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ExtraNoise posted:Has it been confirmed that the game is only shipping with Stratis and Altis? There are no plans at this time to add another map? Besides, Arma 2 only shipped with Chernarus and Utes in 2009. Takistan was added with Operation Arrowhead, Shapur with British Armed Forces, Zargabad and Proving Ground with Private Military Company in 2010, and Bystrica and Bukovina with Army of the Czech Republic in 2012.
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| # ? May 3, 2013 01:47 |
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| # ? May 18, 2013 23:07 |
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I don't know if you've ever tried to make a map for any of the Arma games, but Bohemia has public released community tools that you *need* to use to import a map into the game and make it work well/without major bugs/fully functional, which are pretty much the same tools they use to make maps. It is the worst loving experience you can ever imagine when it comes to making maps. It takes a longggg rear end time to make a good map, model all the variations of items on the map, make it functional in game, and to QC it. That's why the game's have only released with one major island and one or a few smaller island. Altis is huge, by the way, you should check out the pics in the OP comparing it to Chernarus.
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| # ? May 3, 2013 02:24 |
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Chortles posted:Those were the only two ever announced for Arma 3, even before the Greek incident and before Altis was renamed from Limnos; there is no ETA on when before final release (ETA Q3 2013) Altis would be added. Zargabad and Desert (as well as Takistan) were with OA, PMC was just Proving Ground.
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| # ? May 3, 2013 02:27 |
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Mederlock posted:I don't know if you've ever tried to make a map for any of the Arma games, but Bohemia has public released community tools that you *need* to use to import a map into the game and make it work well/without major bugs/fully functional, which are pretty much the same tools they use to make maps. It is the worst loving experience you can ever imagine when it comes to making maps. It takes a longggg rear end time to make a good map, model all the variations of items on the map, make it functional in game, and to QC it. That's why the game's have only released with one major island and one or a few smaller island. Altis is huge, by the way, you should check out the pics in the OP comparing it to Chernarus. I'm actually curious about this. Is it not possible to take a mesh modeled elsewhere and import it into the game (as a start) for the terrain? There were quite a few maps for Arma II that appeared to be derived from GIS data, for example. I don't know if that's because Arma II had a completely different approach to map making, though.
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| # ? May 3, 2013 02:36 |
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ExtraNoise posted:I'm actually curious about this. Is it not possible to take a mesh modeled elsewhere and import it into the game (as a start) for the terrain? Yes, but all that does is add in the basic terrain heightmap and such. Every tree, every ground texture, every road, every building, every boulder, all the various logics and poo poo for the game engine, needs to be (sometimes, if there isn't already a pre-existing one) modelled, and individually placed. It's a nightmare, trust me. http://forums.bistudio.com/showthre...ea-in-your-head
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| # ? May 3, 2013 04:26 |
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Has anyone come across any good co-op missions suitable for 2 players? Still trying to ween my dad off of Project Reaility
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| # ? May 3, 2013 13:19 |
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RPS is really getting to the point they're not even worth visiting anymore. Their articles and reviews are just plain bad.
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| # ? May 3, 2013 16:41 |
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Steeltalon posted:RPS is really getting to the point they're not even worth visiting anymore. Their articles and reviews are just plain bad. Let me tell you wot I think about that post... Poster above this, I'd quote you but mobile posting is rough about that, there aren't too many that are going to be just for two players (or rather, capable for two people to accomplish) but there are 200+ co-OP scenarios on http://armaholic.com. Barring that, it is actually easy enough to set up your own little thing to do with the mission editor. I'd imagine all you'd have to do is privately host a lobby and invite your dad! Fake edit: I know this is a stupid suggestion, but when I'm cruising the ArmA 3 server list I see a bunch of games with like -/4 players. I can't remember exactly but if you scanned those you should be able to see what the name of that campaign or co-OP is called and find it on armaholic! Real Edit: Oh man, helicopter scripting- like fraps- is awesomely bad if given enough time. Acquire Currency! fucked around with this message at May 4, 2013 around 02:07 |
| # ? May 3, 2013 21:37 |
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Good news for mission-makers: editing individual unit loadouts in the Editor "will be present in later versions/final version of the game."
