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Mors Rattus
Oct 25, 2007


All right, TG. It's the New Year, and that means it's time for the January Design Contest. I want to see some games. But what's your theme this time?

Intrigue!

What do I mean by that? Well, 2013 is the Year of the Snake. What better way to celebrate that than to embrace factionalism, deceit, treachery and betrayal?

Isn't it not the Year of the Snake ye-

Shut up.

Okay, what are we doing?

Your game must be about intrigue, politicking and backstabbing. We're looking for Player-vs-Player action here, but nothing so gauche, so barbaric as open combat from the start. Oh no. We want to see subtlety, intrigue, oneupsmanship and betrayal.

Our panel of professional liars, brinksmen and assassins will be scoring the games throughout the contest, with bonus points given for special secret missions during each step, in which you will bribe us by pleasing our whims. By the end of the contest, each game must be playtested and each gamemaker must play or run a game. Because were are kind and generous overlords, you can run your own game for people this time around. The top three finalists will receive special prizes, the praise of all and secret assassination plots by those who failed.

You must follow the rules, of course.

What rules?

First: what counts as intrigue? We're willing to be broad here - courtly intrigue, political bickering, guild infighting, even family feuding...as long as it involves backstabbing and preferably scurrilous rumors and petty hatred, it probably counts.

Second: Lateness is prohibited strictly! Each stage of the contest will have a deadline. Meet that deadline or face the unbridled mockery and scorn of your peers and no chance at fabulous prizes.

Third: We will allow only one game per entrant, and each game may have at most two authors.

Fourth: You must have something complete and readable at each stage of the contest! The first stage, the project outline, is due on January 5th. We will accept nothing submitted before midnight, January 3rd, GMT. The second stage will be due the 12th, the third on the 19th, and the fourth by February 2. (We are quite generous here.)

Side note: The January 12th deadline is for a first draft, which can be as complete as you want it to be; it need not be a full module or game - we just want to see progress here. The second draft, due the 19th, must be the complete game.

Fifth: Being uncreative may lose you points. You have been warned.

Can I make a board game instead?

Sure.

Points?

Each stage will be judged on a scale of 1-10. When the final score is tallied, any stage of the contest you receive a 8+ score on will grant your final tally for the playtest a Bonus. The overall winner of the contest will be the one whose game has the most successful playtest, as judged by me, based on criteria like fun, clarity, achieving your original intent as outlined in the outline and so on. The exact scoring details will be posted later.

Specifically, prize winners and final scores will be posted within the first two weeks of February.

In practice, this means that your final critera - the actual playtest and how your game performs in play - is the most important factor in your victory. However, doing well in all previous stages will be accounted for. The Bonuses you earn during the contest will break ties in the final stage. If your game scores an eight for its playtest and is tied for first place, you will win if your bonuses outnumber those of your competitor.

If you score 0 on any of the stages, you are disqualified. The only way to do so is to outright ignore the rules of the contest or not hand anything in, so you probably weren't paying attention anyway.

Judging criteria for the other modules will be made publically available in the following weeks. Each module will have a similar rating from 0 to 10. However, for each week I will be posting special chances to bribe the judges by completing special objectives. Meeting any, some or all of them awards you +1 point to your final score for that module. The maximum possible score remains ten, and to be clear, these bonus objectives are not cumulative awards - you technically only need to meet one, though meeting more is appreciated. These will be different for every week: You do not gain a bonus for meeting a previous week's goal in a later module.

Prizes?

Thanks to our sponsors, we have fabulous prizes for you.





Dagon of Lee's Lists, Mikan of Funhaver Industries and LemonCurdistan have thoughtfully agreed to provide prizes and assist me in general.

First Prize: Risk: Legacy

If the winner somehow already owns this, we’ll talk.

Second Prize: $30 Gift Certificate for DrivethruRPG

Third Prize: $15 Gift Certificate for DrivethruRPG

So, about that outline...

