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Alchenar posted:The major land campaign of WW2, Germany vs Russia (ie. the fun bit most people buy the game for), requires you to have the AI fight for you. I'm sorry but the only land campaign I care about is crashing over the Urals in a mad drive westwards as the Ma Clique RIP in peace, old thread. Good OP Gorgo! Long may the new thread reign!
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# ¿ Jan 3, 2013 01:28 |
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# ¿ Apr 26, 2024 19:40 |
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That's one of the ones I was going to link to The other one I would recommend is Reds! which involves a USA which fails to mollify growing worker discontent in the early part of the 20th century.
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# ¿ Feb 6, 2013 07:24 |
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NihilCredo posted:(although Sins of a Solar Empire proves you can do a good 4x game in full realtime, too). How does a bad game prove you can do a good game in that style? (You can but the proof is Distant Worlds)
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# ¿ Feb 7, 2013 02:49 |
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RagnarokAngel posted:I'm curious to anybody who's more knowledgeable about it. Admittedly to me it's just hard to imagine since the US "won" in real life but how realistic is the US collapsing, in all seriousness? The US was hardly in lockstep but the idea of parts seceding in the 60s and 70s or collapsing and reforming into Communist (the "winning" ideology in this hypothetical situation) just seems really crazy. Pretty unlikely, but it's a popular idea both as analog to the USSR falling apart and because balkanization is usually awesome in Paradox games. It also really mixes things up because the USA has been a pretty huge and monolithic power almost since independence, so the idea of the place splitting up on a long-term basis is sufficiently wacky to be fun. (The best mods are always the ones that let you conquer people and split them up into a dozen small countries.) My own inclination is to say it shouldn't be impossible, but it shouldn't be the most likely outcome of a US (non-nuclear) loss in the Cold War either. If the nukes are involved to any significant degree then there shouldn't be anything larger than a state government left but I imagine that'll have to wait for mods because Paradox never lets the USA be sufficiently balkanized
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# ¿ Feb 7, 2013 04:44 |
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Yeah I'm pretty stunned that the mod seems to give good results, I've seen it floating around and assumed it would be one of those deals that was awesome in theory but just didn't work because Paradox modding. I just loving wish someone would update the Vicky 2 randomizer mod, I had a stupid amount of fun with it before AHD but it never got updated for it.
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# ¿ Feb 20, 2013 05:48 |
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Darkrenown posted:This is stuff I can't answer in detail, but a bunch of us think the randomised new world idea is cool, and SI did well enough not to rule out further ahistorical DLCs. I fully appreciate this doesn't even begin to approach any sort of pledge or promise, but it is really awesome and reassuring to see you say this. I sincerely hope it proves viable for you to put out occasional things of this nature because they can truly add so much to the replayability.
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# ¿ Feb 21, 2013 06:21 |
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Mister Bates posted:Oh, and gently caress anarcho-liberals. It's hard enough trying to keep a Communist America together without having to deal with free-market-worshiping glibertarian assholes launching uprisings in the name of liberty every couple of years, and if they take over they repeal every single one of your social reforms. It is pretty funny when they reorganize a country into a Bourgeois Dictatorship, though. Best part about an American Bourgeois Dictatorship? The flag is just the regular old Stars and Stripes. Top Hats Monthly posted:
Well now. Well now.
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# ¿ Feb 22, 2013 07:15 |
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Dr. Video Games 0031 posted:Are you still sharing a building with Avalanche? Can you sneak in and get some pics of Just Cause 3 for us? Just Cause 3 will integrate with EvW as a solution to the small wars/proxy wars/insurgencies issue. You just control a suitably named protagonist in Vietnam/Afghanistan/Angola/Belfast. Resources available to you hinge on what you've done in the strategic map beforehand. There I have solved all your EvW and indeed all your rebel problems in all games Paradox you can thank me by making a sci-fi strategy game.
