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Spooky Bear Ghost
Sep 16, 2010

lets get spooky



Welcome to Open Beta, pilot!

http://www.youtube.com/watch?v=dOU4HBJaZ-o

Hawken is a FREE Mech shooter that plays more like Counter Strike or Call of Duty than other mech games like Mechwarrior. If you aren't dashing around on the battlefield, you're probably about to be dead. Also, everyone has a TOW. Everyone

Game Types

Hawken features four game types, including a standard free for all Deathmatch, a standard Team Deathmatch, and a standard capture point game mode, called Missile assault.

The fourth game mode is still in alpha, as the fundamentals of the mode are still quite fragile. Called Siege. This game mode has two phases. In the first phase, two Energy Trees (more about energy later) are open and dispense EU quickly. This EU is brought on board your mech, where you can then bring it back to base. After collecting 600 EU, a battleship launches, and phase two begins.

After either or both teams launch a battleship, the two EU trees stop generating EU, but you can still collect the existing EU that is contained in the tree. The anti-air missile launcher in the middle of the map opens up, and the team holding onto it will slowly start to fire missiles. If there is only one battleship in the sky, then the AA will close, and the EU trees will begin to start generating EU again. If there is still a battleship in the sky, the AA will remain open. It is important to note that Mech based weapons can still damage the Battleship, by aiming at its engines.

Once a battleship reaches a base, it will begin to start knocking off the bases health until the defending team either takes the AA or they shoot the battleship down. Once the battleship is destroyed, it drops small clumps of EU (green colored blobs) all over the surrounding area. These can be gathered and put into the defending team's base, allowing them to launch a ship of their own.

Weapons
There are two weapon types (primary, secondary), and two damage types (bullet, explosive) in Hawken. Instead of Ammo, the primary limiting factor for shooting things is Heat, which builds up, and if it reaches the maximum, you shut down for a short time.

Primary weapons
Assault Rifle: A standard rifle with a medium rate of fire and moderate bullet damage. The weapon has fairly good accuracy. Generates a moderate amount of heat.

Submachine Cannon: A standard SMG type weapon, with a fast rate of fire, and little bullet damage. This weapons accuracy degrades over time. To offset its low damage output, this weapon generates a tiny amount of heat.

Point-D Vulcan: A bullet hose that sounds like a swarm of bees. Extremely fast Rate of fire, with a similar amount of bullet damage to the SMC. The accuracy degrades quickly, rendering it close to useless at anything longer than mid range. Has a high damage output at short range, and overheats fairly quickly.

MiniFlak Cannon: A small auto shotgun with moderate rate of fire and heat generation. Useless at long range. At close range, it holds a good sustained amount of DPS, assuming you hit every shot.

Flak Cannon: A full on shotgun, with a slow rate of fire, but a huge amount of damage and heat generation. At close range, this will burst mechs down like nothing else.

SA Hawkins: A dual cannon weapon that has slow rate of fire, but each bullet does a lot of damage. Has moderate heat buildup. This weapon is best at mid and long ranges. Has good sustained damage, if you can aim.

Slug Rifle: A bullet cannon that has a slow rate of fire, but each shot does a lot of damage. Unique to the Sharpshooter. If zoomed in, will deal more damage.

HEAT Cannon: A cannon that does more damage the longer it is charged, to a cap. The impact has a small explosive AOE. If fired in rapid succession, it will generate a lot of heat, if charged, it will generate a small amount of heat.

EOC Repeater: A charged weapon that launches up to three explosive "pucks" in rapid succession. uncharged, the weapon launches three pucks. Has moderate heat generation if fully charged, and lots of heat generation if launched repeatedly.

Seeker: Rapidly fires rockets that will slowly home in on targets, and deals moderate damage. Can't be fired for too long, or it generates a lot of heat.

Secondary weapons
These weapons have a secondary effect, if you use their ability (default binding is middle mouse)

TOW Rocket: The most common secondary. Launches a high damage rocket in a straight line. Will detonate prematurely if you click the firing button again.

Hellfire Missiles: Fires two volleys of small missiles. Will lock onto an enemy if you use Middle mouse before firing. Using from on top of someone that is hovering will slam them into the ground and deal more damage to them.