Your Project Outline must contain no less than half a page of text and no more than five pages. Your ad blurb (a short pitch of the game, as if going on the back of the book) must be no more than 250 words. Yes, we’re demanding an ad blurb.

If your organization involves wiki or google docs, I will copy the whole thing into Word in size 12 Times New Roman single column and line spacing and check for myself. More detailed and complete project outlines will be regarded more highly.

The outline and blurb may be presented seperately or together: however, they must be clearly marked as such (title and mark not included in the total word count) and the actual outline must still fill half a page on its own. Your blurb is not an outline.

The judgment rubric for the outline will be as follows:

1. How complete and detailed your outline is and how clear your goals for the game is. A good project outline is a strong step towards completion. You will be rated from 0 to 5, with points awarded for Clarity (how easy your outline is to understand for someone not privy to your thoughts), Completeness (How many of the required rules modules and their component elements you plan ahead) and Concept (not just how interesting it is, but also how interesting you make it seem). Completeness is worth up to three points, the other two up to one each. I will be posting no further guidelines as to what Completeness entails.

2. How engaging your ad blurb is. A bad blurb is one that starts on "I guess it's like a game of romance or something" and will rate low. A good blurb is like a tiny textual orgasm that starts off slow and builds to a climax. You will be rated from 0 to 5 based on the construction of your blurb. Your goal is to sell me on what your game is about, its concepts and on wanting to try it for myself. If you want to know more, there is plenty of information on what a good blurb entails available online and I will be posting no further guidelines on it in this thread.

Depending on how many outlines I receive, these scores will be made available within the next ten days or so after the deadline in whatever order I wish, reviewed in a random order. I expect future entries to taper down as the collective goony failure mounts, so this will be faster for every subsequent stage.

Secret Missions For Stage One

1. Include two or more veiled jabs at other TG goons.
2. Subtly mock a competing game on the market and snootily explain why yours is superior.
3. Integrate an entry from one of Lee’s Lists into your outline. The more relevant it is, the better. (But subtly, of course. It should be clear, but creative. To do otherwise is gauche.)

Remember, we are an elegant contest, with class. Open mockery and insult is not the weapon of choice for these secret missions.

Mors Rattus fucked around with this message at Jan 4, 2013 around 00:51

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Mors Rattus
Oct 25, 2007


Contestants

El Estrago Bonito: Glider
Vanilla Bison:
Mikan:
Jimbozig: (Ad Blurb)
Newfork: Home of the Brave
TheSoundNinja: (Ad Blurb)
Ettin:
Somberbrero: (Ad Blurb)
Roland Jones: Project: Odin (Ad Blurb)
Ulta: MY ENEMY/MY FRIEND
The Supreme Court: (Ad Blurb)
Alien Rope Burn:
Rulebook Heavily: Ambitions
Saith: Revolution
UnCO3: (Ad Blurb)
MadRhetoric: Ace of Spades (Ad Blurb)
Gr3y: Underdogslords
Kestral: (Ad Blurb)

Mors Rattus fucked around with this message at Jan 13, 2013 around 01:08

Mikan
Sep 5, 2007



Mors Rattus you might as well close the thread, I already have an awesome core mechanic and a whole bunch of ideas that are guaranteed to win this contest. Apologies to the other Trad Games goons for taking such a commanding lead.

Mors Rattus
Oct 25, 2007


Mikan is so confident in his victory that he has agreed to sponsor the contest and not receive any prizes. As such, if Mikan wins, we will select a fourth place victor as well, and any prizes will shift down one step from Mikan.

Newfork
Feb 13, 2012

There are innumerable ways in which I can stop you.

I'll give it a try I suppose.

Rulebook Heavily
Sep 18, 2010

Self Impaled King of Hearts And Storytelling


I shall enter.

Or shall I?

TheSoundNinja
May 18, 2012



Alright, I'm in - I need something to distract me from the hosed up wake-up call I got this morning.

Edit: Ooh, Mikan - 80s Teen Drama movies and hearing the song "Don't You (Forget About Me)", my two true secret lovers, may have given me an awesome idea as well. May I use a gentle-[whichever may apply]'s word such as yours in the ad-copy about my game?

