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BBJoey
Oct 31, 2012

Hey Wiz, not sure if they've been reported yet but just in case, using the latest version of EU3+ it looks like Luks (in Prussia) is an Italian and Pisan core.

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BBJoey
Oct 31, 2012

A Buttery Pastry posted:

Did I somehow miss this, or haven't anyone linked the EU4 dev diary for France?

One thing I noticed in this dev diary is they've changed country borders in terrain map mode from the confusing two-tone pattern to a single colour, based on the country's political colour. I think that's a really good change (reminds me of Total War games), and I might even start playing in terrain mode now!

BBJoey
Oct 31, 2012

Was Glorious Srbja the LP that lost most of its images when waffleimages (or whatever the hosting site was) went down?

BBJoey
Oct 31, 2012

You must take East Prussia, then liberate Lithuania to restore the Commonwealth. :poland:

On a different note, I'm a bit lost in Darkest Hour. I'm pretty sure I understand the mechanics, but I'm still not sure of what I should be producing at a given time how I should be splitting my IC between production and upgrading. For example, as Germany starting in 1936, should I start producing infantry, tanks and planes right away? Or should I be waiting for more modern techs so I don't have to upgrade in the future? And how often should I be upgrading my troops? Should I fund production and upgrading equally, or go whole hog upgrades until they're done, then switch to production?

BBJoey
Oct 31, 2012

Thanks for the help, guys. Now that I actually have an idea of what's useful or not, maybe I'll be able to build a functional army!

BBJoey
Oct 31, 2012

ZearothK posted:

-So many bugs fixed, dear god, I can't believe this thing opened without setting everything on fire;
-Added some localization errors;
-OOBs for French, Spanish and British Minors;
-OOBS for Maya, Syria, Croatia, and Sahel;
-Ops! Sahel is now Mali;
-Ethiopia and Bornu are now civilized at the start, to better represent their exalted position at the end of the EU3 scenario;
-Oman and Yemen are now civilized;
-Added several alliance blocs;
-Bohemia's name should now appear on the map;
-Mali and Spain are now at war for some reason?
-Fixed a bug that caused Serbia-Byzantium to have infinite prestige;
-Several map adjustments;
-Canada is no longer a socialist paradise;
Are you sure this was a bug?

BBJoey
Oct 31, 2012

Patter Song posted:

Eh. Still not sold on that until Terrain Mapmode contains actually useful information in it.
Knowing how far snow and ice has spread could be pretty useful. (Those winter effects look really, really neat! I wonder if they'll backport them to CK2?)

BBJoey
Oct 31, 2012

I'm not sure if we knew this beforehand, but that preview also confirms that the game will include Revolutionary France. Here's hoping the revolutionary mechanics are a bit more fleshed out than in EU3.

BBJoey
Oct 31, 2012

podcat posted:

The V2 warscore system had a few "retardations". We are redoing that a bit for HoD. I agree those screenshots are super dumb.
This has made me a very happy man. The biggest problem I had with V2 that couldn't be fixed with mods was that if a nation was large enough (like Russia), it would become impossible to actually take any territory because the warscore required to bring them to the peace table was so ridiculous.

BBJoey
Oct 31, 2012

Oh no, I was just about to buy it. :( What changed?

BBJoey
Oct 31, 2012

They're modelling the ammunition for each individual ship in your fleet.

:psyduck:

BBJoey
Oct 31, 2012

Fintilgin posted:

It's bizarre that they can't get EUIII "complete" pulled down from the stores and just sell chronicles or whatever. I don't know if it's a problem with Steam and distributors or what. Seems like it ought to be easy to go to them and say, 'hey, we don't want to sell that SKU anymore' or whatever. :confused:

Part of the problem might be that (at least on Steam) Chronicles is considered EU3 Complete with HTTT and DW considered as DLC. Because buying Chronicles is considered the same as buying Complete then HTTT and DW, they probably can't ask for Complete to be removed without breaking Chronicles.

BBJoey
Oct 31, 2012

I'm really glad that Paradox is adopting the CK2 method of diplomacy (ie yes/no based on factors which are explicitly stated to the player) in the rest of its games. And of course, the crisis system is looking amazing.

BBJoey
Oct 31, 2012

New EU3 Dev Diary about the Coalition system and changes they've made to overextension and coring. Overall it sounds promising, hopefully the quick initial speed to core doesn't upset any balance (or my fragile borders).

BBJoey
Oct 31, 2012

Sir_Seth posted:

What the heck is going on in Bardia? :stare:

The Italians didn't really get what the Germans meant when they said they wanted a Mediterranean wall.

BBJoey
Oct 31, 2012

There's also a pretty weird event series for if you have no royal marriages and no heir. It starts with this one, where you get the chance to sound like a sperg about sex but more importantly also get the opportunity to pick up the really good modifier 'sought after bachelor', which gives you +0.02 prestige and -0.5 infamy. The downside is that every now and then one of these two events show up, where you have to give up the modifier or risk a 1/10 chance of your ruler dying (!).

