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Ambitious Spider
Feb 13, 2012



Lipstick Apathy
and I just bought Pinball Quest on ebay. Game looks awesome.

I'd also like to recommend Nuts & Milk, for a fun single screen arcade game. It might be blasphemy, but I like it better than its contemporaries like Donkey Kong or Popeye.



Ambitious Spider fucked around with this message at 20:14 on Apr 7, 2013

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midge
Mar 15, 2004

World's finest snatch.
Can I propose a regular format for these type of posts?

That way I can start to populate them in the Wiki. Maybe something like this?

Game Name
System - Released -Genre
Why you should play it!
Youtube Link/pics/etc

An example being..........

Twinkle Tale
Mega Drive - 1992 - Run'n'Gun/Shump.
It combines typical run'n'gun mechanics of the era in a slighty different theme. You are a witch running around blowing up everything around you with 3 different weapons and 2 different special attacks. The game alternates between scrolling top down viewpoint and turns into static vertical during boss fights.

Across the 9 different levels you have a variety of environments and foes standing in your way, with some interesting combat. The controls are tight, the music is fun and the graphics are on par for something mid-way through the Genesis life span. It's a Japanese only release and rare as all hell. I'm gutted I sold this on as a kid. Translation patches are out there in case you care about the storyline in a shoot em up...

https://www.youtube.com/watch?v=bK9PnlKr1_E

Unmature
May 9, 2008
I think Pinball Quest and Twinkle Tale are the grandparents of Wizorb.

Mobius
Sep 26, 2000

Miyamotos RGB NES posted:


For your "under the radar" suggestion, I would like to talk about Pinball Quest for the NES.

Wow, this looks really cool! And after playing SNES Firestriker, I think I'm in the market for another weird bouncing ball RPG hybrid!


Also, just placed an order for a FlashBoy... Can't wait to play some Bound High!

Harlock
Jan 15, 2006

Tap "A" to drink!!!

midge posted:

Twinkle Tale
Mega Drive - 1992 - Run'n'Gun/Shump.
It combines typical run'n'gun mechanics of the era in a slighty different theme. You are a witch running around blowing up everything around you with 3 different weapons and 2 different special attacks. The game alternates between scrolling top down viewpoint and turns into static vertical during boss fights.

Across the 9 different levels you have a variety of environments and foes standing in your way, with some interesting combat. The controls are tight, the music is fun and the graphics are on par for something mid-way through the Genesis life span. It's a Japanese only release and rare as all hell. I'm gutted I sold this on as a kid. Translation patches are out there in case you care about the storyline in a shoot em up...

https://www.youtube.com/watch?v=bK9PnlKr1_E
They should've played this on Nick Arcade.

Ambitious Spider
Feb 13, 2012



Lipstick Apathy
I was just messing around with some games that I've never got around to playing. Both DJ Boy and Asterix and Obelix The Great Rescue are both pretty terrible.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch
I'm a big fan of so called "poverty" fighting games. They're called this for a reason back in the day Street Fighter II was 50 cents so an industry of knock-offs sprung up that were 25 cents and the reputation (because SFII was basically an inustry unto itself and the trend setter for an entire games genre) those games got was that they were for poor people who couldn't afford to play SFII.

However some of them are actually secret awesome games that you should play!

World Heroes Perfect
MVS - 1995 - Fighting

There is a lot of bad blood about World Heroes, mainly because it was the most transparent rip off of SFII, and it and Robopon for the GBC probably still stand as the most blatant copying of a product ever done by main stream players in the video game market. However, much like Fatal Fury, World Heroes final installment is actually a really amazing game that strides the playstyles of heavy knock-up and rushdown combos like Marvel and the more rock-paper-scissors footsies and cross ups style of mainline street fighter.

