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Nuclearmonkee
Jun 10, 2009


Wolfgang Pauli posted:

Space Aztecs and Vikings.

Needs to be next CK2 DLC.

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Nuclearmonkee
Jun 10, 2009


Wolfgang Pauli posted:

There's no really a wrong answer. You basically have no control over technology, so it's best to set it to Whatever and leave it. Technology will spread seemingly randomly, so that research bonus of yours won't even feel like it's doing anything. It feels nice to set Culture tech to Legalism, though, since it gives you a demesne bonus.

The only province I ever bother messing with tech on is my capitol. Capitol military techs (for retinues) and culture are more important than the tech levels anywhere else. For the economic stuff, I just fill in whatever is behind since you get such a huge bonus in speed when you don't have the ahead penalty going and then focus on teching whatever tech will unlock buildings I would like to upgrade. Usually castle infrastructure. But yeah, the overall tech level isn't that heavily impacted by what you do and you could safely ignore the tech page for the entire game and it wouldn't have that profound of an effect.

Hopefully whatever they do with techs is more interesting with the old gods.

Nuclearmonkee
Jun 10, 2009


Bastastic posted:

I just westernized as the Ottomans like 25-30 years ago and I still get events about reactionaries rebelling and such, although they're pretty rare by now. For how long am I going to get these events until the people accepts being western?

Resist western influences until you are back to 3 stability and can take the military modernization decision (which also requires 7 ADM). In DW I generally don't feel the need to westernize as the Ottomans though. If you push through Iran and India you will have a fuckton of money and can easily catch back up in tech. Before that the 85% tech rate will still let you keep up in the critical areas. Ottoman military units are fine, particularly when your forcelimits will allow you to field 200+ units against the west relatively easily after a little expansion in your chosen area.

Nuclearmonkee fucked around with this message at 14:37 on Apr 3, 2013

Nuclearmonkee
Jun 10, 2009


Patter Song posted:

The same guy went on to do an IN world conquest as unsettled, tribal Golden Horde and a DW world conquest as England without breaking the infamy cap.

That would require a level of patience I can't even imagine. Playing hordes is obnoxious in the extreme with their near permanent succession crisis and revolt problems. The best I could manage was playing as the Timurids and forming the Mughal Empire ASAP.

Nuclearmonkee
Jun 10, 2009


DrProsek posted:

That is the one time I could play the Hordes okay; I started as the Timurids, did anything necessary to secure peace with my western neighbors, and focused entirely on pushing deeper into India, pulling all my forces east and taking the lands I needed for the Mughal Empire before Timur died. I can't even begin to imagine a Golden Horde game, much less adding a "no settling" challenge.

You basically have to rush as fast as possible and get lucky with tribal successions crises. If you don't get most of Europe before firearms are a thing you are hosed and I don't think it would really be possible to win with lovely 5 land nomad troops at that point. In my golden horde game I simply ate the Russian kingdoms, converted cultures so I could take the Russian nation decision and then slogged through westernization as fast as I could to speed the way along to gov 10. It's a loving nightmare due to slider positions, the ensuing horrible revolt risk, and monstrous stability costs though.

Hordes really are not that fun to play overall though unless you like ping ponging rebels in provinces that take 2 months to move through. Can only hope EU4 does it better.

Nuclearmonkee fucked around with this message at 20:14 on Apr 4, 2013

Nuclearmonkee
Jun 10, 2009


gradenko_2000 posted:

AFAIK, Clerks should be working in factories to the tune of one of them for ever two Craftsmen.

Don't they cap out at a 1:4 ratio? 20% clerks gives the 50% output bonus.

As far as economy goes in Victoria 2, unless you are in a lovely country or have lovely resources/factories (why hello there Laissez Faire) it's pretty hard to drive yourself into the dirt. Hopefully HoD fixes the terrible capitalist factory AI, but until then, just take the MIL hit and switch your government to something that isn't LF so you can at the very least influence their lovely decisions to prevent bankruptcy.

