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Jerkface
May 21, 2001





Men & Women of Cossar, do you have what it takes to join the Imperial Guard? Sign up today!

I'm looking for some dudes to play by post Only War with me. I ran & played in a bunch of warhammer RPGs a year ago, which you can find in archives if you're interested in seeing what I get up to. I guess I'll take as many as are willing.

Starting XP: 1100 for Guardsmen, 800 for Support (essentially starting + 400 XP +100 bonus from double talent)
Limitations: None I guess!

345th Cossar Janissary Regiment

Cossar's Janissary regiments are well trained, well equipped soldiers & the major Imperial Guard tithe for the planet. Janissaries serve as royal guards & local civic servants until called to muster forth, usually in heavy line regiments & mechanized infantry regiments. Survivors return to train new recruits, determining who will join the celebrated Janissaries & who will join the ignoble PDF.

Dress items unique to a Janissary: Pinched top flak helmet, Dog Tags come in the form of a gorget plate on a chain, provides modest protection from throat injury.

World: Imperial World
Characteristics: +3 to willpower, +3 to choice, +3 BS, -3 Str
Skills: Common Lore (Imperial Creed), Common Lore (Imperium), Linguistics (High Gothic), Operate (Surface)
Traits: Blessed Ignorance (-5 on forbidden lore tests)
Talent: Hatred(Mutant), Resistence (Fear)
Starting Aptitude: Toughness

Commanding Officer: Major Serkan Rahm (Maverick!)
Regiment Type: Hunter Killers (+100 XP bonus)
Standard Kit: 1 'Devil Dog' Hellhound Variant w/ Heavy Bolter & Pintle Stubber
Training: Die-Hards
Special Equipment Doctrine: Demolitions - +10 bonus on all logistics tests made for BOOM BOOM

Favored Equipment: Melta Gun / Missile Launcher

pre:
Your Standard Kit
[1] Uniform (clean)
[1] Poor Weather Gear Kit
[1] Lascarbine
[2] Las Packs
[1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad]
[1] Set Demolition Charges [3 uses]
[1] Frag Grenade
[1] Knife (Standard Field Use)
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad)
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
[1] Flak Vest
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Lamp Pack (Rechargeable)
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set combat rations (2 wks)
[1] Munitorum Manual (Cossarian Edition)
Do the 100 point buy thing for characteristics

I'll be hanging out in synirc #acolyte if you have any questions

Jerkface fucked around with this message at Jan 3, 2013 around 06:25

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Vicissitude
Jan 26, 2004

Divine Conduit
of God's Message




Biran is the quintessential long-time Guard. He epitomizes the traits that have kept so many alive and watched countless hundreds die in his stead. Stubborn, clever and most of all bitter, he takes his job deadly serious. There's just no winning when you're within eyesight of this veteran. If you manage to shoot the enemy, it should have been done sooner. If it was done immediately, it should have been a better shot. Always quick with a critique or an insult, Biran never tries to make friends. Anyone he meets is just fodder for the war machine anyway, so why bother?

Still, whenever Biran is called on to do his duty, he does. I mean, he knows what happens to those who don't, but he also realizes the necessity of following orders. When orders aren't followed, chaos reigns. And where chaos reigns, Chaos rains, if you catch my meaning. Biran is a hell of a tanker. He'll get you in and out where you need to be, and if you need support, he'll be there. Just don't expect him to be too happy about it.

Name: Biran Itzmar
Specialization: Operator
Demeanour: Bilious
Comrade: Norris Frey
Comrade Demeanour: Sarcastic

Characteristics:
WS: 20 (20)
BS: 43 (20+20+3)
S: 32 (20+15-3)
T: 30 (20+10)
Ag: 40 (20+20)
Int: 43 (20+20+3)
Per: 35 (20+15)
WP: 23 (20+3)
Fel: 20 (20)

Wounds: 9/9
Fate: 1/1
IP: 0
CP: 0
Logistics:

Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Intelligence, Tech, Toughness

Awards:

Comrade Abilities:
Gunner
Put that Out!

Skills:
Common Lore (Tech)
Medicae
Navigate (Surface)
Operate (Surface)
Tech Use +10
Trade (Armorer)

Talents:
Technical Knock
Weapon Training (Las, Low-tech)
Gunner (Comrade)
Put that Out! (comrade)

Traits:
Blessed Ignorance (-5 on Forbidden Lore tests)

Gear:
[1] Uniform (clean)
[1] Poor Weather Gear Kit
[1] Lascarbine
[2] Las Packs
[1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad]
[1] Set Demolition Charges [3 uses]
[1] Frag Grenade
[1] Knife (Standard Field Use)
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad)
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
[1] Flak Vest
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Lamp Pack (Rechargeable)
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set combat rations (2 wks)
[1] Munitorum Manual (Cossarian Edition)
[1] Auspex
[1] Common Craftsmanship MIU
[1] Combi-Tool
[1] Data-slate
[1] Lascutter

Advances: 950/1100
Gunner - 250
Put that Out! - 300
Trade (Armorer) - 100
Navigate (Surface) - 100
Tech Use +10 - 200

Jerkface
May 21, 2001



Come on, you apes, do you wanna live forever?

Ryuujin
Sep 26, 2007
Dragon God

I am working on a Tech-Priest.

John Dyne
Jul 3, 2005

Just need a Hard-hat Spider-man covered in third degree burns and we're set!


Johann 'Hans' Holzel

Backstory to come.


