Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«265 »
  • Post
  • Reply
Knightmare
Aug 23, 2004

Show us what you got, what you got

Panzeh posted:

You can pretty much bomb at any altitude against emplacements, so long as there's no competition for the kills. I like 12,000 feet to stay out of the fighter altitudes.

Moving vehicles take a lot of doing to hit from high altitudes so i prefer to just dive bomb them. Make sure you don't get suckered into using the smallest possible bombs because those require direct hits to do damage.

...Eesh. I barely have the power to get up to 4000 feet. I think I'll skip the bombers for now, I can take out more ground targets with my fighter anyway. It just sucks against that Pearl Harbor map when all the ground targets disappear quick and I have a 6 minute wait on my 2 bombs for all the ships.

Adbot
ADBOT LOVES YOU

SaltLick
Oct 6, 2010



Knightmare posted:

...Eesh. I barely have the power to get up to 4000 feet. I think I'll skip the bombers for now, I can take out more ground targets with my fighter anyway. It just sucks against that Pearl Harbor map when all the ground targets disappear quick and I have a 6 minute wait on my 2 bombs for all the ships.

I believe the game defaults to meters so climbing to 4000 is roughly 13,000 ft.


Bombing sucks unless you have upgraded your reload time to max.

BillyJoeBob
Feb 7, 2010


Lee Outrageous posted:

First impressions so far is that it is a pain in the rear end to do anything as a biplane, everything just dominates them. But it is pretty satisfying when you get a kill. Now I am just torn between what nations aircraft to take. Looking at the German fighters and the 262 it looks like it is pretty outmatched by the F-86 and mig-15. Though I would like an F-86, the US fighters are not that great supposedly? Also, what exactly makes a good bomber? I like the look of the HE-111 tree with the arado 234 cause it is so drat fast! So many seemingly good options...

The Me-262 is not the end tier light fighter for Germany. Its going to be one of the higher tier heavy fighters. Right now yeah, it does suck compared. The top tier light fighter planned is the Ta-183.


(without the wire guided missiles)

The US has the best bombers at the moment, what with the B-17s. The Russians get some pretty good bombers and Japan gets a big rear end seaplane at tier 3. I have a He-111 H-16 and it carries two 1000KG bombs and a single 250KG and has a pretty good armament.

US planes handle really weird right now, the flight models aren't done for a lot of planes, but things like the F4U handle like complete rear end. P-39s are pretty asstastic too but not as bad. I've seen F-86's tear stuff up pretty well, it depends on the pilot really.

Knightmare, your bombs take 6 minutes on fighters and most heavy fighters. On bombers like the Ju-87 Stuka, Beaufighter, A-20, IL-2, and all the level bombers they take a minute to reload, less if you upgrade of course. I haven't really noticed a decrease in bomb reloads on fighters with the reload upgrades.

Captain Beans
Aug 5, 2004

Whar be the beans?

I can't check till I get home and try this out but how many players are in each match? The website says 120+ are planned but what are you guys seeing in game?

Orv
May 4, 2011

Precisely.


For the moment it's 32 player players in a match with just the aircraft side of the game in. It ranges from an absolute slaughterhouse on maps with canyons/valleys to a more wide-ranging furball on more open maps. Occasionally anyone stupid enough to dive into an enemy formation is chewed apart by seven planes from all directions.

Knightmare
Aug 23, 2004

Show us what you got, what you got

I always laugh at the hotshot one or two pilots who try to take the enemy's airfield in the three-airfield domination right away, only to be immediately slaughtered by 10 enemies. It might not be a bad idea if more people went with them, but trying to coordinate with Ruskies hasn't worked well so far.

Also, when I first started, I was one of the dumbasses who tried to lone wolf an enemy airfield. My dumbest moment in the game was attempting to cap a point but realizing way too late I had pontoons instead of landing gear.

Haerc
Jan 2, 2011


Haerc posted:

Is there a way to download this, other than the P2P launcher?

Anyone know about this? My ISP is poo poo and I get disconnected right after I try to download anything bittorent based.

BillyJoeBob
Feb 7, 2010


Word has it 1.24 drops tomorrow which is going to add chat in the hangar, a friends list, and FOUR PLAYER SQUADRONS! I had some patcher fuckup and it updated my game to 1.24 just a bit ago today but gave me an error that it wasn't the right version. The server is having maintenance tonight too so things are pointing to yes!