The deviations happened around the time that Turbo became a thing. World Heroes sped up the speed at which basic moves and projectiles worked but not the walk speeds of characters. Characters are instead classed into three speed categories which can be called glacially slow, arthritic cripple and speedy toddler. This means three main things: Any character with a dash is extremely strong, their Dhalsim ripoff is the best character in the game, and footsies are really strong. Basic gameplay is pretty similar to SF4, you throw a lot of fireballs to zone out enemies (much like some SNK games fireballs have priorities so some will break others) launch a lot of long range footsies to chip away then go in for the kill. Cross ups aren't as good as they are in SF because almost every character has really strong anti air. I don't think this was intentional, I just think ADK are lazy and though everyone needed strong uppercuts. Besides Robot Nazi Brocken, other very strong characters include Totally not Hulk Hogan Muscle Power (he's sort of a scrubby character who beats new players and inexperienced people really easily, like Chip in Guilty Gear), Football Guy (crazy rushdowns), Bruce Lee (like five times faster than any other character) and Captain Kid (crazy zoning). All of the characters are pretty balanced, but Brocken is by far the best, not as good as he was in previous games but still pretty bad.

The game also has an assload of infinities which is where the Marvel comparison comes in. If you are caught slipping you will get comboed down hard. Especially by people like the Football Dude who has an intense full bar damaging combo he can pull that involves throwing thirty or so footballs into your body and then ballerina spinning on your soon-to-be corpse.

Also it has some psuedo wave dashing stuff in it!

Here's a video of a pretty recent tournament, the guy playing Captain Kid in the first match has the wavedash poo poo down perfectly and does some really wicked fast transitions from fireball to footsies to fireball. It might look like the other player wins both matches by abusing a cheap infinite, but he really shouldn't have gotten caught by that but cheap infinites are all Ryoko has going for her, she's like the WHP equivalent of War Machine or something.

http://youtu.be/VJfSsDdgF7Y

El Estrago Bonito fucked around with this message at 21:23 on Apr 7, 2013

univbee
Jun 3, 2004




Random Stranger posted:

Does anyone know how the Wing Commander port to PSP turned out? That EA Replay collection has Wing Commander, Ultima 7, and Syndicate but I don't want the console ports of them... It should be possible to remake or rework the interfaces slightly so they'd play nicely on a PSP but I'm suspicious...

I'll dig my copy up, but Syndicate is for-sure a console version and I'm 90% sure the others are too.

midwest ink
Aug 12, 2007
black magic, you say?

Kabuki Quantum Fighter

NES/1990/Platformer

What is there not to like about this game, you get put into a computer and turned into a bad rear end fighting kabuki! Game play is alot like Ninja Gaiden, you can get weapons like throwing stars but your main weapon is your hair. That's right, you go around and head bang kicking rear end by whipping enemies with your hair. Has a pretty good soundtrack and can probably be had for about $4.

http://www.youtube.com/watch?v=c3RMKE8JeqU

I know this is supposed to be about games that we enjoy that slipped under the radar, but I would like to go the other route also and say gently caress Orb 3d for the NES. Maybe I am just retarded and not able to enjoy the complexities of the game, but 5 minutes of it made me want to burn my retro collection!

midge
Mar 15, 2004

World's finest snatch.
I'm making an effort to log all these here

Sticking to the format helps a ton.

Unmature
May 9, 2008
Hey, speaking of underrated retro gems, I think it's time for a



Video game history is littered with the corpses of consoles that attempted to take on the big dogs. Atari had their various feline-themed systems, Panasonic’s 3DO was... a thing that happened and bad decision upon bad decision whittled away the good will Sega had built up with the Genesis. But this is especially true in the handheld realm. Many have tried, but no one has been able to capture a fraction of the success Nintendo has had. Possibly the saddest casualty in the handheld war is the Neo Geo Pocket Color.

The Neo Geo Pocket was released in Japan in 1998 and technically never came stateside. We did however get its successor a year later in the Neo Geo Pocket Color. This very quick iteration is one of the things that make the NGPC unique. They were so quick to upgrade, but didn’t leave their fans in the dust as the NGP is one of gaming’s only forward-compatible systems. Even if you just had the regular NGP, you could still play many of the next console’s titles. Just not in color.

