|
raditts posted:Yeah, that's some brazen poo poo right there. If they try anything that stupid I'll be either jumping back to the Playstation or back to PC. I seriously doubt it will happen in this strict implementation we keep hearing about. There may be some method, but nothing as upfront as absolutely requiring an always on connection. Regardless the PS3 is rumored to be doing the same thing so...
|
| # ? Feb 6, 2013 16:51 |
|
|
| # ? May 24, 2013 01:57 |
|
I think the best way to adapt the technology of chips in the gamedisc to stop used copies would be to have the chip give the same one-time-use code you'd normally find printed on the manual. Gamestop can still sell a used copy and Devs can still have online passes available for them. The most important thing would to be making this be an involved process for the user, not something that downloads/registers automatically. It would really suck to be locked out of bits from a game you had just bought because you forgot that a roommate/brother/etc had left their account logged in.
|
| # ? Feb 6, 2013 17:00 |
|
IF it goes through, it'll probably be some sort of dumb adoption of the EA-style "online pass", made easily accessible to smaller developers by Microsoft via an API. Your used game will still have value, but it'll be severely limited without the code. I don't mean just in terms of online play, probably lock down some offline stuff too unless you hand over your $15 ransom. No idea how they counter consoles with no internet access. Maybe some sort of challenge/response key that you have to call into a microsoft 800 number for. The more I think about it the less likely it becomes.
|
| # ? Feb 6, 2013 20:57 |
|
Martytoof posted:IF it goes through, it'll probably be some sort of dumb adoption of the EA-style "online pass", made easily accessible to smaller developers by Microsoft via an API. Your used game will still have value, but it'll be severely limited without the code. I don't mean just in terms of online play, probably lock down some offline stuff too unless you hand over your $15 ransom. Call up Microsoft with your mom's credit card, get a code to unlock content already on the disc. Can't imagine that will go over well. There's already enough people upset with day-one DLC let alone stuff that would already be on the disc.
|
| # ? Feb 6, 2013 21:08 |
|
BrokenKnees posted:Call up Microsoft with your mom's credit card, get a code to unlock content already on the disc. Can't imagine that will go over well. There's already enough people upset with day-one DLC let alone stuff that would already be on the disc but it doesn't matter because they keep buying the loving games anyway. v I'm not saying I think it'll necessarily happen with the next console generation, but the trend is heading that way sooner or later. Once there's a reliable broadband infastructure it'll be difficult to get around, and we're already seeing a generation of kids who have grown up connected 24/7. I have cousins whose first game consoles have been Internet connected 360s and PS3s. Sooner rather than later it will be more strange to not have a console connected to the Internet (and most likely thought of as a generic set-top box).v DrNutt fucked around with this message at Feb 6, 2013 around 21:41 |
| # ? Feb 6, 2013 21:14 |
|
There are certain things which currently impede a lot of the rumored and pipe-dream features. Broadband speed and penetration even in the US isn't that great outside of urban areas, some places might not have access to the internet at all let alone at a speed that would be needed for online gaming or streaming. Digital distribution is also a ways off for the same reasons, as well as the fact that many retail stores could refuse to sell the next Xbox if they couldn't make more money from the sales of games and accessories. For this same reason anybody investing in companies like Gamestop would be making GBS threads their pants if next-gen consoles blocked or restricted play of used games. You're right, the only thing that would really stop them from doing these things would be a marked impact on sales of hardware and games. Though expect to see pushes towards these ideas.
|
| # ? Feb 6, 2013 21:32 |
|
Id personally rather have Microsoft distributing and managing play passes, than every loving publisher redoing it themselves in their own broken-rear end, spam you with advertisements after taking your information, janky way. As Martyoof mentions, it would provide smaller developers with the same toys to play on the field with the bigger boys.
|
| # ? Feb 6, 2013 22:11 |
|
BrokenKnees posted:Broadband speed and penetration even in the US isn't that great outside of urban areas, some places might not have access to the internet at all let alone at a speed that would be needed for online gaming or streaming. Assuming they're still shipping games on little pieces of plastic, they don't need broadband (or even Internet access) to block resales. A high-latency low-bandwidth connection is more than sufficient to do a DRM activation, and that can be supplied via a tethered cell phone, a USB modem (either sold separately or via most cell phones), or even an automated voice-recognition 1-800 number.
|
| # ? Feb 6, 2013 22:27 |
|
Tempo 119 posted:Mobile gaming and console gaming don't offer the same experiences, and it's not possible for mobiles to take over both roles. They don't currently offer the same experiences, but there's no reason your phone shouldn't be able to tether to your home's display over wifi and offload any heavy computation to either the cloud or a centralized home computer. I mean, there's a ridiculous amount bandwidth coming in the next generation of standards (LTE's looking at 300Mbit/s, 802.11ad is 7Gbit/s and ethernet/FTTP is heading towards 100Gbit/s) and mobile CPUs are developing even faster than regular ones.
