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Klungar posted:I thought I had read that Ghost Trick was free, but having saved the dog, I now find that I have to spend $10-$15 to unlock the rest of the game. Did I just misread, and if so, is it worth the money to unlock the rest of the chapters?
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# ¿ Dec 31, 2012 18:19 |
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# ¿ Apr 20, 2024 16:23 |
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delfin posted:May I presume that if sending a PM and handful of emails about the writing gig resulted in months of silence, I shouldn't bother this time?
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# ¿ Jan 3, 2013 02:02 |
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Beelzebozo posted:For what it's worth, I would happily hire both delfin and TACD to write for my website, if I had one. They're both extremely bright and excellent writers. io_burn posted:Oh poo poo.
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# ¿ Jan 3, 2013 03:51 |
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Iacen posted:So, I bought Spacechem Mobile because it was... 3 bucks?
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# ¿ Jan 10, 2013 09:47 |
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Oh poo poo, you guys. I never bothered with Minecraft or Terraria but all you loving jokesters raving about it, I thought I'd give it a shot. Load it up, eh, this looks kind of dumb. What do I do? Oh, I can dig and stuff like that, huh? So how do I make stuff? ... Oh gently caress, now it's four hours later and I'm on a round-the-world cruise in my little boat with a shitload of food and supplies I've harvested from my little garden and the epic mining complex outside my front door. I sailed past some kind of hosed up whirlpool thing. You guys, when you get halfway round the world the stars at night move in a different direction. Holy poo poo. I just murdered a dodo and found an emerald in a secret cave under the ice near the South Pole. It's taken me loving forever to get here, I don't know if I'll ever get home Also - how do you dye clothing? I made some yellow powder stuff, how can I apply it to things? Edit: What's going on here? This vertical column of water was acting like there was a hole in the earth way below that it was getting drained into... TACD fucked around with this message at 08:05 on Jan 11, 2013 |
# ¿ Jan 11, 2013 07:59 |
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tuyop posted:One more blockheads tip. If you're going to attempt to circumnavigate the globe, it's vital that you befriend a donkey and don't let him fall down a cave and disappear. How do you get leather?
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# ¿ Jan 11, 2013 17:24 |
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withak posted:Quoting this again because this game is incredibly fun and I feel bad that I got it for free.
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# ¿ Jan 13, 2013 01:40 |
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jellycat posted:On that note, does anyone have any recommendations for iOS roguelikes? I've tried looking into it a little bit, but I've never really followed iOS gaming.
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# ¿ Jan 13, 2013 20:52 |
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Jik Waffleson posted:Has there been any talk about Rails yet? Apparently it's a remake of Shortline Railroad, but I'm not familiar with that one.
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# ¿ Jan 18, 2013 19:52 |
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Jik Waffleson posted:Has there been any talk about Rails yet? Apparently it's a remake of Shortline Railroad, but I'm not familiar with that one.
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# ¿ Jan 19, 2013 02:32 |
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Yonic Symbolism posted:Just got an iPad. I meant it for just work, but a game or two couldn't hurt, right?
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# ¿ Jan 19, 2013 11:19 |
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Happy Bear Suit posted:Letterpress chat:
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# ¿ Jan 29, 2013 17:06 |
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marshmonkey posted:Can we all just agree that 0.99999999999 (repeating) equals 1?
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# ¿ Feb 2, 2013 00:42 |
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Chuck Bartowski posted:UK code for Rayman: Jungle Run
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# ¿ Feb 3, 2013 00:05 |
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FlashBangBob posted:Little Inferno is god drat fantastic and worth every penny of the $5 I spent. If you like puzzles and word association, and liked World of Goo, get this loving game.
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# ¿ Feb 3, 2013 04:59 |
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SquadronROE posted:Little Inferno! Fire is awesome.
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# ¿ Feb 5, 2013 20:47 |
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What was the goonsensus on Incoboto? Is it unique enough to be worthwhile?
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# ¿ Feb 6, 2013 19:35 |
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Honestly I think part of the problem may just be that the mobile format simply supports games that lean towards 'casual' far better than it supports in-depth, complex gameplay. Partly because it is on a phone which people are more likely to play while on the toilet or in line at Starbuck's instead of sitting down on the couch for a couple of hours after getting in from work, and partly because the touchscreen interface restricts you to a few simple controls (or a horrible mess of virtual controls).
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# ¿ Feb 11, 2013 20:41 |
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Shalinor posted:Related question: does a game popping up wanting to send you push notifications color your initial opinion of the game? I'd like to say it doesn't for me, but... I think it does. I immediately mash "no", and if the game is F2P, I immediately assume it'll be a scummy one.
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# ¿ Feb 12, 2013 01:07 |
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psylent posted:I've been playing SongPop with a friend of mine for the past two weeks. We've exhausted ourselves on it and can't play any more.
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# ¿ Feb 13, 2013 03:07 |
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It's iPad-only but I haven't seen anybody mention DrawQuest yet. It's really quite delightful
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# ¿ Feb 13, 2013 15:49 |
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Chuck Bartowski posted:Who doesn't?!
