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In the spirit of our interest in history, I will continue a discussion from the last thread.Darkrenown posted:You know, I've been playing Paradox games since EU2 came out, but only been working here since a bit after V2 came out. I learned how to play all our major games as a player, not a developer (I didn't work on CK2 or Sengoku either, although they were released while I worked here). I'm pretty sure no one reprogrammed my brain at any point during the last two years, so I don't feel I have any inherent "devness" in my playstyle. I also don't see how my telling you how I play reveals anything about how other people here play games, we don't have a hivemind, we don't all play the same way. Drone posted:Never call Austrians Germans. To be safe, never call Bavarians Germans either. Smirr posted:The main reason Austria didn't join the German Empire in 1871 was because it was still Austria-Hungary at the time, and the rest of the German states didn't want a whole bunch of Hungarians within their new borders, while the Austrians didn't want to give up the Hungarian crown. When Austria-Hungary was broken up in 1918, there was widespread support in Austria for joining Germany then, but the Allies weren't having any of that. So like the others have said, in EU3's timeframe, where Austria-Hungary doesn't exist, it makes a lot of sense to have that condition.
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# ¿ Jan 2, 2013 20:50 |
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# ¿ Apr 26, 2024 23:11 |
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Vegetable posted:Edit: Another EU3+ question: I have occupied four-province Livorno but only have 99% warscore. The game shows each province's warscore and they even add up to 100%. Is this just a thing to keep nations from annexing each other? If so that blows because I've never seen an AI become Dishonourable Scum.
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# ¿ Jan 4, 2013 22:16 |
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ZearothK posted:Okay, so I'm finishing up the A Srb Divided Mod for Victoria 2: A House Divided Deluxe Beta Edition Mk. I and I happen to have a need of a few flags, because I'm terrible with image editing. Someone who's not terrible with flags please help me out here with flags for the following nations, or else they will have terrible flags found with Google Image Search or drunkenly photoshopped: ZearothK posted:Catholic Space Nazi Canadian Empire ZearothK posted:Srb Flying Pig Republic of America
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# ¿ Jan 8, 2013 19:13 |
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DrProsek posted:But even the free MM mod stopped getting developed a while ago and it's still not DW compatible. For all we laugh at SW, it did take a lot of effort to make. It's just that it was mostly misplaced because EUIII just can't do thinks like have migrating nomad populations or model Stalinism.
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# ¿ Jan 10, 2013 10:03 |
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DrProsek posted:As I recall they stopped development long before the MM game was announced but I may be totally wrong on that. If the two coincided then never-mind that would make sense. DrProsek posted:Huh, really? I may have to look at that, MM had some good ideas that I actually wonder if a good team could do more with, at the very least it'd be amusing to relive the glory of Framed! again.
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# ¿ Jan 10, 2013 12:32 |
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Did I somehow miss this, or haven't anyone linked the EU4 dev diary for France? Not much to say really, other than that the deterministic style of the country specific national ideas still bugs me. LEF doesn't make a lot of sense if the French monarchy manages to kill The Revolution! Would prefer the national ideas being ones that would make sense no matter what turns the politics of the country takes. Napoleon (instead of just a Napoleon) appearing over 300 years after the start of the game annoys me as well, but at least that's purely cosmetic. Don't know how I feel bout the 'Harsh Treatment' mechanic, it could just become annoying busywork depending on how it plays out, so I'll guess we'll see. The morale news are more exciting in that regard. E: The morale thing could make AI allies even more useless though, unless you can tell them ahead of time that you plan on going to war so they can prepare themselves. Should at the very least be a possibility for vassals and junior partners. A Buttery Pastry fucked around with this message at 08:57 on Jan 14, 2013 |
# ¿ Jan 14, 2013 08:32 |
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Patter Song posted:The same French monarchy that maintained a 150 year alliance with the Ottoman Empire at a time when no one else in Europe would consider allying with the Muslim Turks?
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# ¿ Jan 14, 2013 10:08 |
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The Narrator posted:For what it's worth, I imagine they would have some sort of random name bit there. It does seem odd that Napoleon would take power every time, and I hope they've gone with the random names (like rulers) with "Napoleon Bonaparte" being one of them to take the middle ground between history and pure randomness. As for Napoleon taking power every time, that doesn't seem to be the case. From the way they describe it, I would guess it would be another dynamic event. Probably related to the French Republic not getting its poo poo in order, while The Terror would have some other triggers. Kind of interested in seeing how they deal with that, simply due to it being kind of controversial. The Narrator posted:It does seem kind of weird that the revolution is always assumed to be violent and bloody, though. I suppose that's how the French do things? Though I guess peaceful reform would probably just be abstracted in the act of changing one's government type.
