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Wiz posted:This is high on my agenda for "things I am going to ask to be allowed to work on".
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# ¿ Jan 7, 2013 16:25 |
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# ¿ Apr 23, 2024 21:18 |
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And the problem with converters is that they'd be a huge programming effort (that would need to be tested and updated every time either of the two games they link is patched) that would sell less than the games. it's just too much effort for too little return.
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# ¿ Jan 9, 2013 20:19 |
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Yeah, that's the big weakness to the EU3 and CK2 combat systems. There's a lot going on under the hood and some fairly clever and complex systems being run, but the game is really bad at showing the player what's happening and there's no way for the player to influence it even if they knew. Looks like EU4 won't be improving on that aspect of it much, although I do like the strategic-level changes.
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# ¿ Feb 8, 2013 17:40 |
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JGBeagle posted:Isn't Blizzard the company that says "There's nothing wrong with our games, they're working as intended?" or am I thinking of some other sleazy company?
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# ¿ Feb 22, 2013 19:56 |
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I don't think the SMAC games ever gave any specifics, the point is that it sounds nasty.
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# ¿ Feb 25, 2013 23:35 |
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It's only 1 of your 9 NI slots. People are freaking out about it way too much. I'm glad countries will feel at least a little distinct.
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# ¿ Apr 12, 2013 18:14 |
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There's been thirty-something developer diaries, I recommend reading all the non-country-specific ones first so you know all the game system changes: http://forum.paradoxplaza.com/forum/showthread.php?629770-Europa-Universalis-IV-Development-Diaries-Archive
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# ¿ Jun 27, 2013 19:45 |
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Fintilgin posted:Obviously we haven't played it yet, but I agree.
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# ¿ Jul 18, 2013 19:19 |
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Another England video from Quill: https://www.youtube.com/watch?v=QW1xrx9Pa9o I am a huge fan of the detailed attitude/reasoning breakdown in the diplomacy tooltips. It looks even better than CK2! Scotland falling all over itself to ally with him so he wouldn't invade them was pretty funny.
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# ¿ Jul 22, 2013 02:53 |
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Fintilgin posted:Woah. The AI can offer to sell you provinces. Although I assume you still can't exploit them by offering to buy them. That's really cool.
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# ¿ Jul 24, 2013 18:39 |
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SeaTard posted:It doesn't work in EU3.
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# ¿ Jul 26, 2013 20:19 |
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fuf posted:It's a bit weird how there are trade routes incoming from the Atlantic before the Americas even get discovered. I wonder how hard-coded all those arrows are.
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# ¿ Jul 26, 2013 21:31 |
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There's supposed to be a popup. Wiz said it's a bug on the Paradox boards.
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# ¿ Aug 9, 2013 02:01 |
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Daeren posted:I really wish CK2 had a system like this now.
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# ¿ Aug 14, 2013 22:53 |
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I want Underworld Invasion to be real so bad.
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# ¿ Oct 19, 2013 03:22 |
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Pimpmust posted:/Johan answers:
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# ¿ Nov 4, 2013 20:22 |
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That most recent picture on the holiday countdown tumblr certainly looks...spacey.
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# ¿ Dec 16, 2013 10:14 |
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Pryor on Fire posted:Whatever happened with that East vs West game? Is it coming out this year maybe? Johan posted:Sadly, it is looking very likely that MP will be cut from the game. Johan posted:When games get severe delays, eventually you have to cut things in order to get the game finished at all. Usually you do not announce any feature that have a risk of being cut to avoid outrage, but sometimes you have no choice. The really funny part is the EvW devs in the thread responding by quoting the multiplayer bullet point from http://www.paradoxplaza.com/games/east-vs-west Sindai fucked around with this message at 23:11 on Jan 6, 2014 |
# ¿ Jan 6, 2014 23:09 |
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Johan said on twitter that while normally he enjoys trolling about unannounced things, he couldn't bear to see people getting their hopes up so much and has confirmed neither of the upcoming projects is Rome 2.
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# ¿ Jan 16, 2014 20:59 |
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I get the impression that the EvW devs somehow convinced Paradox to let them try a "pay what you want" beta in hopes of raising enough money to finish the game, instead of being forced to cut features until they can release it on time because Paradox won't pay them any more.
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# ¿ Jan 21, 2014 05:36 |
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A mod the size of Kaiserreich not using version control is absolutely horrifying. I can't even imagine how much easier life would be for the person acting as the ad-hoc repository if they were. Sindai fucked around with this message at 21:18 on Jan 21, 2014 |
# ¿ Jan 21, 2014 21:12 |
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Meanwhile, Project Armstrong hint 5:quote:There is politics and espionage.
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# ¿ Jan 22, 2014 18:40 |
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I'll be really happy as long as neither is HoI4. I expect to be disappointed though since of the four main franchises HoI is first in line for a sequel.
