¿ Apr 25, 2024 20:34 |
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Carecat posted:47 minutes in and we finally get three exos up, then the server crashes It doesn't change your view model. Make sure you ask someone else.
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# ¿ Oct 31, 2012 02:58 |
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Just remember, this is only the start. Keep reporting these issue to the devs.
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# ¿ Oct 31, 2012 03:07 |
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Ok, this is pretty awesome. Check out this hallway. Recognize it? It's the hallway from the "COMING IN FALL 2009" teaser. https://www.youtube.com/watch?v=PxfjfBeC6tQ
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# ¿ Oct 31, 2012 03:41 |
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Ughh, just got the bad end of lots of new players. I was playing Alien commander and it was like trying to herd cats. I even managed to get 3 hives and every possible upgrade but they couldn't actually do anything with it. I was dropping hundred of res worth of eggs that they just couldn't put to any use. I just quit in frustration after the marines rolled 12 ARCs up to a wall near a hive and blew up the entire room in 2 shots.
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# ¿ Oct 31, 2012 07:06 |
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eggsovereasy posted:I've only played games as the aliens so far and have lost every game. Is there a balance issue or have I just gotten unlucky in the 5 or 6 games I've played. From what I saw yesterday, a lot of it is that all the new players are joining aliens (understandable since they've played plenty of other games where your run around with a gun) and the teams end up stacked against aliens. Hopefully it will even out in the future and you won't see 90% of the green names on one team.
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# ¿ Oct 31, 2012 19:45 |
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I thought they were being a little optimistic with their big server roll out, but it seems I was way off. They're having to add even more euro servers to keep up with demand.
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# ¿ Nov 1, 2012 00:40 |
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DelphiAegis posted:And I was wrong about the gorge running. He's actually skiing. Just hurls himself forwards and goes dead. Moves you fast down infected hallways for a bit of energy. Also it's kind of cute seeing the tongue stick out. The gorge belly slide is fun. If you turn smoothly enough you can actually get around corners without slowing down. 2 Fast 2 Furious : Kharaa Drift
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# ¿ Nov 1, 2012 00:56 |
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Looking through the bonus stuff, pretty boss overall. One of the desktops features the lady marine, and guess what? She looks about the same as the dude marine. Insane, I know.
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# ¿ Nov 1, 2012 08:11 |
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Shift is slow/silent walk. The only key that affects wallwalking is crouch, which disables it.
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# ¿ Nov 1, 2012 10:56 |
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That's a terrible review. It's pretty much just complaining that it isn't exactly like NS1 and unsourced poo poo like "...some would argue that Unknown World itself isn't really independent." Who exactly is arguing that, how how exactly is that substantiated in any way?
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# ¿ Nov 2, 2012 12:17 |
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They way I remember it, gorges got a larger percentage of the overall res flow. More than one gorge would split that additional percentage so it was preferable to only have one gorge because one could get structures out quicker than two or more.
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# ¿ Nov 3, 2012 02:50 |
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Also, pretty much everyone that got the free copies paid either 40$ or 30$ back in the day. An extra copy is a good way to make those people feel like they got a good deal and also pump up the playerbase.
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# ¿ Nov 3, 2012 05:42 |
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Parasite does just enough damage to make level 0 armor take 2 additional bites to kill.
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# ¿ Nov 3, 2012 23:42 |
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Hey, looks like Criken has a new video. https://www.youtube.com/watch?v=PZdY_M9n24c I would HIGHLY suggest you also watch his Chivalry video too.
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# ¿ Nov 4, 2012 07:18 |
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You should also check your Steam inventory. If it was long enough ago that you don't remember it, there is a good chance you have a 2nd gift copy too.
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# ¿ Nov 5, 2012 01:57 |
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Unable to function at all. If a Fade repeatedly uses Vortex on a Phasegate for instance, no marines will be able to come through.
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# ¿ Nov 5, 2012 21:13 |
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Maximusi posted:Is there any way to play this game on a mac? At lot of the devs are mac users, so they hope to do it eventually. It's just lower priority than some of the other matters at hand. For now you can do the bootcamp thing I think.
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# ¿ Nov 6, 2012 19:01 |
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I think web is still in the plans. They want to add a lot more mini structures to the gorge.
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# ¿ Nov 6, 2012 19:27 |
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One of the first things in the article was complaining about the price. He couldn't even get that most basic of information right, and listed it as $30 instead of $25. It was super obvious that he hadn't treated his work seriously and thought no one would notice because it was just some random indie game.
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# ¿ Nov 9, 2012 01:18 |
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The Black Armor was for people who did the special 40$ preorder when the program first started. (Along with a picture of the UW crew freaking out at a huge fan of money being held by Flayra) Here's the default and the black armor. Aside from the custom helmet it's just a reskin. Here's the deluxe armor. It's got quite a few changes. The concept art is from NS1 and is pointing out what the little visor thing is a reference to.
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# ¿ Nov 11, 2012 21:31 |
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Pretty sure in the finals, the first thing marines always researched was mines.