Grenade Launcher: Launches a grenade that can be detonated in the air, similar to the TOW. Deals massive amounts of damage on direct hit with an enemy.

SABOT Rifle: Exclusive to the Sharpshooter. A single high damage round is fired at the reticule, and allows for zooming in with middle mouse key. Note: is NOT hitscan, has a small travel time.

Mechs
There are three mech chassis types. The As are light mechs, the Bs are medium mechs, and the Cs are the heavy mechs. Currently, there are three different mechs in the A class, four mechs in the B class, and four mechs in the C class.

All mechs recieve a "prestige" weapon at level 25. Most of them are Vulcans, or ARs.

A Class Mechs
Berserker
Primary weapon: Submachine Cannon/Assault Rifle
Secondary weapon: TOW rocket
Ability: Ballistic Barrage (increases damage dealt for a short time)

This mech is good in short and mid ranged combat, weaving through cover and taking pot-shots at anyone sitting still. A good Berserker pilot will turn you to scrap before you even realize that they're shooting you.

Infiltrator
Primary weapon: Assualt rifle/HEAT cannon
Secondary weapon: Grenade Launcher
Ability: Camouflage (go invisible to radar, and translucent to the naked eye)

This mech excels in piercing enemy lines by using its ability to get behind the battle and take out important targets from behind. Its ability is unique in that it shrouds you, and keeps you from showing up on the radar. This means that you can boost by unnoticed, an action that ordinarily makes you show up on the minimap.

Scout
Primary weapon: Miniflak Cannon/Flak Cannon
Secondary weapon: TOW Rocket
Ability: Fuel Reserves (extra boost of Booster fuel)

This mech is great at getting up in the face of the competition, and dancing around them, pounding them in the back of the head with either of the Flaks, and the TOW. Using the Flak as opposed to the Miniflak will allow you to perform a crushing amount of damage. Fuel reserves are great for getting that extra dodge in, or getting away from a dangerous fight.

B Class Mechs
C-RT(Also known as the TV mech or Fred)
Primary weapon: Assault Rifle
Secondary weapon: TOW Rocket
Ability: Weapons Coolant (dump weapons coolant, removing and preventing heat build up)

A well rounded mech that every player starts off with. Decent health and speed, and good at mid range. With proper TOW usage, this mech can also be good at longer ranged engagements.

Sharpshooter
Primary weapon: SA Hawkins/Slug Rifle
Secondary weapon: SABOT Rifle
Ability: Ballistic barrage

A fairly standard sniper class. The SABOT allows you to zoom in and deal more damage. This mech is often mistaken for snipers from other games, but in this game you can't kill another player instantly. Sorry . This mech sits in the back and picks off A mechs, or weakened B or C mechs. Good for removing dangerous players at a distance, but has a high skill level, and requires a good team in front of it.

Assault
Primary weapon: Submachine Cannon/Point-D Vulcan
Secondary weapon: TOW Rocket
Ability: Weapons Coolant

About the same as the C-RT, but starts with the SMC instead of the AR.

Bruiser
Primary weapon: Point-D Vulcan/Submachine Cannon
Secondary weapon: Hellfire Missiles
Ability: Damage Absorb (reduces damage taken for a short duration)

A mixed ranged Mech that is tricky to use. On one hand, the Vulcan shreds enemies at a close distance, and at long range, Hellfire Missiles can barrage enemies. Either falls under Frontline tank, or back line fire-support.

C Class Mechs
Blanket Statement: Currently, the C class' ability is somewhat underpowered in that it requires a good team to be effective. Alone, it turns you into points on a silver platter, but with a team behind or in front of you, turns you into a juggernaut.
Brawler
Primary weapon: Flak Cannon/SA Hawkins
Secondary weapon: TOW Rocket
Ability: Fortified Turret (slowly regens health while in this mode)

Front line attacker that can soak damage while dealing it too. Just imagine you're in a fat Scout and you'll do fine.

Rocketeer
Primary weapon: Seeker/EOC repeater
Secondary weapon: Hellfire Missiles
Ability: Mobile Turret (Allows for greater mobility while in turret mode)

A true fire-support mech. Sit in the back and launch missiles at the front-line and rake in assists. Can me strong in one on one combat, but requires a bit more skill at that level.

