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al-azad
May 28, 2009



Looks like the Vita got a proper hack with HENkaku. I haven't installed it yet but from what I read no emulator is worth running although there's a way to run PSP based emulators through a homebrew application.

Still it's worth keeping track of it as the Vita is a great device that Sony all but abandoned a year in.

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Random Stranger
Nov 27, 2009



So Die By the Sword is a game with a bit of a reputation. And after playing it I can't really say it's undeserved.

FWIW, I was planning on doing a thing with illustrations and animated gifs and the rest, but it turns out Die by the Sword is one of those Windows 95 games where the palette gets eaten when I try to capture video data from it. If I had a more complicated set up I could capture the footage I want, but it's not happening this time. So picture everything I say here accompanied by screenshots of a really blocky polygon knight with his sword arm stuck out at odd angles.

The reputation that the game has is that it's super hard with a really complicated combat system. Kind of 1998's answer to Dark Souls (sorry King's Field). At the time of its release a lot of people complained about the difficulty and the control scheme and the response was essentially "Git gud".

The gimmick in Die by the Sword, and the reason you might be interested in picking it up and playing it today, is that you have a lot of control over the main character's sword arm. You point the sword in one of the nine cardinal directions and you move your arm to hold it in that position. Then you move it to another and your sword swings like that. For those who don't want something so intensive, there's an "arcade mode" where buttons correspond to particular sword swings (though this should be called "Why are you playing this game?" mode). There's three options for guiding the tip of your sword: keyboard, mouse, and joystick. After using all three, I stuck with joystick. The momentum of the swing plays a large part in the damage, so moving around to maximize the impact makes a big difference.

The complications in combat come in with how your sword can be deflected and you can deflect enemy attacks. So theoretically this sounds like it could be a pretty intense combat simulator. The problem is that the controls suck hard.

Just sticking with combat for the moment, when your sword is deflected it moves to another point. But you're still try to control it at the point you were trying to move it to. When you're fighting more than one enemy, it means that your sword can often just get stuck between enemy weapons and you can't do anything.

Also, the movement controls depend on the camera and the camera moves on its own. Sometimes it swishes out to a dramatic angle and you don't even know what direction you're going in any more. The way your body is positioned depends on how you're holding the sword so it's hard to tell where you'll go when you press forward. And if you play with a gamepad then the digital pad will control movement and the left stick will control the sword. In fairness, this game is older than the dualshock so I won't blame them for part of that, except you can't customize the control schemes at all. So with the joystick scheme I was using the keyboard for movement with my right hand, the stick for sword play with my left, and then I just had to ignore some vital buttons that were permanently bound to the keypad and I have no clue how anyone was supposed to hit those. The keyboard layout is completely terrible and there's no way to change it.

There's also a ton of platforming in this game and you control yourself in the air. Only when you jump the camera angle has a tendency to suddenly change so you'll find yourself spinning in the air instead of jumping to the platform you needed to.

Then there are the enemies. On the default difficulty level they take about twenty to thirty hits to kill. You die in about eight to ten solid hits. As the game goes on healing items becoming exceedingly rare. So at the start of one level I had to go in with the health I left the last stage with (after clearing a boss monster I still had about two-thirds left), fight two insect men whose attacks take away a huge chunk of life, one super orc with a sword that sent me flying if it hit, one regular orc, three giant tentacles, and two ogres before I finally got health. These are long fights and the enemies are more mobile than you are, even with one leg chopped off they're still faster than you and they jump around.

The worst enemies are the small ones that start the game since most of your attacks go right over their heads while they chop up your legs. The only way I found to fight them consistently was to crouch through the whole fight.

Instead of regular save slots, the game autosaves after every major encounter. But since you're often badly beaten up, that means you have to backtrack a lot to hope to get through a fight a bit better off than you were.

There's a germ of a good idea in Die by the Sword, but it's so badly implemented that the fun of the concept drains away. I'd enjoy it more if enemies weren't massive hit sponges and instead you waded through large numbers of them chopping limbs off.

I'm almost done with the game and I still have the From Limb to Limb expansion to go.

DMorbid
Jan 6, 2011

Hello! I see you.


Die By the Sword was one of those games that sounded super cool on paper but turned out to be utterly miserable to play. The animations were also quite... interesting:

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~

al-azad posted:

Looks like the Vita got a proper hack with HENkaku. I haven't installed it yet but from what I read no emulator is worth running although there's a way to run PSP based emulators through a homebrew application.

Still it's worth keeping track of it as the Vita is a great device that Sony all but abandoned a year in.

