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axeil
Feb 14, 2006
So I finally got HOI 3 because it was on sale on Steam and what the hell am I doing? :stare:

There's so many drat screens and options. I tried playing as the USSR just like I did to learn how to play HOI 2 and I can't figure out what I should be doing. Should I be trying to move people into the Comintern? Should I build a bunch of IC like you're supposed to in HOI 2? Should I research tanks? Infantry?

Is there an instructional Let's Play or anything I can use to help me figure out how to play this game? I know it's not the most popular Paradox game but it looks really neat even if it's flawed and I'd like to avoid getting my rear end kicked by the Nazis on my first play-through while I bumble around like an idiot.

Kneel Before Zog posted:

Could someone describe instances of easily attainable fun to be had in Victoria 2?

Play as the USA and try to prevent the Civil War from happening as long as you can. I had a lot of fun doing that. And then when the Civil War came I enjoyed crushing those dirty rebels in under 2 years. The USA is setup really well to allow you to learn the game's mechanics as it has an easily winnable war against Mexico and annexing Texas gives you 4 different population types to work with (Yankee, Dixie, Texan and Native American) so you can see how things work.

After I finished the Civil War I worked on making an American Empire by acquiring all the islands in the Caribbean while turning the country into a socialist dictatorship. The colonization was pretty easy but socialism didn't take root except in Michigan and Pennsylvania. I still managed to get a few Socialist Presidents but I couldn't complete the revolution :ussr:. Doing this forced me to learn how to deal with production management since you can't just let your Capitalists build everything.

My endgame was a Great War with the USA, Germany, Portugal, Austria-Hungary and Japan going to war with Spain, France and the UK. The UK never released Canada so the Candadian front was very exciting and fighting in Europe was focused in Portugal instead of France, giving World War I a much more interesting dynamic with lots of amphibious assaults from both sides.

Trying to win the Civil War as the CSA is also quite a challenge from what I hear if you'd like a more difficult goal. When the Civil War happens you get a decision on whether you want to control the Union or the Confederates so you can still use the regular start date.

axeil fucked around with this message at 07:17 on Jan 3, 2013

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axeil
Feb 14, 2006

Paddyo posted:

Try this tutorial series.
http://www.youtube.com/watch?v=PQ3D7qq61iw
It's a little dated, but all of the core concepts are the same, and they do a pretty professional job. I've just picked up HOI3 again after being scared away the first time. I strongly encourage you to pick up the Complete version and the latest expansion. It really is a brand new game. All of the glaring flaws have been eliminated, and new features give it a lot of depth that OCD freaks like me really appreciate. There is still a ton of micromanagement for the majors unless you are willing to trust the AI with your pretty panzers.

Thanks for this! I did get the complete version and the newest expansion because I'm a paradox vet (been playing since vanilla HOI 2) and I know how much the expansions add content wise.

My dream is to expand the comintern to the Iberian countries and get them involved in WWII. I'd also like to see if I can prevent Hitler from taking the Ukraine/Poland in '42. That seems like a reasonable goal, right?

I started HOI 2 with Russia since it doesn't need a navy or strong air force to succeed, yet actually has enough interesting gameplay that you're not off in South America doing nothing the whole game while you learn. Is that still the case here?

axeil
Feb 14, 2006
Wow. Both those DLC/expansions sound amazing. I just got The Republic and started a new game of CK2 and I've completely forgotten how fun it is. I managed to cause the Holy Roman Empire to dissolve in 1103 due to clever assassinations and rebellions from my possessed duke who thinks he's talking to Jesus.

With the earlier start date I'm getting very tempted to consider a mega-campaign, but the map conversion scares me :ohdear:

If Paradox ever released some utility to make conversions from game to game easier I'd be willing to spend almost full price of a game for it, since the one time I tried converting by hand I gave up due to how confused I was.

axeil
Feb 14, 2006

meatbag posted:

It's probably a bit late now, but if Wiz could get his hands on some of the mechanics in Vic2 with this expansion I'd be thrilled.

What makes you think the expansion wasn't his idea all along? He was working on improving how Africa works in Victoria 2 before he went to Paradox. :tinfoil:

axeil
Feb 14, 2006

DrPop posted:

How will Christianity be handled in The Old Gods/867 start date for CK2--will it already be informally split, as it pretty much was by then, or will something special occur in the 1050s to formally handle it?

