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Website | Steam Page | twitter https://www.youtube.com/watch?v=x5KJzLsyfBI What is Gone Home? It's 1995. You come home from a vacation in Europe to find your family's new house seemingly abandoned. A note taped to the front door, from your younger sister, tells you not to poke around trying to find out what's going on. It's night and there's a storm brewing, so the phones are down and you can't really walk through the woods to civilization. Obviously, you go inside and try to figure out what happened. That's the game. So It's a Horror Game? A Monster Ate Everyone? Not overly. It's a game about exploring and about piecing together a narrative by looking at the sorts of items that people use to live their lives. You can pick up items, look at them, put them back down, move them around the house, and so on. The game is not full of puzzles or linear sections - you go wherever you want in the house and find (or fail to find) whatever parts of the story that you end up finding, although you do have to find ways to open a few locked doors. There aren't multiple endings, but there are sort of multiple middles, because most people miss stuff when they play through, so there are new things to find if you play through again. What happened? Why? What kinds of people are your family members? What kind of person are you? You'll learn more (or less) about this depending on what you find and what conclusions you draw. This is not to say that it isn't scary - you're alone in a house at night in a storm and the lights aren't on (until you turn them on). What Kind of Wacky People Made This Game? It Doesn't Have Any Guns, For God's Sake! Gone Home is a product from the Fullbright Company, a game development studio started by Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja. They worked on BioShock 2 and were also responsible for Minerva's Den, the pretty fantastic BioShock 2 DLC. Here's a really interesting stream where Steve Gaynor plays through Minerva's Den and talks about it. How Many Journal Entries are There? I Want Them All! 23. Also There is a 24th secret entry. I'm Like 14 Years Old and Can't Read Legitimate Old Timey Handwriting, Please Help? Turn on "Overlay Text" or whatever in the options menu so you can read the handwritten notes, you tiny child, you. Should I Turn "Interaction Text" Off? That Will Make the Game More Immersive Like Armed Assault 3! Actually no - the "interaction text" is also flavor text sometimes, so leave it on. Where's the Key to Open [Whatever the gently caress]? If you're stuck, try the following things: 1. Check the sewing room. 2. Check all the secret compartments. Where is the Combination for the Safe? Turn around and look what's written on the wall. Can I Get a Screencap of that One Note That Auto-Closes? It's a spoiler so don't read it until you've found it in the game. Screencap thanks to Smirr! Goon Reviews: StoicFnord posted:EuroGamer can go gently caress itself. Wandering Knitter posted:Game does not let me watch a bootleg VHS copy of Dark Crystal. 4/10 Szmitten posted:Finished it. Wasn't expecting what I got. Great game; play it if you're even vaguely interested. Crappy Jack posted:Very VERY much enjoyed that. I'd always enjoyed exploratory games like this, one of my favorite gaming moments is that section in Deus Ex where you're examining the DuClare mansion, just walking around this big empty house looking for clues and secrets, and this game delivered in spades. Pollyanna posted:Dammit, I really wanna play the game, but my poor MBP can't handle it without burning up. I'm gonna have to watch an LP of it...is there a good one out yet? Al! posted:The weirdest thing for me about this game is I kind of know how that house smells from visiting houses like that in Oregon. MacGyvers_Mullet posted:I've never played a game that made a person's life so believable before. I can't even describe how I felt playing it. Ryen Deckard posted:oh my god this game. smashthedean posted:This game made me start rewatching The X-files. Also, it was pretty great. Reacon posted:I don't give a gently caress - I thought I made that clear already. I'm posting just to make sure you realise I don't give one. Motherfucker posted:I felt pretty nonplussed throughout the game, the feelings of fear or worry never really hitting me, I didn't know anyone in this game before I arrived at the house, how am I supposed to care that the house is empty if it was never really full in my mind at any stage? cheesetriangles posted:Just finished this and been crying for about a half hour since I finished it. gently caress. Tolth posted:This is the first videogame I have ever played that I would feel comfortable defending as a legitimate artistic piece to other adults in real life. As someone who's been obsessively wasting my time on this garbage since I was 5 years old, it's really cheering. Also, the ending was the single most emotionally affective set piece I have ever come across in a videogame. Bluedust posted:Yeah I'm an only child and the game did nothing for me. That's probably why. PonchAxis posted:This game is amazing and honestly tells a way better story than all the other big "story games" out there (Bioshock Infinite, Last of Us). And its mostly because there is no dumb combat I have to do to get to the next story bit. So many times playing through all 3 bioshocks I just didn't want to fight anyone, because the combat was just too boring. And in the case of Infinite, the combat was definitely