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Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!


Skype Group: PM Wiz about getting into WizLP
IRC Channel: irc.synirc.net #paradox
Steam Group: Comet Sighted

What is Paradox?
Paradox Development Studio and its parent company Paradox Interactive are a Swedish video game developer and publisher respectively that are best known for their real-time grand strategy/world simulation games that take place in nearly every point in civilized history, and playable as nearly every single country. Paradox games used to be well known for being buggy and unfinished at release, but with Crusader Kings 2's nearly spotless release and the addition of real QA processes at PI, there is reason to hope that such horrors are behind us. Likewise Paradox used to be somewhat notorious for releasing 'patch-like' expansions that were little more than bug fixes and feature polish, but their new DLC concept that they've carried out with CK2 has likewise impressed us all. And before you ask, all features in the DLC in CK2 were/are included for free in patches for the use of AI and all players in multiplayer matches - thereby ensuring that DLC expansions don't force you to buy them to get a stable finished game (but buy them anyways cause they're pretty drat good).

For games predating Crusader Kings 2 though, the legacy of the Paradox Interaction of old holds firm and it is always a good idea to have the latest patch/expansion, and I will not bother to cover each expansion for those games separately. Despite all their flaws, in the historical grand strategy genre Paradox has no serious competitor, and most of their releases, no matter the age, are deep and engrossing games with a vibrant modding scene and a (sometimes rabidly) devoted fanbase.

Paradox games are largely only available through digital distribution, with the recommended retail outlets being GamersGate and Steam. It's worth noting that for Pre-CK2 games Paradox has a fairly poor track record when it comes to Steam support, and many of their titles can't be played multiplayer on Steam unless you are playing with other Steam users. GamersGate is therefore probably still the superior option if you're getting an older Paradox game.

If you are new to Paradox games, it is strongly recommended that you visit Paradoxian and look at the wikis of the games you are interested in. Because Paradox games are extremely complex and frequently lack decent tutorials, these wikis are full of helpful tips and information you might otherwise overlook.

Paradox also publishes a number of titles developed by other studios that fall beyond the scope of this thread. This thread is for discussing games developed by Paradox (or as a part of their engine licensing program), which boils down to the following titles:

Clausewitz Engine 2.0 Games
Clausewitz 2.0 is Paradox's current 3D engine. Its first glorified tech demo was Sengoku and its first real game was Crusader King 2, and it has been improved on for each game since - to the point where it is a fairly solid engine capable of producing if not stunning, then at least graphically pleasing games.

:siren:Note: For all Clausewitz Engine (1.0 and 2.0) games it is highly recommended that you download and apply the 2 GB+ Fix to your games' EXE, which will allow your Paradox Games to use more than 2GB of RAM; this will enable them to handle the bigger mods as well as solve any 'disappearing windows' bugs that you may occur in longer game sessions.:siren:

Europa Universalis 4

Under Construction:EU4 is Paradox's sequel to their flagship game EU3 and looks to cover roughly the same ground, bridging the gaps between CK2 and Ricky/V2. It looks to feature full fledged trade routes that can actually be developed and maintained, visible on-map weather systems, historical events that are far more dynamic than anything they've ever done before, government ministers who you can be sent to one province at a time to carry out important tasks such as religious conversion, unique national ideas, and a new system whereby one spends 'points' to raise stability or create a core. Expect perfection.

What DLC should I buy for the "Complete" EU4 experience?
  • Conquest of Paradise - Natives now move around and can do things, a randomized new world is an option at early bookmarks, and colonies now act like vassals and can fight for independence at a later date.
Everything else is cosmetic dlc such as songs, family crests and face packs. Get them if you like, but they do not impact gameplay.

Links
Buy at Steam
SA Thread
Official Forum
Tech Support (may require registration of your game)
Mod Forum (may require registration of your game)
Wiki

Popular Mods
None yet!

March of the Eagles

Under Construction:Originally slated to be developed for Paradox by AGEOD, this Napoleonic War game covers the years 1805 – 1820 and seems to be Paradox's attempt to bridge the gap between the EU and HOI2 games. The object of the game is to become the premier Europe's dominant Land or Naval Power, with minor countries attempting to hitch their wagons onto the Major Powers to share in their victory. Featuring new troops types, new victory conditions, and gameplay that looks a hell of a lot like 'Sengoku meets EU4', there are many who are already gearing up to write MotE off as a cash-in/beta-test for EU4.

Links
Buy at GamersGate or Steam
Official Forum
Tech Support (may require registration of your game)
Mod Forum (may require registration of your game)
Dev Dairy Archive

Popular Mods
None yet!