TheSoundNinja fucked around with this message at Jan 1, 2013 around 18:13

Tatum Girlparts
Sep 8, 2011

Do you think you can destroy me with your Nexus? I who served Thuganomics, I who commanded The Cenation, hundreds of years before you were on NXT?

I will do something, I'm terrible at intrigue but hey only way I'll improve is by trying!

Roland Jones
Aug 18, 2011

i wasnt scared at all


I have some ideas I can use for this. Why not.

Ulta
Oct 3, 2006

Snail on my head ready to go.

As 3rd place winner of the diceless contest, and author of one of Lee's most profitable lists I have a moral obligation, a noblesse oblige if you will, to show you how this thing is done.

MadRhetoric
Feb 18, 2011

I POSSESS QUESTIONABLE TASTE IN TOUHOU GAMES


I'm in.

Mikan
Sep 5, 2007



TheSoundNinja posted:

Edit: Ooh, Mikan - 80s Teen Drama movies and hearing the song "Don't You (Forget About Me)", my two true secret lovers, may have given me an awesome idea as well. May I use a gentle-[whichever may apply]'s word such as yours in the ad-copy about my game?

Sure.

I got a lot of work done on the game last night and I'm even more convinced it's going to destroy the competition. This is in no way a transparent attempt to unite trad games against a common enemy and convince more people to enter the contest.
I've been posting about it in G+ but it's a videogamey tactical combat storygame that uses playing cards for resolution mechanics. It's uh, kinda like Fiasco + Shining Force/Fire Emblem + Castle Falkenstein + Art of War? I have the basic mechanics ready to go and now I'm working on the tactical combat units.

Let's do this. Post your ideas, goons. Tell us about your design process.

TheSoundNinja
May 18, 2012



Well, I have three ideas I'm considering. I'll work on all of them eventually (since I actually really like them), but the ones I'm considering are:

Dating Suzy Harper

Each player is going out on a date with Suzy Harper, the most popular girl in school! Everyone wants to ask her out to Senior Prom, but she'll only go out with someone special - A True High School Sweetheart!

As the players are all gentlemen, you've all agreed to each go out with Suzy beforehand to see who she'll like more.

This, of course, does not mean you'll try and mess up other people's dates with her...

****************************************************************************

Becoming "Shakespeare"

It's 18XX, and the players are all Playwrights who all claim to be the original William Shakespeare. Of course, only the one with the best plays can be crowned the King of the Stage Play! Each Player attempts to act out one of the Acts of the new 4 Act Masterpiece, while the other players attempt to jack up the story by throwing them a messed up writing style. Whoever makes the play worthy of the most praise after all 4 Acts wins, and becomes the rightful Shakespeare!

*****************************************************************************

Panty Raid

It's the night of Sigma-Omega-Zeta's annual Panty Raid! Unfortunately for all of you, just mere Pledges, everyone in the house has just figured out what's going on - your new goal is to escape as quickly as you can, with as many panties as you can, while throwing traps and twists in the way of everyone else so you can be the "PANTY-OH! KING OF THE PANTIES!"

Ettin
Oct 2, 2010

NO, THIS IS NOT ANYTHING EXCEPT FOR WHAT BULLSHIT IS.


Mikan posted:

Let's do this. Post your ideas, goons. Tell us about your design process.

Alright!



Hecatomb's Friendly Logistics Company is an ISO 9000 standard logistics, construction and consultancy group which specialises in unconventional projects. Castles, keeps, wizard towers, lairs, dungeons... if you want it, they will build it. Rumours that HFLC is involved in building dungeons for evil liches, cults, dragons, orcs and other unsavory entities are completely unsubstantiated because Kyle Beauregard Hecatomb, Esq. knows how shell companies work and will be met with legal action.