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# ¿ Jan 23, 2014 01:53 |
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Ofaloaf posted:Where are the actual tweets/what-have-you about the EU4 and CK2 DLCs? I can't seem to find them.
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# ¿ Jan 23, 2014 17:21 |
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I'm actually double disappointed. It didn't even occur to me that the fantasy game wouldn't be grand strategy and I was really looking forward to that. At least the expansions sound good.
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# ¿ Jan 23, 2014 18:01 |
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quiggy stardust posted:Procedural generation and emergent storytelling. Either they try to build this from scratch and the game is a huge disappointment or they steal CK2's NPC system and nail it perfectly. Here's hoping it's the latter.
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# ¿ Jan 23, 2014 18:14 |
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Unfortunately the fact that trade in EU4 is directional and can only flow towards Europe would probably make that pointless outside of the comedy value.
Sindai fucked around with this message at 22:05 on Jan 23, 2014 |
# ¿ Jan 23, 2014 21:58 |
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Tomn posted:You know, it seems like the devs who tend to post here agree that the "Non-Western Units are Crap" thing is dumb. So who in Paradox exactly is arguing that non-Western units should suck worse than equivalent Western units?
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# ¿ Feb 10, 2014 17:21 |
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Yeah, it looks like they just threw all the beta patch notes together, so some things were changed and then reverted and fixed in other ways. That is definitely the case with the Netherlands stuff.
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# ¿ Feb 19, 2014 20:16 |
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Basically yes. It's to let nations bring home Asian trade without conquering it all.
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# ¿ Feb 20, 2014 09:38 |
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GrossMurpel posted:No one talking about this? Finally we were told about the underlying AI structure of the game. Sindai fucked around with this message at 06:10 on Feb 23, 2014 |
# ¿ Feb 23, 2014 06:07 |
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podcat posted:Only HoI3
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# ¿ Feb 24, 2014 17:57 |
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From an external point of view I don't see any reason they'd need a new engine in the foreseeable future. It does 3D, has a ton of mod support, and is apparently flexible enough to build both RPGs and strategy games on.
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# ¿ Mar 7, 2014 20:26 |
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Thumbs Up Dude posted:Not sure why they even dropped other distributors - putting patches out there should be simple already. The binaries were the same for CK2, even though it has steam integration. It seems like the switch to steam-only is much more a political/business decision rather than anything related to making development or user experience easier. For EU4 they switched to steamworks for multiplayer (which is perfectly sensible, writing your own robust networking code is a pain in the rear end) so that was that.
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# ¿ Mar 13, 2014 20:48 |
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I have no idea what I'm supposed to be looking at there. Which flag is Spain?
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# ¿ Mar 24, 2014 17:17 |
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DStecks posted:Couldn't that be solved by having either A) the coalition leader takes over all coalition forces, or B) a single AI directs the militaries of an all-AI coalition.
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# ¿ Apr 24, 2014 19:07 |
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Yeah I'm sympathetic to podcat's position because whenever I go out of my way to document things it's invariably rendered obsolete the moment a coworker touches the code but not the documentation. Mostly I just try to write clear code and comment complicated or weird things like workarounds for bugs in 3rd party libraries. Now, if you're writing an external interface that's going to be used by hundreds of other people documentation is an important part of your product, but internal documentation for a team that can be counted on one hand is a different matter. Disco Infiva posted:Wouldn't this be easier if you have a "documentation guy"? Every time you change/add/remove something, you submit it to some poor underpaid intern to also change it in the documentation. Sindai fucked around with this message at 18:38 on May 8, 2014 |
# ¿ May 8, 2014 18:33 |
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Remember that you can turn retinues off by disabling Legacy of Rome in the launcher. The only other significant thing this removes is a bunch of Byzantine decisions and events, IIRC.
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# ¿ Jul 1, 2014 22:14 |
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TheMcD posted:I find the idea of a lead designer using the words "then develop AI to work the same as humans" to be horrifying. I really hope that means "develop AI to play by the same rules as the human player" as opposed to "make AI that's as good as humans", but even that is pretty hard to swallow as something that might be in a design doc somewhere. What that's referring to is that when there's a choice between making the AI act like a human playing a game or a historical ruler, it generally acts like a player. Sindai fucked around with this message at 19:27 on Jul 16, 2014 |
# ¿ Jul 16, 2014 19:18 |
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# ¿ Apr 23, 2024 21:18 |
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TheMcD posted:To me it sounds like a resignation that you're not going to be able to create an AI that will challenge the player (because you're not going to make an actually "smart" AI in a game like this, that's structurally impossible) but you're also not going to be giving the AI any real boosts to make up for the gap in skill, so instead you're going to attempt to somehow keep the balance in a different way, which usually manifests itself in increasing the tedium (since AIs have no problem with tedium but humans do).
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# ¿ Jul 16, 2014 19:42 |