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TinTower
Apr 21, 2010

That trick with the Shinespark was very... ingenious.


Nahxela posted:

drat, that is one hell of an OP. Good work, Hammerite.

Yeah, you do. I think this is the only place where you absolutely need surf?

Yes, it is. I think you may need Strength for Victory Road too.

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Cursed Lumberjack
Nov 14, 2006
A rather unfortunate logger indeed.

Philip Rivers posted:

So is there a group of goons who play Pokemon Showdown or whatever the flavor-of-the-day simulator is? Back when DP came out, I raised a whole party from scratch, bred for IVs, EV'd 'em up, but the next time I wanted a new team, I couldn't bear to breed them all over again, so I hacked in a bunch of pre-IV'd Pokemon, EV'd 'em up... And the next time I wanted a new team, I just said "gently caress this" and hacked in fully EV'd/IV'd Pokemon and never touched another egg ever again.

I really like Pokemon as a game, but I can't stand the grind associated with the real games, and I refuse to associate with the typical Smogon spergs anymore. Is there a quick and easy way to just jump straight to the meat of the game with other goons? There really isn't another game like it, I love the concept of a competitive turn-based RPG and I wish it was a more common thing.

There is no organized group that gets together or anything (as far as I know), but I'm sure a fair number of us are on there. I play Pokemon Online often just to grind out some Challenge Cup matches every so often (random Pokemon, random moves, random items) and try to stay in top50. Its hard to play competitively in other formats since there's a huge boner for banning stuff nowadays, its a very "controlled environment" as they are trying to reduce centralization and have a lot of Big Ideas about how metagames should work. Sometimes its for the better, sometimes not, but its ALWAYS confusing and hard to keep up with what's legal now and what isn't, since my battling tends to happen in large chunks spread out per month.

Just to clarify, Showdown is a Smogon thing used for tournaments and just as a simulator, whereas PO is kind of a catch-all program for other non-Smogon fans. Someone earlier mentioned that PO was smaller and Showdown was the "real" simulator, but the opposite is true in my opinion...I've never seen more people on Showdown than on PO. There's mixing, but in general you find a lot of Smogon stereotypes (spergs about Pokemon, want to ban everything on a whim, loving LOVE STATISTICS etc) on Showdown whereas PO is just all children. Both have abominable chats and a lot of terrible people playing, but I tend to find a much smaller percentage of unpleasant people on PO.

E: In case there's anyone who's Unaware, I might as well include some of the current bans both to inform people and for a laugh, since some are pretty...strange. Of course all the legendaries with stupid stat totals are banned in the "main" OU metagame, but so is the ability Moody (http://wiki.pokemon-online.eu/wiki/Moody) - they have a devastating fear of anything random or chance related, which is strange considering the game they choose to play competitively...
You can't use any of the "Hax Items" (Brightpowder, Lax incense) or the hax abilities (Sand Veil/Snow Cloak). You also cannot choose sleep moves (eg Sleep Powder) when your opponent already has a Sleeping pokemon. You are not allowed to use Horn Drill & co (again, that pesky variance) nor can you use anything that raises your evasion.

In addition, you can't have Swift Swim (2x speed in rain) on one pokemon and Drizzle (auto-rain) on another, because that's too good.

That's just a brief intro into the psychological trauma that is online Pokemon Battle simulators. Fortunately, OU is by far the craziest format, as it is the popular one, so you can avoid much of the knee-jerk banning committee and the bizarre rules by playing the other formats, which coincidentally pits you against older/more thoughtful and usually less idiotic opponents.

Cursed Lumberjack fucked around with this message at Nov 13, 2012 around 00:43

MrFlibble
Nov 28, 2007
Awfully British

So I have a gold trainer card now, as soon as I get a reason to buy White2 i'll be able to max it (frigging entralink powers).

In other news, next week japan is getting a new dream world area (possibly everyone, who knows?). Dream park, so my guess is loads of grass and bug type dealies but nothing is confirmed yet.

The only DW pokemon i'm interested in that are unreleased are starters. Specifically charmander, bulbasaur and totodile (although squirtle and chimchar have cool abilities too).