Name: Johann Hölzel
Specialization: Commissar
Demeanour: Loose Cannon

Characteristics:
WS: 40 (20+20)
BS: 23 (20+3)
S: 40 (20+20+3-3)
T: 40 (20+20)
Ag: 40 (20+20)
Int: 20
Per: 20
WP: 33 (20+10 +3)
Fel: 35 (20 +5 + 10)

Wounds: 15/15
Fate: 1
IP: 0
CP: 0
Logistics:

Aptitudes: Agility, Finesse, Leadership, Perception, Strength, Weapon Skill, Willpower, Toughness

Awards:

Skills:

Command
Common Lore (Imperial Guard, Imperial Creed, Imperium)
Scholastic Lore (Tactica Imperialis).
Linguistics (High Gothic)
Operate (Surface)
Parry
Charm

Talents:
Air of Authority
Unshakeable Faith
Weapon Training (Bolt, Chain, Las).
Inspire Wrath
Hatred (Mutant)
Resistance (Fear)

Traits:
Blessed Ignorance (-5 on Forbidden Lore tests)
Fear (2) [When using Terrify under Command skill]

Gear:
[1] Good Craftsmanship Chainsword
[1] Good Craftsmanship Bolt Pistol
[1] Commissar’s Uniform
[1] Uniform (clean)
[1] Poor Weather Gear Kit
[1] Lascarbine
[2] Las Packs
[1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad]
[1] Set Demolition Charges [3 uses]
[1] Frag Grenade
[1] Knife (Standard Field Use)
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad)
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
[1] Flak Vest
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Lamp Pack (Rechargeable)
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set combat rations (2 wks)
[1] Munitorum Manual (Cossarian Edition)



Advances: 1050/1100
GALVANISING PRESENCE (250 XP)
SUMMARY EXECUTION (300 XP)
Parry (100 XP)
Inspire Wrath (300 XP)
Charm (100 XP)

wibblewobble
Jul 7, 2010




Karl is a sanctioned psyker. Karl is, more precisely, one of the more unstable psykers recruited from Cossar. So why they issued him a set of demolition charges and assigned him to a Hellhound is a mystery.


code:
Name: Karl Arschkitzler
Specialization: Sanctioned Psyker
Demeanour: Psycho 
Comrade: Overseer Norris
Comrade Demeanour: Unlucky 

Characteristics:
WS:  27  20+7
BS:  28  20+5+3
S:   20  20+3-3
T:   40  20+20
Ag:  30  20+10
Int: 35  20+15
Per: 40  20+20
WP:  56  20+20+6+5+5
Fel: 20  20

Wounds: 10
Fate: 1
IP: Pretty Crazy
CP: Not Great
Logistics: gently caress Knows

Aptitudes: Intelligence, Knowledge, Perception, Psyker, Strength, Willpower, Toughness

Awards:

Comrade Abilities:


Skills:
Common Lore (Adeptus Astra Telepathica, Imperial Creed, Imperium)
Forbidden Lore (Psykers)
Psyniscience
Scholastic Lore (Cryptology)
Linguistics (High Gothic)
Operate (Surface)

Talents:
Heightened Senses (Hearing)
Hatred (Mutant)
Resistance (Fear)

Traits:
Blessed Ignorance (-5 on Forbidden Lore tests)
Psy Rating 3

Powers:
Smite
Prescience

Gear:
[1] Data-slate
[1] Psy Focus
[1] Best Craftsmanship Staff
[1] Uniform (clean)
[1] Poor Weather Gear Kit
[1] Lascarbine
[2] Las Packs
[1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad]
[1] Set Demolition Charges [3 uses]
[1] Frag Grenade
[1] Knife (Standard Field Use)
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad)
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
[1] Flak Vest
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Lamp Pack (Rechargeable)
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set combat rations (2 wks)
[1] Munitorum Manual (Cossarian Edition)

Advances: 1100/1200   400xp for Psychic Powers factored in

Willpower +5  100xp
Psy Rating 3  600xp
Prescience    200xp
Smite         200xp

wibblewobble fucked around with this message at Jan 8, 2013 around 15:31

Astus
Nov 11, 2008



Because gently caress looking for a good picture of a 40k priest in google images.

pre:
Name: Noelle
Specialization: Ministorum Priest
Demeanor: Reckless
Comrade: Nathin
Comrade Demeanor: Reckless

Aptitudes: Fellowship, Leadership, Perception, Social, Strength, Toughness, Weapon Skill, Willpower

Characteristics: 
WS: 38 (30+18)
BS: 23 (20+3[Regiment]))
S: 35 (20+15)
T: 30 (20+10)
Ag: 30 (20+10)
Int: 30 (20+10)
Per: 30 (20+10)
WP: 35 (20+12+3[Regiment])
Fel: 40 (20+15+5[Priest])

Wounds: 12
Fate: 1
IP: 0
CP: 0
Logistics:

Comrade Abilities:
Righteous Oration

Skills:
Charm
Command
Common Lore (Ecclesiarchy, Imperial Creed, Imperium)
Forbidden Lore (Heresy)
Inquiry
Intimidate
Linguistics (Low Gothic)
Operate (Surface)
Scholastic Lore (Imperial Creed)

Talents:
Hatred (Orks, Mutants)
Resistance (Fear)
Unshakeable Faith
Weapon Training (Chain, Las, Flame, Low-Tech)

Traits:
Blessed Ignorance (-5 on Forbidden Lore tests)

Gear:
Ecclesiarchy Robes
Common Craftsmanship Flamer
Common Craftsmanship Chainsword
Book of Scripture
Uniform (clean)
Poor Weather Gear Kit
Lascarbine
2x Las Packs
Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad]
Set Demolition Charges [3 uses]
Frag Grenade
Knife (Standard Field Use)
Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad)
Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
Flak Vest
Sling Bag
Set Basic Tools
Mess Kit + Canteen
Blanket + Sleep Bag
Lamp Pack (Rechargeable)
Grooming Kit
ID Gorget
Imperial Guard Uplifting Primer (Cossarian Edition)
Set combat rations (2 wks)
Munitorum Manual (Cossarian Edition)

Advances: 800/800
Righteous Oration [300]
Intimidate [100]
Charm [100]
Air of Authority [200]
Command [100]

HerraS
Apr 15, 2012

“I dreamed that I was being raped by Freddy Mercury.â€Â


updated stats at the second post now since I'm a retard who doesn't know how these rules work

HerraS fucked around with this message at Jan 6, 2013 around 02:49

Jerkface
May 21, 2001



Hooray, meat!

I'll leave this open until Sunday night so if anyone else would like to join, hop on in!

goatface
Dec 5, 2007




Elgan Rotherham Buntyhood III does not understand where it all went wrong. Born to a wealthy family, in line to inherit the familial estate, star athlete at school and a (badly faked) interest in local politics, it all seemed to be set-up for him to slip into the world of the minor gentry. Unfortunately, while all that was true, Elgan was mostly known to those around him as an ignorant buffoon and a self-obsessed bore. When time came for the planetary tithe to be organised, his athletic talents, noted talent as part of the local hunt and several letters from assorted nobility who desired to see him as far away as possible conspired to result in Elgan being volunteered to the Jannisaries.