Even with crap factories, you should be able to limp along until you grab whatever economy techs suit your nation the best. Being a shithead and stomping on some southeast asian countries or stealing Dutch Java is also a good way to prop yourself up in the meantime.

Nuclearmonkee fucked around with this message at 15:31 on Apr 12, 2013

Nuclearmonkee
Jun 10, 2009


WeaponGradeSadness posted:

I'm most excited about the fact that they're making it more profitable to keep your armies consolidated, considering that's what I always did anyway. I know it's bad strategy and I take unnecessary attrition loss and it takes way longer to siege everything, but I'm always so paranoid that I'm going to split my army up and suddenly a bunch of rampaging hordes are going to charge out of nowhere and demolish them all before I can regroup them :ohdear: It'll be nice to have my way of playing being the rewarding one and not the idiot way.

I'm interested to see what the new naval combat will be like, too. I usually never even really bothered with a navy since I never really enjoyed the naval aspect and generally focus on my land-based neighbors (even my US games just turn into beating up Mexico forever instead of going overseas). I'd only ever build up a navy if I had a specific need for one. Hopefully the combat tweaks will make it fun instead of just something I have to do sometimes.

I don't know if I can really blame Paradox, though, even in Total War I never bothered with navies until Empire made them fully playable. I guess I just don't have me sea legs. v:shobon:v

Shotgun occupation is annoying micromanagement anyways. Trying to split poo poo up everywhere while also moving actual combat stacks around to counter incursions is annoying at best. Having less more coherent armies instead of slavering and scattered infantry/guard hordes will be great. This expansion really does look like it will bring a lot to the game.

Nuclearmonkee fucked around with this message at 21:28 on Apr 12, 2013

Nuclearmonkee
Jun 10, 2009


A Buttery Pastry posted:

Yeah, that might more correct. Guess I was too quick to jump the gun, probably because the term revisionism is so misunderstood.

That's pretty much how I feel about navies as well, they're just a huge bother and in Victoria 2 I often completely ignore researching that poo poo at all. The changes to land warfare look pretty good though, and I suppose the naval changes might get me to give them another go. It would sometimes come in handy actually being able to attack your enemy on his home turf, and I guess the new changes to military access might make navies more vital.

Navies are great. They generate prestige just by existing and are a great place to sink your mountain of surplus cash.

Nuclearmonkee
Jun 10, 2009


Mandalay posted:

Wait, what? You mean I don't need to keep these tax rates at 30% for pops to get their needs satisfied in A Pop Divided?

The only people who you should care about satisfying are the rich and to a lesser extent the middle class. gently caress the poor and keep them just on the edge of starvation in order to ensure that your huge base of lower class economic fuel are stuck there (just like in real life :v:)

Nuclearmonkee
Jun 10, 2009


DrProsek posted:

Before I tried out Dr. Sunshine's Divided States mod, I thought I'd sit down and force myself to do a proper game as an unciv: I tend to get bored fast but I told myself I'd do it this time. It actually was a lot of fun: I started as Gonder in 1836, and was a great power for much of the late 1800s and early 1900s. Sadly my side lost a Great War, and me and France never recovered from that, but still I think I did well.

Germany crushed France into bits during WWI because France was in the middle of a civil war with socialists, so Mega-Germany and Austria dominated main land Europe. England then went fascist after losing for reasons I'm not sure on, and I went fascist because I was also playing an evil bastard game where I just make Ethiopia the most terrifying nation on Earth. By the end of the game, 10% of my population was slaves, the most important issue to my people was Jingoism, and every time I had an option to lower the population of my colonial holdings, like via smallpox outbreaks I did. It went from an absolute monarchy directly to fascism with no remotely democratic government ever.

It was a lot of fun. Early game kinda sucked but even with really low literacy I still managed to westernize fast enough to get a colonial empire off the ground.

Playing uncivs will be so much better with the new westernization and ticking warscore. How did you make such an amazing Ethiopia? Did you just get a game where no one bothered to sphere the middle east after the Ottomans lost GP status? I can only imagine that your expansion path would bring you into conflict with Britain and Russia eventually, or did Russia somehow lose GP status early?