I think this could be really interesting. The Great Schism could happen in a number of ways from how it happened in our universe where the churches slowly drift apart and the masses don't realize anything has happened to an all-out religious civil war. A world where Christianity was even more divided during the rise of the Muslim states would be an interesting scenario to see.

axeil
Feb 14, 2006

WeaponGradeSadness posted:

Man, I'm only in the tutorial and I'm already impressed. Not only is it a good-lookin' game, but it beats out CK2 in terms of accessibility. Every single one of the many buttons you can push has a detailed tooltip telling you what it's for explained in fairly clear terms. It even tells you if an assault is likely to succeed or not and what kind of casualties to expect if you hover over the "Assault" button! There's a ton of unit types, too, a lot more variety than any other Paradox game, except maybe HoI.

So is this game basically HoI: Napoleon edition? If so I think it might be worth 20 bucks or so just to see if I can conquer Russia or prevent the breakup of the HRE or other ahistorical things.

axeil
Feb 14, 2006

Young Hegelian posted:

So I've been working on this since this morning, and want to share it with the only people who might actually find this interesting. I took Wiz's Hohenzollern Mega-LP final map:



And I have started trying to reconstruct the history of the FIFA World Cup in this universe, with these national boundaries. I had to make a few assumptions to get started, but they can be altered to continue the thought experiment, especially if I can dig up some more details from the archived LP. The starting principles are as follows:

(1) Football and Soccer are interchangeable terms
(2) Soccer is as big an international pass-time in Paradox World as it is in reality, and essentially all nations participate to some degree.
(3) Superstar players will make it onto the international scene regardless of national issues (that is to say that war, poverty, politics, religion, etc. will not prevent someone from reaching real world potential)
(4) Similarly, great athletes from other sports wouldn't have chosen to play soccer instead, so no imagining Calvin Johnson as a striker.
(5) Players will be born in the same town/city as in the real world, even if the nation that owns that city has changed.
(6) Players will typically play for the nation in which they were born.
(7) There are no regional teams (Scottish and Welsh players play for Great Britain)

Assuming that there are no changes in the boundaries to the world map from above, there are five earth-shattering changes to the international soccer landscape:

(A) Jidligrib (replacement Argentina) would not only own all of Uruguay, but also Porto Alegre (home to Ronaldinho).
(B) The Netherlands would lay claim to the majority of significant Belgian Players (Ceulemans, Pfaff, van der Elst)
(C) Germany would have claim to all great Polish players, as well as (I think) the handful of great players from Lyon (Platini, Benzema)
(D) France, Occitania, and Brittany would split the French players, and none would have claim to any French colonial players (Desailley, Makelele, Fontaine, Thuram, Tresor, Vieira)
(E) Austria would have claim to a huge number of extremely talented Czech and Balkan players.
(F) There are way fewer teams than currently exist in FIFA, so teams that don't get better would probably get comparatively worse.

So there you have the thing I've been thinking about since the day I finished the Hohenzollern LP and my first initial thought was "Huh, Germany owns Algeria? So you're telling me that Zidane would've played for Germany in 2006." Please note that that's not the case, because Zidane was born in Marseilles to Algerian immigrant parents. I totally consider it up for debate if we can assume his parents would've moved to Germany in Paradox World.



Here's the history of the World Cup. Obviously we have to figure out what to do with the pre-1950 World Cups, but I've highlighted those teams that placed that would no longer exist. I also have a Pele's top 100 players and Bloomberg Magazine's Top 50 players of 2012 with their new national allegiances worked out, if anyone wants them for discussion.

Whoa. That's amazing and I'm pretty sure this would only ever happen in a Paradox thread. I'd like to see those new top player lists too.

Now do one for Kaiserreich. Or model the Olympics from Crete. :getin:

edit: Additionally who wins now for those teams that don't exist anymore? Do you have a chart with who the world cup winners would be now?

axeil fucked around with this message at 21:35 on Jun 21, 2013

axeil
Feb 14, 2006

ChaosSamusX posted:

If we do one for Kaiserreich, will we have to determine which players would have stayed in the UoB and which ones would have ended up in Canada?

Clearly we must determine who are dirty syndicalists and who support the true rulers of Great Britain.

