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FreakyZoid posted:Is there something wrong with my ipad 3 or does Fieldrunners 2 HD really take a couple of minutes to load? The load times are horrible and I really don't get it. The version you're playing has even been patched to "significantly reduce load times."
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# ¿ Dec 31, 2012 00:20 |
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# ¿ Apr 23, 2024 23:10 |
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Dungeon Village isn't a very good Kairosoft game. I didn't spend nearly as much time with it as some of their others.
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# ¿ Dec 31, 2012 23:57 |
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Heroes of Order & Chaos seemed pretty cool at first but now I'm pretty sure the remainder of my experience is going to involve waiting 20 minutes to join a game filled with dudes who've spent 200 hours on it and murder me instantly. Also for some reason I'm not allowed to play as the elf lady I bought with my F2P PAYMENT CRYSTALS.
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# ¿ Jan 1, 2013 00:23 |
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The Rokstar posted:Hahaha, oh man. It's completely horrible that you basically have to be an rear end in a top hat to profit on the app store, but... there you have it, I guess. Well with a F2P game, yeah. I'm thankful we never hit the "All games will be F2P in the future!" dystopia people were predicting.
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# ¿ Jan 6, 2013 09:10 |
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I played through The Walking Dead and regretted many of the decisions I made, but I never wanted to restart because it was my story, and poo poo happens when you have to make decisions without being able to carefully measure every aspect of them. I hate it when the attitude that every consequence must be completely controllable and preventable by the player gets worked into a game - life doesn't work that way. Also, you can't skip scenes so it's agonizing playing through the game again.
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# ¿ Jan 6, 2013 22:01 |
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I preferred the focus on the puzzle boxes. Sometimes I just want great puzzles with a story focus without having to spend all this time navigating between scenes to get what I need to solve them. The clever mechanical and aesthetic design of the puzzles in The Room is what makes it work.
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# ¿ Jan 6, 2013 23:35 |
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psylent posted:Is there anything like Dungeon Keeper on iOS? There's nothing like Dungeon Keeper anywhere, except for a couple games on PC that are kind of like it (but not really).
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# ¿ Jan 10, 2013 02:22 |
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What's a good file manager to use with iMame? iExplore doesn't turn anything up in the app store. Edit: Oh, I guess it's a PC app. I was hoping for something that could integrate with Dropbox on the iPad.
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# ¿ Jan 26, 2013 23:26 |
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Rexicon1 posted:In general, gently caress this wave of games that hook you then expect you to pay money to do anything past a day or two of playing. It's loving frustrating how much these games subvert my limbic system and then poo poo on it. It's getting to the point where I might just stop playing iOS games if this crap keeps up. There's tons of iOS games that don't use some stupid energy mechanic. Thankfully the f2pocalypse never ended up happening!
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# ¿ Feb 11, 2013 07:05 |
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Rexicon1 posted:I never implied there was some "f2pocalypse" I never said you did
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# ¿ Feb 11, 2013 07:18 |
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Oh my god they put a timer in Real Racing. That's just so depressing.
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# ¿ Feb 14, 2013 04:34 |
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goferchan posted:I have a pretty good hunch it's going to turn out to be an excellently designed IAP cash grab and make them way more money than selling timerless versions for $10 would. Yeah probably, doesn't mean people deserve ridicule for being disappointed by it.
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# ¿ Feb 14, 2013 05:24 |
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Kenny Logins posted:I like how many people roundly and soundly deride free-to-play titles but then having nothing to say to those who (proudly) state that they wishlist things in Appshopper and just wait long enough for titles to eventually go free, as a primary iOS gaming strategy. They may even be that kind of person themselves. Haha, why do you think anyone who derides lovely F2P schemes has to agree with you about Appshopper or whatever in order to seem reasonable?
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# ¿ Feb 14, 2013 21:11 |
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io_burn posted:I guess it's just really interesting to me that it seems like more often than not the people who most vehemently hate free to play are also the same people who will wait eternally for a sale... All the while completely lacking the wherewithal to realize that it's this exact behavior pattern that has driven developers to free to play in the first place. Yeah there's certainly that aspect to it that seems pretty common, especially in the Steam thread. However, all I know is that I'm free with my money when it comes to non-F2P games so I'm not The Problem. I'm not one of those dudes even though I can't stand most F2P models but apparently it seems like it when I express disappointment that a followup to a series I enjoy has implemented timers. I know I'm not the majority that these studios need to cater to either, but that isn't exactly a comfort.
