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Splicer posted:I just set the chance to research the trade ability to 0. e: And set police ships to just require FTL Broadband and fusion. Yeah it's kind of a kick in the teeth for Morrigi, which is my preferred faction (ships so pretty) but it's just. So. Fiddly. I could probably put more work into it, but if it's just for my own enjoyment I'm not too pushed (and I hate playing against Zuul so I rarely put them in anyway). I looked around for existing notrade mods but nada. I thought there was a mod for that in the old sots1 thread.
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# ¿ Dec 6, 2012 03:25 |
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# ¿ Apr 25, 2024 09:52 |
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Kinetic Tools posted:Does the morale boost from money breakpoints still exist? (i.e. 1,5,15 million like sots 1) It did last time I played. Arglebargle III posted:How do feasibility studies work with the research slider? Do they take up research points? I've never seen one last more than a turn or two and I don't know if I'm completely wasting research budget during those turns. Pretty sure I've seen feasibility studies take more than one turn if I had funding real low.
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# ¿ Dec 17, 2012 06:27 |
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He has a 5% or so chance to not get blade drives (that was the worst part of humans in the previous game, thanks for spreading the pain Kerberos). So he probably doesn't
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# ¿ Jan 2, 2013 15:45 |
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IIRC carrier levs (off battle riders, requires levs) are good but shouldn't be used alone. Regular levs are more or less the same but not as good.
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# ¿ Jan 3, 2013 05:55 |
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Caecitas posted:I've a question for the goons in here who've much more multiplayer experience than I. This isn't a save from before that hotfix, is it?
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# ¿ Jan 3, 2013 19:52 |
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Mecron's ego grew three sizes one day?
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# ¿ Jan 8, 2013 02:58 |
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Neruz posted:I wonder who was in charge of the art department for SotS2, say what you like about how lovely the rest of the game is but the ship art is brilliant. Personally I think it looks a little too busy. They were paying for all those bump maps and wanted to put them to use I guess.
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# ¿ Jan 8, 2013 03:12 |
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DatonKallandor posted:Well holy poo poo, the patchnotes for the Beta are kind of crazy. All you people that hated the fleet system? They're changing it. So you can give orders to fleets that are returning or patroling. Holy poo poo. This game might be good yet!
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# ¿ Jan 11, 2013 07:21 |
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Hagop posted:Traps: Die, their are ways to beat them, but their never worth the cost or time give how randomly these go off. The tomb trap is fairly persistent and can give you a bunch of money, so researching Morrigi language to disarm it is not necessarily a bad idea.
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# ¿ Jan 16, 2013 22:45 |
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Tarq posted:Semi-serious question... You answered your own question there.
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# ¿ Jan 20, 2013 04:47 |
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Aren't the only fans left ultra-sycophants?
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# ¿ Jan 24, 2013 00:23 |
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Lprsti99 posted:Just got this in my email. I was just about to post this. Can't wait for reviews Can't forget forums drama either
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# ¿ Feb 22, 2013 02:02 |
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Neruz posted:Wow. They kept insisting on this "pay" thing.
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# ¿ Feb 22, 2013 04:31 |
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Neruz posted:Yup; SotS locks the entire universe in the frame of the Player. So FTL travel would be a way to prove that God exists? That'd be interesting.
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# ¿ Mar 17, 2013 03:07 |
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In theory it'd be pretty easy to avoid most nodefucking as long as you're willing to agree to constraints like "all planets have at least two node connections" and "the graph is fully connected".
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# ¿ Apr 17, 2013 21:59 |
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Splicer posted:I thought all planets in SotS1 had three node connections? The problem is bottlenecks, where you have one set of stars connected to the map by only one nodeline, so if either of the connecting planets is well defended you're basically hosed. I could swear I saw a few with one. Anyway bottlenecks are pretty bad because I'm not sure how you'd test for that in anything better than polynomial time.
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# ¿ Apr 18, 2013 16:49 |
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Taerkar posted:I've traded with civilian colonies the last time I played, but that was a while ago so I dunno. Fifty-fifty odds it was broken by a patch and they didn't notice.
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# ¿ Apr 18, 2013 18:22 |
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Call it "AI Works Now" or something.
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# ¿ May 19, 2013 22:32 |
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Is it possible to mod in a hotkey to use psi powers? Last time I checked you couldn't do that.
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# ¿ May 24, 2013 19:34 |
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DatonKallandor posted:Biome is a good point, but I'm afraid that AI colonization might bog down completely without it. I'd need people with the current version of the mod to check the AI in the early/mid game (turn 20-40) to see if and when they got the Biome Colonizer tech and if it's actually using them to colonize. Do that, and also add a " Blast Hurricane" missile that uses Pulse Phasers
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# ¿ May 25, 2013 20:40 |
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I'm curious to see why anyone would buy a SotS land-wargame. Hex-based wargaming is fairly vibrant compared to 4X, and there are probably far more innovations there. Or is it an RTS? I'm actually not sure. That's even MORE crowded. In any case what does it offer that, say, Dragon Commander doesn't, besides the SotS universe?
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# ¿ Jun 27, 2013 02:18 |
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So Endless Space is now half-off and available for mac. Is it worth getting?
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# ¿ Jun 30, 2013 18:49 |
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Their ships cost more than anyone else's.
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# ¿ Jun 30, 2013 20:15 |
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So the review of Rome: Total War 2 reminded me of this thread.
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# ¿ Sep 4, 2013 18:48 |
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Its armor was brittle as hell and the drat thing Should do the Space Battleship Iowa instead. wdarkk fucked around with this message at 16:29 on Sep 29, 2013 |
# ¿ Sep 29, 2013 16:25 |
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Hav posted:Fiddly bugfixing. Oh hey maybe now reaction movement will work, last time I played the hivers could get all the way to their destination without triggering any.
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# ¿ Oct 26, 2013 04:58 |
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I'm just wondering how well it will work without mantle, I've always been opposed to weird single-vendor things like that.
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# ¿ Jan 17, 2014 06:53 |
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Tarquinn posted:It does have battleriders. No Loa, though. Only for Tarka
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# ¿ Jan 29, 2014 17:08 |
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Mans posted:Let's say you're playing as Liir and you didn't get point defense technology. The electrical weapons arc to nearby projectiles/drones.
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# ¿ Apr 23, 2014 04:13 |
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# ¿ Apr 25, 2024 09:52 |
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Benagain posted:yeah light emitters are your fallback at that point. Ironically one thing in SotS2 that was really good is the interface for assigning weapons to different firing modes. So if you're screwed enough that you don't get PD OR Emitters you can throw down beamers and set them all to PD mode.
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# ¿ Apr 23, 2014 04:17 |