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akadajet posted:You have to be a special kind of marathon coder to pull something like Minecraft off by yourself. Anyone have a link to the thread? By the same token, the code from Dwarf Fortress is rumored to be 100% spaghetti. (Rumor/Bad Memory has it so that at one point in time Tarn asked for help from some members of the community, but got his ego bruised after people made fun of his horrid code and that was the end of community involvement) Here's a New York Times article that gives you some insight into the type of mind for singular efforts. http://www.nytimes.com/2011/07/24/m...wanted=all&_r=0
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| # ? Dec 20, 2012 19:21 |
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| # ? May 19, 2013 14:00 |
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Are you loving high what
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| # ? Dec 20, 2012 20:37 |
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It sounds kinda fun to me
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| # ? Dec 20, 2012 21:04 |
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Reg date would be your level obviously. Each ban and probation is street cred.
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| # ? Dec 20, 2012 22:34 |
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i want to be gbs king
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| # ? Dec 20, 2012 22:36 |
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I'd play it. I'm for it.
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| # ? Dec 20, 2012 22:43 |
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err posted:i want to be gbs king You already are, my friend.
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| # ? Dec 20, 2012 23:06 |
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Trad Games should be like a big dungeon with dragons in it EDIT: except its in space and space marines fight the dragons.
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| # ? Dec 20, 2012 23:12 |
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Mikael Kreoss posted:Trad Games should be like a big dungeon with dragons in it Trad Games is already like that though, the game version would need more Zazz, and arguments about D&D.
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| # ? Dec 21, 2012 01:07 |
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If it were 2d that should solve bandwith/hardware issues. Something realm of the mad god-esque might work
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| # ? Dec 21, 2012 03:00 |
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If you're going to try to make the world very customizable, I'd definitely suggest going with a 2D game, or at least limiting the customization of the world itself to customization on a 2D grid (for example, a given square of land could have a tree or a house, but not a tree on top of a house or a house on top of a tree unless "house on top of a tree" was a specific pre-coded element of customization (in which case the server would only need to tell a player approaching that square the integer associated with "house on top of a tree" and the player's computer would do all the work of figuring out what that means). In general, instead of thinking Minecraft and working backward, you may want to think Habbo Hotel and work forward. Although designing and sharing stuff in 3D has appeal -- especially if there are tools to make it intuitive -- I feel like the forum's expertise has historically been more in 2D art, so you might as well play to that strength.
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| # ? Dec 21, 2012 03:44 |
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What about making a text based game, kind of like a MUD you have to connect to with telnet. Also I request the YOSPOS cat thread be represented somehow. It's quite possibly the greatest thread in the forums.
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| # ? Dec 21, 2012 05:08 |
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mod sassinator posted:What about making a text based game, kind of like a MUD you have to connect to with telnet. >look You are deep within the twisty corridors of GBS. There is a thread here. >post in thread Your posting skill is 002/100. You make a shitpost. You are beset upon by a roaming mod! >sass mod You are banished to the catjail for a week.
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| # ? Dec 21, 2012 05:13 |
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Fuego Fish posted:>look This is quite possibly the best post ever.
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| # ? Dec 21, 2012 05:26 |
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Were this to become reality I would not be sure of the future capabilities of this forum. Nor would the world... people would ask questions. This is truly monumental, thank you Señor Lowtax for inspiring a movement.
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| # ? Dec 21, 2012 06:18 |
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Will mods get cool special powers in this game?
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| # ? Dec 21, 2012 07:19 |
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Lowtax posted:haha, it's just a goofy idea. You know as well as I do that more than likely THIS WONT HAPPEN (spoiler alert!!!), but I was just floating it out there to see what kind of interest or skills people have. Anyone with the skills to actually create something like this probably isn't going to waste them on stupid forum crap.
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| # ? Dec 21, 2012 07:45 |
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| # ? Dec 21, 2012 07:46 |
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We've had to endure much, you and I, but soon there will be order again, a new age. Aquinas spoke of the mythical City on the Hill. Soon that city will be a reality, and we will be crowned its kings. Or better than kings. Mods.
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| # ? Dec 21, 2012 07:59 |
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Here's some ideas for the game, hope they're good enough. Give every player a free pet that parrots the posts of the FYAD member it's based on. Charge the players for the ability to desummon their pets.You know, Furcadia recently ran a Kickstarter to buy themselves the motivation they needed to implement vital upgrades that would've been impressive in 2004, maybe we could buy a copy of their source code and replace all the furry sprites with awkward goons. Players should be judged based on how many orbs they've collected. Twitter integration is a must. Not only does it need to be able to post the first 140 characters of every sentence a player types, but it should also reward players for tweeting important things. Give the player a wizard hat every time they tweet about wizards on Wizard Friday. The wizard hats should gain a glitter animation whenever the player remembered to add a #wizardfriday hash tag the previous Friday. The official cash shop fun money should be Cosbycoins. Hire this guy to do the music: http://youtu.be/pNc_4tg3dn0 Make all the graphics look like they were made for a PC88. Unguided fucked around with this message at Dec 21, 2012 around 09:15 |
| # ? Dec 21, 2012 08:11 |
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It sounds like a great idea, but it's pretty ambitious. I could definitely see myself playing it though!mod sassinator posted:What about making a text based game, kind of like a MUD you have to connect to with telnet. LordAndrew fucked around with this message at Dec 21, 2012 around 09:35 |
| # ? Dec 21, 2012 08:52 |
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SomethingAwfulMon Pokemon but with SA posters instead of pichachus or dominos or whatever.
