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Is the horrible fleet system still in place? If so, gently caress this game.
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# ¿ Dec 8, 2012 00:09 |
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# ¿ Apr 23, 2024 22:30 |
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Is this playable yet? I looked back a couple of pages to see if it was people having fun but it seemed to be some argument about how ftl drives = jesus or something? I'm not sure. Is the fleet system still terrible garbage that is single handedly holding this game back?
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# ¿ Mar 21, 2013 01:39 |
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Is Sots 2 even remotely playable yet or is it still a cluster-gently caress of bad design decisions? I am in the mood for some 4x games and sots1 is my first choice if sots 2 is still a garbagepile you see.
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# ¿ Apr 7, 2014 00:21 |
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Hav posted:Complex Ordinance Launchers, although they were apparently bugged to poo poo. I don't think they ever fixed propaganda ships, either. Pretty much this. Star ruler 1 and star-drive played more like concept demos then full games. Star ruler had crippling issues with the physics engine. It was *fully* newtonian, so ship combat would result in two clusters of ships repeatedly flying past each-other or never managing to reach a combat situation because they'd enter into a quasi stable orbit. Stardrive was an excellent space combat game, but the ground stuff (including building stuff) was just terrible. also I actually got age of wonders. Leading my evil elf army to victory over the scum sucking parasites that are goblins.
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# ¿ Apr 7, 2014 23:28 |
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Nephilm posted:Should be noted that while the SR1 devs delivered pretty much the game they promised plus quite a bit of extended support afterwards, and recognized the flaws in it and are actively working into turning SR2 into a better product based on player feedback and lessons learned, Star Drive was left shoddily unfinished throughout its run until the dev (who is quite adept at auto-rectal spelunking) decided to just cut what he didn't finish out (because "he felt like it", not out of any sense of responsibility) and port the game to a new engine, calling it Star Drive 2 and telling the suckers who beta tested his first game to pay full price for it. Yeah, 100% agreed. A couple of friends are on the SR2 beta and say that it is extremely good. Sadly I've had my hopes crushed too much by shoddy launches to put money on the SR2 preorder.
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# ¿ Apr 23, 2014 15:02 |
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Yeah, I'm not giving SR2 or SD2 money till they ship the final game. I got dicked over hard by SR1 and SD1 and don't want to give them money to pull the same poo poo again. Both were fun games but had horrible, crippling issues that basically made them unplayable and reduced them to little more than tech demos for their sequals.
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# ¿ Jun 9, 2014 20:28 |
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It was feature complete but it had some cripplingly debilitating issues with the combat and movement that made it basically impossible to play as it was meant to.
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# ¿ Jun 9, 2014 20:49 |
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The problem was basically it was literally impossible to stop the enemy before they did a flyby of your homeworld and glass it, and since you were always playing catchup with them from that point it was basically impossible to ever stop them doing so. Your ships would go an intercept course, miss, turn around and fly after them, resulting in another couple of worlds being glassed. It was a fun game for the ship design and the goofy setups like von neuman machines but if you tried to play it as a 4x you'd fail miserably.
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# ¿ Jun 9, 2014 21:57 |
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# ¿ Apr 23, 2024 22:30 |
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Deadmeat5150 posted:Star Ruler screwed you over? Wow. Okay screwed over is the wrong word in Star rulers case. It was a finished, final game but the problem was that the gameplay was really bad because of the problems with combat and ship physics in general. IUt was great as one of those games where you mess around and build a bunch of stuff and crush the AI with a size 10,000 deathstar that shoots torpedos from half the map away but in terms of an actual playable game it... wasn't.
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# ¿ Jun 11, 2014 22:48 |