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# ¿ Feb 14, 2013 21:26 |
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Kenny Logins posted:I didn't mean to paint a target on you specifically, mang. I also use Appshopper, particularly in the way you do that I bolded. I was just saying that for every statement of "argh free-to-play killing good games" I would expect to see one about people who wait for everything to go free... but I don't, and it's weird. Yeah I see what you're saying. Based on how I originally interpreted it, I just don't think it's fair to expect people to account for how other people act when expressing their own feelings on something.
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# ¿ Feb 14, 2013 21:33 |
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Paradoxish posted:Yeah, I think most people are really just pissed at the timer-based stuff. If everyone adopted a League of Legends pricing model I doubt there would be many complaints. Yeah, I like Punch Quest because the "get rewards faster" model is waaaaay better than the "you don't get to play anymore unless you spend money" model.
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# ¿ Feb 15, 2013 01:52 |
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TACD posted:Excuse me? I don't know if you two are joking around or if you are seriously mad at me for giving away codes that were, wait for it, being given away. Would you like me to post my iTunes purchase history as validation that I waste enough disposable income on games to participate in this thread? It's pretty much a given that if anybody discusses F2P games the two dudes here who make them will start dropping rad posts with sick burns everywhere.
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# ¿ Feb 15, 2013 03:33 |
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Started playing Year Walk last night and I get the impression solving puzzles will require a bunch of note taking which kind of nullifies the "play in the dark" approach. Oh well.
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# ¿ Feb 25, 2013 17:00 |
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TACD posted:The companion app won't spoil anything. Think of it as giving some backstory to the game and the encounters in it; it's probably even a bit of a stretch to say it gives you any hints. Feel free to browse through it all whenever The first things I encountered were three different examples of "remember this sequence of directions or symbols" but if they don't keep doing that then that's encouraging.
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# ¿ Feb 25, 2013 17:54 |
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Chuck Bartowski posted:Don't know a thing about Warhammer, but Warhammer Quest is looking fantastic. If this is based on the pen and paper game it'll be loving dope.
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# ¿ Mar 2, 2013 01:20 |
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Bummey posted:I thought it was a bit difficult, myself. There was just something about the frame rate that made it hard for my eyes to follow the puck. I'm pretty sure when the game first came out a while ago people were talking about how it was way too loving difficult.
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# ¿ Mar 3, 2013 20:53 |
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Jut posted:No I understand perfectly, IAP's make more money. But I was hoping there would be a pocket SimCity style game which was an upfront cost. Yeah you're just going to end up disappointed. Those types of games lend themselves perfectly to horrible energy bar and wait time mechanics so no one's bothered to make a decent version of SimCity.
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# ¿ Mar 6, 2013 22:29 |
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marshmonkey posted:Wouldn't it be something if they actually made SimCity for iOS? It sure would! It's too bad all that's currently on the app store is a pile of poo poo with a brand name on it.
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# ¿ Mar 6, 2013 22:32 |
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The only thing keeping me from playing The Quest is that I no longer use an iPhone and I don't think it's likely they'll ever port it to the iPad. Unless - does it not look terrible stretched out to fit the iPad screen?
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# ¿ Mar 11, 2013 05:14 |
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Wario In Real Life posted:A dude literally used and he's the one being obnoxious? Yeah, crazy, huh?
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# ¿ Mar 30, 2013 03:57 |
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Fazana posted:How did the changes in how you monetise your game go Shalinor? Will you make your dev money back at least? I travel a lot and my iPad has taken the place of the personal laptop I bring in addition to my work laptop. It's pretty stupid to act like a controller API wouldn't be a great thing because wanting to play console style games on iOS is "wrong". I have an Android phone and it natively supports controllers, doesn't seem to have hindered anything on the platform. I don't really play games on my phone, though, it seems more suited to reading books or forums when I'm on the toilet or eating lunch. Edit: don't mean to contribute to a derail or anything. The Awful app hadn't loaded a bunch of posts when I responded. Tiny Timbs fucked around with this message at 04:20 on Apr 1, 2013 |
# ¿ Apr 1, 2013 04:16 |
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The Rokstar posted:Yeah that's the thing. I would theoretically buy an iOS game controller, but there would need to be support for it out there. Gameloft has a controller sold in Apple stores but it only works with their games. Apple could help matters by implementing a standard controller support method so developers don't keep having to do it themselves from scratch.