SNK’s last console, the NGPC lasted until 2001 when it was discontinued. In this short time the little handheld that could managed to build an impressive library. Many of the classic SNK franchises came to the system like Samurai Showdown and King of Fighters and it was supported by Capcom and Sega. Capcom allowed their fighting franchise characters to be used in arguably the NGPC’s best game, SNK vs. Capcom: Match of the Millenium, and Sega developed Sonic Pocket Adventure as well as some connectivity features between the NGPC and the Dreamcast.

It was mildly successful, being sold in US chains like Toys R Us and Wal-Mart, but spent its whole life in the shadow of Pokemon and the anticipation of the GBA. Despite being a gorgeous and relatively powerful little system with a great library, the NGPC never had a chance. Fortunately it built up enough of a fanbase to still be discussed online today and has lived a long life as a collectible and hidden gem. The console itself tends to fluctuate wildly in price. I got mine for 50 bucks in box with Sonic packed in, but sometimes I can’t seem to find a loose one online for less than $60-70. A good chunk of the library can be had for pretty cheap. They’re usually sold in lots and you can grab most of the best games at once on Ebay for almost nothing. Here are a few great games to start you out.

Capcom vs. SNK: Card Fighters Clash

NGPC/1999/CollectibleCardRPG

Despite being largely out of the public eye, the Neo Geo Pocket was not without its trendy games. In 1999 Pokemon ruled the world. So much so that Nintendo was just looking for excuses to make games out of it. After three versions of the same title and a pinball game, they even made a Game Boy version of the real-world card game. Much cheaper than actually buying the cards and saving you from having to interact with children in fear of that pesky court order, the Pokemon TCG game was basically Pokemon but instead of catching them all you collected them. I’m not saying Capcom vs. SNK Card Fighters Clash is a ripoff of this formula, but the games are uncannily similar. Visually it’s almost exactly the same, as the player wanders from place to place, collecting cards, building decks and battling. Even the cheaply-animated sprites never stop kicking their feet when standing still. Only in this game the cards are based on your favorite Capcom and SNK characters, thus making it way better (I actually really like Pokemon, but come on).

Just as any collectible game, building decks and learning rules to a new game within a game can be daunting, but Clash eases you in well and I instantly got a hold of how to play. Deck building is as easy as switching cards in and out of a prebuilt deck at first and as your progress you’ll start to develop your own strategies. Two versions of the first game exist: one with a Capcom focus and one with more SNK characters. Pick the company with your favorite roster and play this quirky classic. It’s also one of the deeper, less arcade-y NGPC titles.


Sonic the Hedgehog Pocket Adventure

NGPC/2000/Platformer

The NGPC had very little third-party support. But they did have Sega at their backs. Sonic the Hedgehog Pocket Adventure is one of the easiest-to-find, cheapest and best games on the console. Eventually it was used as a pack-in with the retail NGPC.

Sonic Pocket Adventure plays like Sonic 2 remixed, taking the best Sonic game and making it even better. Some of the levels are shorter but they become tighter and more fun. Stages from Sonic 2 that I’ve hated since I was a kid are suddenly infinitely more playable and every Robotnik fight is improved over the original. For instance, the fight in Casino Zone is way better than its Genesis counterpart. In Sonic 2, you wildly fly back and forth across the half-pipe stage and hope you’ll hit Robotnik somewhere other than the giant drill coming out of the bottom of his ship. Sonic Pocket’s boss produces two platforms on either side of him that move up when the other moves down. It gives you a sense of control over the fight, while being difficult and fun. A lot of the game is like this and it’s an incredibly enjoyable experience. This might be my favorite 2D Sonic game.


