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What is this “Steppe Wolfe?" The Steppe Wolfe is a mod for Paradox Interactive’s Europa Universalis III: Divine Wind which expands the timeframe of the game from 1399-1820 to 11 AD-2100. It was developed by a Bulgarian developer named Atrociv. The Steppe Wolfe was incredibly unstable in its early build, but the current build of Steppe Wolfe: The Coin, the Sabre, and the Pigeon, is reasonably stable. Perhaps its biggest change is replacing the EUIII map with the Victoria II map, along with the addition of new trade goods. Wait, 11 AD-2100? How can a game about the Renaissance work in times far before and after its intended timeframe? You might be wondering how Europa Universalis’ game mechanics function in time periods and areas that they were not designed for. The results are below. But…but the amount of work involved in creating history files! All of those scenarios! Oh, just you wait. So, where are you taking us, OP? Well, rather than playing one major all-inclusive game, I thought multiple short games from a variety of starting points would best show off Steppe Wolfe’s creative genius. Can I participate? Just like Yermato’s old thread, I am more than willing to take other people’s updates and place them in the OP. My request is that you inform me beforehand before doing one so you don’t choose a scenario I was hoping to do, but there are so many possibilities that I’m sure you can find something to contribute to the thread. Are Bulgarians still immune to attrition? Sadly, as of The Coin, the Sabre, and the Pigeon, being a Bulgarian state no longer gives immunity to land attrition. Sorry. ![]() Who are you playing first? I bet it’s Bulgaria! Sorry, but my first game will be as Estonia in 1991. Will the Steppe Wolfe LP teach me how to play Europa Universalis III? In a word, no. There is Kersch’s LP from a while back that will do that. Steppe Wolfe LP is not educational: I will restrict bits that require knowledge of game mechanics to a minimum. What other LPs should I refer to? Yermato LPed the Steppe Wolfe a year ago, that LP can be found here (requires archives). Kersch taught people how to play EU3 a year ago, that LP can be found here. Wiz’s mega-Paradox LPs can be found here (Hohenzollern) and here (Azerbaijan). Table of Contents: Estonia (Complete!) Chapter I: World War Estonia: Origins. Chapter II: World War Estonia: Million Man March. Chapter 2.5. Piratical Monks in Submarines. Chapter III Part 1. The Fourth Partition of Poland. Chapter III Part 2. The Morgenthau Plan. Chapter 0. Prologue. Chapter IV: Ending the Schism Chapter V: The Four Bulgarias Chapter VI: Peace At What Cost? Epilogue: Demobilized Vikings (by Wiz) Chapter I Patter Song fucked around with this message at Jan 18, 2013 around 05:57 |
| # ? Dec 22, 2012 00:34 |
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| # ? May 22, 2013 19:11 |
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Chapter I: World War Estonia: Origins. (1991) This story did not start out the story of Estonia. Rather, it begun as the story of Yugoslavia. I had noticed that Steppe Wolfe’s history files had the disintegration of Yugoslavia starting on June 25th, 1991, and decided to take over Yugoslavia on June 24th, 1991 to see what I could do to prevent it. Upon loading, Serbian rebels were attempting to secede from the Serbian-primary culture Yugoslavia tag. ![]() I ended up screwing over Yugoslavia by upgrading troop types from Napoleonic soldiers to modern-day ones, a move that kills morale. This would be a lesson I would not forget. New Model Infantry are the infantry Yugoslavs start out with in 1991, though they can instantly upgrade to using the M294 SAW. ![]() Outside of Yugoslavia, things looked like they should in the early 1990s. The breakup of the USSR was in progress, and Steppe Wolfe accurately modeled Stadtholder George Bush’s passion for tomahawks. ![]() Steppe Wolfe accurately represented the three most elderly men in the world. Fath Ali, the long-lived Qajar Dynasty Shah of Iran, was still on the Peacock Throne, though the Iranian Revolution had forced him to declare himself a spiritual, not a secular, leader. ![]() Similarly, Simon Bolivar kept the revolution alive in Colombia, while Bernardo O’Higgins retained his iron grip on Chile. ![]() ![]() The mad dog of the Middle East, Col. Muammar el-Qaddafi, is accurately represented as the worst leader in human history, the only ruler in Steppe Wolfe’s history file to have the dreaded 1-1-1 rating. (The worst a leader can naturally get in EU3 is 3-3-3…Qaddafi’s just that bad). ![]() Steppe Wolfe even modeled the anarchic state of the former Trust Territories of the Pacific Ocean, where the new rulers refused to even set up a government structure. ![]() As the war against Serb separatists went on, not only did the people of Montenegro demand the restoration of the medieval Principality of Zeta, but Estonia also demanded independence. ![]() Puzzled, Yugoslavia launched a war to retain Estonia. Yugoslavs were not alone. ![]() ![]() It