Currently uninstalling the game because I managed to have two clients due to some past patcher fuckery and reinstalling it. If there are channels when the patch hits you can create like World of Tanks I'll be setting up a goon channel with the usual password.

BillyJoeBob fucked around with this message at Dec 11, 2012 around 02:32

fermun
Nov 4, 2009


This game is incredibly fun. I've been doing poorly with some fighters all afternoon and had a blast. The servers really died when all the Russians left though.

Estraysian
Dec 29, 2008


BillyJoeBob posted:

Word has it 1.24 drops tomorrow which is going to add chat in the hangar, a friends list, and FOUR PLAYER SQUADRONS! I had some patcher fuckup and it updated my game to 1.24 just a bit ago today but gave me an error that it wasn't the right version. The server is having maintenance tonight too so things are pointing to yes!

I really hope this is true, squadrons will be so fun. Mashing play at the same time sort of works but being on opposing teams with your friends isn't that fun once you've killed each other a few times already.

Edit: I started going up the Japanese tree a bit and got to rank 4 but I'm thinking that might have been a mistake now. Looking at the later tiers it just seems like the Japanese tree is really thin compared to the others.

BillyJoeBob
Feb 7, 2010


Here is the forum post with the patch notes on the Russian forums. For some reason they don't like telling the NA forums in advance.

http://forum.gaijin.ru/index.php?/t...BC%D1%81%D0%BA/
You will have to Google Translate this of course, but its better than no patch notes in the first place.

People on the NA forums say the dev server (like the WoT test server, but its always going) has more patches recently so it might be a while. Though if 1.24 isn't on the verge of launching then how did I manage to download it with the live patcher?

Estraysian
Dec 29, 2008


I'm getting a bit tired of every map being Stalingrad. The other maps are so much better, yet it's still Stalingrad 90% of the time for some reason.

Kenny Rogers
Sep 7, 2007

Oh, sure!
*NOW* the must-have
bike is a KTM!
Hrmph!


BillyJoeBob posted:

Here is the forum post with the patch notes on the Russian forums. For some reason they don't like telling the NA forums in advance.
I'll take a swing at it.

Interface:
* Grouping is now possible for 4 players. For now it's available to everyone, not just Premium players.
* Added chat and contact lists
* Added leaderboards.
* Now you can view player statistics and rank (Select "Player Card" in your Contacts).
* Added master volume setting
* Added parameters to display markers on the screen and the map to Sandbox Missions.
* Changed interface Store
* Alt-PrntScrn takes screenshot without the UI.
* Icon preemption now shows the effective range of guns (400m, 700m)
* Mode viewer: show markers, messages, speed and height, the ability to switch the camera as in Ripley
* The divebomb reticle has a new look and greater accuracy.
* The divebomb reticle is turned off in Realistic and Simulation Arcade modes.
* Bomb Sight (F7): Now works allocation targets for MMB, approximation
* Airfields now drawn on the radar from a distance, making landing easier.
* Joystick control stay active until the the map or statistics screens are displayed.
* A new rocket sight shows distances with useful layout.
* Added progressbar to country experience in aircraft selection bookmarks
* You can now create a passworded Sandbox.
* Statistics Screen - Icons and colors are now displayed showing aircraft class (fighter, bomber, etc.).

Graphics:
* Improved surf graphics
* rubbed glass cockpits
* Permission gamma well when lighting
* Fog reduced to physically calculated values
​​* Improved display of herbs
* Decal Position is now stored serverside.
* Fixed effects of combustion engines.
* Improved support for Nvidia 3D Vision
* Gun effects and location are improved.