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# ¿ Feb 23, 2013 08:27 |
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Kersch posted:So, when the Papal State was wiped out, it picked Catholic converted Granada to become the new Papal State. By far the best thing about Paradox games is when crazy stuff like this happens Also I had always presumed Nerve Stapling was a means to essentially remove people's emotions more than anything else. They remain capable of working, after all, and operating a thermal borehole or something must need considerable technical knowledge. Just leave them as husks. Couple that with Yang's genejack development to specifically design people to work in factories and so on and I imagine Nerve Stapling is a precursor of that.
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# ¿ Feb 27, 2013 20:42 |
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Baloogan posted:HOI3 with all DLC is drat fun. I much prefer DH but yeah at this point a huge amount of work has gone into HoI3 and it's a shitload better than it was at release or anything. That said, gently caress playing with anything except the Random World mod and has that even been updated for the current expac?
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# ¿ Mar 19, 2013 22:03 |
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If anyone else is like me and loves the Random World Mod for Vicky 2, someone picked up where the original maker left off and has updated it to work with AHD. I can confirm this as I'm playing it right now. He also said he's intending to update it for HoD if it proves necessary. I'm just as happy as a clam about this because it's what I've missed more than any other mod with AHD.
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# ¿ Mar 20, 2013 08:31 |
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Crameltonian posted:Elder Kings actually released and seems perfectly playable, AGoT released this which I thought was pretty funny/could actually be interesting to play. Yep, Elder Kings is great and the Targaryen Invasion of Europe is stupidly, hilariously enjoyable.
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# ¿ Apr 3, 2013 22:06 |
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The survival of plucky little Ubik and his epoch-making
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# ¿ Apr 5, 2013 01:14 |
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Westminster System posted:I'm sure the potential successes (Like Darkest Hour) more than outweigh the risks involved. Yeah I'm pretty sure they've said (Maybe even in this thread) that whatever problems MMtG caused, they've had a lot of success with things like Darkest Hour and don't plan on stopping the policy itself. I do imagine they'll be a bit choosier though.
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# ¿ Apr 5, 2013 19:01 |
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"Our Most Reasonable Demands" vs. "Their Outrageous Extortions" is both an excellent aping of how Paradox games tend to present themselves to the player, and also encapsulates Ubik's perspective with stunning precision.
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# ¿ Apr 6, 2013 02:15 |
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Hot Dog Day #82 posted:So if you play the game "correctly" could there be a situation where the free states rebel and you play as the south trying to bring those dirty abolitionists back into the Union? I believe there is an event chain specifically for that possibility, though I've never had it happen myself.
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# ¿ Apr 7, 2013 21:15 |
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DrProsek posted:E:^^^^^^ Seth Efrica is an excellent choice, because for a newbie they're a nice out of the way power who are extremely unlikely to be bothered by anyone for a very long time, but they've got a titanic continent they can look to once you're getting better at the game. Uniting the entirety of Africa under SA's leadership is a huge challenge even when you know what you're doing, but playing a couple of games as them (or even more) and increasing your objectives each time seems like it could be a great way to learn the game. Texaschat: Second game of V2 I ever played was as Texas. The US stepped in to help out right away which was awful nice of them, then they sphered half the loving planet, including myself and Mexico. This was good inasmuch as it prevented me being invaded by them. It was bad because I wasn't actually able to expand in North or Central America. e; for learning how to unciv you could do worse than Persia. You've got to worry about the Russian Bear and sometimes the Brits, but you've got a bunch of central Asian states you can expand into, the Arabian peninsula is usually a possibility, and unless the Turks manage to keep their poo poo together (occasional but not unheard of) you can move against them too. Afghanistan is similar but has a weaker start and is closer to British India. Ms Adequate fucked around with this message at 02:19 on Apr 10, 2013 |
# ¿ Apr 10, 2013 02:17 |
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Mr. Wynand posted:After having had a blast with CK2 (the first paradox game I actually enjoyed really), I've set it upon myself to try and decipher Vicky 2. Should I get a house divided right away, even while learning the game? Or is it ok to start with the base game and go from there? Get AHD, it improves Vicky 2 tremendously.