BBJoey
Oct 31, 2012

Westminster System posted:

Until you try and invade as Russia, that is. If I recall correctly, you need German assent.

You need German assent for annexing Don-Kuban, but you can just straight up declare war and take Baku and nobody cares. Alternatively you can buy out the oil company and annex them that way.

BBJoey
Oct 31, 2012

Kavak posted:

Is this a reference to a specific event? I've never seen that one.
As part of the Baku Oil Fields decision, you can stage a takeover of the Baku Oil Concern, thereby making Azerbaijan a puppet (because apparently the Oil Concern is meant to be a Really Big Deal in Azerbaijani politics). Later you get an event to incorporate them in to the greater Russian state and annex them.

BBJoey
Oct 31, 2012

Kavak posted:

Ah, figured it was Russia. Still, it seems like oil is really underemphasized in Darkest Hour- even as the United States I don't recall exporting that much of it. Either consumption rates for units should be adjusted or it should be another source of fuel for IC- like, maybe 1/4 a unit of oil per IC?
Yeah, I've never felt any pressing need for oil in any of my DH playthroughs. I might have been operating at an oil deficit when I was playing Germany in vanilla and had just invaded Russia, but by that point I had something like enough oil to last me for two or three years, more than enough to seize enough oil from the Russians to break even.

BBJoey
Oct 31, 2012

SkySteak posted:

So, tutorial wise who's going to teach me how to play East vs West? McCarthy?
Continuing the HoI 3 tradition, Saddam Hussein.

BBJoey
Oct 31, 2012

I wouldn't be too concerned about the sometimes poor English you see in dev diaries. Even games developed by PDS have odd syntax in their dev diaries, and the guys making EvW are basically a glorified mod team, you can't expect everyone working on the game to have perfect English. The entire April Fools joke was a poo poo idea (especially compared to the awesome EU4 one~), but on the Paradox Crisis Scale from Capitalists Builds a Factroy to Ubik Takes Over Clausewitz Engine, this rates pretty low.

BBJoey
Oct 31, 2012

DrSunshine posted:

They would regret their hubris.

Just tell me this war ends up fixing the horrific border situation you've got going. North America is meant to be a bastion of nice borders, not this horrible mess you've made. :mad:

BBJoey
Oct 31, 2012

Dr. Video Games 0031 posted:

Guilt Simulator 2000 is already in development: http://pope.jeffsys.net/index.php#ppl

Sorry dude, you're in but the wife stays. I have kids to feed.

This game's up on Steam Greenlight, by the way. You should all vote for it so we can all enjoy the feeling of letting a possible human trafficker into the country because his papers are in order.

As far as the dev diary goes, I'm interested in the special Netherlands revolt mechanics - I wonder if Paradox will be using the same sort of system for colonial revolts (and maybe other nationalist/religious revolts of the period? I don't recall any though).

BBJoey
Oct 31, 2012

"There is no any unread newspapers"

Paradox :allears:

BBJoey
Oct 31, 2012

Drone posted:

Any goons run into problems like this too? Also seeing a lot of stuff going on with North American colonization (the US being unable to colonize Washington state).

Yeah, I've seen the Portugal and New Zealand problems myself. Also Portugal releasing the state of India as posted before is kinda :psyduck:

BBJoey
Oct 31, 2012

Noreaus posted:

New Nations Mod for HoD is out? Yes it is!

are you serious

Fake Edit: Oh my god it is, I was looking at the old AHD thread. I'm an idiot. Oh well, time to get playing. :D

Real Edit: The brony mod still exists.
:negative:

BBJoey fucked around with this message at 11:51 on Apr 21, 2013

BBJoey
Oct 31, 2012

ZearothK posted:

On the subject of The Imperialist Adventures of Srbja, I'm pretty satisfied with the mod as it is now, though I still have some stuff I want to add (like unique newspapers and renaming parties/provinces). But if I were to add any other events or decisions it would be based on input or on actually doing the LP to set the official history. Back when I first worked on this I planned to do a conventional LP, as V2 didn't seem to enjoy a player base large enough to support the Succession style of the original, but now that HoD has significantly increased the interest in the game, I wonder...

The mod includes events to determine a Prime Minister or President, that happens after elections or roughly every ten years for nations without elections, which would be the basis for switching players, so if there is interest The Official Imperialist Adventures of Srbja & Friends would happen as a succession LP. I am confident we can get a pass on the Three Month Rule, as HoD doesn't add the kind of content that calls for it, but I still want to wait for an official patch or two to smooth some of the rougher edges in the game.
Oh gosh yes this would be amazing. This mod truly produces amazing scenarios, like The Battle of Three Spains (Carlist Spain turned Democracy vs Normal Spain turned Monarchy with Leon loving with both) or Great Papal Birmingham or Korean Siberia.