Grenadier
Primary weapon: REV-GL/HEAT cannon
Secondary weapon: Grenade Launcher
Ability: Artillery Turret (increases all damage dealt while in this mode)

A mid-line to fire-support mech that launches loads of explosives into the enemy team. Great in objective based modes, where you can stand outside the objective and create a danger zone.

Cupcake (Only Vanguards are authorized to use this mech)
Primary weapon: Submachine Cannon/Assault rifle
Secondary weapon: Grenade Launcher
Ability: Vanguard Turret (same as artillery Turret)

A fancy mech with various degrees of bling depending on the amount of money spent by the user. Comes with various internals that have reduced benefits, but no downsides.

Spooky Bear Ghost fucked around with this message at Dec 21, 2012 around 19:10

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Spooky Bear Ghost
Sep 16, 2010

lets get spooky


Items

Items are usable abilities that can easily change the tide of battle, if used correctly. They come in two flavors, Offensive, and Support. Both slots are opened at level 3, however most mechs start with at least one usable item.

Offensive Items
H.E. Charge: A standard grenade that does moderate damage. Is good on bursty mechs, like the Scout or Berserker. Holding down the item's button will make it launch further.

R Turret: A slow firing Missile turret. I haven't seen it used much, but if it's ignored it can do some serious damage.

MG Turret: A fast firing machine gun turret that is excellent at area denial. Even though it gets blown up quickly, an attack spent on the turret is an attack not spent on you.

EMP: A quick projectile that moves in a straight line until it hits something and detonates. Upon detonation, it shuts down any mech caught in the radius for 7 seconds. If you want to win any fight ever, pack this thing.

Support items
Shield: Lobs a projectile, upon hitting something, will deploy a large shield that will block bullets and explosives. However, splash damage still goes through, so explosive type weapons will still hurt you. Handy for keeping someone from gunning you down while you run away. Also, It can be placed on a friendly (or enemy) mech, allowing for them to move forward without fear of harm from bullets.

Hologram: Creates a copy of you that looks identical from a distance. Can draw a lock on Hellfires, and is actually somewhat effective in large scale teamfights, if you can't focus on everything. Won't block any attacks, however.

Repair Charge: Drops a yellow energy ball, similar to those found on mech corpses, and heals you quickly while you stand over it. Can be used on team mates as well.

Radar: A radar that will make enemies appear on the minimap, as well as calling them out with an "Enemy spotted" marker, so you can see them in 3D space. Handy to bring at least one on a team.

Radar Scrambler: Similar to the radar jammer from halo, this item makes false enemies show up on your opponents radar.

Internals

Internals are passive boosts that are put into your mech at level 8, 10, and 12. However, they all have a downside. The idea is to personalize your mech to your play style while keeping you from becoming fundamentally stronger than new players. They come in three flavors, Offensive, Defensive, and Functional. They cost a decent chunk of HC, but enough that can be earned in a few games. Due to the number of them there are, I won't be listing them here. They're easy enough to look at in the garage anyway.

Countermeasures

Countermeasures are a little experiment that's being run right now. They are shared account wide, and can be equipped on a mech. Once in game, they will automatically be used once conditions are met. The first is the Extinguisher, which acts as an automatic heat dump, once you get to over heating levels. The Battery Charge will counteract an EMP, allowing you to keep fighting. The Descrambler gets rid of the effects of a Radar scrambler.

Finally, leveling up gives you Optimization points. These points can be spent on each individual mech, similar to a talent tree. One is earned each level. The three talent trees focus on Offense, giving various boosts to damage, rate of fire, and heat. Defense, which focuses on Damage reduction, heat, health and repairing. And Movement, which focuses on boosting, fuel, EU, and walk speed.