You are a goblin or cultist or something valued employee assigned to work on HFLC's latest contract. An unsavory entity eccentric noble needs a trap-filled dungeon place to store eccentric noble things, preferably fast and on a budget. You and your co-workers must allocate resources, deal with unions, design the rooms and populate the dungeon interview and recruit interested employees while skimming off the top, taking as much credit as you can and sabotaging those other jerks adhering to the company's guiding principles, and you better not get caught selling secret entrances to adventurers work hard, because if this project fails and you don't shift take the blame you are going to be sacrificed fired sacrificed, but in a public relations context.

Newfork
Feb 13, 2012

There are innumerable ways in which I can stop you.

Working Title Is: Home of the Brave

The Commercial Republic of Amera approaches its 50th Presidential Election, and among all the evils vying for power, will you be the lesser or greater?

Faced with tough issues such as going to war with Chung Kuoh (again), accepting even more Spanish speaking people into the nation, increased rights for those [god forsaken filthy] robot-amerans, and Internet Copyright Laws, the Presidential Candidates will have to lie, cheat and flip-flop their way to the top in the lead-up to the highly televised Presidential Debate. Players will take hard stances on the issues, break them whenever convenient, trick or force each other to accept the unacceptable in front of cameras and microphones, and generally do whatever it takes to climb over the [non-violently defeated] [non-]corpses of their enemies.

Gameplay involves a deck of cards, with emphasis on the number and suit of your cards, but also on what kind of stances you can take depending on the cards you've got, and whether or not that'll break character in front of the nation. There will be a few included hot issues, and four stances that can be taken, representing the political parties at large in Amera: the Regressive Party, the Hippie Party, the Marxist Party and the Jingoist Party. Hope you don't say something dumb before the debate! [It's okay, Amerans won't notice.]

TK-31
Dec 27, 2011


This sounds super interesting but I'm busy as hell, so I'll be watching from the sidelines.

Lemon Curdistan
Aug 6, 2009

THIS POST IS UNACCEPTABLLLLLLLLLLLLLE!!!


TK-31 posted:

This sounds super interesting but I'm busy as hell, so I'll be watching from the sidelines.

Treat it like NaNoWriMo: submit something simple that you can budget time for, and use it as an excuse to force yourself to write a game in one month. It's a worthy exercise.

Mors Rattus
Oct 25, 2007


As a note, there are resources to help you in your quest! I invite everyone to hang out in #tradgamesdesign on IRC so you can all chat about your projects and plot against each other. Other than that, our forum is home to the TG Design Thread, whose regulars will surely be able to provide you many opinions.

(For serious, though, these could help you out.)

Alien Rope Burn
Dec 4, 2004

The ensmuggenest.



What's your scheme?

Oh, come now, it's what we're all here for, to conquer, to dominate, to destroy. How many times have our plans been undone by those imbeciles in capes and masks? Separately, we suffered defeat after defeat after defeat...

... no matter. Now, together, we can achieve our common goals! Together, we can put an end to the neverending battle! Together, we can triumph!!

But some compromise is necessary, yes? Certainly, I don't think many of us are interested in Killacopter's desire to "liberate the cockpit-bound", or Time Bandit's desire to eliminate 1989, or Dr. Getaway's scheme to control the world's traffic lights. Not all plans are created equal. Not all of us will be able to achieve our ends tonight.

In the end, there can be only one agenda for this conspiracy. I have one, of course, and so I ask you:

What's... your... scheme?

Ulta
Oct 3, 2006

Snail on my head ready to go.

What I've got so far is just a two mechanics, which might be related.

Mechanic number one involves cutting out your own custom dice before the game, but not marking them. Whenever someone has to make a roll, they pick a player to hand them a dice, which they can then mark, or hand them an existing dice. Also they hand that player one of their own dice. So did I hand you a die with all the 3s on it because its my best die, or because I want to screw you. Also you can recognize someone passing that die you put those 6s on. Granted there has to be dice construction and marking rules, but I think this could work.

The other mechanic involves players doing russian roulette with nerf guns. Who do you trust to load?

KSAF Staff Report
Dec 5, 2011

I, Dunkelzahn... declare this to be my last will and Testament.