Aircraft:
* [ADD] He.112, a competitor for the 1933 Luftwaffe competition that eventually selected the BF-109. FM in the configuration process.
* [ADD] Hawker Fury / Hawker Nimrod. Now the plane is reserved for Britain and the Gladiator - the first level of the aircraft. FM in the configuration process.
* Bomb modified to: B-17, B-24D, Yak-7B, Yak-1B 35serii LaGG-3, SB-2 (all aircraft), C-2, EP-2 (all aircraft) , Tu-2S, Pe-2 (all aircraft), Wellington (all aircraft), Lancaster
* Rocket modifications for: Yak-7B, LaGG-3 35serii, Pe-2 with 21 series
* Fuel modifications for: Yak-3, IL -2, IL-2M, IL-4
* Improved simulation of the behavior of airborne gunners on bombers;
* Implemented separate fuel tanks. Fuel only leaks out of leaky tanks now, and not out of tanks with no leak. Grouped fuel tanks will be implemented in the future.
* Added proper separation of reports of overheating. Now that the engine is overheating the message about overheating engine, not water, as it was before.
* Slats now move on the aircraft. This is a visual modification only. Impact to the FM is a work in progress.
* Fixed display of the indicator lesions for three-motor aircraft.
* At realism levels of "Realistic" and above, the option to automatically restart a stalled engine has been removed.
* Improved behavior model carburetor float: more accurate modeling of the float chamber to achieve more realistic behavior of the carburetor.
* Changed overheated engines: standing on Springfield engine will overheat, so the same as the low-speed and high-power modes. Customizing each aircraft will be made ​​in a future update.
* Improved Instructor: reduced control pressure when approaching critical angle of attack.
* Fixed a bug where bombs do no damage in certain circumstances.
* Damaged ailerons, flaps, rudders can lodge.
* Fuel Tanks no longer indicate they are leaking when the leak has stopped.
* Fixed designed tanks when they could not heal.

Game modes:
* In historical battles, respawn can be turned off.
* In realistic combat, respawn is off
* In the sandbox you can now choose, with or without respawn and/or Economics:
* For the "normal" aircraft modification you can buy that gives a bonus to the experience.
* Added bonus reward premium aircraft.
* Time tracking and expiration now displayed for Premium accounts.
Replays:
* Added compatibility display version and replay.
* Added option to rename a replay.
* Added option to auto-save replays in the menu settings.
* Removed arcade sight in the third person when watching replays.
* Fixed a bug that caused the display to the replay of another aircraft instead of actually flying,

Network:
* reduce the peak load on the channel user
* Improved network synchronization orientation planes removed jerks at slow rotation;
* Fixed a bug that caused you to fall through the earth from the deck of an aircraft carrier;
* Fixed a bug that caused the loss of the aircraft if you nose-over after respawn on the runway;

Sound:
* Voice shooters firing on aircraft other players.
* Improved weapon sounds - new sounds for each type of machine gun or cannon.
* Various improvements to the radio chatter.

Other:
* Added support the Gametrix Jetseat.
* Fixed premature appearance of bombs during their charge.
* Your death notice now shows the correct player and aircraft, even if that player has changed planes in the hangar already.
* Added localized descriptions of critical errors
* Added streaks: "Bomber Rescuer" and "Savior of ground vehicles"
* Fixed streak "Who needs an Engine?" - now the engine is shut off
* Setting axes: relative switching for a set - to turn heads
* Easy management afterburner with the mouse depending on the "Hold gas afterburner"

List of aircraft with a tuned FM or DM. Some are complete.
[JAP] A5M4, A6M2, A6M2-N, A6M3, A6M3 mod 22, A6M5, A6M5 Ko, G4M1, Ki-10-I, Ki-10-IC, Ki-10-II, Ki-10-II C, Ki-200, Ki-43-II, Ki-61-Ia, Ki-61-Ib, Ki-61-Ic, N1K2-J, N1K2-Ja

[USA] B-17G, F4U-1A, F4U-1C, F4U-1D, P-26A-33, P-26A-34 M2, P-26B-35, P-38G, P-39K-1, P-39N-0, P-39Q-5, P-40E-1, P-40E-1, P-47D, P-51D-5, SBD-3, XP-38G

[GER] Bf109 E-3, Bf109 F-4, Bf109 F-4/trop, Bf109 G-10, Bf109 G-2, Bf109 G-6, Bf109 K-4, Fw190 A-5, Fw190 D-12, Fw190 D-13, Fw190 F-8, Ta 152 H-1,

[ITA] CR.42 Falco, G.50 serie 2, G.50 serie 7AS, MC200 serie 3, MC200 serie 7, MC202,

[GBR] Fury Mk.I, Fury Mk.II, Gladiator Mk II, Gladiator Mk IIF, Gladiator Mk IIS, Hurricane Mk I, Hurricane Mk II, Lancaster Mk III, Meteor F.3, Meteor F.4 LW, Meteor F.4 SW, Mosquito FB Mk VI, Mustang Mk IA, Nimrod Mk.I, Nimrod Mk.II, Sea Meteor F.3, Spitfire Mk I, Spitfire Mk II, Spitfire Mk IX, Spitfire Mk Vb, Spitfire Mk Vc, Spitfire Mk XVI, Swordfish Mk I, Typhoon Mk.1a, Typhoon Mk.1b, Typhoon Mk.1b late,

[RUS] Pe-2-1, Pe-2-110, Pe-2-205, Pe-2-21, Pe-2-359, Pe-2-83, Pe-3 , Pe-3 early, Pe-3bis, Su-2 M-82, Su-2 MV-5, Su-2 TSS-1,

SilverMike
Sep 16, 2007
TBD

What's the reward bonus % affect on a plane and any concrete idea how it's granted?