Thern posted:

How am I supposed to use the elections to influence the party I want to get elected? I'm playing as South Africa, and I'm trying to get the Progressive Party out of office so that I can get State Capitalism instead, but no matter how hard I try the Progressive Party keeps getting reelected. I thought it was just a matter of picking the choices that aligned with the party you wanted, but it didn't seem to work.

Change your upper house to reactionary, roll back vote franchise to "Only Landed", and crush anyone who doesn't like it. After that, the voters will generally keep your government conservative/reactionary seeing as you have disenfranchised most everyone who would vote otherwise. You can try to persuade your population to agree with those policies over time so you can give them back the vote if you want but until then you are going to likely have to deal with angry suffrage movements from time to time. Alternatively, go full Reactionary roll back everything everywhere and tell your POPs to gently caress themselves.

It's not really necessary to keep State Capitalism all the time though. I find the micromanagement allowed by state capitalism is most useful earlier on when you are trying to get your industrial base off the ground. Once the core factories are in place you can function within the bounds of interventionism. With interventionism you can close factories and cancel new ones being built, which allows you to set the focus in a state for whatever factory you want and cancel construction until the stupid capitalists build the one you want. It's a little annoying sometimes and getting a newly available industry off the ground is a pain in the rear end. Capitalists don't like building multiples of the same factories in different states at the same time, no matter how extreme the demand. This can necessitate more brief swaps to state capitalism in order to bring a new factory type online quickly. It's really god drat annoying to see something like "Electric Gear supply 33 demand 800" while your capitalists ardently refuse to build more than one new Electric Gear factory at a time. Hopefully this is something that HOD fixes.

After that, you can simply turn off subsidies, set the labor focus on whatever factories you care about and manually expand critical industries manually as quickly as is possible. Sure, the capitalists will randomly build factories for stupid things that will likely fail instantly without subsidy but it doesn't hurt anything and you can just clean out their closed/barely functional factories whenever you need room.

Tomn posted:

Well, yeah, I know that, I was asking whether keeping taxes low so that pops can buy more things to stimulate demand was an effective tactic, as opposed to Nuclearmonkee's proposal of "tax them into space and then tax them into the dirt"

Tax strategy changes over the course of a game. Early, taxing the poor into near starvation (just enough so your craftsmen can meet their basic needs) while leaving the rich untaxed is great for getting money into the hands of your capitalists so they can do things. Later, once you have industrialized and have a nice base of rich capitalists, you can flip it around and heavily tax the the capitalists while easing up on the poor to stimulate demand. I always leave taxes for the middle at least low enough so that my bureaucrats and clerks don't demote while keeping pressure on the artisans to change into something useful.

Later on I am much nicer to my poors. Once cars, phones and radios are a thing the lower class can generate extreme amounts of demand for those high value items.

Only have the 2nd level of the tax efficiency tree researched in these and my total tax efficiency is 50.6%



Nuclearmonkee fucked around with this message at 02:37 on Apr 15, 2013

Nuclearmonkee
Jun 10, 2009


WeaponGradeSadness posted:

Wait, there's new westernization? Can someone give me a link to this, I must have missed it and Google's not turning much up. Westernization is one of those things that always felt it needed tweaking, both in the old vanilla system and the new AHD one (though I will give them credit that AHD's felt a lot more natural and interactive, since you modernized by deciding to buy Western weapons, hire Western advisors, etc, instead of just working to meet a bizarre, arbitrary list of requirements).

Or do you just mean the smaller tweaks like this, from the beta AAR:

Because that will be awesome, too, even if it's just this and no other westernizing changes. Although it will make rebels a lot scarier. :ohdear:

Actually, that might be kinda nice. The old rebel system reminded me a lot of Empire: Total War, in that rebels were so weak that the only way they could win was if the player actively assisted them by doing poo poo like disbanding the military right after they revolted. A game where things get out of your control and you're punished by popular overthrow putting in a fascist government would be more fun and interesting than being punished by chasing around a bunch of rebels until you finally kill them all.

