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So what you're saying is there will be many arbitrary speedrun categories? I like where this is heading. I like having World Records but only when I don't have to compete for them
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# ? Dec 17, 2014 20:58 |
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# ? Apr 23, 2024 17:00 |
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Gortarius posted:The game is very non-linear, and right now there really isn't anything that seperates the optional areas from the rest, besides the objectives you are given to complete the main storyline, which are often times pretty vague and require you to find hints and explore Necron7. There is only one area I know of that sort of locks up after you depart from it, but we could put in some dialog that tells the player that he can't go back afterwards so you better make sure you are ready to leave. In fact I think thats already in there. How many romanceable NPCs are you planning for launch?
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# ? Dec 17, 2014 21:01 |
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What is the canonical end of the duergar genie conflict
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# ? Dec 17, 2014 21:21 |
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DoctorStrangelove posted:So is the Shrekimono still in the game then? Haven't seen it but then again, I'm not in the innermost ToG circle. I really doubt it though because there are only new joke's in the game, no recycling. SeXReX posted:So what you're saying is there will be many arbitrary speedrun categories? I like where this is heading. Speedrunning has come up a few times, for example the dodge roll has a small pause at the end so that it isn't a faster than walking and thus you don't have to roll 100% of the time to move slightly faster. We will also try to avoid using any game crashing .dlls this time around. You can be the world record holder for Barkley 2 speedrun without any candy used. No one else will try for that. swimming anime posted:How many romanceable NPCs are you planning for launch? Those will be featured in the spinoff games "Meet 'n gently caress Necron 69" and "Meet n gently caress Baby Huey" Blackheart posted:What is the canonical end of the duergar genie conflict In my mind I have deduced that it is more likely genies than duergar but I can't tell for sure right now.
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# ? Dec 18, 2014 00:56 |
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Gortarius posted:We will also try to avoid using any game crashing .dlls this time around. sellouts. you've lost sight of your forefathers
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# ? Dec 18, 2014 01:04 |
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Gortarius posted:The game is very non-linear, and right now there really isn't anything that seperates the optional areas from the rest, besides the objectives you are given to complete the main storyline, which are often times pretty vague and require you to find hints and explore Necron7. There is only one area I know of that sort of locks up after you depart from it, but we could put in some dialog that tells the player that he can't go back afterwards so you better make sure you are ready to leave. In fact I think thats already in there. I remember reading that there's a running down clock on the whole game for events (or some equivalent) that progressively changes things. Does this mean that if X114JAM9 fucks around too much shootin dudes the player will miss out on plot/sidequests? Or will Bark2 be sectionalized with each quest you complete (sub and/or main) advancing the clock a certain amount?
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# ? Dec 18, 2014 01:46 |
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Will the game keep track of any quests or events the player has completed from previous runs to make finding new paths easier? Also, will every possible path through the game have a unique title, similar to Shadow the Hedgehog?
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# ? Dec 18, 2014 01:53 |
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Gortarius posted:Speedrunning has come up a few times, for example the dodge roll has a small pause at the end so that it isn't a faster than walking and thus you don't have to roll 100% of the time to move slightly faster. We will also try to avoid using any game crashing .dlls this time around. You can be the world record holder for Barkley 2 speedrun without any candy used. No one else will try for that. I'm just picturing a system that keeps track of a ludicrous amount of stats to award the player with a speedrun achievement at the end "#4 world time for the 'use-exactly-68-potions-during-the-main-quest-while-also-completing-the-Duergar-Virtual-Pet-questline-without-using-any-golden-frisbees' challenge"
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# ? Dec 18, 2014 02:08 |
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I'm guessing we won't be seeing that playable beta by the end of December?
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# ? Dec 18, 2014 02:27 |
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The Chef giveth, and the Chef taketh away.
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# ? Dec 18, 2014 02:29 |
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Pelican Dunderhead posted:I remember reading that there's a running down clock on the whole game for events (or some equivalent) that progressively changes things. Does this mean that if X114JAM9 fucks around too much shootin dudes the player will miss out on plot/sidequests? Or will Bark2 be sectionalized with each quest you complete (sub and/or main) advancing the clock a certain amount? Time does affect things, for example if there is a quest to deliver insulin to someone and you decide to do 10 other things before that, it'll be too late, the guy will be dead. In most cases though the time limits are very lenient. Do The Evolution posted:sellouts. you've lost sight of your forefathers We will have a button that crashes the game for all the people who want to ruin our reputation by pointing out how the game keeps crashing all the time. sharrrk posted:Will the game keep track of any quests or events the player has completed from previous runs to make finding new paths easier? I don't think I'm allowed to say anything about this, sorry. Dr. Arbitrary posted:I'm just picturing a system that keeps track of a ludicrous amount of stats to award the player with a speedrun achievement at the end "#4 world time for the 'use-exactly-68-potions-during-the-main-quest-while-also-completing-the-Duergar-Virtual-Pet-questline-without-using-any-golden-frisbees' challenge" There will be 10000000000000000000000000000000000 achievements that consist of every possible way you play the game, and every single thing you do or don't do. For example "Stood still at the start of the game for 1 second", "Stood still at the start of the game for 2 seconds", "Used options menu", "Didn't use options menu". Basically the bottom-right part of the screen is obscured 100% of the time because of achievement notifications. If we get this on Steam, that is. Anonymous Robot posted:I'm guessing we won't be seeing that playable beta by the end of December? Cicero posted:The Chef giveth, and the Chef taketh away. Oh, was this a thing that someone talked about? I'd like to put out a demo or something but it's not up to me.