Metal Slug 1st and 2nd Mission

NGPC/1999-2000/RunN'Gun

While there were only a couple third party supporters for the console, SNK brought all its big guns to the Neo Geo Pocket, including the flagship title Metal Slug. Not really much to say about these two except that they’re the best handheld port of the series I’ve played yet. Metal Slug 1st and 2nd Mission retain the quick pick-up-and-play arcade gameplay and difficulty all in a gorgeous little package. While most companies that were making handheld ports of well-known titles at the time would try and emulate the visuals of a much larger screen, SNK embraced the Neo Geo’s small screen and modeled their characters accordingly. That gave us the adorable yet functional chibified versions of classic SNK characters. These sprites were especially effective in the genre SNK and this console are most well known for.


Fighters


Anyone who owns a Neo Geo Pocket Color will tell you it has some of the best handheld fighters ever made. All the best SNK fighting series got at least one entry on the NGPC including Last Blade, King of Fighters, Final Fight and Samurai Shodown. They even gave the ladies of SNK their own game, Gals Fighters. The best of the bunch is definitely Capcom vs. SNK: Match of the Millennium. With 22 playable characters, beautiful visuals and an incredibly deep fighting system, CvSNK:MotM is one of the most satisfying portable fighting experiences ever. It’s also one of the few NGPC games that can connect to the Dreamcast for extra content.


These are just a few of the great games available on the console. Like I said earlier, they’re relatively cheap and importing is super easy on the NGPC. It’s region-free and most of the games have both English and Japanese text on the cart. The fighting game library alone is worth getting the NGPC for fans of the genre. What are some of your favorites?

Unmature fucked around with this message at 21:40 on Apr 7, 2013

midge
Mar 15, 2004

World's finest snatch.
I have fond memories of the NGPC. I worked in a game store at it's released and picked up the blue camo one with a bunch of games.

Stand out titles for me include Card Fighter Clash, Neo Turf Masters, Faselei! & Dark Arms. It was a nice little system, but just didn't have the market with most gamers.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch
If you get into NGPC don't even bother with the first Metal Slug.
They fixed everything in the second one.

Unmature
May 9, 2008

midge posted:

I have fond memories of the NGPC. I worked in a game store at it's released and picked up the blue camo one with a bunch of games.

Stand out titles for me include Card Fighter Clash, Neo Turf Masters, Faselei! & Dark Arms. It was a nice little system, but just didn't have the market with most gamers.

I have Neo Turf Masters in box. I've never put that much time into a golf game. Makes me wanna hunt down the Mario Golf games for Game Boy. I always hear they're actually pretty passable RPGs.

Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!
I really should hunt down a couple more NGPC games. I have 7 games for it, 4 of which are fighting games (one of those being SNK vs. Capcom), but I could sure go for that Sonic game and some Metal Slug.

Ambitious Spider
Feb 13, 2012



Lipstick Apathy
I'd be way more enthused about the ngpc if it had a backlight. As it is, I just kind of want the games to show up on the 3DS.

Bing the Noize
Dec 21, 2008

by The Finn
Gals Fighter deserves its own post :colbert: also I hereby reserve the right to a future post specifically regarding female fighters, one day I'll get around to it.

Also are there any worthwhile replacement batteries for the original DS that provide better life than the original batteries?

Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!

ACID POLICE posted:

Gals Fighter deserves its own post :colbert: also I hereby reserve the right to a future post specifically regarding female fighters, one day I'll get around to it.

Gals Fighters doesn't have Kasumi Todoh in the game, which is a crime against an otherwise decent SNK female roster. :colbert:

Unmature
May 9, 2008

ACID POLICE posted:

Gals Fighter deserves its own post :colbert: also I hereby reserve the right to a future post specifically regarding female fighters, one day I'll get around to it.

I totally would have, but I haven't been able to track down a copy of the game. At least at a decent price. One of the few pricey NGPC games.

Bing the Noize
Dec 21, 2008

by The Finn

Unmature posted:

I totally would have, but I haven't been able to track down a copy of the game. At least at a decent price. One of the few pricey NGPC games.

I don't even own a NGPC (I always wanted one while they were in stores though) and I've only ever played it in an emulator but I still think it's great.