Crusader Kings 2

Paradox's newest release and their mostly successful big attempt to become a serious development studio, Crusader Kings 2 was released on February 14th 2012 to the general acclaim of Paradox fans. CK2 covers the years 1066-1453, and differs from other Paradox games in that instead of playing a nation, you play as a dynasty, picking one of the many Kings, Dukes or Counts of Medieval Europe to play as. In addition the game has DLC either released or in the works allowing you to play as Muslim powers such as the Caliphates and Electoral Merchant Republics. Gameplay for everyone but the Republics consists of guiding your dynasty through the medieval ages, gaining titles and growing your power through war, marriage and intrigue; for Republics your focus is more on gaining popularity back home, building and maintaining trade posts, and getting stinking rich! Featuring such novelties as QA testing, a useful tutorial and DLC, CK2 is easily Paradox's smoothest release to date and has gotten a very positive reception among Paradox fans.

Suggested Countries For New Players: Brittany, Poland, Normandy, France, or Somewhere in Spain.

What DLC should I buy for the "Complete" CK2 experience? (Thanks RagnarokAngel!)
  • Sword of Islam - Play as Muslim rulers.
  • Legacy of Rome - Adds flavor events and traits for the Byzantines, and adds retinues (Think your own "personal guard") for everyone.
  • Ruler Designer - Lets you custom make your own ruler and dynasty.
  • Sunset Invasion - A silly alt-history dlc where the Aztecs invade Europe, instead of vice-versa.
  • The Republic - Lets you play as merchant republics such as Venice.
  • The Old Gods - Adds a new 867 CE start date and lets you play as 'Pagan' rulers.
  • Sons of Abraham - Adds a ton of new features and events for Abrahamic religions, and lets you play as Jewish rulers.
(GamersGate DLC is not compatible with Steam copies of CK2)

Everything else is cosmetic dlc such as songs, family crests and face packs. Get them if you like, but they do not impact gameplay.

Links
Buy at GamersGate or Steam
SA Thread
Official Forum
Tech Support (may require registration of your game)
Mod Forum (may require registration of your game)
Wiki

Popular Mods
CK2Plus: Balance, tweak and content mod
Game of Thrones: Total conversion mod based on the A Song of Fire and Ice fantasy series
Prince and the Thane: Balance, tweak and content mod

Sengoku

Sengoku is focused entirely on Sengoku-era Japan and covers the years 1467-1620, although it utterly ignores most of the historical events that made the Sengoku-era interesting, nor does it bother to deal with Japan's roles in China or Corea (culminating in the Imjin War). It claims to be a character-driven game developed alongside Crusader Kings 2, using an earlier version of the same engine, but is barebones and feels very much like a beta test/cash-in. The game is largely devoid of features, events, support, or fans, and there is very little to do except wage war on your neighbors - which you will auto-annex the moment your troops touch their soil. The general consensus is to give it a pass and go play CK2 instead.

Suggested Countries For New Players: Brittany, Poland, Normandy, France, or Somewhere in Spain... in CK2.

Links
Buy at GamersGate or Steam
Official Forum
Tech Support (may require registration of your game)
Mod Forum (may require registration of your game)

Popular Mods
Getting CK2 instead - GamersGate or Steam


Clausewitz 1.0 Engine Games
Clausewitz 1.0 was Paradox's first 3D engine. Its first title was Europa Universalis 3, and was improved on each game until it reached such heights as to necessitate its elevation to 2.0. Europa Universalis 3 is generally regarded to be the best Clausewitz 1.0 game, with Victoria 2 being a mix of good and bad, Hearts of Iron 3 being lambasted as either the worst 1.0 game or just a misunderstood flaws masterpiece, and Rome being popularly declared the weakest of the bunch.

Europa Universalis 3
:siren:BUY EU3 CHRONICLES, NOT COMPLETE:siren: Complete is not actually complete. Paradox wasn't very good at this whole branding thing back then.

Paradox's old flagship title, EU3 lets you play as any nation in the world between 1399 and 1820. Gameplay is focused around diplomacy, warfare and colonization and covers such events as the Renaissance, the Reformation and the discovery of the New World. The expansions update the graphics and add massive amounts of polish and content onto what was already a solid game. The consensus on EU3 is that it is Paradox's most stable and polished 1.0 title, and one of the easiest Paradox games to get into thanks to the relatively simple UI and gameplay. Generally the first title recommended if you are new to Paradox games.

Suggested Countries For New Players: France, Castile, or England (if you give up all holdings in France as soon as possible).

Links
Buy at GamersGate or Steam
Official Forum
Tech Support (may require registration of your game)
Mod Forum (may require registration of your game)
Paradoxian Wiki

Popular Mods
EU3Plus/AzeriMod: Popular balance and tweak mod with new alt-history scenario based on Wiz's AARward Winning Azerbaijan LP
MiscMods: Another popular balance and tweak mod with new alt-history scenarios
MEIOU: Balance, tweak and content mod
Death&Taxes: Balance, tweak and content mod

Europa Universalis: Rome

As the name suggests, Rome is focused around antiquity and covers the years 474-730 AVC (280-24BC). The game is a blend of EU3's nation-based and Crusader Kings' character-based gameplay, but unfortunately falls rather short of both the other titles. The black sheep of the Clausewitz era, Rome is repetitive, buggy and unpolished, and hasn't received a major update in years. The Vae Victis expansion did some to alleviate its problems, and it can be playable and even fun with mods (mainly Wiz's), but nonetheless it remains a bargain bin game. In addition, as of this writing the game has been made so unstable by the latest patches that it is not playable.