|
| # ? Feb 6, 2013 23:36 |
|
No-physical-media gaming and movies - like the paperless office - is one of those things that internet technophiles keep blabbing about but never actually materializes. If this were to be launched, it would be a disaster. I wouldn't worry about it.
|
| # ? Feb 6, 2013 23:43 |
|
Keep in mind someone who never goes online isn't paying for gold or anything else Microsoft gets a cut of. I doubt they're valued customers.
|
| # ? Feb 7, 2013 00:52 |
|
I still dig me some Live. PS and PSN does some things that irritate the hell out of me still. But I really forsee them having issues with charging people and *not* getting some free game equivalent like PS+ gives.
|
| # ? Feb 7, 2013 00:55 |
|
Zaa Boogie posted:I still dig me some Live. PS and PSN does some things that irritate the hell out of me still. Never underestimate the power of console fanboyism.
|
| # ? Feb 7, 2013 01:09 |
|
That does seem like the worst case scenario if the EDGE article is true. I'm prepared for online passes, activation codes, and something similar. But poo poo, the only reason I ever bought a 360 was for Dance Central and I bring that thing every time there's a party and a TV nearby. If always online is a reality, I'll just continue with sticking with the PC.
|
| # ? Feb 7, 2013 01:18 |
|
coffeetable posted:They don't currently offer the same experiences, but there's no reason your phone shouldn't be able to tether to your home's display over wifi and offload any heavy computation to either the cloud or a centralized home computer. I mean, there's a ridiculous amount bandwidth coming in the next generation of standards (LTE's looking at 300Mbit/s, 802.11ad is 7Gbit/s and ethernet/FTTP is heading towards 100Gbit/s) and mobile CPUs are developing even faster than regular ones. You hook your phone up to all your static equipment, it's not exactly mobile gaming any more is it? There's a TV, a broadband connection, a box that does all the work... I guess the phone has to be the controller or there's no point even having it in there. What I'm describing here is SmartGlass, or maybe a WiiU if you're lucky. It's not a gap that can be closed by technological advances (especially not if you're waiting for modern telcos and ISPs to make them!) - they're just two different things, essentially "big" and "small" devices.
|
| # ? Feb 7, 2013 01:39 |
|
pseudorandom name posted:Assuming they're still shipping games on little pieces of plastic, they don't need broadband (or even Internet access) to block resales. I was speaking more to rumors of always online features, and a greater push for streaming services and digital distribution.
|
| # ? Feb 7, 2013 01:47 |
|
Not that i'm complaining at all, but my Xbox Live Gold membership was suppose to have run out January 28, and I know I didn't renewal. Pretty awesome of Microsoft. Must have did something between now and last year to add extra free time to my account.
|
| # ? Feb 7, 2013 01:48 |
|
I said come in! posted:Not that i'm complaining at all, but my Xbox Live Gold membership was suppose to have run out January 28, and I know I didn't renewal. If you use Cloud Saves (or maybe even if you don't), they added a free month because it was down for a while.
|
| # ? Feb 7, 2013 01:54 |
|
raditts posted:If you use Cloud Saves (or maybe even if you don't), they added a free month because it was down for a while. Sweet! Thanks for the heads up. I've been out of the loop lately.
|
| # ? Feb 7, 2013 01:59 |
|
A friend and I just got kicked off xbox live and Xbox.com is down, is there maintenance that I didn't know about? e: Back on with the status code 8007065b. All of my friends got kicked too, they're coming back on one at a time. Neo Helbeast fucked around with this message at Feb 8, 2013 around 06:00 |
| # ? Feb 8, 2013 05:55 |
|
Neo Helbeast posted:A friend and I just got kicked off xbox live and Xbox.com is down, is there maintenance that I didn't know about? Same here. I've been randomly getting kicked off all week.
|
| # ? Feb 8, 2013 05:58 |
|
Is there somewhere I can go to look at a list of all purchased licenses associated with my Live account?
|
| # ? Feb 9, 2013 00:09 |
|
Dross posted:Is there somewhere I can go to look at a list of all purchased licenses associated with my Live account? https://billing.microsoft.com
|
| # ? Feb 9, 2013 00:26 |
|
I'm not seeing it there -- all I can see is a transaction record, and the closest thing I'm looking for (a record of all MSPoints transactions) only goes back one year.
|
| # ? Feb 9, 2013 00:36 |
|
Neo Helbeast posted:A friend and I just got kicked off xbox live and Xbox.com is down, is there maintenance that I didn't know about? I got punted whilst watching netflix about this time last night as well. Must have been a hiccup / them rebooting the whole internets.
|
| # ? Feb 9, 2013 01:43 |
|
Dross posted:Is there somewhere I can go to look at a list of all purchased licenses associated with my Live account? xbox.com, My Account, Purchase History
|
| # ? Feb 9, 2013 02:54 |
|
Hey all, my friend is trying to get his 360 online but is getting some problems. The wireless is saying that it wont accept the WPA password but it is also not recieving WEP signals, it is only getting WPA regardless of how we change it on the router. Any advice? Thanks.