turns out that Estonia seceded simultaneously from every country in the world, and with each declaration of war, Estonia received a massive wave of Napoleonic recruits. This problem accelerated after each of Estonia’s five provinces triggered a new wave of wars. Soon, the Estonian army looked like this: ![]() Unable to resist a challenge, I decided to make my goal the victory of World War Estonia. I promptly tag-switched and prepared to launch a counterattack. Estonia is, put simply, screwed economically. It has -26,000 ducats a month income, meaning that every five months, like clockwork, it will go bankrupt. Furthermore, it has no navy, meaning that many of its targets are completely inaccessible. ![]() Estonia begins the campaign at war with the following states (states grouped together are allies in the same war, some duplicates will appear due to multiple wars). Feel free to skip the list. Estonian War list posted:At war with: Estonia has some benefits: it is a settled nation and it is in the age of Modern Age. ![]() ![]() Estonia’s state treasurer committed suicide upon looking at the state balance sheet, but on the realization that there was literally no technology left to discover in 1991, the Estonians realized that perma-bankruptcy wouldn’t be all that bad. ![]() Estonia’s army is absolutely gigantic, especially considering the force-limit of 4 units. ![]() Estonia is the only state in the world to remain loyal to the faith of Luther instead of the vile abomination of “Tolerance.” While Estonia sadly eyed the idea of Orphic mystery pantheon, remaining Protestant was inevitable, so Estonians decided to pass a law banning non-existent Papists instead. The Estonians were somewhat shocked to hear that people in Brazil still held true to the old pagan faith, but took it as a sign of the wickedness of a vile people. ![]() ![]() While Estonia starts off with fine NIs, one of them had to go. The Bureaucracy would have to make way for Improved Foraging, as the land could not very well support 1.1 million starving Estonians. Also, for the first and last time in Europa Universalis III history, a player decided that a slider move towards Land was a proper opening, triggering mass retirements amongst Estonia’s non-existent naval staff. ![]() ![]() Though deciding to make the war go from 94 countries to 95 might not seem like the most sensible approach, there’s method to this madness. Estonia is not at war with Lithuania, but once bankruptcy sets in and Stability hits negative 3, Estonia cannot declare war anymore. Declarations of war must happen now, not later. ![]() Two days into the war, Britain, Saudi Arabia, and Myanmar rally to the Estonian banner, while Fath Ali, the final of the immortal trio, finally falls dead and Angola joins the anti-Estonian alliance, raising the number of hostile foes to 96. As the war commences in earnest, two questions are raised in Tallinn: will the new allies actually accept the call to arms against half of humanity, and why does everyone hate us, anyway? ![]() Ledgers: The richest countries in the world. ![]() The largest armies in the world. ![]() The largest navies in the world. ![]() Estonian demographics, AKA single-colored pie charts. ![]() World Map:
Patter Song fucked around with this message at Dec 22, 2012 around 07:34 |
| # ? Dec 22, 2012 00:36 |
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I've been looking forward to this. I'll probably join in with a game of my own soon-ish.
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| # ? Dec 22, 2012 00:54 |
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How will they ever defeat the famed Belgian-Yugoslav-Malian alliance? That one doesn't even make sense within the context of EUIII's game mechanics. I love all things Steppe Wolfe, and it's a shame the previous thread died out. There were some real gems in there. ![]() ![]()
Phlegmish fucked around with this message at Dec 22, 2012 around 01:30 |
| # ? Dec 22, 2012 01:26 |
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Oh, this is going to be fun.
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| # ? Dec 22, 2012 01:42 |
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Why did that even happen? Was Estonia somehow controlled by every country on earth simultaneously?
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| # ? Dec 22, 2012 01:46 |
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Dauntasa posted:Why did that even happen? Was Estonia somehow controlled by every country on earth simultaneously? I think that the scope of the event is defined horribly, horribly badly - every country gets the event even though the USSR is obviously the only country that controls Estonia. Since Estonia is already free and also not part of the other countries, the only part of the event that actually fires for anyone but the USSR is declaring war and spawning troops for Estonia.
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| # ? Dec 22, 2012 02:08 |
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In before the Estonian apocalypse.
