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Happy Underpants posted:Do the developers still try to eliminate online spoilers? Not being able to look up effective defenses against grand menaces that were already kicking my rear end in single player games made me sad. Spoilers? Really? For a 4x game? What the hell is their wiki for then? Never had this issue with SOTS 1.
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# ¿ Dec 11, 2012 07:59 |
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# ¿ Apr 19, 2024 16:00 |
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Keisari posted:Sadly no, since the language techs have been scrapped. This completely destroys my immersion. I'm not sure can ever get emotionally invested in this series again.
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# ¿ Dec 21, 2012 16:47 |
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How many more patches are expected, given there will be no new funding for the devs? Because frankly it seems like the thread title needs to go back to "There is no hope for this game.".
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# ¿ Jan 6, 2013 00:03 |
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The multiplayer in SOTS1 is also sublime. Wasn't the development time for SOTS 2 closer to three years after the repeated delays though? God, I hope at least that after Kerberos goes under someone makes a total overhaul mod or something. There's so much about this game that could be awesome. The missed potential is painful.
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# ¿ Jan 6, 2013 08:13 |
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At the very least this failure is producing comedy gold. This is weekend web tier stuff, guys. http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=40952An insane cultist posted:So i must call out for the comunity to stand united before the poor fools that wont learn to play Sots 2 Yes, calling fellow consumers you have never met "brothers" and encouraging evangelizing and some sort of intervention like net of said "brothers" to prevent ignorant/unworthy people from leaving isn't cult like at all. E:"I agree, but what got me is he has only played 37 hours in total since it was released. people like that really make me mad." Drawing conclusions about a game after a mere 37 hours of play time? For shame.
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# ¿ Jan 6, 2013 21:34 |
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Maybe we should just organize some SOTS1 multiplayer until someone does a complete overhaul mod. SOTS2: At least we still have SOTS1Arglebargle III posted:I think you're off by a few orders of magnitude. A size 10 planet will fit 3-4 billion people at maximum technotech. Technotech is a thing?
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# ¿ Jan 7, 2013 15:33 |
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It's realistic.
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# ¿ Jan 7, 2013 16:45 |
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It's the closest a 4x game has ever come to being a competitive multiplayer game.
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# ¿ Jan 8, 2013 01:36 |
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Hav posted:In other random news, after yet another CTD in sots II, I went back to SotS I and forgot how damned polished that experience feels, from the dodgy folio work right through to the low polygon ship models. It was ever so slightly depressing to consider that they spent three years to get to the point where they updated the tactical game but everything else was hosed. Working outside of the fleet model was refreshing as well. I assume I'm not alone when I say I would have been perfectly happy with SOTS2 if it were just SOTS1 with the new tactical battles and graphics. The strategy map, much like in a Total War game, has always been simply the means to facilitate awesome tactical battles.
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# ¿ Jan 8, 2013 18:55 |
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You basically just rationalized away the idea of autoresolved combat entirely.
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# ¿ Jan 10, 2013 14:20 |
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Some Dude posted:If video games like Sots would lead to humans attempting to copycat the game, but then IRL, it would be a tremendous boost to human society. So I agree with that dude.
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# ¿ Jan 12, 2013 03:27 |
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NatasDog posted:I tried picking this up again over the past few days, but the lack of good macromanagement tools just ruins the game for me. Especially amusing given that good macromanagement tools were allegedly what the fleet system and all that poo poo were supposed to be.
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# ¿ Jan 16, 2013 21:17 |
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However, it's worth mentioning that the mind-ripping process is tortuously painful anyway.
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# ¿ Jan 17, 2013 16:12 |
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I don't think it's fair to say they experimented. They implemented it...mostly, and then said it was ready for release because they had no money. I doubt a lot of testing of the mission system happened before people had already bought the game.
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# ¿ Jan 19, 2013 08:50 |
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Neruz posted:It's kind of sad; I'd have been vaguely interested to see what SotS2 could have been if they hadn't needed to worry about budget.
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# ¿ Jan 19, 2013 10:28 |
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Moridin920 posted:and also, makes any computer running it for more than 20 minutes explode. That part kind of applies to Toady, too.
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# ¿ Jan 19, 2013 23:08 |
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Arglebargle III posted:Are rippers any good? Seems like they're supposed to be an AP version of stormers. I put them on all the Tarka ship designs but it didn't help because the AI deletes player designs. They should probably flag player designed ships so the AI won't delete them. Y'know, it would actually be kinda cool if there was an in-game library of ships you could populate with your own designs, that would be retained across save files and used by the AI.
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# ¿ Jan 21, 2013 10:46 |
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Do you think the wiki will come out of spoiler mode when Kerberos shuts down?
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# ¿ Jan 23, 2013 19:19 |
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Maybe when/if Kerberos goes under the wiki and the game will come under the stewardship of the obsessive fan-base who will mod it into playability?
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# ¿ Jan 24, 2013 00:14 |
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It loses better, and with a greater variety of ships.
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# ¿ Jan 26, 2013 10:03 |
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DatonKallandor posted:My guess is that it means the Loa AI builds ships not cubes. Oh God. I hadn't thought of that, but somehow that really rings true. I wonder if there's some way to verify that.
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# ¿ Jan 26, 2013 18:33 |
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I never played vanilla SOTS1, but I hear a lot about how broken it was at release and tons of comparisons between it and SOTS2. I just find it hard to believe, because SOTS1 was their first release, and there's no way the company would still be around today if their first release was a SOTS2 quality game.