I installed it on my PSTV so I could be on the latest firmware and run games that aren't on the whitelist, that's kinda the only worthwhile thing for it right now! Now that they have an excuse to get the emulators up to par though that thing could probably become a killer portable emulation station. Here's hoping.

FilthyImp
Sep 30, 2002

Anime Deviant
Why would you go through the trouble of making something this amazingly awesome only to fabricate Trump-sized controllers?! :doh:

al-azad
May 28, 2009



Die By the Sword is like Jurassic Park Trespasser in that it was way ahead of its time and laid the groundwork for games that did it better many years later. Half-Life 2 with Trespasser but Sword had quite a few contemporaries before the Souls games that were better. Unfortunately it's no longer on GOG because of loving Codemasters nonsense but Blade of Darkness is really good and Enclave by Starbreeze in particular feels aesthetically like a spiritual successor to DbtS. There's also Rune which is the simplest of them all but man, I miss games where everything could be gibbed or severed.

What happened to gibs, man???

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

absolutely anything posted:

I installed it on my PSTV so I could be on the latest firmware and run games that aren't on the whitelist, that's kinda the only worthwhile thing for it right now! Now that they have an excuse to get the emulators up to par though that thing could probably become a killer portable emulation station. Here's hoping.

Forget excuse, reason. There wasn't really a way to do Vita homebrew before, just psp homebrew on a Vita.

flyboi
Oct 13, 2005

agg stop posting
College Slice

absolutely anything posted:

I installed it on my PSTV so I could be on the latest firmware and run games that aren't on the whitelist, that's kinda the only worthwhile thing for it right now! Now that they have an excuse to get the emulators up to par though that thing could probably become a killer portable emulation station. Here's hoping.

Haven't tried them yet but there are a few emulators

http://wololo.net/talk/viewtopic.php?f=116&t=46136
http://haxxey.com/vpkmirror/

flyboi fucked around with this message at 02:39 on Aug 1, 2016

Random Stranger
Nov 27, 2009



al-azad posted:

What happened to gibs, man???

They became particle effects since those are cheaper to render and they can put more polygons on their ragdolls.

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~
Yeah I know there have been native Vita emulators it's just up until now you had to jump through a ton of hoops to get any of it running so (rightfully) nobody put a ton of time into making them super great

BENGHAZI 2
Oct 13, 2007

by Cyrano4747
so, brief trip report

henkaku is hella easy to install and get running. it's undone when you restart but the shell bubble is still there, so all you have to do is hit install again and bam done.

tried out the GBA emulator. its not bad. graphically it looks fine. sound is borked, though

it's going to be something to keep an eye on moving forward, once we see what people come up with/if there are bans

d0s
Jun 28, 2004

we were talking in IRC about how the current OP, while containing lots of good information and lots of hard work, is probably a bit too cluttered and complicated for someone new and leads to new people coming here confused and thinking this hobby is a nightmare, when in reality it's very simple. they encouraged me to make a new one because this thread is very long and could use a reboot anyway, so i did (I think a brand new thread could get some fresh people here too). we don't have to use this OP, just submitting my idea of what an intro to the retro thread should be. i'm pretty active here so I don't mind editing an OP and keeping it up to date & clean. i don't know who to talk to or whatever to get approval for a new thread or to close this one, or even if you guys think that's the right thing to do. Anyway here's the thing



Previous thread (tons of info in the op): http://forums.somethingawful.com/showthread.php?threadid=3515794
IRC: irc.synirc.net #retrogoons

Introduction

This is a thread about old console and arcade video games. Some computer talk happens here but if you want to get deep into that this thread is probably a better place for it. "Retro games" at the moment are generally accepted to be games that predate the 360/PS3 era, but nobody's going to care if you want to tell us about an awesome PS3 game you found.

A lot of people in this hobby like playing games on their original hardware for various reasons, whether it's accuracy, nostalgia, or simply the fun of tinkering with old electronics. Some people don't really care about all that and stick to emulation, which for most systems is good enough these days. Most of the people in this thread tend to use real hardware and you'll see a lot of discussion about it, don't let it discourage you if you only use emulators, you're still playing the same games.

Acquiring old games

The popularity of retro games is exploding right now and game prices have gone through the roof. Brick and mortar retro game shops tend to overcharge by a lot. If you must have the real thing stick to internet sales- eBay and Yahoo Japan Auctions are good, but better deals can be had in the marketplace sections of specialist forums. Occasionally people find amazing things through craigslist, flea markets/thrift stores, and garage sales. This is much rarer than it used to be though. Rarity and price does not equal a good game and some of the best games for major systems are dirt cheap and plentiful. Try to avoid falling into the "collector" trap where you feel the need to buy every old game you see. Speaking from experience it's no fun owning a ton of lovely games. Avoid anything "VGA graded" like the plague, it's a scam.

