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SurrealityCheck
Sep 15, 2012


If you guys had any idea how loving awesome Vanquish was before it had all the melee features stripped...

It would have BLOWN MINDS.

Platinum Games just make loving awesome games full stop.

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Magil of Shadow
Dec 28, 2009

"You can learn the dance of blades from me without knowing my history, can you not?

What say you?"




SurrealityCheck posted:

If you guys had any idea how loving awesome Vanquish was before it had all the melee features stripped...

It would have BLOWN MINDS.

Platinum Games just make loving awesome games full stop.

Wait. What?


Details, if you'd please?

GUI
Nov 5, 2005



VogeGandire posted:

Something else which should be included in the OP for why people hate this game because of Tameem Antoniades: New Dante was clearly based on him. Like, almost an honest-to-god self portrait.



That was before they had started working on the game supposedly. Dante's model changed through development:

SurrealityCheck
Sep 15, 2012


Magil of Shadow posted:

Wait. What?


Details, if you'd please?

Said too much already I'm afraid

Dark_Tzitzimine
Oct 9, 2012


Looking at the concept art I just catched that the new Rebellion looks more like Nero's Red Queen than the Old Rebellion. In fact, there's a lot going on with Donte that made him Nero 2.0 (attitude, wardrobe, weapons, techniques)

Bland
Aug 31, 2008


Winner Of The TRP I dont actually remember the contest im pretty high right now here's your venkys tag




Sex_Ferguson posted:

There's a lot of factors as to why exactly this game is so hated, the biggest of which is that Ninja Theory is the worst company at doing damage control. Literally after the first trailer was released, the lead art director, Tameem Antoniades acted like a complete stinkyhole to anyone who disliked the trailer. He got better throughout the build up, but only slightly and still comes off as very pompous. This is not helped with several interviews where NT harps on about how the story of the game will treat us as mature adults, they couldn't include certain features because they felt it wouldn't work within the narrative of the game and they didn't want to make any realy changes because they were set on certain things.

I am almost certain that if NT had done a better job in handling the fan outcry, the game would be received with significantly less vitriol. Although, most of the changes made story and characterwise would probably still piss off fans no matter how unimportant those things end up being in the long run.

https://twitter.com/NinjaTheory/sta...521624884920321

Didn't it get a 7.5 from some site? Was that not 'genuine'?

Pesky Splinter
Feb 16, 2011

I'm motivated


The design also went through tonnes of changes, some apparently resembling Classic Dante, which Capcom told them to redesign ("if they wanted to make Classic Dante they would have done it themselves" I believe was the quote). Here's some of the CA they used to finalise the in-game one:




And here's his model for comparison:

Sans Jacket


DT


And his white hair form that unlocks after completing the game.



Bland posted:

https://twitter.com/NinjaTheory/sta...521624884920321

Didn't it get a 7.5 from some site? Was that not 'genuine'?

Yes, it did. That review has now mysteriously vanished though, and doesn't appear on the site anywhere I can find.
I did save the conclusion however:

quote:

Ultimately, though imperfect in several respects and a little 'more accessible than its predecessors, DmC Devil May Cry is, therefore, show a valid reboot . The review fiction and art will probably turn up their noses at several stalwarts of the brand, it is useless to deny it, but the fact remains that the title is still far from being a total failure. Of course you can not help but notice a slight loss of depth and a more moderate difficulty than the previous chapters of the brand, but the fact remains that the overall experience is in any case altogether pleasant and fun. Just a shame for a plot far from exciting and a technical sector not really rise to the occasion ... in that case, perhaps, the vote would have been higher by at least a point.

The rest of the article was basically "The story and characters are cliche, and the plot is dull. It's better than 2 and looks pretty."

Pesky Splinter fucked around with this message at Jan 6, 2013 around 18:24

GUI
Nov 5, 2005



Are there even any extra costumes in the finished game or do you have to pay for that costume pack to have anything other than ~~white hair~~?

I just watched that awful intro posted in the last thread and I'm amused at how Dante drinks alcohol yet complains about the evil corporations which produce energy drinks that kill people.

GUI fucked around with this message at Jan 6, 2013 around 18:10

SurrealityCheck
Sep 15, 2012


Yeah, a fair chunk of blame should be tossed at Capcom too - they've been very hands on, and have made some pretty atrocious decisions.

Red Bones
Aug 9, 2012


I'm planning on getting it. The gameplay looks pretty mediocre but the plot looks so fantastically bad that I want to see what kind of insane depths it sinks to.