Though shocking, Elgan took this rather well. Service in the name of the Emperor would be an honour! A career as an officer would undoubtedly bring the young ladies flocking when he returned, and his heritage, schooling and inherent superiority over the peasantry would surely result in a desk job far behind the front lines. The Imperium in their infinite wisdom wouldn't risk sending such a distinguished figure to die on the front lines, would they? Quickly and correctly assessed as a worthless leader who can barely remember which end of the gun is the dangerous one, Elgan was nonetheless a crack shot and a fine physical specimen. His manner with other soldiers and tendency to spin tales of his own superiority has been noted in his record as a possible cause of friendly fire, but his faith in the Emperor, combat skills and expendability in the eyes of near everyone he meets has seen him judged perfect for service on the front lines.


pre:
Name: Elgan Rotherham Buntyhood III 
Specialization: Weapon Specialist
Demeanour: Braggart
Comrade: Carno "Caddy" Nihim
Comrade Demeanour: Numb

Characteristics:
WS: 30 (20+10)
BS: 53 (20+20+3+5+5)
S: 30 (20+13-3)
T: 40 (20+20)
Ag: 40 (20+15+5)
Int: 20 (20)
Per: 30 (20+10)
WP: 35 (20+12+3)
Fel: 20 (20)

Wounds: 11
Fate: 2
IP: 0
CP: 0
Logistics: 

Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Toughness, Weapon Skill

Awards:

Comrade Abilities:
ARMSMAN (Golf caddy)

Skills:
Acrobatics
Athletics
Common Lore (IG, War, Imperial Creed, Imperium)
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)

Talents:
Lasgun Barrage
Weapon Training (Las, Melta, Solid Projectile)
Deadeye, Sharpshooter (+0 for called shots)
Hatred (Mutant)
Resistance (Fear)

Traits:
Blessed Ignorance (-5 on Forbidden Lore tests)

Gear:
[1] Uniform (clean)
[1] Poor Weather Gear Kit
[1] Lascarbine
[2] Las Packs
[1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad]
[1] Set Demolition Charges [3 uses]
[1] Frag Grenade
[1] Knife (Standard Field Use)
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad)
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
[1] Flak Vest
[1] Pinched Top Flak Helmet
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Lamp Pack (Rechargeable)
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set combat rations (2 wks)
[1] Munitorum Manual (Cossarian Edition)
[4] Krak Grenades
[1] Common Craftsmanship Meltagun

Advances: 1050/1100

Simple BS +100
Simple Ag +100
Acrobatics +100
Deadeye +200
Sharpshooter +300
Armsman +250

goatface fucked around with this message at Jan 7, 2013 around 19:07

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users




Sgt. Aurum originally enlisted in the 475th Volg Airborne Regiment which was deployed to a nameless rock to battle the God-Emperor's enemies, abhumans and renegade servitors. Talk of his bravery and wit was one of the more popular topics in the squad tent. Mostly due to a clerical error and not through his deeds, he was promoted to the rank of Sergeant after deployement. After the conflict was over and the squad was disbanded, he was found busking for change near a Janissary recruiting post on Cossar where his previous service record made him a prime candidate for the NCO fast track. Aurum himself is still confused why this happened again.

pre:
Name: Sgt. Aurum Goldfinger the 3rd
Specialization: Sergeant 
Demeanour: Coward
Comrade: Signalist Burton
Comrade Demeanour: Unlucky 

Characteristics:
WS:  40  20 + 15 + 5
BS:  38  20 + 15 + 3 
S:   27  20 + 10 - 3
T:   35  20 + 10 + 5
Ag:  30  20 + 10
Int: 38  20 + 15 + 3
Per: 25  20 + 5
WP:  23  20 + 3
Fel: 40  20 + 20

Wounds: 15
Fate: 2
IP: 0
CP: 0
Logistics: +10 to Boom, +10 to Melta gun & Missile Launcher 

Aptitudes: Defence, Fellowship, Leadership, Perception, Strength, Toughness, Weapon Skill.

Awards:

Comrade Abilities:
VOX-TECH
GET THEM! 

Skills:
Command, 
Scholastic Lore (Tactica Imperialis), 
Commerce
Common Lore (Imperial Creed), 
Common Lore (Imperium), 
Linguistics (High Gothic), 
Operate (Surface)


Talents:
Iron Discipline, 
Weapon Training (Chain, Las, Low-Tech).
Hatred(Mutant), 
Resistence (Fear)

Traits:
Blessed Ignorance (-5 on forbidden lore tests)


Gear:
[1] Uniform (clean)
[1] Poor Weather Gear Kit
[1] Lascarbine
[1] Laspistol
[2] Las Packs
[1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad]
[1] Set Demolition Charges [3 uses]
[1] Frag Grenade
[1] Knife (Standard Field Use)
[1] Chainsword
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad)
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
[1] Flak Vest
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Lamp Pack (Rechargeable)
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set combat rations (2 wks)
[1] Munitorum Manual (Cossarian Edition)

Advances: 	1100/1100  
Commerce	300
VOX-TECH	250
WS +5		250
GET THEM!	200
T +5		100

goatface
Dec 5, 2007


Quick questions:

Are there stats for the ceremonial knife and special revolver, or are they just the equivalent of a standard knife and a stub revolver? Same track, is the pinched helmet a standard flak helmet? Does the gorget plate provide any mechanical benefit?

John Dyne
Jul 3, 2005

Just need a Hard-hat Spider-man covered in third degree burns and we're set!


Nerem Velour

Blonde, muscular, tan, and handsome in a uniform, Nerem would be the dream of many an Imperial housewife if it weren't for the fact that he were only 4 feet tall with chubby baby hands. Somehow a born sniper like many of his kind, Nerem has distinguished himself from others by falling in with a company that wears silly hats and resisting the urge to shoot them off when things get boring.

