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Lagg
Nov 10, 2005

The wilder the hat, the wilder the man.

akadajet posted:

You have to be a special kind of marathon coder to pull something like Minecraft off by yourself. Anyone have a link to the thread?

By the same token, the code from Dwarf Fortress is rumored to be 100% spaghetti.

(Rumor/Bad Memory has it so that at one point in time Tarn asked for help from some members of the community, but got his ego bruised after people made fun of his horrid code and that was the end of community involvement)

Here's a New York Times article that gives you some insight into the type of mind for singular efforts.


http://www.nytimes.com/2011/07/24/m...wanted=all&_r=0

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Coolwhoami
Sep 13, 2007


Are you loving high what

Fuego Fish
Dec 5, 2004

By tooth and claw!


It sounds kinda fun to me

Ramsus
Sep 14, 2002



Reg date would be your level obviously.

Each ban and probation is street cred.

err
Apr 11, 2005
Probation
Can't post for 4 days!


i want to be gbs king

RadioPassive
Feb 26, 2012



I'd play it. I'm for it.

Pork Lift
Oct 9, 2007


err posted:

i want to be gbs king

You already are, my friend.

Mikael Kreoss
Feb 13, 2011

by Fistgrrl


Trad Games should be like a big dungeon with dragons in it

EDIT: except its in space and space marines fight the dragons.

Error 404
Jul 17, 2009



Mikael Kreoss posted:

Trad Games should be like a big dungeon with dragons in it

EDIT: except its in space and space marines fight the dragons.

Trad Games is already like that though, the game version would need more Zazz, and arguments about D&D.

compton ass terry
Nov 20, 2006

Do you know where I'm from?

If it were 2d that should solve bandwith/hardware issues. Something realm of the mad god-esque might work

Willie Trombone
Feb 13, 2004



If you're going to try to make the world very customizable, I'd definitely suggest going with a 2D game, or at least limiting the customization of the world itself to customization on a 2D grid (for example, a given square of land could have a tree or a house, but not a tree on top of a house or a house on top of a tree unless "house on top of a tree" was a specific pre-coded element of customization (in which case the server would only need to tell a player approaching that square the integer associated with "house on top of a tree" and the player's computer would do all the work of figuring out what that means).

In general, instead of thinking Minecraft and working backward, you may want to think Habbo Hotel and work forward. Although designing and sharing stuff in 3D has appeal -- especially if there are tools to make it intuitive -- I feel like the forum's expertise has historically been more in 2D art, so you might as well play to that strength.

mod sassinator
Dec 13, 2006



What about making a text based game, kind of like a MUD you have to connect to with telnet.

Also I request the YOSPOS cat thread be represented somehow. It's quite possibly the greatest thread in the forums.

Fuego Fish
Dec 5, 2004

By tooth and claw!


mod sassinator posted:

What about making a text based game, kind of like a MUD you have to connect to with telnet.

>look

You are deep within the twisty corridors of GBS. There is a thread here.

>post in thread

Your posting skill is 002/100. You make a shitpost. You are beset upon by a roaming mod!

>sass mod

You are banished to the catjail for a week.

gnarlyhotep
Sep 30, 2008

I'd like to reserve the volleyball court


Fuego Fish posted:

>look

You are deep within the twisty corridors of GBS. There is a thread here.

>post in thread

Your posting skill is 002/100. You make a shitpost. You are beset upon by a roaming mod!

>sass mod

You are banished to the catjail for a week.

This is quite possibly the best post ever.

dox
Mar 4, 2006


Were this to become reality I would not be sure of the future capabilities of this forum. Nor would the world... people would ask questions. This is truly monumental, thank you Señor Lowtax for inspiring a movement.

movax
Aug 30, 2008



Will mods get cool special powers in this game?

The Ass Stooge
Nov 9, 2012

a hunger uncurbed
by nature's calling


Lowtax posted:

haha, it's just a goofy idea. You know as well as I do that more than likely THIS WONT HAPPEN (spoiler alert!!!), but I was just floating it out there to see what kind of interest or skills people have.

Anyone with the skills to actually create something like this probably isn't going to waste them on stupid forum crap.

The Ass Stooge
Nov 9, 2012

a hunger uncurbed
by nature's calling


The Ass Stooge
Nov 9, 2012

a hunger uncurbed
by nature's calling


We've had to endure much, you and I, but soon there will be order again, a new age. Aquinas spoke of the mythical City on the Hill. Soon that city will be a reality, and we will be crowned its kings. Or better than kings. Mods.

Unguided
Nov 18, 2009

I like to use the word games in every sentence. Sometimes it doesn't work out so well though games.
- GamesMasterJasper

Here's some ideas for the game, hope they're good enough.

Give every player a free pet that parrots the posts of the FYAD member it's based on. Charge the players for the ability to desummon their pets.