_______________________________

Our resident Adhesive ambassador is LiquidFusion. Direct any questions/hatemail at him.
_______________________________
Goons to look out for!
PlagueDoctor - Me.
Saturnine - Saturnine Aberrance
ElRobo - Chance
ghost_toast - God Mode
Corvid - the bsd boys
StrictlyDiesel - RuPaul Levesque
Jaquio - Pseudophile
Enker - Enker
Trzzbk - Inspector_71
Asinine - Megaflare
Urkaburka - Sloppy
Timemaker - Improbable Lobster
Trash_boat - sitchelin
Coldrew - foxdonut
Wildzeo - Wildzeo
TheJoeMan - The Joe Man
Rayjenkins - Rayjenkins
Magnificrab - Boing (EU)
Kaius_ - Noi Albinoi (EU)
Tagichatn - Tagichatn
Wales_Grey - Wales Grey
PistolPackinPoet - Pistol Packin Poet
Athropos - Athropos
JigokuSan - Jigoku San
akindhorse - Humboldt Squid
Really_Bad - Madeofbees
Paraguay - something
Montauk - Sorgrid

_______________________________
Read some comic and get some HC! 2000 HC for reading this! by January 1st, 2013.

For 6000 HC (enough for a mech) enter MACHINIMECH on the Hawken web page. (unsure when this expires) EXPIRED Test your luck! Nobody knows how this poo poo works

_______________________________
Pretty pictures



_______________________________
On the 17th of December we received a spooky message!


> …
> incoming transmission from PROSK HYDROMETEOROLOGICAL RESEARCH STATION A32
> connect? (Y/N)
[Y]
> confirming security clearance… APPROVED
> connecting… CONNECTION ESTABLISHED
> WARNING: partial data corruption
> transmission follows…
>> //
>> [06:02:01] … ATTENTIpÚMÓ4%éCÓ=M[TION! ATTENTION! ...
>> [06:02:34] … øÞp¶!JÂ(ÆÎROSK HMR STATION ALPHA THIRTY-T¯2Cõ …
>> [06:02:52] … STRONG STORMFRONTWZÍB.Êúò8i¬øEAVY SNOW ACCUMULATIONS …
>> [06:03:14] … §¬ö°“YSTEM APPROACHING MAJOR URBANÙö"‰GäGžÛw …
>> [06:04:01] … Ód„d¦Ø~XÒU&IMMINENT--
>> //
> ERROR: CONNECTION FROZEN
> …

Spooky Bear Ghost fucked around with this message at Jan 27, 2013 around 00:45

Improbable Lobster
Jan 6, 2012


Gonna repost- It would be really nice to be able to Esc out of menus.

If Siege has one thing going for it, it's the announcers.


"You guys really let me down here."

Sloppy
Apr 25, 2003

Imagination will often carry us to worlds that never were. But without it we go nowhere.

To continue discussion from the last thread, making Siege an Attack/Defend type map would be awful, for all its issues Siege is really fun and innovative and I'd hate to see it become something else.

Chance
Apr 28, 2002



I've got my infiltrator to 20 and am pondering grabbing the bruiser, I was going to get a heavy but well sucks to turret mode. In a game where mobility/dodging is king I'm not sure how that got in.

Anyone have any thoughts on the bruiser for me to consider before pulling the trigger?

OP can you repost that coupon code and the comixology link for all the new people?
Not sure why but comixology isn't letting me make an account, I put in a password and it rejects it every time even though it falls wtihin their rules.

LiquidFusion
Feb 11, 2004
Ezra < Me < Jake

It should be made perfectly clear that we will always have at least 2 mechs available to "rent" for free. As of today the mechs that are available to rent are Scout and Rocketeer, two of the most popular classes in the closed betas. You have to go to the mech store to redeem them though.

MrLonghair
Nov 2, 2004



Q: Should I buy internal mech upgrades?
A: Not right now (December 2012), unless you can find actual use for them in a theorycrafted weird build like a team-sniper SharpShooter.

Q: Upgrades and talent specs don't seem to add that much?
A: It's meant to be that way, time invested adds only a little advantage rather than making you an unstoppable war machine.

Q: Best way to grind EXP?
A: Play Siege, focus on bringing home filled EU containers and bringing down the enemy ship. Keep in mind that game-mode will change.



Q: What is the current FOTM?
A: C-RT or Scout due to damage output, mobility and size (OB Dec 2012)

Spooky Bear Ghost
Sep 16, 2010

lets get spooky


Also, I feel like we should get more Adhesive people Accounts here. The main forums are uh...sub-par in the case of the average player that posts there. Most don't even spell check their thread titles


(also we have better smilies)

LiquidFusion
Feb 11, 2004
Ezra < Me < Jake

Itchy Bear Dong posted:

(also we have better smilies)

We are actually adding a lot of emoticons from SA to our internal messaging service (hipchat). I love working here.

