|
larsiusprime posted:Hey everybody! Just poking my head in here again I should have another DQ 2 post ready relatively soon (got a lot of cool new art & story material to go over), but to tide you guys over in the meantime, I have a big post about the upcoming DQ1 HD upgrade, with tons of screenshots. Also, at the risk of coming off like an arrogant rear end, I use the recent FFV HD remake as an example of what not to do: This was a really cool read. Thanks for linking it here since I keep forgetting to check your blog normally (this should fix that prob). Can't wait to replay DQ with HD
|
# ? Sep 29, 2015 02:56 |
|
|
# ? Apr 18, 2024 08:16 |
|
As nice as this looks, I think Azra is missing something. A mouth-expression thing? That makes it look weird. Also Ketta only has five arrows when, by my last count, she has about 7,520,394 at any given time. I'll just assume Azra gives her spirit arrows. Ketta's lip placement also seems slightly... off? Is that just me? Jesto fucked around with this message at 06:29 on Sep 29, 2015 |
# ? Sep 29, 2015 06:25 |
|
larsiusprime posted:Also, at the risk of coming off like an arrogant rear end You know what... you're entitled to offer criticism. When Square Enix releases a game that has a higher Steam review score than you, maybe you can tone it down a bit.
|
# ? Sep 29, 2015 06:38 |
Jesto posted:
Same. She looks grumpy and annoyed, instead of alarmed or what have you.
|
|
# ? Sep 29, 2015 08:28 |
|
DQ2 remains one of my most hotly-anticipated upcoming games. Keep on keeping on!
|
# ? Sep 29, 2015 08:30 |
Jesto posted:
Nah I agree that particular frame has always been one of the wierder ones, I think due to the way in her wierd pose her knees still don't dent the fabric of the dress. Maybe the mouth is a teeny bit off too idk, the shapeless dress thing always stood out to me more. Overall though the HD looks like a big improvement can't wait for it to come out, been holding off on 100%ing the game til it does
|
|
# ? Sep 29, 2015 14:02 |
|
http://www.fortressofdoors.com/defenders-quest-2-uematsu-music-battle-art/quote:Defender's Quest II: Uematsu Music, Battle Art, Story! Wait... nine? That's wonderful. I wonder how that came about? Did Mr. Uematsu play the first DQ and get invested in it enough to extend his deal, or what? Is he bringing to the table completely original songs, or is he carrying on some of the musical cues used in DQ1's soundtrack like I've heard in past pieces? I was a little bummed out when Dust's animator decided to drop out, but this makes up for that tenfold.
|
# ? Oct 12, 2015 18:30 |
|
That's wild! What was your initial reaction when you found out you'd got so much extra stuff?
|
# ? Oct 12, 2015 18:50 |
|
quote:Wait... nine? That's wonderful. I wonder how that came about? Did Mr. Uematsu play the first DQ and get invested in it enough to extend his deal, or what? Is he bringing to the table completely original songs, or is he carrying on some of the musical cues used in DQ1's soundtrack like I've heard in past pieces? Hahaha, it's a little tough to know exactly what motivated him as we don't speak with Mr. Uemastu directly and there'd be a language barrier anyway. Fortunately Kevin is bilingual English/Japanese, and we go through him, who goes through Mr. Uematsu's handler, and so forth. And to be clear it's not like all 9 tracks are fully-realized full-length songs, like I mentioned in the article some of them are very short pieces akin to a victory fanfare or "going to sleep at the inn" type of tune. When we first got all nine my initial thought was "surely, we just have to pick ONE of these and that's it, right?" and then after some confirmation it looks like we can use the lot. So Kevin will work on arranging them, some of the shorter pieces might be combined into larger ones for instance, or work their way into other songs Kevin has already worked on, and so forth. Then we pass them back for approval, and that's basically the process. The longer tracks (such as the battle theme posted in the article) of course just need to be arranged and mastered and in some cases have live instrument performances recorded (we don't have the budget for a full symphony or orchestra, but here and there we can afford a soloist or string quartet or something every now and then for a particular song to punch it up a little).
|
# ? Oct 14, 2015 15:20 |
|
If you wanted to test out Defender's Quest HD, now's your chance. http://www.fortressofdoors.com/defenders-quest-hd-demo-initial-public-test/ The demo is out, works up to the monestary. A bit buggy, but if you see anything buggy just report it. What do you guys think of the new art / layout?
|
# ? Dec 4, 2015 02:53 |
|
Jesto posted:If you wanted to test out Defender's Quest HD, now's your chance. Sweet. I'll give it a whirl on my new win10 laptop. Should be a good test.
|
# ? Dec 4, 2015 18:24 |
Looks quite good, some random feedback (and it's been a while since I played the original so they may not be unique to this version): -Couldn't find a way to cancel out of a spell selection without hitting escape, should be able to right click to go back to default cursor IMO -Windowed resolution issue, my monitor is 1280x1024 and I assume the 1280x960 resolution is to allow the window to fit with the start menu, but the bottom actually gets cut off a bit, and I can't adjust the top of the window to go slightly offscreen to compensate, it snaps back down -If I choose the fancy cursor, it doesn't show up right away, I have to blindly click accept then re-open the video menu for it to show up -The increased resolution makes the bad tiled sections of the map stand out even more, like the cliffs all look fine but the tiled grass/dirt/sand sections look really blah in comparison -There seemed to be like a half second of hitching when new enemies are loaded in, particularly noticable on higher speeds -Journal doesn't seem to do anything but I'll assume it's working as intended for the demo At least some of this is being addressed I think (the dev notes there is still work being done on the map) but I figured there's probably not a ton of people giving feedback so I gave it more effort than I otherwise would have
|
|
# ? Dec 4, 2015 22:14 |
|
http://www.fortressofdoors.com/defenders-quest-hd-demo-initial-public-test/ Lots of bug fixes, including lag bugs. New demo build available if you're testing it out.
