|
Hashy posted:That's a perfect dodge and it's a hell of a lot harder to do than abusing the free just-guards you get by buffering it with a jump which, yeah, is what I was talking about; or even timing the (fixed, sound-cued) real impact on a downed enemy and mashing DT. Strange that you'd use those as an example as I've seen a few truestyle videos where a SS and SSS rank was maintained for the vast majority of the video
|
| # ? Jan 11, 2013 09:36 |
|
|
| # ? May 24, 2013 06:02 |
|
revolverjgw posted:The worst DMC game had the coolest Dante design. This one has the lamest Dante design, so maybe the game will be awesome.
|
| # ? Jan 11, 2013 10:01 |
|
SSNeoman posted:-Immature story that tries to pretend it is adult and mature. Paradoxically manages to be even less mature than the story of DMC1-4 (yeah even 2. I said it DMC2 was from a very long time ago and I don't really intend to go back, so this might have some major holes in it: I remember that the second game had this real sense of a world that's been beaten. Not just the destroyed city backgrounds and corporate control enforced by demonic helicopters, not post apocalyptic- everything was just sort of grimy, unpleasant, and, well, broken. DMC 3's architecture was samey and bland in a lot of ways but it always had an oppressive tone to its design, holding an implicit challenge to Dante, his brashness, and your playstyle. DMC 2 was just mugging your way through the dredge. Dante had a lot less energy, and he didn't talk much. The weapons, which are usually a burst of creativity, were a step backwards from even the original game. They create a Dante that is more concerned with a practical spread of weapons than flaming fists or electric bat guitars. I can't remember Lucia's deal other than being a robot, which, really, is as bereft of humanity as you can get. And the recurring image is Dante's double sided coin, not so much a "devil with a heart of gold" move, but a halfhearted attempt to make it look like he's detached from something he's inevitably going to do. It was another fight for a tired man in a tired world. Just glancing at Accounting Nightmare's LP of the game, I see that the game opens in a museum fighting for a literal relic of the past and ends with Dante fighting the most ridiculous amalgation of demons, the metaphorical sludge of impersonal, aimless evil that Dante's been fighting the whole game. Either way, it's about the worst direction to take Devil May Cry in (yes, worse than DmC), but I'll agree that there's at least something there, which is more than I expect from the reboot.
|
| # ? Jan 11, 2013 10:02 |
|
Hashy posted:That's a perfect dodge and it's a hell of a lot harder to do than abusing the free just-guards you get by buffering it with a jump which, yeah, is what I was talking about; or even timing the (fixed, sound-cued) real impact on a downed enemy and mashing DT. Not this time around: in DmC, the higher your Style rank, the faster the game gets. There's a direct correlation to how well you're doing and how hard the game fights back, which is a sound way to design your game's difficulty; unfortunately, stuff like Arbiter hitting like a freight train and then some with a Demon Dodge is so overwhelmingly powerful that it breaks the game to the point of making it boring. Stuff like jump-blocks and DRIs are abusable only to a certain point: the former does poo poo all against multiple enemies that keep their distance or rely on multiple-hit attacks while attempting the latter in a mob is usually a guaranteed whiff. They also both need a full RG gauge/enough DT, respectively, to really be considered powerful. Despite giving the player a great advantage if used properly, they aren't instant-win buttons like how the Arbiter plays. That's the main difference I see when comparing the "brokenness" of the old games and this game, and I can't really give them a pass for integrating Style as an active game mechanic and failing to balance around it because even if the old games weren't pitch-perfect, they still were extremely engaging and challenging to play for (mostly) the right reasons. Basically, pulling off a skillful dodge in DmC feels like it wins you the fight, but doing it in the old games is part of the process of winning you the fight; and if there's anything the DMC series is known for, it's making you earn that badass feeling by being awesome all the time instead of once. Of course, they could've toned down the Arbiter before the game went gold; unfortunately, all we have for hands-on stuff is the demo and it doesn't inspire confidence. toasterwarrior fucked around with this message at Jan 11, 2013 around 11:04 |
| # ? Jan 11, 2013 10:55 |
|
Hashy posted:The point I was raising is that all the games are broken and we might be holding NT up to impossibly high standards on this one. In DMC3/4 the absolute most stylish and rewarding ways to play earned gently caress ALL style points compared to just staying on the ground and cycling between like 5 attacks -- see any truestyle tournament video for more on that. How is it holding them to impossibly high standards? All the games are broken and have glitches or bugs, ergo it's fine that I can easily get from nothing to SSS in three hits and maintain that rank by doing literally nothing? ![]() It's something that should be fixed or at least adressed in the retail version - it's a severe balancing issue. Hell, they attempted something like that after the first SSSensational.gif was found. Is that really holding something up to high standards? Is high standards also having a manual lock-on system? It's shouldn't be beyond their capabilities, after all, they're being aided by Capcom. The story we are holding to a