Mercury Crusader posted:

Gals Fighters doesn't have Kasumi Todoh in the game, which is a crime against an otherwise decent SNK female roster. :colbert:

Completely agreed

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


The NeoGeo Pocket was really an awesome handheld. One of the best joysticks ever.


I wouldn't mind if they brought the games to 3DS or Vita.

Grawl
Aug 28, 2008

Do the D.A.N.C.E
1234, fight!
Stick to the B.E.A.T
Get ready to ignite
You were such a P.Y.T
Catching all the lights
Just easy as A.B.C
That's how we make it right

Mill Village posted:

So the top of my Wavebird's analog stick is sticky, what can I use to clean it? Google is not helping me.

I cleaned my Wavebird last year and it was very easy. Ofcourse you'll need a tri-wing screwdriver (cheap over at DX) and some rubbing alcohol (I used 98% lantern alcohol). Opening the thing up is very easy. Closing it may be a bit harder because of the Z-button and the fact is just doesn't like to be closed.

I just watched a YouTube videon (muted), like this one and gave it a try. It's really not hard at all and after an hour of scrubbing it looked brand-new and all the buttons worked like never before.

Obeast
Aug 26, 2006
Õ_~ ANIME BABE LOVER 2000 ~_Õ
NGPC really was a great system for it's time, especially when it came to fighting games. While it's not exactly a fighting game, it did have a great Japan-only compilation of both Mega Man: The Power Battle arcade games.
https://www.youtube.com/watch?v=MkuVIzr1ay8
This makes me wish that Capcom made a full MM game for the system, but I guess they probably knew the NGPC wasn't going to last compared to the Game Boy.

Ineffiable posted:

I wouldn't mind if they brought the games to 3DS or Vita.
I thought someone somewhere said that there will be NGPC games in the 3DS eShop, but I haven't heard anything beyond that... :confused:

Mace Bacon
Apr 16, 2008

YOU'RE SLEEPING HERE? IS THIS WHERE YOU'RE SLEEPING? HUH?!
I feel so bad for selling my NGPC now :v: But I hadn't played it for years, so oh well.

As for underrated games, I'm currently playing through Higemaru Makaijima, a Capcom game only on the Famicom, based on an arcade game, but beefed up to an exploration, almost Zelda-eqsue game. You go around in a ship finding Pirate Ships, and beating enemies with barrels, then you get keys to various Islands and explore them, killing enemies with rocks.

It was going to be released in america as "Makai Island", and even a ROM of the unreleased translation exists if you want to understand the in game hints. And there's hidden things that I'm sure Nintendo Power would love to have told you, as long as you bought their magazine, but I'm having a really fun time, even while following a Stratergy Guide. That's my reccomendation!

Chumbawumba4ever97
Dec 31, 2000

by Fluffdaddy

Ambitious Spider posted:

I'd be way more enthused about the ngpc if it had a backlight. As it is, I just kind of want the games to show up on the 3DS.

http://rosecoloredgaming.wordpress.com/mods/

Unmature
May 9, 2008

Been meaning to do this for a while.

Obeast posted:

NGPC really was a great system for it's time, especially when it came to fighting games. While it's not exactly a fighting game, it did have a great Japan-only compilation of both Mega Man: The Power Battle arcade games.
https://www.youtube.com/watch?v=MkuVIzr1ay8
This makes me wish that Capcom made a full MM game for the system, but I guess they probably knew the NGPC wasn't going to last compared to the Game Boy.

I thought someone somewhere said that there will be NGPC games in the 3DS eShop, but I haven't heard anything beyond that... :confused:

Another one of the expensive games I don't have! People are often bleh about the arcade games, but seem to enjoy this version. Wait, maybe that's the other way around. Anyway, both games have their fans.

A Mega Man NGPC game would have been fantastic. Some of the Game Boy MM games were really good and it would have translated well to the clicky stick. The closest we got was Metal Slug. The NGPC was severely lacking in platformers. It was pretty much Sonic.