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# ¿ Apr 1, 2013 05:13 |
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Bottom Liner posted:It's important to note that 3's perform worse than 2's despite having a faster CPU because of the retina. How important is that to note? How common are performance problems on the 3 compared to those on the 2?
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# ¿ Apr 3, 2013 05:16 |
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Bottom Liner posted:Framerate stutters a good bit in more graphically demanding games, if that matters to you. For normal games/apps they feel identical. I haven't really seen any issues in any of the graphically demanding games on my 3 like Storm Raiders and Vice City, except for Real Racing 3.
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# ¿ Apr 3, 2013 05:22 |
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eeenmachine posted:A high quality premium $5 game. The IAP haters should be buying this in droves right? Why are you starting this argument out of nowhere? What's wrong with you?
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# ¿ Apr 23, 2013 16:52 |
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I buy tons of $5 - $10 games for my iPad and I'm happy to contribute to experiences like Year Walk.
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# ¿ Apr 24, 2013 00:59 |
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Rexicon1 posted:Essentially what you guys are saying is, if you want a good game, don't bother with the iOS. Doesn't matter what the cause of it is, the majority of iOS games are crap and will probably continue to be crap until apple changes their system (which they won't because they've openly been disdainful of games in general) iOS still has a ton of great games. I loathe the F2P model and my iPad is packed to the brim with games like Baldur's Gate, Year Walk, Need for Speed: Most Wanted, Bard's Tale, Avernum, etc. There are a lot of developers out there who just genuinely don't want to make F2P games.
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# ¿ Apr 26, 2013 21:01 |
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Parkingtigers posted:Do NOT get Minecraft Pocket Edition. Get SurvivalCraft instead. It's cheaper, and contains more actual Minecraft features and content than the official mobile version. It's a far superior experience in every way. It's pretty amazing how the developer of SurvivalCraft managed to care more about making a Minecraft game than the actual developers of Minecraft.
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# ¿ May 5, 2013 16:37 |
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Dr. Video Games 0050 posted:Survival craft can't have good controls, right? It's a first person game on a touch screen. The only thing it could possibly have is "good controls, for a touch screen".
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# ¿ May 8, 2013 14:10 |
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TACD posted:I took one look at that game and decided it looked uninspired and awful. I'm going to guess I wasn't alone. Are you saying there's more to successful iOS games in a market absolutely inundated with thousands upon thousands of games than just solid IAP schemes?
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# ¿ May 20, 2013 19:48 |
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Max22 posted:Space Miner: Space Ore Bust has a long, goofy story and multiple difficulty levels; it's debatable how non-linear it is, but either way it's really, really fun. Space Miner is really cool and it's really sad we'll never see a sequel because the developer didn't make enough money off of it, then decided F2P meant guaranteed success in the iOS market and didn't make any money off of that, either.
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# ¿ May 25, 2013 03:15 |
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I just hope they don't treat it like Mojang did its Minecraft port.
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# ¿ Jun 1, 2013 03:03 |
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robodex posted:What was wrong with the mobile port of Minecraft? I played it a bit on PC but didn't really get into it so I never tried it on mobile. All I know about it is people have said it's bad for some reason but I haven't heard why. It's really, really stripped down from the PC version. Small, limited worlds, no day/night cycle, and a lot of other missing things with a developer who says he doesn't know if he can implement many of the missing features.
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# ¿ Jun 1, 2013 04:38 |
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Boris Galerkin posted:Hey Merchant to the Stars guy, your game sounds like it could be really awesome but I'm just completely bored of it after a few hours because there's no depth or strategy at all. Also there are too many menu navigations needed (go into desk, go into person, go into every single item, go out to lobby, go to forge…) to the point where it's annoying, especially cause your buttons are too small and badly placed (I'm talking about the return button). Yeah, as it is Merchant to the Stars seems to be about half of a really good game.
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# ¿ Jun 3, 2013 18:28 |
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# ¿ Apr 23, 2024 23:10 |
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VideoGameVet posted:We are Remembering Richard Matheson in our iOS Crossword Game, Crickler today. http://bit.ly/Sof4X7 Free download. I just threw up.
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# ¿ Jun 27, 2013 04:00 |