Stalgren
Mar 22, 2006

Charizard Go!

Pokedex 3d pro seems like the closest we will get to another pokemon snap

Tre Past Cool!
Jun 28, 2008


Lately I've been reading some of the articles on Nugget Bridge. They focus on doubles and the official VGC tournaments but I like the emphasis on teambuilding and how different pokemon work together. I've never been on their forums and don't know much about the community at large, but it is very well formatted compared to most fan sites.


I heard part of a podcast where they talked about banning Genesect simply because "there's no reason NOT to use him."

Dr Pepper
Feb 4, 2012

Don't like it? well...


Cursed Lumberjack posted:

You also cannot choose sleep moves (eg Sleep Powder) when your opponent already has a Sleeping pokemon.

To be fair, the Sleep Clause (That is, a a sleep move will fail if a Pokemon on your team is already asleep) is in fact an official rule in the games.

All the other clauses are pretty dumb though.

Crosscontaminant
Jan 18, 2007



Tre Past Cool! posted:

I heard part of a podcast where they talked about banning Genesect simply because "there's no reason NOT to use him."
They have sort of a point, though their aim is off. (Genesect doesn't make rain overpowered; Drizzle does.) Smogon's OU metagame right now is heavy on the rain, and Bug/Steel just happens to be a great typing in rain, with two abusers to mention (Scizor and Genesect) who are consistently near the top of the usage charts.

e: lost track of my own sentence

crazkylo
Dec 20, 2008


I think Evasion clause is alright. To stop people from using Double Team or Minimize to the point of having a ridiculously low chance to hit.

Cursed Lumberjack
Nov 14, 2006
A rather unfortunate logger indeed.

Basically the Powers That Be have decided that their goal in bans is to reduce centralization. All in all, a noble goal, as it has been deemed "unfun" to play a game where you can't win competitively unless you play the same 6 guys as everyone else. Unfortunately, its their idea of what centralization is that is the problem, most often. In the past (4th gen was particularly bad, since it was the advent of decent simulators) Pokemon were banned, ostensibly to "reduce centralization," when in fact their usage stats were around 20%. So the issue most people have is that they jump the gun, making a decision before considering everything.

Personally, my only issue is with the random stuff. I mean, random moves are bad. They mean you win less, because sometimes you lose a game due to no fault of your own, thanks to your Horn Drill missing or him critting you on your third Double Team. Equipping Lax Incense/Brightpowder is giving up some truly amazing items that your Pokemon can take advantage of for an item that does nothing 9/10 turns. THEY'RE BAD. So why ban them? If someone wants to put bad moves on their Pokemon, don't stop them just because you rage when someone FINALLY gets 6 double teams and then one-hits you with sheer cold. Let them do it, let them have that win, rematch them twice and laugh when their crappy moves miss more often than they hit. Easy solution. They end up encouraging centralization by banning the things that don't fit in with their style of play, and I just think that's a childish notion to take into something, even when that something is "how to decide rules for a children's monster battling simulator."


Dr Pepper posted:

To be fair, the Sleep Clause (That is, a a sleep move will fail if a Pokemon on your team is already asleep) is in fact an official rule in the games.

All the other clauses are pretty dumb though.

Since when has that been a rule? I've been playing since RBY and I've never encountered a game mechanic that does that. Do you mean in Battle Frontier/etc? I can't say I've played all of those, but I have tried most of them and don't recall any sleep clauses there... I know that in RBY, GSC, RSE, FR/LG, DPP both Stadium's and B/W I've always been able to sleep two Pokemon at the same time.