If you don't care about having a shelf full of games the absolute best way to play old games on cartridge systems in 2016 is the flash cart. You fill an SD card with the game ROMs and use these adapters to play them directly on your console. It's an absolute must if you missed the glory days of cheap and plentiful games or are just starting out in this hobby. Many of the best flash carts are made by a weird ukranian called Krikzz and sell under the Everdrive brand name. Other popular flash carts are the SD2SNES and the NES PowerPak. People can write dissertations on one the relative merits of different carts but honestly if you stick with any of those you'll be fine unless you have a very specific need, in which case ask the thread.



Here are some places to get flash carts:

http://shop.retrogate.com/
http://www.stoneagegamer.com/
http://krikzz.com/store/
http://www.retrousb.com/index.php?cPath=24

For systems that use optical discs, there's usually a way to play burned CDs. The following systems need no modification at all:

NEC PC Engine CD/Turbo CD
Sega CD
Phillips CDi
3Do
Jaguar CD
Sega Dreamcast
Neo-Geo CD

Systems not listed require some modifications to play burns, typically mod chips. It's beyond the scope of this OP but ask in the thread if you want to know more. If you have a Sega Saturn, a device called an Action Replay is a must. On it's own you can use it to play imported games, but you can flash it with software called Pseudo Saturn to play most games burned on a CD-R. The action replay to get is the "4M Plus":



Audiovisual

One of the most common questions in the thread is "I just got an old console, why won't it work on my HDTV?". Without getting into detail, many old systems output a signal that newer TVs can't handle. Your two major options in this situation are to get an upscaler, or find an old CRT TV and use it for your old games. A CRT is the easiest and cheapest way to go, and old games look terrific on them. Great if you want the authentic experience. Look for a CRT with S-Video and Component inputs by a respected brand name like Sony, Toshiba, Panasonic, etc. You should be able to find them for next to nothing at thrift stores or craigslist. If you're very serious you can look out for broadcast-quality monitors like the Sony PVM. They're beautiful but hard to come by and expensive.



Some people either won't have the space for this or just don't care for the CRT look and would rather play on an HDTV. This results in a very clinical, pixellated look that some people find appealing. You achieve this with an upscaler device like the popular (and rather expensive) Micomsoft Framemiester. In the interest of keeping this OP free of technical minutiae, here are some excellent sites you can check out to learn more about upscaling:

http://retrogaming.hazard-city.de/
http://retrorgb.com/index.html



You're going to encounter a few different types of video connectors:



If you're not extremely interested in getting the best picture possible, S-Video will be more than enough for gaming on a CRT. Composite is passable and can be pretty good sometimes (particularly if you have a good TV), RF (coaxial, antenna cable, etc) is terrible no matter what and should be avoided. If you're using an HDTV and an upscaler you'll pretty much need to go beyond this stuff and get into RGB/component. S-video, composite, etc. looks like garbage on an HDTV. The following consoles can output RGB with no modifications:

Sega Genesis
Super Nintendo (early models)
Sony Playstation & PS2
Sega Saturn
Sega Dreamcast
Neo Geo AES/NGCD
Nintendo Gamecube (requires expensive cable, just use a Wii)

The rest will have to be modified for RGB. RetroRGB is a great place to read up on this. SA's own Monitor Burn does great work in this area, his sales thread is here:

http://forums.somethingawful.com/showthread.php?threadid=3673990

Unless you're dealing with a HDTV or are just into it for it's own sake there's really no reason to stress over this stuff if you just want to play old games. They're just as fun on an old CRT through a composite connection, I promise.

Arcade Stuff

Some of us like to play old arcade games. This can be expensive and complicated to get into and way beyond the scope of this OP. It is possible to play arcade games at home, the two major ways to do this are a Supergun, which connects the game board to your TV, and an actual arcade cabinet that you can swap boards in and out of. Japanese "candy cabs" are great for this purpose; they're comfortable to use, have great screens, and use high quality controls.

[

The Systems

In the interest of space I'm only going to cover post-crash and popular-ish stuff here. There were good games released before 1984, but this thread tends to focus on post-golden age stuff.



Release: 1983(JP)/1985(US)
CPU: 8-bit Ricoh RP2A03 @ 1.79MHz

Probably the most famous console on earth, the NES is the reason many people get into retro gaming. It has a staggering library with something for everyone. It's Japanese counterpart is the Famicom and it was a social phenomenon there as much as it was in the US. Many famous series originated or had their first hits here : Mario, Zelda, Metroid, Final Fantasy, Castlevania, Mega Man, Contra. There are plenty of lesser known titles in it's library that are just as good as the big names and it's a ton of fun to explore. Japanese Famicom owners got the Disk System, which stored games on magnetic floppy disk-like cartridges. The electronics giant Sharp released a system containing both called the Twin Famicom.