Bland
Aug 31, 2008


Winner Of The TRP I dont actually remember the contest im pretty high right now here's your venkys tag




Pesky Splinter posted:

Yes, it did. That review has now mysteriously vanished though, and doesn't appear on the site anywhere I can find.

Wow that's pretty drat shameless

Pesky Splinter
Feb 16, 2011

I'm motivated


GUI posted:

Are there even any extra costumes in the finished games or do you have to pay for that costume pack to have anything other than ~~white hair~~?

Unless they've changed it from the data-mine, none apart from the white hair.

Bland
Aug 31, 2008


Winner Of The TRP I dont actually remember the contest im pretty high right now here's your venkys tag




Red Bones posted:

I'm planning on getting it. The gameplay looks pretty mediocre but the plot looks so fantastically bad that I want to see what kind of insane depths it sinks to.

I'll give you a hint: Exactly where anyone with half a brain could predict. Why waste your time and money, seriously

StevenM
Nov 6, 2011


Pesky Splinter
Feb 16, 2011

I'm motivated


Bland posted:

Wow that's pretty drat shameless

Here's the site, if anyone's interested.
I've looked under reviews and eveything, it just doesn't seem to be there.

Uncle Wemus
Mar 4, 2004

want age 25-70 guy to come over and jo in my model train room.


Very unsuspicious!

Unlucky7
Jul 11, 2006

AG: Flyyyyyyyy!


I am going to give the benefit of the doubt and assume that the review was merely embargoed. Once the release date comes, we will see a bit of variance.

notZaar
Jan 7, 2004




If it's a legitimate review, the PR system has a way of shutting that down, I'm told.

VogeGandire
Jul 18, 2012



They're apparently trying the "hiding in plain sight" method.

"LOOK, NO-ONE IS SCORING US BADLY"
"haha those fools will never know we just assassinate bad reviews".

Pesky Splinter
Feb 16, 2011

I'm motivated



Bwhaha. Not being subtle about it, are they?

By the by, it seems that the end game has started to be leaked somewhere. I posted this in the regular DMC thread. It's the final boss, so spoilers, obviously.

Spoilers
VVV
http://i.imgur.com/dKnDg.jpg
^^^
Spoilers

[e]: Found a paste bin of that missing review:

http://pastebin.com/CjD1PbjY

[e2]: Oh gently caress the mop scene has appeared.




A mop brush lands on Dante's head, and he looks into a mirror and says something like "Not in a million years."
Cute.
gently caress you, NT, gently caress YOU.

[e3]: From the neck up, in the last gif, he actually looks like DMC3 Dante. It actually suits him more than the final one they give him. Still, gently caress them, because they are NT.

Pesky Splinter fucked around with this message at Jan 6, 2013 around 19:08

Magil of Shadow
Dec 28, 2009

"You can learn the dance of blades from me without knowing my history, can you not?

What say you?"




Yep, gently caress you NT. Once again, gently caress you.


No, wait. I'm not doing it loud enough for your 'mature story'


gently caress YOU.


That said, "Mophead" Donte almost looks respectable. Almost.

Unlucky7
Jul 11, 2006

AG: Flyyyyyyyy!


Pesky Splinter posted:

A mop brush lands on Dante's head, and he looks into a mirror and says something like "Not in a million years."
Cute.
gently caress you, NT, gently caress YOU.

I thought it was unironically cute

EDIT: I may be the only one who does this, but I see the DmC logo and can't not think of Detroit Metal City. Which is basically the Japanese manga version of Metalocolypse, only instead of a dimwitted metal band, you have a guy who likes sweedish pop who occasionally hulks out into a Black Metal God.

Unlucky7 fucked around with this message at Jan 6, 2013 around 19:04

Calaveron
Aug 7, 2006

She's from a small village near Surrey and oh my, this lady sure loves going into detail of her growing up and my tea's gone cold and sour.

Really struggling to feign attention at this point.


Pesky Splinter posted:






A mop brush lands on Dante's head, and he looks into a mirror and says something like "Not in a million years."
Cute.
gently caress you, NT, gently caress YOU.

That legitimately looks better than "methhead mohawk haircut" Dante.

Macdeo Lurjtux
Jul 5, 2011





He looks like Tosh to me.

Unlucky7
Jul 11, 2006

AG: Flyyyyyyyy!


Macdeo Lurjtux posted:

He looks like Tosh to me.

The most annoying thing about that pic is that NT (or Capcom) wants it both ways.

"White hair? Heh, we don't do that faggy poo poo. Anyway, here is Dante's Devil Trigger form..."