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# ¿ Jan 14, 2013 11:36 |
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Kainser posted:I personally wanted more dynamic yet plausible things like that in EU4, not more deterministic stuff Lichtenstein posted:Eh, I think it's okay. The ideas are usually broad enough not to funnel you drastically in one direction, and may be a factor for AI to behave more like a given nation should. The Narrator posted:I suppose I was more picturing the American revolution (if it could be called a 'proper' revolution), where the government is forcibly overthrown through violence, but a government that more or less has its poo poo in order steps in with a realistic-ish constitution, etc. etc. Although looking back, it does seem like there's a pretty poor batting average for revolutions DrSunshine posted:What if you, by some freak happenstance of history, were to play as Catholic China? When the reformation rolls around, would you find Martin Chang or Martin Li popping up?
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# ¿ Jan 14, 2013 22:54 |
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DrProsek posted:Well to be fair, it's easier to wipe out the Catholics within France when they revolt less and it doesn't really affect going to war with Catholics to force them to stop being Catholics. Unless they are keeping hidden things like the Bill of Rights idea not telling you that you also get the liberation CB, it doesn't seem like LEF will remove your ability to wage religious wars. *Though modding tolerance to drop conversion chances was something I thought worked rather well in MMtM. It's kind of silly when the Ottomans start converting the Balkans when they specifically tried not to, as Christians paid more taxes. DrProsek posted:On the other hand, I do agree that the idea only helps if you don't have a religiously homogenous population, and if that's your end goal, once you achieve it the idea will be useless to you. Sort of a disadvantage by a lack of advantage, but still it can hurt when it's otherwise neck and neck with another superpower whose ideas are more versatile. Like if LEF was just a flat RR deduction, it would help no matter what boat France is in while heretic and heathen tolerance isn't helpful unless you have them.
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# ¿ Jan 15, 2013 01:22 |
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DrProsek posted:Yeah being a really tolerant nation that's throwing missionaries at anything that doesn't adhere to the state's faith does sound kinda backwards, but I guess the idea is you try to be less of a dick about it so even though it's less effective, you don't resort to outright banning or penalizing religious minorities in order to pressure them to convert so they don't feel it's time to choose the king or their faith. DrProsek posted:Although making tolerance a penalty to conversion chance is a fantastic idea, Ottoman conversion machine is just wrong. DrProsek posted:The way I see it is LEF affects not just the average peasant but it also affects how the government sees its relation with the peasants, so instead of a king that is offended by the notion that the people feel they deserve rights, the government is willing to provide them to expand rights where possible which makes the people less inclined to revolt against them. Maybe it'd make more sense for a stability cost reduction. Quantumfate posted:I like music a lot A Buttery Pastry fucked around with this message at 11:28 on Jan 15, 2013 |
# ¿ Jan 15, 2013 11:25 |
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Nolanar posted:Looking through the CKII files, there's a songs.txt that seems like it might let you do this. Currently every entry looks like this:
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# ¿ Jan 15, 2013 13:08 |
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ThePutty posted:Everyone's favourite feature of HoI3 is now coming to EU3. Ray and Shirley posted:I knew the localization experiment would result in meltdowns. Whoever it is that says we pick on the Serbians too much is right. All members of the Paradox forums are prone to nationalistic freak outs.
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# ¿ Jan 15, 2013 15:37 |
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Cowcatcher posted:I would love that but how do you simulate migrations? Saxons werent the only ones moving around. Would probably be pretty unbalanced/annoying, depending one whether you're using the normal map or the HOI3 map though, but I think it could work. Just having the German settlers be a simple bonus to tax/defensiveness, without flipping the province culture, would probably be better on the normal map really. Cowcatcher posted:That video was made by someone itt.
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# ¿ Jan 15, 2013 20:16 |
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Cowcatcher posted:I'm gonna be the PC brigade now and complain about the lack of Wlach, Roma and Tatar migrants in your proporsal
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# ¿ Jan 16, 2013 00:47 |
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Darkrenown posted:All I can say at the moment is bear in mind these are alpha screenshots, don't take specific values in tooltips as gospel. The screenshot was more to show how the UI looks than to give you the exact mechanics of how it works. Johan on the Paradox forums posted:Impact of expansion depends on what you conquer and how those countries view it. Mirdini posted:Funnily enough what I find most interesting in that screenshot is that we apparently get to earn nicknames for our nation's leaders
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# ¿ Jan 18, 2013 12:57 |
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EightDeer posted:How will this work with nations like Britain? For centuries, one of the central principles of their foreign policy was to keep Europe as divided as possible; Balance of Power and all that. *Perhaps also the one with the strongest navy. **Or some other bonus that helps keep them in the war. A Buttery Pastry fucked around with this message at 15:13 on Jan 18, 2013 |
# ¿ Jan 18, 2013 15:07 |
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Tahirovic posted:For that mechanic to make sense it would have to be modeled correctly, this means you'd need to accurately display every single sea province. Finding the other fleet in the South Atlantic Current is obviously more difficult than at the Bosporus or around the Danish Isles or at the strait of Gibraltar (only Das Boot style actions should get you trough there!).