BillyJoeBob
Feb 7, 2010


I can't recall what a 0% aircraft nets you, but its taken from a base value each kill is worth. Its an increase of the reward that particular kill is worth. Its not like a 50% aircraft gets you half the reward, its 50% more.

Orv
May 4, 2011

Precisely.


We can congregate in CTS for squadrons, whenever that happens.

Richard M Nixon
Apr 26, 2009

"The greatest honor history can bestow is the title of peacemaker."


I just played my first game of this and it is scratching an itch I've had for a long time now. It's got great dogfighting, simple controls, (fairly) quick and moderate sized games, and a metric fuckton of planes. I especially like the mix of russian and english voiceovers .

How do goons play together?

Orv
May 4, 2011

Precisely.


We don't yet, as there's no guaranteed way to join the same game (though countdown joining probably works fine). But apparently today/tomorrow the patch allowing grouping will be in and we can start doing that.

BillyJoeBob
Feb 7, 2010


I just found out information on the tank aspect of this. Tanks are slated to come in when open beta hits. Right now we're in some weird closed beta with no NDA deal. I have some Google translated Q/A on this thanks to some of the WT forum-goers.

http://translate.google.pl/translat...nterview%2F5725

quote:

War Thunder was originally aircraft simulator. Not long ago, you said that players will be able to drive a tank, and even ships. What accounts for this decision? When players can try out a new technique?

We realized that our desires coincide with the possibilities: technology, which is built War Thunder, allow us to reproduce in detail most of the military equipment of World. Of the game, we wanted to in the first place to capture the spirit of epic battles of the war, and there was no ground-based technology can not do.
Then we realized that we can not just add to the game tanks and ships under the control of artificial intelligence, but also allow players to control them. During the open beta test, we plan to include the "manual" control of some of the military vehicles.


Aircraft in War Thunder are very well developed, beginning and ending on the characteristics of appearance. Tanks and vessels will be constructed in the same way or a little bit easier? For example, will the first-person view, if you sit on the "Sherman"?

We will remain true to themselves and try to implement the same level of development of that aircraft. However, for the technology, the crew of which consists of a few people, first-person view is not so important. Tankers, we will provide the view from the commander of the eye or camera from a third party. Ship kind of first-person will not be exact, but the sailors will be able to aim in different ways.

I also read on the forum that tanks, ships, and planes will in fact be able to fight on the same map and it isn't something I misread. They will also have their own battles of tank vs tank, ship combat, and planes like we have now. I just can't remember where I saw that thread at the moment.

Orv
May 4, 2011

Precisely.


Well I would assume the maps with air and ground spawn icons will have both air and tank players, and so on and so forth.

Panzeh
Nov 27, 2006


I'm thinking about getting into German bombers because some of the Russian bombers are strangely super-expensive to repair and their bomb loads are anemic. Any goon opinions?

SquadronROE
Mar 18, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.


Neat. I might give this game a shot. I've been burned out on WoWP lately, so this might be good.

What are the control systems like? I have an ancient half-broken joystick that worked okay for Freespace 2, but one of the things I really liked about WoWP was how easy it was to get into the game using mouse controls. I love not having to swap up my control systems every time I want to play a different game. Is the flying more sim-tastic or arcadey?

tehsid
Dec 24, 2007

Nobility is sadly overrated.


SquadronROE posted:

Neat. I might give this game a shot. I've been burned out on WoWP lately, so this might be good.

What are the control systems like? I have an ancient half-broken joystick that worked okay for Freespace 2, but one of the things I really liked about WoWP was how easy it was to get into the game using mouse controls. I love not having to swap up my control systems every time I want to play a different game. Is the flying more sim-tastic or arcadey?

