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Reiley
Dec 16, 2007



Current New Update: Mecha Christmas

Goon MvM Group Organization Thread is here: http://forums.somethingawful.com/sh...hreadid=3501591



Okay, so I’m new here. What is all this?

Team Fortress 2 is a team-oriented, class-based FPS with a strong focus on working together to complete simple territorial objectives. Players pick one of nine classes and work with their team to secure capture points, push giant bomb carts or steal intelligence briefcases from the enemy team. It’s totally free to play forever, no-strings-attached. You can download it here.

That sounds like a lot of fun. What do these classes do? Which one should I pick?

Unlike many class- or job-based multiplayer games, you’re not required to pick one class and level it up. There is no stat-levelling and you can switch freely between the nine classes mid-game, depending on what your team needs. The nine classes are:

Scout
+++ Pros: Has the fastest running speed, can double-jump, captures points twice as fast as other classes, deals very high burst damage at close range and can pick and choose his fights better than any other class.
--- Cons: Very fragile.
Soldier
+++ Pros: Fires powerful rockets that do lots of damage at close to mid range, has the second-highest max health of all the classes, performs a versatile rocketjump to reach high or distant places on-demand.
--- Cons: Has the second-slowest movespeed of all the classes.
Pyro
+++ Pros: Has a fair amount of health, does not need to reload his primary weapon, can deal lots of damage at close range to multiple enemies, is able to extinguish burning teammates and reflect an enemy’s projectiles back at him with an air blast.
--- Cons: Limited damage outside of close range.
Demoman
+++ Pros: Lots of health, can deal absurd amounts of damage with pipebombs or sticky mines, able to bounce explosives off or over walls and around corners, can plant remote minetraps that stick to walls and doorframes, performs a special bombjump to reach high or distant places quickly.
--- Cons: Limited close-range defense.
Heavy
+++ Pros: Has the most health of any class, deals lots of damage at close and mid range, does not need to reload his primary weapon.
--- Cons: Slow, limited mobility.
Engineer
+++ Pros: Able to build teleporters to move his team to a fight quickly, dispensers to keep them healed and supplied at the front line and sentry guns to keep the enemy out of certain areas.
--- Cons: Needs to maintain buildings or they’ll be destroyed.
Medic
+++ Pros: Heals other teammates, has regenerating health, is the second-fastest of all classes, can deploy “Übercharges” which make their patients and themselves invincible, deals crit damage or heals at a super-fast rate for a couple seconds.
--- Cons: Limited offensive weapons.
Sniper
+++ Pros: Can one-hit kill from a distance with a headshot, is able to pick off key players from the enemy line relatively unnoticed.
--- Cons: Few options to defend yourself at close range, only loads one bullet at a time.
Spy
+++ Pros: Has a number of gadgets that let him disguise as enemy players, turn invisible for a short time and disable engineer buildings, deals powerful bullet damage with his revolver, can one-hit kill up close with a successful backstab.
--- Cons: Has no secondary backup weapon.

If you’re new to the game and you want to learn the ropes the Soldier is a very forgiving class to learn and try the game out with, and you'll get a good feel for how the flow of combat works. It’s good to play all the classes and learn how they all work so you’re better able to fight against them as whichever class you’d like to play.

I played with the classes and I unlocked a weapon. What does that mean?

While you play the game occasionally new weapons will drop for you. In many multiplayer games a new weapon translates to an upgrade in equipment, but that isn’t the case with Team Fortress 2. New weapons either open up alternate playstyles or provide a benefit at the cost of a drawback, making them either sidegrades or situational downgrades. Almost all of the best weapons in the game are available as stock weapons for everyone to use.

What do these weapons do? Is there anything else I should know?

It’s worth your time to read through the Official Team Fortress 2 Wiki. It’ll tell you everything you need to know about game mechanics and item availability. It’ll also give you pretty pictures of all the fancy cosmetic hats you can wear in the game (you can wear hats).

"People have weapons that level up now? What the heck is that all about??!!!"

Those are Strange weapons! Newer series crates, instead of dropping junk weapons no one wants, have a chance of dropping "strange" versions of existing weapons, which are functionally identical except they track a certain stat (usually kills) and "level up" and change ranks when you reach certain milestones: http://wiki.teamfortress.com/wiki/Strange_ranks

"I don't play Team Fortress 2 but people keep adding me on Steam asking for items from me. What's going on?!"

Over the past five years TF2 has run cross-game item promotions where preordering a game will give you an item in TF2. Some of these promotional items (Max's Severed Head, Bill's Hat, Earbuds, Essential Accessories, Genuine Mauls) and "Unusual" hats (rare items with particle effects that come from opening Mann Co. Crates) are fairly valuable and traders will deliberately search out backpacks of players with rare items and very little gametime on TF2 with the intent of sharking the items out of their hands for a pittance and reselling them for big profit. If anyone adds you sight-unseen and talks to you about your items DO NOT GIVE THEM ANYTHING until you get a second opinion as to how much your items are really worth. Even if you never play TF2 some of the rarest items can fetch anywhere from $20 to several hundreds of dollars in real-life cash, not just videogame funbucks.