To Seattle-based trideo station KSAF, 4 million nuyen to be used expressly for the purpose of hiring freelancers, 12 million nuyen to be used for the purpose of increasing security, and 10 million nuyen to be used as a slush fund.

I will throw in.

Politics based around the cyberpunk idea of the megacorporations that run the world. You can topple governments, create monopolies and initiate violent criminal action. But there's a mechanic to prevent things getting too out of control. If open corporate war breaks out, everyone involved loses as the world tears itself apart.

I think the mechanic would be based around growing dice pools. You risk them from a set of pools, possibly criminal, financial and political to influence events generated from a deck of cards or a random table. If you win, you gain more dice in a pool. If you lose, there is a chance to lose some of your dice. Losing it is not guaranteed, so people are willing to get into multiple events. The intrigue comes because you can work with other players to succeed at tests. All tests have the option to split the reward or keep it.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch


[Ad Blurb]

The digital age is here! The underground geeks who've been oppressed for so long are now in power, the time has come for the rat to feast upon the cat. The dogs of the government, the hounds of hell are on your tail. But you've got the skillz to outwit them, you have the 1337est code jockeys, the fastest phreakers and the sickest tech wizards on your side. When they try and track you down you slip into the trees of the Internet forest like so much breeze. But there is money to be made, digital ditches have to be dug by someone. You have to take jobs, get poo poo done, and most of all get paid. Maybe you'll defend the honor of scrubs and nubs everywhere, or maybe you're a member of the true hardcore E-Underground and are willing to slam with the best to get what you deserve.
So IM your best pals and summon your army of trolls. Solder together your boxes and overclock your towers. Because this is a place for only the best. See these fan systems? Just came out this month. This GFX chip? Came out this week. And those RAM ports? You cant even buy that stuff, I got a man to smuggle it out of Intel R&D. My rig isn't even out of the ordinary. Think of it as a bar “You gotta be this legit to play”. If you think you meet it? Welcome to the new wild west!
[/Ad Blurb]


It's a game about 1990's Hollywood Hacking movies. Right now I'm working with an idea similar to the (not very popular) old GW game Inquisitor but with more of a focus on playing warbands of characters. I'm also cribbing a general idea from the game Battle for Naboo where you're actually playing two separate games at the same time but how well you do in one influences the other.

Going with a working title of Glider

[Outline]
It's a game about 1990's Hollywood Hacking. It takes some influences from both warband style wargames (like Necromunda) and also Role Playing Games. In a way it will be similar to the old GW game Inquisitor. Players form individual bands of hackers or security experts using predefined budgets. You may have a group of cool dudes on rollerblades fighting a college computer club or a group being contracted by the NSA or FBI. In addition you can hire mercenary like mooks to assist your operations (think security gaurds, private eyes and paying off government or corporate employees).

There will be a game master who builds scenarios. These are divided into the "real world" and the "cyberspace". The cyberspace area will be some form of challenge the player must deduce or complete, while the real world area will be a miniatures set up where they can position and use their characters not occupied with cyberspace operations to obtain advantages in the cyberspace zone.

The politics angle will come in not only in the exchanges of information and resources between the rival clubs, but also where the clubs themselves have to manage a reputation system. They gain advantages by having high rep with certain factions but that may lead them into direct conflict with other factions. For instance if a club is super tight with the underground techno DJ who smuggles in stolen computer parts from Japan they get discounted hardware but this might get the FBI or IRS on their tail. They could live with the threat of constant government attention threatening their plans or they could temporarily buy them off by throwing another group of players under the bus.

Points and achievements will be reccorded at the end of missions and these will be used to purchase upgrades and reputations. Points are spent universally but achievements are spent only with factions that appreciate them.
[/outline]

El Estrago Bonito fucked around with this message at Jan 4, 2013 around 11:17

ProfessorProf
Nov 9, 2011

Ghosts LOVE dubstep.