E: But, crazkylo, the problem is that one Double team makes you 33% harder to hit (from your baseline 100%, which is then modified by the move accuracy). This means that 3 Double Teams without switching will double your evasion, making you twice as hard to hit as before the 3 Double Teams. That's 3 turns of you not attacking, not stealth rocking, not spiking, not reflect-ing...not doing anything except becoming harder to hit. In those 3 turns, your opponent gets 3 attacks, or a switch to a super-effective guy (or one of the MANY MANY MANY moves that never misses). If you don't get hit at all while your evasion is 133%, then 166%, and finally 200%, then you are at an advantageous position. That just doesn't happen very often, and even when you get to 200% evasion without taking ANY hits or stealth rock damage, its still possible to get hit half the time, and you have no stat-ups, 3 wasted turns and no damage to show for it. It just isn't feasible at all.

Cursed Lumberjack fucked around with this message at Nov 13, 2012 around 02:08

Tre Past Cool!
Jun 28, 2008


Crosscontaminant posted:

They have sort of a point, though their aim is off. (Genesect doesn't make rain overpowered; Drizzle does.) Smogon's OU metagame right now is heavy on the rain, and Bug/Steel just happens to be a great typing in rain, with two abusers to mention (Scizor and Genesect) who are consistently near the top of the usage charts.

e: lost track of my own sentence

I didn't listen to the whole thing and Genesect may be 'too good' but the way they phrased it was funny to me. If they're going to ban something, why not just ban drizzle, sandstream, and maybe the other two auto-weather abilities. It would have been easier just to ban sandstream than banning Garchomp and Excadrill. That way they could still benefit from weather, they'd just have to set it up manually.

Cursed Lumberjack posted:

Since when has that been a rule? I've been playing since RBY and I've never encountered a game mechanic that does that. Do you mean in Battle Frontier/etc? I can't say I've played all of those, but I have tried most of them and don't recall any sleep clauses there... I know that in RBY, GSC, RSE, FR/LG, DPP both Stadium's and B/W I've always been able to sleep two Pokemon at the same time.

It was a rule in the Stadium games as well as official GenI tournaments. I didn't want to quote your entire post but I just wanted to say I totally agree with you about centralization and the silliness of evasion and OHKO clauses.

Tre Past Cool! fucked around with this message at Nov 13, 2012 around 02:07

Bongo Bill
Jan 17, 2012

MORT


I don't care about weather teams being overpowered except insofar as it means that people are more likely to use them, which is a problem because weather teams are boring. Oh golly gee, a Tyranitar, a Garchomp, and an Excadrill! How exciting and novel this battle will be, which is unlike any other I have experienced before, ever.

notthegoatseguy
Sep 6, 2005
I'm a petty asshole

Of course, the counter-opposite of a centralized game, one with no rules, ALSO results in the same 6 Pokemon being used. Literally only the same 6. There's no hope for Butterfree or Luvdisc or even Heracross to ever win a battle if they have to worry about being curbstomped by Dialga, Kyogre, and DAarkrai. At least with tiers, it gives as many Pokemon as possible a place to shine in their own right while at the same time without having to worry about overpowered threats.

And wihtout Sleep Clause, the game quickly gets boiled down to whoever has the fastest speeder and can be a huge enough of a dick to sleep all 6 Pokemon. And considering how sleep mechanics have changed, a sleep is pretty much a KO.

Diet Poison
Jan 20, 2008
Hooch is crazy.

I CALL SHE-GODDAMNED-NANIGANS ON THE PWT.
First, on the idea that Pryce would lose to Flannery, making it so my water-heavy team couldn't stomp its way to an easy win in the final round, and second that Pryce's confused, accuracy-lowered Jynx would get a crit Focus Blast and kill my Lapras when I was very much in Killing Blow territory. SHENANIGANS.

Cursed Lumberjack
Nov 14, 2006
A rather unfortunate logger indeed.

Tre Past Cool! posted:

It was a rule in the Stadium games as well as official GenI tournaments. I didn't want to quote your entire post but I just wanted to say I totally agree with you about centralization and the silliness of evasion and OHKO clauses.

Interesting... none of the official/endorsed RBY tournaments I went to had that rule, it was only introduced to me when I got back into competitive stuff around DPP, through Smogon. I assumed they had invented it.

I was just playing Stadium last week and put some poor bastard's Rhydon to sleep with Jumpluff after nailing his Charizard, so I really dunno what you mean with that...Do you mean it was a rule that was turned on manually if you wanted it? Cuz it certainly wasn't just a normal part of the gameplay.