He wears his ID gorget around his bicep, as his neck is too tiny for it to properly protect, and when wearing his hat it sinks down low on his brow.

pre:
Name: Nerem Velour
Gender: Male
Age: 34
Home World:  Imperial World
Build:  Swole
Skin: Tan
Hair: Blonde
Eye Color: Green
Career: Ratling
Demeanor: Never Bathes

Advances: 1100/1100
Spotter (250 XP)
BS +10 (350 XP)
Sharpshooter (300 XP)
Ag +5 (100 XP)
Fel +5 (100 XP)


Characteristics:
WS 20
BS 56 (20 +3 +3 +20 +10)
S 17 (20 -3)
T 40  (20 +20)
Ag 45 (20 +20 +5)
Int 40 (20 +20)
Per 50 (20 +20 +10)
WP 23 (20 +3)
Fel 35 (20 +10 +5)

Wounds:  10
Fate: 1

Corruption: 
Insanity: 

Skills:
Common Lore (Imperial Creed, Imperium)
Linguistics (Low Gothic)
Operate (Surface)
Awareness
Deceive
Trade (Cook)

Talents:
Hatred(Mutant)
Resistence (Fear)
Deadeye Shot
Heightened Senses (Sight, Smell, Taste)
Weapon Training (Las, Solid Projectile)
Disturbing Voice


Aptitudes:
Agility
Ballistic Skill
Offence
Fellowship
Fieldcraft
Finesse
Perception
Social
Toughness



Gear:
[1] Good Craftsmanship Sniper Rifle with Telescopic Sight
[1] Chameleoline Cloak.

[1] Uniform (clean) 
[1] Poor Weather Gear Kit 
[1] Lascarbine 
[2] Las Packs 
[1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad] 
[1] Set Demolition Charges [3 uses] 
[1] Frag Grenade 
[1] Knife (Standard Field Use)
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad) 
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe) 
[1] Flak Vest 
[1] Sling Bag 
[1] Set Basic Tools 
[1] Mess Kit + Canteen 
[1] Blanket + Sleep Bag 
[1] Lamp Pack (Rechargeable) 
[1] Grooming Kit 
[1] ID Gorget 
[1] Imperial Guard Uplifting Primer (Cossarian Edition) 
[1] Set combat rations (2 wks) 
[1] Munitorum Manual (Cossarian Edition) 
[1] Goggles (They do nothing)


Traits:
Weedy (-10 to be hit, +10 to stealth)
Blessed Ignorance (-5 on forbidden lore tests)


Comrade: Earl, Never Bathes
Comrade Talents:
Spotter

John Dyne fucked around with this message at Jan 6, 2013 around 04:25

HerraS
Apr 15, 2012

“I dreamed that I was being raped by Freddy Mercury.â€Â


pre:


Name: Teuvo Austinen
Specialization: Heavy Gunner
Demeanour: Steely
Comrade: Mord Casmirre
Comrade Demeanour: Coward

Characteristics:
WS: 30 (20+10)
BS: 38 (20+3+15)
S: 50 (20-3+3+20+5+5)
T: 50 (20+20+5+5)
Ag: 32 (20+12)
Int: 20 (20
Per: 34 (20+14)
WP: 32 (20+3+9)
Fel: 20 (20)

Wounds: 13/13
Fate: 1/1
IP: 0
CP: 0
Logistics: 

Aptitudes: Ballistic Skill, Defense, Fellowship, Offense, Perception, Toughness, Strength

Awards:

Comrade Abilities:
Loader

Skills:
Common Lore (Imperial Guard, War, Imperial Creed, Imperium)
Athletics +10
Intimidate
Operate (Surface)
Linguistics (Low Gothic)

Talents:
Iron Jaw
Bulging Biceps
Weapon Training (Las, Low-tech, Heavy, Launcher)
Loader (Comrade)
Hatred (Mutant)
Resistance (Fear)

Traits:
Blessed Ignorance (-5 on Forbidden Lore tests)

Gear:
[1] Uniform (clean)
[1] Poor Weather Gear Kit
[1] Lascarbine
[2] Las Packs
[1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad]
[1] Set Demolition Charges [3 uses]
[1] Frag Grenade
[1] Knife (Standard Field Use)
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad)
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
[1] Flak Vest
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Lamp Pack (Rechargeable)
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set combat rations (2 wks)
[1] Munitorum Manual (Cossarian Edition)
[1] Missile Launcher
[5] Frag Missiles


Advances: 1050/1100

Loader (250, Comrade)
Toughness +5 (100)
Strength +5 (100)
Strength +5 (250)
Bulging Biceps (250)
Athletics +10 (100)
e: gently caress me, didn't mean to make a whole new post

HerraS fucked around with this message at Jan 6, 2013 around 13:17

Jerkface
May 21, 2001



goatface posted:

Quick questions:

Are there stats for the ceremonial knife and special revolver, or are they just the equivalent of a standard knife and a stub revolver? Same track, is the pinched helmet a standard flak helmet? Does the gorget plate provide any mechanical benefit?

Revolver is just a revolver, its just baller looking. The ceremonial knife is just a knife, just baller looking. The bayonet DOES have a different benefit, as when attached your weapon can be used as either a spear or an axe/pick. The pinched helmet is just how it looks. The gorget provides 1 DR against throat damage in addition to whatever the flak vest provides.

ArbitraryTA
May 2, 2011





Filling in fluff when I have more time, wanted to get this up before I headed off for the night

code:
Name: Valentia Imperita
Specialization: Storm Trooper
Demeanour: Loner


Characteristics:
WS: 35 (20+15)
BS: 43 (20+20+3)
S: 32 (20-3+15)
T: 40 (20+20)
Ag: 40 (20+15+5)
Int: 30 (20+10)
Per: 35 (20+15)
WP: 30 (20+10)
Fel: 20 (20)

Wounds: 17
Fate: 1
IP: 0
CP: 0
Logistics: 

Aptitudes:  Agility, Ballistic Skill, Fieldcraft, Offence, Toughness, Weapon Skill.

Awards:



Skills:
Awareness, Dodge, Security, Scholastic Lore (Tactica Imperialis), Stealth.

Talents:
Rapid Reload, 
Takedown, Weapon Training (Las, Low-Tech)

Traits:
Blessed Ignorance (-5 on Forbidden Lore tests)

Gear:
[1] Uniform (clean)
[1] Poor Weather Gear Kit
[1] Hot Shot Lasgun
[2] Las Packs
[1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad]
[1] Set Demolition Charges [3 uses]
[1] Frag Grenade
[1] Knife (Standard Field Use)
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad)
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
[1] Good Craftsmanship Carapace Armor
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Lamp Pack (Rechargeable)
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set combat rations (2 wks)
[1] Munitorum Manual (Cossarian Edition)
[4] Krak Grenades

Exp 500/800
Agility advancement -500

Jerkface
May 21, 2001



Because there are a lot of support characters, I will most likely have you guys in the command section of your regiment attached to Major Rahm. You'll get the hellhound variant, which will seat 6+anyone riding on top & someone else can hitch a ride in the Major's salamander.

