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Fister Roboto posted:On the battlefield, or in the bedroom? Because they did a lot of both. Everyone hosed the Hapsburgs. Specially the Hapsburg themselves.
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# ¿ Jan 14, 2013 20:20 |
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# ¿ Apr 29, 2024 17:19 |
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Cantorsdust posted:Over 200,000 provinces! In Sarajevo alone!
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# ¿ Jan 17, 2013 19:58 |
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ThePutty posted:http://forum.paradoxplaza.com/forum...76b9dbd5ead03b7 I always liked China going over the Ural mountains.
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# ¿ Jan 26, 2013 16:52 |
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The Islamic conquests would be either hilariously overpowered or hilariously weak.
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# ¿ Feb 3, 2013 03:57 |
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The Soviet Union falling because of mismanagement is literally the best argument for a what if scenario where it isn't. They weren't born to fail nor was their doom written on the wall after the death of Stalin. A lot of things could've been different and i hope this game shows that. Had the Soviet Union been as aggressive at toppling down regimes like the U.S. the geopolitical world would've been much different, much so if they refused to payback the loans and credits obtained during the 70's to the west. What would happen if Khrushchev stayed in power? What if Gorbachev rose to power earlier and was more moderate in his changes? What if Andropov wasn't a zombie when he came to power? What if Nixon or Eisenhower nuked Korea or Vietnam? What if India or Egypt allied themselves with the S.U.? There are so many what ifs during the cold war that a game with a dinamic and non-deterministic world could be amazing (Like Bulgaria taking over Europe). Riso posted:You might as well ask what the point of WW2 games is where the Germans are doomed to fail. Should Portugal and Spain also be doomed to fail in EU3 because they hosed up hilariously in real life? Same with France and Holland? If EU3 isn't "The deterministic rise of glorious Britain" then why should any other game be exactly that?
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# ¿ Feb 6, 2013 15:20 |
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This might be a dumb question but is there any fun in playing as an Asian state in EU3? The farthest i've played with was Persia, does the game still maintain any resemblance of fun after that or is it just "Gobble up a few neighbors, wait for the inevitable white conquest"?A Buttery Pastry posted:Welfare states imply Capitalism, which would mean the satellites would just devolve into neoliberal states eventually anyway, especially with the threat of the USSR gone. Though I'll give you that it's preferable to just going full tilt neoliberal from day one. But don't you see, the USSR actually impeded the rise of true Socialism. With the stigma of it gone Social Democratic states can democratically and voluntarily reach Socialism through shared prosperity and peace
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# ¿ Feb 7, 2013 20:58 |
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Crameltonian posted:
This is hilariously ironic
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# ¿ Feb 10, 2013 12:55 |
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Is that Ethiopia riding all the way to Zanzibar?
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# ¿ Feb 10, 2013 20:46 |
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His left leg is gigantic because of the amount of Austrian butt he had to kick
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# ¿ Feb 19, 2013 16:58 |
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What's the best mod for multiplayer? AzeriMod, MiscMods or MEIOU?
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# ¿ Jul 11, 2013 16:20 |
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I hope you can produce infantry weapons and deal with the proper distribution of said weapons. I feel that controlling just how much Mausers, MP40s, STGs, Gewehr 43 and MG 36 and 42 each division gets would massively improve the efficiency of each unit in each specific scenario. Say my elite SS divisions are about to attack Stalingrad. It would only be logical for me to stop them for a while in February 1942, strip them of rifles and re-tool them with a few thousand assault rifles. That way, they could clear the city in record time. I'd also like this re-tooling to affect heavier equipment. Let players order production of cannons so that, again, whenever you're about to storm cities you can strip tanks of their anti tank canons and place flak cannons and high explosive canons. I'd also like to be able to produce different weighted bombs. I was very frustrated in AoD that i never knew if my bombers were sending 50, 100 or 200 kilo bombs. And about provinces, let's just say that the people who are complaining about them being too much are not exactly the most inteligent people out there. Stalingrad, Kiev, Berlin, what did they all have in common? Hard fought battles where each street was a battlefield. Right now all you can do is send a few divisions into Warsaw and then wait until it's over. But how do i know about the battle progress? Why can't i order my German hand picked soldiers to take the post offices and control the train station, vital for the control of the city? The Reichstag for example could be used as a place to put snipers for area control, yet again you can't actually have any control over your soldiers, which is frustrating. If you don't develop a proper "Urban warfare" model for taking cities then you'll never truly make a world war II game and i'll never be actually satisfied with your products. I hope you take these suggestions to heart and come out with a good game. Also, give Salazar and Vargas 10\10\10 on the their respective military, economic and diplomatic skills tia.
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# ¿ Jan 29, 2014 02:55 |
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The no multiplayer part also killed a lot of interest.
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# ¿ Jan 29, 2014 16:58 |
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BBJoey posted:Something else that seems to have been missed about EvW is the listing of the different types of ships that are buildable. This is all pretty fun until you find the equivalent of "15 destroyers and 15 heavy cruiser" fleets that destroy everything in their path.