E: Ahh, just checked, sleep clause was Japanese version only. It all makes sense now.

Cursed Lumberjack fucked around with this message at Nov 13, 2012 around 02:14

Rahonavis
Jan 11, 2012

"Clevuh gurrrl..."


My Magnemigration is in the OP! Yay! Thank you so much

Okay, so I am playing "White 2" and need to know if there's any way I can get my Entree to Black Level Anything. It's on White Level 6 due to me thinking, "Well, I'm level-grinding my guys on Audinos, might as well earn Pass Orbs while I'm doing that."

Volt Catfish
Jan 14, 2010

I'm going to be a slutty nurse. That was my idea.

I'm not entirely sure why, but Route 4 has completely stopped my progress in White 2.

I think it's probably me grinding in this area, and if I don't grind I'll probably be vastly underlevelled for the next area since I already am.

e: Wait I have Genesect

Strange Quark
Oct 15, 2012

But even worse for the Tokugawa was the arrival of Matthew Perry.

Rahonavis posted:

My Magnemigration is in the OP! Yay! Thank you so much

Okay, so I am playing "White 2" and need to know if there's any way I can get my Entree to Black Level Anything. It's on White Level 6 due to me thinking, "Well, I'm level-grinding my guys on Audinos, might as well earn Pass Orbs while I'm doing that."

I'm pretty sure you have to participate in Black 2 funfest missions, which means interacting with someone's copy of Black 2.

I only managed to get my Black entree level up after stumbling on someone's funfest mission through the C-Gear.

Dr Pepper
Feb 4, 2012

Don't like it? well...


notthegoatseguy posted:

Of course, the counter-opposite of a centralized game, one with no rules, ALSO results in the same 6 Pokemon being used. Literally only the same 6. There's no hope for Butterfree or Luvdisc or even Heracross to ever win a battle if they have to worry about being curbstomped by Dialga, Kyogre, and DAarkrai. At least with tiers, it gives as many Pokemon as possible a place to shine in their own right while at the same time without having to worry about overpowered threats.

Actually Dialga, Kyogre, and Darkrai are bad examples. Nintendo themselves dosn't let those Pokemon be used in tournaments or the Battle Tower stuff. The ultra powerful Legendary Pokemon and event Pokemon are more for bragging rights, playing through the story, and stomping your little brother in multiplayer then "serious" PVP.

Crosscontaminant
Jan 18, 2007



Cursed Lumberjack posted:

In the past (4th gen was particularly bad, since it was the advent of decent simulators) Pokemon were banned, ostensibly to "reduce centralization," when in fact their usage stats were around 20%.
Twenty percent is that Pokémon showing up in one out of every five battles recorded during the tracking period. If you subtract non-OU battles that's somewhere in the vicinity of a guaranteed spot on a top-grade OU team.

Dr Pepper posted:

Actually Dialga, Kyogre, and Darkrai are bad examples. Nintendo themselves dosn't let those Pokemon be used in tournaments or the Battle Tower stuff.
Nintendo also doesn't stick to a single ruleset for any length of time because tournaments to them are just a way to market their newest games in the series.

Twelve by Pies
May 4, 2012


Holy poo poo someone gave me a Micle Berry on my share shelf.

I thought I would never see one of those things.

EDIT: I thought Nintendo made it so that there wasn't a limit on the number of useful visits you could have. The Dream World was being screwy last night so I couldn't set my Pokemon to wake up, and I came into it tonight and went through two places and then got empty visits.

Twelve by Pies fucked around with this message at Nov 13, 2012 around 03:24

vulturesrow
Sep 25, 2011


Well I just finished my first BW2 breeding project. Not that it was amazingly complex or anything, just bread Aqua Jet onto a Huge Power Marill. But I'm feeling quite smug about it all the same, mostly cause I never really did much breeding in the previous games.

Karthe
Jun 6, 2007

the Mac you say?



