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Apparently there's already a tool to change the colors of clothing and such in CAS for Sims 4.
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# ? Jul 28, 2014 18:48 |
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# ? Apr 24, 2024 15:57 |
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Game isn't even out yet and modders are already making EA look like lazy/greedy morons.
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# ? Jul 28, 2014 19:05 |
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Mice Everywhere posted:Game isn't even out yet and modders are already making EA look like lazy/greedy morons. Isn't that invariably what modders do anyway?
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# ? Jul 28, 2014 19:32 |
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Not the paysite modders (do they still exist?)
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# ? Jul 28, 2014 19:48 |
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I think paysite mods stopped being a thing once people realized you can just poo poo out crappy iPhone games and call it a day, as opposed to trying to sell 100 copies of a mod to 100 suckers
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# ? Jul 28, 2014 19:51 |
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Lizard Wizard posted:Isn't that invariably what modders do anyway? Kind of in that vein: It's important to keep in mind that people ITT are like Sims Power Users, also. Your average player doesn't want or need something like Mastercontroller, for example. We're all posting in a weird echo chamber of nerds who are accustomed to running high concept weird poo poo in their Sims games, having more or less exhausted what the game has to offer on its own merit. It's easy to lose sight of the fact that we are really not the target demographic. The fact that the target demo is "shmucks who don't know better" is pretty damning, but that's frankly where the money comes from.
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# ? Jul 28, 2014 19:55 |
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EA lumps all content from mods to hair to recolors in one category called 'Custom Content' in their advertising. Users who are more advanced than their target demographic knows there's a huge difference from a mod to a different colour of a shirt. EA know they can't stop modding to the game, and if they try to quell it the harder people will try to get mods into the game. It's just a shame that EA pulled out Create-A-Style so that the old standby of recolors being new objects will return to the norm rather than the exception. I've never seen just pure recolors on MTS for Sims 3. They may have made Sims using only vanilla clothes, or lots. But they never put a couch on MTS2 that you could get in the base game with only recoloring the cushions for example.
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# ? Jul 28, 2014 21:37 |
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Is there anywhere that sells an entire collection of all the sims 3 stuff for under $100? I have the base game, ambitions and 2 stuff packs on origin but all the other expansions are $20 each and that adds up quick. I'd like to have them all added to origin.
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# ? Jul 28, 2014 21:38 |
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Dotcom656 posted:Is there anywhere that sells an entire collection of all the sims 3 stuff for under $100? I have the base game, ambitions and 2 stuff packs on origin but all the other expansions are $20 each and that adds up quick. I'd like to have them all added to origin.
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# ? Jul 28, 2014 21:44 |
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IAmTheRad posted:Good luck getting everything for Sims 3 for under $100. It will probably take quite a while for EA to release The Sims 3 complete for a reasonable price. At least you can get The Sims 2 complete for under $0.01 right now? Dotcom656 fucked around with this message at 21:55 on Jul 28, 2014 |
# ? Jul 28, 2014 21:48 |
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Dotcom656 posted:http://www.ioffer.com/i/the-sims-3-complete-collection-includes-20-expansions-534649068 I found this guy selling everything, but I think hes just shipping copies of the game. He's just burning the games, sending you the burnt disk, and he's also including all store content up to October 2013. There is no way that it's legal in any capacity. He's making money off burning the disk and selling it.
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# ? Jul 28, 2014 21:53 |
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IAmTheRad posted:Game comes with the disc only, no manual or box art. Does not include any online capabilities. Yeah, I'm interested mainly in having it on origin or steam or at least getting legal CD keys to add to origin/steam so I wouldn't have to fiddle around with disks and poo poo anyway. That and my desktop doesn't have a CD/DVD drive. Even if I did go that route it would take forever to mount each ISO and install each expansion and stuff pack. And if I botched my install with a mod, it would be another afternoon of getting it set up again.
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# ? Jul 28, 2014 21:57 |
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You should be able to register all your existing cdkeys into Origin, if that's what you're trying to do.
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# ? Jul 28, 2014 21:59 |
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Elliotw2 posted:You should be able to register all your existing cdkeys into Origin, if that's what you're trying to do. I am aware that I can. I was just wondering if there were any deals on copies of the game so I wouldn't have to shell out x20
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# ? Jul 28, 2014 22:02 |
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Dotcom656 posted:I am aware that I can. I was just wondering if there were any deals on copies of the game so I wouldn't have to shell out x20 Your best bet is to wait for a sale either on Steam or Origin.
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# ? Jul 28, 2014 22:03 |
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Oh, I misunderstood. Origin is the best bet since it goes on 50% off sales pretty frequently.
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# ? Jul 28, 2014 22:14 |
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Elliotw2 posted:Not the paysite modders (do they still exist?) Yes they do and they also steal from others.