All NES/Famicom system require modification to display RGB. The original Famicom systems only use RF video and are a poor choice unmodified. The NES, Famicom Twin, and Famicom Mini all output composite video. The NES had major issues loading games, this was caused by a combination of factors: The lockout chip, an early form of DRM, was extremely sensitive and resulted in many false positives. People get these errors and blow into their cartridges assuming they were dirty but this would end up corroding the contacts even more. The mechanism of the NES cartridge caddy was also very poorly thought out and added more failure points in it's contacts. The 72-pin connectors the cartridges plugged into often got worn out and loose and needed to be bent back into shape. If you're having NES game loading problems, the most important thing to do is to clean your games thoroughly with 99% rubbing alcohol and some q-tips (brasso if really bad). If there are still problems disable the lockout chip. If problems still persist you can go further by re-bending your 72-pin connector and boiling it, or replacing the mechanism entirely with something like the Blinking Light Win.

Five NES/Famicom Greats
Super Mario Bros. 3
Kirby's Adventure
The Legend of Zelda
Castelvania
Mega Man 2

Five NES/Famicom Cult Classics
Crystalis
Summer Carnival '92: Recca
River City Ransom
Gimmick!
Joy Mech Fight



Release: 1985(JP)/1986(US)
CPU: 8-bit Zilog Z80 @ 4MHz

The Master System was Sega's competitor to the NES juggernaut. While technically superior it suffered from a small library and odd hardware quirks and was not a big hit in either Japan or the US, though it did well in Europe and South America. It was particularly popular in Brazil where it stayed on shelves for an amazingly long time. Thanks in part to predatory business practices by Nintendo it's library lacked third-party support but it was a great system for Sega mainstays and has a few absolute classics.

The SMS requires no modification to get RGB. The Japanese version of this console had extra FM sound hardware the US version was lacking, but the code to play this sound is still in the US games, so you can order a simple passthrough board to restore the FM sound.

Five SMS/Mark III Greats
Phantasy Star
Golvellius
Zillion
R-Type
Wonder Boy III

Five SMS/Mark III Cult Classics
???



Release: 1987(JP)/1989(US)
CPU: 8-bit Hudson HuC6280 @ 7.16MHz

This system was the very definition of cult classic in the US and wildly popular in Japan. Originally a design proposed by Hudson to Nintendo as a successor to the NES, it became NEC's baby when Nintendo declined. It's processor is a beefed-up variant of the same chip the NES' CPU is based on, the MOS 6502. It was released during the Japanese "caravan boom" and had an incredible library of arcade-style shooting games, and action games in general. Thanks to poor marketing by NEC USA it was a failure in the US, but just about everyone who had one back then became a fan for life (including yours truly).

This system requires a mod to get RGB video. I would advise against getting a US model, which only output RF video unless you have an expensive and rare add-on. There are no US exclusive games worth getting, and the US versions of games are insanely expensive on the secondhand market. Stick with a Japanese Core Grafx system (the original white system was also RF-only) or newer, you don't need to know any Japanese unless you want to play a few of the system's very poor RPGs. The vast majority of the library, even in Japan is almost 100% in English. The PCE/TG16 was the first to have a CD-ROM attachment and this had many good games, which is surprising for an early CD-ROM system, if you want to play these go for a Duo R or RX and avoid the regular Duo (the black one), they had a very high failure rate and are difficult to repair.

PCE compatibility guide: http://pcenginefx.com/main/nec_compatibility_guide.html

Five TG16/PCE Greats
Blazing Lazers (AKA Gunhed)
Devil's Crush
Ninja Spirit
Splatterhouse
Dracula X

Five TG16/PCE Cult Classics
Spriggan
Sapphire
Lords of Thunder
Cyber Core
Final Lap Twin



Release: 1988(JP)/1989(US)
CPU: 16-bit Motorola 68000 @ 7.6MHz

The world's first truly 16-bit console had a quiet release but became extremely popular in the west thanks in part to the brilliant Sonic the Hedgehog games. The Genesis had a 68000 processor which at the time was practically synonymous with graphics, being at the heart of the Amiga, Macintosh, X68000 and many, many arcade games (most of which also shared the Genesis' FM sound). Strangely the MD was never all that popular in Japan but was a powerhouse in the US and Europe. It's architecture made it a natural for arcade ports and it got tons, while also hosting a fair amount of good RPGs. Sonic was a revelation, paired with their hyperbolic and honestly brilliant marketing the Genesis was a household name. During the early 90's Sega cultivated an "underground" and edgy attitude as the rebellious, grungy answer to conservative Nintendo.

