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I like Moonlight Falls. My new save with my mods and Supernatural installed has a very slutty woman who I pretend is a lady of the night who has one kid, who has awful fashion sense, is fat, rude, and also a vampire. So one night my fat kid invites one of his female vampire buddies over since apparently rude, fat, slob kids have game, and they both sit down outside to do homework. I don't want him to succeed, so I kick him up and move them over to the side of the house and have them start making out as teenagers should be doing late at night when mom isn't home. Night falls, it's a full moon, zombie appears. Sits and attacks both my sim and his "girlfriend." They're both vampires, so nothing happens. It was a little funny to me to watch them get bit over and over again.
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# ? Jan 8, 2013 09:17 |
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# ? Apr 20, 2024 01:08 |
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Holy poo poo, right after I made my Fat Shy Sim who dreamed of being a famous singer, he meets an alien right off the bat. Pretty awesome. And my game froze and crashed. Not so awesome Pistol Packin Poet fucked around with this message at 10:33 on Jan 8, 2013 |
# ? Jan 8, 2013 10:29 |
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My homeless sim's new wife (the town slattern) got abducted. I hope that the mods I have aren't messing with the chance to get abducted because it really seems a bit much, unless it has something to do with the Alien Baby I already have.
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# ? Jan 8, 2013 11:17 |
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This is a bit of a dumb question but I want EA's story progression to be off so that Awesomemod's story progression thing works, right? Or should they both be on.
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# ? Jan 8, 2013 11:25 |
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Timall posted:Is there a mod that forces Sims to change to their casual clothes once they've finished work for the day? Currently I'm using MasterController to manually do it but it gets annoying. NRaas once again! You'll need the Dresser mod, which does exactly what you want, plus it lets you cycle outfits on all sims and basically its great if you hate Sims' silliness with clothes. Trilin posted:This is a bit of a dumb question but I want EA's story progression to be off so that Awesomemod's story progression thing works, right? Or should they both be on. EA's needs to be off or Awesome's won't work, yeah.
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# ? Jan 8, 2013 11:38 |
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Trilin posted:This is a bit of a dumb question but I want EA's story progression to be off so that Awesomemod's story progression thing works, right? Or should they both be on. If you have AwesomeMod installed, it automatically disables EA's story progression. It may not show in the menu, but it's not working.
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# ? Jan 8, 2013 11:56 |
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Alright, thanks, it's just really hard to tell what's working and what isn't. Sims I create and drop in their own homes should be finding their own jobs and stuff, right?
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# ? Jan 8, 2013 12:05 |
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Story progression only works for inactive sims, to make the neighbourhood look and feel more alive while you're playing the active family. So don't go expecting the family you're playing to autonomously look for a job, but all your neighbours will!
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# ? Jan 8, 2013 13:12 |
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I'm really interested in downloading custom neighborhoods, but it seems like every single one requires World Adventures and/or Late Night. I only have Showtime, Supernatural and Ambitions. Any good neighborhoods that only require those?
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# ? Jan 8, 2013 14:00 |
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Yeah sorry I'm being really but this is the bit that's confusing me. I don't remember this being on it's own like that, is this the option for the mod's or EA's?
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# ? Jan 8, 2013 14:25 |
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That's the option that has been patched into the normal game that apparently doesn't work. The mod menu is pulled up by clicking the town hall in your neighborhood. (but if you have AwesomeMod you don't have to turn it off at all, it is automatically done)
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# ? Jan 8, 2013 14:37 |
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Ok, thanks! I'm not seeing any story feed pop-ups but since everything else about Awesomemod seems to be working I'll just assume it is.
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# ? Jan 8, 2013 14:45 |
The "Add these files" link in the OP doesn't work, you have an extra h on the http://
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# ? Jan 8, 2013 14:55 |
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I added everyone who posted their names to my Sims friends list. I'm Annakiie (note the extra i). I also added most of you on Origin because I didn't realize at first Sims had it owns separate friends thing. Whoops. I realized last night by the way, that my cat's lifetime rewards bed, bowl and automatic pet washer didn't come with me in the move. So be sure to pack up lifetime rewards items if you're moving houses. In about 5 hours of work last night I managed to decorate the Butler's quarters and bathroom, the office, the kitchen and create/decorate the half bath, then move all of the indoor furniture into the right rooms, and pick out a bunch of windows. I think it's going to be a week before I'm done actually building this mansion and get my sims to start living again. I also realized my $100k decorating budget is probably not going to be enough to even finish the inside. Also I just saw that the new Stuff pack is going to be 70's, 80's and 90's stuff. As someone who's been alive for all those decades, I'm super excited for it!
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# ? Jan 8, 2013 15:25 |
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The guide for Relativity in this thread says relative skills and motives is self-explanatory...so maybe I am dumb. If I set bladder to true, does that mean bladder will decay relative to the time I set? If I set it to false and, for example, set my time to 20, will bladder seem to decay faster or quicker than normal? And if quicker, why would energy be set to false by default? Wouldn't that mean you'd need to sleep a lot more?