Suggested Countries For New Players: Rome or Macedonia.

Links
Buy at GamersGate or Steam
Official Forum
Tech Support (may require registration of your game)
Mod Forum (may require registration of your game)
Paradoxian Wiki

Popular Mods
Reign of the Ancients: Balance and tweak mod, adds playable countries in 'empty' areas
Epigoni: Balance and tweak mod
Magna Terra: Adds the entire world as a playable area

Hearts of Iron 3

Arguably one of Paradox's most ambitious undertaking to date, HOI3 is a World War 2 game featuring an enormous map with 10,000 provinces, realistic weather and supply systems, warfare theatre management and optional AI control of your armies and production. Unfortunately it lacked a development cycle to match its ambitions, and was virtually unplayable on release. Expansions and patches have greatly improved on the game, but it remains a controversial title and many people still feel that HOI3 is too rigid and unwieldy, with a static political system, overcomplicated warfare system that forces the player to rely on the AI to play the game for them, and generally too ahistorical.

Suggested Countries For New Players: Nazi Germany, Italy, or USA.

Links
Buy at GamersGate or Steam
Official Forum
Tech Support (may require registration of your game)
Mod Forum (may require registration of your game)
Paradoxian Wiki

Popular Mods
None?

Victoria 2

Named for the Victorian age (1836-1936) that it covers, Victoria 2 is a game about industrialization, colonialism, nationalism and imperialism. It was a major step up graphically from previous 1.0 titles, and has a complex in-game economy that has only become more so with the recent release of the A House Divided expansion. While full of innovative ideas and concepts, Victoria 2 has proved to be fairly controversial with some fans as to how well it holds up compared to Victoria 1 and the other Clausewitz games in general. Most can at least agree that it falls short on execution with its byzantine game mechanics that are difficult to balance, its fondness for running itself without any player input needed, and a scary lack of profitable industrialization. The expansion improved on most problems Victoria 2 had with the cost of creating some new ones (making 'Uncivilized' countries essentially unplayable being but one), and the game sadly still suffers from the overcomplexity of its own gameplay systems. The recent Heart of Darkness expansion promises to fix colonialism, make navies interesting and fun, and add a neat crisis system for sensible wars.

Suggested Countries For New Players: Brazil, Belgium, Prussia, or Spain.

Links
Buy at GamersGate or Steam
Buy AHD expansion at GamersGate or Steam
Buy HoD expansion at GamersGate or Steam
Official Forum
Tech Support (may require registration of your game)
Mod Forum (may require registration of your game)
Wiki

Popular Mods
POP Demand Mod: Balance, tweak, and economy fixing mod
New Nations Mod: POP Demand Mod without the extra junk
The Imperialist Adventures of Srbja and Friends!: A mod based on the Serbian Succession Mega-LP that lasted from CK1 until the end of EU3 with the Kingdom of Serbia, and eventually Serbia-Byzantium, being passed around by increasingly insane goons who constantly sabotaged their predecessors efforts.


Europa Engine Games
The Europa Engine was the original 2D engine developed by Paradox for Europa Universalis I. Although Paradox no longer develop any games with this engine, their (discontinued) licensing of it to the modding community resulted in a number of great EU engine games and one really really terrible one.

Arsenal of Democracy and Darkest Hour are the strongest of the Europa Engine titles, with For the Glory, Crusader Kings and Victoria being solid but rather dated titles.

Crusader Kings

The predecessor of Crusader Kings 2, CK1 is very similar in gameplay but largely falls short of its successor. Even with the Deus Vult expansion, it can be quite buggy and crash-ridden (especially in multiplayer), and has been stuck in beta-patch mode for years. Unless you're very short on cash, there's little to recommend it over CK2. Likewise, if you own CK2, it is doubtful you're ever going to find yourself wanting to load it up and take a trip down memory lane to the glory days of crashtastic simplicity.

Suggested Countries For New Players: Poland, France, or England.

Links
Buy at GamersGate or Steam
Official Forum
Tech Support (may require registration of your game)
Mod Forum (may require registration of your game)

Popular Mods
Deus Vult Improvement Project: Balance and tweak mod


Victoria

Like its successor, Victoria is about the victorian age and the industrial revolution. Possibly even more complex than Victoria 2, Victoria 1 is notorious for having an atrocious UI and a learning curve that is less of a curve and more of a wall. Nonetheless, if you can get past the graphics, the UI and the bugs, Victoria still outshines its successor in many ways, particularly when it comes to the unprecedented level of control it offers over your country and its population - though at the cost of a very micro-heavy game. For those who swear that V2 was a terrible disappointment that ruined their lives, Ricky shines on the living embodiment of what a good Paradox game can have to offer.