standard, because of the various comments NT has made about it, and their ability to write. And it's been found lacking. I've gotta feel sorry for the actors trying to force out lines like "The world is now your bitch, as am I", or Dante and Vergil talking as brothers with zero chemistry between them, or any of the other fanfiction level lines being mumbled out by the actors. Take your pick, there's plenty. That's not even talking about the story content, just the general quality of the writing. Is it holding something to a high standard when the people making say it should be held to a higher standard than normal? Tameem Antonides posted:On top of those foundations, we are adding gameplay elements that complement combat such as elaborate traversal, a more dynamic world and a videogame story, which hopefully for once, treats us like sophisticated adults. and: quote:Tameem: This is also the first game I've written, cast and directed myself. If i do my job right, you should be seeing a story of Dante that breaks the myth that all videogame stories are trite and will never stand up to the best that theatre and film have to offer. Spoilers! Ending for those who missed it, as the youtube link was taken down. [e]: Unfortunately he's not. ![]() VVV Pesky Splinter fucked around with this message at Jan 11, 2013 around 15:43 |
| # ? Jan 11, 2013 11:05 |
|
So andy serkins isnt working with them in this one? Thats a shame if its true he was the best thing in heavenly sword and really good in enslaved.
|
| # ? Jan 11, 2013 12:46 |
|
I'm so divided on this game. I'm one of the few(?) that really prefers the new Dante look, but anytime anything opens it's mouth, I cringe a bit. World of Warcraft does better than these guys, and they're terrible. I did not follow the game's development or catch anything beyond "we're making a reboot game starring this guy", and I was totally down with that. Even if this is fun, the presentation itself seems designed to empower 15 year olds with enough profanities to annoy their parents. I'm twice that age, and will have to live it down with myself when an ancient demon talks like a kid on Xbox Live. EDIT: Also, as far as the whole "evil consumer assholes" theme of the plot goes and the complaints about it, have you looked at other media lately? Have you read the plot for the Queen musical, for instance? It's just as bad, and yet it's toured all over the world making tons of money because if nothing else it can rely on people singing Queen tunes. But I can watch a cover band do that for less. Craptacular! fucked around with this message at Jan 11, 2013 around 13:35 |
| # ? Jan 11, 2013 13:11 |
|
Craptacular! posted:EDIT: Also, as far as the whole "evil consumer assholes" theme of the plot goes and the complaints about it, have you looked at other media lately? Have you read the plot for the Queen musical, for instance? It's just as bad, and yet it's toured all over the world making tons of money because if nothing else it can rely on people singing Queen tunes. But I can watch a cover band do that for less. There's no accounting for bad taste, but that doesn't exempt works from criticism. Call of Duty still rakes in the cash despite the recent trend against military manshoots, but the difference lies in that at least most entries in the series are pretty good FPS games. Mediocre ones like Medal of Honor: Warfighter get righteously blasted, and one saving grace DmC has when gunning for sales is that its combat is only mediocre compared to the original series + Bayonetta since judging from how people in this thread reacted, it's still better than stuff like Dante's Inferno and isn't as shallow as God of War's. toasterwarrior fucked around with this message at Jan 11, 2013 around 14:12 |
| # ? Jan 11, 2013 14:08 |
|
A plethora of spoilerly stuff for you all: Mundus vs Dante (minus the SFX) http://www.youtube.com/watch?v=ePf2GHE8dC0 http://www.youtube.com/watch?v=kvV3E2Uu1Cw http://www.youtube.com/watch?v=A27VqfBWKgE http://www.youtube.com/watch?v=aqdOFpuidKc http://www.youtube.com/watch?v=oHbO-M8HmD8 http://www.youtube.com/watch?v=kUfTfjmNbEI And that cock, Tameem has actually put his user name in the game. ![]() That's not twitter, BTW, that's from an ingame cutscene. And Mundus is literally just Nefasturris from DMC2 Pesky Splinter fucked around with this message at Jan 11, 2013 around 15:05 |
| # ? Jan 11, 2013 14:17 |
|
toasterwarrior posted:There's no accounting for bad taste, but that doesn't exempt works from criticism. Call of Duty still rakes in the cash despite the recent trend against military manshoots, but the difference lies in that at least most entries in the series are pretty good FPS games. I was just trying to throw my cards down because I appear to have a minority/unpopular opinion in that I actually like this new lead character. However, I also have never played any games in this franchise before because of perception of difficulty: from what I've heard it's not quite as hard as Ninja Gaiden before Itagaki left, but definitely above God of War's "every college bro beat this game, and few of them were sober" level. On the other hand, even though I approve of the new character, I don't really approve of him and an abomination of the deeps calling each other cuntbags for ten minutes. And I feel like that's legitimate criticism, at least compared to the people who are bitching about costumes. Some people are still not done complaining about aesthetic changes and I think it's a distraction. Stuff like "hey, this game isn't fun to play" or "I can't play this around my friends because the script is so juvenile that it's embarrassing" are one thing, but "I HATE HIPSTERS AND DUBSTEP! SO MUCH!!!" is really subjective.