I wonder how much of this marketing is Ninja Theory or Capcom. NT is not doing themselves any favors, but Capcom is pushing this game hard. To the extent that they would only allow the new look Dante to appear in Playstation All-Stars, and apparently some of the new look Dante's concept art does resemble his original look.

Pesky Splinter
Feb 16, 2011

I'm motivated


Unlucky7 posted:

The most annoying thing about that pic is that NT (or Capcom) wants it both ways.

That's kind of true with everything to do with the game really.

It's honestly a shame, the core game isn't terrible (of course it could be made so much better), and if the developers weren't so in awe of their, ahem, story telling abilites, or indeed, so much up their own arses, there wouldn't have been nearly this much furor over the drat thing.

swamp waste
Nov 4, 2009

9500 YEARS CALL FOR DESTRUCTION



Haha oh no

To me this raises the question, did the team who made the previous DMC games know how ridiculous they were? or is ^^this what they were shooting for and only the language barrier / cultural differences made the results seem goofy instead of idiotic? Anyway, gently caress this thing, I guess.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



swamp waste posted:

Haha oh no

To me this raises the question, did the team who made the previous DMC games know how ridiculous they were? or is ^^this what they were shooting for and only the language barrier / cultural differences made the results seem goofy instead of idiotic? Anyway, gently caress this thing, I guess.

I doubt they did not realize they made silly games:
http://www.youtube.com/watch?v=yfdzyIrd89U

Pesky Splinter
Feb 16, 2011

I'm motivated


The big difference is that I doubt the makers of the other DMCs were aiming to create a social commentary/satire, or something that they delude themselves could rival movies or literature.

They're making action games, and making it entertaining. The setting is to provide context for the gameplay and motivations for the characters, not "DEMONS ARE GOVERNMENT! WE ARE LEGION! FOX NEWS SUX!" and then expecting you to take it 100% seriously when it's so mindbendingly dumb and childish.

Uncle Wemus
Mar 4, 2004

want age 25-70 guy to come over and jo in my model train room.

http://www.oxm.co.uk/48901/new-devi...ar-is-very-low/

OXM posted:

Capcom and Ninja Theory feel DmC: Devil May Cry will sate the brutality lust of series fans, while teaching newcomers a few of the high level techniques otherwise confined to certain terrifying Youtube videos.

"When I looked at videos of pro-players playing the old DMCs, they're always in the air, they're always juggling enemies around, and doing stuff that most of us look at and think 'I have no idea how that works'," combat designer Rahni Tucker told Dan Griliopoulos during a studio chat.

"We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on."

Besides Dante's dependable launcher, the new DmC expands on Devil May Cry 4's grappling functionality in the form of Angel and Demonic grapples - one of which drags you after the target, the other of which drags the target to you. Given the mental wherewithal to distinguish one from the other in a blistering fight, these effectively guarantee a steady supply of combo fodder while Dante's aloft.

Game director Hideaki Itsuno of Capcom insists that this commercially necessary shift hasn't cost the game its vertiginous top layer of skill. "As the series has gone we've seen new users die out, as it took longer to get into it. When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series.

"But with this new DmC, you can take the techniques built up during the old series, and the bar to entry for new users is very low. Both old and new fans will be able to enjoy the game, and I'm very proud of them."

According to creative director Tameem Antoniades, enemies will also punish players for repeating moves. "If you do certain moves over and over, the AI stops you from doing that or responds to you doing that. DmC's a game about playing for style and hitting that high SSS rank is difficult."

Nailing the best combo ratings requires that you keep experimenting, in short. "You can get 50% there by regular combat, but if you want SSS you need to play more creatively. Once you play through the game, the difficulty modes just ramp up skyward."

My brain!

SSNeoman
Jul 19, 2011


I can't help but wonder what the point of this game is. I don't mean that in terms of quality or its status as a sequel.

I mean what's its message? Okay yes, breaking news: the government kind of sucks and Fox news is run by morons. But so what? What change do you wish to instigate? They criticize American Idol without mentioning why it's evil. They mock soft drinks for no other reason than gently caress CONSUMERISM (which is so ironic I think I'm going to get hemochromatosis). And they support Anonymous because they are a protest group?

It's just, for all their posturing about their deep and meaningful storyline, their message and plot is amazingly shallow when you think about it. I mean maybe that will change when we see the game proper, but I doubt it. The whole 99 percent movement has had a confused stance on what exactly its message is beyond "gently caress banks"


For gently caress's sake, Ar Tonelico had a deeper message and a more engaging storyline than this! And that game has a DLC where you can alter the antagonist's personality just to make the game more

Unlucky7
Jul 11, 2006

AG: Flyyyyyyyy!