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| # ? May 10, 2013 06:04 |
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Chortles posted:Good news for mission-makers: editing individual unit loadouts in the Editor "will be present in later versions/final version of the game." But without dozens of complicated loadout scripts how will I ever survive?!@?!
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| # ? May 10, 2013 06:36 |
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Chortles posted:Good news for mission-makers: editing individual unit loadouts in the Editor "will be present in later versions/final version of the game." That's cool and all, but editing it in a .sqf file is probably still going to be a lot faster.
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| # ? May 10, 2013 10:42 |
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Chortles posted:Good news for mission-makers: editing individual unit loadouts in the Editor "will be present in later versions/final version of the game." Finally... I was seriously waiting to hear news about this.
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| # ? May 12, 2013 23:01 |
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hailthefish posted:But without dozens of complicated loadout scripts how will I ever survive?!@?! In other news, interestingly enough someone got a non-ACE bipod working in Arma 3 with their FAMAS F1, albeit using a bipod script so that the bipod is toggled with the action menu. Also, hats. And apparently someone paired the new fog with creepy music for a really atmospheric-looking mission (arrows are to the immediate left and right of the image). Finally, watch this, or if you just want the clip of it without the prior almost-hour for context: http://www.youtube.com/watch?v=IV0np7HOiSk&hd=1
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| # ? May 14, 2013 07:14 |
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Chortles posted:Finally, watch this, or if you just want the clip of it without the prior almost-hour for context: I always regret not being able to put the time in to even consider joining a group like ShackTac, this is sort of the Holy Grail for Arma IMO
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| # ? May 14, 2013 07:20 |
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Illuminati by Nature posted:I always regret not being able to put the time in to even consider joining a group like ShackTac, this is sort of the Holy Grail for Arma IMO Bear in mind, for every time something awesome happens, there are 100 cases of getting sniped unexpectedly and sitting out for the remaining hours of the mission.
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| # ? May 14, 2013 19:45 |
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Ralith posted:Bear in mind, for every time something awesome happens, there are 100 cases of getting sniped unexpectedly and sitting out for the remaining hours of the mission. Or getting disconnected.
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| # ? May 14, 2013 20:40 |
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Chortles posted:Finally, watch this, or if you just want the clip of it without the prior almost-hour for context: drat. Anyone wanna run a mission tonight?
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| # ? May 14, 2013 21:30 |
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Illuminati by Nature posted:I always regret not being able to put the time in to even consider joining a group like ShackTac, this is sort of the Holy Grail for Arma IMO United Operations runs on similar standards as ShackTac but with being less closed off, and the community is generally pretty good. Just avoid mission critical roles and people have no issue with you learning the systems.
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| # ? May 15, 2013 11:54 |
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So does this game actually save now? I wish I could play some co-op missions with friends, but BI had different ideas last time we played.
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| # ? May 15, 2013 19:27 |
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Do you mean "is this game safe from hacking"?
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| # ? May 15, 2013 22:49 |
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No because I can guess the answer to that.
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| # ? May 15, 2013 23:02 |
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Maybe you should word your question a bit better, then someone might be able to help you.quote:So does this game actually save now? If you are referring to save as in game saves, I'm not sure why this was essential to you playing co-op with friends quote:But BI had different ideas last time we played Explain the issue, rather then being snarky.
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| # ? May 16, 2013 00:10 |
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Thread's always going to be slow during alpha development, have some pictures of army men! I don't really know what I'm doing with the screenshot function but it's pretty cool, albeit buggy.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Captain Diarrhoea fucked around with this message at May 16, 2013 around 19:54 |
| # ? May 16, 2013 18:26 |
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Captain Diarrhoea posted:Thread's always going to be slow during alpha development, have some pictures of army men! I don't really know what I'm doing with the screenshot function but it's pretty cool, albeit buggy. I love that picture; dude's just flouncing away from that explosion. I've been playing with fog they added in the development branch.