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# ¿ Feb 19, 2014 05:05 |
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A day has passed and i couldn't help myself from reading that SPQR story again. The idea that Trotsky ,74 years old, would simply show up at a palace in Italy without anyone noticing, having a chat with a fascist who was even more enamored with the past than a thousand Mussolinis combined and going "yeah dude you know what, count with me". This was after the mary sue, who was in the Franquist side of the Spanish civil war, saved Trotsky from Stalinist assassins while i guess Trotsky was on a sight seeing tour in Madrid. His chief of intelligence is a Polish partizan who fled from the Red Army and sent the emperor a letter, which the emperor found good enough to earn him the spot. It's just amazing
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# ¿ Feb 23, 2014 09:07 |
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:Kondratievtear:
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# ¿ Mar 5, 2014 06:44 |
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I'd also dedicate nine thousand men into observation duty if my neighbours were those.
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# ¿ Mar 5, 2014 08:35 |
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Man the fall of EvsW is tragic but the forums rage makes it so worth it Someone did make a good point though, a game based on the post war world where you control a party would be a really interesting game. You could even radicalize it into a guerrilla party! And Paradox devs are learning from Serb. That satisfies me greatly.
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# ¿ Mar 7, 2014 22:17 |
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vyelkin posted:That would more accurately represent the desire to impose one-party dictatorships on either your own state or others', to make sure you or your allies are just in power all the time rather than worrying about losing an election or having your allies elect the other side's party.
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# ¿ Mar 8, 2014 19:30 |
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I mean, i get being frustrated at the cancelation of EvsW but seriously, have people actually looked at what the devs showed of the game? loving STRAITS and warfare. That's literally the opposite of what you want in a cold war game.
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# ¿ Mar 9, 2014 03:32 |
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Jeoh posted:I wonder how the forums would react if you added the Holocaust to HoI4. "These mass murders are too rail roady"
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# ¿ Mar 11, 2014 16:37 |
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Raskolnikov38 posted:Haha if you think the nazis are bad there you should see the world of tanks forums.
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# ¿ Mar 11, 2014 17:16 |
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But that's a really weird reason to use nukes though. France using nukes because the Soviets have crossed all of Europe and are closing in on Paris? The U.S. has started a full scale invasion of East Germany? Cuban, Nicaraguan and North Korean paratroopers have taken control of the coastal areas of the United States? Those are life threatening things that might justify a "gently caress you" atomic bomb run. Losing part of an island without any conflict anywhere near Istanbul really shouldn't trigger an atomic bombing.
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# ¿ Mar 14, 2014 02:28 |
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Nckdictator posted:
quote:Wow, this is ridiculous. Joint Forces Command is extremely short-sighted, the whole notion of infallibility is simply bizarre. Thumbs up for Mr Van Riper for showing some creativity and initiative.
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# ¿ Apr 21, 2014 04:41 |
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Palleon posted:HoI2's naval combat boils down to: Have better positioning tech than your opponent, watch your ships completely obliterate his entire fleet before they can fire a shot, or vice versa. All the other upgrades are not as important when it seems like the vast majority of combats end up as only one side being able to fire.
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# ¿ Aug 18, 2014 04:56 |
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quote:well with the lack of transport aircraft and everything else, i can honestly say that i am not surpriced as it seems paradox are willingly dumbing down the game
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# ¿ Sep 13, 2014 17:07 |
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How come in Darkest hour other nations won't negotiate with you even if you give them 100 supplies for 0.1 of energy. And what the hell is up with the manpower rates.
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# ¿ Sep 25, 2014 05:43 |
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Yeah France declared war on me on September 1934 with loving 35 infantry divisions. They invaded so early that even my first infantry division couldn't be produced. They also had a massive airforce against my one (1) interceptor, which again, as alone because i literally didn't have the time to finish building a single one. I also noticed Poland had a sizable army on their border, a friend of mine playing Italy also commented on how large his army was. Is the 1933 simply retardedly unbalanced for the Germans? Because between confusing MP mechanics and the impossibility to present any trade negotiations and the massive hordes of enemy armies i don't think this game has much improved over the last version of Arsenal of Democracy. The auto-trade AI was also exporting 30 metal for 5 supplies
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# ¿ Sep 25, 2014 06:14 |
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We went with 1933 because my friends didn't want to fight each other so we agreed to make a Germany-Italy-Hungary-Bulgaria circlejerk. One thing i've noticed is that after a month of war partisans started popping up on Britanny. Maybe France unlocked the barest, minimest, slightiest capacity to DoW me and did so ignoring all consequences? Either way, gently caress that, if they want to play axis they'll do it on 1936. Are there any decent minor faction guides? I was crying from laughing so hard at the sudden France DoW that only later i realized i had spent two hours in vain.
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# ¿ Sep 25, 2014 06:31 |
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....i'm so loving stupid. I forgot i had allied Italy at the start of the game because my buddy wanted to do a quicky invasion of Albania but couldn't grasp how to do amphibious invasions so i literally had to babby him into Tirana. In theory i would kick him off the Axis afterwards. ...but i forgot to do it I guess an axis of Germany + Italy and an invasion of Albania probably triggered the war. Still, 1936 seems much more stable.