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~
Man I just bought a NGPC and 3 games a couple of weeks ago stop making me want to buy more you jerks :retrogames: :negative: :retrogames:

Chainclaw
Feb 14, 2009

If people are interested in some of these handheld systems, I'm going to be selling some off in a few weeks, probably on eBay, maybe in SA Mart. Don't PM me about anything yet, I haven't figured out half of what I have yet. I've found that I like to play retro games socially with people over, so my handhelds never get played.

I would absolutely keep my Lynx if there was a TV out solution for it, the library on that thing is weird and interesting, relatively cheap, and there is a ton of new old stock.

My collecting habits there have flipped, too. Five or so years ago I was huge into handhelds, and loved to pick up anything portable, games and systems. It's how I ended up getting a Zodiac, and why I almost bought a Gizmondo a few times.

Unmature
May 9, 2008

Chainclaw posted:

If people are interested in some of these handheld systems, I'm going to be selling some off in a few weeks, probably on eBay, maybe in SA Mart. Don't PM me about anything yet, I haven't figured out half of what I have yet. I've found that I like to play retro games socially with people over, so my handhelds never get played.

I would absolutely keep my Lynx if there was a TV out solution for it, the library on that thing is weird and interesting, relatively cheap, and there is a ton of new old stock.

My collecting habits there have flipped, too. Five or so years ago I was huge into handhelds, and loved to pick up anything portable, games and systems. It's how I ended up getting a Zodiac, and why I almost bought a Gizmondo a few times.

I, for one, am interested. Be sure to post about it, especially if there's some NGPC stuff in there.

funkymonks
Aug 31, 2004

Pillbug
For those of you that have decent sized collections and flash carts, what do you use the flash carts for? I'm trying to figure out if it's worth getting one instead of just spending the money on more games.

HKR
Jan 13, 2006

there is no universe where duke nukem would not be a trans ally



overdriveGTO posted:

For those of you that have decent sized collections and flash carts, what do you use the flash carts for? I'm trying to figure out if it's worth getting one instead of just spending the money on more games.

Fan Translations, unreleased games, homebrew and romhacks.

HKR
Jan 13, 2006

there is no universe where duke nukem would not be a trans ally



And well, hosed up the case:



I'm very bad at measuring things so I'm not surprised this happened. I'm just going to build the rest of the case but have an open back for now and give the back another try later.

Chumbawumba4ever97
Dec 31, 2000

by Fluffdaddy

overdriveGTO posted:

For those of you that have decent sized collections and flash carts, what do you use the flash carts for? I'm trying to figure out if it's worth getting one instead of just spending the money on more games.

Prototypes, betas, and expensive games (Earthbound, EVO) as well. Also SNES CD stuff that's going to be pretty big soon, too.

StellarX
Aug 22, 2005

Mission Complete.
You are the greatest player.
There's also a few games that aren't supported on flashcarts. I still have a copy of Starfox and Yoshi's Island for this reason. I can also see there being a convenience factor if you don't want to bother unboxing a game or taking it out of storage.

Unmature
May 9, 2008

HKR posted:

And well, hosed up the case

Still very impressive. You guys with your hardware talk are making me jealous that I've never done some kind of cool retro game project. Maybe I'll go buy a soldering iron this weekend...

testtubebaby
Apr 7, 2008

Where we're going,
we won't need eyes to see.


Anyone know the correct way to search Rakuten for DDR games? I can't seem to get things like 4th, 5th, and Extra Mix to come up.

Alternatively, does anyone want to sell me some Japanese DDR games?

Keyboard Kid
Sep 12, 2006

If you stay here too long, you'll end up frying your brain. Yes, you will. No, you will...not. Yesno, you will won't.
Searching ダンスダンスレボリューション seems to bring up a bunch of stuff? Don't search in English on Japanese sites.

testtubebaby
Apr 7, 2008

Where we're going,
we won't need eyes to see.


Keyboard Kid posted:

Searching ダンスダンスレボリューション seems to bring up a bunch of stuff? Don't search in English on Japanese sites.

Yea, I was looking around for the Japanese text for it, but couldn't find it... thanks.