All Genesis consoles except the Genesis 3 output RGB without modifications. There is some variance between the sound quality of it's different models . For more information about that, check here. The Sega CD add-on is a must in my opinion, though avoid the flaky tray-loading first model and get the second top-loading one. The SCD was full of terrible FMV games but a few of it's games are some of the very best on the entire Genesis platform.

Five Genesis/MD Greats
Sonic the Hedgehog
Phantasy Star IV
Streets of Rage 2
Gunstar Heroes
Strider

Five Genesis/MD Cult Classics
Ranger X
Rocket Knight Adventures
Lightening Force
M.U.S.H.A
Popful Mail



Release: 1991
CPU: 16-bit Motorola 68000 @ 12MHz

The Maybach of game systems. Neo-Geo started as SNK's modular arcade system which saved operators money and time by putting arcade games into large cartridges that plugged into a mainboard. The home system was the exact same hardware stuck in a plastic case. The cartridges were huge, the controller was huge, the sprites were loving huge. This system was ludicrously expensive at $650, with games costing a few hundred dollars each. This is one of the top systems to own if you're into fighting games, or arcade games in general. The Neo-Geo did well enough that official games were still being released for it in the early 2000s and has a huge cult following.

The Neo-Geo needs no modification for RGB video (neither does the NGCD). There were two home variants of what's essentially the same system: the cartridge system (AES) and the Neo-Geo CD. In 2016 it would be a very bad idea to get into the AES unless you have a lot of money. The vast majority of it's library sells at $200+ a pop. Disregard it, pretend it doesn't exist until a flash cart comes out for it. You do have options here though: The Neo-Geo CD is the same hardware with a large part of the library in a CD system that plays burned games without modification. The CD load times can be quite annoying though, particularly with very large later games. The best choice by far is to simply buy an arcade motherboard (MVS). The games are less expensive though people are catching on and this is starting to be less true, fortunately there are multicarts readily available with nearly every Neo game worth playing. You can get an MVS that's already modified to play on your TV here, or you can learn about superguns and do it yourself.

Here's flyboi's excellent Neo-Geo buying guide: http://forums.somethingawful.com/showthread.php?threadid=3515794&pagenumber=415&perpage=40#post416710768

Five Neo-Geo Greats
Metal Slug
Neo Turf Masters/Big Tournament Golf
Samurai Shodown/Samurai Spirits II
King of Fighters '98
Garou: Mark of the Wolves

Five Neo-Geo Cult Classics
Blazing Star
Shock Troopers
Neo Drift Out
Aerofighters/Sonic Wings 2
Windjammers/Flying Power Drift



Release: 1990(JP)/1991(US)
CPU: 16-bit Ricoh 5A22 @ 2.68MHz

A huge number of people in this hobby will tell you the SNES is the greatest system of all time. By all appearances it's nothing special, it had a dog slow CPU even for it's time, and lacked anything resembling a cool factor. It could display a lot of colors on the screen though, and it's sample-based PCM sound was impressive for people who had only heard synthesized noises coming from consoles. For whatever reason many developers ended up doing some of their absolute best work on this console and like the earlier NES, it was pushed to the limits by the end of it's life.Thanks to hardware upgrades in the cartridges themselves developers were able to make this system pull off tricks that stunned uses and caused the competing Genesis to seem a little lacking. The SNES library is diverse and has something for everyone, though RPG fans in particular are really well served. Nintendo themselves were on fire as a developer on this system, releasing some of their all time greatest games.

The SNES outputs RGB without modification on earlier models, but it must be modified back in on later "1 chip" editions. The consensus is that the later models actually look better when RGB modded compared to the earlier, but there are also some accuracy issues with 1chip models that may make the earlier system your best choice. See here for more SNES RGB info. There are many, many great Japanese games that were never released for the US SNES, thankfully it's very easy to modify a SNES to play SFC games. No soldering needed, just cut two tabs in the cartridge slot and you're good to go, highly recommended. Many Japanese versions of SNES games can be much cheaper than their US counterparts, as long as it's not something text-heavy it's a good thing to look into.