|
# ? Dec 5, 2015 06:39 |
|
The demo is very good, but is there any chance that the battle music can be tweaked to loop more smoothly? I found it really jarring in the original game and was disappointed to see that it's still present.
|
# ? Dec 12, 2015 15:51 |
|
Yeah we can fix looping errors in the music. Just haven't gotten around to tweaking that. What are you hearing exactly, is it a gap in playback itself, or just the way the sound transitions? Also which battle track, there's several.
|
# ? Dec 16, 2015 20:41 |
|
Apparently Defender's Quest turned 4 years old last month. http://www.fortressofdoors.com/supporting-an-indie-rpg-for-four-years/ quote:New HD cutscene art & sprite art Speedunning a tower defense. That's a strange idea. I don't believe anyone has ever done that before. Is there a speedrun of the game up anywhere? I assume it involves a bunch of archers.
|
# ? Feb 3, 2016 11:51 |
|
https://www.youtube.com/watch?v=QEarmXpMag8 Defender's Quest DX trailer. Everything looks nice, I guess, but I'm holding out for the DQ Virtual Reality update in about ten years.
|
# ? Jun 1, 2016 02:56 |
|
Gonna be mad if I can't unlock nerd glasses for Azra.
|
# ? Jun 1, 2016 03:14 |
|
http://store.steampowered.com/app/218410/ And there it is, the Deluxe update. If you ever needed an excuse to replay DQ, there you are. No new levels, but some extra story, 'better' graphics (pixel art supremacy represent) and other assorted things.
|
# ? Jun 14, 2016 18:25 |
|
Wondering about two things, 1920x1200 16:10, and borderless windowed.
|
# ? Jun 14, 2016 18:38 |
|
I, for one, am excited to play through sections of NG+ at high framerates rather than the slideshow it was on the old engine!
|
# ? Jun 15, 2016 03:30 |
|
I also hope this means things are picking up for the sequel
|
# ? Jun 15, 2016 03:54 |
|
Neat. I forget if there's a way to start a new game (I would assume so) but I'll have to play through this again and see the changes.
|
# ? Jun 15, 2016 04:41 |
|
Kibayasu posted:Neat. I forget if there's a way to start a new game You have 3 save slots, and can delete/export a save to make more room.
|
# ? Jun 15, 2016 09:32 |
|
Game sounds really buggy going by the Steam forums and their Github bug tracker, yikes.
|
# ? Jun 16, 2016 04:18 |
|
For what it's worth, I haven't really noticed (or looked for) any bugs casually playing up till mission ten.
|
# ? Jun 16, 2016 18:31 |
|
Beat it on Hero mode, didnt see any bugs.
|
# ? Jun 16, 2016 18:55 |
|
Yeah the only bug I've ever run into is the "missing executable" issue that just started happening after I had already put several hours into the deluxe edition.
|
# ? Jun 17, 2016 13:43 |
|
Nevermind. Loaded my old save and enemies slide off the screen backwards upon spawning and I have to wait through every wave. After every wave has spawned they start sliding back onto the screen. e: also had some intense slowdown when using the fireball spell. KoB fucked around with this message at 19:01 on Jun 17, 2016 |
# ? Jun 17, 2016 17:05 |
|
I noticed some slowdown if I'm in fullscreen but other than that I'm having a blast replaying.
|
# ? Jun 17, 2016 17:06 |
|
Playing this again and I love it! I've had a few crashes at different parts of the game - in one late-game cutscene, Slak's sprite got replaced by a black box, and hitting previous crashed the whole thing; later in NG+, the prison cutscene would consistently crash partway in (though not always on the exact same line). Should have taken better notes on these, in hindsight. No other bugs for me, though!
|
# ? Jun 17, 2016 19:15 |
|
lots of bugs for me. Started a new file with a new install. Unable to read almost any of the text that was not in a cutscene. For example when completing a level and trying to put skillpoints into various units. When I try to leave the screen to continue with the missions it pops up "are you sure you want to save these skills" or whatever it says. But its black text that just appears over top of the skill/invintory screen. its impossible to read. The Yes/No buttons appear but are floating in space randomly. On mission 15 it just gave me a boatload of achievements for seemingly no reason. I had the first warrior unit just stop functioning in the middle of a match. Had to restart to get him to attack things again. Overall, Fun was had.
|
# ? Jun 17, 2016 19:26 |
|
Oh, yeah, I've seen the priest unit just decide he didn't want to do any actions ever again. Fixes after death or recall, and seems to occur on higher speed settings, 8x or 16x. If I'm using those, there isn't much chance of a loss at that point so not a huge deal, but there's a bug for the pile.
|
# ? Jun 18, 2016 00:17 |
|
i started a new game on the hd mode or whatever yesterday and the only annoyance i really had was it becoming unresponsive for like 1 second at a time pretty often.
|
# ? Jun 18, 2016 00:37 |
|
The only bug I've run into since starting a new save in HD yesterday is the game ignoring me renaming the priest and mage characters. Extremely minor but also kind of weird. It's nice getting to play this again after shelving it on completion when it first came out.
|
# ? Jun 19, 2016 16:22 |
|
|
# ? Apr 18, 2024 08:16 |
|
Steam is doing an awards thing. I was thinking of nominating this for: The “Test of Time” Award Unless there's a better fitting category.
|
# ? Nov 24, 2016 02:52 |