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This game is dull as watching grass grow, but I'm looking forward to the actual interesting story bits.
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# ¿ Jan 3, 2013 18:28 |
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# ¿ Mar 28, 2024 12:22 |
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Zyla posted:Yeah it's kinda this. I had to put it down because oy things get really muddled in the middle. I'm looking forward to someone actually getting through this because it does some amazing things that make it perfect for an LP over actually playing it It's a lot of things, but yeah, the middle part of III is just dull as loving dirt. It's more dull than V and parts of II, which is a mean feat.
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# ¿ Jan 4, 2013 09:02 |
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Contra Calculus posted:Really? I was under the impression it was considered the best in the series. I mean it's hard to beat Suikoden II what with it having LUCCA MOTHERFUCKING BLIGHT , but most people have told me III is still better. It has the best intro, but sadly next to none of the scenes in III's intro actually occur as shown, or at all, really. I is still better than the rest of the series, and III tries to come close and falls short.
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# ¿ Jan 4, 2013 18:33 |
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CmdrKing posted:Nah. Suikoden V is basically Suikoden II but made in 2006 so they knew a few more things. Regardless of whether you like it or not Suikoden III was definitely trying to be something a bit different from Suikoden II. This is pretty true, especially considering the same large flaws in II are also present in V, aside from having an actual, and much better, war system.
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# ¿ Jan 11, 2013 08:33 |
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Character design is definitely one of SIII's few strengths. I like the artist, and much of the character artwork was a refreshing improvement over II's.
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# ¿ Jan 24, 2013 10:10 |
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Bruceski posted:People seem to be calling out a lot of things as the game's "few" strengths. I do not think that word means what you think it means. No... I know what it means. I legitimately think III only does three or four things well.
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# ¿ Jan 24, 2013 19:22 |
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yokaiy posted:I'm a little sad about how safe their weapon choices are, as well (unless you count Geddoe's weapon to be how good he is at magic, in which case his weapon is so unique it's not corporeal?), but then I remember that we have a duck who has a poleaxe shaped like a fish, and suddenly I am okay with everything. Of course. I am enjoying the LP regardless. Good work!
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# ¿ Jan 24, 2013 21:43 |
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UmbreonMessiah posted:I've just accepted that Azure_Horizon loathes Suikoden games that don't end in "IV". I is my favorite and is the pinnacle I hold the rest of the series to, which I basically said in my LP of it.
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# ¿ Jan 24, 2013 22:18 |
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yokaiy posted:
I am now very entertained by this LP and not even because of the game.
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# ¿ Feb 7, 2013 21:34 |
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The strategy battle system in III is easily the biggest letdown of the game. And this was coming off of the wacky RNG of II's war system.
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# ¿ Feb 10, 2013 11:29 |
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sudonim posted:
The second set of Suikoden I and II LPs are done by myself and TWD. He does a glitch/bug run that exploits the numerous issues the first two games have in their code, while I do a normal run fellating Suikoden I and heavily criticizing Suikoden II.
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# ¿ Feb 26, 2013 00:10 |
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Speedball posted:Well, while we're griping about Suikoden IV's character designs, let me just say that I thought it was really lazy for the cat-kobolds to look less like catmen and more like guys wearing lame cat-head mascot costumes. I'll take III's goofy duck-warriors over that any day of the week. IV has fantastic character designs, just not enough worthwhile characters.
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# ¿ Apr 16, 2013 19:28 |
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I love Juan because he's the chillest motherfucker in the series. Just kickin' back, sleepin'.
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# ¿ Apr 22, 2013 05:39 |
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GulagDolls posted:I am pretty sure that a significant amount of the "runes" in Suikoden are not really runes at all but just ways for characters to use special abilities that they have without adding another gameplay mechanic. (Falcon rune, boar rune, waking rune, shrike rune)
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# ¿ Apr 22, 2013 08:39 |
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GulagDolls posted:Yeah. Anita's investigation in Suikoden II reveals that she was actually given a falcon rune by her trainer, though. But I am going to pretend that it is really a falcon tattoo. It's the same thing I was talking about -- manifestations of physical or martial training. The same thing happened with the White Tiger Rune from L.C.Chan --> Wakaba. Anita received it from Roundier Haia much like Valeria did. The "Falcon" or "White Tiger" Rune can really be just described as sword or martial arts techniques, like Crane Fist or a riposte.
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# ¿ Apr 22, 2013 09:29 |
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Man, and I was STILL reeling from Calax's avatar's majesty.
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# ¿ May 11, 2013 21:46 |
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CmdrKing posted:I honestly like II's army battles the least of the series. It's just a case where it feels like the RNG has a bigger vote int he battle than I do as the player. I get why people might not like III's (it's essentially the regular battles except you have less control, it tends to drag a bit) but I've always been surprised people like II's at all. I thought II's war battles were complete garbage. Like you said, the RNG fucks with everything too much. I really don't like III's either; honestly I's and V's were the only war systems that worked on any functional level.
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# ¿ May 30, 2013 09:20 |
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alcharagia posted:At first I was like "wait but what about 4's" and then I remembered that it basically didn't exist. I liked IV quite a bit, actually, mostly because Rune Battleship is awesome. But it's weaker than I's and V's systems.
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# ¿ May 30, 2013 20:28 |
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cdyoung posted:I've had situations in Suiko2's war battles where my units who have twice the att of the enemy getting routed. It gets annoying when a 12/8 unit is beaten by a 6/2 consistantly Yeah, this is why II's war system is complete rear end.
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# ¿ May 31, 2013 08:46 |
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yokaiy posted:The entire castle smelled of burnt flesh for a month. Percival still has the scars, as well. Truly the thing of nightmares. No one takes any chances with cooking anymore; everyone cooks in full plate mail. He's kind of a non-entity in II, though, just a wandering soldier. His only real relevance is in a hidden ending.
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# ¿ Jun 3, 2013 08:57 |
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yokaiy posted:I'm inclined to agree with you, but really all but A->D are fine with me. That one is just dumb. Harmonia is probably the most interesting thing to come out of Suikoden II and III, and then the series' creator left during III's production and we won't know anything more about it.
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# ¿ Jun 9, 2013 06:52 |
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yokaiy posted:Haha, thanks guys. I just feel bad when the thread goes stagnant for a few days is all. Considering the game in question, yes. It was that good.
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# ¿ Jul 18, 2013 17:46 |
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I feel like probably the odd one out, but I hated Yuber's redesign in this game. Just seemed goofy.
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# ¿ Jul 24, 2013 04:16 |
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# ¿ Mar 28, 2024 12:22 |
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Speedball posted:Nah, the mocap in V was fine. The mocap in IV, though.... IV had fantastic battle animations, though.
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# ¿ Aug 27, 2013 07:26 |