Ryuujin
Sep 26, 2007
Dragon God



Aloysius, a long time servant of Omnissiah, is shrouded in mystery much like many of his fellow tech-priests. Shrouded in concealing robes, hiding much if not all of the machine that he has become beneath. In his search for perfection he has become rather inhuman. In time Aloysius was sent out to join a regiment, to work in the name of the Emperor and to bring Omnissiah's blessing upon the unenlightened. One thing has kept him connected with the lesser mortals of the Guard. At some point in his past Aloysius picked up an interest in cooking, and has taken to cooking for his squad. Though his lack of a sense of taste, and general unskilled nature in that regards, may mean that he is simply relying on his towering intellect.

A part of the imposing 345th Cossar Janissary Regiment now Aloysius brings his great knowledge, holy skill with the machine spirit, and love of cooking, to the group. As well as his angrily grumbling servitor Fortunus.

pre:
Name: Aloysius Ibram
Specialization: Tech Priest Enginseer
Demeanour: Cook
Servitor: Fortunus
Comrade Demeanour: Dissenter

Characteristics:
WS:  30(20+10)
BS:  40(20+17)[+3 Regiment]
S:   40(20+20) [-3 Regiment][+3 Regiment]
T:   40(20+20) 
Ag:  30(20+10) 
Int: 45(20+15) [+5 Tech Priest][+5 Simple]
Per: 25(20+05) 
WP:  25(20+02)[+3 Regiment]
Fel: 21(20+01)

Wounds: 9/9
Fate: 1 
IP: 1
CP: 0
Logistics:  ?

Aptitudes: Ballistic Skill, Intelligence, Knowledge, Strength, Tech, Toughness, Weapon Skill, Willpower, Agility

Awards:

Comrade Abilities:

Skills:
Athletics
Common Lore (All)
Forbidden Lore (Adeptus Mechanicus)
Logic
Linguistics (Low Gothic)
Operate (Surface)
Scholastic Lore (All)
Tech-Use

Talents:
Chem Geld 
Hatred (Mutant)
Infused Knowledge
Mechanadendrite Use (Weapon, Utility)
Prosanguine
Resistance (Fear)
Weapon Training (Las, Power)

Traits:
Blessed Ignorance (-5 on Forbidden Lore tests)
Mechanicus Implants
Unnatural Intelligence (+2)

Gear:
[1] Uniform (clean)
[1] Poor weather gear
[1] Lascarbine
[2] Las Packs
[1] Cossar Pattern Revolver [long barreled, wood grip handgun given to all Janissary upon grad]
[1] Set Demolition Charges [3 uses]
[1] Frag grenade
[1] Knife (Standard Field Use)
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad)
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
[1] Flak Vest
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set combat rations (2 wks)
[1] Munitorum Manual (Cossarian Edition)
[?] Sacred Unguents
[1] Data-slate
[1] Combi-tool
[1] Common Utility Mechadendrite
[1] Good MIU
[1] Good Cerebral Implant
[1] Good Autosanguine

Cybernetics/Implants:
Utility Mechadendrite (counts as a combi-tool granting a +10 bonus on all Tech-Use tests.
	Also houses six injector pistons, each of which may be filled with one dose of sacred 
	unguent.  May be supplied separately.  Contains an electrically powered censer, which
	can gust incense fumes over particularly troublesome faults.  Generates one “blast” of
	smoke every fifteen minutes.  May be employed in melee combat to distract and choke,
	imposing a -5 penalty to WS tests by all living creatures within a two-meter radius
	for one Round.  This is a half-action.  Unless the censer is deactivated, all Perception
	tests to detect the Tech-Priest that rely on a sense of smell gain a +10 bonus.
	Finally the mechadendrite has a cutting blade, that counts as a knife with the Defenseive
	quality and Mono upgrade.
Good Craftsmanship Mind Impulse Unit (MIU) (+10 bonus to communicate with machine spirits,
	and add a +10 bonus to Tech-Use, Operate, Logic, Inquiry, and Ballistic Skill tests
	when interfaced with MIU systems)
Good Cerebral Implant (Unnatural Intelligence +2, +20 bonus to Logic and Lore tests)
Good Autosanguine (When applying healing is always considered Lightly Damaged, and heals at 
	an increased rate, removing 2 points of Damage per day.)

Advances: 800/800
Intelligence - Simple		100
Prosanguine			300
Infused Knowledge		400

goatface
Dec 5, 2007


Scoobi posted:

Because there are a lot of support characters, I will most likely have you guys in the command section of your regiment attached to Major Rahm. You'll get the hellhound variant, which will seat 6+anyone riding on top & someone else can hitch a ride in the Major's salamander.

Oh drat. That means that Elgan will think he's special after all.

CisMaleTheSensitiv
Jan 9, 2007

Check your privilege nerd.

I am on vacation but I can roll a guy up sometime later today or tommorow.

Jerkface
May 21, 2001



http://forums.somethingawful.com/sh...hreadid=3527074

Game thread

All ya'll who subbed character sheets are in.

Beer4TheBeerGod
Aug 23, 2004

Ere we go, ere we go, ere we go, ere we go through the cosmos
Ere we go, ere we go, ere we go, don't know where till we get there. Da red wunz go fasta

Best GM on the forums next to Tias, even if he is a brony :v


Dak, Ogryn Sharpshooter

Like most of his kind Dak is brutally strong, remarkable resilient, and depressingly stupid. For as long as he can remember he has been in the Imperial Guard. His only recollection of his homeworld is that it was cold and dark, and that sharp things poked his head whenever he had to walk around. Sadly the only lasting effect of his upbringing is that he hates entering cramped spaces; when ordered to do so he instinctively grabs the top of his head and whimpers like a struck dog. Intelligent commanders typically bring along a packet of hard candy as a means of encouragement; Dak loves sweets.