Suggested Countries For New Players: Belgium, Brazil, Prussia, USA, or Sardinia-Piedmont.

Links
Buy at GamersGate or Steam
Official Forum
Tech Support (may require registration of your game)
Mod Forum
Paradoxian Wiki

Popular Mods
Victoria Improvement Project: A somewhat controversial balance and content mod, which adds an enormous (many say too enormous) amount of events that the engine can only barely handle


For the Glory

The first product of Paradox's licensing of the Europa engine to its fans, For the Glory is a standalone fan expansion of Europa Universalis II. Covering the years 1419-1820, it is superficially similar to Europa Universalis 3 but where EU3 is sandbox, FtG is far more event-driven; how rigid these events can be is largely up to you with option settings on how historical you want things to be, historical event choices only, standard percent chances, or always ahistorical (for example Austria inheriting Hungary and Bohemia in every game, most games, or only if they manage to take them piece by piece like they would any other state). Despite some neat ideas such as increased modifiability, the ability for in game mod switching, and the retention of the more multiplayer friendly and event light vanilla game scenario, FtG sold much poorer than was expected by PI. As a result of this it ceased to be supported officially for a few years, until in 2013 it was very silently announced that a new patch was being worked on that fixes some of its outstanding issues and adds a ton of new mapmodes and UI improvements - and a beta patch can be downloaded from the tech support forum at this very moment. Yep, this game is remarkably still getting support!

Suggested Countries For New Players: England, Castile, Bohemia, Austria, or France.

Links
Buy at GamersGate or Steam
Official Forum
Tech Support (may require registration of your game)
Mod Forum

Popular Mods
AGCEEP: Content and tweak mod
Music Mod: Self explainatory, delete vanilla (really EU3) music before installing for the return of Falala and other classic tunes from EU2

Arsenal of Democracy

Another product of Paradox's licensing of the Europa Engine, Arsenal of Democracy is a standalone fan expansion of the immensely popular World War 2 game Hearts of Iron 2. It adds several new scenarios (of which the Cold War 'Battle Scenarios' are notoriously poo poo) and a number of neat gameplay features such as national ideas, improvements to the economy and production, the best economic slider system a HOI2 game has ever seen before or since, an improved intelligence system, and major balancing changes to the game's combat model to allow the AI to actually do well for a change. Of the two HOI2 fan projects, AoD more sharply diverts from 'vanilla' HOI2 with its changes to combat and production. Unfortunately many of AoD's changes to production, infrastructure, and 'research team' mechanics have come with the terrible side effect of making Minor Countries perpetually outclassed and terribly unfun. As a result of these flaws, its comparatively scarce level of support, and the lack of the Kaiserreich mod, at the time of this writing it is generally seen as worse than Darkest Hour and it is suggested that new players get that instead.

Suggested Countries For New Players: Nazi Germany or Republican Spain.

Links
Buy at GamersGate or Steam
Official Forum
Tech Support (may require registration of your game)
Mod Forum
Paradoxian Wiki

Popular Mods
SMEP: Content and event mod

Darkest Hour

The other worthwhile HOI2 fan project, Darkest Hour sticks closer to its roots, foregoing AoD's major gameplay revamps and focusing instead on streamlining HOI2 while adding new scenarios and gameplay additions. Featuring new scenarios for every year of the war, a beautiful new map, and many minor tweaks and additions such as better AI and Decisions [in addition to the normal events], DH is the ultimate incarnation of vanilla HOI2. To make things even better DH allows you to play without any of its new features (or map) if you so choose, allowing you to run all your favorite old HOI2 mods and scenarios. When all this is combined with the regular updates and patches DH receives, and the exclusive ability to run the Kaiserreich mod, Darkest Hour is clearly a far better HOI2 choice than AoD in the minds of most fans.

Suggested Countries For New Players: Nazi Germany or Republican Spain in WW2, and Imperial Germany or France in WW1.

Links
Buy at GamersGate or Steam
Official Forum
Tech Support (may require registration of your game)
Mod Forum

Popular Mods
Kaiserreich: Alt-history mod where Germany won WW1
Hegemonia: Alt-history mod based on the Hohenzollern LP

Iron Cross

As evidenced by the thumbnails above, you should not buy Iron Cross; because, yes, those are actual screenshots from the game. While it claims to be the ultimate HOI2 expansion able to expand on any of the HOI2 games up for offer, this is the only expansion I've ever played that made every thing thing about the original game worse. It features babblefish technology, a tech system that will force you to invent some real life technology to decipher it, crashing galore, thousands upon thousands of new provinces (all empty) in such important battlegrounds as the Americas and central Africa (with few if any added in places that actually saw combat like China and Spain), micro provinces that can barely be clicked so as to allow you to play one of the billions of new and all important states such as San Marino, a 'playable' League of Nations with no IC or events (with more than one choice that is), and the horrifying ability to ruin copies of HOI2, AoD, and DH on command.