Or we could just import the entire current Canadian team as the "real" British team for laughs.

axeil
Feb 14, 2006

:stare: And here I was impressed with myself for holding off the North German Federation, France and England as the South German Federation/Austria. drat. I would've never imagined something like that.

edit: I also have to say I love the way Victoria 2 handles wars and the crisis system is really neat. Great Wars usually end up being really interesting affairs. Well except for the only "Great War" my game had where everyone ganged up on England and Spain (who are only a Great Power due to their high prestige).

axeil fucked around with this message at 05:02 on Jun 23, 2013

axeil
Feb 14, 2006
This converter news is absolutely fantastic. I've been playing a game as pagan Hungary and I've managed to form the Carpathian Empire and I have all of Poland, Hungary, Romania, most of the Ukraine and all of the land around the Black Sea. Eventually this will all collapse but all those areas are fully pagan which will make things interesting when the West finally can hit back. Meanwhile the HRE consolidated into Germany in 1030 and France is mucking around in Austria. I've still got around 300 years left to go but this map is going to be really, really weird and I can't wait to see what it looks like in EUIV.

axeil
Feb 14, 2006

Non Sequitur posted:

"Huge CK2 DLC" to be released in November, one that the forums have suggested. Catholic Theocracy DLC?

Theocracies are the only thing left that's non-playable, it makes sense.

axeil
Feb 14, 2006
Those new AI options look awesome. I really like how EU is moving away from the randomness of EU3 and more towards the CK2 system where you know exactly what's going on and can plan around it. Coalitions look like a great way to stop player blobbing that isn't the entire world dogpiling you because of high infamy. And the handicapping and difficulty options are tempting me to try a game at a higher difficulty level since it's not just giving the AI tons of bonuses and crippling the player.

Nice work Wiz! :)

axeil
Feb 14, 2006

Darkrenown posted:

Do you think Pretty Borders should be the primary driving goal of a nation's foreign policy? Yes -> Play EUIV! No -> GTFO.

I'd love if there was a "pretty borders" casus belli in EU4. Even if it just occasionally shows up in AI vs AI wars.

"The 2nd War of Danish Pretty Borders"

:allears:

axeil
Feb 14, 2006

Patter Song posted:

Come on? You don't see the potential?

Forget a Theocracies DLC, Paradox needs to make this the next CK2 DLC. It's absolutely hilarious.

axeil
Feb 14, 2006
That Paradox article was really great, thanks for sharing it.

I always knew they were teetering on the brink before HOI2/EU3 but that article really helped spell it out. Packing the boxes for your own game must've been a nightmare.

I wish they had gone into more history about the recent stuff at Paradox though. The development of their newest versions of HOI and Vicky would be interesting to read about.

axeil
Feb 14, 2006
I just played a game as Austria and got my rear end handed to me.

I put down the rebellion that you start out with easy enough but then Savoy broke out of the HRE and so as the Emperor I obviously went to reclaim the lost land. Huge mistake. Switzerland joined in and between the two of them they utterly crushed my army. I outnumbered them 3:2 and I still ended up losing almost every battle. I really like the routed retreat mechanic too, it makes it so you can try again instead of having your army completely annihilated by a pursuing army.

The only issue was, after I got totally beaten I was unable to sue for peace. The only thing the AI wanted was for me to admit defeat, but that wasn't enough war score to get them to stop. Everything else added -1000 to the peace negotiations. How are you supposed to get a peace deal through if what they want is less than the warscore needed for a deal?

edit: I hope there's a good tutorial for trade as I had no clue what to do, even though I've been reading all the beta AARs I can. I sent my light ship fleet to protect a trade route and that was about it. Is that what light ships are supposed to do?

axeil
Feb 14, 2006

Ghetto Prince posted:

No, I think the thread is slow because we've got 30 hours until the game unlocks in Steam and there's nothing left to talk about.

I have something!

So in my CK2 game that I'm trying to complete before Tuesday I had Scotland (and Muslim Spain) successfully beat back the Aztec invaders. Once that happens I started getting pop-ups about an Incan-Aztec war. From what I can tell this is an event related to Europe beating the Aztec invaders.

My question is, will EU4's save importer account for the decline and fall of the Aztecs? If not it's not a big issue but it'd be a nice little touch.

Also, if the HRE exists in CK2 will it import over to EU4 even if it's not exactly like it was in the real world? The HRE in my game has pretty high crown authority and includes the Kingdom of Germany. It's the wall against pagan expansionism now that the Empire of Francia has collapsed. :black101:

axeil
Feb 14, 2006

Tomn posted:

Some folks argued at one point that Paradox's wallpaper in their video was demonstrative of poor taste, which might have led to people believing that the same bad taste would affect Paradox's games and so should have been replaced.