Tentatively in with Everything Up My Sleeve, a game about rival performers in the cutthroat stage magician industry. Every magician must become as famous as possible, surpassing their peers without letting their greatest secret go public: All of the players are actually real wizards.

Each player is a wizard masquerading as a fake stage magician, and has a Trusty Assistant who is actually a homunculus familiar controlled by one of the other wizards.

Vanilla Bison
Mar 27, 2010




Welcome to the ruling council of America. Not the so-called government, who distract the public with their scandals and bickering, but the real power players who decide the fate of the nation behind closed doors. The Constitution, elections, the judiciary - all a sham, a mere disguise for the absolute power wielded by the Shadow Congress. The only thing stopping you from ruling with an iron fist is that, unfortunately, you aren't the only person on it.

The Shadow Congress is now having its annual convocation to spend the national budget. Each player is a member, with their own Secret Agenda; victory is as simple as convincing the other players to vote for spending that matches your goals. Broker deals, stonewall the opposition, form alliances, manipulate people with your political power and abuse the secret ballot to break promises. Just don't take too long, because if the Shadow Congress falls into gridlock with too many failed votes, the country will start using the official budget - and then everyone loses. Except of course, the mole, whose secret agenda is to bring the Shadow Congress crashing down...

-

Shadow Congress is a social game using a simple board and cards, inspired by The Resistance. Players are dealt Secret Agenda cards which each have three or so budget objectives ("No more than two trillion allocated to Endless Warfare," "At least one trillion allocated to Lining Our Pockets," "No money allocated to Consumer Brainwashing"). At the start of the game, a small pile of trillion dollar tokens are placed on the board's Discretionary Spending section. Each round consists of the current Acting Chair making a proposal for distributing that money to other sections, which then goes to a secret ballot (Yea/Nay cards are passed out for each vote). If the proposal has a majority, it passes, the money is distributed accordingly, and a "Passed Vote" is marked on the board's tracker. If not, the money stays put, and a "Failed Vote" is marked instead. Acting Chair publicly breaks ties. After the round, the Acting Chair position passes on clockwise. The game ends after a specific number of passed or failed votes are reached, and then everyone reveals their Secret Agenda cards to determine the winner by seeing who has the most items on their agenda satisfied. Ties are possible.

It would be troubling to take your competition at their word during negotiations, so everyone is also dealt a publicly known role card ("Underworld Syndicate", "Corporate Overlord", "Pop Music Superstar") which gives them limited-use special abilities (seeing someone else's Secret Agenda, veto, seeing everyone else's votes). There also probably needs to be some kind of grudge mechanic where you can trade your ability to win normally for some kind of second-place finish if a specific person loses, because that seems like the best way to solve A) people feeling like they're guaranteed to lose by the last vote and losing interest, and B) the mole never ever winning.

Edit: outline posted later in the thread.

Vanilla Bison fucked around with this message at Jan 6, 2013 around 05:01

Mikan
Sep 5, 2007





Mors Rattus this is my January Design Contest Blurb and Outline

Comrade Gorbash
Jul 12, 2011

Let's get serious!!


If I can get my poo poo together, I'll be entering an idea I've been playing around with called Other People's Money. A game in which you make increasingly scurrilous and criminally risky deals with other players to try and earn a return on your capital. The catch is that the money you're playing with belongs to someone at the table - and someone at the table has YOUR money. So be careful who you screw, it might end up being you.

Jimbozig
Sep 30, 2003
img-greatest_title_ever.gif




Do you like playing card games? Do you like insulting your friends? Do you like "pretending" to be an insufferable blowhard? If you answered yes to all three, then you'll love Election!
Dodge the media's questions as you fold a bad hand. Speak out both sides of your mouth as you double down. Bait your opponent into busting with a well-timed insult. Put your campaign on the line with a shocking accusation and push your chips all-in! Over the course of your campaign you'll play poker, blackjack and more in this game of debate, satire and gambling.

Play it in an hour or stretch it all evening long. Play with two players or with twelve. Play it with your gamer friends or your poker buddies or anyone who likes political humor. Play for money or play just for fun. All you need is a deck of cards (one is included in this very booklet) and something to wager with – poker chips, pennies, Obama bumper stickers, whatever!