Five SNES/SFC Greats
Super Mario World
Super Metroid
Chrono Trigger
F-Zero
Zelda: Link to the Past

Five SNES/SFC Cult Classics
Space Megaforce
Pocky & Rocky
Illusion of Gaia
Pilotwings
Uniracers/Unirally

MORE SYSTEMS COMING SOON, I'M TIRED

Recommended Games

It's really hard to make a list of "the best" games for a particular system. If you're going to ask this question please let us know what your tastes are so we can put you on to stuff you'll really be happy with. That said, here are some lists that attempt to make general recommendations:

http://vsrecommendedgames.wikia.com - /v/'s recommended games wiki

Al-Azad has made a few lists:
Al-Azad's Genesis Gems
Al-Azad's List of Sega CD Games that Aren't poo poo

Useful Links

General Information
http://www.hardcoregaming101.net/ - Many in-depth reviews of old games
http://www.racketboy.com/ - Mainly lists of what they think are the best/most underrated/representative/etc. games
http://shmuplations.com/ - Fantastic source of translated interviews with game developers. The site is called "shmuplations" but it deals with all sorts of games.
http://famicomworld.com/ - All about the famicom
http://www.pcengine.co.uk/ - PC Engine software bible
http://www.videogameden.com/ - Great resource for learning about the libraries of some systems
http://www.nesplayer.com/ - NES stuff
http://www.smspower.org/ - SMS fansite
http://www.smstributes.co.uk/ - SMS fansite
http://www.videogameconsolelibrary.com/index.html - All the consoles
http://www.sega-16.com/ - Huge Sega site
http://www.nesworld.com/ - NES world
http://nfggames.com/games/ - General retrogaming stuff

Development/Hacking
http://nesdev.com/ - NES development
http://bobrost.com/nes/ - NES dev college course online and free
http://www.lostlevels.org/ - Hidden stuff in games
http://www.romhacking.net/ - ROM hacking megasite

Hardware/AV
http://www.gamesx.com/ - Great hardware hacking site
http://members.optusnet.com.au/eviltim/ - Eviltim's projects
http://retrogaming.hazard-city.de/ - Upscaler comparison
http://retrorgb.com/index.html - All about RGB
http://www.techno-junk.org/ - Charles MacDonald's hardware page
http://www.multimods.com/ - Multi Mods
http://www.raphnet.net/electronique/electronique_en.php - Various projects
http://junkerhq.net/xrgb/index.php/Main_Page - XRGB Wiki

Arcade
http://www.system16.com/ - Amazingly good arcade hardware info resource
http://wiki.arcadeotaku.com/w/Main_Page - Arcade Otaku wiki

Youtube People
https://www.youtube.com/user/MrGameSack - Game Sack
https://www.youtube.com/user/InecomCompany - Classic Game Room
https://www.youtube.com/channel/UCrIttXi0WgLXHI1poCk0D6g - Jeremy Parish
https://www.youtube.com/channel/UCcIR456wyb4aVlJ9_2kGLtg - Chrontendo
https://www.youtube.com/channel/UC-p5d9R283IYFVJn2Nt2Qqg - Generation 16
https://www.youtube.com/channel/UCPrifqgoJmq7UgmRkZUKTJQ - Mikado
https://www.youtube.com/channel/UC67nOwkRPcY6W8gOK0xLa2g - Replay Burners
please tell me about more YT idiots to put here

Forums
http://www.neo-geo.com/forums/ - Neo-Geo forums. Definitely lurk before posting
http://shmups.system11.org/ - Shmups forum, all about shooting games
http://forum.arcadeotaku.com/ - Arcade otaku
http://assemblergames.com/l/ - Assemblergames
http://forums.arcade-museum.com/ - KLOV arcade forums
http://nfggames.com/forum2/index.php - NFG forum

If you have a link you think should be here by all means let me know and I'll edit it in.

d0s fucked around with this message at 09:20 on Aug 1, 2016

Wise Fwom Yo Gwave
Jan 9, 2006

Popping up from out of nowhere...


I still remember Soldier of Fortune's ridiculous dismemberment engine where you could shotgun a dude's leg off and he'd still hop and fire... something something 26 different appendage segmentation opportunities.

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Man, when did original SNES consoles get so expensive? Just looked on ebay and people are selling them for $50 without any cables or controllers, and complete consoles are all like $80-100.

I was thinking about picking one up just to start snagging actual carts once in a while for the nostalgia factor, but jesus. Seems like I'd be better off just buying one of those clone consoles that lets you play NES / SNES / Genesis carts all in one, considering they are like half the price. Do those things actually work pretty well? I remember hearing that some of the early ones had a lot of issues and wouldn't play certain games / had all sorts of messed up audio, etc.

Kid Fenris
Jan 22, 2004

If someone is reading this...
I must have failed.
I had no idea Cyber Core was a cult classic.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Grizzled Patriarch posted:

Man, when did original SNES consoles get so expensive? Just looked on ebay and people are selling them for $50 without any cables or controllers, and complete consoles are all like $80-100.