Relative to other ogryns Dak is abnormally quick and tough, and possesses an almost idiot savant quality when it comes to ranged weaponry. If it makes a loud noise and produces a lot of smoke and flash then Dak is happy to hold down the trigger. He's also become particularly proficient at reloading, a skill a former commander drilled in him to prevent the poor oaf from crying when the firing stopped. When Dak first encountered Orks it took a veritable pile of candy to convince him not to paint his skin green and join the other side. Eventually the commander was forced to commission a tech priest to modify an assault cannon so that Dak could "out-Dakka" the greenskins. "Dakka" is Dak's favorite word. Protests by the Commissariat and Adeptus Mechanicus contingent were quickly silenced when a novice Commissar attempted to take Dak's new gun and failed to summarily execute him. Reports indicate the bolter shell detonated against Dak's skull to no effect. The novitiate was converted into a fine red mist when the angry ogryn threw the Commissar into the air and used him as target practice. During the ensuing investigation Dak spoke in his own defense; "da little man didn't have da right hat ta be a commee-sar." Eyewitness accounts confirmed that the novitiate had forgotten his hat when he had stormed out to rebuke Dak, and the senior Commissar verified that his order to Dak was to "do whatever someone in a hat like this says." The incident is listed as a training accident.

Even for an ogryn Dak is fairly stupid. In essence he is a large overgrown child that is proficient in heavy caliber automatic weapons. Commanders are cautioned about permitting other troopers to take advantage of his low intelligence; should he discover he is the subject of a ruse or abuse he tends to react violently. It helps to remind Dak that should he be "bad" he will no longer be allowed to shoot things. As mentioned previously sweets also help. Do not let him befriend any kind of native fauna as he will inevitably grow attached and want to keep it as a pet, and the ensuing separation will typically require tranquilizers. Soldiers still talk about the time Dak found a snotling (a tiny repulsive orkoid subspecies) and hid it for three weeks. Discovery only occurred when mushrooms started to sprout out of Dak's ears. The unit was fortunate enough to be attached to a squadron of Salamander Astartes who were able to restrain Dak while the creature was disposed of. It took the entire squad to hold him down, and to this day he wears the engraved bolter shell one of the Space Marines gave him as a token of their respect.


pre:
Name:  Dak
Specialization:  Ogryn
Demeanour: Loyal
Comrade: "Grot" (Actual Name: Roderick)
Comrade Demeanour: Shell-Shocked

Characteristics:
WS:	40	20 +15 +5
BS:	46	20 +18 +3 +5
S:	40	30 +13 -3
T:	50	30 +20
Ag:	30	10 +20
Int:	10	 5  +2 +3
Per:	20	20 
WP:	35	20 +12 +3
Fel:	20	20 

Wounds: 30/30
Fate: 3/3
IP: 0
CP: 0
Logistics:

Aptitudes:
Agility
Ballistic Skill
Defence
General
Offence
Strength
Toughness
Weapon Skill

Skills:
Athletics
Common Lore (Imperial Creed, Imperium)
Dodge +10
Intimidate
Linguistics (High Gothic)
Operate (Surface)

Talents:
Hatred (Mutant)					+10 WS vs Mutants, WP to retreat/surrender
Iron Jaw					Toughness Test to ignore Stunned
Marksman					No penalties for long or extreme range
Rapid Reload					Halve all reload times, rounding down
Resistance (Fear)				+10 bonus to Fear Tests
True Grit					Subtract TB from Critical Hits 
Weapon Training (Heavy, Solid Projectile)

Traits:
Auto-Stabilised					Always count as braced
Blessed Ignorance				-5 on Forbidden Lore Skill Tests
But It Dark in Dere!				Hates small spaces, -10 Skill Tests when so confined
Clumsy						Break anything that isn't Ogryn-Proof
Size (Hulking)					+10 to Hit, -10 Stealth, AB+1 Base Movement
Sturdy						+20 to resist grappling and Takedown Talent
Unnatural Strength (+2)				
Unnatural Toughness (+2)

Advances:   	1900/1900
Dodge		100
Dodge +10	200
WS +5		100
Athletics	100
Rapid Reload	300
Marksman	450
True Grit	400
BS +5		250

Comrade Advances:


Awards:


Gear:
[1] Uniform (clean)
[1] Poor Weather Gear Kit
[1] Lascarbine
[2] Las Packs
[1] Cossar Pattern Revolver (A long barreled, wood grip handgun given to all Janissary upon graduation)
[1] Set Demolition Charges [3 uses]
[6] Frag Grenades
[1] Knife (Standard Field Use)
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon graduation)
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
[1] Flak Vest
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Lamp Pack (Rechargeable)
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set Combat Rations (2 Wks)
[1] Munitorum Manual (Cossarian Edition)
[1] Common Craftsmanship Ripper Gun
[1] Engraved Salamander Chapter Astartes Bolter Shell Pendant

Beer4TheBeerGod fucked around with this message at Apr 12, 2013 around 23:40

Jerkface
May 21, 2001



Recruitment open.

Need players who can post and fight in an only war game. I have ~8 players but only a few regularly posting. Willing to trade out stragglers for new blood. The squad is a command section to the Major of their regiment, and the regiment (and its sisters) have been devastated in the wake of a dark eldar surprise attack. The psyker, wibblewobble, periled the poo poo out of them in their last engagement leading to a successful mission but a lot of KIA (reason: Insanity) in the remaining soldiery. They are being shipped back to HQ to be refit, and an opposing commander wants to send up your major to military tribunal and have the psyker executed.

You may either be a soldier from the current regiment who will get promoted to command squad or new blood when/if the survivors are folded together.

We have posting:

-specialist
-psyker
-confessor

with maybe a

-ratling

The rest is fair game.

2200 XP for normals, 1900 XP for supports.

Jerkface fucked around with this message at Apr 10, 2013 around 05:40

Slightly Lions
Apr 13, 2009


Gonna make the Dark Eldar-hatingest Commissar that ever there was

Beer4TheBeerGod
Aug 23, 2004

Ere we go, ere we go, ere we go, ere we go through the cosmos
Ere we go, ere we go, ere we go, don't know where till we get there. Da red wunz go fasta

Best GM on the forums next to Tias, even if he is a brony :v

You want me to update Dak, or submit something else?

CisMaleTheSensitiv
Jan 9, 2007

Check your privilege nerd.

CAN I BRING BACK NUKE DUKEMS?

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


Macharius, aka Mac



For an Ogryn, Mac has a lot of ideas. Which might not be saying much, but Mac's ideas are always a little odd. Mac sees himself as a military genius, much like his namesake. Unfortunately, he doesn't quite grasp the more intricate concepts of combat, like "formation" or "cover".