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# ? Jul 28, 2014 22:21 |
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Dotcom656 posted:Is there anywhere that sells an entire collection of all the sims 3 stuff for under $100? I have the base game, ambitions and 2 stuff packs on origin but all the other expansions are $20 each and that adds up quick. I'd like to have them all added to origin. You missed the most recent sale, expansion packs were like 6 to 10 bucks. There will likely be another soon enough though and I'm sure if you monitor this thread you'll see a post about it when it happens.
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# ? Jul 29, 2014 02:59 |
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Yeah, Origin is your best bet for the Sims. I've only been using the service for three or four months and in that time I've seen two pretty great Sims 3 sales. The first one was beautiful, I had lost my base game and Late Night discs and CD keys (all my other x-packs were Amazon digital downloads so I had all the keys to register on Origin) and my laptop died and was replaced by one without a disc drive. The very day I noticed this issue, Origin had a "Get started with the Sims 3!" sale that was specifically on one pack: a bundle of the base game, Late Night, and some stuff pack, all for ten bucks. It was like a much lamer, 21st-century version of the Lady in the Lake miraculously presenting King Arthur with Excalibur. Like Origin was looking out for me specifically.
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# ? Jul 29, 2014 03:56 |
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So EA apparently put SecuROM in the Sims 2 Ultimate Collection they gave out: http://www.reclaimyourgame.com/content.php/387-Sims-2-Ultimate-Collection-and-SecuROM
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# ? Jul 29, 2014 06:00 |
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Is it really "putting SecuROM" into something when it was the original DRM and they make a point to not change DRM when they add old games to Origin?
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# ? Jul 29, 2014 06:52 |
Good god that article is as gently caress.
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# ? Jul 29, 2014 06:55 |
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Why would Sims 2 having SecuROM be noteworthy?
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# ? Jul 29, 2014 10:31 |
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Because SecuROM will eat your computer and gently caress your pets. Nevermind that it's the tamest possible form of SecuROM and it's a bog standard DRM in literally every game that came out 2005-2010. In short: a small subset of nerds think that every DRM scheme ever is equal to Starforce. Karasu Tengu fucked around with this message at 10:39 on Jul 29, 2014 |
# ? Jul 29, 2014 10:35 |
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What's up with all these optional modules for the StoryProgression mod? I went ahead and grabbed them all except the poo poo about werewolves and fairies. Was that a good idea?
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# ? Jul 29, 2014 18:59 |
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They give better detail and more interesting pushed Sims, but it will loving your processor and RAM unless you have really nice stuff.
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# ? Jul 29, 2014 19:03 |
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As long as you don't use the entire suite of Story Progression mods along with AwesomeMod you'll be fine. You CAN mix the two, AwesomeMod will detect StoryProgression and shut off its own. But if you don't pick and choose the modules, the game will slow to a crawl. I found the careers and personality modules with AwesomeMod make it crawl down to a slog. Mostly the personality modules. I'm sure a monster PC could handle it just fine. If only Sims 3 was 64bit friendly.
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# ? Jul 30, 2014 01:17 |
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IAmTheRad posted:As long as you don't use the entire suite of Story Progression mods along with AwesomeMod you'll be fine. You CAN mix the two, AwesomeMod will detect StoryProgression and shut off its own. But if you don't pick and choose the modules, the game will slow to a crawl. I found the careers and personality modules with AwesomeMod make it crawl down to a slog. Mostly the personality modules. I'm sure a monster PC could handle it just fine. If only Sims 3 was 64bit friendly. I have a top of the line intel i7 and 8gb of ram, and I still can't run all of Story Progression's modules without stuttering. I pared it down to the base mod plus extras and romance (gotta have that drama), all set to the slowest speed to minimize the number of times stories get processed each day. It still stutters at least every hour on high speed, although normal speed is smooth.
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# ? Jul 30, 2014 02:28 |
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Cantorsdust posted:I have a top of the line intel i7 and 8gb of ram, and I still can't run all of Story Progression's modules without stuttering. I pared it down to the base mod plus extras and romance (gotta have that drama), all set to the slowest speed to minimize the number of times stories get processed each day. It still stutters at least every hour on high speed, although normal speed is smooth. Do you use Ellacharmed's routing fixed hoods? They help a ton.
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# ? Jul 30, 2014 05:40 |
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SolidSnakesBandana posted:What's up with all these optional modules for the StoryProgression mod? I went ahead and grabbed them all except the poo poo about werewolves and fairies. Was that a good idea? There's two different subsets of optional modules for StoryProgression; the "utility" addons, like Extra, money, relationship, etc. These generally add in some extra control or functionality related to their focus. So population for instance gives you more control over sim immigration and emigration, wheras the default StoryProgression I think doesn't have emigration at all and only has basic "fill all the houses" type immigration. The other subset are the "personality" addons like Cops and Robbers, Lovers, etc. These create special roles and assign them to Sims in-game, and basically push special events to them every so often. It's a way of making StoryProgression do a bit more than simply have people find jobs, get married and have kids, etc. They're totally optional but they're worth trying out at least - also for the vampire/fairies/werewolves ones, it's the only way that StoryProgression is able to convert sims to those types - without those modules the only way you'll see supernatural sims in your town is through random immigration, and children of said immigrants.