If you are ever approached like this you are absolutely welcome and encouraged to post in this thread about what these people are asking for and what, if anything, they're offering. You can check a player's profile for scammer tags by plugging their SteamID into http://steamrep.com but sometimes they'll use clean accounts so this isn't always a failsafe. Our resident trade and market expert Captain Invictus offers appraisal, advisory and brokerage services to goons who find themselves in these sorts of positions. He has a thread in SA-Mart where you can find him: http://forums.somethingawful.com/sh...hreadid=3507625 he is very friendly and honest and will help you!

Have fun!



COMMON PROBLEM ZONE
"Every time I try and play TF2 Steam tries to verify game cache. It gets to 100% and reports no errors, but the game still won't load. What's going on?"

Nothing is wrong! Just let it sit at 100% -- it's not actually done, steam is just stupid. Usually after 15-30 minutes, it'll actually finish and say 'all files successfully verified' or whatever and it'll let you launch.

"I'm having a hard time telling if I'm hurting people or not. Is there any kind of feedback when I shoot someone?"

Go to options>multiplayer>advanced and turn on hitsounds and damage indicators, and you'll be able to tell what's hitting AND how much damage it's doing!

"I keep trying to shoot people and I miss most of my shots. Is there anything I can do to aim better?"

Be patient! Don't hold your fire button down and hope your shots hit, take the extra half-second to line up your crosshairs and THEN click to fire. This seems like a no-brainer but it's a really common point most people don't consider, so it's worth saying. That extra half-second can feel like an eternity, but take it and line up your shots and your accuracy will greatly improve.



This is the newest in a years-long string of threads. Though he’s moved on from the duty of maintaining the threads, they say the ghost of old man Zooloo still haunts these ancient grounds. If you listen close, on a dark foggy night, you can still hear his voice howling on the winds…

READ THIS POST - NEW RULES FOR REPLAYS

Here are four posting DON'TS:

No links that don't lead to relevant content.

Goatse spam, rickrolls, and various trolly attempts to link away from the thread will not be tolerated.

No one-liners and meaningless zingers.

If your post is only one line long and is critical of anyone, consider puffing up that post with real content.

No low quality pictures or various spam.

Post a link to it instead.

This isn't your blog.

On my judgement and mine alone, I reserve the right to punish people for posting meaningless claptrap in here. This doesn't mean you can't tell your story or post about your new hat. I encourage that stuff. It means I reserve the right to punish idiots.

Here are two posting DOS:

Post replay links ONCE and DESCRIBE THEM CLEARLY.

This game has an awesome new replay system. We should take this opportunity to use it and show each other all the awesome poo poo that happens in-game! Just make sure you don't spam your links, and describe what you're linking to so we all know what we're going to watch. Otherwise, it's as good as spam because nobody is going to click on it.

Recommendation: use the [video] tag for your videos. If you can't see these embedded videos, you can change your view settings in your SA profile. If you don't know how to format them, use the http://forums.somethingawful.com/misc.php?action=bbcode help page.

I personally suggest using [video type="youtube" res="hd"] if you have an HD video.

Repost and/or link to interesting content from around the community.

If there is a cool match coming up, give everyone the SourceTV address. If there's a contest coming up, link us! Link, link, link! There's no reason we shouldn't have our fingers on the pulse of the community.

As always, punishments are harshest in the first few pages.


Servers
Goons got a few.

Here are the current threads for the various active goon servers:

The Lost Continents (America!)

Knifeback Mountain (Europe!)

The Official Bloody Server (Australia!)


The Lost Continent: Link contains info on how to connect to Rutas and join us on Mumble. This is the one you want to connect to.


Want to know about playing TF2 competitively?
With other goons?

The Competitive TF2 Megathread is the place to discuss your exploits in TF2 competition, to ask about playing TF2 competitively, and to enjoy the failures (and successes) of others.

Be warned: don't go here if you're going to troll competitive players. You will be destroyed (by a mod).

Other neat things!
Community stuff.

---

Items and Trading!

Goon trading thread! http://forums.somethingawful.com/sh...hreadid=3353044 Posts about trading things should go here.
http://tf2tp.com -- An easy-to-use Valve-secure item trading site, run by Luigi Thirty.
http://tf2tags.com -- A useful item nametag preview site, by Dr. Dos.
http://www.sourceop.com -- SourceOP, a pretty good place to appraise the value of your unusual **READ BELOW**
http://steamrep.com/ -- A trade scammer database, if you plan to trade in unusuals PLEASE ASK FOR ADVICE HERE, people will try to scam you out of your hats.
Other places to trade:
TF2 Outpost (http://www.tf2outpost.com)
TF2-Trader (http://www.tf2-trader.com)

Custom HUDs

FrankenHUD - Kicks loving rear end and is regularly updated by a regular in this thread (The Kins)!! Support local business.
Garm3n HUD – Bold, easy to read and often recommended.
pvhud – Another recommended custom HUD.
TF2 Community HUD – And another custom HUD.