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# ¿ Jan 25, 2013 10:35 |
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Beamed posted:No trading posts? Where all the light blue would stuff would be provinces that only have traders, trappers and soldiers, whereas the blue would be proper colonized provinces. A cheaper kind of colonization, and much less of hassle in regards to natives, but also very vulnerable to a rival just coming in and gobbling it all up. Perhaps by making it possible to just grab the provinces like unfinished colonies in EU3, and perhaps also tying the hinterland to proper provinces. In the case above, conquering the lone colonized province of "Sault Sainte Marie" would take with it all those western provinces that are tied to it. Would make for both cleaner colonial borders and more realistic conquests in the colonies. And then of course there's Africa, which definitely deserves an overhaul compared to EU3. I would probably make 2 levels of colonizable provinces; those that can be settler provinces and those that can only support trading posts. That would open up more land to be painted without representing heavy colonization, and the capabilities of the colonizers could be reigned in in areas such as sub-Saharan Africa. A Buttery Pastry fucked around with this message at 16:52 on Jan 25, 2013 |
# ¿ Jan 25, 2013 16:46 |
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First Denmark because nationalism, and because no matter how badly I do I'm going to outperform history. Then Burgundy->France, assuming that's still possible, to see how well the game deals with blatant aggression.
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# ¿ Jan 26, 2013 23:44 |
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DrProsek posted:I believe it was Miscmods that did that, I remember seeing 300 years per core but it would never take that long unless you were conquering say Japan as France and never converted the locals. donzwei posted:Outperforming danish national history = Easy, you just have to make the right choice just once :P
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# ¿ Jan 27, 2013 13:00 |
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Gort posted:Okay, so I'll bite. If the factions system was so terrible, how do you stop a vast country like Ming from just exploding across all of the world? *Which would be part of a general overhaul of peace-time gameplay. A Buttery Pastry fucked around with this message at 14:08 on Jan 29, 2013 |
# ¿ Jan 29, 2013 14:05 |
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Vivian Darkbloom posted:Do you think it was really that feature that caused MM's implosion?
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# ¿ Jan 29, 2013 14:50 |
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Alchenar posted:You either focus your game on internal politics or external politics (to the extent that the game is about politics). RagnarokAngel posted:Well it's not factions exactly, I already said I approve of it for China. It's the fact that Magna Mundi tried to make every nation different, which while a noble goal was impossible to balance or even program.
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# ¿ Jan 29, 2013 15:18 |
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Beamed posted:Just... stop. Please. For all of us.
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# ¿ Feb 3, 2013 20:24 |
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YF-23 posted:Dragons and seamonsters!
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# ¿ Feb 5, 2013 00:14 |
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WeaponGradeSadness posted:Yeah, but it would really suck to have your capital occupied in a week because the enemy army marched around its walls seven times on the seventh day.
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# ¿ Feb 5, 2013 01:06 |
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YF-23 posted:I love how sometimes the pdox forums just screw up.
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# ¿ Feb 5, 2013 12:02 |
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Strudel Man posted:Yeah, the prospect I worry about with EvW is that it will be too deterministic, with the Soviet Union doomed either to collapse or to 'reform' into liberal democratic capitalism. Like the old Crisis in the Kremlin game. And for me, that doesn't really appeal at all - for it to be a decent game at all, either side should have a decent shot at winning. That does imply that there should be events for an American collapse. Riso posted:They spent up to 40% of GDP on their loving military to keep up with the USA while completely mismanaging the civilian sector. There's absolutely no way to avoid collapse.
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# ¿ Feb 6, 2013 11:47 |
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Spiderfist Island posted:It would be stupid for a game based around the Cold War to not have a "US Loses" event spiral, but to make it in the same vein as those Russian talking heads predicting the balkanization of the US isn't exactly realistic. That said, a break-up of the US should of course not be the only possible indication that the US has lost/is losing. Before that point, you have the fall of US sponsored dictators, the break-up of NATO/SEATO and other good stuff. Hopefully handled in a way that has a cause and effect that's not based in artificial game concepts such as [US at <25% Superpower Status -> NATO breakup].