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# ? Jan 8, 2013 15:41 |
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Trilin posted:Ok, thanks! I'm not seeing any story feed pop-ups but since everything else about Awesomemod seems to be working I'll just assume it is. That's because the story pop-ups don't happen with AM, they're a feature of NRaas' Story Progression. Also that menu is on its own because if you have Supernatural/Late Night, that's where the options for turning off celebrities and certain supernatural types are. It gets pretty crowded if you have all the EPs like I do. GoGoGadget posted:The guide for Relativity in this thread says relative skills and motives is self-explanatory...so maybe I am dumb. If I set bladder to true, does that mean bladder will decay relative to the time I set? If I set it to false and, for example, set my time to 20, will bladder seem to decay faster or quicker than normal? And if quicker, why would energy be set to false by default? Wouldn't that mean you'd need to sleep a lot more? If you set your motives to true, it will decay relative to the time, yes. If you set it to false, it'll decay as if the game speed was default so it'll decay quicker. The explanation on NRaas (which will also answer your question about the energy motive) goes like this: quote:What are Relative Motives/Skills ? From here Faerie Fortune fucked around with this message at 16:01 on Jan 8, 2013 |
# ? Jan 8, 2013 15:58 |
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Faerie Fortune posted:That's because the story pop-ups don't happen with AM, they're a feature of NRaas' Story Progression. Also that menu is on its own because if you have Supernatural/Late Night, that's where the options for turning off celebrities and certain supernatural types are. It gets pretty crowded if you have all the EPs like I do. So if I set relative skills to false with a slower game speed, they will take less Sim time to do? For example, writing a book will take just as much real time, but less Sim time?
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# ? Jan 8, 2013 16:07 |
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This one might be tough to explain but basically what's happening there is that the mod is saying "okay, time needs to be going at this speed instead of default" (which is 37) and time slows down. The skills on the other hand are being told "you're still running at default" so while as far as the game is concerned nothing is moving faster or slower, it appears to be because the skill gain is going up faster than it should be relative to the time...if that makes sense at all. Oh god I'm an astrophysics student and I'm having trouble explaining relativity in a computer game
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# ? Jan 8, 2013 16:13 |
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If we're all adding each other my name is JoeDan422
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# ? Jan 8, 2013 16:15 |
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I bet you could never guess my Sims 3 name (clearly the same as my forum name.) Speaking of AwesomeMod, I have it "installed" but I'm unsure if it's actually working since I have it through steam and supposedly it complains about a core file mismatch on Steam when it doesn't do it on Origin. I'm at base version 1.42 so it's probably freaking out about some Steam-specific DLL or the in-game overlay or, hell, I dunno. I've just been telling it to ignore the mismatch and hoping I'm on my merry way. Overwatch has definitely loaded since I have the NRaas menu and cars get cleared out occasionally.
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# ? Jan 8, 2013 16:24 |
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Stool Sample posted:Is there any way to actually survive that (besides having multiple sims on the lot at that time?) The few times that's happened to me, the fireman always get there JUST AFTER the reaper leaves. Whenever my sims has caught on fire she immediately bolted to the shower and was fine. Maybe there are different stages of burning alive though. quote:I thought one my sims many cats would save her, but they just stood there and watched. Jerks. What did you expect them to do?
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# ? Jan 8, 2013 16:37 |
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Internet Kraken posted:What did you expect them to do? Lick the fire out with their sandpapery tongues. I just put a fire alarm above the workbench and have never had a problem with the firemen getting there on time, maybe the person who posted that is playing a really huge CC world where the fire station is super far away? In addition I think I've only caught fire twice using the workbench and I'm almost inventing 10 so it hasn't been at all unreasonable.
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# ? Jan 8, 2013 16:58 |
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Protocol7 posted:I bet you could never guess my Sims 3 name (clearly the same as my forum name.) Awesome mod does work on Steam. I use it myself. Most of what it does is in the background if you're using NRaas Story Progression. One way to confirm it's running is to type in an Awesomemod specific command, like "money [number]" or "showconfig"
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# ? Jan 8, 2013 17:29 |
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Is anybody else getting random freezes? I just bought The Sims 3 and no other expansion packs yesterday, installed the Relativity mod, and played for like 3 hours, and now I'm getting these pauses in the game where things like leaves are still rustling but the Sim's animation is just stopped for 5 seconds every minute. I don't know if it's a hardware problem or something because I was able to play smooth as butter for the first 2 hours, but then it started happening after I had closed the game once and started it up again.
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# ? Jan 8, 2013 17:53 |
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gradenko_2000 posted:Is anybody else getting random freezes? I just bought The Sims 3 and no other expansion packs yesterday, installed the Relativity mod, and played for like 3 hours, and now I'm getting these pauses in the game where things like leaves are still rustling but the Sim's animation is just stopped for 5 seconds every minute. I don't know if it's a hardware problem or something because I was able to play smooth as butter for the first 2 hours, but then it started happening after I had closed the game once and started it up again. Nraas' Overwatch has gotten rid of this for me entirely.