SSNeoman posted:

I can't help but wonder what the point of this game is. I don't mean that in terms of quality or its status as a sequel.

I mean what's its message? Okay yes, breaking news: the government kind of sucks and Fox news is run by morons. But so what? What change do you wish to instigate? They criticize American Idol without mentioning why it's evil. They mock soft drinks for no other reason than gently caress CONSUMERISM (which is so ironic I think I'm going to get hemochromatosis). And they support Anonymous because they are a protest group?

It's just, for all their posturing about their deep and meaningful storyline, their message and plot is amazingly shallow when you think about it. I mean maybe that will change when we see the game proper, but I doubt it. The whole 99 percent movement has had a confused stance on what exactly its message is beyond "gently caress banks"


For gently caress's sake, Ar Tonelico had a deeper message and a more engaging storyline than this! And that game has a DLC where you can alter the antagonist's personality just to make the game more

This clip has been brought up time and time again:

http://www.youtube.com/watch?v=gqJTMl1F9Wg

Pesky Splinter
Feb 16, 2011

I'm motivated






How interesting.

That Fucking Sned
Oct 28, 2010



Pesky Splinter posted:

[e2]: Oh gently caress the mop scene has appeared.

A red cap lands on his ragged, unkempt hair.

"Heh, not in a million-a years"

Temascos
Sep 3, 2011



Will Ninja Theory freaking stop trying to annoy people with this "Oh this isn't a review, THIS is a review!" I get that they put a lot of years and effort into this game and while it isn't the one I want to play (Or indeed, many fans of the original series), and to get a bad review must be disheartening beyond belief they aren't doing themselves any favours here.

I gave the demo another shot and whilst I understood the controls a bit more (And didn't get tripped up by the different pull buttons - Still don't get it, its less streamlined than DMC4 with Nero when appreantly streamlining is what this is all about), Poison is still an incredibly boring boss. I see some similarities with Cerberus (In the style of a large boss facing in front of you, destroy it to move on), its just not fun to fight. Anytime I fight Cerberus I am enjoying the experience and hanging onto the edge of my seat, it was flawed in terms of difficulty jump but even on Easy Automatic its still a fun boss.

Poison's whining is grating on the ears too, if you want a boss to shut up it should be because of the things its saying to you, not because its annoying as heck. Its not satisfying, its just dull.

Bland
Aug 31, 2008


Winner Of The TRP I dont actually remember the contest im pretty high right now here's your venkys tag





Yeah I'm pretty sure that doesn't actually happen outside of metacritic user reviews but hey whatever makes them feel better

Uncle Wemus
Mar 4, 2004

want age 25-70 guy to come over and jo in my model train room.



Its interesting that DMC's original big feature was the juggling of enemies that came from a bug in the code and they turned it into something great. I don't think this is quite the same thing...

notZaar
Jan 7, 2004



I think with Poison they wanted to create just a completely disgusting abhorrent creature, in every respect. They really succeeded, but god drat is that screeching awful.

Guydoingthis
May 24, 2010


Unlucky7 posted:

I wonder how much of this marketing is Ninja Theory or Capcom. NT is not doing themselves any favors, but Capcom is pushing this game hard. To the extent that they would only allow the new look Dante to appear in Playstation All-Stars, and apparently some of the new look Dante's concept art does resemble his original look.

Since I've owned PSASBR I've had five separate people over to play. All of them were familiar with DMC as a series, but did not know what the new Dante was from until I explained. I think having the Classic costume as an alternate would've alleviated the confusion, but who's to say? All I know is people who aren't already following this don't know who he is at all, which I find hilarious.

OXM posted:

"When I looked at videos of pro-players playing the old DMCs, they're always in the air, they're always juggling enemies around, and doing stuff that most of us look at and think 'I have no idea how that works'," combat designer Rahni Tucker told Dan Griliopoulos during a studio chat.

This is extremely telling of why the combat feels dumbed down. It could be nitpicky to point out he says "most of us" instead of "most people", but it tells me he considers himself among the "us" that don't have any idea how it works. Shouldn't you have someone onboard who understands the older games' intricacies even if your project goal is to give new players a more friendly entry point?

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That Fucking Sned
Oct 28, 2010



No matter how many times I try, having no lock-on button just makes the combat feel like I'm only hitting enemies by accident. You also lose the health indicator above the enemy you're fighting, and targeting a specific enemy that's far away from you is just completely random. Even DMC2 felt better to play, since that was a bad Devil May Cry, not an alright Heavenly Sword.

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