Demo Recorders

Source Demo Recording Saver
P-Rec

Config Commands and Helpful Sites

How To Rule At A Videogame

PLEASE NOTE: Below are a bunch of config commands you can use to fine-tune and customize your game. To use them, go to \Steam\steamapps\<your name>\Team Fortress 2\tf\cfg and either open or create "autoexec.cfg". If you don't already have this file, you can open Notepad or any other text editor, create a blank text document and "save as" autoexec.cfg. To create a .cfg file in notepad please make sure you change the Filetype dropdown from .txt to All Files, otherwise you'll create autoexec.cfg.txt and the game won't be able to read it.

Class config files; scout.cfg, soldier.cfg, etc; are already present in the \cfg\ folder when you install the game. Any configs added to one of these files will load and apply only when you select that class, and any changes you make to one class will not be reverted when you switch out of that class unless every other class has a corresponding config. Example: if you put "cl_autoreload 0" in spy.cfg, load your game and pick Scout, your weapons will autoreload until you pick Spy, but if you don't put "cl_autoreload 1" in every other class config file when you switch out of Spy you won't auto reload anymore with any other class.

Chris's Max FPS Configs are popular performance-enhancing configs if you're using an old computer or want to maximize your Frames Per Second. Comes in a variety of flavors.

Note: If you're using Chris' Max FPS config and you experience graphic glitches where you have to enter the item menu twice before being able to use it and %NEMESIS% shows up in killcams, make sure and comment out this line in the config to
code:
mat_antialias 1
Doing that should remove those two issues that people commonly have with the maxfps config.

TF2mate config generator (very useful): http://clugu.com/tf2mate/

Help fine-tune your mouse sensitivity with http://www.phoon.us/mouse/

tf_dingaling_pitchmaxdmg 5
tf_dingaling_pitchmindmg 150 -- add these to adjust the pitch of your in-game hit ding by how much damage you did.

cl_showbackpackrarities 0/1 -- turns off/on colored item rarity outlines in your backpack.

cl_autoreload 0/1 -- toggles autoreloading on and off

bindtoggle [YOUR KEY HERE] "r_drawviewmodel" -- toggles viewmodels on and off when you press a key

viewmodel_fov XX -- Adjusts the field of view of your viewmodels. Default is 54. Higher numbers pull them out more, lower numbers pull them in.

zoom_sensitivity_ratio .X -- controls your mouse sensitivity when scoped in as a Sniper. Default is 1, can be set to decimals like .9

Engineer Fast-Building Scripts - You can pick one, two or all of them:
code:
bind [YOUR KEY HERE] "destroy 2; build 2" // Sentry
bind [YOUR KEY HERE] "destroy 0; build 0" // Dispenser
bind [YOUR KEY HERE] "destroy 1; build 1" // Teleporter Entrance
bind [YOUR KEY HERE] "destroy 3; build 3" // Teleporter Exit
Medic Team Radar - Hold a key down to temporarily raise your autocall threshold to 150% so you can see where all of your teammates are:
code:
alias "autocall_default" "hud_medicautocallersthreshold "75""
alias "autocall_all" "hud_medicautocallersthreshold "150""
alias "+radar" "autocall_all"
alias "-radar" "autocall_default"
bind [YOUR KEY HERE] "+radar"
Null-Cancelling Movement Script - Prevents you from stopping cold in your tracks when you hit two opposing direction keys at once:
code:
// TF2 Null-cancelling movement script
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
Voice Commands - Type "bind [YOUR KEY HERE] ~alias~ to assign a voice command to a key:
code:
// Voice commands
alias v_medic "voicemenu 0 0"
alias v_thanks "voicemenu 0 1"
alias v_gogogo "voicemenu 0 2"
alias v_moveup "voicemenu 0 3"
alias v_goleft "voicemenu 0 4"
alias v_goright "voicemenu 0 5"
alias v_yes "voicemenu 0 6"
alias v_no "voicemenu 0 7"
alias v_incoming "voicemenu 1 0"
alias v_cloakedspy "voicemenu 1 1"
alias v_sentryahead "voicemenu 1 2"
alias v_teleporter "voicemenu 1 3"
alias v_dispenser "voicemenu 1 4"
alias v_sentry "voicemenu 1 5"
alias v_chargeme "voicemenu 1 6; dropitem"
alias v_uberready "voicemenu 1 7"
alias v_help "voicemenu 2 0"
alias v_battlecry "voicemenu 2 1"
alias v_cheers "voicemenu 2 2"
alias v_jeers "voicemenu 2 3"
alias v_positive "voicemenu 2 4"
alias v_negative "voicemenu 2 5"
alias v_niceshot "voicemenu 2 6"
alias v_goodjob "voicemenu 2 7"
If you want to bind these to your keyboard's Numpad, the names of those keys are as follows:
code:
bind KP_INS // 0
bind KP_END // 1
bind KP_DOWNARROW // 2
bind KP_PGDN // 3
bind KP_LEFTARROW // 4
bind KP_5 // 5
bind KP_RIGHTARROW // 6
bind KP_HOME // 7
bind KP_UPARROW // 8
bind KP_PGUP // 9
bind KP_DEL // .
bind KP_ENTER // Enter
bind KP_PLUS // +
bind KP_MINUS // -
bind KP_MULTIPLY // *
bind KP_SLASH // /
The Shitterbinds
Okay listen up for a second: the automated, randomized text bind is an ancient and noble tradition in the world of Team Fortress gaming and entertainment. However, like all good things, it is abused and ruined by people who have less sense than creativity. Below, for sake of posterity, you'll find the binds in question. You can either paste this into autoexec.cfg or create a new text file, name it as "XXXXX.cfg" and then put "exec XXXXX" into your autoexec file instead.