A Wild Kyoon approaches! > Kyoon uses Post on GBS *ITS SUPER EFFECTIVE* "Obama is weak against mods, but admins cant do anything about him!" < Post in Kyoon Thread *You posted in Kyoon thread, hold up and A + Select to capture the Wild Kyoon* < You now have a Wild Kyoon! WHATS THAT?! Kyoon is evolving?! ... .... ........ ...... Kyoon has turned into....Kyoon_!!!!! Siljmonster fucked around with this message at Dec 21, 2012 around 12:40 |
| # ? Dec 21, 2012 12:38 |
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The rear end Stooge posted:We've had to endure much, you and I, but soon there will be order again, a new age. Aquinas spoke of the mythical City on the Hill. Soon that city will be a reality, and we will be crowned its kings. Or better than kings. Mods. In 6 months Radioactive old men ruling the worl-DENTON GET OUT OF HERE! In 6 months.
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| # ? Dec 21, 2012 15:10 |
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Lagg posted:By the same token, the code from Dwarf Fortress is rumored to be 100% spaghetti. Is that the one that's probably got GPL code in violation the license of given how goofy they act about distributing the source? If not this, some other game whose kickstarter promised copies of the source, printed and bound under NDA.
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| # ? Dec 21, 2012 17:17 |
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Build a minecraft clone but use the crytek3 engine. I dare you. It's free, even! http://mycryengine.com/
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| # ? Dec 21, 2012 21:28 |
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I think this is a cool idea. I lurk mostly, but the community gaming interactions have always been fun, and something goofy like this would be something I could see myself participating in. I remember the old inter-community forum invasion days, as well as the occasional drama that happens here. Seeing it all happen in the form of a game we all help build to destroy would be neat. I can't bring anything beyond my wish that this could happen.
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| # ? Dec 21, 2012 23:50 |
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movax posted:Will mods get cool special powers in this game? I at least want free cosmetic DLC packs.
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| # ? Dec 22, 2012 00:10 |
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dear king richard, i have wrestled with the very idea of creating a game and as a result am sore in the loinmeat. minecraft operates on a base principle of simplicity first, gimmicks to come (along with archives). ... the internet was at first a series of tubes, and remains yet the day, unchanged in both its primal nature and elementary form. though final fantasy was created around a story, there is no difference between its and your ideas, to elementary speaking be (eigo de). what minecrraft did was it took prime clusters of ideography (i.e, the biblical cube-bit measure of forearmspan [as opposed to the overdigested and thus superfluously digitalized quark or singular quantus]), and made them the stumbling block upon which end-users should venture forth to deconstruct both media and medium in procurrence, and thus recreate material in their own like of form, utmostly suitable to their personal design based in their own all-too-human narcissistic vanity. though as be they may strangers on a strange format, if they weren't to grok its alien atmosphere, the might as well had played the else game on the pos bought by game retail point of sales gunconsole. anyway, i seriously believe that the idea may yet float with native purity of concept, but it could first undergo an acid bath before it transcends chimerahood, to become the stuff alkali washes later compose at its very beck and call, to become truly great in its multitude and mechanical digestibility (like a lower-level language using abstracts versus javascript on a vm). you propose a format which caters to fancies spanning across yos and the yad (lf would only try to break the philosophy behind the currency for mining purposes intended for personal gain). the yos is more of a command-line interface, whereas the yad is strictly twitch (its like comparing contra 3 to chess on the snes). two switchable views could greatly aid the diversity of play,granted only once you find a way of settling the base components into elementary functions and abstracted materiae. i imagine the more gui-intensive view would serve the yads in creating a chaotic backdrop of flying toasters or penii. but there could also be a more primitive, even interswitchable view which simultaneously coexists like a script, yet is richly comprised of primitives and abstracts which may serve to edutain even the greenhorniest computer janitorial acolyte. sorry for the erradiated posting btw. wikipettan posted:The Model View ViewModel (MVVM) is an architectural pattern used in software engineering that originated from Microsoft as a specialization of the presentation model design pattern introduced by Martin Fowler.[1] Largely based on the model–view–controller pattern (MVC), MVVM is targeted at modern UI development platforms which support Event-driven programming, such as HTML5,[2][3] Windows Presentation Foundation (WPF), Silverlight and the ZK framework. to be able to read the very stuff of the matrix (in heiroglyph, or primitive sprite-form) is to understand navigation. but only the yad-class would truly understand what the pieces mean (as they understand the tools exist to show how the pieces fit). to gbs, the code would look like backwards katakana, corroded nes cart contacts, and broken hexadec. go-betweens or gophers could be good, like a mole on a beauty queen. but the intermediary in the movie 300 suffered a more unfortunate fate, even though his message did reach its spartan destination. i offer ye this unpolished gem in shame of its incoherency, but mine inspiration runneth wild at your call. i do so earnestly because i know ye to be a man of action and result. live your dream forever more, good king richard.