|
| # ? Feb 10, 2013 12:36 |
|
Temascos posted:Hey all, my friend is trying to get his 360 online but is getting some problems. The wireless is saying that it wont accept the WPA password but it is also not recieving WEP signals, it is only getting WPA regardless of how we change it on the router. What's your router and do you have a 360 Slim or an older 360 with the wireless adapter?
|
| # ? Feb 10, 2013 12:46 |
|
Sprat Sandwich posted:What's your router and do you have a 360 Slim or an older 360 with the wireless adapter? The router is a Sky Broadband router and its an older 360 with the wireless adapter.
|
| # ? Feb 10, 2013 13:11 |
|
Temascos posted:The router is a Sky Broadband router and its an older 360 with the wireless adapter. I know the adapters didn't support WPA2 but that was fixed a while back. If he's been playing after that and have the new dash it should be OK. I'm assuming you've power-cycled the thing already. Are you sure the key itself is correct? You may laugh but the sticker on my router had an I and an l that looked exactly the same which was horrible until I went and changed the key by hand. If Sky is anything like any other provider the router is a lovely Thomson like mine or a Netgear or whatever and may just not like the 360. Does it connect when you disable WEP/WPA security?
|
| # ? Feb 10, 2013 17:50 |
|
Sorry for the late reply but your advice helped out and now my buds online again. Thanks for the help!
|
| # ? Feb 11, 2013 13:31 |
|
Unless a game allows you to decrease the volume in it's own menu, there's no way to have voice chat consistently be louder game sound on the TV is there? It helps when only one player has a headset, but the second player on the couch wants to hear all the (not) funny jokes. I know there's a setting that will lower game volume, but that would make game sound wildly inconsistent. Anything I've missed?
|
| # ? Feb 11, 2013 14:35 |
|
Ziploc posted:Unless a game allows you to decrease the volume in it's own menu, there's no way to have voice chat consistently be louder game sound on the TV is there? It helps when only one player has a headset, but If you press the middle button on your controller, scroll to the right-most menu and choose "preferences", you should have an option for voice which will allow you to set the Voice volume louder than Game volume.
|
| # ? Feb 11, 2013 16:28 |
|
Yet more supposed leaks with info: http://kotaku.com/5982986/we-know-a...dium=Socialflow *Kinect and Hard drive included in all units AND both (yes even Kinect) required to operate the machine. Kinect 2.0 is much more powerful than the existing version. *Games must be installed to the HD. Games can't directly access data on the disc while running (seems a bit weird, but I'm assuming to reduce stress and noise on the disc drive). You can however put in a disc and start playing while it installs in the background. Some other things about controller design and Companion Apps.
|
| # ? Feb 11, 2013 19:52 |
|
Assuming all that is true, are they going to have a bundle that includes a larger apartment? Mandatory installs would be fine if they let you play without the disc in the drive. If they're doing some kind of online unlocking process to kill used sales there's no reason not to allow that.
|
| # ? Feb 11, 2013 19:59 |
|
Mandatory Kinect inclusion is a no-brainer, and it seems like they're doing it the same way as the Wii U Gamepad- it's connected and active if the system's on, whether you're using it or not. Makes sense, as if you really want users and developers to take advantage of a feature, you've got to get it in the box with the product. This is also the reason I have lower expectations for Smartglass, which is only beneficial to the subset of XBox owners who also own a compatible tablet. The stuff about charging you based on who's playing/watching what is just pie-in-the-sky panopticon poo poo, though. I don't buy it.
|
| # ? Feb 11, 2013 20:01 |
|
Supercar Gautier posted:Mandatory Kinect inclusion is a no-brainer, and it seems like they're doing it the same way as the Wii U Gamepad- it's connected and active if the system's on, whether you're using it or not. Makes sense, as if you really want users and developers to take advantage of a feature, you've got to get it in the box with the product. Kinect inclusion is a no brainer, but having to have it plugged in at all times doesn't really make sense. A lot of people simply don't have a setup where they can use a Kinect, at least the current one anyway with its distance requirements.
|
| # ? Feb 11, 2013 20:12 |
|
http://www.joystiq.com/2013/02/11/g...ne-for-four-da/ Can't wait for always online requirements.
|
| # ? Feb 11, 2013 20:15 |
|
And having the Kinect setup mandatory seems insane when there are a lot of people for whom the setup process will fail for various reasons.
|
| # ? Feb 11, 2013 20:15 |
|
|
| # ? May 24, 2013 01:57 |
|
If having a Kinect is mandatory, I really doubt they're going to require you to have a full playspace.
|
| # ? Feb 11, 2013 20:20 |

















Pretty awesome of Microsoft. Must have did something between now and last year to add extra free time to my account.