Please make your binds clever and inspirational.
code:
// POVOHATS RANDOM SHITTERBIND SCRIPT v1.0
// 22nd of January, 2010 (friendship edition)
// ---------------------------------------

bind <YOUR KEY HERE> "+smiley_dice"

alias smiley1 "say BEEP BOP BOOP"
alias smiley2 "say BEEP BEEP BEEP BEEP BEEP"
alias smiley3 "say BEEP BOOP"
alias smiley4 "say BLARP-A-BARP"
alias smiley5 "say BLEEP BLOOP"
alias smiley6 "say BLEEP BLOP BLOOP"
alias smiley7 "say BEEP BEEP BOOP"
alias smiley8 "say BLORP-A-BORP"
alias smiley9 "say ROBOT NOISES"
alias smiley10 "say BEEP"

// Don't change these
alias shittalk_waiton "alias diceroll smiley_next; smiley_next"
alias shittalk_nowait "smiley_cycle"
alias smiley_diceroll_1 "alias smiley_result smiley1;alias smiley_cycle smiley_diceroll_2"
alias smiley_diceroll_2 "alias smiley_result smiley2;alias smiley_cycle smiley_diceroll_3"
alias smiley_diceroll_3 "alias smiley_result smiley3;alias smiley_cycle smiley_diceroll_4"
alias smiley_diceroll_4 "alias smiley_result smiley4;alias smiley_cycle smiley_diceroll_5"
alias smiley_diceroll_5 "alias smiley_result smiley5;alias smiley_cycle smiley_diceroll_6"
alias smiley_diceroll_6 "alias smiley_result smiley6;alias smiley_cycle smiley_diceroll_7"
alias smiley_diceroll_7 "alias smiley_result smiley7;alias smiley_cycle smiley_diceroll_8"
alias smiley_diceroll_8 "alias smiley_result smiley8;alias smiley_cycle smiley_diceroll_9"
alias smiley_diceroll_9 "alias smiley_result smiley9;alias smiley_cycle smiley_diceroll_10"
alias smiley_diceroll_10 "alias smiley_result smiley10;alias smiley_cycle smiley_diceroll_1"


alias +smiley_dice "alias waitcheck_pass shittalk_waiton;alias waitcheck_fail shittalk_nowait;waitcheck_test"
alias -smiley_dice "smiley_result;alias diceroll "
alias smiley_next "smiley_cycle;wait 5;diceroll"
alias smiley_cycle smiley_diceroll_1

// Wait-checking script
alias waitcheck_fail "echo >> WAIT DISABLED ON SERVER"
alias waitcheck_pass "echo >> WAIT ENABLED ON SERVER"
alias waitcheck_test2 "wait 10;alias waitcheck_result waitcheck_pass"
alias waitcheck_test "waitcheck_test2;alias waitcheck_result waitcheck_fail;wait 15;waitcheck_result" 
Pyroland Compatability Tweak
Valve will likely add support for Pyrovision in all their maps, but if you want to speed up the process here's a quick way to edit your configs and force Pyrovision to work on any map you want:

The Kins posted:

Here's a quick tweak from Facepunch: Create a file in your cfg folder called mtp.cfg and paste this into it:
code:
"VisionFilterShadersMapWhitelist"
{
"arena_badlands.bsp" "1"
"arena_granary.bsp" "1"
"arena_lumberyard.bsp" "1"
"arena_nucleus.bsp" "1"
"arena_offblast_final.bsp" "1"
"arena_ravine.bsp" "1"
"arena_sawmill.bsp" "1"
"arena_watchtower.bsp" "1"
"arena_well.bsp" "1"
"cp_5gorge.bsp" "1"
"cp_badlands.bsp" "1"
"cp_coldfront.bsp" "1"
"cp_degrootkeep.bsp" "1"
"cp_degrootkeep.bsp" "1"
"cp_egypt_final.bsp" "1"
"cp_fastlane.bsp" "1"
"cp_foundry.bsp" "1"
"cp_freight_final1.bsp" "1"
"cp_gorge.bsp" "1"
"cp_granary.bsp" "1"
"cp_gravelpit.bsp" "1"
"cp_gullywash_final1.bsp" "1"
"cp_manor_event.bsp" "1"
"cp_mountainlab.bsp" "1"
"cp_steel.bsp" "1"
"cp_well.bsp" "1"
"cp_yukon_final.bsp" "1"
"ctf_2fort.bsp" "1"
"ctf_doublecross.bsp" "1"
"ctf_sawmill.bsp" "1"
"ctf_turbine.bsp" "1"
"ctf_well.bsp" "1"
"koth_badlands.bsp" "1"
"koth_harvest_event.bsp" "1"
"koth_harvest_final.bsp" "1"
"koth_king.bsp" "1"
"koth_lakeside_final.bsp" "1"
"koth_nucleus.bsp" "1"
"koth_sawmill.bsp" "1"
"koth_viaduct.bsp" "1"
"koth_viaduct_event.bsp" "1"
"pl_badwater.bsp" "1"
"pl_barnblitz.bsp" "1"
"pl_frontier_final.bsp" "1"
"pl_goldrush.bsp" "1"
"pl_hoodoo_final.bsp" "1"
"pl_thundermountain.bsp" "1"
"pl_upward.bsp" "1"
"plr_hightower.bsp" "1"
"plr_nightfall_final.bsp" "1"
"plr_pipeline.bsp" "1"
"tc_hydro.bsp" "1"
"sd_doomsday.bsp" "1"
}
Now Pyrovision works in all of the official maps! Although you might want to remove manor_event, apparently it looks terrible.



You can use this to add Pyrovision support to whatever custom maps you want, too.

Circumventing Mandatory Pinion Ads on Public and Quickplay Servers

Otacon posted:

Lots of servers are using Pinion based advertising (POT O' GOLD) for their servers. There's even some servers that force you to look at the ads for 15 seconds, preventing you from closing the ad prematurely. There's two things you gotta do to prevent this.

Step 1: Add this line to your autoexec.cfg:
code:
alias closed_htmlpage "echo Blocked pinion!"
If you don't know what autoexec is, go here.

This simple line prevents server operators from forcing you to watch the MOTD screen. Without Step 2, you'll still see ads. I should also tell you that this step only allows you to click Close on the MOTDs of servers that FORCE YOU to watch advertisements for 15 seconds. The blank screen will still pop up, but you can now close it before you're supposed to be able to. Some servers will 'detect' that you didn't view the ad, and pop up the blank MOTD screen a second time about a minute later - this is the only side effect that I've found so far. It can be annoying (and get you killed mid-life) but it's better than the alternative.


Step 2: To prevent ads from showing up, you need to block them. The easiest way is to check TF2's advanced options, and look for "disable HTML MOTDs"

If this is not possible (i.e., some servers have music boxes or other membership features that require it) then you can block Pinion in your HOSTS file. Click here for information on where to find your HOSTS file.

The line you must add to the end of this file is
code:
127.0.0.1    	motd.pinion.gg
With these 2 simple steps, Pinion ads are disabled, and your play experience can go back to normal.

e: New Updated Stuff to Block Advertisements:

quote:

//------------------------------------------------
// TF2 Anti-Virus by Casual v1.1
//------------------------------------------------
// PLEASE READ THROUGH THIS FILE CAREFULLY BEFORE USE!
// It contains very important information to make full use of its features!
// I am not responsible for any damages usage of these instructions might cause!


//------------------------------------------------
// General tips
//------------------------------------------------
// By creating an alias with the same name as an existing ConVar or ConCommand you can prevent anyone from changing / executing that command.
// This config makes extensive use of it to prevent the server from modifying certain ConVars.
// Examples:
// alias unbindall "echo blocked!" - will prevent you from executing this command (by accident)