Holy hell, Pokemon GL, I'm sick and tired of Sparkling Sea. I'm pretty sure my Koffing would die underwater

Raitzeno
Nov 24, 2007

What? It seemed like
a good idea at the time.


vulturesrow posted:

Well I just finished my first BW2 breeding project. Not that it was amazingly complex or anything, just bread Aqua Jet onto a Huge Power Marill. But I'm feeling quite smug about it all the same, mostly cause I never really did much breeding in the previous games.

Great work! Now use the male result(s) of that and selectively breed, IV checking the babies, until you have one with maxed IVs and a beneficial nature (Adamant, most likely).

We'll wait.

Nethilia
Oct 17, 2012

Limes are deadly, yo.


Oh hey new thread.

At some point I'll properly get past Nimbasa, but I'm too busy with NaNoWriMo. drat Nintendo putting out a game near November!

Well, better go get some Magnemite from the chain and then move it along.

Philip Rivers
Mar 15, 2010

I'm a stupid moron with an ugly face and a big butt and my butt smells and I like to kiss my own butt.


Yeah, as much as I dislike the typical Smogon user, I've been an apologist for their rules heavy playstyle for years now. When you're playing just to play, do whatever the hell you want, but when you're playing it as a competitive game, i.e. with the primary goal of winning over the other player, there's just a lot of innately ridiculous things built into the game since it wasn't designed first and foremost as a balanced, competitive game. By keeping a (relatively) short ban list of too strong Pokemon, clearly unbalancing tactics, and randomizing elements, it actually adds a lot of strategic depth to the game and makes the teambuilding and battling components more involved and ultimately more rewarding.

Anyway, that sounds spergy as hell, but basically, here's the gist: if there weren't things like Sleep Clause, I would literally run at least one Pokemon with Spore on every single one of my teams. Coincidentally, so would everyone else, and that's where the game reduces to "who can sleep the other team faster". It's a reduction of strategic depth, or in the words of the Smogon folks, a centralizing factor. It's also not very fun getting curbstomped by dumb poo poo like a Pokemon with Moody who just quadrupled his base attack because hey that's just the way the dice rolled, better luck next time! I would be mad as hell if that happened to me in a semi-serious tournament, which is exactly why that community just opts to remove it outright.

Cursed Lumberjack posted:

Personally, my only issue is with the random stuff. I mean, random moves are bad. They mean you win less, because sometimes you lose a game due to no fault of your own, thanks to your Horn Drill missing or him critting you on your third Double Team. Equipping Lax Incense/Brightpowder is giving up some truly amazing items that your Pokemon can take advantage of for an item that does nothing 9/10 turns. THEY'RE BAD. So why ban them? If someone wants to put bad moves on their Pokemon, don't stop them just because you rage when someone FINALLY gets 6 double teams and then one-hits you with sheer cold. Let them do it, let them have that win, rematch them twice and laugh when their crappy moves miss more often than they hit. Easy solution. They end up encouraging centralization by banning the things that don't fit in with their style of play, and I just think that's a childish notion to take into something, even when that something is "how to decide rules for a children's monster battling simulator."

Imagine you're playing a game of chess. You're pinned down behind your own front line by a wicked pincer attack. You rack your brain trying to find a way out of the situation, when all of the sudden, you notice a brilliant attack that will completely reverse the tempo and force your opponent to react or lose. You make the move and smugly enjoy your opponent's mounting realization of his predicament.

He then produces a 20-sided die from underneath the table and rolls a 20. "My queen critical strikes your king, good game."

Pokemon can be played in a variety of ways, none more or less correct than the other. However, one way it can be played is as a game of strategy and forethought. Introducing random elements that can significantly affect the overall outcome flies completely counter to that, so when people want to play Pokemon in a serious/competitive way, they usually just ban it out. That, in a nutshell, is why random things are banned.

Philip Rivers fucked around with this message at Nov 13, 2012 around 07:01

Momomo
Dec 25, 2009



I mostly agree. I'm all for having as much fun with the game as possible, but losing purely because of something like double team or having all your guys put to sleep just isn't fun in the least. Despite it being for kids, the game is meant to be at least somewhat competitive, that's why you have battles with your friends at all. I don't see the harm in making it a little more uniform.