OrangeSoda
Oct 8, 2007

OrangeSoda digivolved into Monzaemon!

OrangeSoda has unlocked BEAR POWERS!


So uh, has the balance got any better? It wasn't terrible if I recall correctly but I do remember higher level characters having a really distinct advantage when it came to in-game mechanics. Which sucked when you joined a server and all of the level 20 guys piled onto one side, leaving you with two level 3s and a guy who is spinning in circles and asking "how i jump".

Also how bad is the pay2win?

Inspector_71
Oct 7, 2003

...essence

Three key points for playing well:

1) S+Shift is a snap 180. Congrats, nobody can get behind you anymore.
2) Don't be afraid to run away. Know when you're going to lose a fight, and when you are, snap turn and boost your rear end outta there.
3) Stay on the ground as much as you can. It seems counter-intuitive given your jetpack, but when you're in the air you can't dash, you can't snap turn and you have no cover. Since I read that in the other thread and really internalized it, I haven't lost a fight with somebody who jumps into the air in front of me. Either they're letting me slam an entire Hellfire barrage into them or they're inviting repeated TOWs up the tailpipe. Use your jets to get into better position to make use of cover/jump on a dude's head if he's already lower than you.

OrangeSoda posted:

So uh, has the balance got any better? It wasn't terrible if I recall correctly but I do remember higher level characters having a really distinct advantage when it came to in-game mechanics. Which sucked when you joined a server and all of the level 20 guys piled onto one side, leaving you with two level 3s and a guy who is spinning in circles and asking "how i jump".

Also how bad is the pay2win?

Matchmaking is still nonexistent outside of "Here is a server with an empty slot, have fun!" which is problematic because that slot probably opened up due to their team getting curb stomped. It's being worked on, though.

I think the "pay2win" is prety much non-existent, honestly. I bought a pre-order Vanguard bundle which gave me the freedom to buy lots of poo poo I thought I needed and let me play around with stuff, but you can't buy XP (you can buy multipliers for it though.)

90% of any outcome is going to be based on pilot skill, which I feel is the real reason why facing a guy 10 levels above you sucks.



In unrelated news: Hawken has made me much better at Light Assault in Planetside 2, but I keep trying to side-dash when I'm fighting people.

EDIT: I also like to point out that that I hate/am terrible at CoD/CS, but I loving love this game.

Inspector_71 fucked around with this message at Dec 19, 2012 around 01:57

Faceless Clock
Aug 3, 2000



The recruit mech is kinda awesome and you don't need to buy another mech ever to be effective.

sitchelin
Aug 15, 2007
JOCKEY OWNS

Stichelin it is, thank you!


LiquidFusion posted:

It should be made perfectly clear that we will always have at least 2 mechs available to "rent" for free. As of today the mechs that are available to rent are Scout and Rocketeer, two of the most popular classes in the closed betas. You have to go to the mech store to redeem them though.

That reminds me, what happens to the exp you gain with the rentals when the trial expires?

Cowcaster
Aug 7, 2002

Inside this piss jug you might just see cold piss. But if you look closer you just might see a piss miracle.


Itchy Bear Dong posted:

For 6000 HC (enough for a mech) enter MACHINIMECH on the Hawken web page. (unsure when this expires)

Can you elaborate on this?

Spooky Bear Ghost
Sep 16, 2010

lets get spooky


Cowcaster posted:

Can you elaborate on this?

At the hawken site, at the top, you can buy meteor points, or redeem a code. Click on redeem a code and enter that.

Dosvidanya
May 28, 2004

I don't advertise for free

Itchy Bear Dong posted:

At the hawken site, at the top, you can buy meteor points, or redeem a code. Click on redeem a code and enter that.

Mind pasting the redeem code link, I'm not seeing it either at the moment.

Spooky Bear Ghost
Sep 16, 2010

lets get spooky


Hm. I just logged in and it disappeared. Weird.

Pseudophile
Dec 25, 2007


Thanks for making the new OP, a lot more effort than I would have put into it.

The C-RT mech is absolutely one of the best in the game.