//------------------------------------------------
// AdBlock: pinion.gg
//------------------------------------------------
// Pinion is a popular advertising network which abuses Flash to play really annoying advertising in motds.
// Follow these steps carefully to disable them from working.
// NOTE! (20 Feb 2013) The guys from pinion have said that they will work on preventing this bypass from working so (part of) it may not work to your satisfaction!
//
// http://nopinion.tumblr.com/
// First we must prevent pinion from connecting to its host to load the ads,
// Add '127.0.0.1 motd.pinion.gg' to your hosts file, use google if you have any issues.
//
// There used to be a trick (creating an empty text file in your tf directory named textwindow_temp.html) to prevent the game from showing a html motd.
// While I've been advocating its use I think it stopped working when Valve switched to webkit for rendering the html. So ignore this advice
//
// Pinion also has an annoying feature that forces you to watch their ads for up to 20 seconds (it'll reopen the motd if you click continue too soon).
// Since we're already blocking their ads from loading there's no point for us to look at an empty screen.
// The way pinion works is by asking your client to execute a command 'closed_htmlpage' to notify the server when you click continue.
// No such command exists on your client and thus it'll forward it to the server, however by aliasing it we effectively hijack this command so the server will never know we got passed it!
// BUG: However doing so causes the motd (I don't know if pinion is doing this on purpose) to open by itself at random times during gameplay. To prevent this we have to issue a 'closed_htmlpage' command some time afterwards.
// Because we have already aliased it the only way for us to send this command to the server directly is with the 'cmd' command, bind it to a key or type it some time during gameplay.

cl_disablehtmlmotd 0
alias closed_htmlpage "echo Blocked pinion!"
alias fuckpinion "cmd closed_htmlpage"

//------------------------------------------------
// Aux features
//------------------------------------------------

// Gets rid of servers playing annoying sound files
// NOTE! This will also prevent the main menu from playing a song!
alias play "echo Blocked play!"
alias sndplaydelay "echo Blocked sndplaydelay!"
alias playgamesound "echo Blocked playgamesound!"
alias soundfade "echo Blocked soundfade!"

// Servers don't need this
alias cl_spec_mode
alias rpt_connect
alias r_screenoverlay



The Videos
They rule.

Meet the Scout -- Video
Meet the Soldier -- Video
Meet the Pyro -- Video
Meet the Demoman -- Video
Meet the Heavy -- Video
Meet the Sandvich -- Video
Meet the Engineer -- Video
Meet the Medic -- Video
Meet the Sniper -- Video
Meet the Spy -- Video
Meet the Mac -- Video

Good luck, have fun!




And always remember: It's not your fault, it's your teammates'.

Reiley fucked around with this message at May 17, 2013 around 21:37

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Reiley
Dec 16, 2007



Here's the three new items, by the way:

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


I just want to say that that is a terrible thread title. Also I'm out socialising and drinking and I am jealous of those enjoying the update right now. That's how sad I am

Excellent second post though. Those unlocks are HORRIBLE.

Waldorf Sixpence fucked around with this message at Dec 20, 2012 around 23:22

miscellaneous14
Mar 27, 2010

Take your hat medic.

EQUIP IT.


Those are some bizarre weapons effects right there.

Waffleopolis
Apr 24, 2005

Now....face the fury of the Phoenix Force!

Time to gloat in a new thread!



Commissar
May 23, 2011

i don't give a god damn
on the shows you did
how many rhymes you got
or who knows you kid


Downloading it now, can't wait to get in and craft some new hats! Got a few naughty/nice crates that need to be opened .

Also does anyone know if the drops have reset yet?

Edit: Welp guess I have less metal than I thought I did

Commissar fucked around with this message at Dec 20, 2012 around 23:25

LAY-ZX
Nov 10, 2009


Oh good, so the new Medigun really CAN let a Heavy survive a headshot. Thanks Valve, he needed that.

Patch Notes posted:

Added new Strange Filter items to the Mann Co. Store to support community map makers
Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps

I'm glad they're at least trying to help support mapmakers. A hell of a lot more work goes into making a whole new map than a hat, and it always seemed like a bummer that they weren't repayed accordingly.

In other news, Tour of Duty tickets are now going for MORE on the community marketplace than they do in the Mann Co. store...and they appear to still be selling.

Space Jam
Jul 22, 2008

I wish, bro.


Waldorf Sixpence posted:

I just want to say that that is a terrible thread title. Also I'm out socialising and drinking and I am jealous of those enjoying the update right now. That's how sad I am

We probably won't be able to enjoy it for another hour while the download servers over the globe collectively bottleneck. Download starting...

Dorroile
Apr 11, 2008
Probation
Can't post for 45 hours!


Waffleopolis posted:

Time to gloat in a new thread!





Ahahahaha, omg. I crafted like all of my spare hats and ended up with just a Dashin' Hashashin.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Waffleopolis posted:

Time to gloat in a new thread!





I am seriously loving jealous. For such an ugly item that's so desired by people.. You have just got so much e-money.

Orange Harrison
Feb 24, 2010

All through the day, I me mine


My game still hasn't managed to finish updating.
I missed my numbered chance haven't I.