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# ¿ Apr 10, 2013 22:48 |
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Guilt Simulator 2000? But I've already played Shadow of the Colossus
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# ¿ Apr 12, 2013 01:46 |
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RagnarokAngel posted:Doesn't Korea already have an easier time civilizing? I swear I remember it being considered one of the more viable uncivs. They do, nobody really bothers you and you can just sit in peace under the aegis of Chinese protection while you tootle around getting techs and maybe grabbing some Indochinese provinces. Only real threat is usually Japan and, welp, that's where the Chinese come into play.
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# ¿ Apr 15, 2013 17:00 |
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toasterwarrior posted:Chinese protection? It's been a while since I played V2, but I remember my opening move as Japan was usually taking Korea for the iron and coal. Do they now start as guaranteed or whatever by Ming? You know it might actually be NNM or something I never play without, but Korea starts as a satellite of Ming's for me. Also it's loving tomorrow already where is my expac Johan you said there would be expansion e; From the manual. quote:Is it worth fighting for a key State to keep your pretty borders, or will you just grab whatever Colonies you can? Then again, perhaps a war can sort things out once all the Colonies are taken? They're onto us guys. Ms Adequate fucked around with this message at 00:29 on Apr 16, 2013 |
# ¿ Apr 16, 2013 00:24 |
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Yeah I had to do a full reinstall but once I did HoD worked fine. I'm playing it right now. My first vanilla game was Persia, my first AHD game was Persia, and so the tradition continues. And oh my god fighting people to gain research points as an unciv is beyond glorious. Newspapers are amazing (I had something about Russians complaining something called "Dead souls" is too difficult). And my first crisis is brewing as the USA and UK compete over colonial rights in British Columbia.
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# ¿ Apr 16, 2013 12:53 |
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Yep have spent all day with HoD and can confirm that it's great. I hope they never fix wacky dominions, either
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# ¿ Apr 16, 2013 21:33 |
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Alright, as I did when V2 and AHD both first came out I bought it as soon as I could and sat my fat goony rear end down to play for 15 solid hours, finishing a game as Persia. Here's the outcome: Making it so uncivs can gain RP by conquest has upped their viability dramatically. This was possible for one reason and one reason only: I westernized a good 25-30 years before I would have in AHD. Having done that I had pretty much no serious competition except the Ottomans so I just grabbed what I could surrounding me. Later I stopped pretending to even care about infamy and, welp, you see the results. The Ottomans kept coming back for more and every time they did I took the absolute limit of what I could. My navy was never strong but the containment wars whittled it away to nothing. As you can see from the World Map, Germany was a loving monster. They're the ones who ended up forcing India to be released (Actually that war sat static for about 12 years after the Germans won so I tagged over and forced the peace) and India never got their poo poo together, going through about a dozen revolutions per year, every year, and seeing their population decrease by over four million adult males by 1936. Australia had a commie revolution around this time and decided to grab the interior which had been colonized by the Brits. Germany are also the ones responsible for Russia's descent into anarchy. Russia was the most populous country in the world because they owned half of China, but they got spitroasted by a Chinese coalition and Japan at one end and Germany/UK/Spain at the other. After that they were still incredibly huge but they went after the Germans again and got their poo poo pushed in even harder, which is when I pounced. Turned out their army techs were lovely, so I presume literally millions of Russians got gassed to death in Ostprussen and Poland. Several hundred thousand died in the Caucasus before they handed them over and I was facing a tiny fraction of the Russian Army; I'd hate to see the graveyards on the Eastern Front. Moscow faced down one huge commie rebellion successfully (Half the country had fallen before the tide turned), but then a simultaneous Jacobin/Fascist uprising combined with a new German invasion left them absolutely helpless. France went through a similar fate, constantly attacking the Germans and losing ground every time. I lost track of how many revolutions they went through but they have been, at least, Communist, Bourgie Dictatorship, Communist (again), Democracy, and ended the game as Fascists. Germany, meanwhile, spend the entire 40 years since unification as a constitutional monarchy whose populace consistently put the socialists in power, so despite their massive size and power they were probably the most progressive nation in the world. The USA figured California and that wasn't worth the trouble. Mexico had actually colonized up to the BC border, the US took Oregon in like 1848 and didn't touch Washington state until like 1924 or something . The gigantic blueish dominion in Africa is the Somaliland Federation, spun off by the Ottomans. They ended up ranked about 21, way above the Turks They weren't much use to their masters due to my naval blockade and well-entrenched army in Aden but had I not had that chokepoint I'm not sure I could have fought the Turks and Somaliland simultaneously in the first couple of wars. e; And every five years like clockwork Italy and Austia went to war with provinces traded back and forth every time and a lasting peace never established. Ms Adequate fucked around with this message at 03:51 on Apr 17, 2013 |
# ¿ Apr 17, 2013 03:47 |
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Apologies if I've missed something explaining why, but sometimes when I'm in a war I can't add a wargoal. Now, this isn't because the war isn't going well enough or because my population lacks sufficient jingoism - I can get into the "pick wargoal" menu, I can pick the actual wargoal, but the "Proceed" button is greyed out. Mousing over it gives no information, but it is a pain if a war is going well and I want to add another goal but can't. Anyone got any ideas? Bug? Feature I've overlooked?