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# ? Dec 18, 2014 11:34 |
Gortarius posted:Time does affect things, for example if there is a quest to deliver insulin to someone and you decide to do 10 other things before that, it'll be too late, the guy will be dead. In most cases though the time limits are very lenient.
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# ? Dec 18, 2014 11:42 |
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Gortarius posted:In my mind I have deduced that it is more likely genies than duergar but I can't tell for sure right now. Is it one of the things carried from an old save? Gortarius posted:There will be 10000000000000000000000000000000000 achievements that consist of every possible way you play the game, and every single thing you do or don't do. For example "Stood still at the start of the game for 1 second", "Stood still at the start of the game for 2 seconds", "Used options menu", "Didn't use options menu". Will the achievements be Steam-only ( as in, we'll only get to see them if the game gets on Steam), or will they be viewable in-game in a menu as well? Also, when will you guys be going on Greenlight? BiggerJ fucked around with this message at 13:25 on Dec 18, 2014 |
# ? Dec 18, 2014 12:15 |
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Gortarius posted:There will be 10000000000000000000000000000000000 achievements that consist of every possible way you play the game, and every single thing you do or don't do. For example "Stood still at the start of the game for 1 second", "Stood still at the start of the game for 2 seconds", "Used options menu", "Didn't use options menu". So copying noted Roguelike and Sperg Simulator TOME4 then. Will this game have any original content?
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# ? Dec 18, 2014 23:21 |
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I want this game more than I want Incan gold or even apple bottoms.
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# ? Dec 19, 2014 00:00 |
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Gortarius posted:
I don't really have any interest in playing a beta anyways, and I actually hope one doesn't come out and spoil all the joke's before the finished game is out, I just want to play this game!
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# ? Dec 19, 2014 00:09 |
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Anonymous Robot posted:*Scam picture* Hmm, well, that estimation was a bit on the optimistic side looking back to it now. There has been a lot of problems, big and small, that make the dev time extend. Ever since day 1. We have no idea what we are doing but everyone already knew that. Demo would prob give some good feedback, but I think the gameplan is to have all that poo poo in conventions. Our producer says that there are no plans for any conventions right now though.............................................................. besides barkleycon 2015.... and ToGcon 2015 Big Mad Drongo posted:So copying noted Roguelike and Sperg Simulator TOME4 then. Will this game have any original content? No. In other news, I just got a 30+ maps request dumped on me, gonna youtube that poo poo in the following few days if anyone cares. I think Frankie is also uploading some NPC sprites and poo poo.
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# ? Dec 19, 2014 00:54 |
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When will you put the game on Greenlight? Games are still going through, although Valve doesn't really bother to announce them any more. It's definitely still a Thing. Valve has shown no signs of actually fulfulling its promise to nuke Greenlight and eventually replace it, at least not yet.
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# ? Dec 19, 2014 06:55 |
Put The Game On Greenlight.
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# ? Dec 19, 2014 23:32 |
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Gortarius posted:Time does affect things, for example if there is a quest to deliver insulin to someone and you decide to do 10 other things before that, it'll be too late, the guy will be dead. In most cases though the time limits are very lenient. no they aren't, what the hell game are you playing Chef Boyardee fucked around with this message at 03:28 on Dec 20, 2014 |
# ? Dec 20, 2014 03:24 |
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Chef Boyardee posted:no they aren't, what the hell game are you playing I hope that people who wait a year for a steam sale to buy the game are treated to a dead Necron 7 where every quest has long expired.
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# ? Dec 20, 2014 05:32 |
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barkley 2 features a living breathing world that will die of multiple organ failure within months of release
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# ? Dec 20, 2014 09:44 |
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Are there any instances of special tense countdown music?