|
| # ? Jan 11, 2013 14:23 |
|
Craptacular! posted:I'm so divided on this game. I'm one of the few(?) that really prefers the new Dante look, but anytime anything opens it's mouth, I cringe a bit. World of Warcraft does better than these guys, and they're terrible. I was 18 when I played through DMC3 and I thought it was the most epic badass thing ever. I know if I were to play it now, the gameplay would still be amazing but I don't know if I can buy into the Dante ridiculousness like I did then. As long as they nail most of the gameplay elements in the new one I'll really enjoy it. But I'm definitely going to let some of you guys play it first, pretty sceptical.
|
| # ? Jan 11, 2013 14:23 |
|
Tuna, the Muse posted:I was 18 when I played through DMC3 and I thought it was the most epic badass thing ever. I know if I were to play it now, the gameplay would still be amazing but I don't know if I can buy into the Dante ridiculousness like I did then. As long as they nail most of the gameplay elements in the new one I'll really enjoy it. But I'm definitely going to let some of you guys play it first, pretty sceptical. The thing that I like most about DMC3 Dante is that his personality totally complements the attitude you're supposed to have when playing as him. Like, he's absolutely ridiculous. He's constantly doing crazy over the top poo poo and talking about the CRAZY PARTY and doing backflips. And you know what? That's exactly how you should be playing the game. Jumping around doing over the top poo poo and pulling off cool moves just because you can. Dante is basically the game personified, telling you "hey, this is what you should be going for". This new guy? I dunno, I don't get the sense that he wants me to be having crazy fun.
|
| # ? Jan 11, 2013 14:37 |
|
Hashy posted:That's a perfect dodge and it's a hell of a lot harder to do than abusing the free just-guards you get by buffering it with a jump which, yeah, is what I was talking about; or even timing the (fixed, sound-cued) real impact on a downed enemy and mashing DT. What? A perfect dodge in DmC is *insanely* easy. It takes a few seconds to master and the window for it is ridiculously huge. It's significantly smaller than Guard Impact and far less risky to boot. Royal Guard can be abused to be easier but it has a lot of disadvantages and requires at least a base level of skill to use properly. Dodging in DmC is such a simple just-dodge ability and the frames are hilariously easy to hit for very little effort. That second part isn't true at all. The truestyle tournament videos tend to get high rankings entirely because they are based on a high variety and avoiding damage. There are some which don't but they're focused on exploiting loops to do crazy things. If you're just watching videos and going "wow, lookit that combo" then maybe that's all you see, but it's rarely what a low-score video is going for. The style point system encourages aggression in older games because otherwise you get exactly what you get in DmC: A system that encourages boring safe gameplay and, in some cases, actively detracts from risky stuff. Again, the scythe scoring mechanics in the demo are not just bad, they're inexcusably bad. The videos they've shown off of the final game seem to imply it hasn't been fixed either. A good DMC scoring system should feel like a natural part of the game. The DmC one, based off demos and pre-release videos, really looks stapled on and simple. No offense intended but you're basically putting forth arguments that come across more as "I've read about this game" then "I've played this game." ImpAtom fucked around with this message at Jan 11, 2013 around 14:58 |
| # ? Jan 11, 2013 14:50 |
|
Craptacular! posted:The trend is against military manshoots? That's news to me. I'm always playing games about a year after they came out in order to save money, but the only non-military shooters that stand out in my mind in the last year is Halo 4 and Planetside. Spec Ops still counts as one, even if it takes a stand against the glorification of war. Sorry, sorry, I should've been more specific: I meant that there's been a critical backlash against generic military shooters and most studios are trying something else apart from fighting terrorists in the desert/Russians in the snow. You know, stuff like Black Ops 2 being this crazy mix of near-future tech and dudes re-enacting Rambo 3, and Warfighter being paint-by-the-numbers schlock that missed the military manshoot boat by a year or two. Honestly though, I don't really mind the new Dante. He's a punkass kid at this point so I guess him being a dumb little poo poo is kinda excusable; but I feel that the reason most people dislike him is that NT has failed to create a narrative that makes that convinces people that him being like that is fine since their writing is terrible and their actors couldn't compensate either. The scenes where Dante and Vergil duel each other in DMC3 are full of cheesy writing and acting, but at least Langdon and Southworth had chemistry with each other thanks to their past work; the scene after the final battle is actually pretty good drama.