Their argument was quickly laughed out of the thread.

Seriously, though, what's got Castellon's knickers in a knot? I can't recall anything SA did in particular to Paradox for ages.

Yeah it's a bit weird since SA seems to be one of the bigger evangelists for Paradox games. I know I ended up getting CK2 and Victoria 2 based on the stuff I've seen on here in the Paradox thread or from Wiz's LPs.

axeil
Feb 14, 2006

Vivian Darkbloom posted:

A short Johan interview seems to be new. Highlights:


- New IP? "We at Paradox Development Studio are currently working on three new games, but of course they are still top secret, sorry! However I would not be surprised if one of them might be announced at Paradox Interactive Convention early next year, so be on the lookout."

Another crack at the ancient/classical era would be fun. Or a WW1 game like March of the Eagles.

axeil
Feb 14, 2006

Ofaloaf posted:

Are there any decent alt-WWI mods for DH? Just about every alternate scenario seems to be based off the 1936 start.

Doesn't Kaiserreich have a WWI mod included with it?

axeil
Feb 14, 2006

Alchenar posted:

I think the Paradox turn system is uniquely placed to have 'realistic' supply actually work. By that I mean it can differentiate between units under 'offensive' supply and 'defensive' supply.

In a real war you don't have all units supplied at full capacity all the time. Units in a static position get their food obviously, but just top ups of ammo and fuel because they aren't expected to be expending much. Units selected for offensive operations on the other hand get to build up stocks of everything because a) active combat tends to burn through supplies really quickly and b) it takes resources to move supplies forward through areas recently conquered.

First of all I'd conceptually make Supply the limited resource in HOI that's roughly equivalent to Administrative Points in EU4 - you need it in order to make attacks but the game is balanced so you never quite have enough of it to attack everywhere (unless you get a long time to prepare). We keep AI control of armies on the micro level but have the player be deciding on the macro level which theatre/armies get a priority on supplies in order to meet their objectives.

In mechanical terms what I envisage is that if you want an army to attack somewhere, it first has to go into a 'preparation' stance whereby it starts to draw supplies into stockpiles in its area. After it's accumulated sufficient stockpiles, it launches an operation towards the objective you've selected. If you don't build up these stockpiles then you suffer the dual problems of a) ordinary supply not having sufficient throughput for an attack to succeed and b) ordinary supply not being able to pass through recently captured regions to be sufficient for anything.

This has a poo poo-load of implications for the game. It means you have to prioritise certain theatres over others. It means that more industrious countries can wage active war more across more theatres than less developed ones. It means that wars (especially the Eastern Front) start to take on a more realistic and interesting look because they are no longer just perpetual shoving matches across the entire front. The player gets interesting choices: do you spend a long time preparing for the One Big Push or do you go for a series of smaller operations with limited objectives? Intelligence gets a new lease of life as something that slots into the rest of the game: which of your enemy's armies are preparing for an attack and what are their objectives?

This sounds like an amazing addition for the next version of HOI or Victoria. It'd be even better if you paired it up with the improved strategic and tactical AI of EUIV. Meaningful choices are always good.

axeil
Feb 14, 2006
I'm noticing issues with how call to arms and alliances are working in EUIV.

I went to war with Milan as a formed HRE in 1702 and they had Sweden as their only ally. Sweden is also allied with me so I figure it won't be that bad and I have a claim on the province I'm going for. The entire rest of the world loves me too so I can't even imagine this causing an aggressive expansion penalty. Even if Sweden enters I'll probably be fine so I go ahead with the war and call in my allies Lithuania and Poland.

Sweden enters and becomes war leader. They then invite their allies (Russia, Portugal and Spain) and Russia becomes the new war leader and what was a small regional conflict between the HRE and a former HRE member is now a 200k versus 400k all-out brawl that lasted 5 years. In 1702. The war ended with Russia giving back 2 worthless provinces to Lithuania and some gold changing hands.

Similarly, France got invaded by Spain and mega-Burgundy in 1710 or so and didn't call me into the war despite the fact we're at +200 relations and allied. They got the poo poo beat out of them and ended up giving away half their territory. Why would one of your best allies not give a defensive call to arms to you if you're a strong nation bordering its attacker? It's bizarre.