Desperate Character
Apr 13, 2009


Wow all of those new weapon stats are so ridiculously idiotic. Maybe its a good thing no one will have them at the start of this update

Also I can't believe the Loose Cannon literally is that DK2 musket from earlier

Dr Pepper
Feb 4, 2012

Don't like it? well...


OK so the new weapons can do:

Rescue Ranger
Using alt fire you can pick up buildings at range, but it uses metal.
You can shoot at friendly buildings to repair them
It has a 34% smaller clip
50% less ammo
And when you pick buildings up you're marked for death like GRU does.

Loose Cannon
Fires cannonballs have a 2 second fuse, you can prime the fuse by holding down the fire key they'll explode sooner
They push back players on impact
They don't explode on impact.
When they hit something they only do 50% damage.

Vaccinator
It lets you give you and your healing target 10% resistance to a selected damage type.
With a 50% faster Ubercharge rate, and builds overheal 66% slower.
It's uber ups that resistance to 75%, and you're healing 25% of the damage done to your healing target.

Edit: Welp, beaten by the OP.

cerious
Aug 18, 2010



At least these new weapons aren't lazy designs. For the most part Valve's been doing a pretty good job coming up with new, interesting weapons that aren't just like the Liberty Launcher or Enforcer from last year (even if they aren't as powerful as the older weapons).

Also, what are the damage types for the Vaccinator?

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!


Rescue Ranger sounds fun, does "fires a special bolt" imply that it uses an arrow for a projectile like the Crusader's Crossbow?

RoadCrewWorker
Nov 19, 2007

camels aren't so great


Everybody on the server i was on just found a bunch of secret saxtons, some crates, and two or three other random drops at the same time.

Presents!

Reiley
Dec 16, 2007



The Festive Huntsman has a lightbulb on the arrow and the lightbulb stays on the arrow projectile even when sticking out of an enemy player. It's pretty cool but the whole "not all stranges" thing is still really miserly.

miscellaneous14
Mar 27, 2010

Take your hat medic.

EQUIP IT.


So if the Rescue Ranger uses standard ammo, you could plant your level 3 in some choke position, but stand back in a safe spot just healing it long-range while it's under fire, occasionally switching to Wranger for the shield, and if it's right about to die you just use the alt-fire to snag it at the last second.

Wonderful.

Hijikata
Jan 9, 2006


Just from early view I suspect the Vaccinator will be a piece of poo poo, but I'll hold off on making that declaration final until I see how the 50% uber advantage plays out. The quick fix was way too strong with 50% charge bonus, too...
Also, all the other unlocks look completely garbage. Ranged repairs and ranged grabs are the worst thing, I'm already imagining pairing that with the eureka effect to be a tremendous rear end in a top hat when an uber blows through.

Dr Pepper
Feb 4, 2012

Don't like it? well...


Wow the crafting recipes for these new weapons are really simple and reasonable!

Rescue Ranger: 3 Eureka Effects
Loose Cannon: 3 Loch-N-Loads
Vaccinator: 3 Quick-Fixes

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.


Oh great that new gun, now an engineer can hide behind a wall and shoot his sentry to full health without actually being in danger from demomen or soldiers. That is the worst, unless it uses a TON of metal.

Doctor Reynolds
Jul 18, 2008

And any story where he isn't, he helps you forget!


I really hope videos of how those three new weapons work come out soon, because I'm not being able to wrap my head around them. Initial impression of that new Medigun is: it sounds awful.

Orange Harrison
Feb 24, 2010

All through the day, I me mine


cerious posted:

At least these new weapons aren't lazy designs. For the most part Valve's been doing a pretty good job coming up with new, interesting weapons that aren't just like the Liberty Launcher or Enforcer from last year.

Also, what are the damage types for the Vaccinator?

I'd assume existing damage types that already are coded into the game.

Useful ones:
Bullet damage
Explosive damage
Fire damage

Situational ones:
Self-damage
Crit damage

Useless ones:
Fall damage
Melee damage


If crit damage is one of them, that means the earlier predictions were right: a Heavy will be mathematically unkillable by snipers while overhealed.

SeanBeansShako
Nov 20, 2009

19th Century War is often harder on the aggressor than it is on the defender however, I also know that it doesn't necessarily turn you into a sad, depressed sack of Republican tears for the rest of your life.


I loving love the look of the Adult Swim stuff. I can't decide to get the Dr Rockso stuff for the Pyro or the Scout Monarch Henchman stuff in the future.

Otacon
Aug 13, 2002



Dr Pepper posted:

Wow the crafting recipes for these new weapons are really simple and reasonable!

Rescue Ranger: 3 Eureka Effects
Loose Cannon: 3 Loch-N-Loads
Vaccinator: 3 Quick-Fixes

I just crafted a token. I think I hate you. I'm assuming you also need metal?

Dr Pepper
Feb 4, 2012

Don't like it? well...