Supposedly it's no longer the best idea to save points until you can fully westernize, and as you mention uncivs will be generally stronger and not utterly defenseless until that magical day that they westernize fully. Combine with a ticking warscore and it will actually be feasible to kick out Great Britain and co without occupying the home isles.

Nuclearmonkee
Jun 10, 2009


Ray and Shirley posted:

If you're on the fence I'd wait for a patch to wrangle these dominion issues. The "four Mozambiques" mentioned above seems to be a common problem.

They just need to consolidate. Instead of four Mozambiques it should just add onto my existing Mozambique dominion. Regardless, it can be worked around via change owner but it is obnoxious.

Nuclearmonkee
Jun 10, 2009


Baronjutter posted:

Man I forgot how bad I am at this game since I gave up on it a couple months after release. I got both expansion packs hoping to jump in but I'm terrible.

I'm playing argentina, I start the game making almost -50 . Ok, that's just the AI buying up stockpiles, it will level out. Hmmm gently caress it isn't leveling out. I'll just cheap my self some money and wait for it to level out. Months go by and I'm still making -50 and running out of my dirty cheat money. I raise taxes, cut all military funding to almost 0 but I'm still losing massive amounts of money.

What am I doing wrong?
Why would a country start the game losing so much money? How did they even get to that point?
Do all countries start like this or just argenina? I remember when the game first came out people complained that unless you were super pro at the game you'd just go bankrupt in the first months, then patches made countries more stable at the start. Now we seem back to massive impossible debts?

A lot of countries start with financial issues. First things first, get your admin efficiency up to 100% for your nation and in all of your core provinces by encouraging bureaucrats. Prioritize researching some economic techs that benefit you the most. Don't remember what Argentina specializes in, but if it's like Brazil, go for farming and RGO boosts since you are primarily agrarian and un-industrialized to begin. In the meantime, tax the poo poo out of your populace, hike your tariffs and cut military funding. As your administrative efficiency improves and some econ techs come in, you can ease up on tariffs and taxes.

Nuclearmonkee
Jun 10, 2009


Pylons posted:

I think that's going a little overboard; this is an annoying bug that makes the map pretty ugly, but it's not anything game breaking.

Ugly map is game breaking. :colbert:

Nuclearmonkee
Jun 10, 2009


Industrializing via conquest is pretty funny as Japan. Just invade and release one Asian nation after the other (to keep infamy down and prevent your administrative efficiency/literacy going to poo poo). I went from zero to westernized in less than 5 years.

Nuclearmonkee
Jun 10, 2009


Jimmy4400nav posted:

I'm playing through as Korea right now and I'm a bit curious about modernization. Should I get cheapest one first (the land reform) and humiliate some of the small island nations around me, or should I hold out and wait to get an extra 3000 research points to get the education improvement? I get really confused about how to progress with modernization, especially when I hear people say they westernized inlike five years.

I focused on the land military ones as they further increase the points you get via conquest. After that, I just focused on the most efficient path to 100%

Nuclearmonkee
Jun 10, 2009


Pornographic Memory posted:

What's a good starter nation? I tried Argentina and ran into the crisis bug a few pages back so whatever, I'll try somebody else, I'm not married to Argentina and will just wait for a patch if I want to play them again. I tried Two Sicilies but after a few years found myself declared on by a coalition of France, Sardinia-Piedmont, and Papal States. :(

Brazil.

Nuclearmonkee
Jun 10, 2009


Drone posted:

Yeah, they're all good things. Your population will eventually start demanding them anyway, but I know at the very least they all give you a boost to immigration (which doesn't really matter much if you're in Europe...)

I like to pause, suppress all of the reforms more popular than the one I want (generally unemployment, health care and education) and then push it through. Helping olds and having reasonable working conditions just costs money and efficiency with little real benefit.

Unemployment is good because it will help prevent demotions.

Nuclearmonkee
Jun 10, 2009


Patter Song posted:

France is behind me in the tactics and organization lines, but on par with me in the others. It's just that these are conscripts, I already killed most of France's professional army.