|
| # ? Jan 11, 2013 14:52 |
|
Honestly this is a bad defense in a lot of cases but considering how the writers have hyped this game I think it works here. DMC3 seemed to at least be embracing the cheese. Like, yeah, it tried to be dramatic in places, but honestly the drama actually worked a lot of the time and even when it didn't you never really got the impression that they thought this was high art. Meanwhile, these people think this game will redefine storytelling in games. "gently caress you!" "gently caress you!"
|
| # ? Jan 11, 2013 14:58 |
|
Were any of the cutscenes in this game created with the aid of motion capture? I think the motion capture in DMC3 gave the cutscenes an extra bit of "weight"
|
| # ? Jan 11, 2013 15:22 |
|
Zenephant posted:Were any of the cutscenes in this game created with the aid of motion capture? I think the motion capture in DMC3 gave the cutscenes an extra bit of "weight" Yes they were all motion captured. NT have in house motion capture.
|
| # ? Jan 11, 2013 15:25 |
|
Zenephant posted:Were any of the cutscenes in this game created with the aid of motion capture? I think the motion capture in DMC3 gave the cutscenes an extra bit of "weight" Yes. Using the same studios as the ones from Avatar no less. It's kind of NT's thing to mo-cap everything. This image has appeared on some forums. I have no idea of its authenticity. But that top right is exactly what you think it looks like. ![]() I'm trying to find confirmation. And someone's got a vid of all the moves: https://www.youtube.com/watch?v=jMK8mYPWW6w Pesky Splinter fucked around with this message at Jan 11, 2013 around 15:31 |
| # ? Jan 11, 2013 15:26 |
|
Y'know, even more than the scoring system, what I hate most is the weapon system. The Angel/Demon weapon system is fundamentally flawed. The idea of having three weapons available on buttons is good, but they made the mistake of tying it to "light/heavy" while also tying it to a specific element. This is a bad idea for so many reasons. Instead of allowing players to develop their own style, they're obligated to use a quick ice weapon, Rebellion, and a slow fire weapon. At bare minimum they should have gone for one of each. Make a quick and a slow ice weapon, Rebellion, and a quick and a slow fire weapon. That at least gives you a bit more flexibility in your weapon choices if you don't like slow or fast weapons. And you better like slow/fast weapons because they threw in enemies who can only be damaged by a specific element, thus obligating you to use one. DmC1 had enemies immune to certain attacks but that was a "don't use (x)", not a "use only (x)" thing. There's nothing wrong with giving enemies strengths/weaknesses but players shouldn't be obligated to use only the weaknesses. Mega Man got that back on the NES.
|
| # ? Jan 11, 2013 15:31 |
|
ImpAtom posted:What? A perfect dodge in DmC is *insanely* easy. It takes a few seconds to master and the window for it is ridiculously huge. It's significantly smaller than Guard Impact and far less risky to boot. Royal Guard can be abused to be easier but it has a lot of disadvantages and requires at least a base level of skill to use properly. Dodging in DmC is such a simple just-dodge ability and the frames are hilariously easy to hit for very little effort. The window on perfect demon dodge in DmC felt a lot like Bayonetta's from the time I've spent with the demo so apologies if it isn't. The best looking TST type videos use a lot of evasion, jump cancelling, gun use and off-beat moves like drive that are really style inefficient. Playing it like you hit the style statues in 3 and 4 is generally far and away the most efficient way to rake in points once you've worked out how to evade poo poo. Any "stay in the air as long as possible" video will have a fraction of the style points of more boring ways to play and represents a huge level of skill/style unrecognized by game's systems. NT's attempt to do something different may not be good but the style system has always been flawed and largely inconsequential so it hardly drags the gameplay into mediocrity. Precisely nobody has ever commented on a TST video with "wow look at that style rank!". It sucks if powerhouse attacks outrank genuine stylish play in the full release but this implementation of the style system is not exactly stopping you from having fun with the combat once you've filled the board with SSSs.