improved but towards the end got very tiring. Honestly this is what I wanted Bioshock Infinite to be as well many other narrative driven games. Its just so drat good at telling its story and all you do is just explore and read through stuff. The mystery is great and solving it on my own was even better. Goddamn fantastic, this is an important game for sure. Heran Bago posted:No thanks this game is too expensive for what it offers. Al! posted:My favorite thing about Gone Home so far has been exposing how many people on the Internet are secret robot spies. Republicans posted:I could only ever make out really simple objects like spheres in magic eye pictures. COBRARocky posted:I really can not believe I payed $20 for this. Alain Perdrix posted:Only found out about this game tonight, and then proceeded to play it for like 3 hours, to its conclusion. It's one of the best games I've ever played, and no other game has ever come close to provoking the emotional reaction in me that this one did. Like, god drat, it hit me like a ton of bricks... about five or six times. Feeble posted:Just finished it. I didn't cry but goddamn if I didn't come really close. I thought I'd be saying The Last of Us had the best story in gaming this year but that's over now. Gone Home all the way. You can add that to the list in the OP. gently caress, I can't stop smiling, why can't I stop smiling? Hard Clumping posted:I loving love this game and I can't wait to support anything they do in the future. Gone Home even convinced me to trudge through the hell of Games For Windows Live to finally play Minerva's Den, which was also excellent. Lilli posted:This was a really good game that I ended up crying over. First time that's actually happened to me while playing a game. Additional Information
TychoCelchuuu fucked around with this message at 20:11 on Dec 3, 2013 |
# ¿ Nov 22, 2012 21:33 |
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# ¿ Apr 19, 2024 07:06 |
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The protagonist's name is "Katie" so that is another crucial clue.
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# ¿ Nov 23, 2012 02:16 |
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EasternBronze posted:I actually did spend a year in Japan, thankfully my family was still there when I got back!
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# ¿ Nov 23, 2012 03:24 |
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In today's episode of "encouraging headlines about this video game," Gone Home devs on player agency: “We all appreciate games that trust us as players.”
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# ¿ Nov 27, 2012 03:52 |
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A 1up preview that is pretty positive.
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# ¿ Nov 28, 2012 03:36 |
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It would be nice if most of them weren't horror games.
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# ¿ Nov 28, 2012 23:04 |
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Steve Gaynor (lead developer of this) just got 5,000 twitter followers so he posted this screengrab of what he's working on:
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# ¿ Dec 8, 2012 22:52 |
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IGF awards are up, and Gone Home is a finalist in the Narrative category with Honorable Mentions for the Audio and Grand Prize categories.
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# ¿ Jan 7, 2013 18:21 |
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Monaco won the IGF back in 2010. It's coming out this April.
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# ¿ Jan 11, 2013 17:40 |
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I think there's just a lot of stuff. Dear Esteban is not a Spanish mod for Dear Esther.
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# ¿ Jan 11, 2013 17:54 |
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Latest dev blog about some family history one of the designers turned up while looking around her family's house for inspiration.
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# ¿ Jan 18, 2013 21:52 |
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The game's artist working on some extremely '90s stuff:
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# ¿ Jan 24, 2013 05:49 |
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New screenshot up for Screenshot Saturday.
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# ¿ Feb 10, 2013 01:56 |
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Blog entry on their input system.
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# ¿ Feb 15, 2013 18:15 |
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Important development update
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# ¿ Feb 16, 2013 07:10 |
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Basement work in progress:
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# ¿ Feb 21, 2013 06:00 |
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"Great" is pushing it. They misidentify a note from your sister as a note from your brother and they seem to be trying to make the game sound like a horror game, despite the fact that the developers seem to be going for more of a sense of "unease if you want to feel it, comfort if you want to feel it" which is, according to the devs, the response they've gotten from playtesters. Here is a better preview.