There really seems to be something up with the call to arms mechanics. Your close allies should pretty much always call you if the war is an existential threat and you shouldn't see two chains of allies get called in with multiple war leader switches. It makes planning and executing wars a real pain because you cannot plan out what the scope of the war will be. If I actually looked at possible alliance chains I'd never go to war because almost every country could intervene if allies can call allies. My solution has been to ally with all the states I can and hope they don't join in.

I understand having large alliances in coalition wars or wars that would drastically alter the balance of power. Something like a personal union between France and Spain should bring in every major player possible to prevent a change in status quo. And this happened historically with the War of the Spanish Succession. Major religious wars turning very large and ugly makes sense too. This really shouldn't happen if someone has a small, localized war. Similarly, if a nation gets attacked by two nations that surround it and is totally outclassed it should at least ask its allies to intervene.

I think the war system is great but having every war turn into a generation defining moment is a bit much. Again, I'm able to win these ridiculous wars but it's quickly becoming a major annoyance. When you play on ironman there's no way to figure out this is going to happen. If I played on a local save I'd just reload if all of Europe got called into a war.

axeil fucked around with this message at 19:34 on Nov 11, 2013

axeil
Feb 14, 2006
Modder meltdowns are amazing. I feel bad for Seelmeister trying to calmly explain things while this dude just gets more and more angry about how PARADOX IS DISRESPECTING US!!!!

Still not as amusing as the one from that Skyrim modder who threatened to sue people for copyright infringement for modifying his mod, but its still pretty good.

axeil
Feb 14, 2006
Yeah I think Paradox seems to really like the sales. I'm guessing they make a lot of money off it. They'll usually have one game as a daily deal. I think CK2 was the one during the summer sale, I'm assuming EUIV is getting that this sale.

axeil
Feb 14, 2006
It's Gaia Universalis. Can you take a small bit of self-replicating protein and create a global empire?

We'll get to see literal blobbing now.

axeil
Feb 14, 2006
I'm really hoping HOI 4 is actually fun to play since HOI 3 was really...not fun. Cut the number of provinces, re-do army composition and keep armies at the division level. Sadly because there's no Vicky 3 yet I doubt there will be an easy way to do a CK2->EU4->Vicky->HOI4 game.

I just wanna play a thousand years of history Paradox :smith:

axeil
Feb 14, 2006

Nckdictator posted:

I'm loving the HoI4 threads.

Why would anyone want more provinces? I could maybe see an argument for reducing the number of provinces in Europe and expanding in East Asia or the Middle East/Africa but adding even more to Europe is nuts. As it stands right now, it's basically impossible to do anything other than AI command for your armies in HOI3 because of how tedious the process gets. And that's assuming you set you your order of battle correctly. I hated that I had to about half an hour of army organizing to make sure I got all the bonuses you get from having a proper command structure. That is neither fun nor interesting.

What the hell is wrong with the people on the Paradox forums? :psyduck:

axeil
Feb 14, 2006

Pimpmust posted:

Maybe I should introduce you to a true grand strategy ww2-sperg game called Gary Grigsby's War in the East to show you an example of a ~proper~ amount of provinceshexes :smug:

What is this game and how scary/how bad is it? :ohdear:

axeil
Feb 14, 2006
I'm playing a really interesting game of CK2 that I plan on converting to EU4. I really hope I can figure out how to convert that game to Vicky because the Age of Imperialism in this universe would be really interesting with all the neat things that have happened (mega England/France, united HRE, Catholic :stare: Byzantine Empire, huge Pisan Lollard Merchant Republic covering North Africa, unified Islam).

How did Wiz do it for his mega-LPs? Go through the defines files and manually change each province owner and province culture?

axeil
Feb 14, 2006

Kavak posted:

There are 16 provinces and the list isn't even halfway through the A's :negative:

And now for something completely different- a newly registered user on the Kaiserreich forum posted this in our Hungary discussion thread.

Yessssss we need more crazy Eastern European nationalists. I'm Hungarian too so I know a fair bit of Hungarian history and I've been waiting for some loving crazy person to start talking about how great Austria-Hungary was (it was pretty loving terrible).

The really amazing part of this is that under Austria-Hungary literally everyone but the Hungarians and Austrians were treated like poo poo.

I personally can't wait till we get our first Paradox Macedonian nationalist talking about how Macedonia should have all of Greece and they're the real heirs to Alexander the Great, etc, etc.

axeil fucked around with this message at 04:52 on Feb 1, 2014

axeil
Feb 14, 2006
Victoria 2 is the best Paradox game: A tale of World War I

I hope you guys don't mind a monster post but I've had literally the greatest experience ever in a Paradox game and I need to share it.