A few quick things, this game can and will be frustrating at first. After a while, everything just sort of clicks and you go from being crushed by everything to dancing around corners trading shots with a guy, hoping for a lucky TOW hit before he gets a clean shot off.

The feeling after pulling a snap 180 and firing a TOW directly into the face of an enemy player chasing you is amazing, especially if it's a kill shot.

I've got a level 25 Bruiser, a 24 Scout that'll probably be 25 before the week is out, an Infil that I'm working on leveling to 25 as well.

@Chance - The Bruiser is great, I enjoy mine quite a bit and being able to use the AR on it makes it a long range terror.

-edit-

I just managed to piss off some BIG SHOT INTERNET CELEBRITY STREAMING PRO by suiciding if he was going to win a fight. He got absolutely livid, claiming that he's documenting it on his stream and that I'm gonna get tossed out of the game for denying kills, then went into the usual tirade about noobs, scrubs, and his penis. I didn't say a word, and it was beautiful. Still came in second behind him, and that was only because I joined late. Ahh, tears are the best lube for these mechs.

Pseudophile fucked around with this message at Dec 19, 2012 around 04:56

Tagichatn
Jun 7, 2009

Praise the Sun!


I keep seeing people recommend siege for xp but how much are you guys making per match? I've only played a few matches so maybe I'm just bad at siege, but I make thousands of xp per game in deathmatch and those only last 15 minutes. Even if siege did make more though, I'd probably stick with deathmatch anyway since I'd have to rely on teammates that may or may not be are definitely terrible.

Spooky Bear Ghost
Sep 16, 2010

lets get spooky


Tagichatn posted:

I keep seeing people recommend siege for xp but how much are you guys making per match? I've only played a few matches so maybe I'm just bad at siege, but I make thousands of xp per game in deathmatch and those only last 15 minutes. Even if siege did make more though, I'd probably stick with deathmatch anyway since I'd have to rely on teammates that may or may not be are definitely terrible.

I prefer Missile as my go-to match, Run around grabbing points and killing dudes. I've gotten as much as 7k (with booster) a match

GateheaD
Sep 27, 2005

Gatorade me bitch


My friend played this and was thrown in a game against much higher level opponents.
Is this par for the course?

Chance
Apr 28, 2002



There is no matchmaking (aside from for finding a game that is) so yes it's normal. Or if there is I haven't noticed it. Since mechs earn ranks but from what I can see pilots don't.

In siege I usually get 2-2.5k xp (no boosts). But yeah a lot of the time I just do missile mode because siege can be very good or just terrrible. Missile is usually more of an actual fight to win/lose.

Bruiser is definitely verrrry different from the infiltrator, I think my only real disappointment is the hellfires, I forgot how meh those are. Anyone have any tips aside from using them unguiided when up close and guided when plinking from a distance? They feel so far from the skilled use of the tow or grenade launcher.

Spooky Bear Ghost
Sep 16, 2010

lets get spooky


GateheaD posted:

My friend played this and was thrown in a game against much higher level opponents.
Is this par for the course?

Pretty much, yeah. Match making is pretty much non-existent. Basically, you're at the wrath of the higher level players if they don't decide to even the teams.

ErectorBeast
Sep 19, 2010

"I do not fear death, in view of the fact that I had been dead for billions and billions of years before I was born, and had not suffered the slightest inconvenience from it."

I've gotten into one match so far with an incredible team, everyone constantly spotting enemies, and at one point the score was 44 to 12. It was beautiful.

I haven't noticed a party system, is that being developed? And do any goons want to see if we can get a Hawken room on a goon mumble server to try to play together?

grimjuk
Aug 6, 2010



Great OP! Needs some amusing GIFs of CRTs shooting people. For anyone wanting an oceanic timezone friend to play with, add me. Same name as my forums name.

If you plan on adding a tips/tricks section to the OP, be sure to mention picking up the health glowing balls and for people to use Q and Z as much as possible.

foxdonut
Apr 22, 2008


Tagichatn posted:

I keep seeing people recommend siege for xp but how much are you guys making per match? I've only played a few matches so maybe I'm just bad at siege, but I make thousands of xp per game in deathmatch and those only last 15 minutes. Even if siege did make more though, I'd probably stick with deathmatch anyway since I'd have to rely on teammates that may or may not be are definitely terrible.