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# ¿ Feb 6, 2013 17:37 |
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I suspect a lot of the people that could have lost their jobs at Kerberos have already lost their jobs at Kerberos given the rate of new content.
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# ¿ Apr 14, 2013 00:34 |
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This is one of those games where the metagame of watching the developers try to cope is more interesting than the game itself.
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# ¿ Apr 16, 2013 01:19 |
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What are the odds that eventually this game becomes completely abandoned and some intrepid modders fix everything out of the kindness of their hearts? I hear something almost like that sort of happened to MOO3.
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# ¿ May 13, 2013 11:09 |
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Such a shame the game itself is so screwed up. I always forget just how pretty it is until people post screenshots.
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# ¿ May 14, 2013 11:37 |
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All the stuff I've seen from Mecron since release makes me wonder if some of those crucial project members that left mid-development were really just unfortunate accidents.
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# ¿ May 15, 2013 05:59 |
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Aethernet posted:Everyone who pre-ordered may enjoy this thread as apparently pointing out that the game was unfinished on release is now trolling. You need to check your facts before you wreck yourself, mate. You facts are in most cases just plain wrong and your perspective in some other are... lacking. Calm youself and check your facts and perspectives.
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# ¿ May 15, 2013 10:53 |
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Isn't 'bots' more FPS player lingo than strategy player lingo? Maybe he's trying to avoid addressing his points by insinuating that he's a generic Call of Duty player, and that the fact that he allegedly likes popular first person shooters obviously means he has horrible taste.
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# ¿ May 16, 2013 09:50 |
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So wait...there's actually a perfectly serviceable AI under this game that is hidden under a bunch of bloat, crippled only because they refuse to remove some worse than useless "realistic" features like upkeep? That...makes perfect sense actually. Mecron!
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# ¿ May 20, 2013 08:37 |
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Good lord, that thread.A Mecron Cultist posted:Yes, if gamers were more aware of the screwy dev/publisher relationship, do you think as many people would show up pissed, claiming the dev team is at fault for SotS II release status? Didn't Kerberos have something like three years plus a several months extension to make this game? Isn't the average development cycle two years? How could this possibly be Paradox's fault? There's plenty of publishers that treat their developers far worse but still deliver a more finished product than Sots 2. The Sharmat fucked around with this message at 05:32 on May 30, 2013 |
# ¿ May 30, 2013 05:30 |
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Aethernet posted:- Zuul node lines no longer collapse when a bore ship fleet is transiting the line And AI humans not using node lines? Wow. Just...wow.
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# ¿ May 30, 2013 15:13 |
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Would people more familiar with software development say what stage SOTS 2 would logically be considered in right now? Because frankly, two years after release, this sounds like it's still early beta. I mean surely the game doesn't count as feature complete when the AI is still essentially a placeholder.
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# ¿ May 31, 2013 01:12 |
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For pure aesthetics, I always loved that the Hiver siege driver was just a huge mining facility with engines strapped to an asteroid that threw chunks of itself at the planet. I was so looking forward to playing Hivers in this game, too...starting with farcasters would have done so much to balance them in better in multiplayer. Plus the new art direction was great. Love that portrait of a Hiver general that looks like he's wearing some central European military uniform from the Age of Imperialism. Also Ziggy the Hiver.
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# ¿ Jun 12, 2013 19:34 |
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Soylent Pudding posted:I haven't seen that one but loved the Human one which is just a giant six shooter revolver loaded with asteroids. They put an impressive amount of work into making all the different components for the various ships; even the unlikely ones. I didn't see a Hiver deflector section until like two years after I got the game. Arglebargle III posted:Honestly with the direction this thread is taking we should change the title to SotS2: We wish someone would make it I wish Homeworld era Relic was still around. Though I'm not sure how they'd handle a TBS.
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# ¿ Jun 13, 2013 04:05 |
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I still favor Hivers, but Zuul have a certain charm. I believe this pic sums it up.
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# ¿ Jun 24, 2013 13:36 |
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Well they're huge gravity wells and space is really really crowded and small. Isn't the "Sigh. You plebs simply don't know how to play my game." followed by a hot fix that mysteriously addresses the complaint actually the well established Kerberos update pipeline? I remember this poo poo going all the way back to SOTS 1.
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# ¿ Jun 26, 2013 12:33 |
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It'd be really cool to organize some multiplayer SOTS 1 some time. Though I'm rusty as hell.DatonKallandor posted:Well that was a half-assed "fix". Yeah the AI won't throw away money on security anymore - but it'll still throw it away on stimulus. Yay, I guess. Just a few more patches and the spending will be not-broken. I'm really skeptical there will be many more patches after this. The rate has slowed down significantly and as far as I'm aware they have no new significant sources of revenue now that the Money Pit is done.
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# ¿ Jun 26, 2013 15:58 |
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Hav posted:They're apparently working on the next game, which is a strategy title set in the SotS universe. Who they're actually planning to sell it to is a mystery. I thought this game was supposed to be a strategy title set in the SotS universe.
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# ¿ Jun 26, 2013 17:47 |
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# ¿ Apr 19, 2024 16:00 |
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One thing about ER ships for factions that don't really "need" them: They're cheaper than generic armor ships. I've used them as escorts for very early game Hiver gate fleets. This gives you a few extra guns you'd otherwise have to wait another turn for before deploying your gate ships. But then, that might only apply to multiplayer, since the AI isn't nearly as aggressive or as good at intercepting gate ships as humans. Anyway, I suppose a similar principal might apply to Zuul and early rip bores.
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# ¿ Jun 28, 2013 06:15 |