I've been playing as a less brutal Russia and using the New Nations Mod (NMM). I've been educating the people, building trains, trying to get education high and not have things stray from an eventual liberal democracy. This worked and at the time of the Great War I'm a contitutional democracy with the Mensheviks in power.


Background

-Austria-Hungary split into its constituent states and then reformed
-Serbia jumped out of the Ottoman Empire and then formed Yugoslavia
-Germany formed very early (pre-1860 early) and was a full democracy
-The Ottomans got beaten so badly by me in the Crimean War they ceased to be a power of note
-The North seceded from the South in the Civil War and formed something called the Free States of America. Montana, the Dakotas and Idaho join the Confederates for some unknown reason :confused:
-The FSA/USA, CSA and Mexico swapped Sonora and Chihuahua back and forth for a few decades
-China consolidated itself into a unified empire in the late 1880s.


The Great War

(I got all the stats and date information from a nice little utility on the Paradox Forums called the Victoria 2 Save Game War Analyzer: http://forum.paradoxplaza.com/forum/showthread.php?689055-TOOL-Victoria-II-save-game-war-analyzer)

On October 23rd, 1908 Japan gets a bee in its bonnet about Formosa and goes to war with the consolidated Chinese Empire and its client states Mongolia and Tibet. Japan calls me in on March 6th, 1909 and I accept. This is when poo poo goes absolutely bananas.

-I can't possibly deal with the massive Chinese army so I call in the UK, France, Sweden, and the Netherlands who are all my allies.
-China calls in Germany its ally and this becomes a Great War
-My allies call in the British India states, Canada, the CSA, Colombia ( :wtc: ), the Ottoman Empire, Yugoslavia, Persia and Egypt thanks to the changes the NNM makes to Great Wars.
-Germany/China call in Spain, Italy, Austria-Hungary, the USA, Mexico, and Brazil
-All hell breaks loose


The Chinese Front

Japan has already landed troops in its client state Korea and has made some progress into Manchuria. Once I join in, China invades Siberia and Uzbekistan/Kazakhstan. I spend the next 2 years fighting my way through the Gobi desert and the areas around Vladivostok and Irkutsk to push back the Chinese. The UK invades from India and the three of us make our way to Peking and eventually capture the entire empire by the close of the war. The battles are all incredibly bloody but there weren't any particularly insane ones.


The French Front

Beset on 3 sides by the Spanish, Italians and Germans, France fights bravely on their own until about 1911 when the French army is encircled and wiped out. Germany and Spain occupy what they can while Italy wheels around to start dealing with Yugoslavia. Germany never attempts to invade England as its entire navy is sunk within the first 2 months of the war by the British fleet. Over 300 ships are sunk during the war. The UK tries to invade Spain a few times but can't manage to do anything of note. The Netherlands are overrun by 1910 and are able to peace out of the war with little lost other than a massive prestige drop. They don't even have to release Belgium or their colonies in the East Indies.


The Balkan Front

Yugoslavia holds its own against Austria-Hungary until France falls apart at which point the Yugoslav front utterly collapses. Yugoslavia is forced to sign a humiliating peace treaty and pay reparations in late 1911, although they too lose no territory. This then puts pressure on the Ottomans, who have sent an expeditionary force to siege Tibet and have no real defenses. I manage to move some soldiers back east from the Chinese front and save Istanbul by the skin of my teeth. After the siege of Istanbul fails, the German-Chinese Alliance ignores the Balkans and the Ottomans.


The American Front

In North America, Canada attempts to distract enough US troops by invading Minnesota and Maine to allow the CSA to capture Washington for about the 6th time since 1860. This almost works but the Confederates get held up by some rebels and as a result are unable to capture Washington before the USA mobilizes. The CSA is slowly eaten by Mexico and the USA and is forced to give back Oklahoma, New Mexico and Kentucky to the US. Mexico gets Texas :stare: plus its Mexican holdings returned. The borders are hideous since the CSA still holds Arizona. The US then captures everything in Canada but since it's a dominion of the UK no one cares. The entire US navy has been sunk about 7 times by now from the constant Mexico/CSA wars so they don't have a navy and can't do anything else.

In South America, Colombia shows promising initial gains but it all falls apart when their strategy involves sending their entire army through the Amazon. This goes very badly for them but they escape with only a Great War Capitulation CB enforced because what the hell would Brazil want from Colombia anyway?