Also in my current game Serbo-Byzantium is no longer a great power (in fact it is no longer a secondary power). This is of course a bug. Please fix tia.

BBJoey
Oct 31, 2012

I really love Victoria 2 with its expansions and NNM, but the lategame can be such a drag. Oh boy another great war, time for all of my meaningless African possessions to get occupied for negligible warscore while I play whack-an-army with Russia and Britain's infinitely many 5-brigade stacks besieging all my provinces behind the frontline. I like great wars because they always shake up the political landscape (at least with NNM which adds the ability to dismantle empires and gives a whole load of militancy to the nations which lose), but I hate having to micromanage my thousand-brigade army. I'd kill for an AI control feature like HoI3.

BBJoey
Oct 31, 2012

ZearothK posted:

The Kroats stole our clay during their mass deportation to Kroatstralia. They believe to have had the last laugh, it is your mission to wipe that smile from their face.
You should make clay a Srbja-only rare resource that's uncovered like gold, precious metals and oil in a special event. Of course, Srbja gets a free casus belli on any non-Srb who has stolen the precious clay.

BBJoey
Oct 31, 2012

Oh my God the borders. Ottoman enclaves in Bosnia, Serbia and Greece, Germany's sliver through the alps into Italy, Serbia's strip through Bulgaria to the black sea, French landlocked SE Africa, America's incursion into Mexico...

BBJoey
Oct 31, 2012

Stumiester posted:

I'm going to stop using NNM, which is a shame because it seems very good, but its proved very crash-prone. As well as a game-stopping bug in my Japan game, I now get a crash every time I click on the Release Nations tab in my Scandinavian game. Am I the only one getting these problems, or is it really this unstable?
That's weird, I've never had any big problems with NNM - a few localisation issues and every now and then an event won't fire, but it's never crashed. Have you tried reinstalling the mod after deleting all of its files in your user directory?

BBJoey
Oct 31, 2012

Does anyone know if it's possible to mod the requirements for great wars activating in V2? A cursory glance over the tech, inventions and events folders didn't bring up anything that looks like it's related to great war activation.

BBJoey
Oct 31, 2012

Oh my God how did I miss that, I remember thinking that was a logical place to put the event but somehow I missed it. Thanks for that!

BBJoey
Oct 31, 2012

I really hope the rebellion system in Victoria 2 is more fleshed out one day. As it is, it kind of works early in the game (though often there's no rhyme or reason to why a given movement revolts instead of biding their time), but late in the game when you have armies made up of hundreds of brigades it just turns into rebel whack-a-mole. Ideally I'd like fewer but more dangerous rebellions; what if, instead of just revolting with what they've got, the Jacobins spread discontent throughout your armies so when they launch the revolution entire armies might swap to the rebel side, instead of bands of farmers and labourers? How about if one nationalist rebellion fires, the chance of other nationalist rebellions occurring increases accordingly? This would make late-game Austria-Hungary the hotbed of dissent it should be, instead of just tedious because of the annoyance of having to deal with large but non-threatening rebellions one at a time.

Also, movement radicalism could serve to be a bit less binary. Early on in my Austria game, I had a suffrage movement of 2 million people (out of a total population of 9 million) with a radicalism of over 90, but just below 100. This mean that none of those 2 million were inclined to join the Jacobin rebels, which was only made up of 20 thousand people. I mean, more than 20% of the population are actively campaigning for the right to vote and are having their voices ignored for more than a decade, but none of them were ready to take the extra step of planning a rebellion?

BBJoey
Oct 31, 2012

That'd be the ideal. Unemployment, reactionary policies and revanchism should be major contributors to revolts, but something like only having a 14-hour workday as opposed to a 12-hour workday shouldn't contribute as much.

BBJoey
Oct 31, 2012

The EvW post-impact report includes the exact number of people killed by your nuclear strike. I can't see this leading to horrifically detailed genocide LPs, no siree.

On the plus side EU4 is looking great. Japan basically seems like how Wiz implemented it in EU3+, which is great. The stuff about the scoring system is neat, too - it sounds like a fun little way to keep track of where you stand on the world stage while not being intrusive at all.

BBJoey
Oct 31, 2012

There's a decision for primary-culture Polish nations to unite, but to do so requires the cultural union Poland to exist, not just Congress Poland. However, Congress Poland will naturally form Poland as long as they're not a subject nation and they have 45 prestige, so after enough time passes Poland could form and Galicia would unite with them (provided Galicia is also not a subject nation). The problem with that plan is that Poland will have cores on your territory, which they won't be happy about (they'll never ally with you).

BBJoey
Oct 31, 2012

Why would you endorse VLPs of your games, Paradox, why?

BBJoey
Oct 31, 2012

I'm most angry about that Turkish exclave in southern Serbia. Most angry indeed.

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BBJoey
Oct 31, 2012

Does anyone know if EU3+ will work fine with the non-beta release of 5.2?

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