Suggested Countries For New Players: If you hate yourself enough to run this program, you can always try San Marino or Andorra.

Really Really Old Games
Before the Paradox we all knew and love there was Paradox Entertainment which put out really simple and cheap 2D games that you can get for cheap as free with BlueCoins on Gamers Gate.

Europa Universalis: Crown of the North and Two Thrones

Both are together because Two Thrones seems to have had so much of its code copied from Crown of the North that the victory screen for both is the exact same - congratulating you on unifying Scandinavia (even if you are England and Scandinavia isn't even on the game map). Featuring a faction system whereby different social grouping in your Kingdom can be anywhere from loyal to you and impressed (+3) to pissed and rebellious (-3), instant build armies, and lots of clicking, these mini games surely used to bring smiles to the faces of many in the long long ago that was... 2004?! One of these came out the same year CK1 did? Holy poo poo! Anyways, playing these it's clear that they had a decent influence on several little mechanics of CK1 such as stability and lots of different troops types based on your country's class makeup.

Suggested Countries For New Players: Pick someone who isn't surrounded by other countries.

Links
Buy Europa Universalis: Crown of the North and/or Two Thrones at GamersGate

Canceled Clausewitz Engine 2.0 'Games'
Magna Mundi: The Game

So much worse than Iron Cross that it was actually canceled and its Dev run out of town. Featuring intriguing and revolutionary ideas such as that colour theory is worthless, that art and UI design are so easy that anyone could do it, and that the less your players know about and understand what they are doing the better your game is, Manga Mundi: The Game was truly ahead of its time. Luckily, if you aren't too AFRAID of Developer Ubik's glory and brilliance, I think the invitation to fly to his house in Portugal and play a fabled copy of this 'game' in his basement (or as he likes to call it, his 'Carnival of Lust') is still open. For many months this 'game' and the drama that came out of it was the gift that kept on giving, and we look back fondly on the days when Ubik would threaten to sue Paradox and claim that he was secretly given ownership of the Clausewitz Engine 2.0 in the contract he signed to produce it for them.

Suggested Countries For New Players: No one has ever gotten a copy of this fabled 'game' to play, so let's say... Bhutan.

Links
http://www.magnamundi.com/ :siren:It's back!:siren:
http://universo-virtual.com/ :siren:THEY SAY THEY WERE GONNA MAKE BOARD GAMES!!!:siren:

Popular Mods
Hahahaha!

Scrap Book of Fond Memories
http://forum.paradoxplaza.com/forum/content.php?518-Magna-Mundi-Developer-s-Diary-14-The-Carnival
https://web.archive.org/web/20120409055109/http://www.magnamundi.com/media/meetthedevteam/
https://www.youtube.com/watch?v=s_quF_ZdWdM
http://forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled
http://forum.paradoxplaza.com/forum/showthread.php?616220-A-joint-statement-concerning-Magna-Mundi



East vs. West: War In The Straits - Admiral's Edition

From the makers of AoD and their terrible Cold War scenarios was to come a full fledged terrible game about the Cold War; but sadly after being pushed back several years and then offered up as a possible free open beta, it was not to be. Promising to feature complex modeling of every last missile on carriers while turning the space race into a tab on the tech tree, intricate modeling of populations by age while reducing culture to a handful of vague groups, extensive research into which forum members want to show up as Mary Sue leaders of improbable countries in the game while putting little effort into finding out who was next in line to be the leader of the communist party of the DDR in 1964, no historical generals or admirals because "many of them are still alive as might see their portrayal in the game as against their right to privacy", an entire dev diary on how important the dozens of straits added to the game were, and a pledge that the game "isn't really prepared to deal with the ultra complex world of democratic revolutions, religion and guerrilla terrorism"... this game was always destined to become Magma Mundi: The Game World Stage: The Game 2: Cold War Edition. In short, after this Paradox vowed to never license out their engine to a thrid party ever again and the world's comedy is poorer for it.

May the We Are The World contest winning Spanish Iberian leader Padre Groggo rest in peace...

Another Scrap Book of Fond Memories
Website
Official Forum
Dev Dairy Archive
We Are The World Contest Thread
Padre Groggo's Winning Entry Obituary
Padre Groggo's Final Event Text
Attempted Lowtax Submission
http://forum.paradoxplaza.com/forum/showthread.php?760477-A-joint-statement-from-BL-Logic-and-Paradox-Interactive!

Gorgo Primus fucked around with this message at 01:47 on Mar 9, 2014

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Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Upcoming Games

World Stage: The Game

So much worse than Iron Cross that it was actually canceled and its Dev run out of town. Featuring intriguing and revolutionary ideas such as that colour theory is worthless, that art and UI design are so easy that anyone could do it, and that the less your players know about and understand what they are doing the better your game is, World Stage: The Game was truly ahead of its time. Luckily, if you aren't too AFRAID of Developer Ubik's glory and brilliance, I think the invitation to fly to his house in Portugal and play a fabled copy of this 'game' in his basement (or as he likes to call it, his 'Carnival of Lust') is still open. For many months this 'game' and the drama that came out of it was the gift that kept on giving, and we look back fondly on the days when Ubik would threaten to sue Paradox and claim that he was secretly given ownership of the Jomini Engine 2.0 in the contract he signed to produce it for them.