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| # ? Dec 22, 2012 00:22 |
Factory Factory posted:On the off chance this is serious, it'd represent a game balance and logistics nightmare. You're proposing large-scale MMORPG interaction and class balancing on an indie game compute budget. Minecraft takes about 1 GB of RAM per 20 players, and that's completely vanilla and represents the entirety of Minecraft's development to date. In addition, each player can take up to 200 KB/s of bandwidth when loading terrain. If you had 1,000 people online, you'd need a server with a good 64 GB of RAM, a good amount of CPU behind it, and 200 MB/s of network bandwidth to handle the inevitable Goonrush to a single battle zone. CuddleChunks posted:Adding a forums-based game sounds like a lot of fun. Why the hell not have even more insular inside-jokes and timewasters? Willie Trombone posted:If you're going to try to make the world very customizable, I'd definitely suggest going with a 2D game, or at least limiting the customization of the world itself to customization on a 2D grid (for example, a given square of land could have a tree or a house, but not a tree on top of a house or a house on top of a tree unless "house on top of a tree" was a specific pre-coded element of customization (in which case the server would only need to tell a player approaching that square the integer associated with "house on top of a tree" and the player's computer would do all the work of figuring out what that means).
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| # ? Dec 22, 2012 00:50 |
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gnarlyhotep posted:This is quite possibly the best post ever. You have lower standards than then guys that posted in the virgin megathread
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| # ? Dec 22, 2012 01:32 |
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Hacking on forums-integrated web apps and games is one of my dream jobs, so it's cruel that you would toy with me like this. I'm not going to make some long-rear end post where I kick the idea around, I'll just say that I think it's great and would love to quit my job to work on it. The only problem is I'd need at least $70k/year to maintain my present lifestyle. It would be doable with a few coders and artists. Preferable, even. Edit: What you really need is a core team to develop a platform that can take advantage of part-time goon volunteers, not hire an army of developers. So like you said, never gonna happen. Novo fucked around with this message at Dec 22, 2012 around 01:51 |
| # ? Dec 22, 2012 01:47 |
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Let forum mods make subforums at will and we basically have this
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| # ? Dec 22, 2012 07:38 |
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I'm intrigued by the idea, and I'd probably play it if it ever got made.
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| # ? Dec 22, 2012 09:44 |
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Didn't somebody do a forums game already? It was a romhack or with RPG maker, something of that quality level.
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| # ? Dec 22, 2012 16:12 |
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fritz posted:Didn't somebody do a forums game already? It was a romhack or with RPG maker, something of that quality level. Awful Fantasy 3, a romhack of FF6. Let's Play archive with a link to the original thread.
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| # ? Dec 22, 2012 16:31 |
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I, for one, can't wait to walk around in an SA-based Minecraft city filled with giant phalluses.
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| # ? Dec 22, 2012 18:00 |
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I think it's a great idea and possible, although its not going to be easy. There are projects such as http://rpgjs.com/ or even something like http://browserquest.mozilla.org/ that make me think this is possible. I'm not suggesting either of those as something we should use. I think this is a great idea and would like to see a forum game, I just don't think there are enough people with talent willing to do this for free, and we don't have enough money to pay the amount it would need to get his going.
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| # ? Dec 22, 2012 18:41 |
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Well it sounds great and all but the whole reason these forums have kept their awesome quality for so long is the real world consequence of $10 when you post a bad post so we need to carry that over into the forum wars. So the first rule should be when you die in the game you die in real life.
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| # ? Dec 22, 2012 19:24 |
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Will there be in-game marriages? I love naming my chickens in Minecraft but hate that I can't marry them.
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| # ? Dec 22, 2012 20:29 |
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| # ? May 19, 2013 14:00 |
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hayden. posted:Will there be in-game marriages? I love naming my chickens in Minecraft but hate that I can't marry them. Are you marrying a chicken to another chicken or to your avatar?
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| # ? Dec 22, 2012 20:55 |




















for the ability to desummon their pets.


