Rose Spirit
Nov 4, 2010

They say, in the dead of night, you can still hear the screams coming from the vineyard...


You guys are all putting the argument so much better than I could. Smogon rules just generally make the game more playable and fun competitively, in my opinion.

Though I was in a PO tournament last year that specified banning evasion/accuracy-affecting moves, but not items, and apparently I was one of very few who caught onto this. I didn't abuse it too heavily or anything, but it was kinda gratifying watching some Smogon smuglord flip out when his Shadow Ball missed my Brightpowder Lanturn and he didn't know why.

Thuryl
Mar 14, 2007

all teeth, all the time

Philip Rivers posted:

Imagine you're playing a game of chess. You're pinned down behind your own front line by a wicked pincer attack. You rack your brain trying to find a way out of the situation, when all of the sudden, you notice a brilliant attack that will completely reverse the tempo and force your opponent to react or lose. You make the move and smugly enjoy your opponent's mounting realization of his predicament.

He then produces a 20-sided die from underneath the table and rolls a 20. "My queen critical strikes your king, good game."

To be fair, Pokemon is more like poker than chess, both in that there's a significant random element and in that it's a game of imperfect information. Losing with three aces because your opponent went all in on an inside straight draw and got lucky is part of poker; losing to a crit is part of Pokemon. I'm not saying it's a bad thing to customise the game to the players' preferences, but on an individual level it's better to be philosophical about the impact of luck than to be annoyed by it.

Nietzschean
Jan 3, 2010



Super Ethical.

Thuryl posted:

To be fair, Pokemon is more like poker than chess, both in that there's a significant random element and in that it's a game of imperfect information. Losing with three aces because your opponent went all in on an inside straight draw and got lucky is part of poker; losing to a crit is part of Pokemon. I'm not saying it's a bad thing to customise the game to the players' preferences, but on an individual level it's better to be philosophical about the impact of luck than to be annoyed by it.

Right, that's an entirely understandable position to take. What these guys are saying is that the competitive community dislikes those random elements and wishes to avoid their influence in ladders and tournaments. I don't think anyone here is trying to say that the competitive community's preferences represent or ought to represent the only correct way to play and enjoy Pokemon.

Thuryl
Mar 14, 2007

all teeth, all the time

Nietzschean posted:

Right, that's an entirely understandable position to take. What these guys are saying is that the competitive community dislikes those random elements and wishes to avoid their influence in ladders and tournaments. I don't think anyone here is trying to say that the competitive community's preferences represent or ought to represent the only correct way to play and enjoy Pokemon.

It's not actually possible to remove all random elements from a game of imperfect information, since an optimal strategy will include a degree of randomisation in your own decision-making (being too predictable is a serious disadvantage). It's fine to want to reduce the random elements of the game, but even if you made your own battle simulator where you changed every percentage probability in the game to either 0% or 100%, there'd still be a degree of luck determining the results in addition to the players' skill. At a certain point you just have to accept that as part of the game, although of course it's totally reasonable to have an opinion about how much randomness is the right amount.

EDIT: I guess I'm coming at this from kind of a game-theory perspective, where the goal is to maximise your expected payoff (chance of victory) and who wins or loses individual games isn't really the point. Of course it's still going to be annoying to lose a game when you were outplaying the other guy, but I find taking that kind of perspective makes it less frustrating.

EDIT 2: If you really wanted to reduce the impact of individual strokes of luck on the game, and speed up the resolution of games in the process, one way to do it without altering game mechanics would be to introduce a backgammon-style doubling cube. When one player thinks they're in a commanding position, they can offer the cube to the other: if they refuse it they forfeit the game immediately, but if they accept it, the results of the battle count for twice as much in terms of ranking, no matter who wins. The optimal strategy then becomes to concede when you're clearly losing rather than to press on and hope for a lucky win.