You know, Furcadia recently ran a Kickstarter to buy themselves the motivation they needed to implement vital upgrades that would've been impressive in 2004, maybe we could buy a copy of their source code and replace all the furry sprites with awkward goons.

Players should be judged based on how many orbs they've collected.

Twitter integration is a must. Not only does it need to be able to post the first 140 characters of every sentence a player types, but it should also reward players for tweeting important things. Give the player a wizard hat every time they tweet about wizards on Wizard Friday. The wizard hats should gain a glitter animation whenever the player remembered to add a #wizardfriday hash tag the previous Friday.

The official cash shop fun money should be Cosbycoins.

Hire this guy to do the music: http://youtu.be/pNc_4tg3dn0

Make all the graphics look like they were made for a PC88.

Unguided fucked around with this message at Dec 21, 2012 around 09:15

LordAndrew
Jul 13, 2009

Walking death machine equipped with the knowledge of Nuclear.


It sounds like a great idea, but it's pretty ambitious. I could definitely see myself playing it though!

mod sassinator posted:

What about making a text based game, kind of like a MUD you have to connect to with telnet.
Especially if it were this. This is the best option.

LordAndrew fucked around with this message at Dec 21, 2012 around 09:35

Siljmonster
Dec 16, 2005

I ruin threads instead of voting on them.


SomethingAwfulMon

Pokemon but with SA posters instead of pichachus or dominos or whatever.


  • Every forum is landmass, subforums are caves or jungles or some type of grassland.

  • Collect data on where posters post the most, they will be more common to find on those forums.

  • Banned users cannot be used in Tournament Play

  • Probated users appear as different colors on the days they are probated have worse stats.

  • There are three types of SomethingAwfulMons: Shitposters, Mods, and admins.

A Wild Kyoon approaches!

> Kyoon uses Post on GBS

*ITS SUPER EFFECTIVE* "Obama is weak against mods, but admins cant do anything about him!"

< Post in Kyoon Thread

*You posted in Kyoon thread, hold up and A + Select to capture the Wild Kyoon*

< You now have a Wild Kyoon!

WHATS THAT?! Kyoon is evolving?! ... .... ........ ...... Kyoon has turned into....Kyoon_!!!!!

Siljmonster fucked around with this message at Dec 21, 2012 around 12:40

Error 404
Jul 17, 2009



The rear end Stooge posted:

We've had to endure much, you and I, but soon there will be order again, a new age. Aquinas spoke of the mythical City on the Hill. Soon that city will be a reality, and we will be crowned its kings. Or better than kings. Mods.

In 6 months Radioactive old men ruling the worl-DENTON GET OUT OF HERE! In 6 months.

JawnV6
Jul 4, 2004

so hot...



Lagg posted:

By the same token, the code from Dwarf Fortress is rumored to be 100% spaghetti.

(Rumor/Bad Memory has it so that at one point in time Tarn asked for help from some members of the community, but got his ego bruised after people made fun of his horrid code and that was the end of community involvement)

Here's a New York Times article that gives you some insight into the type of mind for singular efforts.

http://www.nytimes.com/2011/07/24/m...wanted=all&_r=0

Is that the one that's probably got GPL code in violation the license of given how goofy they act about distributing the source? If not this, some other game whose kickstarter promised copies of the source, printed and bound under NDA.

error1
Sep 29, 2001

BBC Computer 32K
BASIC
>_

Build a minecraft clone but use the crytek3 engine. I dare you.

It's free, even! http://mycryengine.com/

Whimsy
Jan 8, 2001


I think this is a cool idea. I lurk mostly, but the community gaming interactions have always been fun, and something goofy like this would be something I could see myself participating in.

I remember the old inter-community forum invasion days, as well as the occasional drama that happens here. Seeing it all happen in the form of a game we all help build to destroy would be neat.

I can't bring anything beyond my wish that this could happen.

Inspector_71
Oct 7, 2003

...essence

movax posted:

Will mods get cool special powers in this game?

I at least want free cosmetic DLC packs.

Metal Pink Babble
Mar 31, 2012

rare and not quite solid.

dear king richard,

i have wrestled with the very idea of creating a game and as a result am sore in the loinmeat.

minecraft operates on a base principle of simplicity first, gimmicks to come (along with archives). ...

the internet was at first a series of tubes, and remains yet the day, unchanged in both its primal nature and elementary form. though final fantasy was created around a story, there is no difference between its and your ideas, to elementary speaking be (eigo de).

what minecrraft did was it took prime clusters of ideography (i.e, the biblical cube-bit measure of forearmspan [as opposed to the overdigested and thus superfluously digitalized quark or singular quantus]), and made them the stumbling block upon which end-users should venture forth to deconstruct both media and medium in procurrence, and thus recreate material in their own like of form, utmostly suitable to their personal design based in their own all-too-human narcissistic vanity. though as be they may strangers on a strange format, if they weren't to grok its alien atmosphere, the might as well had played the else game on the pos bought by game retail point of sales gunconsole.