Suggested Countries For New Players: No one has ever gotten a copy of this fabled 'game' to play, so let's say... Bhutan.

Links
http://www.worldstage.com/ :siren:It's back!:siren:
http://universo-virtual.com/ :siren:THEY SAY THEY WERE GONNA MAKE BOARD GAMES!!!:siren:

Popular Mods
Hahahaha!

Scrap Book of Fond Memories
http://forum.paradoxplaza.com/forum/content.php?518-World-Stage-Developer-s-Diary-14-The-Carnival
https://web.archive.org/web/20120409055109/http://www.worldstage.com/media/meetthedevteam/
https://www.youtube.com/watch?v=s_quF_ZdWdM
http://forum.paradoxplaza.com/forum/showthread.php?614933-World-Stage-cancelled
http://forum.paradoxplaza.com/forum/showthread.php?616220-A-joint-statement-concerning-World-Stage




Hearts of Iron 4

Links
Website
Official Forum
Dev Dairy Archive


Paradox Devs Who Post Here
  • Wiz - (AI Dude - And a long time Goon!)
  • Darkrenown - (Scripter)
  • Johan - (Studio Manager)
  • Podcat - (Lead Coder for the Expansion Team)
  • Zerf - (Lead Engine Coder)

Gorgo Primus fucked around with this message at 01:28 on Mar 7, 2014

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Drink Cheerwine posted:

Excellent OP. Unfortunately, I don't know how to bookmark threads in the new forums so I'm posting to mark it, because Paradox games are pretty cool.

It's the star thing at top left.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Thanks for the compliments guys!

I have always had a bad feeling that East vs. West would be terrible given how AoD's team handled the cold war in their first outing, but I've really wanted to be pleasantly surprised by them. Sadly, looking at the screenshots and reading the DDs has only made it worse. So... basically the complete opposite of EU4, where I have a really good feelings about it and the screenshots and DDs have only made it look/sound better.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
I've posted on this before, but basically their Cold War scenarios were really really bad. For example their I/P scenario had Fascist and Nazi Arabs fighting with max 10 Org. units against an Israel with 100 org. troops, in a scenario so utterly unbalanced and poorly thought out that the victory screen for both sides was the Israeli one. Their India-Pakistan War scenario had similar issues, and their Corean War scenario had the North needing to capture Jeju to win... when only China had a navy (with but one transport).

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Drone posted:

@Gorgo Primus: maybe since these questions pop up a lot, and since the thread is still new, add a list of 4-5 "beginner" countries to each of the major games' blurbs in the OP? My take:

CK2: Dukes of Munster/Meath (Ireland), King of Poland, King of Croatia, Duchy of Apulia, any of the Christian Kings in Spain
EU3: Austria, England, Castille
Vic2: Brazil, Belgium, Prussia, Sweden, USA
HoI2/3/DH: USA, Germany, USSR

I'm gonna say no for now unless theres a huge demand for it. I can't think of a place to put such a thing in the OP without breaking up its flow, and it would be really hard to come up with a list that most people agree on. For instance I would never in a million years suggest a new person play the USSR in HOI3 or USA in DH... but I'm sure there are people who have and would want them on the list. Then we'd either have a dumb long discussion over a largely arbitrary list (Brazil is great but Argentina is not because...? What does it have that Argentina doesn't?!), or a list so long, thorough, and useless that it eats the OP (the everything everyone wants on it approach).

Or I could be being dumb and someone has a really great idea for it and it fits in somewhere fine. But, I'm gonna go with no for now.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

iastudent posted:

This thread reminded me I have EU3 on my Steam account. What's the best country/region to start out as for someone completely new to the game?

Fine... I'll add the lists; But I will grumble while doing so. :colbert:

Edit: Done. The OP now contains a list of suggested countries for new players, for each game.

Gorgo Primus fucked around with this message at 22:59 on Jan 3, 2013

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

DrSunshine posted:

Is it, like, impossible to get anywhere as an "Uncivilized" (How ... Eurocentric) nation in Victoria II? I decided to play as Vietnam and it's like 1856 and I've only managed to get a single reform. :negative:

Can't say the OP didn't warn you. By 1910 you should be civilized and ready to go... and also sphered and/or vassalized; I hope you didn't plan on doing things as a small civilized power in Asia! :v:

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
To make a point about how utterly unplayable uncivs were in AHD, I once tried to make a mod that made every single country an unciv... but I could never get it to work. How PI decided this system was better than the terrible one they had before is beyond me; literally all you do is watch numbers very slowly tick up.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Defeatist Elitist posted:

For a while I was making a scenario like that, with an alternate history and events and poo poo, but I just sort of stopped before getting very far. It's definitely a sweet concept, and I might try to do it again. Just swapping Civ status should be really really easy though.

