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Tarquinn
Jul 3, 2007

Bear Witness

GreyjoyBastard posted:

I'd argue that MOTBW is significantly better now, and has been for a while. The last patch in September fixed most of the remaining issues (except possibly the polymorph bug; my latest run hasn't used that spell yet, so I couldn't really say). They are allegedly, according to the developer themselves, continuing to work on it, as well, but their track record on releasing patches in a timely fashion is... highly questionable.

Edit: apparently they're fairly certain they'll have a new, fairly big patch out by the end of February. So, March maybe.
Okay, I'll wait for that patch and jump back in then.

Thanks for the quick and exhaustive reply, GreyjoyBastard!

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Gobblecoque
Sep 6, 2011


I bought MOTBW a while back when it was on sale on GOG and I played a few hours of it. It looks nice, the new world types are interesting, and I haven't encountered any real bugs. However, I'm not a big fan of the interface redesign, particularly on the castle screen. The fact that combat is pretty slow due to all the animations sucks too. The interface being easy to use and always displaying plenty of information without little submenus and the smooth, quick combat were always nice things about Genesis, so I still prefer Genesis over MOTBW.

Babyface Mingo
Jul 2, 2011


Slap a ho like I'm racist, make the bitch get some braces.


I keep running into this bug where when I open certain menus, I can't get back out of them.



The close is greyed out for no particular reason, hitting ESC doesn't do anything. Sometimes I get lucky and I can still press E and end my turn, which closes the menu, but not this time. I have to close the game via the Process Manager. Anyone got a fix or something?

The Dregs
Dec 29, 2005

Nothin' but lint.

Just got my rear end kicked starting out in this game twice. First was as a wizard, I started out with my three dudes and went looking for trouble. Got my rear end carved up in the first fight. Then I tried a warrior and the same thing happened. enemy ranged units killed 2 of my four mans before I ever engaged.

Are you just supposed to turtle up for the first ten or so turns to get shops and such going?

Gobblecoque
Sep 6, 2011


The Dregs posted:

Just got my rear end kicked starting out in this game twice. First was as a wizard, I started out with my three dudes and went looking for trouble. Got my rear end carved up in the first fight. Then I tried a warrior and the same thing happened. enemy ranged units killed 2 of my four mans before I ever engaged.

Are you just supposed to turtle up for the first ten or so turns to get shops and such going?

Not for ten turns, but it's a good idea to just have your starting hero explore the home province while you build a basic shop, library, and some manner of unit recruitment up.

Jabarto
Apr 7, 2007

I could do with your...assistance.


The Dregs posted:

Just got my rear end kicked starting out in this game twice. First was as a wizard, I started out with my three dudes and went looking for trouble. Got my rear end carved up in the first fight. Then I tried a warrior and the same thing happened. enemy ranged units killed 2 of my four mans before I ever engaged.

Are you just supposed to turtle up for the first ten or so turns to get shops and such going?

Don't waste your time with the starting army, put a militia in your garrison and spend a few turns recruiting better units to replace the rest. Try barbarians, they're cheap and powerful enough to get the ball rolling with any hero.

Also wizards are really hard if you don't use summoned demons or undead, I wouldn't suggest them to start with.

PaybackJack
May 21, 2003

Someone to have your back when your number's up.


The Dregs posted:

Just got my rear end kicked starting out in this game twice. First was as a wizard, I started out with my three dudes and went looking for trouble. Got my rear end carved up in the first fight. Then I tried a warrior and the same thing happened. enemy ranged units killed 2 of my four mans before I ever engaged.

Are you just supposed to turtle up for the first ten or so turns to get shops and such going?

Wizards rely on undead or demons as mentioned but in the early rounds you can skate by with a bunch of magic arrows as well. This game has a pretty big learning curve in figuring out what you can handle and what you can't. Warriors get better much faster but they are more limited. Once you have a Warrior at level 10 as a Berserker with Regen stacked and some decent gear he can clear a lot of stuff on his own with no army to speak of. The Wizard will always need an Army if for nothing other than a meat shield. I recommend the Barbarians because they have good life and hit fairly hard, they're also cheap.

The first 10-15 rounds you might be passing a lot depending on what your starting area is giving you from exploring it.

my dad
Oct 17, 2012

this shall be humorous


Start at the easiest difficulty. The game is hard.

A decent build is a commander with some crossbowmen and swordsmen. It's expensive and requires you to push out fast, but with a couple of unit leveling bonuses and the commander bonuses, they can take out armies much more powerful than you'd expect. Get a healer eventually, and you'll be able to go on with very few casualties. I suggest getting the Astral Energy spell (Sorcery school), it gives a unit another turn, which is extremely useful and maybe Web (same) which takes away a turn or two from an enemy unit. Until you get a healer, a copy of Cure Wounds (Holy school) is also a good idea.

The Dregs
Dec 29, 2005

Nothin' but lint.

OK, so i started this game again and I did a little better. I conquered the four surrounding provinces, but they all suck. My little rota-menu is empty on all of them. I can't build or hire guards or anything, whereas in the tutorial missions they immediately acted as if I owned them all along. What gives?

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PaybackJack
May 21, 2003

Someone to have your back when your number's up.


The Dregs posted:

OK, so i started this game again and I did a little better. I conquered the four surrounding provinces, but they all suck. My little rota-menu is empty on all of them. I can't build or hire guards or anything, whereas in the tutorial missions they immediately acted as if I owned them all along. What gives?

I think the tutorial starts you off with certain buildings prebuilt in your capital. In normal shards you'll need to build the stuff in your Capital first then build in the surrounding areas. Note that a lot of the buildings have really high cost to profit ratios so don't just run around wasting your cash building storehouses in every spot. Guards are similar in that you don't need to hire them until you actually run into the AI player(you can handle uprisings by managing morale effectively or having a hero in the area when they occur) and even then only a few of the Guard troops are worth using.

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