Thuryl fucked around with this message at Nov 13, 2012 around 09:57

Bongo Bill
Jan 17, 2012

MORT


In Poker, the randomness is amortized by successive hands. It stands to reason that one way to minimize the distortion introduced by random effects while preserving the strategic opportunities they create is to battle more.

THE AWESOME GHOST
Oct 21, 2005

THAT'S WHAT THE SONG WAS REALLY ABOUT


Cursed Lumberjack posted:

There is no organized group that gets together or anything (as far as I know), but I'm sure a fair number of us are on there. I play Pokemon Online often just to grind out some Challenge Cup matches every so often (random Pokemon, random moves, random items) and try to stay in top50. Its hard to play competitively in other formats since there's a huge boner for banning stuff nowadays, its a very "controlled environment" as they are trying to reduce centralization and have a lot of Big Ideas about how metagames should work. Sometimes its for the better, sometimes not, but its ALWAYS confusing and hard to keep up with what's legal now and what isn't, since my battling tends to happen in large chunks spread out per month.

Just to clarify, Showdown is a Smogon thing used for tournaments and just as a simulator, whereas PO is kind of a catch-all program for other non-Smogon fans. Someone earlier mentioned that PO was smaller and Showdown was the "real" simulator, but the opposite is true in my opinion...I've never seen more people on Showdown than on PO. There's mixing, but in general you find a lot of Smogon stereotypes (spergs about Pokemon, want to ban everything on a whim, loving LOVE STATISTICS etc) on Showdown whereas PO is just all children. Both have abominable chats and a lot of terrible people playing, but I tend to find a much smaller percentage of unpleasant people on PO.

E: In case there's anyone who's Unaware, I might as well include some of the current bans both to inform people and for a laugh, since some are pretty...strange. Of course all the legendaries with stupid stat totals are banned in the "main" OU metagame, but so is the ability Moody (http://wiki.pokemon-online.eu/wiki/Moody) - they have a devastating fear of anything random or chance related, which is strange considering the game they choose to play competitively...
You can't use any of the "Hax Items" (Brightpowder, Lax incense) or the hax abilities (Sand Veil/Snow Cloak). You also cannot choose sleep moves (eg Sleep Powder) when your opponent already has a Sleeping pokemon. You are not allowed to use Horn Drill & co (again, that pesky variance) nor can you use anything that raises your evasion.

In addition, you can't have Swift Swim (2x speed in rain) on one pokemon and Drizzle (auto-rain) on another, because that's too good.

That's just a brief intro into the psychological trauma that is online Pokemon Battle simulators. Fortunately, OU is by far the craziest format, as it is the popular one, so you can avoid much of the knee-jerk banning committee and the bizarre rules by playing the other formats, which coincidentally pits you against older/more thoughtful and usually less idiotic opponents.

Also they banned Excadrill and Blaziken from the "Main" game (Overused Tier)

The thing is from playing Random Battle on Showdown I still lose or win a LOT due to critical hits, random instances of getting frozen twice while my 90% accuracy moves miss over and over, or even the fact that moves do slightly random damage. You can hit a guy for 49% and then your next hit does 51% even though you expect it to do 49% again.

There's already loads of random stuff in there, showdown is fun to pass time if I'm (supposed) to be doing something else but I don't think competitive battling is very well balanced.

MinionOfCthulhu
Oct 28, 2005

I got this title for free due to my proximity to an idiot who wanted to save $5 on an avatar by having someone else spend $9.95 instead.


Stalgren posted:

Pokedex 3d pro seems like the closest we will get to another pokemon snap



How is it?

RedRupee
Feb 25, 2012

Radioactive Horseshoe Crab



It's just the other Pokedex but with all the pokemon in it plus some quizzes and other pointless poo poo. I paid out for it and some things were totally worth it. If you're interested, I did record some interesting pokemon animations on my iPhone.