No, that's what I tried. Something about them having their factories still or something messes with it and makes it crash.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Was gonna say... with all the mechanics you'd need to cover all that, you'd almost certainly end up with a slightly more polished Steppe Wolfe. There is just no way to code for the Roman Empire, and 1400s France, and 19th century Prussian, and the USSR, and the modern US without having tons of abstraction (and we already have Civilization) and/or being utterly unplayable horrible.

I honestly don't know why anyone would want something like that.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Fergus Mac Roich posted:

I'm almost afraid to ask, but what is the carnival of lust?

There is a link in the "Scrap Book of Fond Memories" for the Dev Diary for MM about it; it was creepy at the time and hilarious to us now.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Why are you guys trying to get Steppe Wolfe in trouble? Has it not given you many hours of joy? Has it not proven that the key to fun games is not more provinces, but rather many more tags?

Shame on you all! :colbert:

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Patter Song posted:

Gorgo Primus: Switch out the Magna Mundi Meet the Dev Team link in the OP with this one: it is superior because it was after they hired the Danish Samurai.

Thank you! We were looking for that for hours! Well... one hour, but you get the idea.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Alchenar posted:

"Pay Gold. Shed Blood. Instill Fear. Promise Hope."


There is no :ironicat: big enough

Oh boy! Promising hope, paying [someone else's] gold, and instilling fear is something Ubik is very good at, so I can't wait!

Edit: OP updated!

Gorgo Primus fucked around with this message at 04:43 on Jan 16, 2013

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
I'm so sick and tired of you guys badmouthing HOI4! You don't have to set troop breathing to automated to play; you just have to pause every other second to go through the chain of command and remind them to breath in new oxygen and exhale CO2. Personally I find it the immerse challenge rather fun. :colbert:

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Why not just get WW1: Strategic Command, which has a fully dedicated well done RCW scenario/campaign?

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
EU3+ and possibly Miscmod are good choices; the latter is dependent on if it has been updated for the betas yet.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Alchenar posted:

In fairness there was a massive shitstorm when Paradox dropped historical deterministic events for EU3 and in the end everyone (well, everyone who wasn't exiled from the thread) agreed it was an improvement. I wouldn't consider it a criticism at all to note that it's just taken Paradox some time to get to grips with getting dynamic events down.

I wasn't exiled and I always stuck to my belief that events were great, and that the problem was rather how restrictive and deterministic the triggers could be. :colbert:
I'm looking forwards to these dynamic events because they seem to be a evolutionary step forward for events.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

YF-23 posted:

I hate to be that guy, all the more so because I would actually prefer it if these things could be more accurately represented, but it is called ~ * ~ E u r o p a ~ * ~ Universalis.

I have no wish to get into an EU3 argument, but this is a really lovely intellectually dishonest line of reasoning on your part; unless you think Victoria 2 should have ignored everything outside of London and just had you do paperwork and royal visits as the Queen of Great Britain and Ireland. Why should they represent Prussia or the finer points of industrialization? I hate to be that guy, but it is called ~ * ~ V i c t o r i a ~ * ~.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

telcontar posted:

They chose it because that's the name of the Philippe Thibaut-designed board game which mechanically and thematically inspired EU1.

Which really did only deal with Europe:


But seeing as how EU3 deals with the entire world, it can't even lean back on its 'origins' as an excuse to not do its best to accurately deal with everyone outside of Europe - not that I can ever recall PI itself ever making the dumb "name argument".

Gorgo Primus fucked around with this message at 01:19 on Jan 29, 2013

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Fintilgin posted:

Oh no. Europa Universalis the board game had two maps, if I remember correctly. A Europe map and a 'Rest of the World' map. I have a copy in the basement I can haul up if need be.

Yep, my mistake. I found the other map:



Still insisting that the name is not an excuse, and that the board game doesn't really give a poo poo about anything outside Europe.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

YF-23 posted:

You're still missing the point; it's not the name that makes the game Eurocentric, it's the game itself. But if you don't consider that the name is a not-so-subtle hint to that then I don't know. I'm basically saying what you're saying about the board game, EU "doesn't really give a poo poo about anything outside Europe". Of course, that's entirely fair and accurate since effort has been put there, but what I've been saying is that EU is eurocentric and I don't know what you're trying to do with taking that up with me (maybe trying to tell me that EU isn't eurocentric???).

I'm just saying that you shouldn't use EU's name as an excuse to shrug your shoulders when people complain about how Divine Wind - the expansion that was billed as "the ROTW expansion" - mostly dealt with European features and made Japan and China both a lot less fun to play. There is plenty of room to argue, both about the merits both of EU3's portrayal of Asia and the merits of even attempting to do so, without resorting to that kind of intellectually dishonest reasoning.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Guys, 5 months ago everyone here loved the wallpaper... can't you at least stay consistent in your criticisms of Paradox? I still thinks the wallpaper is cool. :colbert:

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Everyones told me that Rome is unplayability unstable this patch, but aside from 7 or so random crashes over the course of the game it seemed to play fine for me. I think this was my first real full length game of EU: Rome too.