Outline here.

Newfork
Feb 13, 2012

There are innumerable ways in which I can stop you.

Mors Rattus, I'm submitting my ad and outline on a google doc. You can find them at the link here.

TheSoundNinja
May 18, 2012



Ad Copy posted:

"I've been in several panty raids before, and this is a touching simulation of the art of female underwear theft" - Mikan, master thief.

"I'm hungry and confused." - Ulta, list-maker extraordinaire.



In Panty Raid, the players are all pledges from Sigma-Alpha, the most prestigious fraternity on campus. It's the night of Sigma-Alpha's annual Rush Week Panty Raid, and the pledge who brings back the most panties from Lambda-Omega-Lambda will be crowned PANTY-OH, EMPEROR OF UNDERWEAR!, and will be accepted as a full-fledged brother.

Unfortunately, all of the residents have woken up, and you need to escape as quickly and stealthily as possible! Your job is to get out with the most panties in tow before the sun is up, or everyone loses. Set up traps for other players to slow them down or take panties away! Help out others for favors later on! Escape and become the PANTY-OH!

Unlike Munchkin or The Resistance, neither of which involve panties in any way, no two games of Panty Raid are ever the same: The layout of L-O-L house changes every time you play!

Panty Raid - we've said the word "panty" eleven times now. Isn't that enough of a reason to pick this up?

Edit: Here's the link to the Outline.

Another Edit: vvv Hey, it's not the size, it's whether or not your dad owns a dealership.

TheSoundNinja fucked around with this message at Jan 5, 2013 around 22:13

Ettin
Oct 2, 2010

NO, THIS IS NOT ANYTHING EXCEPT FOR WHAT BULLSHIT IS.




Click my logo (which is bigger than yours) for my Outline!

Somberbrero
Feb 14, 2009

There, I cast Flame Shield on ya's! Also, I spat on ya's!


A game that isn't about something as boring as petty human politics posted:

The less you have, the thinner the margin between success and failure lies. In Hell, even the highest ranking demons stand to lose what little power they've managed to cobble together over the eons during a turn in the markets or in an unexpected invasion from Heaven. Such souls are consigned to the abyss for centuries of torment, shoved into the maw of The Beast, and in special cases sent to one of Pandemonium's one thousand and twenty two fighting pits. As the head of a Ludus, you must purchase and hone the skills of these gladiators, the damned among the damned, and raise yourself to glory on their shoulders. However, only a fool believes that fortune and glory are won and lost on the ichor-stained sands of the Infernal Arena; the real action lies in the hands of the Wuqq bookies, whose wingbeats are a constant underscore to the daily battles. Those demons who cannot turn a profit are destined to become someone else's in the pit.


Lucifuge by Wayne Barlowe

Swindle money from Infernal Investors and then feign outrage as your opponents do the same thing. Bid on the strongest and strangest gladiators the lower realms have ever seen and then settle for the one that's kind of cool if you're into webbed feet, because a rival school broke the bank for a ringer. Watch your last fighter get her antennae shoved up through her nostrils, then watch everyone's faces as you realize they all bet on you.

Pit Boss Outline

Roland Jones
Aug 18, 2011

i wasnt scared at all


Alright, here's my outline and stuff. Couldn't think of a good name, so for now it's Project: Odin. Half because I've been playing Puzzle & Dragons recently, half an Archer reference, and half because it popped into my head and sounds cool.

Ad Blurb posted:

Who rules the world?

You do. You have communication networks spanning the entire globe, scores of agents at your beck and call, and more money than the entirety of Guam. It's hard to argue that anyone but you could be in charge.

Of course, those other guys have all that too. And now they're trying to move into your city, mess up your plans, and take your money.

However, there's a difference between you and them. You're calm. You're cool. You're clever. You know how they think, and you know how to use it against them. Do things right, and not only will you win this war and tear down your enemies, but you'll do it without having to lift a finger yourself. They'll never see it coming. Show them why you're the one in charge.