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# ¿ Apr 19, 2013 15:59 |
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Star posted:HoD is great. Just finished my first game as Sweden and for once Europe looks a lot different than it used to do at the AHD-endgame stage. France, Austria and Italy has been duking it out in different configurations over the years, quite a lot of small nations has formed (and in some cases disappeared, e.g. Poland) and I've managed to intervene to protect my protégé Hungary from Austria and the now deceased Romania. The new colonization system is fun and tying it to your navy really forces you to keep your technology levels up vis-a-vi naval bases and ships. Look at plucky little Estonia there, keeping a lonely watch against the Russian hordes to the east :eesti:
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# ¿ Apr 20, 2013 13:43 |
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Baronjutter posted:More V2 questions, of course! Your total at the top-right isn't the whole story; each brigade is tied to a particular pop in a particular province. If you, say, can raise 10 units in New York and 3 in Boston, but raise 3 in each, then the 3 New York ones will still have a huge pool of inactive soldiers back home to reinforce from, while the Boston ones will have a much smaller pool. When you look at an army check if the unit's pop icon in the sidebar is yellow or red, and mouseover if so to see what's wrong. A man lost in combat means 0.2 lost from the pop itself - 1000 dead in the regiment means 200 in that regiment's home soldier pop. If you're working with smaller numbers or have built a lot of units in a single province, fights can really wear down your ability to reinforce. Usually unless you've got a small pop to begin with soldier pops will replenish fairly rapidly just through natural growth, but if you need reinforcements you can try increasing your soldier wages or using national focuses to encourage them. The other issue is attrition. If your unit on the map has a little skull icon next to its number, it means its taking attrition - this WILL wear your men down in a hurry so in peacetime keep units in pleasant terrain (farmlands or plains, and coastal provinces) and in wartime don't send your biggest army marching through mountain or arctic provinces if you can help it.
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# ¿ Apr 21, 2013 00:13 |
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Patter Song posted:
Now just combine this with Framed! and you've got the perfect game e; I'm assuming that comes up when you break the badboy limit, though I wouldn't put it past Ubik for an event like that to just slam into you out of absofuckinglutely nowhere.
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# ¿ Apr 21, 2013 22:25 |
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Farecoal posted:What? No, I distinctly remember the taste of bitter disappointment, you just stayed as the Papal States. There is at least one mod which changes you into the Kingdom of God, but yes, in vanilla you just remain the Papal States. I just did it a couple months ago and shared your disappointment.
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# ¿ Apr 25, 2013 02:47 |
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Varam posted:They're talking about actually changing tags so that the country's name changes. In vanilla you get cores and a nice country modifier, but you're still just the same old PAP on the map. Yeah, this. I was hoping I would actually become a country called Kingdom of God.
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# ¿ Apr 25, 2013 13:50 |
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pdxjohan posted:Moving to lifestream room now! And I was just in Elentor's FFVII LP too!