If you have the fortune of running into a server with people on both teams who know what to do, a match can go back and forth for about 30 minutes. On average I'd have to say I can pull in 2-3k on something a little more one sided/boring. A good/long match can net ya' around 5-6k. This is all before any 2x booster bs.

GateheaD
Sep 27, 2005

Gatorade me bitch


without match making how the hell are you meant to get to a higher level when you start the game?

Inspector_71
Oct 7, 2003

...essence

GateheaD posted:

without match making how the hell are you meant to get to a higher level when you start the game?

Kill people. Your starter mech is more than capable of doing so.

GateheaD
Sep 27, 2005

Gatorade me bitch


Inspector_71 posted:

Kill people. Your starter mech is more than capable of doing so.

So leveling doesn't net you any rewards that result in better Weaponry/Armour?

Inspector_71
Oct 7, 2003

...essence

GateheaD posted:

So leveling doesn't net you any rewards that result in better Weaponry/Armour?

To an extent it does, but the biggest difference between a Level 0 and Level 25 mech is pilot experience.

WildZeo
Feb 28, 2011


GateheaD posted:

So leveling doesn't net you any rewards that result in better Weaponry/Armour?

Most mechs get a prestige weapon at 25, it's mainly a change in flavour as opposed a straight upgrade though.

As everyone keeps saying, the starting mech is one of, if not the best mech right now.

The optimisations add very slight bonuses to the tree you follow but not enough to be overpowered at all.

Spooky Bear Ghost
Sep 16, 2010

lets get spooky


I just stumbled into something fantastic. On deathmatch, everyone is sitting, looking into a pit. Two people fighting in the center. Winner heals up, next challenger steps in a singles that they're ready, and the duel begins.

E: Ah, it was the Black Steel Bro's fight night. I guess they do it once a week or something. Kinda spooky considering I'm from a rival dojo

Spooky Bear Ghost fucked around with this message at Dec 19, 2012 around 08:50

Chance
Apr 28, 2002



Oh that would be great. I love dueling especially on the infiltrator. A gamemode where you had a roster who all fought fight club style then got paid out by placement would be awesome.

No idea if we have a name list, but in as ElRobo

God Mode
Nov 4, 2005

It's Odin, motherfuckers.

In as ghost_toast

The grind is arduous, but the game is really fun. I just wish everything didn't cost so drat much time to unlock/buy.

MrLonghair
Nov 2, 2004



Grind when the weekend comes. You'll be need 25 rounds at most to afford a single mech.

(If you played alpha/cb and know what you want for a mech I recommend spending a tenner and kitting it out. Definitely feels better when you can dress it up a little.)

MrLonghair fucked around with this message at Dec 19, 2012 around 15:45

God Mode
Nov 4, 2005

It's Odin, motherfuckers.

MrLonghair posted:

(If you played alpha/cb and know what you want for a mech I recommend spending a tenner and kitting it out. Definitely feels better when you can dress it up a little.)

My only worry is that there's very few parts right now, and I'm hesitant to spend in case they release a bunch of new content right afterward.

Noun Verber
Oct 12, 2006

Cool party, guys.


Well, after a round of not knowing what the gently caress I went MVP in two rounds of siege. Game definitely isn't pay-to-win. Does anyone know how to remove the graphical filter that makes everything look like it's covered in scanlines?

Spooky Bear Ghost
Sep 16, 2010

lets get spooky


Noun Verber posted:

Well, after a round of not knowing what the gently caress I went MVP in two rounds of siege. Game definitely isn't pay-to-win. Does anyone know how to remove the graphical filter that makes everything look like it's covered in scanlines?

It used to be in advanced settings, but they disabled it for some reason when OB happened

Your best bet is to go somewhere into the .ini files and tweak something.

sitchelin
Aug 15, 2007
JOCKEY OWNS

Stichelin it is, thank you!


Is there any reason to use the Assault over the C-RT other than aesthetic appeal and an early Vulcan? I've seen lots of people mopping up with them.

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Pseudophile
Dec 25, 2007


sitchelin posted:

Is there any reason to use the Assault over the C-RT other than aesthetic appeal and an early Vulcan? I've seen lots of people mopping up with them.

They're the exact same mech, just with the weapons swapped around and a different chassis. So no, there isn't.

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