Just make sure the city's still standing when you're done.

Outline can be found here; I presented it as a (rather informally-written) instruction manual because, well, I wasn't quite sure what else to do. These are probably not the final rules, as I'm still working on streamlining some things, but at the least it should give a good idea of what the final product is intended to be like.

Roland Jones fucked around with this message at Jan 5, 2013 around 21:14

Ulta
Oct 3, 2006

Snail on my head ready to go.

MY ENEMY / MY FRIEND

In time, there are always extraordinary individuals whom not only rise above the waters of history, not content to ride the tides, move the firmament to their will. Men and women of this peculiar caliber are drawn to each other, as their actions are beacons in the storm. It is in their nature to conquer, to bow is ananthama, and they will not be eclipsed. Conflict is inevitable and desirable, above the petty needs of the rest of humanity. It is through this conflict that the two are tempered and forged, an enemy whom is more dear than a friend.

We stand on the cusp of a final confrontation between. Two old enemies, two old friends stare out upon a battlefield, and perhaps at each other. This battle will tell the tale of these two, how the empire was won or burned, the pawns that were sacrificed on the way, and most importantly, whom is the better.

My Enemy / My Friend is a tactical miniature story game, best played with three players. Two players take the roll of two extraordinary leaders who are meeting for the final time, while the third players takes the role of the rest of humanity. Unlike plain wargames like Warhammer or Warmachine, each battle of My Enemy / My Friend actually means something, and is more than just the clashing of anonymous troops. At the end of My Enemy / My Friend, you will have a story worth telling.

The Supreme Court
Feb 25, 2010

I'm a shapeshifter




Ad Blurb posted:

The King is dead!

And you poisoned him, just as a rightful heir should.

However, your ungrateful rivals would claim the throne for themselves. You must ruin them. Besmirch, assassinate, seduce and bankrupt, everything is fair game in the struggle to rule!

Succession is a fast, simple and brutally devious card game for 2-5 players. You must be careful as you ruin your enemies, for they have their own schemes!

Only one family can take the kingdom. Are you devious enough to survive and seize the crown, or will your name be blackened for a thousand years?

Long live the King!
I'm making a card game called Succession, with the aim of a fast-paced card game that is simple and tremendously devious.

Outline

(placeholder image)

The Supreme Court fucked around with this message at Jan 6, 2013 around 04:44

Humbug Scoolbus
Apr 25, 2008

Lord Fitzmoa
President Emuitus
Dead Birds Society


Ettin posted:



Click my logo (which is bigger than yours) for my Outline!

I want to play this now

Roland Jones
Aug 18, 2011

i wasnt scared at all


Fixed the access for my outline now. Sorry about that to anyone who tried to access it earlier.

Saith
Oct 10, 2010

Asahina...
Regular Penguins look just the same!


Apparently my PC is too bad even for IRC.
When's the deadline at for tonight? 11:59pm, I'm guessing, but GMT? EST? Sorry if I'm just bad at reading. I've got some stuff done the other day, but I wanna know whether I have the time to finish it tonight.

Mors Rattus
Oct 25, 2007


The time is now 9:45 GMT.

You have a little more than 2 hours to go.

All deadlines will be in GMT. Sorry for any confusion!

E: Actually, due to the confusion caused by my own inclarity in deadlines, and my own whim...

This deadline, and this deadline alone, is extended to midnight EST.

All future deadlines will be in GMT.

Mors Rattus fucked around with this message at Jan 5, 2013 around 23:33

Alien Rope Burn
Dec 4, 2004

The ensmuggenest.



Click on the image above to experience The International Union of Doom... or at least the first draft.

Written up while under the influence of cough syrup. Not an excuse, but it may help as an explanation in the future.

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Rulebook Heavily
Sep 18, 2010

Self Impaled King of Hearts And Storytelling


Suffer not the weak, Mors.

Here is my outline for the first phase. Who needs a fancy logo?

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