Not that France doesn't occasionally win battles against me:



Defenders in a fort with artillery do indeed gently caress up human waves.

Nuclearmonkee
Jun 10, 2009


So I managed to kick Britain out of India as Japan (ticking warscore :v:), forcing them to release the entire country and an interesting thing happened. All of the territories that were British India were handed straight over to the Portuguese 1 province puppeted/sphered India. Thanks to India's enormous population it was impossible to push their sphere away. Wasn't worth waging a war over as I could tell that India would shortly become a GP (which they did in under a year) but I guess now I understand Portugal's strategy...

Game is much better with HoD, even with Africa's UGLY BORDERS. In my game, the east has grabbed up 3 GP slots (Japan, India, and China) while Europe cowers in fear.

Nuclearmonkee fucked around with this message at 16:27 on Apr 20, 2013

Nuclearmonkee
Jun 10, 2009


Vivian Darkbloom posted:

I know this question comes up from time to time, but what are some fun starts in HoD? I'm finding that late game Japan doesn't have much to do, I'm too isolated to start a real world war and whenever I get involved in a crisis I never see any action. :sigh:

Grab little spots all over for naval bases/forts. I took Aceh/Sumatra, Suez, and Panama which gives me reach to pretty much everywhere. Grabbing canal zones also prevents your enemies from using them to reach you.

As lategame Japan you always have the option of declaring war on China and amassing amazing kill counts.

Nuclearmonkee
Jun 10, 2009


Baronjutter posted:

It's a great game but doesn't come close to the interface/tooltips of CK2. I mean CK2 is a hard to get into game and nearly everything in it has great tooltips or obvious design that informs the player what/why/how and what the player's options are. V2 lacks this big time, with many incredibly important core mechanics absolutely unexplained and hidden away from the player. BUT it's still a fun game, once you figure it out.

MORE V2 QUESTIONS
I had a communist revolution and it's rad finally being able to have some social reforms. No idea why a socialist democracy can't have a basic health care system or schools but some of the game design choices in v2 I find mind-boggling. But of course now I'm unable to make any political reforms.

How is communist democracy formed? How proletariat get voting rights?

There's got to be a form of upper/lower house that will let me pass political and social reforms and usher in a true communist paradise with both "schools" and "voting rights"

I've had no problems accomplishing this with a socialist ruling party in a democracy. Just get consciousness up and the reforms will roll in steadily.

Nuclearmonkee
Jun 10, 2009


Baronjutter posted:

I went through most of the game with socialists in power and never once got the option for a reform. Every election I'd tell people to be interested in such things but no one seemed to care. I guess since taxes were at socialist minimums and tariffs were reversed to some how try to spend some of my nearly infinite money the people were too happy to ALLOW me to give them a school or a hospital?

Now of course I had socialist parties as the designated ruling party, my upper house was always conservative mostly and my government was HM's Government. I have a feeling it's the upper house I need to change. Is there any way, barring letting rebels taking over, to switch upper-house government types?

Also is there an up to date wiki on v2? I heard the "official" one pretty much locked everyone out and hasn't really been kept up to date. I'd love to be able to read up on this poo poo instead of constantly bothering the thread.

Upper house is indeed the house that has to be in favor for reforms to go through. Were your people socialist or had you just designated it as the ruling party and left it at that? For reforms to happen your people need to push for them. Being a dick instead of a kind ruler will generate consciousness faster (along with some militancy). Once you've riled them up enough to scare the conservative upper house into letting through a few key reforms (public meetings, free press, maxed trade unions) they should start to press for reforms more and more quickly. As before, being a general shithead by keeping taxes high, fighting lots of wars, assigning unpopular parties as the ruling party, under-funding social spending, and arbitrarily passing reforms (ignoring popular reform efforts in favor of your pet reforms will drive the popular reform backers to become more vocal and militant).

Also hang on to slavery if you can for at least a while. Slavery can be used to drive consciousness up very easily by invading places and making them free instead of slave states. Letting the Jacobins convert you to a democracy is also a free pass for some reforms.