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# ¿ Feb 23, 2013 05:18 |
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This is a very important video to watch if you are interested in this game, or if you aren't, or if you're unsure as to whether you are interested: https://www.youtube.com/watch?v=EgJyRZ-W_ok
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# ¿ Feb 25, 2013 19:56 |
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If Dear Esther is way out of your computer's league I'd be worried - Unity isn't a very demanding engine, but then again neither is Source. I'm sure they'll release system requirements at some point. I haven't heard anything about a soundtrack, one way or another.
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# ¿ Feb 26, 2013 07:16 |
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Amazing new update video: https://www.youtube.com/watch?v=ExKXPBHkwUY
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# ¿ Feb 27, 2013 05:18 |
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In the latest instance of this game being 90s as gently caress: https://www.youtube.com/watch?v=sqSbYsUalMQ&hd=1 The game will feature music from Heavens to Betsy and Bratmobile.
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# ¿ Mar 20, 2013 23:53 |
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Polygon preview with a minor spoiler.
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# ¿ Apr 1, 2013 22:41 |
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GDC roundup news post. Worth a peek.
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# ¿ Apr 4, 2013 02:08 |
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Interview with Steve Gaynor, one of the main developers.
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# ¿ Apr 6, 2013 00:25 |
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I'd actually be kind of interested in seeing that. Everywhere on the Internet that I hang out, people seem to not want to talk about this much other than saying "I'm super excited" which makes sense I guess but it would be nice to see other people saying things. Even if they're horrifically stupid things.
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# ¿ Apr 8, 2013 16:02 |
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Right now they're showing the game off at a riot grrl concert thing, and this happened:quote:Haha just caused a group of teen grrrls to shout "0451!!!" in unison. Mission accomplished.
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# ¿ Apr 14, 2013 06:40 |
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Environment comparison blog post with some neat screenshots.
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# ¿ Apr 22, 2013 03:27 |
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Preview at The Guardian.
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# ¿ Apr 26, 2013 16:00 |
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Will write something about it, but this is my short, spoiler-free reaction to the Gone Home demo: https://www.youtube.com/watch?v=mHyMU7fWVwk
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# ¿ May 1, 2013 04:47 |
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Important video update from developer Steve Gaynor: https://www.youtube.com/watch?v=m89mZJ2peIM Also if a mod is reading this, could you change the thread title to Gone Home: My So Called Life + System Shock? That's my favorite summary of the game that I've heard so far.
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# ¿ May 7, 2013 00:19 |
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Check out this video preview of the game! Because I sure as hell won't. I'm already sold and I don't want to go in spoiled.
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# ¿ May 10, 2013 02:44 |
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Rock Paper Shotgun interview.
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# ¿ May 14, 2013 15:34 |
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Steve Gaynor, one of the developers, just got a tattoo:
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# ¿ May 22, 2013 23:30 |
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I have been slacking on posting updates. My apologies. Stuff since last time: Sounds of a House, a really great update about recording all the little sounds that will be in the game. The person who helps them record the foley is named "Foley," hilariously, and they record it in an incredibly Portland store. Be sure to also observe the sound avocado. Here is a behind the scenes featurette about recording the voiceover. Embedded: https://www.youtube.com/watch?v=PKAy542slwU Why we are not showing Gone Home at PAX, an article with a fairly self-explanatory title.
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# ¿ Jun 21, 2013 17:54 |
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Two new images released:
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# ¿ Jun 23, 2013 05:25 |
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RatHat posted:What's with the 0451 thing? From Googling I guess it's a code in Deus Ex?
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# ¿ Jun 28, 2013 18:15 |
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BigSushi.fm interviewed the Steve Gaynor, one of the devs.
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# ¿ Jun 28, 2013 21:32 |
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The game is reaching completion. They will announce the release date in a week or two, then the game will come out soon after that. Until then:
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# ¿ Jul 20, 2013 19:32 |
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# ¿ Apr 19, 2024 07:06 |
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Details on fan translations - they're a tiny team that can't translate the game themselves, so all the text is going to be in an open format so that if you speak another language you can translate the game. Klingon is supported.
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# ¿ Aug 13, 2013 01:38 |