|
| # ? Jan 11, 2013 15:32 |
|
Craptacular! posted:from what I've heard it's not quite as hard as Ninja Gaiden before Itagaki left
|
| # ? Jan 11, 2013 15:33 |
|
Hashy posted:The window on perfect demon dodge in DmC felt a lot like Bayonetta's from the time I've spent with the demo so apologies if it isn't. It is significantly more forgiving and the rest of the mechanics are so different that it wouldn't really matter if it wasn't. Hashy posted:the style system has always been flawed and largely inconsequential so it hardly drags the gameplay into mediocrity. Yeah, you've never played a DMC game. The style system is literally the core of the previous games. (Aside from DMC2 and do I really need to specify that?) Everything you do in the games is based around the style mechanic. The fact that TS videos exist whose goal is "stay in the air as long as possible" doesn't nullify that because they are showing off in an esoteric way. You're basing everything off TS videos and missing the point of TS videos entirely. ImpAtom fucked around with this message at Jan 11, 2013 around 15:39 |
| # ? Jan 11, 2013 15:34 |
|
Yes the style system that results in: -a number at the end of the level -increased orbs for upgrades (relevant for precisely one playthrough) -letters on the level board is literally the core of the previous games. edit: oh DT
|
| # ? Jan 11, 2013 15:38 |
|
Hashy posted:Yes the style system that results in: ... Yes? That is in fact the core of the game. Finishing the game is trivial compared to finishing the game with a good style ranking. It is why everything you do in the game is reflected in the style meter and why all the gameplay mechanics are designed to encourage style over the most brutally efficient way to kill enemies. You technically *can* sit back and spam Ebony and Ivory for two hours to kill a boss but it sure as gently caress isn't what the game is designed to encourage. Devil May Cry has its roots in score attack games, that is why it has a loving score and drives it home repeatedly. The fact that it is just a 'number and letters' doesn't change that, and it isn't exactly exclusive to DMC either. Bayonetta is about Platinums, Metal Gear Rising about S-ranks, and Ninja Gaiden about Master Ninja. ImpAtom fucked around with this message at Jan 11, 2013 around 15:46 |
| # ? Jan 11, 2013 15:41 |
|
Hashy posted:Yes the style system that results in: The style system is important because it tells you how good you're fighting. In DMC, I've always felt that beating a stage was never any real accomplishment, but doing it with a good style rank is what really matters. In DmC having a SSS essentially handed to me any time I use the Arbiter makes me feel like I didn't really earn that rank, and severely cheapens the experience. e: gently caress, beaten vvvv a core of the game that you willfully decided to ignore. That doesn't make the mechanic any less legitimate just because you decided you didn't want to deal with it. CharlestonJew fucked around with this message at Jan 11, 2013 around 15:51 |
| # ? Jan 11, 2013 15:43 |
|
The hard part of SSSing levels is not getting hit and doing it under par but when style points become an issue, largely on bosses, you certainly don't game it by actually playing stylishly but by making sure to rotate attacks. I was so apathetic about the style system in my efforts to 100% DMC3 and 4 I couldn't even really recall how it worked until I went back and looked at videos just now and I certainly didn't so much as glance at that corner of the screen once I got that over with. Core of the game.
|
| # ? Jan 11, 2013 15:50 |
|
Hashy posted:The hard part of SSSing levels is not getting hit and doing it under par but when style points become an issue, largely on bosses, you certainly don't game it by actually playing stylishly but by making sure to rotate attacks. I was so apathetic about the style system in my efforts to 100% DMC3 and 4 I couldn't even really recall how it worked until I went back and looked at videos just now and I certainly didn't so much as glance at that corner of the screen once I got that over with. People might say that chaining together a whole arsenal of moves is stylish, or at the very least, much more stylish than just spamming one move. .