Sounds like you were simply too nice to your POPs. Reform is driven by class conflict and your benign rule keeps the people content.

Nuclearmonkee fucked around with this message at 05:03 on Apr 22, 2013

Nuclearmonkee
Jun 10, 2009


Baronjutter posted:

They kept asking for universal voting but I kept increasing their union rights hoping they'd want social reforms from it, never worked. Eventually they started legitimately voting in socialists by a large majority rather than me just assigning them. I guess I was too nice. It's weird though that I can be nice to them in regard to their taxes, wars, and general well being, but giving their kids something simple like a school requires massive social engineering and revolution.

As in reality, things need to be uncomfortable and lovely before enough people wake up and demand change. Why rock the boat too hard during good times?

Allowing universal voting coupled with a population based upper house would have likely resulted in a socialist upper house being elected by your people. With socialists in charge you could have rolled out reform after reform pretty easily.

Even with order you should be able to nudge your people into socialism, unless you are playing someone who gets lots of events that drive down militancy and consciousness (like Japan).

Nuclearmonkee fucked around with this message at 05:13 on Apr 22, 2013

Nuclearmonkee
Jun 10, 2009


AtomikKrab posted:

Thanks to the new system of factories getting bonuses off produced goods setting up linked factories is a great plan. I'm planning a japan 100% planned economy game. :japan:

Artillery for example wants steel and explosives. Steel wants iron and coal which are RGO generated. Explosives want ammo and fertilizer. Ammo wants iron and sulfur? fertilizer also wants sulfur. So a state that produces iron, coal and sulfur would be perfect for artillery generation. However that also costs 5 factory slots but. :shrug:

Kyushu has iron and coal. Just toss in an explosives factory for the bonus and subsidize if necessary and your artillery factory will fill as fast as you can grow it. Later you can drop in automobiles and tanks along with their bonus factories for even more ridiculous profit . I think my luxury clothes factory in Edo makes even more money though thanks to silk.

Really the only thing missing for Japan is a button to auto expand factories as fast as possible until cancelled as its not hard to fill all 8 continually expanding factories with workers in high population provinces. Capitalists wait until a factory is near capacity to expand which is too slow.

Nuclearmonkee
Jun 10, 2009


Quantumfate posted:

Doesn't the meiji decision only give you like 5000 research points? The first decision costs 7000, how would you grab two with that decision?

Get one and go conquer Korea. After you take Korea, just start knocking over random southeast asian countries. Release satellites as necessary when your infamy gets too high. I released Korea immediately since holding it murders your admin efficiency. After you westernize you can easily get GP status and go sphere all of your satellites.

Nuclearmonkee
Jun 10, 2009


LP97S posted:

But wait, I thought Korea was a satellite/sub-state of China so going to war with it meant you had to take on China.

Not in HoD otherwise you wouldn't have a chance in hell of winning.

Nuclearmonkee
Jun 10, 2009


uPen posted:

My first great war in HoD was Italy vs France and I forced France to give up every colony in Africa and about 1/3rd of it's European territory. The reduced wargoal cost is incredible.

Pretty much this. The AI is apparently terrible at demanding wargoal after wargoal in a great war, but the human player is under no such restriction.

Nuclearmonkee
Jun 10, 2009


Cynic Jester posted:

It essentially means you subsidize your pops buying goods by x%. The reasoning for it is I have infinite monies, so I maxed all my sliders for maximum spending. Just cause.

It also subsidizes your imported factory inputs.

Nuclearmonkee
Jun 10, 2009


DerLeo posted:

As far as I know, there's no way, just one single tariff slider - which really is just silly, huge amounts of industrial policy revolved around what to tax.

You can kind of do that by setting a big tariff but also allowing industry to pull from your stockpile. Just set stockpiles for goods you want to subsidize, non subsidized things at 0. Obviously won't work 100% as military goods have to be stockpiled regardless.

Nuclearmonkee
Jun 10, 2009


Baronjutter posted:

What's the difference between Liberate country and Free People?
(once again pdox, tool tips, come on guys)

Liberate country frees all the cores of that nation. Free people is just a state.