anyway, i seriously believe that the idea may yet float with native purity of concept, but it could first undergo an acid bath before it transcends chimerahood, to become the stuff alkali washes later compose at its very beck and call, to become truly great in its multitude and mechanical digestibility (like a lower-level language using abstracts versus javascript on a vm).

you propose a format which caters to fancies spanning across yos and the yad (lf would only try to break the philosophy behind the currency for mining purposes intended for personal gain). the yos is more of a command-line interface, whereas the yad is strictly twitch (its like comparing contra 3 to chess on the snes). two switchable views could greatly aid the diversity of play,granted only once you find a way of settling the base components into elementary functions and abstracted materiae.

i imagine the more gui-intensive view would serve the yads in creating a chaotic backdrop of flying toasters or penii. but there could also be a more primitive, even interswitchable view which simultaneously coexists like a script, yet is richly comprised of primitives and abstracts which may serve to edutain even the greenhorniest computer janitorial acolyte. sorry for the erradiated posting btw.

wikipettan posted:

The Model View ViewModel (MVVM) is an architectural pattern used in software engineering that originated from Microsoft as a specialization of the presentation model design pattern introduced by Martin Fowler.[1] Largely based on the model–view–controller pattern (MVC), MVVM is targeted at modern UI development platforms which support Event-driven programming, such as HTML5,[2][3] Windows Presentation Foundation (WPF), Silverlight and the ZK framework.

MVVM facilitates a clear separation of the development of the graphical user interface (either as markup language or GUI code) from the development of the business logic or back end logic known as the model (also known as the data model to distinguish it from the view model). The view model of MVVM is a value converter[4] meaning that the view model is responsible for exposing the data objects from the model in such a way that those objects are easily managed and consumed. In this respect, the view model is more model than view, and handles most if not all of the view’s display logic (though the demarcation between what functions are handled by which layer is a subject of ongoing discussion[5] and exploration). The view model may also implement a mediator pattern organising access to the backend logic around the set of use cases supported by the view.

MVVM was designed to make use of data binding functions in WPF to better facilitate the separation of view layer development from the rest of the pattern by removing virtually all GUI code (“code-behind”) from the view layer.[6] Instead of requiring user interface (UXi) developers to write GUI code, they can use the framework markup language (e.g., XAML) and create bindings to the view model, which is written and maintained by application developers. This separation of roles allows interactive designers to focus on UX needs rather than programming or business logic, allowing for the layers of an application to be developed in multiple work streams for higher productivity. Even when a single developer works on the entire code base a proper separation of the view from the model is more productive as the user interface typically changes frequently and late in the development cycle based on end-user feedback.

to be able to read the very stuff of the matrix (in heiroglyph, or primitive sprite-form) is to understand navigation. but only the yad-class would truly understand what the pieces mean (as they understand the tools exist to show how the pieces fit). to gbs, the code would look like backwards katakana, corroded nes cart contacts, and broken hexadec. go-betweens or gophers could be good, like a mole on a beauty queen. but the intermediary in the movie 300 suffered a more unfortunate fate, even though his message did reach its spartan destination.

i offer ye this unpolished gem in shame of its incoherency, but mine inspiration runneth wild at your call. i do so earnestly because i know ye to be a man of action and result. live your dream forever more, good king richard.

SNARF SNARF SNARF
Apr 23, 2012
i don't understand what you're talking about, but it makes me mad as hell! Listen to me, as I spout gibberish, and know that I. I am MAD.


Factory Factory posted:

On the off chance this is serious, it'd represent a game balance and logistics nightmare. You're proposing large-scale MMORPG interaction and class balancing on an indie game compute budget. Minecraft takes about 1 GB of RAM per 20 players, and that's completely vanilla and represents the entirety of Minecraft's development to date. In addition, each player can take up to 200 KB/s of bandwidth when loading terrain. If you had 1,000 people online, you'd need a server with a good 64 GB of RAM, a good amount of CPU behind it, and 200 MB/s of network bandwidth to handle the inevitable Goonrush to a single battle zone.

Then with the game itself, you have to make sure that all the forum-specific abilities and customizations are thoroughly tested and balanced. If the YOSPOS Catte-tallion pierces through the FYAD goatshields, and GWS litters the FYAD respawn area with poison cloud chickencheese mines, you can get major denial going. This either makes the game suck for a lot of people, turns it into an unfun grindy chore for a lot of other people, or introduces some arbitrary bullshit for forum-game sync. If you just whip together some bullshit because, it's goons, gently caress 'em, then you'd be paying a lot of money for a lot of effort that will be forgotten in weeks.