Both! You can play how you feel is best for you, arcade or sim, but its also easy to set everything up exactly how you like it if you have a full setup.

And for any non US players (or wherever the server is hosted), there is no input lag like WoT or WoWP. In fact the netcode is awesome. I can't play WoWP at all in Australia because of the delay between joystick input and it happening on my screen. This is perfect.

Orv
May 4, 2011

Precisely.


I'd say the Arcade difficulty is a little more sim-ish than WoWP, so if that's your speed you'll be set. And yeah, I frequently have 200-350 ping without issues.

Panzeh
Nov 27, 2006


Orv posted:

I'd say the Arcade difficulty is a little more sim-ish than WoWP, so if that's your speed you'll be set. And yeah, I frequently have 200-350 ping without issues.

Yeah, the only real difference is the rudder is super-strong in Arcade compared to WoWP otherwise it's somewhat more realistic even in arcade.

Orv
May 4, 2011

Precisely.


WoWP certainly doesn't just explode your engine if you get too low in airspeed.

SquadronROE
Mar 18, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.


That sounds fine by me. I kind of like having a few extra options for manuevers (getting clever with the use of flaps and whatnot), so this sounds like my speed. I'll give it a shot tonight when I get home. I really like the comprehensive list of aircraft, there's a lot on there that I never thought I'd see in a WW2(ish) flight game.

Pimpmust
Oct 1, 2008



Well this is pretty fun

First time out: Big open field, 1 kill and shot down 3 times.

Second time out:


Your 15+ tier aircraft got nothing on my I-15

Knightmare
Aug 23, 2004

Show us what you got, what you got

Pimpmust posted:

Well this is pretty fun

First time out: Big open field, 1 kill and shot down 3 times.

Second time out:


Your 15+ tier aircraft got nothing on my I-15

Holy crap. Get lucky with finishing some damaged enemies? Lucky one shot kills? Or just get behind targets and wear them down? I always seem to get one-shot while it takes a ton of hits for me to take someone down.

Orv
May 4, 2011

Precisely.


I'm doing a lot better with the german planes since they have guns that fire faster than 5RPM, but I'm still vaguely terrible most of the time.

fermun
Nov 4, 2009


Pimpmust posted:

Well this is pretty fun

Haha, you just rammed me with your biplane, jerk.

edit: drat dude, you are good. You shot me down all the time.

fermun fucked around with this message at Dec 11, 2012 around 18:50

oscarthewilde
May 16, 2012


Orv posted:

I'm doing a lot better with the german planes since they have guns that fire faster than 5RPM, but I'm still vaguely terrible most of the time.

If you want a high RoF you should consider playing the Russians. Their ShKAS MG's have a rate of fire higher than that of the MG42, it's pretty good.

Justufinhaamu
Nov 12, 2008


oscarthewilde posted:

If you want a high RoF you should consider playing the Russians. Their ShKAS MG's have a rate of fire higher than that of the MG42, it's pretty good.

Or the British, the Hurricanes are absolute kill machines. Specially since most other players don't realize that they have crazy good turn capacity and get into turning contests with you that you will win 99% of the time. the 12 MGs and the rockets in second tier hurricanes don't hurt either.

I pretty much went from getting kill there and here but mostly getting shot down to absolutely dominating everything on the same tier, or below.

Soupage
Aug 22, 2004


Started playing the game today, it runs surprisingly well. I only got to do a couple of matches before I got a 8002233c error where connecting times out. I have tried searching their forums to no avail if anyone has info on fixing. Also I joined CTS mumble and do not see anyone on there for War Thunder. Name is GRMN if anyone wants to give me some pointers for when I recconnect.

Richard M Nixon
Apr 26, 2009

"The greatest honor history can bestow is the title of peacemaker."


I could have sworn that there was a post about a CTS channel for War Thunder, but I don't see one. There isn't matchmaking yet, but I saw someone saying that they had good luck joining together, so maybe all we need is a bunch of goons going "okay...JOIN!"

I haven't really figured out the ground target combat stuff yet. I'm still at the SHOOT PLANES WITH BULLETS phase, which is loving awesome and where I'd rather be. I want to fly a really tiny, manuverable motherfucker with a few guns (haven't experienced any other offensive weapons yet) that can fly circles around other planes and make them explode into death. What nationality should I be unlocking? Germany seemed the way to go, but all the planes I see how have loving horrible turnrates and are bombers.