Nuclearmonkee
Jun 10, 2009


James The 1st posted:

I finally understand Victoria 2 mostly! I've owned the game since it first came out but never really got into it.

Now what are protectorates and puppets? I'm trying to create a wargoal for an African minor in NNM, and I have an option for either one. Which one do I use if I want to get the African coal in my market?

Protectorate will give you control of their land as a colonial state. Puppet basically turns them into a client state of your own with an automatic defensive alliance. You have to be a GP and sphere them in order to simply get dibs on their resources.

Nuclearmonkee
Jun 10, 2009


grancheater posted:

I decided to try one of those fancy "Prussia -> NGF -> Germany" games I keep seeing people do instead of a megagame that goes "(CK2) -> EU3 -> who cares you won like 2 games ago

It's more fun if you change nations each game.

Nuclearmonkee
Jun 10, 2009


Sheriff posted:

That's what I thought too, but lately I've seen more than a few people on the Paradox forum state that changed in HoD, and now it does have an effect on outside immigration. I tried it in a Texas game once post-HoD and it certainly didn't seem like it had changed, but I dunno.

Can anyone playing the beta patch tell me how much more effective the AI UK is at waging war? I've started gobbling up Canada (if you take Ontario early they don't seem to bother releasing Canada as a dominion) and Mexico (UK ally in my game) and they have sent all of a 3 ship navy to stop me. Their allies the Austrians and Dutch have at least sent a few armies, but nothing from the UK. I don't even have any allies bothering them elsewhere, they could be landing massive amounts of troops in through Newfoundland, they just....aren't.

They will drop stacks and stacks of troops on you with the patch. They go from doing nothing to completely emptying the home isles and letting the French occupy London.

Nuclearmonkee
Jun 10, 2009


Baronjutter posted:

Meanwhile I'm watching paris just bleed population, like -2000 a month and none of my stupid colonies getting anyone. And even in my colonies that are like 11% french even with a admin NF after many years I've got maybe 0.1% bureaucrat population.

How is state formed? How colony get statehood?

I don't bother going for statehood in a colony unless it's low pop or randomly decided to get a large influx of colonists. Even then, a high population colony will take many years to hit 1% bureaucrats.

Nuclearmonkee
Jun 10, 2009


Grizzwold posted:

I don't know whether to be impressed or annoyed at how quickly your allies can desert you in this game. Fought one of the bloodies battles in the history of the world (100k v 200k is pretty drat big) to keep their capital out of enemy hands? gently caress you, ten years later they still want Elsass-Lothringen back, and call in my Russian allies (200 relations) on their side. I also can never get anyone to back me in a crisis because of "political concerns".

Related question: how do I get my capitalists to BUILD loving TANKS YOU DUMBASSES?

Set the focus to Automotive industry in a state which wants to build a factory, and cancel their planned factories over and over until they decide to build a tank factory.

Nuclearmonkee
Jun 10, 2009


Are there any Norse holy orders that can pop up? HRE can pull up 80k levies along with those evil Christian heavy cav holy horders and I'm feeling the difference.

Nuclearmonkee
Jun 10, 2009


Cynic Jester posted:

I'd disagree. So many of the core gameplay systems have changed. No sliders is huge for me, the removal of complexity through obscurity, a trade system that you can actually interact with, the addition of the powerpoint system and so forth. If you consider EU4 to have an expansions worth of content, I'm not sure what game sequel you'd actually consider to be a separate game and not just an expansion.

Looks to be a more significant variation between nations as well via the decision system.

Nuclearmonkee
Jun 10, 2009


Baloogan posted:

So what is in EU4? Why should I buy it?

Making pretty borders in higher resolutions isn't enough :confused:

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Nuclearmonkee
Jun 10, 2009


Fintilgin posted:

Like, I don't even want or need special mechanics for them or anything, but it's really funny that Crusader Kings II, a game about medieval Europe, has a better representation of Mesoamerican religion than EUIV, where they're actually on the map. :stare:

You can even reform it and start converting all of those heathen Europeans!

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