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| # ? Dec 22, 2012 02:17 |
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So if I'm reading this right you have 100,000 napoleonic era troops?
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| # ? Dec 22, 2012 02:25 |
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Flippycunt posted:So if I'm reading this right you have 100,000 napoleonic era troops? 1.1 million.
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| # ? Dec 22, 2012 02:27 |
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Dear god, yes. Steppe Wolfe is truly the greatest mod, and I look forward to all the crazy poo poo that results from this masterpiece. Patter Song posted:The mad dog of the Middle East, Col. Muammar el-Qaddafi, is accurately represented as the worst leader in human history, the only ruler in Steppe Wolfes history file to have the dreaded 1-1-1 rating. (The worst a leader can naturally get in EU3 is 3-3-3 Qaddafis just that bad). I was barely able to hold it together after the immortal trio, and this is where I lost it completely.
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| # ? Dec 22, 2012 02:37 |
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Are Estonia's troops Napoleonic as well? That might cause problems if the AI is going to upgrade theirs to modern ones.
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| # ? Dec 22, 2012 02:49 |
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Patter Song posted:The mad dog of the Middle East, Col. Muammar el-Qaddafi, is accurately represented as the worst leader in human history, the only ruler in Steppe Wolfe’s history file to have the dreaded 1-1-1 rating. (The worst a leader can naturally get in EU3 is 3-3-3…Qaddafi’s just that bad). Wait, is Tripoli exporting diamonds in that picture?
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| # ? Dec 22, 2012 02:53 |
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Well, you've barely started your game and you're already at war with the majority of the free (and not free) world. That's impressive. I am definitely going to be following this, if only to see how Estonia gets out of this mess.
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| # ? Dec 22, 2012 02:56 |
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Patter Song posted:1.1 million. Well obviously its time to invade Russia then and finish what Napoleon started.
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| # ? Dec 22, 2012 03:17 |
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YeOldeButchere posted:Wait, is Tripoli exporting diamonds in that picture? Probably, among its other wonderful features steppe wolf adds new trade goods, one of which is literally worth thousands of gold (its: Whales ).
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| # ? Dec 22, 2012 04:22 |
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It still boggles my mind how someone managed to create 2000 years worth of gameplay, with new nations, units, and events, and still managed to get everything wrong.
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| # ? Dec 22, 2012 04:27 |
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I think this deserves to be reposted here.
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| # ? Dec 22, 2012 04:30 |
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Patter Song posted:1.1 million. The population of Estonia as of 2011 is 1.34 million. :steppewolfe:
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| # ? Dec 22, 2012 04:31 |
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You think you could resize some of those screenshots? My tables are nothing more than a broken husk. So far my favorite part of the whole scenario is Estonia's 5K manpower.
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| # ? Dec 22, 2012 05:01 |
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Brutus Salad posted:Probably, among its other wonderful features steppe wolf adds new trade goods, one of which is literally worth thousands of gold (its: Whales If you want, I'll post the most and least valuable goods. Wheat, which we grow, is less valuable than 1991 slaves.
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| # ? Dec 22, 2012 05:06 |
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Patter Song posted:The largest navies in the world. Good to see the Royal Navy is still the premier naval force of 1991. Anyone care to join me in a rousing round of "Heart of Oak"?
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| # ? Dec 22, 2012 05:09 |
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Tomn posted:Good to see the Royal Navy is still the premier naval force of 1991. Anyone care to join me in a rousing round of "Heart of Oak"?
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| # ? Dec 22, 2012 05:55 |
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Can a million brave sons of Estonia, muskets in hand, hold the line against Stadtholder George Bush and his schemes to reconquer Japan? Will the Royal Navy, still the greatest in the world in 1991, be enough to vanquish the massive Chinese armada of war galleys? Why does Australia have a battleship fleet comparable to the USSR's? Will the Immortal Shah rise from his crypt to once again terrorise Christendom? The answer to all these questions, and more, lies somewhere in the Steppes of Old Great Bulgaria!