This is doable, but it's NOT the kind of thing you provide and support with one or two full-time programmers, and especially not for free. You'd basically be making SA a gaming company.

CuddleChunks posted:

Adding a forums-based game sounds like a lot of fun. Why the hell not have even more insular inside-jokes and timewasters?

Instead of a graphical game (not-Minecraft) a browser-based adventure game like Kingdom of Loathing would work. It's going to be much more scalable than a graphical game, can be built in small chunks and added to forever and you've already got people using a browser to see the forums - they don't have to change environments in order to play the game.

Browser-based games like Mafia Wars and so forth are a good model for how you can have complex interaction between a large group of people while still having an easy-to-understand interface. Best of all, some early hard work on setting up the framework will make it easy to add content.

For single-player mode with tons of content check out Kingdom of Loathing:
http://www.kingdomofloathing.com

Mafia Wars on Facebook is an example of a graphical front-end to a simple trading / combat system.

Multi-user Dungeons (MUDs) are a prime example of adventure games that support loads of simultaneous players and have limitless expandability.


I like Minecraft an awful lot but apart from the building aspect I think using that as a model for a forums game would be pretty hard to implement. On the other hand we have a dude who will make the wiki so how can we possibly fail?

Willie Trombone posted:

If you're going to try to make the world very customizable, I'd definitely suggest going with a 2D game, or at least limiting the customization of the world itself to customization on a 2D grid (for example, a given square of land could have a tree or a house, but not a tree on top of a house or a house on top of a tree unless "house on top of a tree" was a specific pre-coded element of customization (in which case the server would only need to tell a player approaching that square the integer associated with "house on top of a tree" and the player's computer would do all the work of figuring out what that means).

In general, instead of thinking Minecraft and working backward, you may want to think Habbo Hotel and work forward. Although designing and sharing stuff in 3D has appeal -- especially if there are tools to make it intuitive -- I feel like the forum's expertise has historically been more in 2D art, so you might as well play to that strength.

tbp
Mar 1, 2008

young negritos with attitude

gnarlyhotep posted:

This is quite possibly the best post ever.

You have lower standards than then guys that posted in the virgin megathread

Novo
May 13, 2003

Stercorem pro cerebro habes

Hacking on forums-integrated web apps and games is one of my dream jobs, so it's cruel that you would toy with me like this. I'm not going to make some long-rear end post where I kick the idea around, I'll just say that I think it's great and would love to quit my job to work on it. The only problem is I'd need at least $70k/year to maintain my present lifestyle.

It would be doable with a few coders and artists. Preferable, even.

Edit: What you really need is a core team to develop a platform that can take advantage of part-time goon volunteers, not hire an army of developers. So like you said, never gonna happen.

Novo fucked around with this message at Dec 22, 2012 around 01:51

GIMMEL
Jan 24, 2005



Let forum mods make subforums at will and we basically have this

Wind God Sety
Sep 2, 2011

"I think you really should be in the ocean..."

So that's what I been doing wrong!


I'm intrigued by the idea, and I'd probably play it if it ever got made.

fritz
Jul 26, 2003



Didn't somebody do a forums game already? It was a romhack or with RPG maker, something of that quality level.

helopticor
Sep 21, 2004


fritz posted:

Didn't somebody do a forums game already? It was a romhack or with RPG maker, something of that quality level.

Awful Fantasy 3, a romhack of FF6. Let's Play archive with a link to the original thread.

madsushi
Apr 19, 2009

Baller.

I, for one, can't wait to walk around in an SA-based Minecraft city filled with giant phalluses.

The Gman Drive
Jun 28, 2012

I'm a Mac Hole. Yes... I do like Macs up the ass.
I am part of the ETCE (Ethical Treatment of Consumer Electronics).
Now go shove an apple up your ass... you'll see....

I think it's a great idea and possible, although its not going to be easy. There are projects such as http://rpgjs.com/ or even something like http://browserquest.mozilla.org/ that make me think this is possible. I'm not suggesting either of those as something we should use. I think this is a great idea and would like to see a forum game, I just don't think there are enough people with talent willing to do this for free, and we don't have enough money to pay the amount it would need to get his going.

The Proc
Apr 8, 2005



Well it sounds great and all but the whole reason these forums have kept their awesome quality for so long is the real world consequence of $10 when you post a bad post so we need to carry that over into the forum wars. So the first rule should be when you die in the game you die in real life.

hayden.
Sep 11, 2007

here's a goat on a pig or something


Will there be in-game marriages? I love naming my chickens in Minecraft but hate that I can't marry them.

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pixaal
Jan 8, 2004

God I fucking love Diablo 3 gold, it even paid for this shitty title

hayden. posted:

Will there be in-game marriages? I love naming my chickens in Minecraft but hate that I can't marry them.

Are you marrying a chicken to another chicken or to your avatar?

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