How is everyone ordering from Rakuten now? Via Tenso?

Tobaccrow
Jan 21, 2008

Don't smoke, kids... Unless you have to.
Here's some NES games I like from THAT publisher...


THE AMERICAN SAMMY COLLECTION

https://www.youtube.com/watch?v=3JcTBwIOENY
1990 - Ninja Crusaders
A difficult side-scrolling ninja action game. A single hit kills you. It has simultaneous co-op, but if one of you dies, you both get sent back to the last checkpoint. There are four weapons with their range being inversely related to the damage they do. By holding B, you can transform into a creature based on what weapon you have. Though when time runs out and you change back, your weapon will revert to the ninja stars (highest range, lowest damage).

https://www.youtube.com/watch?v=P7qjA56StVM
1990 - Arkista's Ring
A top-down fantasy arcade/action/adventure/shooter. You need to beat all screens four times to get the final ending. You can get items like fire wands that let you shoot through walls, and pieces of armor that act as extensions of the lifebar.

https://www.youtube.com/watch?v=S5Rd-pe2dec
1991 - VICE: Project Doom
It's like Ninja Gaiden, but not nearly as hard. For one, your sword slash arcs are wide enough to hit enemies behind your head. You also can switch to a pistol or grenades (which are more plentiful than ninja magic in Ninja Gaiden). There are two shmup-style driving stages and two shooting gallery (not zapper compatible) type stages. Most of the time, it's side-scrolling action stages (skip to about 4 minutes into the video to see).

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flyboi
Oct 13, 2005

agg stop posting
College Slice
Shatterhand
1991/Nintendo/Platformer

Rather than type a huge effort post I'm just going to copypaste wikipedia because it's pretty accurate:
Shatterhand is a side-scrolling action game that follows many of the established conventions in the genre. The main character's primary attacks are his very own fists, which he can also use to intercept enemy bullets. There are two type of power-ups that can be retrieved by destroying the item containers scattered throughout each stage: coins and letter icons.

The coins are used as currency that allows the player to obtain additional power-ups by standing over a certain platforms and crouching over it. These platforms will indicate which power-up the player will receive, along with the cost of the item. There are three types of power-up platforms: the first will restore the player's health and costs 300 coins, the second will increase the player's attack power (changing the color of the player's vest from green to brown) and costs 100 coins, and the third gives out an extra life and costs 2000 coins.

The letter icons are shaped in the Greek letters α and β. When a robotic part appears, the player can change the letter by punching it. However, punching it too much will turn it into a large gold coin. After collecting three parts, a "robotic satellite" will appear floating alongside the player. The robotic satellite will attack alongside the player and can also be used to hover into the air by crouching and holding the A button. There are eight possible robotic satellites, depending on the combination of the letters collected, each with a different attack. For example, the ααβ robot fires laser beams, while αβα attacks with a sword. The robot can take damage from enemies and if it sustains too much, it will eventually be destroyed. If the player already has a robotic companion and picks up a new combination of letters, the new robot will replace the previous one. However, if the player picks up the same combination twice in a row while still maintaining the robot, the player character will combine with the robot and will have more powerful attacks for a limited period before reverting to his standard form.

There are a total of seven stages dubbed "Areas". Area A, a factory stage, serves as the game's introductory stage, while the game's five subsequent stages, Area B to Area F, can be played in any order. The final stage, Area G, becomes accessible after the six stages are completed. The player starts off the game with two extra lives and can obtain more throughout the game. If the player loses all their lives, the game will be over, but the player will be provided with unlimited chances to continue.

This is also one of those games where the Japanese version was heavily modified from the EU/US version - The Famicom version follows the same storyline as the Solbrain TV series and features a different opening sequence from the one in Shatterhand, as well as a different ending. The graphics for most of the characters and items were changed as well. The most notable change is Area C, a carnival level in Solbrain, which was changed from an entirely different submarine level in Shatterhand.

https://www.youtube.com/watch?v=GyG2XSVhn3o

Bonus image of boxart, it is peak 90s

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