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| # ? Dec 22, 2012 06:10 |
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YeOldeButchere posted:Wait, is Tripoli exporting diamonds in that picture? Trade in Steppe Wolfe! Estonia will not be doing much trading, because we have no money to trade and we are banned from basically every Center of Trade on Earth. That's no reason to not know about how Trade works in Steppe Wolfe, though! ![]() As you can see, trade can be ridiculously lucrative in Steppe Wolfe. Population tends to eventually get fairly high after a long period of play, which boosts production, and Steppe Wolfe's custom trade goods are amazing. For you EU3 veterans, look at the most valuable trade goods in the world here: ![]() And reflect on how almost all of them are Steppe Wolfe custom. By contrast, the list of trade goods in Steppe Wolfe that are from the original game tend to be utter poo poo. Remember that all Estonia produces is grain: ![]() In addition, as in Divine Wind, trading a lot of any good will get you a bonus. The bonuses from EU3 are, as far as I can tell, the same. The Steppe Wolfe-only goods have some interesting bonuses, too: ![]() ![]()
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| # ? Dec 22, 2012 07:55 |
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It seems that Steppe Wolfe accurately models the effects of having too much coal in stockings over Christmas - people start revolting against the Tyrant of the North Pole.
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| # ? Dec 22, 2012 12:19 |
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Portugal, leading the world in the slaves market.
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| # ? Dec 22, 2012 13:31 |
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Old habits die hard I guess. Also that +39% National Tax Modifier on "petrol" is perfectly well balanced with the rest of these bonuses.
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| # ? Dec 22, 2012 14:51 |
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Trading in wood makes your modern battleships and cruisers cheaper to build. Trading in uranium makes your troops happier!
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| # ? Dec 22, 2012 16:40 |
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Constanopl? And gold is worthless.
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| # ? Dec 22, 2012 16:56 |
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Kersch posted:Hopefully, aircraft carriers or whatever the 1991 big ships are have so many guns that their positioning is unmanageable even in low numbers, then when he's transporting his million-man estonian army overseas on some oil supertankers, enemy carriers will all sink themselves due to running into each other or something. ![]() Estonia's units. All the Napoleonic stuff can be upgraded, but at the heavy cost of wrecking morale, so it's not worth it for now (the plan is to retreat and change troop types after beating Latvia).
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| # ? Dec 22, 2012 16:57 |
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bunnyofdoom posted:Constanopl? Gold is like that in the base game. Gold provinces have no trade value but their production value is very high. I think they also cause a small amount of inflation depending on the proportion of gold to non gold provinces.
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| # ? Dec 22, 2012 17:01 |
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Tomn posted:It seems that Steppe Wolfe accurately models the effects of having too much coal in stockings over Christmas - people start revolting against the Tyrant of the North Pole. Some of the trade goods have effects too long for the game to display, so I'll expand the long ones: trade goods expanded posted:wood={
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| # ? Dec 22, 2012 17:48 |
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Patter Song posted:
We've got some crap version of cannons on our land forces, while in our naval section we can field Nuclear Aircraft Carriers. With sails. Estonia is the loving best this is gonna be a great LP
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| # ? Dec 22, 2012 18:06 |
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You know Patter, if you try at it you might be able to stack up enough land maintenance reduction that your units become free. This is Steppe Wolfe after all.
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| # ? Dec 22, 2012 19:13 |
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-% Land Attrition doesn't actually work how you'd expect (or how I expected, at least). Any given province has a supply limit of how many units it can support, and if your unit weight goes above that supply unit, you take up to 5% attrition per month and up to maybe 10% if that province is suffering a severe winter or something. So, what I expected is that if you move a 100 weight unit into a 50 supply unit province and begin taking 5% or 10% attrition, with -50% Land Attrition I'd take 2.5% - 5% attrition instead, right? Actually what it does is it reduces your unit's total weight by that percentage. So, in that example, that 100 weight army with -50% Land Attrition would have 50 weight and suffer zero attrition in that 50 supply limit province. It looks like you have at least -67% land attrition from that idea, so if provinces in the year 1991 have supply limits of around 100, you should be able to flood about 300 units in a province and suffer no losses.
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| # ? Dec 22, 2012 22:27 |
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Who wants a sneak peek at the update?
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| # ? Dec 22, 2012 23:50 |
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Patter Song posted:Who wants a sneak peek at the update? Embargo the
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| # ? Dec 22, 2012 23:53 |
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Oh Steppe Wolfe This is truly the best worst mod.
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| # ? Dec 23, 2012 07:44 |
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| # ? May 22, 2013 19:11 |
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Phlegmish posted:How will they ever defeat the famed Belgian-Yugoslav-Malian alliance? That one doesn't even make sense within the context of EUIII's game mechanics. On the subject of the last thread, does anyone have the "Quebec has seceded from USSR" message? That was my favorite.
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| # ? Dec 23, 2012 07:46 |


































