Seriously, sorry about the quality. drat that Kangaskhan animation is
http://www.youtube.com/watch?v=ZNFB0OoEXhI
http://www.youtube.com/watch?v=KefXUguB67U

RedRupee fucked around with this message at Nov 13, 2012 around 14:57

notthegoatseguy
Sep 6, 2005
I'm a petty asshole

Dr Pepper posted:

Actually Dialga, Kyogre, and Darkrai are bad examples. Nintendo themselves dosn't let those Pokemon be used in tournaments or the Battle Tower stuff. The ultra powerful Legendary Pokemon and event Pokemon are more for bragging rights, playing through the story, and stomping your little brother in multiplayer then "serious" PVP.

That's kind of a dumb justification because recent VGC tournaments ban all non-Unova Pokemon. The last 4th gen VGC tournament allowed almost every single Pokemon to be used, and there is no such ban on those Pokemon in friend codes or local wireless matches or on PBR Random Wi-Fi back in Gen 4.

I actually tried to play without Sleep Clause on some Wi-Fi matches back in Gen 4. I thought it'd be no big deal. But my opponents, 90% of the time, would just sleep all my Pokemon and I'm stuck with a team that can't do poo poo.

Smogon makes some unjustified calls (I don't like banning Brightpowder, especially since it was fine in Gen 4), but for the most parts their rules make sense to those that play competiitvely. Most of the complaining, especially when it comes to the basic rules such as tiers and sleep clause, are frankly from people who don't play competitively or don't understand why those rules are important. They just think "Well, the game doesn't stop me from sleeping all of Cynthia's Pokemon, so why shouldn't I be able to do it on a Wi-Fi match?"

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!


Stalgren posted:

Pokedex 3d pro seems like the closest we will get to another pokemon snap



I want a Pokemon Snap 2 more than any other game

Macaluso fucked around with this message at Nov 13, 2012 around 13:30

SirPhoebos
Dec 10, 2007

THE STRONGESTER!!


So Serebii.net says that there's a guy in Opelucid City that can check my 'mons EVs. I wasn't able to find anyone who did that (B2/W2). I even went out of my way to breed a tympole for that one guy and got nothing for it. Not even a medal

alg
Mar 14, 2007
Probation
Can't post for 16 days!


I want to order my nephew a Pokemon plush. What are the best ones to get for a baby/toddler? Hopefully not breaking the bank. I want something soft, and preferably bigger than a beanie baby I guess. Prefer cute baby Pokemon like starters, etc.

frodnonnag
Aug 13, 2007

If I'm not asking to be unbanned from SS13, someone else is probably using my account!

alg posted:

I want to order my nephew a Pokemon plush. What are the best ones to get for a baby/toddler? Hopefully not breaking the bank. I want something soft, and preferably bigger than a beanie baby I guess. Prefer cute baby Pokemon like starters, etc.

I work at an online toy retailer, there's two companies i know of that own license to make that stuff, the bigger one being jakks pacific.

The ones made by TY (the beanie baby company) are higher quality, but are UK exclusive. They have only about 6 to choose from, B&W starters, pikachu, and a few iconic ones.

The ones made by Jakks are more varied, as they release them in series, and have been for years, so you can find anything if you check amazon. only issue is that they are for the most part "beanie baby sized" at about 6 inches tall.
they have a few different things, such as the 'reversible pokeball' plush that are larger, but they aren't straight plush toys.

Here's all of what i sell at work: http://www.bbtoystore.com/store/pokemon-plush-toys.html

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alg
Mar 14, 2007
Probation
Can't post for 16 days!


frodnonnag posted:

I work at an online toy retailer, there's two companies i know of that own license to make that stuff, the bigger one being jakks pacific.

The ones made by TY (the beanie baby company) are higher quality, but are UK exclusive. They have only about 6 to choose from, B&W starters, pikachu, and a few iconic ones.

The ones made by Jakks are more varied, as they release them in series, and have been for years, so you can find anything if you check amazon. only issue is that they are for the most part "beanie baby sized" at about 6 inches tall.
they have a few different things, such as the 'reversible pokeball' plush that are larger, but they aren't straight plush toys.

Here's all of what i sell at work: http://www.bbtoystore.com/store/pokemon-plush-toys.html

I see a Tepig from Jakk's on Amazon. How soft are they?

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