The Russian Front

I have an army of around 350 divisions and I'm able to mobilize another 600 or so. I initially set a defensive line from Latvia down to the Carpathian Mountains to allow my mobilized divisions time to reach the front. This works wonders as the Germans have a lot of problems assaulting down my Polish holdings. By the end of 1910 they're starting to futilely throw men into a meat-grinder. I begin my assault by trying to capture the area around Königsberg. It ends up being one of the bloodiest battles of the war. 204,000 Germans intervene and try to break the siege of 296,000 Russians. The Germans take 77% casualties in the battle and I don't do much better, having lost nearly half my soldiers in the battle.

By the early part of 1911 I'm pretty much fighting the land war myself. Austria-Hungary has begun routing the Yugoslavs and so I'm forced to attack quickly into Austria-Hungary to attempt to relieve my ally. The flat areas east of the Carpathian Mountains fall quickly. But when I move into the mountains themselves I get a shock. The Austro-Hungarians have placed nearly 173,000 soldiers in wait for me. My initial attack force is obviously insufficient so I reinforce and by the end I've committed nearly 300,000 men. The Battle of the Carpathians rages on for two years. No I'm not joking. Over 300,000 men die. This battle utterly shatters their army and I'm able to occupy the country in a few months.

With Austria-Hungary neutralized I move in for the kill. I've been slowly marching in to Germany since the Battle of Königsberg, but I've had to plug holes in my lines due to German counter-attacks. With Berlin in sight, I take it in early 1912 and due to the invention of the tank I advance all the way to Bremen and Frankfurt.

The Treaty of Berlin

Once I've captured Frankfurt the last of the Chinese holdings fall and the German-Chinese Alliance sues for peace. There were over 25 battles that had more than 100,000 deaths. The German-Chinese Alliance lost 11.1 million men and the Russian-French-English Alliance has lost 8.5 million men for a total of almost 20 million dead. Our timeline's World War 1 only had about 9 million die between both sides combined. :stare: The existentialist movement in this timeline is going to be insane.

NMM's Great Wars end with an event that does a (mostly) sane break up of empires into constituent states. Colonies are also stripped off and given to the winners. I've included pictures so you can better get a sense of what happens next.



European Reconstruction




- Germany had its eastern provinces removed and made into new states. I picked up the rest of Poland so I could have pretty borders
- Austria-Hungary broke into Austria, Hungary, and Czechoslovakia
- Spain was carved up a bit as you can see from Leon and Galicia being their own states.
- Italy was, weirdly, left completely intact. The only thing they released was Trieste, which was surrounded by Yugoslavia anyway.


Chinese Reconstruction




-China got screwed. All of those states are independent. Mongolia joined my sphere, Tibet and Kashgaria joined the UK's and all the cliques hate each other. Japan did get Formosa in the end but otherwise no one gained any territory.



American Reconstruction




-America was forced to give up New England as an independent state and give back New Mexico
-Mexico gave up Sonora and Rio Grande as independent states and gave Texas back to the CSA
-Oddly enough, the CSA didn't get all their holdings back as Kentucky stayed with the USA. But at least they got Texas and New Mexico. Those borders were terrible for a few years :cry:

In 1916, 4 years after the war ends almost to the day, everything goes to poo poo in the Americas. Two new American states (the New American Alliance and the old FSA) pop up in the most random locations and the USA goes into a mass revolt. The USA had just voted in the socialists a few months before the revolts too.




The next year more states join the FSA and the Colorado Republic breaks off.






And then the CSA decides to go fascist for the hell of it. I'm guessing they're mad they didn't get any new territory out of the war. Rebels did end up giving them Rio Grande, Oklahoma, and two states with no pops that are disconnected from the CSA proper (Montana and North Dakota).






Meanwhile in Europe, Germany is having constant revolts between fascism and democracy. This is the 4th or 5th flip-flop I saw. Italy is also doing the same thing. Austria actually seems okay with not being an empire anymore since they only have about 20 brigades of rebels instead of the thousands I've seen in Germany and Italy. The stack on Berlin says "2K" if you can't read it.

The rebels in Russia were the Poles demanding their own country. I was very sad about this because I had been very nice to them the whole game and saved them from the horrors of whatever the hell was happening in Germany.




I ended up quitting the game right after this. In the year or so of game time since I last checked on America they have: had another state break away, somehow lost Utah of all places to Mexico and are about to have the entire Pacific coast break off. Oh and now the FSA is in a war with the CSA over Kentucky. Good lord.