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# ? Jul 30, 2014 08:22 |
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The Cheshire Cat posted:There's two different subsets of optional modules for StoryProgression; the "utility" addons, like Extra, money, relationship, etc. These generally add in some extra control or functionality related to their focus. So population for instance gives you more control over sim immigration and emigration, wheras the default StoryProgression I think doesn't have emigration at all and only has basic "fill all the houses" type immigration. Is it acceptable to run all the utility addons at once? Or that be the reason my copy of 3 is jittery? I also remember a while ago (probably a thread ago) someone mentioned changing the traffic delta fixing a lot of issues.
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# ? Jul 30, 2014 18:27 |
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IAmTheRad posted:Do you use Ellacharmed's routing fixed hoods? They help a ton. I do, and they do.
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# ? Jul 30, 2014 22:59 |
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The Cheshire Cat posted:The other subset are the "personality" addons like Cops and Robbers, Lovers, etc. These create special roles and assign them to Sims in-game, and basically push special events to them every so often. It's a way of making StoryProgression do a bit more than simply have people find jobs, get married and have kids, etc. They're totally optional but they're worth trying out at least - also for the vampire/fairies/werewolves ones, it's the only way that StoryProgression is able to convert sims to those types - without those modules the only way you'll see supernatural sims in your town is through random immigration, and children of said immigrants. My instinct is to ignore all the werewolf/vampire/fairy content. Am I wrong for doing this? Otherwise, thanks for answering my question so thoroughly.
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# ? Jul 30, 2014 23:22 |
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SolidSnakesBandana posted:My instinct is to ignore all the werewolf/vampire/fairy content. Am I wrong for doing this? Otherwise, thanks for answering my question so thoroughly. The main thing about the werewolf/vampire/fairy content will only turn on IF you have a werewolf/vampire/fairy in your town. They won't suddenly throw those supernaturals in your town like EA story progression will because they need to have some sort of quota. Of course if you only have a playable supernatural, it won't suddenly spawn a Helsing to try to kill you for example. Your sims are safe from story progression if you are currently playing them. You can also use all of Nraas mods without much problem, except some jittering. I was wrong about mixing it with AwesomeMod, I had a seriously corrupted hood when I did the test. A new hood works fine with AwesomeMod and Nraas. As long as you don't install the mods that do the same thing that AwesomeMod does. But seriously, if you're not using Ellacharmed routing fixed hoods, install them. They turned Isla Paradiso from unplayable to enjoyable.
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# ? Jul 31, 2014 01:57 |
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EA really should be ashamed. In what world is it okay for your customer to fix youe problems?
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# ? Jul 31, 2014 02:03 |
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jerichojx posted:EA really should be ashamed. In what world is it okay for your customer to fix youe problems? ...Tamriel? It's a scummy thing, but other companies leave unresolved issues in games and you have to rely on the modders to fix it. Fantastic Alice fucked around with this message at 02:31 on Jul 31, 2014 |
# ? Jul 31, 2014 02:15 |
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I don't know man. Leaving an entire world unplayable is kind of different from bugs. Especially since apparently it is simple enough that modders can fix it. But I am not a programmer so I am talking out of my rear end.
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# ? Jul 31, 2014 02:40 |
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Regarding making a megahood in Sims 2: What if I want all the Maxis hoods connected to each other as business districts/downtowns/whatever, but completely devoid of Maxis sims? No Pleasants, no Goopy, no Tricous or Kats, or whatever at all? I just want the Maxis hoods all connected and all the houses and furniture there but entirely devoid of life? Is that possible to do easily?
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# ? Jul 31, 2014 02:45 |
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Giant Boy Detective posted:Regarding making a megahood in Sims 2: What if I want all the Maxis hoods connected to each other as business districts/downtowns/whatever, but completely devoid of Maxis sims? No Pleasants, no Goopy, no Tricous or Kats, or whatever at all? I just want the Maxis hoods all connected and all the houses and furniture there but entirely devoid of life? Is that possible to do easily? Yes. There's empty variations of the hoods if you search around. They'd have no life at all. Of course this means no playable sims to inhabit the houses, and it does take a while for townies to start to spawn unless you manually spawn them yourself.
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# ? Jul 31, 2014 05:37 |
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# ? Apr 24, 2024 15:57 |
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A friend of mine just bought the Sims 3 for her first Sims game ever. It's delightful watching her muddle through things like going to work, which I've taken for granted. Or paying bills.
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# ? Jul 31, 2014 06:01 |