I actually don't know much about weapons, so what other than machine guns can I mount on a plane to shoot other planes?

Finally, for crew skills, I'm assuming the gunnery precision is clustering of bullets relative to one another and accuracy is the tendency of a bullet to stay from the crosshair (basic accuracy and precision definition)? In the pilot category, there are two skills that seem to affect vision. One (the first skill) implied vision around the aircraft, and a later skill was actually called visibility (or close, I'm at work). What's the difference here? Does one decrease my visibility to others (stealth)?

A tip I didn't get at first: you have slots of 'crew' that are each assigned a plane to fly. You get points in the plane but you level the crew itself, so if you assign plane A to crew 1 and then later plane B to crew 1, plane B gets the crew bonuses plane A used to have. I was initially training my crew based on the default plane they were assigned until I realized this.

Panzeh
Nov 27, 2006


Richard M Nixon posted:

Finally, for crew skills, I'm assuming the gunnery precision is clustering of bullets relative to one another and accuracy is the tendency of a bullet to stay from the crosshair (basic accuracy and precision definition)? In the pilot category, there are two skills that seem to affect vision. One (the first skill) implied vision around the aircraft, and a later skill was actually called visibility (or close, I'm at work). What's the difference here? Does one decrease my visibility to others (stealth)?

The gunnery skills are actually for rear gunners. A lot of bombers have tail gunners and such that can shoot if you come by. I did pay a little cash to up these guys' skills and in some cases they can get kills.

The pilot visibility skills affect when people will show up on the minimap, basically.

As for armament, you'll get bigger cannons as you get into later planes which is kinda important because piddly little machine guns don't do a whole lot to bombers unless you hit something critical. Unfortunately as I experience German bombers, it seems the whole plane is a fuel tank and they leak like crazy. You can also try with rockets which will usually one-shot planes but they're very hard to hit with. Other weapons are more for hitting ground targets.

Orv
May 4, 2011

Precisely.


Sorry, I just mentioned CTS for when that eventually goes down. But there is a channel in there now and I'm in there most of the time.



Also it's my mission in life to bomb a plane. Some day.

Orv fucked around with this message at Dec 11, 2012 around 22:30

Captain Beans
Aug 5, 2004

Whar be the beans?

Richard M Nixon posted:

I could have sworn that there was a post about a CTS channel for War Thunder, but I don't see one. There isn't matchmaking yet, but I saw someone saying that they had good luck joining together, so maybe all we need is a bunch of goons going "okay...JOIN!"

I haven't really figured out the ground target combat stuff yet. I'm still at the SHOOT PLANES WITH BULLETS phase, which is loving awesome and where I'd rather be. I want to fly a really tiny, manuverable motherfucker with a few guns (haven't experienced any other offensive weapons yet) that can fly circles around other planes and make them explode into death. What nationality should I be unlocking? Germany seemed the way to go, but all the planes I see how have loving horrible turnrates and are bombers.

I actually don't know much about weapons, so what other than machine guns can I mount on a plane to shoot other planes?

Finally, for crew skills, I'm assuming the gunnery precision is clustering of bullets relative to one another and accuracy is the tendency of a bullet to stay from the crosshair (basic accuracy and precision definition)? In the pilot category, there are two skills that seem to affect vision. One (the first skill) implied vision around the aircraft, and a later skill was actually called visibility (or close, I'm at work). What's the difference here? Does one decrease my visibility to others (stealth)?

A tip I didn't get at first: you have slots of 'crew' that are each assigned a plane to fly. You get points in the plane but you level the crew itself, so if you assign plane A to crew 1 and then later plane B to crew 1, plane B gets the crew bonuses plane A used to have. I was initially training my crew based on the default plane they were assigned until I realized this.

Well I don't know how true it holds in game but the Japanese zeros were a pretty turny nimble type of fighter. US pilots got toasted by then till they learned to avoid dogfighting and just boom and zoom them.

Panzeh
Nov 27, 2006


Orv posted:

Also it's my mission in life to bomb a plane. Some day.

I've done it several times, actually. When they go in for an approach you can kill them pretty easily with 500 pound bombs.

Adbot
ADBOT LOVES YOU

Perick
May 27, 2003
GoonGrrrls = Teh WIN

Wow, this is awesome! I've been playing WoWP a bit and it was really scratching the flight-sim itch, but you guys are right, this is quite a bit better!

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«265 »