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| # ? May 16, 2013 22:57 |
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Personally I thought that this was a great series:![]() ![]() ![]() ![]() ![]() Not part of the series, still good. An interview with Lukas "Luca" Haladik" (pronounced "Lutsa"), a design lead who's been with BI for five years. What I thought to be highlights: quote:Can you pick one new feature/task/concept you’re working on now and tell a bit more about it? quote:The Arma 3 Alpha has been released and in that time we’ve seen three updates. Could you name a few things that have changed or are being evaluated based on feedback? ![]() More on Arma 3's mission-related screens for mission makers, which also links to said communication menu's article. Chortles fucked around with this message at May 17, 2013 around 09:24 |
| # ? May 17, 2013 09:18 |
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Chortles posted:While that stance indicator isn't finalized, I found one in the upper right corner of this in a BIWiki article about the communication menu HUD: That scroll down menu of support you call in strikes a bit too close to Operation Flashpoint for my tastes, what I always liked about ARMA 2 (with mods) was that your CAS, your Artillery, could be other humans, could make human mistakes, it wasn't just a tool to call down.
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| # ? May 17, 2013 09:27 |
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Conot posted:That scroll down menu of support you call in strikes a bit too close to Operation Flashpoint for my tastes, what I always liked about ARMA 2 (with mods) was that your CAS, your Artillery, could be other humans, could make human mistakes, it wasn't just a tool to call down. That will exist in A3 just like the automated-tool-that-you-call-down artillery strikes are an option in A2. To clarify, I'm not claiming A3 will have ACE2 style arty by default, but rather saying nothing about that supports menu makes ACE Arty impossible, because that supports system is ported straight from A2. I suspect vanilla A3 will have the same limited manual arty options that were there in vanilla A2. hailthefish fucked around with this message at May 17, 2013 around 09:34 |
| # ? May 17, 2013 09:29 |
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hailthefish posted:That will exist in A3 just like the automated-tool-that-you-call-down artillery strikes are an option in A2. The cool thing is they made it to where you can adjust the firing arc to get multiple shells on a simultaneous impact.
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| # ? May 17, 2013 09:34 |
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It may/seems to be just a UI thing for using what hailthefish just called the "automated-tool-that-you-call-down artillery strikes"... but someone has also (or even before) made a support menu for MP where group leaders pick a group member in a helicopter, choose attack or transport, pick the spot, and the selected group member gets a Task to perform an attack run or landing at that spot, with the group leader then getting menu options to call the task successful, failed or cancelled.
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| # ? May 17, 2013 09:34 |
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Yeah, it's a tidied up UI for the A3 equivalent of the Simple Support Module in A2. You can drop it on the map and monkey with the inits and access it through the 0-8 menu. There's a DIFFERENT call support option under 5.. I think it's 5-5, that one is, I believe, for groups operating under a "support" waypoint type which relies on units from the various support unit menus (fuel, repair, ambulance, etc) to come and assist.. Would be nice if A3 unfucked the multiple in-built support methods a little but from that screenshot it looks like they've made the menu a little easier to read but not significantly simplified which... I dunno. It's fine. On the one hand, too simple and it loses depth, but on the other hand, do we really need two different menus named "Call Support" which use two different but vaguely similar things. And Chortles, that little automated task generating script is kind of neat for generating MP support objectives on the fly. Seems like it would be handy for some missions for a UO/GoonTac sort of an environment.
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| # ? May 17, 2013 10:01 |
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Question for the screen shot guys; how are you taking the shot itself? Like I can get into Splendid Cam but I don't see any sort of capture command. Though I didn't try the Steam F12, I figured it would just capture the splendid cam UI and everything.
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| # ? May 17, 2013 23:08 |
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| # ? May 18, 2013 23:07 |
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Acquire Currency! posted:Question for the screen shot guys; how are you taking the shot itself? Like I can get into Splendid Cam but I don't see any sort of capture command. Though I didn't try the Steam F12, I figured it would just capture the splendid cam I'm not sure but if you hit H it hides the UI then you can just steam cap. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Evasive maneuvers!
Captain Diarrhoea fucked around with this message at May 17, 2013 around 23:43 |
| # ? May 17, 2013 23:37 |






