Conclusion

I have no idea if the Great War mod that NMM includes is supposed to simulate the post-war turmoil in states that lose quite like this. I have never seen anything this nutty happen in a Paradox game that isn't named Crusader Kings. On top of this inter-war insanity, the Great War has got to be one of the best wars I've ever seen, it felt exactly like I was fighting WWI. I really, really hope if there's ever a Victoria 3 they implement these kind of mechanics because it was amazing.


tl;dr: Everyone should play Victoria 2 with NMM because the Great Wars are amazing and then you can watch the losers collapse.

axeil fucked around with this message at 08:11 on Feb 14, 2014

axeil
Feb 14, 2006

Guildencrantz posted:

Speaking of Vicky 2, how do I Austria? :saddowns: I'm good at internal management, but terrible at war and diplomacy, so I've always played relatively out-of-the-way countries, and this is one hell of a challenge. Austria is so beset on all sides it's crazy. And I have no idea how to hold off Prussia when they come for me, they have so much more and better troops.

Become best friends with either Russia or France and use them to beat up Prussia for you. If you need more land, conquer some from the Ottomans because they're usually in decline the entire game and can't manage to defend themselves.

axeil
Feb 14, 2006

maev posted:

How do you change government to communist, fascist etc in Vicky2?

If it's elected you can try pushing your states towards that party. If it's not you have to wait for rebels to capture and hold your capital for a year. You can also type "break" into the console and your country will break to whatever rebellion is ongoing.

axeil
Feb 14, 2006

I personally want to hear more about the new cat DLC for CK2. Any inside info for us? :haw:

axeil
Feb 14, 2006
That was a great event, I'm really surprised at the ingenuity of the US/UK doing a feint for the liberation of France.

Had Japan not been constrained by fuel and able to finish off India I wonder how it would've changed operations. Japan I think did extremely well in the scenario versus how they did in real life.

I agree that the whole set-up is really fascinating. Shame they weren't able to play to a decision. I'd be really curious if the USMC does anything with Paradox in the future. Anyone know what USMC thought of the whole thing?

axeil fucked around with this message at 18:55 on Apr 21, 2014

axeil
Feb 14, 2006

I can't believe I'm about to complain about this, but Allentown is nowhere near where the updated HOI3 map has it. It's basically in-between Philadelphia and Scranton, while the current map has it south of Philly in Delaware. The Wilkes-Barre or Carbondale provinces are probably what would more accurately be called Allentown, not the current province.

Harrisburg is also north of Gettysburg, where the current province of Huntingdon is, not right next to Reading. Additionally, Carlisle is north-west of Gettysburg.

I know way too much about PA's geography. I suppose it is I who is the true map-sperg :negative:

axeil
Feb 14, 2006

Ofaloaf posted:

To be fair, last I knew the KR team was already working on making a version of the mod with that map. The mapmaker meant for it to be open for anyone to use.

I think that's the real key in making a good map. It's way more justified to flesh out Eastern Europe, North Africa, etc. in a WW2 game than adding 5,000 provinces to Central Asia in case the Sino-Soviet split happens 20 years early and turns into a hot war.

axeil
Feb 14, 2006

cock hero flux posted:

I always thought the weirdest thing about KR was how Canada's game goes.

Retaking Britain is self-defeating because as soon as you do, welp, time to be a junior partner under the island that gave itself up to the filthy syndicalists. Unless that's changed since I last played.

Isn't retaking the island putting the deposed HM's government back in place? So it's really more like Free France coming back and taking over Vichy France.

axeil
Feb 14, 2006

Gorgo Primus posted:

Yeah, there really isn't anything Paradox can do about this one unless they want to pay some other Japanese company to release HOI3. As for BOTF, I'm not saying $250 is worth it, but that bug was fixed in an easily accessible fan patch that came out about many years ago.

Couldn't they release a translated Japanese version on Steam? Or does it being about WWII run into the same sorts of problems they have selling HOI in Germany (e.g. no swastikas so Nazi Germany uses the Imperial flag instead).

Isn't the HOI series banned in China because it depicts the Nationalists and Communists as different countries or am I misremembering things?

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axeil
Feb 14, 2006

Farecoal posted:





Americas are normal




Red countries are part of the Allies (Comintern ended when the USSR broke up)

German North Ireland. :stare:

The Troubles are going to be really fun in this timeline.

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