Mac's best friend, Emil, is always happy to go along with the Ogryn. They've been through a lot together, and Mac now sees the little 'un as his personal aid, much to the amusement of Emil.

pre:
Name: Mac
Specialization: Ogryn
Demeanour: Cocky
Comrade: Emil
Comrade Demeanour: Optimist

Aptitudes:
Agility
Ballistic Skill
Defense
Offense
Strength
Toughness
Weapon Skill

Experience: 50/1850

Advances:
Simple WS Advance        100
Simple S Advance         100
Intermediate S Advance   250
Athletics                100
Parry                    100
Stealth                  200
Fiercely Loyal           300
Berserk Charge           200
Disarm                   200
Hardy                    300

Characteristics:
WS:	48	(20 + 20 + 3 (Regiment) + 5 (Advances))
BS:	25	(2 + 20 + 3 (Regiment))
S:	50	(13 + 20 - 3 (Regiment) + 10 (Ogryn) + 10 (Advances))
T:	50	(20 + 20 + 10 (Ogryn))
Ag:	30	(20 + 20 - 10 (Ogryn))
Int:	15	(10 + 20 - 15 (Ogryn))
Per:	25	(5 + 20)
WP:	30	(7 + 20 + 3 (Regiment))
Fel:	23	(3 + 20)

Wounds: 26
Fate: 1
Insanity: 0
Corruption: 0

Skills:
Athletics
Common Lore (Imperial Creed, Imperium)
Linguistics (High Gothic)
Operate (Surface)
Parry
Stealth
Survival

Talents:
Beserk Charge - Charging is at +30 instead of +20.
Disarm - May force opponent to drop weapon.
Hardy - Always count as being lightly wounded for healing purposes.
Hatred (Mutants) - +10 to attack hated creatures.
Iron Jaw - Test Toughness to overcome Stunning.
Resistance (Fear) - +10 bonus to particular resistance Test.
Weapon Training (Heavy, Solid Projectile) - Use Weapon Group without penalty.

Traits:
Auto-Stabilised - Always count as braced when firing heavy weapons.
Blessed Ignorance - -5 penalty to Forbidden Lore tests.
But It Dark in Dere! - Will not enter small spaces of his own free will. Can be ordered into such places with a –10
                       Command Skill Tests, suffers –10 to all Skill Tests when so confined.
Clumsy - Cannot use weapons that don't have the Ogryn-Proof quality.
Fiercely Loyal - If Emil is not in Cohesion with Mac, or is within 10 metres of another Player Character and engaged in
                 melee with an enemy, Mac becomes Frenzied and gains +10 Strength and +10 Toughness until Emil is either safe 
                 or dead. If Emil dies, Mac becomes inconsolable for hours.
Size (Hulking) - +10 to hit, –10 to stealth, +1 to movement rate.
Sturdy - +20 Tests made to resist grappling and Takedown.
Unnatural Strength (+2)
Unnatural Toughness (+2)

Gear:
Common Craftsmanship Ripper Gun
Uniform (clean)
Poor Weather Gear Kit
Lascarbine, 2 Las Packs
Cossar Pattern Revolver
3 Set Demolition Charges
3 Frag Grenades
Knife
Ceremonial Knife
Cossar Pattern Bayonet
Flak Vest
Sling Bag
Set Basic Tools
Mess Kit + Canteen
Blanket + Sleep Bag
Lamp Pack (Rechargeable)
Grooming Kit
ID Gorget
Combat rations (2 weeks)
Imperial Guard Uplifting Primer (Cossarian Edition)
Munitorum Manual (Cossarian Edition)
Hashutbot MaliciousOnion, frag grenades: 2 [1d5=2]
Hashutbot MaliciousOnion, wounds: 1 [1d5=1]
Hashutbot MaliciousOnion, fate: 7 [1d10=7]

MaliciousOnion fucked around with this message at Apr 11, 2013 around 04:11

Jerkface
May 21, 2001



Beer, update Dak with the new XP amounts allowed

SSGT Anime
Apr 21, 2012


Joining up, but I just got ahold of the rules so my character sheet isn't complete yet. Still, I was wondering if some more experienced guys could help me pick out some 'good' Skills / Traits, unless picking sub-par stuff for fluff reasons isn't too likely to get us all killed. Anything I haven't picked out yet will just have a dash for now, and I'll update it once it's done.

Kirik Strauss

Kirik would rather be reading a book or doing lab research than anything else, but if he is to be called to the front, he's glad to make himself useful in some way. Ever the optimist, Kirik hopes that his expertise in medical care will make him slightly less expendable than the average tropper, though he realizes that doesn't mean much.

pre:
Name: Kirik Strauss
Regiment: 345th Cossar Janissary
Specialty: Medic
Demeanor: Sensible
Description: Right-handed, age 22, 
Comrade: Roland "Cutter" Holt
Comrade Demeanor: Joker

Wounds: 13
Fate: 1
Insanity: 0
Corruption: 0
Free Experience: 0

CHARACTERISTICS:
WS   BS   S   T   Ag.  Int.  Per.  WP   Fel.
30   35   20  30  28   53    45    35   30

APTITUDES:
Ballistic Skill, Toughness, Intelligence, Knowledge, Perception, Fieldcraft, Willpower

SKILLS:
Awareness
Commerce
Common Lore (Imperial Creed) 
Common Lore (Imperium) 
Linguistics (High Gothic)
Logic
Medicae
Operate (Surface) 
Scholastic Lore (Chymistry) 
Survival
Trade (Chymist)

TALENTS / TRAITS:
Blessed Ignorance
Combat Formation
Die Hard
Hatred (Mutant) 
Jaded
Paranoia
Polyglot
Resistance (Fear) 
Weapon Training (Las, Low Tech)

Comrade Abilities:
Field Treatment

ADVANCES:
Int. + 10                 350
Per. + 10                 350
Awareness (Known)         100
Logic (Known)             100
Survival (Known)          100
Polyglot (Tier 1)         200
Combat Formation (Tier 1) 300
Paranoia (Tier 2)         300
Field Treatment           300
Commerce (Known)          100
-                         -

SPECIAL EQUIPMENT:
Diagnostor, Injector, Medikit

KIT:
[1] Uniform (clean)
[1] Poor Weather Gear Kit
[1] Lascarbine
[2] Las Packs
[1] Cossar Pattern Revolver
[1] Set Demolition Charges [3 uses]
[1] Frag Grenade
[1] Knife (Standard Field Use)
[1] Ceremonial Knife 
[1] Cossar Pattern Bayonet 
[1] Flak Vest
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Lamp Pack (Rechargeable)
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set combat rations (2 wks)
[1] Munitorum Manual (Cossarian Edition)
Saving this here while I run off to class, I'll finish it all when I get back. Yall got a medic!