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# ? Dec 20, 2014 10:40 |
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Had a nice dream.. espn.com showcased an *exclusive* web demo of barkley 2 at their annual game jam/showcase. it was set in a classic basketball court, one of the characters was a basketball player named "Ictal Jordan", who rode little wheels of money that he spun with his feet. here's a picture:
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# ? Dec 20, 2014 12:08 |
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Chef Boyardee posted:no they aren't, what the hell game are you playing Ya got me... I was playing Sonic.
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# ? Dec 20, 2014 14:39 |
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sockpuppetclock posted:Had a nice dream.. Goddammit I didn't read the part where it was a dream at first. Gortarius posted:Ya got me... I was playing Sonic. It's fate.
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# ? Dec 20, 2014 15:18 |
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Gortarius posted:Ya got me... I was playing Sonic. the goal of barkley 2 is to punish people for playing.
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# ? Dec 20, 2014 17:33 |
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What specific elements of a Barkley 1 save file effect Barkley 2? I assume getting the library ticket, but what about being charitable vs. Unlocking Deathtemple in Hell, or your position in the chup miner strike.
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# ? Dec 20, 2014 21:52 |
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Liquid Dinosaur posted:What specific elements of a Barkley 1 save file effect Barkley 2? I assume getting the library ticket, but what about being charitable vs. Unlocking Deathtemple in Hell, or your position in the chup miner strike. Monsters slain, battles escaped from, total game time, al bhed yes/no, new game+ yes/no, party level average, VP / BP * Neo-shekels, number of NPCs talked to, Cuchulainn freed or not, number of game overs, number of saves, number of loads, screen scaling, fullscreen/windowed, number of bballs raised, rescued Baby Huey or not, square-enix-goya points, duergar points, genie points, alignment, started Baby Huey sidequest, Baby Huey sacrificed himself in the nuclear reactor room yes or no and Beastiary completion percentage.
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# ? Dec 22, 2014 13:56 |
Is there any chance of Barkley 2 containing a Binding of Isaac style randomized dungeon that could be played over and over ad nauseum? Always looking for a stupid rougelite-like fix and was thinking the randomized gun's system might translate well to the format.
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# ? Dec 22, 2014 16:05 |
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slouch posted:Is there any chance of Barkley 2 containing a Binding of Isaac style randomized dungeon that could be played over and over ad nauseum? Always looking for a stupid rougelite-like fix and was thinking the randomized gun's system might translate well to the format. I suppose we could make area like that. It would be a lot less elaborate than Isaac in number of different things that you can find etc. I tihnk everyone has their hands full right now though so you'll have to wait any real confirmation to that for some time.
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# ? Dec 22, 2014 18:20 |
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They gonna say the "n word" in this game? Maybe add in an optional mode like turning blood on/off where it makes the npcs say it a hell of a lot
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# ? Dec 22, 2014 18:21 |
Gortarius posted:Hmm, well, that estimation was a bit on the optimistic side looking back to it now. There has been a lot of problems, big and small, that make the dev time extend. Ever since day 1. We have no idea what we are doing but everyone already knew that. I can't apologize enough for getting Frankie addicted to heroin those three times.
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# ? Dec 22, 2014 18:39 |
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Big Anime Fan Here posted:They gonna say the "n word" in this game? Maybe add in an optional mode like turning blood on/off where it makes the npcs say it a hell of a lot There is no N word in Esperanto which is the default language choice of B2. Now, if you turn on Al Bhed language, well, thats a different story....
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# ? Dec 22, 2014 21:20 |
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I would like to come across two npc having a never ending "yo mamma" battle
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# ? Dec 22, 2014 21:27 |
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Is there zauber crafting/customization/enchanting in the game
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# ? Dec 22, 2014 22:33 |
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Blackheart posted:Is there zauber crafting/customization/enchanting in the game Game seems to be gun's only.
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# ? Dec 23, 2014 06:05 |
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Blackheart posted:Is there zauber crafting/customization/enchanting in the game They wanted to make an online Gun'schematic's sharing system but they didn't reach that stretch goal and now they're forbidden from making it by Kickstarter law, even if they want to.
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# ? Dec 23, 2014 06:07 |
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Blackheart posted:Is there zauber crafting/customization/enchanting in the game in the dark future of 666X, there is only gun's
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# ? Dec 23, 2014 06:11 |
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# ? Apr 23, 2024 17:00 |
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Liquid Dinosaur posted:What specific elements of a Barkley 1 save file effect Barkley 2? I assume getting the library ticket, but what about being charitable vs. Unlocking Deathtemple in Hell, or your position in the chup miner strike. In case you're not aware, Barkley 1 has been updated so there's even more information in the save file. Old-version save files are still compatible with Barkley 2, but for full punishment for playing both games, you'll have to play Barkley 1 again. BiggerJ fucked around with this message at 07:32 on Dec 23, 2014 |
# ? Dec 23, 2014 07:27 |