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# ¿ Nov 12, 2012 04:34 |
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UP AND ADAM posted:Hey, I was looking through this thread and I saw this As far as I understand it, there are 3 main rules for walljumping. 1. When you jump off a wall you get a speed boost. 2. The speed boost drops off as you run along floors and walls, but you can preserve it by staying in the air. 3. The speed you gain by falling is carried through into your speed boost. Thus by starting high, jumping as soon as you connect with any surface, and repeatedly bouncing from wall to wall, you can go 1.5-2x as fast as normal. 7c Nickel fucked around with this message at 04:48 on Nov 13, 2012 |
# ¿ Nov 13, 2012 04:25 |
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Reason posted:I have black armor selected in options, but I'm just a plain green marine. Have you asked someone else? The 1st person view models don't change.
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# ¿ Nov 13, 2012 07:22 |
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They're still in the "putting out fires" stage.
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# ¿ Nov 15, 2012 02:22 |
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The fact that regen was terrible and practically no one ever used it?
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# ¿ Nov 19, 2012 15:58 |
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Mature Shifts can evolve the ability to teleport nearby structures (including itself) to a new location with active creep. Mature Shades can evolve the ability to create phantom non combat players to fool the marines. Mature Crags currently have nothing, but the plan is that they will be able to have tiny AI monsters fly out of the holes in the Crag to harass marines in some form.
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# ¿ Nov 21, 2012 16:45 |
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Yeah, it off by default because they want people to be able to use the workshop for legitimate skin replacers. Serious business servers can already change the settings to disallow that sort of thing. Also I noticed this on the workshop. https://www.youtube.com/watch?v=eNTpNkmCFJY
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# ¿ Nov 24, 2012 00:19 |
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Puistokemisti posted:I cannot comprehend why they thought that this wouldn't happen or in fact that this would be a good idea at all. They knew it would happen. These kinds of mods were just a fact of life back when games were less locked down. NS2 is from that old school lineage. It's shame that people abuse that instead of making the gorge breathe red healing hearts, but so it goes. Again, server admins already have commands in place to lock down consistency if they really want to.
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# ¿ Nov 24, 2012 14:22 |
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xzzy posted:Does it really just come down to balancing how easy it is to access points of interest and the distance between them? Yeah, that's about it. You want to make it so that each start point has close to the same access to resources as every other start point. There's also stuff about creating rooms and hallways without incredible amount of bias towards certain forms of attack. Examples might be how cargo is bad because it's too open to stop jetpackers, or adding LOS blocks to make long distance grenading hard on certain hives. As an example, here's a theoretical map layout I've been fiddling with. The double res node has a wall that divides the room but can be crossed by certain means. (skulks/flyers/clog ramps/boosted marines) The top 2 tech points are random marine starts and the bottom 3 are random alien starts. Almost every tech point has access to 2 additional tech points and 4 additional resource nodes within 2 jumps. The bottom hive only has access to 3 additional resource nodes but has better overall access to the map. I think that balances out ok.
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# ¿ Nov 29, 2012 04:13 |
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Lemon Curdistan posted:This means marines are further away from double res and also can't build the two res nodes since they can't climb walls. This does not seem balanced at all. The alien commander can't cyst over the wall, so it's not as easy for them to take as you are probably thinking. It really functions more like two separate rooms with an extra large vent in between. Take another look and count it out. The marines have access to their starter node/techpoint, 2 additional nodes/techpoints, and 2 empty nodes within 2 jumps. The marines start with the exact same access to resources as the aliens. (or a little better in the case of the center hive)
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# ¿ Nov 29, 2012 15:55 |
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I think Spark actually started out as a dynamic .BSP viewer because they were so frustrated with existing Source tools.
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# ¿ Dec 7, 2012 01:19 |
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Last I heard, they were thinking of giving Gorges the ability to make "slow teleport" tunnels with a limited range. Kind of like adding a new vent system for making switchbacks take less time to run around. I don't know how accurate that is nowadays.
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# ¿ Dec 15, 2012 04:31 |
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I'm guessing two big puckered sphincters that have to be placed on/near the infestation. An alien runs up, uses, watches some some sort of green infestation tube animation, and then pops out the other end. :edit: They could bring back the old Onos devour sprite! Just need to make it loop so you travel endlessly down an alien colon and play it while you're traveling. Maybe make it green. 7c Nickel fucked around with this message at 05:06 on Dec 15, 2012 |
# ¿ Dec 15, 2012 05:01 |
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They have been adding a bunch of props for NS_Descent in the models folder recently. I would expect that would be the next map.
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# ¿ Dec 20, 2012 20:40 |
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It will work on any server that isn't running a consistency check.
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# ¿ Jan 23, 2013 15:31 |
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quote:...the tunnel will always be the same size in length no matter how far apart you place the entrances... SORCERY!
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# ¿ Feb 19, 2013 20:15 |
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Ohh poo poo.the NS2 twitter posted:An awesome costume designer just came by the office and took all of @hugh_jeremy's measurements... Can you guess what for? (Hint: PAX) I think that means Hugh is going to be dressed as a pink bondage unicorn at PAX.
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# ¿ Feb 21, 2013 06:01 |
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Remember to switch to your pistol and dump that out too. It's quicker than trying to reload in the middle of combat and does quite a bit of damage per shot.
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# ¿ Feb 26, 2013 03:56 |
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# ¿ Apr 25, 2024 20:34 |
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Limastock posted:Bummer how there are so few players now. I havent played a game in like a week because there are only like 2 servers with people on them and only one of them is in the US and it is on the west coast. ? It's 3 pm est right now and there are around 1200 people playing NS2. Do you have your server filters borked?
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# ¿ Apr 17, 2013 20:15 |