SSGT Anime fucked around with this message at May 12, 2013 around 22:20

goatface
Dec 5, 2007


Suppose we could fit some Ogryn sized deckchairs to the top of the Devil Dog.

Jerkface
May 21, 2001



Your new ride is a flintstones style vehicle powered by ogryns

dongsbot 9000
Feb 18, 2012

honk honk whats for lunch

WIP

pre:
Name: Nicolas Hauk
Specialization: Sargeant
Demeanour: Death-Wish
Comrade: Elijah Carter
Comrade Demeanour: Superstitious

Characteristics:
 WS: 43 
 BS: 23 
  S: 30 
  T: 30 
 Ag: 40 
INT: 20 
PER: 30 
 WP: 30 
FEL: 45 
  W: 10+1d5
 FP:

Aptitudes: AG, DEF, FEL, LED, PER, S, T, WS

Comrade Abilities:
Vox-Tech
Covering Fire
Get Them!

Skills:
Command+10
Dodge
Parry
Scholastic Lore (Tactica Imperialis)

Talents:
Hard Target
Iron Discipline
Weapon Training (Chain, Las, Low-Tech)
Whirlwind of Death

Advances: 1900/2200
Covering Fire      200
Get Them!          200
Vox-Tech           250
Command+10         200
Dodge              200
Parry              100
Hard Target        300
Whirlwind of Death 450

Jerkface
May 21, 2001



Bumping this for anymore new recruits.

Apocron
Dec 5, 2005

Come to the party!

I'm working on a weapons specialist!

Apocron
Dec 5, 2005

Come to the party!

Edit 2: Decided to drop an AG advance to get hip shooting.

Edit 1: I made some changes as suggested by Ranbar in irc




Private Briggs is an exemplary guardsman. Obedient to superiors, diligent in duty, oblivious to his ultimate fate. Whatever planet he is stationed on, whatever enemy he's facing, he always soldiers on looking forward to getting back to the mess so he can enjoy his rations. Perhaps it's his obliviousness that has helped him to keep a steady aim when others would fear for their lives, or allowed him to sneak close enough to use his melta on terrors who most would prefer to keep at maximum range of a lascannon. Pvt. Briggs assumes that everything he is fighting for is good and that his superiors ultimately have his best interests at heart; even though sometimes they put him in some tough scrapes. He enjoys being with Ibram who tells fascinating tales of overcoming unbelievable xenos, and he doesn't mind when Ibram takes credit for enemies who were technically shot by Private Briggs.

pre:
Name:      Pvt. Lex Briggs
Specialization: Weapons Specialist
Demeanour:  Oblivious
Comrade:    Ibram
Comrade Demeanour:  Braggart

Characteristics:
 WS:		25 
 BS: 		45 [20 +5 WeaponSpec +3 ImpWorld]
  S:		30 [-3 ImpWorld]
  T:   		40 
 Ag:    	45 [+5 Advance]
INT:    	20 
PER:  	30 
 WP:    	36 [+3 ImpWorld +3 choice]
FEL:    	25 
  W:    	14
 FP:		1

Aptitudes: AG, BS, Fel, Field, Fin, WS, T

Advances: 2200/2200

Characteristics Advances
AG+5			100xp

Skills Advances
Acrobatics 		100xp
Dodge 			200xp
Stealth			100xp


Talent Advances 
Step Aside 		T3	600xp
Sprint                       T3    400xp
Rapid Reload		T1	200xp
Lightning Reflexes 	T1 	200xp
Hip shooting		T2	300xp



Comrade Abilities:
N/A

Skills:
Athletics
Navigate (surface)
Common Lore (IG, Imperial Creed, Imperium)
Linguistics (High Gothic)
Operate (Surface)
Acrobatics
Dodge 
Stealth

Traits:
Blessed Ignorance (-5 Forbidden Lore)

Talents:
Lasgun Barrage
Weapon Training (Las)
Weapon Training (Flame)
Weapon Training (Melta)
Hatred (Mutant)
Resistance (Fear)
Step Aside 	
Rapid Reload	
Lightning Reflexes 




Wepon Spec Equip
[4] Krak Grenades
[1] Common craftsmanship melta-gun

Your Standard Kit
[1] Uniform (clean)
[1] Poor Weather Gear Kit
[1] Lascarbine
[2] Las Packs
[1] Cossar Pattern Revolver [A long barreled, wood grip handgun given to all Janissary upon grad]
[1] Set Demolition Charges [3 uses]
[1] Frag Grenade
[1] Knife (Standard Field Use)
[1] Ceremonial Knife (Long curved blade, ornate handle, given to Janissary upon grad)
[1] Cossar Pattern Bayonet (Blade has protrusion near base so weapon may be used as improvised axe)
[1] Flak Vest
[1] Sling Bag
[1] Set Basic Tools
[1] Mess Kit + Canteen
[1] Blanket + Sleep Bag
[1] Lamp Pack (Rechargeable)
[1] Grooming Kit
[1] ID Gorget
[1] Imperial Guard Uplifting Primer (Cossarian Edition)
[1] Set combat rations (2 wks)
[1] Munitorum Manual (Cossarian Edition)

Apocron fucked around with this message at Apr 19, 2013 around 06:26

Jerkface
May 21, 2001



Two Ogryns, Dak and Mac
Medic Strauss
Pvt Leg Briggs

Ya'll gonna be dropped in after the next update, heads up if you're still in.

Apocron
Dec 5, 2005

Come to the party!

Great! Looking forward to it!

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


Jerkface
May 21, 2001



Holy gently caress I have no players, please you guys come post and post a lot thanks:

http://forums.somethingawful.com/sh...ber=11#lastpost

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SSGT Anime
Apr 21, 2012


Almost done with my character, but I had a quick rules question. The Combat Formation Trait says that "Any member of the Squad may also choose to use the Intelligence Bonus of this character for their Initiative roll rather than their own Agility Bonus." Do I count as "any member" of the squad, or do I still have to roll Initiative as normal?

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