Not shown, is that I passed full gender equality. :smug:

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
I thought about taking back Tyre, but I wasn't about to get in the way of Super Egypt.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Keeping up the proud tradition of refusing to believe that anyone in France isn't Parisian I see... :(

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
I wrote a detailed OP for a reason. :colbert:

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

podcat posted:

Not to hate, but it seems to me that many of you guys are dissing Sengoku without actually playing it. Its not as deep as our other games but a few playthroughs are fun if you like war. I don't think it deserves the reputation it has on these forums.

Maybe a few of them are dissing it without playing it, but that is because they take those who have at their word when they give detailed accounts of how Sengoku is not a real game. It is missing so many features and is so lacking in effort that it is closer to a tech demo for CK2 than an actual game.

And before you say it is just based on war and that is why this seems to be the case, I will add that walking over a province to instantly annex it and having a complete lack of workable alliances means that it is about as much a "War Game" as Risk is an "Empire Management Game".

Sorry, but that is the consensus, and I mean the utter consensus with not a single dissenter that I'm aware of (a first!), of people who have played the game in this thread.

Edit: And if there are Goons who have played this and disagree, I'd be interested to hear it and correct such assertions.

Gorgo Primus fucked around with this message at 01:15 on Feb 15, 2013

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
I didn't pre-order it because everything I've seen of it so far makes it look like Sengoku crossed with EU3 - and that includes their live streams of them playing it. Also because to punish you for doing so, they force you to forever have a Sengoku copy on your Steam account.

I like Paradox games, and I generally like Paradox, but that doesn't mean I'm gonna hunt down a copy of Diplomacy or throw cash at Iron Cross just to "support them". When they make things that I think I'll like, I will buy them.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
I think Sengoku was garbage, and that it worked because there was so little in it in terms of gameplay and features that to not work would be impossible short of it crashing on load-up.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
After a few days have gone by I'm gonna need someone to help me write up a blurb for MOTE in the OP, assuming I don't get it myself if it turns out to be good.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Does it have things other than war though? Even HOI isn't just warfare - has politics and events that keep being at peace from being boring, and gives war meaning. If it has decent politics that'd be really sweet.

So far it sounds like I might have been wrong about MOTE, but for all I know its like V2 where everyone was in love with it for a few days because people realized they weren't doing anything. We'll see...

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
And then, as predicted, IRC suddenly just said "wait... this is poo poo!". Welp.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
There isn't a consensus yet, but a number of people are saying that 90% of the world is level 0 forts and annexing half the map isn't too hard other than the odd fort that takes a while to sit on. It's only been out a few hours so I'd give room for people to flip flop about until they come to a strong consensus as to how the game is. Plus, I don't have the game myself so I can't really verify anything.

I'm just keeping those of you not on IRC or Skype up to date with how that's progressing.

Edit: And now its tipped back into "then again it seems alright... let's try again".

Gorgo Primus fucked around with this message at 02:31 on Feb 19, 2013

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Darkrenown posted:

Whelp, pack it up, everyone stop playing!

Yes, that is exactly what my several posts on the subject have been about - demanding people stop playing MOTE. Glad you cracked the code; some people might have mistaken them as a series of posts letting those without the game and who don't go to IRC/Skype in on what people were feeling about it. Also a good thing you didn't include the edit in that very post, else it might not appear like a black and white condemnation of the game!

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Not really. DR just really hates it when I claim that HOI3 and Sengoku are terrible; and since I said something bad about MOTE he decided "better safe than sorry" and rushed to defend its honour.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Yeah that was Gort, but to be fair, that argument seemed to be precipitated by my OP section on HOI3 - which ironically enough was mostly just a C&P of Wiz's.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Mister Bates posted:

So, my read of peoples' opinions of MOTE so far seems to be that the game has a lot of cool concepts and is pretty fun but also has a lot of mild bugs and just-plain-silly design oversights (in other words, a typical release-day Paradox game). Is this about right?

That's what it seems like - that and a fear that the game might get too repetitive with 8 powers, a handful of years, and a set way to win. But if so, it's not a bad deal for $20.

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Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Darkrenown posted:

Not sure why you think a little "whelp, pack it up guys" joke implies I am flipping out, I answered one silly comment with another. The only thing that slightly bugged me was his claiming I misquoted him.

My apologies, it appears I inserted the Edit with clarification on the very next post of mine instead, when someone asked me what I meant. In any event this argument is getting silly and slightly disruptive to the thread; perhaps we should cease our back and forth and White Peace out?

Gorgo Primus fucked around with this message at 23:35 on Feb 20, 2013

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