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Motherfucker posted:I felt pretty nonplussed throughout the game, the feelings of fear or worry never really hitting me, I didn't know anyone in this game before I arrived at the house, how am I supposed to care that the house is empty if it was never really full in my mind at any stage? 17 year olds don't make emotionally appropriate or reasonable responses. Especially not with their first love, a love that her parents outright denied was even happening when they learned about it. The time period plays into it as well, queerness was much less accepted and visible back then than it is now, much more of a 'dirty secret'. I'm interested though. Out of the people here who really enjoyed it, how many are queer? The story strongly reflects the personal experiences of a lot of queer people, which is why I think it's hitting some people much harder than others. Flashing Twelve fucked around with this message at 12:32 on Aug 18, 2013 |
# ¿ Aug 18, 2013 12:26 |
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# ¿ May 4, 2024 07:17 |
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aherdofpenguins posted:I'm turning 30 soon...for the people who liked it, how old are you? I can imagine this game hits home with a certain age range, and a lot of it would be lost on others. I was 4 in 1995 but I really enjoyed it. There's a kind of romanticism to the 90s that the game channels well, the handwritten notes instead of text messages, answering machines and VCRs and super nintendo and all.
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# ¿ Aug 19, 2013 05:35 |
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Curdy Lemonstan posted:Because its WHITEPEOPLEPROBLEMS.exe for 17,09 euros. I enjoyed it, thought it was good and surprisingly tense, but since I'm now living in the most segregated part of my city, a long way from the privileged neighbourhood with pristine villas I grew up in, I can empathise with people who really don't give a good god drat about a young grrl and her life decision of running away from home, and two grown adults being privileged enough to even struggle and come to terms with their personal demons. People struggle to feed their kids on a daily basis and you think this video game is the height of Art? You can hold as many strong opinions as you want but if you keep an open mind you might learn something! No, sorry, you don't get to lump the issues that young queer people face as privileged white people problems. Or make the same tired "all your problems are insignificant compared to starving children" argument. We can discuss the game, what it says, and how well it says it on its own merits without having to contextualise it against The Entirety Of Human Suffering.
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# ¿ Aug 19, 2013 15:23 |
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Curdy Lemonstan posted:Okay here goes then: Thanks, this is a good post. Someone's already mentioned the Daniel thing so I won't touch on it. The situations are a little cliched yeah, but they're cliches precisely because they're common situations. The game isn't trying to tell the story of a unique one-of-a-kind person, it's trying to tell the story of an ordinary middle-class American family and their queer daughter, and that means the kind of situations that ordinary people face. Queer people do relate to this game a lot (I definitely do), the whole "special friend" thing is a really common experience among emerging queers. Which is something the game is excellent at, channeling the simultaneous confusion and wonder of both an emerging sexuality and an emerging queer identity. I don't think it's going to open anyones' eyes though. If the entire world so far hasn't convinced someone that being gay is ok, well, a little video game isn't going to do much. If you really wanted to challenge players, race is a topic that's pretty much unexplored in video games. Beyond hamfisted alien analogies, of course.
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# ¿ Aug 19, 2013 17:09 |
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Cocoham posted:I have a friend who is like this. He says that hes disappointed if he doesn't get at least $1/per hour of gameplay. He's pretty much the worst gamer alive. We've all been spoiled and come to expect 50+ hours of gameplay out of a $10 purchase. Personally I blame minecraft.
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# ¿ Aug 20, 2013 08:46 |