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# ¿ Feb 13, 2013 21:49 |
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Bummey posted:I actually did all this just before the cloud save removing update pushed. I see the update in the app store, but haven't downloaded it yet. I guess the cloud dissipated anyway, and my game was looking for something that wasn't there. PIXEL PEOPLE
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# ¿ Feb 13, 2013 23:46 |
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I deleted a game the other day (I think it was Pixel People but I'm not sure) and I saw a dialog I haven't seen before, telling me that local data would be erased but iCloud data would remain untouched until I went to manually delete it from within Settings. This seems like how iCloud Should Be Done but I haven't seen anybody else actually do it that way.
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# ¿ Feb 14, 2013 08:47 |
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Courtesy of Starbucks UK. Go hog wild.
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# ¿ Feb 14, 2013 18:43 |
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eeenmachine posted:Way to support premium developers man. marshmonkey posted:FREEEE CODEZ!!!!!
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# ¿ Feb 15, 2013 02:34 |
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Flame112 posted:How well does the interface work on an iPod Touch?
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# ¿ Feb 16, 2013 09:18 |
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Bummey posted:Ugh. gently caress you today, 7 Little Words.
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# ¿ Feb 17, 2013 11:25 |
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porktree posted:I'm just going to say PUZZLE RESTORER. Go buy it and have fun. What else is like this?
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# ¿ Feb 20, 2013 00:41 |
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Splits posted:Bit Dungeon is awesome on ipad. It's a dungeon crawler Zelda-like game and I hope they add much more to it. Buy it if you like crawling dungeons.
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# ¿ Feb 20, 2013 23:58 |
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Bummey posted:Soul, the blue heart? It will revive you once if you die, but you will respawn without ring and magic. If you tap it, you will be teleported to the spirit realm where you'll die from a ridiculously powerful boss. Don't even attempt to kill him until you're, like, above level 40. Edit: Why are there two save runes at the start of each dungeon? TACD fucked around with this message at 00:33 on Feb 21, 2013 |
# ¿ Feb 21, 2013 00:31 |
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goferchan posted:Did you find the horse-person in the river? Drag him out of it-- the companion guide (and the silhouettes floating around him) will hint you need to bring the baby to him (you can navigate with one finger while you drag the baby with another!) but then, of course, you will need to find three more. Keep an eye out for bloodstains like the ones near the first baby you found.
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# ¿ Feb 24, 2013 13:32 |
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YeahToast posted:It's a 4th wall type puzzle goferchan posted:I'm actually not sure how I ended up solving this one but if it's what I think I did that triggered it, it was something that wouldn't really work if the game weren't on iOS, yeah
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# ¿ Feb 24, 2013 16:41 |
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Grimmeh posted:Which puzzle was this? I beat the game and I don't remember having to do that.
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# ¿ Feb 24, 2013 17:19 |
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OK, in Year Walk (again): I went through the gate, and was at the puzzle with the four stones - I solved it by accident, so somebody is going to need to explain the reasoning behind it! I'd tried looking up Swedish runes to 'read' the main gravestone, looking at the runes in a mirror or halving them along their axis of symmetry; I tried looking at the tree markings by each creature's icon and counting how many points and things they had, or noting down which 'layer' of the woods the tree appeared on. Obviously none of these were it, what did I miss??
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# ¿ Feb 24, 2013 17:49 |
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goferchan posted:You were on the right track looking at the drawings on the trees -- when you were in the dark building, inspection would have revealed duplicates of all those runes, each of them with some dots nearby. Use the trees to figure out which rune corresponds to each animal, then raise each statue at the church to show the proper number of dots.
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# ¿ Feb 24, 2013 19:42 |
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Allan Assiduity posted:Just started Ghost Trick and after playing through the first chapter, I'm liking it. Is it worth shelling out for the full game (even if it's ~£7) now, or is there a point where the game gets really lovely that isn't worth playing or something? I can always read around the end if I'm curious about the plot if the gameplay gets bad, y'know?
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# ¿ Feb 24, 2013 20:26 |
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goferchan posted:The runes on the one with the two fingerprints on it? Given that the designer is a college professor who lectures on pagan folklore, I doubt they're insignificant/nonsense, but nah as far as I know they don't provide any necessary puzzle-solving information. I think they might get referenced in the post-game companion app stuff, though.
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# ¿ Feb 24, 2013 22:46 |
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Froist posted:Ok thread, you've bullied me into it and I've bought Year Walk. How does it work with the companion though, does the game tell you when you should flip over to the companion? Should I be looking things up in there as my curiosity's piqued, or is there a risk of spoilers like that? Fallom posted:Started playing Year Walk last night and I get the impression solving puzzles will require a bunch of note taking which kind of nullifies the "play in the dark" approach. Oh well.
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# ¿ Feb 25, 2013 17:34 |
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# ¿ Apr 20, 2024 16:23 |
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DaveKap posted:This may have been brought up in this thread before, so sorry if it's a repeat, but I was trolling Appshopper for diamonds in the rough and came across a freemium game called Coaster Crazy. I'm not too far in so maybe I haven't seen the dark side, but the roller coaster tycoon fan in me is in love with the way this game is built. Your building of the coasters actually affects how much over-time money it will earn you. You're basically watching Psychonauts characters do Rabbids animations as they ride your coaster. You've got actual challenges to try building towards. There's even an end game (unheard of for premium!) on the moon that, though I haven't reached it, sounds like a huge sandbox to build whatever you want with additional goals that earn you pay-for currency. Oh yeah, did I mention you build roller coasters with tools that actually make sense?
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# ¿ Mar 1, 2013 11:48 |