I was thinking about picking one up just to start snagging actual carts once in a while for the nostalgia factor, but jesus. Seems like I'd be better off just buying one of those clone consoles that lets you play NES / SNES / Genesis carts all in one, considering they are like half the price. Do those things actually work pretty well? I remember hearing that some of the early ones had a lot of issues and wouldn't play certain games / had all sorts of messed up audio, etc.

they dont play flash carts so if that bothers you don't get them

Monitor Burn
Nov 29, 2001
No clever to be found here

Grizzled Patriarch posted:

Seems like I'd be better off just buying one of those clone consoles that lets you play NES / SNES / Genesis carts all in one, considering they are like half the price. Do those things actually work pretty well? I remember hearing that some of the early ones had a lot of issues and wouldn't play certain games / had all sorts of messed up audio, etc.

I'll paraphrase the common response to this as "If you care enough to ask, you'll probably notice a clone system's flaws enough to want a real console instead".

Also you can just get a flash cart like an Everdrive for a real console if you want to have something that plays roms.

Kthulhu5000
Jul 25, 2006

by R. Guyovich

Grizzled Patriarch posted:

Man, when did original SNES consoles get so expensive? Just looked on ebay and people are selling them for $50 without any cables or controllers, and complete consoles are all like $80-100.

I was thinking about picking one up just to start snagging actual carts once in a while for the nostalgia factor, but jesus. Seems like I'd be better off just buying one of those clone consoles that lets you play NES / SNES / Genesis carts all in one, considering they are like half the price. Do those things actually work pretty well? I remember hearing that some of the early ones had a lot of issues and wouldn't play certain games / had all sorts of messed up audio, etc.

What MB said above. I know that the cheap rear end NES clone I got isn't wholly awful, but it's definitely cheaply made and has audio issues in some games (like, the music is distinctly off in some). And if you want to get your feet in the game kind of cheap, look at this SA-Mart thread, maybe:

http://forums.somethingawful.com/showthread.php?threadid=3784954

Rirse
May 7, 2006

by R. Guyovich
I like the new OP. Doubt the Handheld part needs to much changing I imagine.

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Kthulhu5000 posted:

What MB said above. I know that the cheap rear end NES clone I got isn't wholly awful, but it's definitely cheaply made and has audio issues in some games (like, the music is distinctly off in some). And if you want to get your feet in the game kind of cheap, look at this SA-Mart thread, maybe:

http://forums.somethingawful.com/showthread.php?threadid=3784954

Thanks for the link, guess I'll bite the bullet and shell out a little extra for the original, just so that I'm not constantly getting bugged by little differences. Being able to play flash carts is probably worth it all on its own, since there's definitely some cool games that are a bit out of my price range.

Instant Sunrise
Apr 12, 2007


The manger babies don't have feelings. You said it yourself.
For the SNES/SFC section, it's probably worth mentioning that there's quite a few games where it's cheaper to import the Super Famicom version (Super Mario Kart, Super Metroid, etc) than it is to buy the North American SNES version, and should be considered for any SNES game that isn't text heavy like Zelda or an RPG.

Cliff Racer
Mar 24, 2007

by Lowtax

Grizzled Patriarch posted:

Man, when did original SNES consoles get so expensive? Just looked on ebay and people are selling them for $50 without any cables or controllers, and complete consoles are all like $80-100.

I was thinking about picking one up just to start snagging actual carts once in a while for the nostalgia factor, but jesus. Seems like I'd be better off just buying one of those clone consoles that lets you play NES / SNES / Genesis carts all in one, considering they are like half the price. Do those things actually work pretty well? I remember hearing that some of the early ones had a lot of issues and wouldn't play certain games / had all sorts of messed up audio, etc.

I want to say that all the NES/SNES/N64 systems all received a bump a little over a year and a half ago. Which is odd as more and more of them are being dug out of attics these days so the supply is only going up.


And yet I can't actually argue that they are overpriced either. Whenever shops get them in they go right back out within two weeks so in that sense they are probably actually underpriced.

FilthyImp
Sep 30, 2002

Anime Deviant

Grizzled Patriarch posted:

Man, when did original SNES consoles get so expensive?
I'd say within the last 5 years or so, coinciding with the popularity of the Angry Nostalgia Guy YouTuberati.

Plus you got to figure that people in the generational cohort for the SNES juuuuust are getting cash enough to revisit the games they wish they had or rebuild the collections they trashed.

Also remember that various mods had come out to give the systems HDMI/modern connectors for modern TVs.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
It's that Nintendo bubble, probably getting a bit of a boost from Nintendo's NES Mini announcement frankly.