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# ¿ Feb 7, 2013 12:03 |
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Patter Song posted:I agree with the earlier poster who said that a full-fledged secession isn't really reasonable *Would the people of a secessionist state with a higher per capita GDP than the US average necessarily want to rejoin/remake the US, and therefore have to send subsidies to poorer states again? Especially if the secession was caused by a terribly economy, and the secession fixed it? A Buttery Pastry fucked around with this message at 17:19 on Feb 7, 2013 |
# ¿ Feb 7, 2013 17:17 |
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Patter Song posted:A lot of those poorer states that receive subsidies are in possession of various things that make them desirable to hold onto anyway. A good example is West Virginia, which in many ways is a charity case but even so has absolutely massive, productive coalfields even today, and coal supremacy is one of the things that placed the US in the upper echelon of world powers to begin with. Even though a lot of people would say "good riddance" to a West Virginia on the face of it, they'd soon be missing that coal. Patter Song posted:Another problem is that, with a few exceptions like a hypothetical independent New England or Pacific Northwest, you'd end up with a lot of landlocked inland countries that are totally surrounded by the US/jabbed up against the Canadian border with no real outlet for import-export with the rest of the world. I could imagine an instance where a lot of the US' minor outlying territories (Puerto Rico, Guam, given that this is a Cold War game the Pacific Islands Trust Territories) calling it quits and going in their own directions, but even if a bunch of nuts in Utah want to reestablish Deseret, you're a long way from the ocean in Utah and your economy will still be at the mercy of the US government.
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# ¿ Feb 7, 2013 18:20 |
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Guildencrantz posted:I just want to create an alt-history where neoliberalism never takes hold and the USSR and its satellites break up into welfare states and don't privatize everything. Just so that alternate-universe me is born in a less lovely country Raw_Beef posted:These games are for history nerds who are also game nerds. Its a small overlap and majority male in both. *Depending on which history department, the distribution can vary enormously. Art history is heavily female dominated for example. In some universities at least, it's kind of hard to google this poo poo because the words become pretty ambiguous when dealing with this subject. A Buttery Pastry fucked around with this message at 20:23 on Feb 7, 2013 |
# ¿ Feb 7, 2013 20:21 |
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Mans posted:This might be a dumb question but is there any fun in playing as an Asian state in EU3? The farthest i've played with was Persia, does the game still maintain any resemblance of fun after that or is it just "Gobble up a few neighbors, wait for the inevitable white conquest"? By that point, you're probably going to run into some technologically superior Europeans, but you should be able to prevent them from gaining a foothold and becoming a real menace. Though admittedly I was blessed by Allah in my playthrough, as Russia inherited Portugal* not long before my Khorasan horde gained a border with them, which basically meant a much easier time at evicting the Portuguese from India. I guess maybe the same thing is possible in vanilla DW? Anyone playing MM should disable the Naval System before even starting their first game though, that poo poo's just annoying. *A real rarity in Magna Mundi, that basically prevented the Portuguese colonies in South America from expanding beyond the 4 they had when they were inherited.
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# ¿ Feb 7, 2013 23:11 |
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RabidWeasel posted:This all sounds amazing, combat width is especially important as it makes it a lot easier to hold natural borders in mountains etc. I really hope though, given the talk of loans, that the suggestion others have made about peace deals is implemented. You know, the one about being able to ask for far more gold than the enemy has, forcing them to take a loan instead of having to settle for 25 ducats when you've absolutely destroyed them. The fact that warfare is apparently more expensive makes this even more important.
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# ¿ Feb 8, 2013 11:38 |
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Burning Rain posted:That was quite dry DD, tbh, talking a lot about inaccessible (and, to me, rather pointless) complexity - did anyone really pay much attention to flanking, ranges and individual regiments attacking each other in EU3? Apart from 50%/4 unit cavalry rule, does micromanaging all of that makes/will make much difference in battles or is it the case of losing 1500 instead of 1700 men? Is it desirable for it to make much difference in a game like EU? If not, what's the point? Sindai posted:Looks like EU4 won't be improving on that aspect of it much, although I do like the strategic-level changes.
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# ¿ Feb 8, 2013 17:44 |
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Wolfgang Pauli posted:It looks like tech bonuses apply on top of the terrain base. I'd much rather have each unit/army start out with some base width and tech bonuses add on that until you reach the max width of that province. Right now the Swiss Alps are narrow until you upgrade your tech to make them... not so narrow? It's changing the terrain and not how the unit uses it. Fintilgin posted:Although why would you spend your time sieging provinces and letting them regroup and recover? Wouldn't it be better to just march over to where they're retreated and locked in place and KILL THEM TO DEATH?
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# ¿ Feb 8, 2013 18:49 |
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Wolfgang Pauli posted:If it's anything like CK2, you'd want to just kill the army and peace out on Battle Warscore alone instead of dragging the war out by sieging provinces and letting the enemy units recover. Especially since EU4 will have War Exhaustion.
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# ¿ Feb 8, 2013 19:40 |
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Trujillo posted:Europa Universalis IV: World Map Trailer: https://www.youtube.com/watch?v=yKK2WMSBzCQ
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# ¿ Feb 9, 2013 10:11 |
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# ¿ Apr 26, 2024 23:11 |
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DarckRedd posted:My
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# ¿ Feb 11, 2013 01:35 |