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# ? Jan 8, 2013 17:58 |
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Protocol7 posted:I still haven't gotten mine working on Windows 8, and I tried the patch that someone said worked for them. reposting from my post in the christmas sale thread a week ago - quote:It works if you use this 'sims medieval ultimate fix'
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# ? Jan 8, 2013 18:04 |
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gradenko_2000 posted:Is anybody else getting random freezes? I just bought The Sims 3 and no other expansion packs yesterday, installed the Relativity mod, and played for like 3 hours, and now I'm getting these pauses in the game where things like leaves are still rustling but the Sim's animation is just stopped for 5 seconds every minute. I don't know if it's a hardware problem or something because I was able to play smooth as butter for the first 2 hours, but then it started happening after I had closed the game once and started it up again. The vast majority of these problems come from pathing issues. The various NPCs are moving around the neighborhood, and can get stuck. This can happen on poorly designed maps, even those from EA. Install Overwatch and Error Trap to fix some of this. It should warn you when a sim's routing fails. If it's always the same one, then when you have issues, type resetsim Firstname Lastname in the console. If you're not sure, resetsim * resets everyone. But the problem will persist as long as you're using that neighborhood.
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# ? Jan 8, 2013 18:07 |
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Cantorsdust posted:The vast majority of these problems come from pathing issues. The various NPCs are moving around the neighborhood, and can get stuck. This can happen on poorly designed maps, even those from EA. Install Overwatch and Error Trap to fix some of this. It should warn you when a sim's routing fails. If it's always the same one, then when you have issues, type resetsim Firstname Lastname in the console. If you're not sure, resetsim * resets everyone. But the problem will persist as long as you're using that neighborhood. I've seen this problem pop up in many discussions, but only since Showtime. Folks often put the blame on neighborhoods with poor pathing, but in some circumstances the neighborhoods in question pre-dated Showtime and didn't have the problem prior. Typical EA though, gently caress up their own game and leave it to the audience to patch out... if installing later paid mods doesn't provide the fix.
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# ? Jan 8, 2013 18:23 |
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Danith posted:reposting from my post in the christmas sale thread a week ago - That's the exact fix I used to no avail, and even the exact fix I mentioned.
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# ? Jan 8, 2013 18:32 |
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Nah, I've had that (and read about it) way before Showtime came out, I think the first time it hit me was while playing Late Night or Ambitions. They do gently caress up their game often (but nowadays they actually patch stuff for all players, I think in TS2 you only got new executables with expansions) but that particular problem is really old.
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# ? Jan 8, 2013 18:36 |
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Protocol7 posted:Nraas' Overwatch has gotten rid of this for me entirely. I do believe this fixed my problem. I played for half an hour just now with no freezes. Thanks a lot!
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# ? Jan 8, 2013 18:40 |
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Protocol7 posted:Nraas' Overwatch has gotten rid of this for me entirely. Was there a specific setting you used, because I have overwatch and I'm still getting it.
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# ? Jan 8, 2013 18:51 |
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I have Overwatch and get it from time to time. I think I first started having problems around Late Night, although it's hard to be sure.
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# ? Jan 8, 2013 18:57 |
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Knuc If U Buck posted:Was there a specific setting you used, because I have overwatch and I'm still getting it. Nope, just dragged and dropped it. It'll hiccup for a second when it needs to do something, but I don't have any 10-15 seconds of nothing happening anymore. I'm also playing on Moonlight Falls, so it's still probably definitely related to neighborhoods, at least a little. Macichne Leainig fucked around with this message at 19:07 on Jan 8, 2013 |
# ? Jan 8, 2013 19:02 |
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Knuc If U Buck posted:Was there a specific setting you used, because I have overwatch and I'm still getting it. Same here. I put Overwatch on and it's still doing the weird lag.
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# ? Jan 8, 2013 19:35 |
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http://nraas.wikispaces.com/Overwatch+Interactions Try setting Stuck Check to Enabled.
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# ? Jan 8, 2013 19:55 |
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Protocol7 posted:That's the exact fix I used to no avail, and even the exact fix I mentioned. You let it all patch up and then copied the .exe over right? I don't know why it doesn't work for you
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# ? Jan 8, 2013 19:55 |
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...late night activities by Bonehilda when no one's looking. Origin/sims username thing: Stellacyanine Stellar Curiosity fucked around with this message at 20:04 on Jan 8, 2013 |
# ? Jan 8, 2013 19:57 |
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So for some reason I stupidly patched my game with the (seemingly-brand new?) 1.47 patch that's out and upon loading everything works fine as I saved when they were on vacation, but as soon as I send them home the game just staight up crashes to desktop. Every time. At first I thought it was an issue with mods being incompatible with the new patch so I removed them and tried again. Nope, just EA's usual fuckery. So now my save is unplayable. Cool patch, EA.
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# ? Jan 8, 2013 20:14 |
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# ? Apr 20, 2024 01:08 |
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tincho posted:http://nraas.wikispaces.com/Overwatch+Interactions It was already set for enable.
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# ? Jan 8, 2013 20:15 |