Apparently you also need a reclaimed metal. Even though the tooltip doesn't tell you that and you only know that if you enter the crafting screen.

Gasmask
Apr 27, 2003

And if thou gaze long into an abyss, the abyss will also gaze into thee

Dr Pepper posted:

Wow the crafting recipes for these new weapons are really simple and reasonable!

Rescue Ranger: 3 Eureka Effects
Loose Cannon: 3 Loch-N-Loads
Vaccinator: 3 Quick-Fixes

Plus a Rec in each instance, I think.

E:F,b.

LAY-ZX
Nov 10, 2009


Tardcore posted:

Oh great that new gun, now an engineer can hide behind a wall and shoot his sentry to full health without actually being in danger from demomen or soldiers. That is the worst, unless it uses a TON of metal.

It doesn't say it uses any more metal, but it does need to be reloaded, so it's not like the wrench where he can just whack it constantly.

Anyone have the winter noisemaker spam bind handy?

Hadlock
Nov 9, 2004

Welcome to the Jungle


Are the Lost Continents still a thing?

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.


Hadlock posted:

Are the Lost Continents still a thing?

Just barely.

Dr Pepper
Feb 4, 2012

Don't like it? well...


Crate 55 exists now.

It has the Strange Baby Face's Blaster!

Main Paineframe
Oct 27, 2010
LIKES: GUMMI BEARS

DISLIKES: JEWS, BLACKS, GAYS, HISPANICS, GYPSIES, ABORIGINES


The Loose Cannon seems interesting as hell, but the other two seem like the kind of things that could really have benefited from some beta testing, as they could very easily be completely overpowered or completely worthless depending on the numbers.

Ryanbomber
Sep 27, 2004



Calling that the Shotgun can heal Minisentries. Can anyone test? I would, but I'm away from my desktop for a few days.

boo_radley
Dec 30, 2005

Politeness costs nothing

I have no idea how to feel about those new weapons. I wonder how long the range is on the Rescue Ranger is, too. You could do some crazy things with it if there's no falloff.

a cock shaped fruit
Aug 23, 2010

Pictured: Lara Croft

GUNAWREKIT


That new thread smell. I am happy the Loose Cannon actually has interesting stats to boot!


Thank you, *People who mention a single item in the new crate but not the full contents*!

What else is in Crate 55? Also, thread title is garbage, sorry Reily

a cock shaped fruit fucked around with this message at Dec 20, 2012 around 23:43

Constable Lemon
Feb 25, 2012


Dr Pepper posted:

Crate 55 exists now.

It has the Strange Baby Face's Blaster!

What? Where did you see this? What other stuff is in it?

Mr. Mojangles
Dec 15, 2005



What do I write in console so that I can attack / spam the christmas noisemaker at the same time? This is important.

Dr Pepper
Feb 4, 2012

Don't like it? well...


Constable Lemon posted:

What? Where did you see this? What other stuff is in it?

It just dropped for me.

Main Paineframe
Oct 27, 2010
LIKES: GUMMI BEARS

DISLIKES: JEWS, BLACKS, GAYS, HISPANICS, GYPSIES, ABORIGINES


There's some other interesting stuff in this updates, including what seems to be efforts to boost sales for mapmakers:

quote:

Source Engine Changes (TF2, DoD:S, HL2:DM)
Updated some Big Picture features
Additional improvements for client stability

Team Fortress 2
Australian Christmas has begun!
Added three new community weapons
The Vaccinator
The Loose Cannon
The Rescue Ranger
Added community-contributed winter event items[1]
Added Naughty and Nice winter keys to the Mann Co. Store

Mann Vs. Machine
Added a new tour of duty with unique loot:
Operation Mecha Engine, with 3 new advanced skill missions
New map mvm_bigrock
New Engineer Botkiller items
Added new Engineer robot

Added new Strange Filter items to the Mann Co. Store to support community map makers
Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps
Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3 (sic)
Added +attack3 command (defaults to middle-mouse button)

Added Adult Swim items to the Mann Co. Store[2]
Fixed an exploit that allowed players to be permanently invulnerable
Fixed the Pyro’s airblast not working correctly when facing downhill
Made Force-A-Nature pushback more consistent
Updated pl_barnblitz
Fixed various map exploits
Updated sd_doomsday
Fixed various map exploits
Updated the localization files

From what I can tell, Strange Filters are items that you apply to weapons so that they (or one of their Strange Parts) will only track actions taken on that specific map. Doesn't sound like an especially good idea to me, but what the hell do I know?

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sentrygun
Dec 29, 2009

FUCKIN
ASSHOLE


I'm interested in seeing the Vaccinator in real play instead of in MvM. You won't have nearly as many things shooting at you, so 75% damage reduction might be a lot more significant. Besides, it's got such a fast charge that if it's even remotely useful it'll be awesome as a rapid deployment medigun.

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