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# ¿ Sep 25, 2014 07:16 |
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ThatBasqueGuy posted:Vicky 2's main problem is that it came out around the same time that Paradox was really stepping up their game in terms of quality. It's pretty much the Sengaku of the main games. Speaking of which, will Paradox ever return to their less fortunate attempts at making games based on Japanese and Roman history?
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# ¿ Oct 3, 2014 19:33 |
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gradenko_2000 posted:Darkest Hour was already supposed to be the combat rebalance mod, because the original HOI2 is very much biased towards infantry (and bombers) as well. HoI is kinda poo poo in a way because all you really need are mass Destroyers for fleets, two militias coupled with an infantry unit + some motorized infantry to surround enemy units + interceptors and naval bombers to block anything from coming too close.
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# ¿ Oct 19, 2014 23:21 |
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Dibujante posted:No, there's lots of terrible infrastructure provinces in the world. Imagine, if you will, a quadrupedal device that is capable of transporting men and materials effectively off-road... such a thing would clearly revolutionize warfare. If tracks can't properly traverse off road then how would a bipedal structure weighting tons do a good job?
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# ¿ Nov 2, 2014 01:45 |
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Kundus posted:Because of Vic2 I knew who colonized Angola and that gave me an in with a guy who might help me out professionally. Thanks Paradox! https://www.youtube.com/watch?v=WOfa06UqDq8
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# ¿ Nov 4, 2014 08:08 |
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What kind of Brazillian doesn't try to reclaim Uruguay ASAP? That poo poo is yours, it was your colonial master that took it away from you
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# ¿ Nov 4, 2014 22:59 |
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nutranurse posted:Well goddamn that's ridiculous. How could someone be so evil to something like what the ex-sister-in-law (and the rest of his loving family) did? Jesus! KoldPT posted:At the time, lobotomies were considered THE way to deal with unruly teenagers! SharkAKALegitShark posted:Why do you play Brazil in Victoria 2 and just conquer all of South America? It is so easy that it is tedious. Play as a more challenging nation, Venezuela or Colombia are interesting, I think. Try maybe an uncivilized nation like Persia but don't play Brazil and paint the map, it is uninteresting. I really don't care about a grognards definition of "challenge" that is basically finding ways of exploiting the AI to allow you to become a major power. You want to start off as Brandenburg, Tuscany, or Poland so you can implement your SP tactics and impress your friends? Tough poo poo, one of the powers you have to exploit now has a brain. Get gud. Mans fucked around with this message at 23:01 on Nov 6, 2014 |
# ¿ Nov 6, 2014 22:58 |
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Slime Bro Helpdesk posted:If you approach any Paradox Grand Strategy game from the perspective that you should just conquer everything, you're actually of the same mindset as Hitler. Hope this makes you all think... Or Alexander the Great
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# ¿ Nov 7, 2014 15:32 |
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Patter Song posted:Speaking as someone who made fun of Ubik quite a bit once upon a time, I wish him the absolute best and hope he gets a satisfactory settlement from what appears to be a hospital that fell out of a horror movie. That story is appalling and has no place in a First World country in the 21st century. I talked to him for a bit to try to get to play his game (he would gladly let literally anyone go to his studio and play the game with him for free) so i could post a goon trip report here but then i backed out at the last minute because i thought doing a goon trip against a Portuguese game developer would be extremely cruel since, well, being a Portuguese game developer is pretty much like investing all your savings into selling free Palestine t-shirts in Israel and franchising into free-Tibet shirts in China. From what i talked to him, he was a really down to earth and cool guy, he was just REALLY excited about his video game and frustrated about a vast conspiracy against him that was basically a way his mind developed to deal with the fact that he wasted the best years of his life on an absolutely terrible game. And our hospitals are caught reusing used discardable one-use utensils and some of them have nurses working under minimum wage. Please don't get sick in our country tia
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# ¿ Nov 8, 2014 21:11 |
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Wait, where are you all seeing this? What do you see on HoI4 if you're all zoomed out? Do you just see helmets in the distance or something?
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# ¿ Nov 11, 2014 01:05 |
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Those counters are actually quite intuitive and will help a ton in quickly identifying enemy composition and your own. ...It's a good move, i thought the sprites would just increase in size as zoomed further out until you had Albania sized Germans.
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# ¿ Nov 11, 2014 02:53 |
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# ¿ Apr 29, 2024 17:19 |
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podcat posted:Actually no. flame tanks are illegal to show in germany in video games and having to removing core gameplay to be able to release in germany breaks too much (yes I know its massively balls retarded). I'm pretty sure that isn't true, that's a really specific and nonsensical thing to ban. Germany didn't even have any noteworthy flamers. What, does the sight of a Sherman Croc or a flamethrowing Churchill send revanchist feelings down German spines?
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# ¿ Nov 11, 2014 14:21 |