To be honest, most clone SNES's are actually drat good, since the SNES isn't a loving mess like the NES nor does it have an apparently unemulatable or clonable sound chip like the Genesis, so there's not as much room for them to be broken. Just check online that it works with Kirby Super Star and SMRPG and that's a pretty good showing of what you can expect from it's quality.

d0s
Jun 28, 2004

Kid Fenris posted:

I had no idea Cyber Core was a cult classic.

It's come up a lot when talking to people I know on shmups forum and stuff, lots of people seem to like it. If people think it's inappropriate I'll change it though, that stuff was just stuff that came off the top of my head.

Instant Sunrise posted:

For the SNES/SFC section, it's probably worth mentioning that there's quite a few games where it's cheaper to import the Super Famicom version (Super Mario Kart, Super Metroid, etc) than it is to buy the North American SNES version, and should be considered for any SNES game that isn't text heavy like Zelda or an RPG.

That's a good idea, added it. Does starting a new thread require mod approval or anything? I have never done this before and don't know the procedure

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

d0s posted:

The following consoles can output RGB with no modifications:

Sega Genesis
Super Nintendo (early models)
Sony Playstation
Sega Dreamcast
Neo Geo AES/NGCD
Nintendo Gamecube (requires expensive cable, just use a Wii)

You forgot Saturn and PS2.

d0s posted:

please tell me about more YT idiots to put here

Replay Burners
Mikado
Chrontendo
Generation 16

Thank you for not mentioning garbage like 3DO, CDI, Virtual Boy, etc. Cyber Core is a legit good game, so is Violent Soldier/Sinistron, also from IGS. Would having something about emulators be good? Such as "get MAME and BizHawk, enjoy". e: You should add an emulator for each system under the CPU. Maybe also a sound chip, if present.

Ofecks fucked around with this message at 07:42 on Aug 1, 2016

d0s
Jun 28, 2004

Ofecks posted:

You forgot Saturn and PS2.


Replay Burners
Mikado
Chrontendo
Generation 16

Thank you for not mentioning garbage like 3DO, CDI, Virtual Boy, etc. Cyber Core is a legit good game, so is Violent Soldier/Sinistron, also from IGS. Would having something about emulators be good? Such as "get MAME and BizHawk, enjoy". e: You should add an emulator for each system under the CPU. Maybe also a sound chip, if present.

Unfortunately for you stuff like the 3Do and CDi are getting mentioned, because people like them, for some reason. What's up there now is just what I had energy to do today, it's going up in chronological order. If someone can suggest the best emulator for each system I'll be glad to put it there, though I omitted the sound chip stuff on purpose because I wanted to keep stuff as light and un-initmidating as possible. The CPU is handy for knowing how many "bits" a thing has and how fast it is on paper but sound stuff might only be interesting to a small number of people and just seem like "wait is this important oh god I don't know about this" to others

e: youtubes added thank you

d0s fucked around with this message at 07:55 on Aug 1, 2016

Son of a Vondruke!
Aug 3, 2012

More than Star Citizen will ever be.

Elliotw2 posted:

To be honest, most clone SNES's are actually drat good, since the SNES isn't a loving mess like the NES nor does it have an apparently unemulatable or clonable sound chip like the Genesis, so there's not as much room for them to be broken. Just check online that it works with Kirby Super Star and SMRPG and that's a pretty good showing of what you can expect from it's quality.

I've got a clone system and I can't really notice a difference. Although flashcart support is a huge deal. If I didn't already have all my old games I would definitely go the flashcart route.

Rirse
May 7, 2006

by R. Guyovich

d0s posted:

It's come up a lot when talking to people I know on shmups forum and stuff, lots of people seem to like it. If people think it's inappropriate I'll change it though, that stuff was just stuff that came off the top of my head.


That's a good idea, added it. Does starting a new thread require mod approval or anything? I have never done this before and don't know the procedure

Nah you can start the thread anytime. Just sent a PM to one of the Games mod to have them close up this thread.

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

d0s posted:

If someone can suggest the best emulator for each system I'll be glad to put it there

BizHawk is good and accurate and should be all anyone uses except:
Saturn - SSF (the Yabause core in BH is not as good)
SNES - Snes9x (if you have a potato CPU)
NeoGeo - MAME
Dreamcast - DEmul
PS2 - PCSX2
GC/Wii - Dolphin

Ofecks fucked around with this message at 08:22 on Aug 1, 2016

d0s
Jun 28, 2004

Allrighty here's the new thread http://forums.somethingawful.com/showthread.php?threadid=3785100

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cosmicjim
Mar 23, 2010
VISIT THE STICKIED GOON HOLIDAY CHARITY DRIVE THREAD IN GBS.

Goons are changing the way children get an education in Haiti.

Edit - Oops, no they aren't. They donated to doobie instead.
I like the random bolded words.

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