|
| # ? Jan 11, 2013 15:54 |
|
I dunno, I always just ignored the style system it because it seemed completely parallel with actually fighting enemies effectively (i.e. getting in good damage during vulnerable periods, not getting blocked, stunlocking, etc.)
|
| # ? Jan 11, 2013 15:58 |
|
Hashy posted:The hard part of SSSing levels is not getting hit and doing it under par but when style points become an issue, largely on bosses, you certainly don't game it by actually playing stylishly but by making sure to rotate attacks. I was so apathetic about the style system in my efforts to 100% DMC3 and 4 I couldn't even really recall how it worked until I went back and looked at videos just now and I certainly didn't so much as glance at that corner of the screen once I got that over with. "Making sure to rotate attacks" is actually part of the stylish mechanic. So is effective use of the styles (gosh, maybe why they're called that) and things like like taunting. You playing the games badly doesn't make it not the core of the gameplay mechanics. Christ, style even altered attacks in previous games just to drive it home that higher style = better. Every part of the combat system is tied to the style mechanic. Your style ranking directly influences the power of your moves and your frame advantage. How is that not important? What about Crazy Combos in DMC3? OneEightHundred posted:I dunno, I always just ignored the style system it because it seemed completely parallel with actually fighting enemies effectively (i.e. getting in good damage during vulnerable periods, not getting blocked, stunlocking, etc.) Yes, that's kind of the point. You have to balance what is effective with what gets a high score. ImpAtom fucked around with this message at Jan 11, 2013 around 16:14 |
| # ? Jan 11, 2013 16:04 |
|
Hashy posted:Yes the style system that results in: You can say that about a lot of things, though. It's possible to beat a Mario game without any power-ups, but they're still pretty important even if you don't like them.
|
| # ? Jan 11, 2013 16:21 |
|
One of these things is not like the others...![]() ![]() Taken from /v/. Can't find a source. Might be fake but looks drat good for a fake. Not that this is even a problem with DMC really, but figured this thread would want to know.
|
| # ? Jan 11, 2013 16:25 |
|
Can honestly not think of what you do in a DMC game if you're not trying to get a high style score.
|
| # ? Jan 11, 2013 16:25 |
|
Please don't ever use the name "Donte", even ironically.
|
| # ? Jan 11, 2013 16:30 |
|
Mr. Fun posted:Can honestly not think of what you do in a DMC game if you're not trying to get a high style score. Well, for a lot of people, a first runthrough is a "learning the game" runthrough. With access to only basic mechanics and basic weapons you're more learning about the game instead of dominating it. Doubly so for something like DMC3 where the average difficulty was high enough that actually finishing the game (or at least actually beating Ceberus, the big ol' roadblock for most players) was challenging enough for some people.
|
| # ? Jan 11, 2013 16:31 |
|
notZaar posted:Please don't ever use the name "Donte", even ironically. You're the first person to use the word Donte on this page
|
| # ? Jan 11, 2013 16:32 |
|
More likely a dlc skin, kinda funny how Capcom didn't let new Dante have a more classical skin on that sony smash bros game
|
| # ? Jan 11, 2013 16:33 |
|
Mr. Fun posted:Can honestly not think of what you do in a DMC game if you're not trying to get a high style score.
|
| # ? Jan 11, 2013 16:33 |
|
OneEightHundred posted:Ask yourself what ideas God of War took from DMC (and there are plenty!) and you'll have your answer. Hahaha, fair enough. Even in my first playthroughs of DMC I always wanted to be as stylish as possible, since the game told me that's what I should do. I just had to accept I wasn't going to be getting any SSS rankings first go.
|
| # ? Jan 11, 2013 16:37 |
|
rizuhbull posted:One of these things is not like the others... For a brief second, the Classic Dante look made me think it was a DMC2 skin, what with him looking to the right with a high collar. ![]() And then it twigged that it was DMC3's design. [e]: From capcom unity, Vergil will not be playable in the Bloody Palace. Though they do say it could happen in the future. Possibly. Pesky Splinter fucked around with this message at Jan 11, 2013 around 16:58 |
| # ? Jan 11, 2013 16:45 |
|
|
| # ? May 24, 2013 06:02 |
|
Maybe Ninja Theory is pulling a Metal Gear Solid 2, and we'll only be playing the dark-haired one for a couple of hours, and spend the rest of the game as the albino.
|
| # ? Jan 11, 2013 17:00 |























.