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# ¿ Apr 25, 2013 19:05 |
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Pylons posted:Capitalists provide a bonus to input efficiency upto 2% in the state they're in, so there is definitely a reason to have at least a small amount of them. Clarification: Do you mean that the maximum input efficiency bonus is 2%, or that at 2% capitalists the bonus stops increasing?
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# ¿ Apr 27, 2013 20:50 |
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PrinceRandom posted:Should I use Prince and Thane or CK2+? Has anyone tried the new Elder Scrolls mod? I think The Prince and The Thane is a more radical change than CK2+, adds provinces and stuff, and I think it makes slightly bigger mechanics changes but I've not played it enough to really say for sure. You'll probably have to play both to see which you prefer. I'm playing EK 1.1 as I type this and it's a lot of fun just having the different map and being able to be a loving lich and all, but if you're not a TES fan it's probably one you want to wait a bit on, because it's still very unpolished and many features are either unimplemented or barebones. For you and anyone else interested, two other mods I've tried recently that bear mentioning: Britannia 467 The Winter King, and Lux Invicta. The former is just the British Isles and the northmost coast of France but yeah you can be Arthur Pendragon or play as Saxon invaders or what have you. The latter is an insane reworking of vanilla which adds like 100 cultures and 150 religions and pretty much every power on the map starts out with just a few provinces so you can have a whale of a time conquering. Also the buildings are redone totally and instead of going up to 5 or 6 stages some go up to 21. More importantly I have a game there where I, Rix Cambo I of Kernow, am bringing the darkness of Angra Mainyu to the world. The fires shall be extinguished, be they the fires of Zoroaster or of Sol Invcitus.
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# ¿ May 1, 2013 03:04 |
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Baloogan posted:That is a funny way to spell supremacy. It's a funny way to spell Bulgaria.
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# ¿ May 1, 2013 10:27 |
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Top Hats Monthly posted:WWI started in 1908, the countries are Hot holy gently caress keep us updated, that's the biggest war I've ever seen in V2. Alikchi posted:
Arian heresy best heresy
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# ¿ May 2, 2013 03:14 |
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podcat posted:a week or two. probably two. I was about to ask what those improvements entailed. I suppose we'll just have to wait and see. But I would like it to be the source of a War of the Worlds-esque 'alienattack' cheat. Just so you know.
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# ¿ May 3, 2013 16:34 |
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Transmetropolitan posted:Hey. Three things with HoD: 1. Riso's got this covered, it's a very simple thing to change. 2. The trick to getting any given ideology to seize power is generally to do the exact opposite of what they want. Most of us approach Vicky 2 with the idea that "Hey if we give these people a couple of reforms they'll see how wonderful it all is and the commies will gain support ". It's the precise opposite - giving people reforms mollifies them and strongly discourages any sort of revolution in that direction. People don't tend to revolt if they feel things are currently decent and/or that the existing system is providing them with the reforms they desire. If you want a commie revolution you need to act like the most bourgie prick in the world, refuse to give the poors anything they want, pick events that drive up their militancy and consciousness, and if possible sit around smoking the finest Cuban cigars lighting them with $100 bills. The same holds true pretty much whoever you want in power - fascists gain when you lose territory for example.
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# ¿ May 3, 2013 18:27 |
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Mexcillent posted:Is there any consensus on Victoria II after House Divided and Heart of Darkness? Yeah Mister Bates has the right of it. I enjoyed V2 vanilla, AHD was a great improvement, but HoD is pretty much essential.
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# ¿ May 6, 2013 01:11 |
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Patter Song posted:If you're playing without the beta patch, there's a bug where the colonial ranges would act like the Suez Canal existed whether it did or not...it's been solved in the beta patch. Now Austria will only heavily colonize if the Suez is built before/during the Scramble. Hah, that explains how the hell Russia siezed so much of Africa in one of my pre-patch games.
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# ¿ May 9, 2013 01:14 |
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# ¿ Apr 26, 2024 19:40 |
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pdxjohan posted:Thats a nice way to describe "not profitable and made redundant" ahahahaha I love you Johan, never stop being catty.
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# ¿ May 10, 2013 14:34 |